Olgataska, female human Wiz9:  CR 9; Size M (5 ft., 6 in. tall); HD 9d4+18; hp 44; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +4 melee, or +5 ranged; SV Fort +5, Ref +4, Will +7; AL CN; Str 11, Dex 12, Con 15, Int 17, Wis 13, Cha 11.

Languages Spoken:  Common, Ignan, Terran.

Skills and feats:  Craft (Sculpting) +11, Hide +1, Knowledge (Architecture and Engineering) +5, Knowledge (Dungeoneering) +17, Knowledge (Geography) +15, Knowledge (History) +12, Knowledge (Nature) +14, Knowledge (The Planes) +13, Listen +1, Move Silently +1, Spellcraft +7, Spot +1; Craft Magic Arms and Armor, Empower Spell, Heighten Spell, Negotiator, [Scribe Scroll], Skill Focus (Knowledge (Dungeoneering)), Widen Spell.

Possessions:  12,000 gp  in gear.

Wizard Spells Known (4/5/5/4/2/1):  0th -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue.  1st -- Alarm, Endure Elements, Hold Portal, Hypnotism, Identify, Mage Armor, Magic Missile, Protection from Law, Ray of Enfeeblement, Sleep.  2nd -- Acid Arrow, Invisibility, Rope Trick.  3rd -- Blink, Flame Arrow, Fly, Ray of Exhaustion, Wind Wall.  4th -- Arcane Eye, Black Tentacles, Fire Shield, Hallucinatory Terrain, Secure Shelter, Summon Monster IV.  5th -- Cloudkill, Permanency. 


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Giant Toad
CLIMATE/TERRAIN:
Non-arctic or

subterranean
FREQUENCY:
Common
ORGANIZATION:
Colony
ACTIVITY CYCLE:
Any
DIET:
Carnivore
INTELLIGENCE:
Animal (1)
TREASURE:
Nil
ALIGNMENT:
Neutral
NO. APPEARING:
1-12
ARMOR CLASS:
6
MOVEMENT:
6, hop 6
HIT DICE:
2+4
THAC0:
17
NO. OF ATTACKS:
1
DAMAGE/ATTACK:
2-8
SPECIAL ATTACKS:
See below
SPECIAL DEFENSES:
Nil
MAGIC RESISTANCE:
Nil
SIZE:
M (5' length)
MORALE:
Unsteady (7)
XP VALUE:
120
Giant toads are found in most regions. Although their smaller cousins are beneficial insect eaters, the large toads devour (or at least attempt to devour) any creature which appears edible. Their exact appearance varies from species to species, but these beasts are all just what their name implies, giant versions of toads. Coloration runs the gamut from weak brown to iron red, but their skin is always dry, rough to the touch, and warty. Combat: All giant toads can jump up to their movement distance. This hop will clear any object up to one- third as high as the length of the leap and requires but a single round to accomplish. A jumping toad can attack in midair or at the end of the leap. When hunting, giant toads remain motionless until likely prey walks or slithers within range. The toad then leaps to the attack; the victim has a -3 penalty on its surprise roll. Habitat/Society: Giant toads often make their homes underground, where they enjoy both the damp air and the steady supply of food. They prefer temperate zones, near water where they can lay their eggs, but often survive in surprisingly cool or dry regions. Toads are often attracted to settled areas where they prey upon livestock (goats, chickens, and even sheep). Cities often have problems with sewer toads, giant monstrosities which have grown fat on vermin, house pets, and, occasionally, civil engineers. Ecology: Giant toads keep no treasure, but worthwhile indigestibles are occasionally found in their droppings. Their skin can be fashioned into suitable leather armor, but its odor will be at least as distinctive as its appearance.

Clues