Zeta Party
Party Leader Filkil, male dwarf Sor5:  CR 5; Size M (4 ft., 4 in. tall); HD 5d4+15; hp 29
Init +1 (+1 Dex); Spd 20 ft.; AC 11 (+1 Dex); Attack +3 melee, or +3 ranged
SV Fort +4, Ref +2, Will +6; AL CG
Str 12 (+1), Dex 13 (+1), Con 16 (+3), Int 15 (+2), Wis 14 (+2), Cha 14 (+2).
Languages Spoken:  Common, Dwarven, Gnome, Terran.
Skills and feats:  Bluff +7, Concentration +8, Craft (Armorsmithing) +4, Craft (Blacksmithing) +4, Craft (Stonemasonry) +4, Craft (Trapmaking) +4, Craft (Weaponsmithing) +4, Hide +1, Knowledge (Arcana) +8, Knowledge (Nobility and Royalty) +4, Listen +4, Move Silently +1, Spellcraft +12, Spot +2; Brew Potion, Magical Aptitude.
Sorcerer Spells Known (6/7/5):  0th -- Detect Magic, Disrupt Undead, Ghost Sound, Mending, Prestidigitation, Touch of Fatigue.  1st -- Animate Rope, Charm Person, Floating Disk, Sleep.  2nd -- Invisibility, Scorching Ray. 
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Squad Leaderbr> Kurnal, female dwarf Ftr5:  CR 5; Size M (4 ft., 0 in. tall); HD 5d10+20; hp 50
Init +1 (+1 Dex); Spd 20 ft.; AC 11 (+1 Dex); Attack +7 melee, or +6 ranged
SV Fort +8, Ref +2, Will +2; AL NG; Str 14, Dex 13, Con 19, Int 12, Wis 13, Cha 9.
Languages Spoken:  Common, Dwarven, Orc.
Skills and feats:  Climb +10, Craft (Armorsmithing) +3, Craft (Blacksmithing) +3, Craft (Stonemasonry) +3, Craft (Trapmaking) +3, Craft (Weaponsmithing) +3, Hide +1, Knowledge (Arcana) +3.5, Listen +2, Move Silently +1.5, Perform (Wind Instruments) +0, Spot +1, Swim +10; Combat Reflexes, Persuasive, Point Blank Shot, Weapon Focus (longspear), Weapon Specialization (longspear).
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Sergeants
Thorif, female dwarf Ftr3:  CR 3; Size M (4 ft., 0 in. tall); HD 3d10+6; hp 21
Init +6 (+2 Dex, +4 Improved Initiative); Spd 20 ft.; AC 12 (+2 Dex); Attack +5 melee, or +5 ranged
SV Fort +5, Ref +3, Will -1; AL CG
Str 14 (+2), Dex 14 (+2), Con 14 (+2), Int 7 (-2), Wis 6 (-2), Cha 8 (-1).
Languages Spoken:  Common, Dwarven.
Skills and feats:  Craft (Armorsmithing) +0, Craft (Blacksmithing) +0, Craft (Painting) +4, Craft (Stonemasonry) +0, Craft (Trapmaking) +0, Craft (Weaponsmithing) +0, Hide +2, Listen -2, Move Silently +2, Spot -2; Blind-Fight, Combat Reflexes, Dodge, Improved Initiative.
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Bofhild, female dwarf Ftr3:  CR 3; Size M (4 ft., 1 in. tall); HD 3d10+9; hp 30
Init +0; Spd 20 ft.; AC 10; Attack +3 melee, or +3 ranged
SV Fort +6, Ref +1, Will +1; AL NG
Str 11 (+0), Dex 10 (+0), Con 17 (+3), Int 16 (+3), Wis 11 (+0), Cha 3 (-4).
Languages Spoken:  Common, Dwarven, Orc, Terran, Undercommon.
Skills and feats:  Craft (Armorsmithing) +5, Craft (Blacksmithing) +5, Craft (Sculpting) +7, Craft (Stonemasonry) +5, Craft (Trapmaking) +5, Craft (Weaponsmithing) +5, Handle Animal +2, Hide +0, Intimidate +1, Listen +0, Move Silently +0, Perform (Sing) -2, Ride +6, Spot +0, Swim +5; Blind-Fight, Combat Reflexes, Quick Draw, Toughness.








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Korur, male dwarf Ftr3:  CR 3; Size M (4 ft., 1 in. tall); HD 3d10+12; hp 32
Init +2 (+2 Dex); Spd 20 ft.; AC 12 (+2 Dex); Attack +7 melee, or +5 ranged
SV Fort +7, Ref +3, Will +1; AL NG
Str 18 (+4), Dex 14 (+2), Con 18 (+4), Int 11 (+0), Wis 10 (+0), Cha 11 (+0).
Languages Spoken:  Common, Dwarven.
Skills and feats:  Craft (Armorsmithing) +2, Craft (Blacksmithing) +2, Craft (Stonemasonry) +2, Craft (Trapmaking) +2, Craft (Weaponsmithing) +4, Handle Animal +5, Hide +2, Jump +9, Listen +2, Move Silently +2, Spot +2; Alertness, Blind-Fight, Combat Reflexes, Weapon Focus (dart).
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Regulars
Takin, male dwarf Ftr1:  CR 1; Size M (4 ft., 1 in. tall); HD 1d10+3; hp 13
Init +3 (+3 Dex); Spd 20 ft.; AC 13 (+3 Dex); Attack +4 melee, or +4 ranged
SV Fort +5, Ref +3, Will +0; AL CG
Str 17 (+3), Dex 16 (+3), Con 16 (+3), Int 12 (+1), Wis 11 (+0), Cha 6 (-2).
Languages Spoken:  Common, Dwarven, Terran.
Skills and feats:  Climb +5, Craft (Armorsmithing) +3, Craft (Blacksmithing) +3, Craft (Stonemasonry) +3, Craft (Trapmaking) +3, Craft (Weaponsmithing) +3, Handle Animal +2, Hide +3, Intimidate +0, Jump +7, Listen +0, Move Silently +3, Spot +0; Blind-Fight, Dodge.
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Gilis, female dwarf Ftr1:  CR 1; Size M (4 ft., 1 in. tall); HD 1d10+1; hp 11
Init +1 (+1 Dex); Spd 20 ft.; AC 11 (+1 Dex); Attack +4 melee, or +2 ranged
SV Fort +3, Ref +1, Will -1; AL CG
Str 16 (+3), Dex 13 (+1), Con 12 (+1), Int 9 (-1), Wis 8 (-1), Cha 10 (+0).
Languages Spoken:  Common, Dwarven.
Skills and feats:  Craft (Armorsmithing) +1, Craft (Blacksmithing) +1, Craft (Stonemasonry) +1, Craft (Trapmaking) +1, Craft (Weaponsmithing) +1, Hide +1, Jump +7, Listen -1, Move Silently +1, Spot -1; Persuasive, Power Attack.
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Nakil, male dwarf Ftr1:  CR 1; Size M (4 ft., 2 in. tall); HD 1d10; hp 10
Init -1 (-1 Dex); Spd 20 ft.; AC 9 (-1 Dex); Attack +4 melee, or +0 ranged
SV Fort +2, Ref -1, Will -1; AL CG
Str 17 (+3), Dex 9 (-1), Con 10 (+0), Int 15 (+2), Wis 8 (-1), Cha 11 (+0).
Languages Spoken:  Common, Dwarven, Terran, Undercommon.
Skills and feats:  Craft (Armorsmithing) +4, Craft (Blacksmithing) +4, Craft (Stonemasonry) +4, Craft (Trapmaking) +6, Craft (Weaponsmithing) +8, Hide -1, Listen +1, Move Silently -1, Ride +3, Sense Motive +1, Spot +1, Swim +5; Alertness, Power Attack.
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Garic, male dwarf Ftr1:  CR 1; Size M (4 ft., 5 in. tall); HD 1d10+4; hp 14
Init +4 (+4 Improved Initiative); Spd 20 ft.; AC 10; Attack +1 melee, or +1 ranged
SV Fort +6, Ref +0, Will -2; AL NG; Str 10 (+0), Dex 11 (+0), Con 18 (+4), Int 9 (-1), Wis 7 (-2), Cha 6 (-2).
Languages Spoken:  Common, Dwarven.
Skills and feats:  Craft (Armorsmithing) +1, Craft (Blacksmithing) +1, Craft (Stonemasonry) +1, Craft (Trapmaking) +1, Craft (Weaponsmithing) +1, Handle Animal +2, Hide +0, Listen -2, Move Silently +0, Spot -2; Blind-Fight, Improved Initiative.






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Audlum, male dwarf Ftr1:  CR 1; Size M (4 ft., 4 in. tall); HD 1d10+1; hp 11
Init +5 (+1 Dex, +4 Improved Initiative); Spd 20 ft.; AC 11 (+1 Dex); Attack +5 melee, or +2 ranged
SV Fort +3, Ref +1, Will +3; AL CG
Str 18 (+4), Dex 12 (+1), Con 13 (+1), Int 8 (-1), Wis 17 (+3), Cha 5 (-3).
Languages Spoken:  Common, Dwarven.
Skills and feats:  Craft (Armorsmithing) +1, Craft (Blacksmithing) +1, Craft (Stonemasonry) +1, Craft (Trapmaking) +1, Craft (Weaponsmithing) +1, Hide +1, Listen +3, Move Silently +1, Ride +5, Spot +3; Combat Reflexes, Improved Initiative.