Olgataska, female human Wiz9: CR 9; Size M (5 ft., 6 in.
tall); HD 9d4+18; hp 44; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1
Dex); Attack +4 melee, or +5 ranged; SV Fort +5, Ref +4, Will +7; AL
CN; Str 11, Dex 12, Con 15, Int 17, Wis 13, Cha 11.
Languages Spoken: Common, Ignan, Terran.
Skills and feats: Craft (Sculpting) +11, Hide +1, Knowledge
(Architecture and Engineering) +5, Knowledge (Dungeoneering) +17,
Knowledge (Geography) +15, Knowledge (History) +12, Knowledge
(Nature) +14, Knowledge (The Planes) +13, Listen +1, Move Silently
+1, Spellcraft +7, Spot +1; Craft Magic Arms and Armor, Empower
Spell, Heighten Spell, Negotiator, [Scribe Scroll], Skill Focus
(Knowledge (Dungeoneering)), Widen Spell.
Possessions: 12,000 gp in gear.
Wizard Spells Known (4/5/5/4/2/1): 0th -- Acid Splash, Arcane
Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt
Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message,
Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance,
Touch of Fatigue. 1st -- Alarm, Endure Elements, Hold Portal,
Hypnotism, Identify, Mage Armor, Magic Missile, Protection from Law,
Ray of Enfeeblement, Sleep. 2nd -- Acid Arrow, Invisibility,
Rope Trick. 3rd -- Blink, Flame Arrow, Fly, Ray of Exhaustion,
Wind Wall. 4th -- Arcane Eye, Black Tentacles, Fire Shield,
Hallucinatory Terrain, Secure Shelter, Summon Monster IV. 5th
-- Cloudkill, Permanency.
|
Giant Toad
|
CLIMATE/TERRAIN:
|
Non-arctic or
|
|
subterranean
|
FREQUENCY:
|
Common
|
ORGANIZATION:
|
Colony
|
ACTIVITY CYCLE:
|
Any
|
DIET:
|
Carnivore
|
INTELLIGENCE:
|
Animal (1)
|
TREASURE:
|
Nil
|
ALIGNMENT:
|
Neutral
|
NO. APPEARING:
|
1-12
|
ARMOR CLASS:
|
6
|
MOVEMENT:
|
6, hop 6
|
HIT DICE:
|
2+4
|
THAC0:
|
17
|
NO. OF ATTACKS:
|
1
|
DAMAGE/ATTACK:
|
2-8
|
SPECIAL ATTACKS:
|
See below
|
SPECIAL DEFENSES:
|
Nil
|
MAGIC RESISTANCE:
|
Nil
|
SIZE:
|
M (5' length)
|
MORALE:
|
Unsteady (7)
|
XP VALUE:
|
120
|
Giant toads are found in most regions. Although their smaller
cousins are
beneficial insect eaters, the large toads devour (or at least
attempt to devour)
any creature which appears edible.
Their exact appearance varies from species to species, but these
beasts are
all just what their name implies, giant versions of toads.
Coloration runs the
gamut from weak brown to iron red, but their skin is always dry,
rough to the
touch, and warty.
Combat:
All giant toads can
jump up to their movement distance. This hop will clear
any object up to one- third as high as the length of the leap and
requires but a
single round to accomplish. A jumping toad can attack in midair or
at the end
of the leap.
When hunting, giant toads remain motionless until likely prey
walks or
slithers within range. The toad then leaps to the attack; the
victim has a -3 penalty
on its surprise roll.
Habitat/Society:
Giant toads often make
their homes underground, where they enjoy both the damp
air and the steady supply of food. They prefer temperate zones,
near water
where they can lay their eggs, but often survive in surprisingly
cool or dry
regions.
Toads are often attracted to settled areas where they prey upon
livestock
(goats, chickens, and even sheep). Cities often have problems with
sewer toads,
giant monstrosities which have grown fat on vermin, house pets,
and, occasionally,
civil engineers.
Ecology:
Giant toads keep no
treasure, but worthwhile indigestibles are occasionally
found in their droppings. Their skin can be fashioned into
suitable leather
armor, but its odor will be at least as distinctive as its
appearance.
Clues