The Battle Ground
The dwarves are going to prepare for the battle. They know what they're doing. They have a scroll of Wall of Stone by a 9th level clerit that they will cast across the bridge. This makes it 3" thick and goes completely across the bridge. IT is as high as the sides of the bridge which are eye height for the dwarfs (3.5'). They will cast it 20' from their side of the bridge giving the enemy 30' of area to cross. They will station archers along the wall and the sides of the bridge.

The Bridge is 10' wide and 50' long
The River is 15' across with 5' on either side which is a bank 5' down to the river making it a 45deg ledge for a 25' wide ditch.
The River is 12' deep in the middle 12' dip in 15' length means the water covered banks are about 40deg
Long Jump Distance Jump DC1
5 feet 5
10 feet 10
15 feet 15
20 feet 20
25 feet 25
30 feet 30


The Intruders
3 Ringleaders
A negotiator - 10th Level Cleric, a threatener 11th level Barbarian, a silent menace 12th level Assassin
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3 Mages - 9th Level
A necromancer, A Conjurer, Evocation
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5 Rogues - 7th=40CR
5 Fighters - 7th=63CR
5 Barbarians
5 Low level fighters 1st to 5th - 5

The Masters
Negotiator-Blue Cape w/sword
Dwallinn, male dwarf Clr10:  CR 10; Size M (4 ft., 4 in. tall); HD 10d8+40; hp 76; -4 -7-8-2-19-16-4-11
Init +0; Spd 20 ft.; AC 18; Attack +8/+3 melee, or +7/+2 ranged;
SV Fort +11, Ref +3, Will +10; AL LE;
Str 13, Dex 10, Con 19, Int 9, Wis 16, Cha 16.
Languages Spoken:  Common, Dwarven.
Skills and feats:  Craft (Armorsmithing) +1, Craft (Blacksmithing) +4, Craft (Stonemasonry) +1, Craft (Trapmaking) +1, Craft (Weaponsmithing) +1, Decipher Script +0.5, Diplomacy +9, Knowledge (Dungeoneering) +2, Listen +3, Spot +3; Extend Spell, Improved Counterspell, Self Sufficient, Skill Focus (Diplomacy).
Cleric Domains:  Plant, Strength.
Cleric Spells Per Day:  6/5+1/5+1/4+1/3+1/2+1
Circlet of Persuasion +3 to all charisma rolls

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Threatener-Small Gray face
xBolar, male dwarf Bbn11:  CR 11; Size M (4 ft., 4 in. tall); HD 11d12+55; hp 138; -9-16-4-36-13-9-8-21-14-6-8
Init +1 (+1 Dex); Spd 30 ft.; AC 20 (+1 Dex); Attack +13/+8/+3 melee, or +12/+7/+2 ranged;
SV Fort +14, Ref +4, Will +7; AL NE;
Str 15, Dex 13, Con 20, Int 10, Wis 18, Cha 7.
Languages Spoken:  Common, Dwarven.
Skills and feats:  Craft (Armorsmithing) +2, Craft (Blacksmithing) +2, Craft (Stonemasonry) +15, Craft (Trapmaking) +2, Craft (Weaponsmithing) +2, Hide +2, Intimidate +4, Listen +4, Move Silently +1, Ride +11, Spot +4, Survival +15, Swim +16; Blind-Fight, Endurance, Great Fortitude.
Ring of Heroism +2
+2 Short Sword
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Silent Menace - Skull Shield
Konin, male dwarf Rog12:  CR 12; Size M (4 ft., 0 in. tall); HD 12d6+12; hp 51;-21
Init +8 (+4 Dex, +4 Improved Initiative); Spd 20 ft.; AC 14 (+4 Dex); Attack +10/+5 melee, or +13/+8 ranged;
SV Fort +5, Ref +12, Will +6; AL NE;
Str 13, Dex 18, Con 13, Int 11, Wis 15, Cha 8.
Languages Spoken:  Common, Dwarven.
Skills and feats:  Balance +14, Bluff +6, Craft (Armorsmithing) +2, Craft (Blacksmithing) +2, Craft (Stonemasonry) +2, Craft (Trapmaking) +2, Craft (Weaponsmithing) +2, Disable Device +14, Hide +18, Jump +16, Listen +16, Move Silently +15, Open Lock +17, Search +10, Spot +19; Alertness, Diligent, [Evasion], Improved Initiative, Point Blank Shot.
Ring of Blur
Ring if invisible
Cloak of the Bat
+1 Waraxe Poison - ST 16 1d8 w/1d4 con

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Wizards - 3
Eniavo - Pompodor With Shield
male elf Wiz9:  CR 9; Size M (5 ft., 1 in. tall); HD 9d4+9; hp 38; - 3 - 18
Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +1 melee, or +6 ranged;
SV Fort +4, Ref +5, Will +7; AL CE; Str 5, Dex 14, Con 13, Int 16, Wis 13, Cha 11.
Languages Spoken:  Common, Draconic, Elven, Gnome.
Skills and feats:  Craft (Carpentry) +14, Hide +2, Knowledge (Arcana) +14, Knowledge (Geography) +11, Knowledge (Religion) +12, Listen +3, Move Silently +2, Search +5, Spellcraft +14, Spot +3; Craft Wondrous Item, [Scribe Scroll], Silent Spell, Spell Focus (transmutation), Spell Focus (abjuration), Spell Penetration.
Wizard Spells Known (4/5/5/4/2/1)
:  0th -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue.  1st -- Alarm, Animate Rope, Feather Fall, Jump, Mage Armor, Obscuring Mist, Protection from Chaos, Protection from Law, Shield, Ventriloquism.  2nd -- Bull's Strength, Darkvision, Fox's Cunning, Knock, Levitate, Owl's Wisdom, Spider Climb, Whispering Wind.  3rd -- Fly, Keen Edge, Magic Circle against Law, Secret Page, Slow.  4th -- Polymorph, Remove Curse, Resilient Sphere, Secure Shelter.  5th -- Baleful Polymorph, Cloudkill

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Bofbon, - Red pompodor
male dwarf Wiz9:  CR 9; Size M (4 ft., 2 in. tall); HD 9d4+18; hp 45; -4-7-16-7
Init +1 (+1 Dex); Spd 20 ft.; AC 11 (+1 Dex); Attack +1 melee, or +5 ranged; SV Fort +5, Ref +4, Will +9; AL CE; Str 5, Dex 13, Con 15, Int 19, Wis 13, Cha 9.
Languages Spoken:  Common, Dwarven, Giant, Goblin, Undercommon.
Skills and feats:  Craft (Armorsmithing) +6, Craft (Blacksmithing) +12, Craft (Stonemasonry) +6, Craft (Trapmaking) +6, Craft (Weaponsmithing) +6, Hide +1, Knowledge (Arcana) +14, Knowledge (Geography) +16, Knowledge (History) +9, Knowledge (Local) +16, Knowledge (Nature) +15, Knowledge (The Planes) +6, Listen +1, Move Silently +1, Spellcraft +12, Spot +1; Blind-Fight, Enlarge Spell, Iron Will, Maximize Spell, [Scribe Scroll], Still Spell.
Wizard Spells Known (4/5/5/4/3/1): 
0th -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue.  1st -- Animate Rope, Charm Person, Chill Touch, Hypnotism, Mage Armor, Magic Missile, Silent Image, Sleep, Summon Monster I, True Strike.  2nd -- Daze Monster, Fog Cloud, Glitterdust, See Invisibility.  3rd -- Fireball, Fly, Haste, Magic Circle against Good, Rage, Shrink Item, Tongues.  4th -- Dimension Door, Greater Invisibility, Lesser Geas, Mass Enlarge Person 5th -- Cone of Cold, Seeming.
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Sheherazad, - Pale Blue cape pomopdor
female human Wiz9:  CR 9; Size M (5 ft., 5 in. tall); HD 9d4; hp 24; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +3 melee, or +5 ranged; SV Fort +3, Ref +4, Will +7; AL NE; Str 9, Dex 12, Con 11, Int 13, Wis 9, Cha 10.
Languages Spoken:  Common, Halfling.
Skills and feats:  Craft (Blacksmithing) +10, Craft (Painting) +6, Hide +1, Knowledge (Arcana) +12, Knowledge (History) +13, Listen -1, Move Silently +1, Spellcraft +12, Spot -1; Brew Potion, Craft Wand, Heighten Spell, Improved Counterspell, Iron Will, Run, [Scribe Scroll].
Wizard Spells Known (4/5/4/3):  0th -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue.  1st -- Color Spray, Detect Undead, Disguise Self, Enlarge Person, Expeditious Retreat, Hypnotism, Magic Missile, Protection from Evil, Protection from Law, Sleep.  2nd -- Acid Arrow, Bull's Strength, Command Undead, Daze Monster, Hideous Laughter, Invisibility, Misdirection, Resist Energy, See Invisibility, Shatter, Web, Whispering Wind.  3rd -- Fireball, Magic Circle against Evil, Sleet Storm, Summon Monster III. 
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Rogues 5 - Bowmen - All have chain shirt (+4 Armor)
xNorkil, Yellow
male dwarf Rog7:  CR 7; Size M (3 ft., 11 in. tall); HD 7d6+28; hp 55; -16-24-24
Init +2 (+2 Dex); Spd 20 ft.; AC 16 (+2 Dex); Attack +4 melee, or +7 ranged;
SV Fort +6, Ref +7, Will +2; AL NE; Str 8, Dex 15, Con 19, Int 11, Wis 10, Cha 8.
Languages Spoken:  Common, Dwarven.
Skills and feats:  Craft (Armorsmithing) +2, Craft (Blacksmithing) +2, Craft (Stonemasonry) +2, Craft (Trapmaking) +2, Craft (Weaponsmithing) +2, Decipher Script +9, Escape Artist +11, Forgery +8, Gather Information +11, Hide +8, Listen +7, Move Silently +7, Open Lock +11, Spot +0, Swim +8, Tumble +10; [Evasion], Investigator, Run, Weapon Focus (short bow).
 - 1d4+0 = 3       
 - 1d4+0 = 4
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Wharnal, blue&Yellow hat
xfemale dwarf Rog7:  CR 7; Size M (3 ft., 11 in. tall); HD 7d6; hp 27;-8-13-20-
 Init +4 (+4 Dex); Spd 20 ft.; AC 14 (+4 Dex); Attack +6 melee, or +9 ranged;
SV Fort +2, Ref +9, Will +4; AL NE; Str 13, Dex 18, Con 11, Int 10, Wis 14, Cha 7.
Languages Spoken:  Common, Dwarven.
Skills and feats:  Craft (Armorsmithing) +2, Craft (Blacksmithing) +2, Craft (Stonemasonry) +2, Craft (Trapmaking) +2, Craft (Weaponsmithing) +2, Decipher Script +9, Disable Device +10, Gather Information +7, Hide +4, Intimidate +8, Listen +2, Move Silently +14, Open Lock +16, Perform (Wind Instruments) +5, Sleight of Hand +11, Spot +12; Dodge, [Evasion], Mobility, Nimble Fingers.
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XBolendd, - Purple
male dwarf Rog7:  CR 7; Size M (4 ft., 2 in. tall); HD 7d6+14; hp 37; -14-4-1-16-13
Init +7 (+3 Dex, +4 Improved Initiative); Spd 20 ft.; AC 17 (+3 Dex); Attack +5 melee, or +8 ranged;
SV Fort +4, Ref +8, Will +3; AL LE; Str 10, Dex 17, Con 14, Int 12, Wis 13, Cha 13.
Languages Spoken:  Common, Dwarven, Undercommon.
Skills and feats:  Appraise +11, Bluff +10, Craft (Armorsmithing) +3, Craft (Blacksmithing) +3, Craft (Stonemasonry) +3, Craft (Trapmaking) +3, Craft (Weaponsmithing) +3, Diplomacy +11, Disguise +8, Forgery +10, Hide +3, Jump +8, Knowledge (Local) +7, Listen +1, Move Silently +11, Sense Motive +11, Sleight of Hand +11, Spot +1, Use Rope +12; Combat Reflexes, [Evasion], Improved Initiative, Negotiator.
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G'caalix, - Green
male half-orc Rog7:  CR 7; Size M (5 ft., 9 in. tall); HD 7d6+14; hp 41; -7-6-9-7
Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft.; AC 13 (+3 Dex); Attack +6 melee, or +8 ranged;
SV Fort +4, Ref +8, Will +6; AL CE; Str 12, Dex 16, Con 14, Int 11, Wis 15, Cha 8.
Languages Spoken:  Common, Orc.
Skills and feats:  Climb +4, Decipher Script +8, Diplomacy +9, Disable Device +8, Gather Information +7, Hide +13, Knowledge (Local) +9, Listen +2, Move Silently +12, Spot +2, Tumble +10, Use Magic Device +8; [Evasion], Improved Initiative, Iron Will, Run.
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Norgar, - Blue yellow hat
male dwarf Rog7:  CR 7; Size M (4 ft., 1 in. tall); HD 7d6+14; hp 46; -7-6
Init +2 (+2 Dex); Spd 20 ft.; AC 12 (+2 Dex); Attack +4 melee, or +7 ranged;
SV Fort +4, Ref +9, Will +4; AL LE; Str 8, Dex 15, Con 14, Int 15, Wis 14, Cha 8.
Languages Spoken:  Common, Dwarven, Terran, Undercommon.
Skills and feats:  Craft (Armorsmithing) +4, Craft (Blacksmithing) +4, Craft (Stonemasonry) +4, Craft (Trapmaking) +4, Craft (Weaponsmithing) +4, Diplomacy +6, Disable Device +12, Disguise +6, Gather Information +8, Hide +9, Knowledge (Local) +10, Listen +2, Move Silently +7, Sense Motive +10, Spot +11, Swim +9, Use Magic Device +9, Use Rope +12; Dodge, [Evasion], Lightning Reflexes, Point Blank
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Fighters - 5

Beau, - Purple spearman
male halfling Ftr7:  CR 7; Size S (3 ft., 0 in. tall); HD 7d10+14; hp 52; -7-13-6
Init +2 (+2 Dex); Spd 20 ft.; AC 13 (+2 Dex, +1 Size); Attack +10/+5 melee, or +10/+5 ranged;
SV Fort +8, Ref +5, Will +2; AL LE; Str 15, Dex 14, Con 14, Int 11, Wis 9, Cha 12.
Languages Spoken:  Common, Halfling.
Skills and feats:  Climb +4, Craft (Weaponsmithing) +5, Handle Animal +3, Hide +6, Intimidate +11, Jump +4, Listen +1, Move Silently +4, Spellcraft +2.5, Spot -1; Diligent, Dodge, Improved Bull Rush, Improved Overrun, Improved Sunder, Negotiator, Power Attack.
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Celia, green spearman
female human Ftr7:  CR 7; Size M (5 ft., 8 in. tall); HD 7d10+14; hp 50; -7-9
Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft.; AC 13 (+3 Dex); Attack +10/+5 melee, or +10/+5 ranged;
SV Fort +9, Ref +5, Will +2; AL NE; Str 17, Dex 16, Con 15, Int 14, Wis 10, Cha 14.
Languages Spoken:  Common, Dwarven, Halfling.
Skills and feats:  Climb +11, Craft (Sculpting) +5, Forgery +3.5, Hide +3, Jump +7, Knowledge (History) +4.5, Listen +2, Move Silently +3, Perform (Act) +4, Ride +13, Spot +4, Swim +13; Alertness, Combat Expertise, Combat Reflexes, Dodge, Great Fortitude, Improved Initiative, Power Attack, Quick Draw.
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Aki, - Yellow spearman
male human Ftr7:  CR 7; Size M (5 ft., 2 in. tall); HD 7d10+7; hp 45; -7-4-9
Init +4 (+4 Improved Initiative); Spd 30 ft.; AC 10; Attack +9/+4 melee, or +7/+2 ranged;
SV Fort +8, Ref +4, Will +1; AL CE; Str 14, Dex 11, Con 13, Int 9, Wis 9, Cha 10.
Languages Spoken:  Common.
Skills and feats:  Bluff +4, Concentration +4, Forgery +0, Hide +0, Knowledge (Architecture and Engineering) +1, Listen -1, Move Silently +0, Ride +8, Spot -1; Combat Reflexes, Great Fortitude, Improved Initiative, Lightning Reflexes, Mounted Combat, Persuasive, Point Blank Shot, Rapid Reload (crossbow, heavy).
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Arin, - Red Spearman
male halfling Ftr7:  CR 7; Size S (3 ft., 3 in. tall); HD 7d10-7; hp 42;
Init +1 (+1 Dex); Spd 20 ft.; AC 12 (+1 Dex, +1 Size); Attack +9/+4 melee, or +9/+4 ranged;
SV Fort +5, Ref +4, Will +2; AL LE; Str 12, Dex 12, Con 9, Int 12, Wis 9, Cha 12.
Languages Spoken:  Common, Elven, Halfling.
Skills and feats:  Climb +8, Disable Device +4, Hide +5, Jump +3, Listen +3, Move Silently +3, Ride +11, Spot +1, Swim +5, Use Magic Device +4; Alertness, Combat Reflexes, Far Shot, Persuasive, Point Blank Shot, Quick Draw, Track.
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Jillian, - Black Spearman
female human Ftr7:  CR 7; Size M (5 ft., 5 in. tall); HD 7d10+14; hp 55;
Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +11/+6 melee, or +8/+3 ranged;
SV Fort +7, Ref +3, Will +3; AL LE; Str 19, Dex 12, Con 15, Int 12, Wis 12, Cha 15.
Languages Spoken:  Aquan, Common.
Skills and feats:  Climb +12, Craft (Sculpting) +11, Disable Device +3, Hide +1, Listen +5.5, Move Silently +4, Spot +3, Swim +14; Alertness, Blind-Fight, Combat Reflexes, Persuasive, Point Blank Shot, Power Attack, Weapon Focus (shortbow), Weapon Focus (shortspear).
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Barbarians - 5

Bofkil, - Purple spear down
male dwarf Bbn7:  CR 7; Size M (4 ft., 1 in. tall); HD 7d12+21; hp 63; -3-2 Con=-15HP -5
Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +11/+6 melee, or +8/+3 ranged;
SV Fort +10, Ref +3, Will +1; AL NE; Str 18, Dex 12, Con 17, Int 10, Wis 9, Cha 12.
Languages Spoken:  Common, Dwarven.
Skills and feats:  Craft (Armorsmithing) +2, Craft (Blacksmithing) +2, Craft (Painting) +5, Craft (Stonemasonry) +2, Craft (Trapmaking) +2, Craft (Weaponsmithing) +2, Forgery +1.5, Hide +1, Intimidate +6, Jump +14, Listen +6, Move Silently +1, Spot -1, Survival +9; Combat Reflexes, Great Fortitude, Run.
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Runold, - Purple spear up
male human Bbn7:  CR 7; Size M (5 ft., 9 in. tall); HD 7d12+21; hp 67; - 4
Init +0; Spd 40 ft.; AC 10; Attack +10/+5 melee, or +7/+2 ranged;
SV Fort +8, Ref +2, Will +4; AL CE; Str 17, Dex 11, Con 16, Int 10, Wis 14, Cha 10.
Languages Spoken:  Common.
Skills and feats:  Craft (Leatherworking) +9, Handle Animal +8, Hide +0, Intimidate +9, Jump +5, Knowledge (Arcana) +1, Listen +2, Move Silently +0, Perform (Oratory) +1, Spot +2, Survival +12, Swim +12; Endurance, Power Attack, Run, Weapon Focus (longbow, composite).
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xHelian,- Red w/green spear down
 male Drow Bbn7:  CR 7; Size M (5 ft., 2 in. tall); HD 7d12; hp 58; -12-18 Dori -8-23
Init +5 (+5 Dex); Spd 40 ft.; AC 15 (+5 Dex); Attack +7/+2 melee, or +12/+7 ranged;
SV Fort +5, Ref +7, Will +2; AL CE; Str 10, Dex 20, Con 11, Int 7, Wis 11, Cha 9.
Languages Spoken:  Common, Elven.
Skills and feats:  Handle Animal +3, Hide +5, Jump +7, Listen +2, Move Silently +5, Search +0, Spot +2, Survival +9; Blind-Fight, Dodge, Quick Draw.
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XEnialol, - Red w/white spear up
male half-elf Bbn7:  CR 7; Size M (5 ft., 6 in. tall); HD 7d12+7; hp 73; -8-4-3-10-2-34-28-11
Init +1 (+1 Dex); Spd 40 ft.; AC 16 (+1 Dex); Attack +9/+4 melee, or +8/+3 ranged;
SV Fort +6, Ref +3, Will +4; AL NE; Str 15, Dex 13, Con 13, Int 8, Wis 14, Cha 13.
Languages Spoken:  Common, Elven.
Skills and feats:  Climb +7, Diplomacy +3, Gather Information +3, Hide +1, Listen +13, Move Silently +1, Ride +11, Search +0, Spot +3, Survival +7; Blind-Fight, Endurance, Run.
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Geirmund,  Black spear up
xmale human Bbn7:  CR 7; Size M (6 ft., 1 in. tall); HD 7d12+21; hp 74; - 23-11-11-8-14-6
Init +3 (+3 Dex); Spd 40 ft.; AC 13 (+3 Dex); Attack +11/+6 melee, or +10/+5 ranged;
SV Fort +8, Ref +5, Will +5; AL CE; Str 18, Dex 16, Con 16, Int 12, Wis 16, Cha 15.
Languages Spoken:  Celestial, Common.
Skills and feats:  Bluff +6.5, Climb +14, Craft (Blacksmithing) +6, Disguise +6, Gather Information +4, Hide +3, Intimidate +14, Jump +14, Listen +3, Move Silently +3, Ride +13, Spot +3; Combat Reflexes, Persuasive, Run, Track.
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Low Level Fighters - 5
XAntiphinia, - Blue crossbow
female half-elf Ftr1:  CR 1; Size M (5 ft., 5 in. tall); HD 1d10+2; hp 12; -16-6
Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +4 melee, or +3 ranged;
SV Fort +4, Ref +2, Will +0; AL CE; Str 16, Dex 14, Con 14, Int 13, Wis 11, Cha 12.
Languages Spoken:  Aquan, Common, Elven.
Skills and feats:  Diplomacy +3, Gather Information +3, Handle Animal +5, Hide +2, Intimidate +7, Listen +1, Move Silently +2, Search +2, Spot +1, Swim +7; Combat Expertise, Persuasive.
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Joey, - Black w/yellow crossbow
male halfling Ftr3:  CR 3; Size S (3 ft., 3 in. tall); HD 3d10+9; hp 25;
Init +7 (+3 Dex, +4 Improved Initiative); Spd 20 ft.; AC 14 (+3 Dex, +1 Size);
Attack +5 melee, or +7 ranged;
SV Fort +9, Ref +5, Will +1; AL CE; Str 13, Dex 16, Con 17, Int 10, Wis 8, Cha 14.
Languages Spoken:  Common, Halfling.
Skills and feats:  Bluff +2.5, Climb +3, Handle Animal +8, Hide +7, Intimidate +7, Jump +3, Listen +3, Move Silently +5, Spot +1; Alertness, Blind-Fight, Great Fortitude, Improved Initiative.
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Harek,- Black w/red Crossbow
 male human Ftr3:  CR 3; Size M (5 ft., 11 in. tall); HD 3d10+6; hp 26; - 10
Init +0; Spd 30 ft.; AC 10; Attack +5 melee, or +3 ranged;
SV Fort +5, Ref +1, Will +1; AL CE; Str 15, Dex 11, Con 15, Int 17, Wis 10, Cha 11.
Languages Spoken:  Common, Elven, Giant, Sylvan.
Skills and feats:  Climb +8, Handle Animal +6, Hide +0, Intimidate +5, Jump +8, Listen +2, Move Silently +0, Perform (Comedy) +1, Profession (Miner) +1, Ride +3, Spot +2, Swim +8; Alertness, Blind-Fight, Combat Expertise, Exotic Weapon Proficiency (hammer, gnome hooked), Weapon Focus (longbow).
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Olga, - Green w/shield Enlarge
female human Ftr3:  CR 3; Size M (5 ft., 10 in. tall); HD 3d10+3; hp 29; -7-5-3
Init +5 (+1 Dex, +4 Improved Initiative); Spd 30 ft.; AC 15 (+1 Dex);
Attack +5 melee, or +4 ranged;
SV Fort +6, Ref +2, Will +2; AL NE; Str 15, Dex 12, Con 13, Int 10, Wis 12, Cha 16.
Languages Spoken:  Common.
Skills and feats:  Handle Animal +8, Heal +2, Hide +1, Intimidate +11, Listen +1, Move Silently +1, Ride +6, Spot +1; Great Fortitude, Improved Initiative, Persuasive, Point Blank Shot, Weapon Focus (longsword).
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Vigdis, Blue w/shield
female human Ftr2:  CR 2; Size M (4 ft., 11 in. tall); HD 2d10+6; hp 20; -4
 Init +3 (+3 Dex); Spd 30 ft.; AC 13 (+3 Dex); Attack +6 melee, or +5 ranged;
SV Fort +6, Ref +3, Will -1; AL LE; Str 18, Dex 16, Con 17, Int 10, Wis 8, Cha 9.
Languages Spoken:  Common.
Skills and feats:  Forgery +2, Hide +3, Intimidate +1, Jump +9, Listen -1, Move Silently +3, Ride +7, Spot -1; Blind-Fight, Combat Reflexes, Mounted Combat, Toughness.


The current party is CR 48
The War Party in Kaled Del
This is going to be an old style slug fest!
Each player (8) will be given a Dwarf party to run making 78+ to defend the bridge. They will consist of:
1 Leader - Mage, Cleric or Sorcerer (5th)
1 Squad Leader (5th)
3 each 3rd level plate armored Guardians
5 each 1st level with chain
This makes each group a CR of 20 for a total of 160 with the party is 248CR
Each player will get 3 miniatures, but will have an option of splitting up their party if they want.
Full plate +9