Armor Class 13 {natural armor) Hit Points 51 (6d10 + 18) Speed 30ft., climb 30ft. STR 14 (+2) - DEX 13 (+1) - CON 16 (+3) - INT 1 (- 5) - WIS 12 (+1) - CHA 5 (- 3) Skills Perception +3 Senses darkvision 60ft., passive Perception 13 Languages - Challenge 2 (450 XP) Keen Smell. The carrion crawler has advantage on Wisdom (Perception) checks that rely on smell. Spider Climb. The carrion crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. ACTIONS Multiattack. The carrion crawler makes two attacks: one with its tentacles and one with its bite. Tentacles. Melee Weapon Attack: +8 to hit, reach 10ft., one creature. Hit: 4 (1 d4 + 2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the ta rget is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft ., one target. Hit: 7 (2d4 + 2) piercing damage. |