Guards of the Road to Rock Haven
These troops have been sent by Camber to find out how has been
disrupting the areas to the south. They are on a search and destroy
mission.
Rager the Furious
XP 12,800
Dwarf fighter 12
LN Medium humanoid (dwarf)
Init +3; Senses Perception +12
Defense
AC 24, touch 14, flat-footed 20 (+10 armor, +3 Dex, +1 dodge)
hp 134 (12d10+64)
Fort +14, Ref +8, Will +7; +2 vs. poison,
spells, and spell-like abilities; +3 vs. fear
Defensive Abilities bravery +3, defensive training (+4 dodge
bonus to AC vs. giants)
Offense
Speed 30 ft.
Melee+1 adamantine guisarme +21/+16/+11 (2d4+9/×3) or
masterwork spiked gauntlet +17/+12/+7 (1d4+5)
Ranged javelin +15 (1d6+6)
Space 5 ft.; Reach 5 ft. (10 ft. with guisarme)
Special Attacks +1 on attack rolls against goblinoid and orc
humanoids, weapon training (polearms +2, thrown +1)
Tactics
Before Combat The fighter drinks his potions of bear's
endurance and cat's
grace, plus his potion of enlarge
person if he has time.
During Combat The fighter gets many foes within reach, then
makes a Whirlwind Attack to hit them all, using Lunge
if he can get a few more. He tries to sunder shields to get a free
attack with Greater Sunder.
Base Statistics Without bear's
endurance and cat's
grace, the fighter's statistics are Init +0; AC
22, touch 12, flat-footed 20; hp 110; Fort +12, Ref
+6; Ranged javelin +13 (1d6+5); Dex 13, Con
16; CMB +16 (+20 sunder); CMD 28 (32 vs. bull rush,
sunder, or trip); Skills Acrobatics
+0 (+5 when jumping).
Statistics
Str 19, Dex 17, Con 20, Int 13, Wis
10, Cha 8
Base Atk +12; CMB +16 (+20 sunder); CMD 30
(34 vs. bull rush, sunder, or trip)
Feats Combat
Expertise, Combat
Reflexes, Dodge,
Greater Sunder, Greater Weapon
Focus (guisarme), Improved Sunder, Iron
Will, Lunge,
Mobility, Power
Attack, Weapon
Focus (guisarme), Weapon Specialization (guisarme), Whirlwind
Attack
Skills Acrobatics
+2 (+7 when jumping), Intimidate
+14, Knowledge
(dungeoneering) +15, Perception +12 (+14 to notice unusual
stonework), Survival
+11
Languages Common, Dwarven, Terran
SQ armor training 3
Combat Gearpotion of bear's
endurance, potion of cat's
grace, potion of cure
serious wounds, potions of enlarge
person (2, CL 5th), potion of shield
of faith (CL 7th); Other Gear+1 full plate,
+1 adamantine guisarme, javelins (6), masterwork spiked
gauntlet, belt
of giant strength +2, boots
of striding and springing, cloak
of resistance +1, portable ram, whetstone, 69 gp
These warriors serve as shock troops, wading through enemy forces
and sundering their weapons and armor.
At a young age, Rager left his clan to seek his fortune in the
world. Quite tall for a dwarf, he found that in the wider world he
missed the respect other dwarves gave him for his size. He
befriended an alchemist who supplies him with enlarge person
potions, and adapted his fighting style to match. Rager prefers
military duty when he can find it, especially if he can be in a
small, elite squad. He's not picky about causes, but prefers to be
well-supported by spellcasters. He offers quarter to defeated foes,
insisting there's no shame in being beaten by a dwarf.
Combat Encounters: Rager leads a group of warriors and
spellcasters, attacking the enemies of his employer.
Roleplaying Suggestions: When low on potions of enlarge
person, Rager seeks out spellcasters willing to brew such potions in
great number for a reduced price.
Level 3 Conscripted Fighters (Lead Figurines) - 30
human Ftr3: CR 3; Size M (5 ft., 10 in. tall); HD 3d8+3; hp
23; Init +2 (+2 Dex); Spd 30 ft.;
AC 12 (+2 Dex); Attack +6 melee, or +5 ranged; SV Fort +5, Ref +3,
Will +2; AL NE;
Str 17, Dex 14, Con 14, Int 14, Wis 9, Cha 17.
Skills and feats: Appraise +5, Handle Animal +9, Hide +2,
Intimidate +9, Listen +1, Move Silently +2, Perform (Percussion
Instruments) +5, Ride +8, Spot +1;
Alertness, Combat Expertise, Improved Trip
HP= - 16 HP= -
18 HP= -
17 HP= -
21 HP= -
18 HP= -
14 HP= -
8 HP= -
18
HP= - 15 HP= -
14 HP= -
11 HP= -
13 HP= -
8 HP= -
19 HP= -
15 HP= -
17
HP= - 13 HP= -
16 HP= -
13 HP= -
19 HP= -
11 HP= -
13 HP= -
21 HP= -
11
HP= - 13 HP= -
15 HP= -
18 HP= -
11 HP= -
18 HP= -
12
Chain Mail Fighters (Trained) (Aluminum Figurines) - 14
Human Fighter Ftr5: CR 5; Size M (5 ft., 2 in. tall); HD
5d10+10; hp 44; Init +6 (+2 Dex, +4 Improved Initiative); Spd 30
ft.;
AC 12 (+2 Dex); Attack +9 melee, or +7 ranged; SV Fort +6, Ref +5,
Will +0; AL LE;
Str 18, Dex 14, Con 14, Int 16, Wis 9, Cha 15.
Skills and feats: Bluff +3, Climb +10, Diplomacy +6, Gather
Information +4, Handle Animal +8, Hide +3, Intimidate +9, Jump +12,
Listen +0, Move Silently +2, Profession (Miner) +0, Search +4, Spot
+0, Use Magic Device +4; Cleave, Improved Initiative, Improved
Sunder, Lightning Reflexes, Power Attack.
- HP=31 -
HP=41 -
HP=44 -
HP=44 -
HP=40 -
HP=40 -
HP=24
- HP=39 -
HP=47 -
HP=25 -
HP=32 -
HP=49 -
HP=39 - HP=24
Barbarians - Red - 3
1 - Auda, female human Bbn11: CR 11; Size M
(5 ft., 8 in. tall); HD 11d12+11; hp 93; Init +0; Spd 40 ft.;
AC 10; Attack +14/+9/+4 melee, or +11/+6/+1 ranged; SV Fort +8, Ref
+5, Will +4; AL CE;
Str 16, Dex 10, Con 13, Int 8, Wis 13, Cha 10.
Languages Spoken: Common.
Skills and feats: Craft (Blacksmithing) +6, Handle Animal +1,
Hide +12, Listen +9, Move Silently +0, Profession (Hunter) +6, Spot
+1, Survival +12, Swim +15; Blind-Fight, Combat Reflexes, Endurance,
Lightning Reflexes, Power Attack.
Possessions: 21,000 gp in gear.
-------------------------------
2 - Einerk, male dwarf Bbn12: CR 12; Size M
(4 ft., 5 in. tall); HD 12d12+24; hp 99; Init +2 (+2 Dex); Spd 30
ft.;
AC 12 (+2 Dex); Attack +15/+10/+5 melee, or +14/+9/+4 ranged; SV
Fort +10, Ref +6, Will +5; AL CE;
Str 16, Dex 14, Con 15, Int 11, Wis 13, Cha 11.
Languages Spoken: Common, Dwarven.
Skills and feats: Climb +16, Craft (Armorsmithing), Handle
Animal +13, Heal +2, Hide +12, Knowledge (Dungeoneering) +3, Listen
+16, Move Silently +2, Spot +3, Survival +16; Alertness, Dodge,
Endurance, Run.
Possessions: 27,000 gp in gear.
-----------------------------
3 - Himool, male half-elf Ftr11: CR 11;
Size M (5 ft., 7 in. tall); HD 11d10+22; hp 95; Init +6 (+2 Dex, +4
Improved Initiative); Spd 30 ft.;
AC 12 (+2 Dex); Attack +13/+8/+3 melee, or +13/+8/+3 ranged; SV Fort
+9, Ref +5, Will +4; AL LN;
Str 15, Dex 14, Con 14, Int 14, Wis 8, Cha 12.
Languages Spoken: Celestial, Common, Elven, Infernal.
Skills and feats: Climb +11, Craft (Armorsmithing) +5,
Diplomacy +3, Gather Information +3, Handle Animal +5, Hide +12,
Intimidate +12, Jump +16, Listen +0, Move Silently +2, Search +3,
Spellcraft +4, Spot +0, Swim +15; Blind-Fight, Combat Expertise,
Combat Reflexes, Endurance, Improved Disarm, Improved Initiative,
Iron Will, Power Attack.
Possessions: 21,000 gp in gear.
-----------------------------
Fighters - Green - 6
1 - Aziz, male human Ftr8: CR 8; Size M (5
ft., 8 in. tall); HD 8d10+8; hp 65; Init +2 (+2 Dex); Spd 30 ft.;
AC 12 (+2 Dex); Attack +11/+6 melee, or +10/+5 ranged; SV Fort +7,
Ref +4, Will +5; AL LN;
Str 16, Dex 14, Con 12, Int 11, Wis 16, Cha 7.
Languages Spoken: Common.
Skills and feats: Climb +9, Handle Animal +7, Hide +2,
Intimidate +7, Jump +10, Listen +3, Move Silently +2, Spot +4;
Blind-Fight, Dodge, Improved Unarmed Strike, Mobility, Power Attack,
Toughness, Weapon Focus (lGreataze)
Possessions: 9,400 gp in gear.
-----------------------------
2 - Njal, male human Ftr12: CR 12; Size M
(5 ft., 3 in. tall); HD 12d10+24; hp 83; Init +5 (+1 Dex, +4
Improved Initiative); Spd 30 ft.;
AC 11 (+1 Dex); Attack +15/+10/+5 melee, or +13/+8/+3 ranged; SV
Fort +10, Ref +5, Will +3; AL LN;
Str 17, Dex 13, Con 15, Int 12, Wis 9, Cha 10.
Languages Spoken: Celestial, Common.
Skills and feats: Bluff +4.5, Climb +18, Handle Animal +15,
Hide +1, Jump +17, Knowledge (Religion) +7, Listen +1, Move Silently
+1, Perform (Wind Instruments) +2, Spot +1; Alertness, Blind-Fight,
Cleave, Combat Reflexes, Exotic Weapon Proficiency (crossbow,
repeating), Greater Weapon Focus (greataxe), Improved Critical
(greataxe), Improved Initiative, Improved Sunder, Power Attack,
Weapon Focus (longsword).
Possessions: 27,000 gp in gear.
-----------------------------
3 - Loopmottin, female gnome Ftr7: CR 7;
Size S (3 ft., 2 in. tall); HD 7d10; hp 37; Init +1 (+1 Dex); Spd 20
ft.;
AC 12 (+1 Dex, +1 Size); Attack +10/+5 melee, or +9/+4 ranged; SV
Fort +5, Ref +3, Will +1; AL LN;
Str 15, Dex 13, Con 11, Int 16, Wis 9, Cha 16.
Languages Spoken: Common, Dwarven, Elven, Gnome, Goblin, Orc.
Skills and feats: Balance +4, Concentration +3, Craft
(Alchemy) +5, Handle Animal +12, Hide +5, Intimidate +13, Listen +1,
Move Silently +5.5, Perform (String Instruments) +5, Ride +9, Speak
Language +1, Spot -1; Blind-Fight, Combat Reflexes, Dodge, Mobility,
Power Attack, Weapon Focus (gauntlet, spiked), Weapon Focus
(longsword).
Possessions: 7,200 gp in gear.
-----------------------------
4 - Eniaon, male elf Ftr10: CR 10; Size M
(4 ft., 11 in. tall); HD 10d10+10; hp 77; Init +3 (+3 Dex); Spd 30
ft.;
AC 13 (+3 Dex); Attack +13/+8 melee, or +13/+8 ranged; SV Fort +8,
Ref +6, Will +6; AL N;
Str 17, Dex 16, Con 12, Int 12, Wis 13, Cha 10.
Languages Spoken: Common, Elven, Gnoll.
Skills and feats: Appraise +2, Climb +5, Handle Animal +9,
Hide +3, Intimidate +11, Listen +3, Move Silently +3, Ride +16,
Search +3, Spot +3, Swim +6; Combat Reflexes, Dodge, Greater Weapon
Focus (glaive), Improved Sunder, Iron Will, Mobility, Point Blank
Shot, Power Attack, Weapon Focus (glaive).
Possessions: 16,000 gp in gear.
-----------------------------
5 - Thrand, male human Ftr9: CR 9; Size M (6 ft., 2
in. tall); HD 9d10+18; hp 76; Init +1 (+1 Dex); Spd 30 ft.;
AC 11 (+1 Dex); Attack +12/+7 melee, or +10/+5 ranged; SV Fort +8,
Ref +4, Will +5; AL CN;
Str 17, Dex 13, Con 14, Int 14, Wis 11, Cha 13.
Languages Spoken: Common, Infernal, Undercommon.
Skills and feats: Balance +3.5, Climb +14, Forgery +2.5,
Handle Animal +2, Hide +1, Jump +12, Knowledge (Dungeoneering) +2.5,
Listen +5, Move Silently +1, Ride +2, Sense Motive +3.5, Spot +0,
Swim +15, Tumble +3; Blind-Fight, Combat Expertise, Dodge, Iron
Will, Persuasive, Point Blank Shot, Run, Weapon Focus (gauntlet),
Weapon Focus (trident), Weapon Focus (greatsword).
Possessions: 12,000 gp in gear.
-----------------------------
6 - Harald, male half-elf Ftr12: CR 12;
Size M (5 ft., 7 in. tall); HD 12d10+36; hp 86; Init +5 (+1 Dex, +4
Improved Initiative); Spd 30 ft.;
AC 11 (+1 Dex); Attack +16/+11/+6 melee, or +13/+8/+3 ranged; SV
Fort +11, Ref +5, Will +3; AL CN;
Str 18, Dex 12, Con 16, Int 11, Wis 9, Cha 11.
Languages Spoken: Common, Elven.
Skills and feats: Diplomacy +2, Gather Information +2, Handle
Animal +5, Hide +1, Intimidate +14, Listen +0, Move Silently +1,
Perform (String Instruments) +4, Search +1, Spot +0, Swim +10;
Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Greater Weapon
Focus (ranseur), Improved Critical (greatclub), Improved Initiative,
Power Attack, Quick Draw, Track, Weapon Focus (greatclub), Weapon
Focus (ranseur).
Possessions: 27,000 gp in gear.
-----------------------------
Clerics of Yakmarta - Blue - 4
1 - Roscoe, male halfling Clr10: CR
10; Size S (2 ft., 10 in. tall); HD 10d8+20; hp 62; Init -2 (-2
Dex); Spd 20 ft.;
AC 9 (-2 Dex, +1 Size); Attack +8/+3 melee, or +6/+1 ranged;
SV Fort +10, Ref +4, Will +11; AL N;
Str 10, Dex 6, Con 15, Int 11, Wis 16, Cha 12.
Languages Spoken: Common, Halfling.
Skills and feats: Climb +2, Craft (Alchemy) +6, Heal +14, Hide
+2, Jump +2, Knowledge (Religion) +9, Listen +5, Move Silently +0,
Spot +3; Brew Potion, Extra Turning, Improved Turning, Lightning
Reflexes.
Possessions: 16,000 gp in gear.
Cleric Domains: Strength, Earth.
Cleric Spells Per Day: 6/5+1/5+1/4+1/3+1/2+1.
---------------------------------
2 - Njal, male human Clr11: CR 11; Size M
(6 ft., 1 in. tall); HD 11d8; hp 57; Init +1 (+1 Dex); Spd 30 ft.;
AC 11 (+1 Dex); Attack +10/+5 melee, or +9/+4 ranged; SV Fort +7,
Ref +4, Will +11; AL LN;
Str 15, Dex 12, Con 11, Int 15, Wis 18, Cha 14.
Languages Spoken: Common, Gnoll, Terran.
Skills and feats: Craft (Armorsmithing) +12, Craft
(Stonemasonry) +10, Heal +18, Hide +1, Knowledge (History) +14,
Knowledge (Religion) +12, Listen +7, Move Silently +1, Profession
(Hunter) +16, Spot +4; Combat Casting, Investigator, Persuasive,
Scribe Scroll, Widen Spell.
Possessions: 21,000 gp in gear.
Cleric Domains: Sun, Plant.
Cleric Spells Per Day: 6/6+1/5+1/5+1/4+1/2+1/1+1.
-----------------------------
3 - Catherine, female human Clr8: CR 8;
Size M (4 ft., 11 in. tall); HD 8d8+8; hp 49; Init -3 (-3 Dex); Spd
30 ft.;
AC 13 (+3 Dex); Attack +7/+2 melee, or +3/-2 ranged; SV Fort +7, Ref
-1, Will +10; AL LN;
Str 13, Dex 15, Con 13, Int 10, Wis 19, Cha 12.
Languages Spoken: Common.
Skills and feats: Craft (Trapmaking) +7, Heal +14, Hide -3,
Knowledge (Religion) +10, Knowledge (The Planes) +6, Listen +4, Move
Silently -3, Spot +4; Silent Spell, Spell Focus (transmutation),
Still Spell, Weapon Focus (mace, heavy).
Possessions: 9,400 gp in gear.
Cleric Domains: Knowledge, Destruction.
Cleric Spells Per Day: 6/5+1/4+1/4+1/3+1
-----------------------------
4 - Korkil, male dwarf Clr10: CR 10; Size M
(4 ft., 0 in. tall); HD 10d8+10; hp 62; Init -2 (-2 Dex); Spd 20
ft.;
AC 8 (-2 Dex); Attack +7/+2 melee, or +5/+0 ranged; SV Fort +8, Ref
+1, Will +12; AL CN;
Str 11, Dex 6, Con 13, Int 13, Wis 20, Cha 12.
Languages Spoken: Common, Dwarven, Giant.
Skills and feats: Craft (Alchemy) +14, Craft (Armorsmithing)
+3, Craft (Blacksmithing) +3, Craft (Stonemasonry) +3, Craft
(Trapmaking) +3, Craft (Weaponsmithing) +3, Decipher Script +2,
Gather Information +6, Hide -2, Knowledge (History) +12, Knowledge
(Religion) +7, Listen +5, Move Silently -2, Spot +5; Combat Casting,
Extra Turning, Leadership, Spell Focus (abjuration).
Possessions: 16,000 gp in gear.
Cleric Domains: Plant, Earth.
Cleric Spells Per Day: 6/6+1/5+1/4+1/4+1/3+1.
-----------------------------
Druids - Purple - 3 - Wild
Shape 2 a day, woodland stride, trackless step, Hide
armor+HeavyW/Shield(+6)
Hawk-fly 60 feet (good maneuverability), darkvision
60 feet, low-light
vision, scent,
Protection
from Energy-Fire:, Call
Lightning:
Flaming
Sphere:,Barkskin:(+2-Cast
before attacking)
Cure
Light Wounds-2:, Entangle-2:,
Obscuring
Mist:
1- David, male human Drd7: CR 7; Size M (6
ft., 1 in. tall); HD 7d8+7; hp 47; Init +1 (+1 Dex); Spd 30 ft.;
AC 17-19 (+1 Dex); Attack +7 melee, or +6 ranged; SV Fort +6, Ref
+3, Will +6; AL N;
Str 15, Dex 13, Con 12, Int 10, Wis 13, Cha 8.
Languages Spoken: Common, Druidic.
Skills and feats: Craft (Blacksmithing) +2, Craft (Bowmaking)
+13, Handle Animal +11, Heal +11, Hide +1, Listen +1, Move Silently
+1, Profession (Hunter) +10, Ride +11, Spot +1; Combat Casting,
Skill Focus (Handle Animal), Skill Focus (Craft (Bowmaking)), Spell
Focus (evocation).
Possessions: 7,200 gp in gear.
Druid Spells Per Day: 6/5/3/2
-----------------------------
2- Tatyana, female human Drd7: CR 7; Size M
(5 ft., 1 in. tall); HD 7d8+7; hp 44; Init +2 (+2 Dex); Spd 30 ft.;
AC 18-20 (+2 Dex); Attack +7 melee, or +7 ranged; SV Fort +6, Ref
+4, Will +8; AL N;
Str 14, Dex 15, Con 13, Int 13, Wis 17, Cha 12.
Languages Spoken: Common, Druidic.
Skills and feats: Concentration +10, Handle Animal +10, Heal
+15, Hide +2, Knowledge (Nature) +11, Listen +3, Move Silently +2,
Ride +9, Spot +11, Swim +9; Brew Potion, Combat Casting, Self
Sufficient, Toughness.
Possessions: 7,200 gp in gear.
Druid Spells Per Day: 6/5/4/3/2.
-----------------------------
3- Georgii, male human Drd7: CR 7; Size M (5
ft., 11 in. tall); HD 7d8; hp 41; Init +0; Spd 30 ft.;
AC 16-18; Attack +6 melee, or +5 ranged; SV Fort +5, Ref +2, Will
+7; AL N;
Str 12, Dex 11, Con 11, Int 10, Wis 15, Cha 10.
Languages Spoken: Common, Druidic.
Skills and feats: Craft (Alchemy) +8, Craft (Shipmaking) +8,
Craft (Trapmaking) +6, Handle Animal +10, Hide +0, Listen +11, Move
Silently +0, Perform (Oratory) +1, Spellcraft +9, Spot +4;
Alertness, Craft Magic Arms and Armor, Extend Spell, Quicken Spell.
Possessions: 7,200 gp in gear.
Druid Spells Per Day: 6/5/4/2/2.
Wizard - White - 4
1 - Anouar, male human Wiz12: CR
12; Size M (6 ft., 4 in. tall); HD 12d4+24; hp 49; Init +1 (+1
Dex); Spd 30 ft.;
AC 11 (+1 Dex); Attack +5/+0 melee, or +7/+2 ranged; SV Fort +6,
Ref +5, Will +10; AL CN;
Str 9, Dex 13, Con 14, Int 18, Wis 14, Cha 5.
Languages Spoken: Common, Draconic, Dwarven.
Skills and feats: Craft (Pottery) +19, Craft (Shipmaking)
+15, Hide +1, Knowledge (Dungeoneering) +6, Knowledge
(Geography) +19, Knowledge (History) +19, Knowledge (Religion)
+18, Knowledge (The Planes) +19, Listen +2, Move Silently +1,
Spot +2; Brew Potion, Combat Casting, Craft Wondrous Item,
Greater Spell Penetration, Quicken Spell, [Scribe Scroll], Spell
Penetration, Still Spell, Weapon Focus (dagger).
Possessions: 27,000 gp in gear.
Wizard Spells Known (4/5/5/5/4/3/2) Save at
14+SpellLevel:
0th -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect
Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light,
Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray
of Frost, Read Magic, Resistance, Touch of Fatigue.
1st -- Cause Fear, Chill Touch, Enlarge Person, Hold Portal,
Magic Missile, Magic Weapon, Shield, Sleep.
2nd -- Cat's Grace, Levitate, Locate Object, Obscure Object,
Owl's Wisdom, Phantom Trap, Rope Trick, Whispering Wind.
3rd -- Displacement, Fireball, Hold Person, Invisibility Sphere,
Magic Circle against Good, Major Image.
4th -- Animate Dead, Arcane Eye, Charm Monster, Enervation,
Lesser Globe of Invulnerability, Rainbow Pattern, Shadow
Conjuration, Shout, Wall of Fire.
5th -- Cloudkill, False Vision, Lesser Planar Binding,
Mage's Faithful Hound, Telepathic Bond. 6th -- Analyze
Dweomer, Chain Lightning, Forceful Hand.
---------------------------------
2 - Quarimor, male elf Wiz10:
CR 10; Size M (5 ft., 0 in. tall); HD 10d4+10; hp 34; Init +1 (+1
Dex); Spd 30 ft.;
AC 11 (+1 Dex); Attack +4 melee, or +6 ranged; SV Fort +4, Ref +4,
Will +7; AL LE;
Str 8, Dex 13, Con 13, Int 19, Wis 10, Cha 12.
Languages Spoken: Common, Elven, Gnoll, Gnome, Orc.
Skills and feats: Disable Device +5, Hide +1, Knowledge
(Arcana) +14, Knowledge (History) +16, Knowledge (Nature) +16,
Knowledge (Religion) +17, Knowledge (The Planes) +15, Listen +2,
Move Silently +1, Search +6, Spellcraft +16, Spot +2; Craft Wand,
Craft Wondrous Item, Enlarge Spell, Improved Unarmed Strike, [Scribe
Scroll], Silent Spell, Widen Spell.
Possessions: 16,000 gp in gear.
Wizard Spells Known (4/5/5/4/4/2): Save at
15+SpellLevel
0th -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic,
Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand,
Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read
Magic, Resistance, Touch of Fatigue.
1st -- Cause Fear, Chill Touch, Comprehend Languages, Expeditious
Retreat, Feather Fall, Magic Missile, Ventriloquism.
2nd -- Cat's Grace, Eagle's Splendor, Knock, Misdirection, See
Invisibility, Spectral Hand, Summon Swarm, Web.
3rd -- Blink, Displacement, Hold Person, Illusory Script, Phantom
Steed, Ray of Exhaustion, Stinking Cloud.
4th -- Bestow Curse, Charm Monster, Detect Scrying, Hallucinatory
Terrain, Mnemonic Enhancer, Secure Shelter.
5th -- Animal Growth, Baleful Polymorph, Blight, Permanency, Symbol
of Sleep, Teleport.
---------------------------------
3 - Asgerd, female human Wiz7: CR 7; Size M
(5 ft., 8 in. tall); HD 7d4+7; hp 21; Init +5 (+1 Dex, +4 Improved
Initiative); Spd 30 ft.;
AC 11 (+1 Dex); Attack +2 melee, or +4 ranged; SV Fort +3, Ref +3,
Will +4; AL LE;
Str 8, Dex 12, Con 12, Int 14, Wis 9, Cha 7.
Languages Spoken: Aquan, Common.
Skills and feats: Craft (Stonemasonry) +10, Hide +1, Knowledge
(Arcana) +4, Knowledge (Dungeoneering) +12, Knowledge (Geography)
+10, Knowledge (Local) +10, Knowledge (Nature) +11, Listen -1, Move
Silently +1, Spot -1; Craft Magic Arms and Armor, Improved Familiar,
Improved Initiative, Maximize Spell, Point Blank Shot, [Scribe
Scroll].
Possessions: 7,200 gp in gear.
Wizard Spells Known (4/5/4/2/1) Save at
12+SpellLevel:
0th -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic,
Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand,
Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read
Magic, Resistance, Touch of Fatigue.
1st -- Detect Undead, Grease, Identify, Mage Armor, Magic Missile,
Obscuring Mist, Reduce Person, Summon Monster I, True Strike.
2nd -- Acid Arrow, Detect Thoughts, Flaming Sphere, Invisibility,
Magic Mouth, Phantom Trap.
3rd -- Explosive Runes, Fireball, Fly, Magic Circle against Chaos,
Slow, Tongues.
4th -- Hallucinatory Terrain, Lesser Geas.
------------------------------------