Guards of the Road to Rock Haven
These troops have been sent by Camber to find out how has been disrupting the areas to the south. They are on a search and destroy mission.

Rager the Furious
XP 12,800
Dwarf fighter 12
LN Medium humanoid (dwarf)
Init +3; Senses Perception +12
Defense
AC 24, touch 14, flat-footed 20 (+10 armor, +3 Dex, +1 dodge)
hp 134 (12d10+64)
Fort +14, Ref +8, Will +7; +2 vs. poison, spells, and spell-like abilities; +3 vs. fear
Defensive Abilities bravery +3, defensive training (+4 dodge bonus to AC vs. giants)
Offense
Speed 30 ft.
Melee+1 adamantine guisarme +21/+16/+11 (2d4+9/×3) or masterwork spiked gauntlet +17/+12/+7 (1d4+5)
Ranged javelin +15 (1d6+6)
Space 5 ft.; Reach 5 ft. (10 ft. with guisarme)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, weapon training (polearms +2, thrown +1)
Tactics
Before Combat The fighter drinks his potions of bear's endurance and cat's grace, plus his potion of enlarge person if he has time.
During Combat The fighter gets many foes within reach, then makes a Whirlwind Attack to hit them all, using Lunge if he can get a few more. He tries to sunder shields to get a free attack with Greater Sunder.
Base Statistics Without bear's endurance and cat's grace, the fighter's statistics are Init +0; AC 22, touch 12, flat-footed 20; hp 110; Fort +12, Ref +6; Ranged javelin +13 (1d6+5); Dex 13, Con 16; CMB +16 (+20 sunder); CMD 28 (32 vs. bull rush, sunder, or trip); Skills Acrobatics +0 (+5 when jumping).
Statistics
Str 19, Dex 17, Con 20, Int 13, Wis 10, Cha 8
Base Atk +12; CMB +16 (+20 sunder); CMD 30 (34 vs. bull rush, sunder, or trip)
Feats Combat Expertise, Combat Reflexes, Dodge, Greater Sunder, Greater Weapon Focus (guisarme), Improved Sunder, Iron Will, Lunge, Mobility, Power Attack, Weapon Focus (guisarme), Weapon Specialization (guisarme), Whirlwind Attack
Skills Acrobatics +2 (+7 when jumping), Intimidate +14, Knowledge (dungeoneering) +15, Perception +12 (+14 to notice unusual stonework), Survival +11
Languages Common, Dwarven, Terran
SQ armor training 3
Combat Gearpotion of bear's endurance, potion of cat's grace, potion of cure serious wounds, potions of enlarge person (2, CL 5th), potion of shield of faith (CL 7th); Other Gear+1 full plate, +1 adamantine guisarme, javelins (6), masterwork spiked gauntlet, belt of giant strength +2, boots of striding and springing, cloak of resistance +1, portable ram, whetstone, 69 gp
These warriors serve as shock troops, wading through enemy forces and sundering their weapons and armor.

At a young age, Rager left his clan to seek his fortune in the world. Quite tall for a dwarf, he found that in the wider world he missed the respect other dwarves gave him for his size. He befriended an alchemist who supplies him with enlarge person potions, and adapted his fighting style to match. Rager prefers military duty when he can find it, especially if he can be in a small, elite squad. He's not picky about causes, but prefers to be well-supported by spellcasters. He offers quarter to defeated foes, insisting there's no shame in being beaten by a dwarf.

Combat Encounters: Rager leads a group of warriors and spellcasters, attacking the enemies of his employer.

Roleplaying Suggestions: When low on potions of enlarge person, Rager seeks out spellcasters willing to brew such potions in great number for a reduced price.

Level 3 Conscripted Fighters (Lead Figurines) - 30
human Ftr3:  CR 3; Size M (5 ft., 10 in. tall); HD 3d8+3; hp 23; Init +2 (+2 Dex); Spd 30 ft.;
AC 12 (+2 Dex); Attack +6 melee, or +5 ranged; SV Fort +5, Ref +3, Will +2; AL NE;
Str 17, Dex 14, Con 14, Int 14, Wis 9, Cha 17.
Skills and feats:  Appraise +5, Handle Animal +9, Hide +2, Intimidate +9, Listen +1, Move Silently +2, Perform (Percussion Instruments) +5, Ride +8,  Spot +1;
Alertness, Combat Expertise, Improved Trip
HP= - 16        HP= - 18        HP= - 17        HP= - 21        HP= - 18        HP= - 14        HP= - 8        HP= - 18       
HP= - 15        HP= - 14        HP= - 11        HP= - 13        HP= - 8        HP= - 19        HP= - 15        HP= - 17       
HP= - 13        HP= - 16        HP= - 13        HP= - 19        HP= - 11        HP= - 13        HP= - 21        HP= - 11       
HP= - 13       HP= - 15        HP= - 18        HP= - 11        HP= - 18        HP= - 12       


Chain Mail Fighters (Trained) (Aluminum Figurines)  - 14
Human Fighter Ftr5:  CR 5; Size M (5 ft., 2 in. tall); HD 5d10+10; hp 44; Init +6 (+2 Dex, +4 Improved Initiative); Spd 30 ft.;
AC 12 (+2 Dex); Attack +9 melee, or +7 ranged; SV Fort +6, Ref +5, Will +0; AL LE;
Str 18, Dex 14, Con 14, Int 16, Wis 9, Cha 15.
Skills and feats:  Bluff +3, Climb +10, Diplomacy +6, Gather Information +4, Handle Animal +8, Hide +3, Intimidate +9, Jump +12, Listen +0, Move Silently +2, Profession (Miner) +0, Search +4, Spot +0, Use Magic Device +4; Cleave, Improved Initiative, Improved Sunder, Lightning Reflexes, Power Attack.
 - HP=31         - HP=41         - HP=44         - HP=44         - HP=40         - HP=40         - HP=24        
 - HP=39         - HP=47         - HP=25         - HP=32         - HP=49         - HP=39         - HP=24

Barbarians - Red - 3

1 - Auda, female human Bbn11:  CR 11; Size M (5 ft., 8 in. tall); HD 11d12+11; hp 93; Init +0; Spd 40 ft.;
AC 10; Attack +14/+9/+4 melee, or +11/+6/+1 ranged; SV Fort +8, Ref +5, Will +4; AL CE;
Str 16, Dex 10, Con 13, Int 8, Wis 13, Cha 10.
Languages Spoken:  Common.
Skills and feats:  Craft (Blacksmithing) +6, Handle Animal +1, Hide +12, Listen +9, Move Silently +0, Profession (Hunter) +6, Spot +1, Survival +12, Swim +15; Blind-Fight, Combat Reflexes, Endurance, Lightning Reflexes, Power Attack.
Possessions:  21,000 gp  in gear.
-------------------------------
2 - Einerk, male dwarf Bbn12:  CR 12; Size M (4 ft., 5 in. tall); HD 12d12+24; hp 99; Init +2 (+2 Dex); Spd 30 ft.;
AC 12 (+2 Dex); Attack +15/+10/+5 melee, or +14/+9/+4 ranged; SV Fort +10, Ref +6, Will +5; AL CE;
Str 16, Dex 14, Con 15, Int 11, Wis 13, Cha 11.
Languages Spoken:  Common, Dwarven.
Skills and feats:  Climb +16, Craft (Armorsmithing), Handle Animal +13, Heal +2, Hide +12, Knowledge (Dungeoneering) +3, Listen +16, Move Silently +2, Spot +3, Survival +16; Alertness, Dodge, Endurance, Run.
Possessions:  27,000 gp  in gear.
-----------------------------
3 - Himool, male half-elf Ftr11:  CR 11; Size M (5 ft., 7 in. tall); HD 11d10+22; hp 95; Init +6 (+2 Dex, +4 Improved Initiative); Spd 30 ft.;
AC 12 (+2 Dex); Attack +13/+8/+3 melee, or +13/+8/+3 ranged; SV Fort +9, Ref +5, Will +4; AL LN;
Str 15, Dex 14, Con 14, Int 14, Wis 8, Cha 12.
Languages Spoken:  Celestial, Common, Elven, Infernal.
Skills and feats:  Climb +11, Craft (Armorsmithing) +5, Diplomacy +3, Gather Information +3, Handle Animal +5, Hide +12, Intimidate +12, Jump +16, Listen +0, Move Silently +2, Search +3, Spellcraft +4, Spot +0, Swim +15; Blind-Fight, Combat Expertise, Combat Reflexes, Endurance, Improved Disarm, Improved Initiative, Iron Will, Power Attack.
Possessions:  21,000 gp  in gear.
-----------------------------

Fighters - Green - 6

1 - Aziz, male human Ftr8:  CR 8; Size M (5 ft., 8 in. tall); HD 8d10+8; hp 65; Init +2 (+2 Dex); Spd 30 ft.;
AC 12 (+2 Dex); Attack +11/+6 melee, or +10/+5 ranged; SV Fort +7, Ref +4, Will +5; AL LN;
Str 16, Dex 14, Con 12, Int 11, Wis 16, Cha 7.
Languages Spoken:  Common.
Skills and feats:  Climb +9, Handle Animal +7, Hide +2, Intimidate +7, Jump +10, Listen +3, Move Silently +2, Spot +4; Blind-Fight, Dodge, Improved Unarmed Strike, Mobility, Power Attack, Toughness, Weapon Focus (lGreataze)
Possessions:  9,400 gp  in gear.
-----------------------------
2 - Njal, male human Ftr12:  CR 12; Size M (5 ft., 3 in. tall); HD 12d10+24; hp 83; Init +5 (+1 Dex, +4 Improved Initiative); Spd 30 ft.;
AC 11 (+1 Dex); Attack +15/+10/+5 melee, or +13/+8/+3 ranged; SV Fort +10, Ref +5, Will +3; AL LN;
Str 17, Dex 13, Con 15, Int 12, Wis 9, Cha 10.
Languages Spoken:  Celestial, Common.
Skills and feats:  Bluff +4.5, Climb +18, Handle Animal +15, Hide +1, Jump +17, Knowledge (Religion) +7, Listen +1, Move Silently +1, Perform (Wind Instruments) +2, Spot +1; Alertness, Blind-Fight, Cleave, Combat Reflexes, Exotic Weapon Proficiency (crossbow, repeating), Greater Weapon Focus (greataxe), Improved Critical (greataxe), Improved Initiative, Improved Sunder, Power Attack, Weapon Focus (longsword).
Possessions:  27,000 gp  in gear.
-----------------------------
3 - Loopmottin, female gnome Ftr7:  CR 7; Size S (3 ft., 2 in. tall); HD 7d10; hp 37; Init +1 (+1 Dex); Spd 20 ft.;
AC 12 (+1 Dex, +1 Size); Attack +10/+5 melee, or +9/+4 ranged; SV Fort +5, Ref +3, Will +1; AL LN;
Str 15, Dex 13, Con 11, Int 16, Wis 9, Cha 16.
Languages Spoken:  Common, Dwarven, Elven, Gnome, Goblin, Orc.
Skills and feats:  Balance +4, Concentration +3, Craft (Alchemy) +5, Handle Animal +12, Hide +5, Intimidate +13, Listen +1, Move Silently +5.5, Perform (String Instruments) +5, Ride +9, Speak Language +1, Spot -1; Blind-Fight, Combat Reflexes, Dodge, Mobility, Power Attack, Weapon Focus (gauntlet, spiked), Weapon Focus (longsword).
Possessions:  7,200 gp  in gear.
-----------------------------
4 - Eniaon, male elf Ftr10:  CR 10; Size M (4 ft., 11 in. tall); HD 10d10+10; hp 77; Init +3 (+3 Dex); Spd 30 ft.;
AC 13 (+3 Dex); Attack +13/+8 melee, or +13/+8 ranged; SV Fort +8, Ref +6, Will +6; AL N;
Str 17, Dex 16, Con 12, Int 12, Wis 13, Cha 10.
Languages Spoken:  Common, Elven, Gnoll.
Skills and feats:  Appraise +2, Climb +5, Handle Animal +9, Hide +3, Intimidate +11, Listen +3, Move Silently +3, Ride +16, Search +3, Spot +3, Swim +6; Combat Reflexes, Dodge, Greater Weapon Focus (glaive), Improved Sunder, Iron Will, Mobility, Point Blank Shot, Power Attack, Weapon Focus (glaive).
Possessions:  16,000 gp  in gear.
-----------------------------
5 - Thrand, male human Ftr9:  CR 9; Size M (6 ft., 2 in. tall); HD 9d10+18; hp 76; Init +1 (+1 Dex); Spd 30 ft.;
AC 11 (+1 Dex); Attack +12/+7 melee, or +10/+5 ranged; SV Fort +8, Ref +4, Will +5; AL CN;
Str 17, Dex 13, Con 14, Int 14, Wis 11, Cha 13.
Languages Spoken:  Common, Infernal, Undercommon.
Skills and feats:  Balance +3.5, Climb +14, Forgery +2.5, Handle Animal +2, Hide +1, Jump +12, Knowledge (Dungeoneering) +2.5, Listen +5, Move Silently +1, Ride +2, Sense Motive +3.5, Spot +0, Swim +15, Tumble +3; Blind-Fight, Combat Expertise, Dodge, Iron Will, Persuasive, Point Blank Shot, Run, Weapon Focus (gauntlet), Weapon Focus (trident), Weapon Focus (greatsword).
Possessions:  12,000 gp  in gear.
-----------------------------
6 - Harald, male half-elf Ftr12:  CR 12; Size M (5 ft., 7 in. tall); HD 12d10+36; hp 86; Init +5 (+1 Dex, +4 Improved Initiative); Spd 30 ft.;
AC 11 (+1 Dex); Attack +16/+11/+6 melee, or +13/+8/+3 ranged; SV Fort +11, Ref +5, Will +3; AL CN;
Str 18, Dex 12, Con 16, Int 11, Wis 9, Cha 11.
Languages Spoken:  Common, Elven.
Skills and feats:  Diplomacy +2, Gather Information +2, Handle Animal +5, Hide +1, Intimidate +14, Listen +0, Move Silently +1, Perform (String Instruments) +4, Search +1, Spot +0, Swim +10; Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Greater Weapon Focus (ranseur), Improved Critical (greatclub), Improved Initiative, Power Attack, Quick Draw, Track, Weapon Focus (greatclub), Weapon Focus (ranseur).
Possessions:  27,000 gp  in gear.
-----------------------------

Clerics of Yakmarta - Blue - 4

1 -  Roscoe, male halfling Clr10:  CR 10; Size S (2 ft., 10 in. tall); HD 10d8+20; hp 62; Init -2 (-2 Dex); Spd 20 ft.;
 AC 9 (-2 Dex, +1 Size); Attack +8/+3 melee, or +6/+1 ranged; SV Fort +10, Ref +4, Will +11; AL N;
Str 10, Dex 6, Con 15, Int 11, Wis 16, Cha 12.
Languages Spoken:  Common, Halfling.
Skills and feats:  Climb +2, Craft (Alchemy) +6, Heal +14, Hide +2, Jump +2, Knowledge (Religion) +9, Listen +5, Move Silently +0, Spot +3; Brew Potion, Extra Turning, Improved Turning, Lightning Reflexes.
Possessions:  16,000 gp  in gear.
Cleric Domains:  Strength, Earth.
Cleric Spells Per Day:  6/5+1/5+1/4+1/3+1/2+1.
---------------------------------
2 - Njal, male human Clr11:  CR 11; Size M (6 ft., 1 in. tall); HD 11d8; hp 57; Init +1 (+1 Dex); Spd 30 ft.;
AC 11 (+1 Dex); Attack +10/+5 melee, or +9/+4 ranged; SV Fort +7, Ref +4, Will +11; AL LN;
Str 15, Dex 12, Con 11, Int 15, Wis 18, Cha 14.
Languages Spoken:  Common, Gnoll, Terran.
Skills and feats:  Craft (Armorsmithing) +12, Craft (Stonemasonry) +10, Heal +18, Hide +1, Knowledge (History) +14, Knowledge (Religion) +12, Listen +7, Move Silently +1, Profession (Hunter) +16, Spot +4; Combat Casting, Investigator, Persuasive, Scribe Scroll, Widen Spell.
Possessions:  21,000 gp  in gear.
Cleric Domains:  Sun, Plant.
Cleric Spells Per Day:  6/6+1/5+1/5+1/4+1/2+1/1+1.
-----------------------------
3 - Catherine, female human Clr8:  CR 8; Size M (4 ft., 11 in. tall); HD 8d8+8; hp 49; Init -3 (-3 Dex); Spd 30 ft.;
AC 13 (+3 Dex); Attack +7/+2 melee, or +3/-2 ranged; SV Fort +7, Ref -1, Will +10; AL LN;
Str 13, Dex 15, Con 13, Int 10, Wis 19, Cha 12.
Languages Spoken:  Common.
Skills and feats:  Craft (Trapmaking) +7, Heal +14, Hide -3, Knowledge (Religion) +10, Knowledge (The Planes) +6, Listen +4, Move Silently -3, Spot +4; Silent Spell, Spell Focus (transmutation), Still Spell, Weapon Focus (mace, heavy).
Possessions:  9,400 gp  in gear.
Cleric Domains:  Knowledge, Destruction.
Cleric Spells Per Day:  6/5+1/4+1/4+1/3+1
-----------------------------
4 - Korkil, male dwarf Clr10:  CR 10; Size M (4 ft., 0 in. tall); HD 10d8+10; hp 62; Init -2 (-2 Dex); Spd 20 ft.;
AC 8 (-2 Dex); Attack +7/+2 melee, or +5/+0 ranged; SV Fort +8, Ref +1, Will +12; AL CN;
Str 11, Dex 6, Con 13, Int 13, Wis 20, Cha 12.
Languages Spoken:  Common, Dwarven, Giant.
Skills and feats:  Craft (Alchemy) +14, Craft (Armorsmithing) +3, Craft (Blacksmithing) +3, Craft (Stonemasonry) +3, Craft (Trapmaking) +3, Craft (Weaponsmithing) +3, Decipher Script +2, Gather Information +6, Hide -2, Knowledge (History) +12, Knowledge (Religion) +7, Listen +5, Move Silently -2, Spot +5; Combat Casting, Extra Turning, Leadership, Spell Focus (abjuration).
Possessions:  16,000 gp  in gear.
Cleric Domains:  Plant, Earth.
Cleric Spells Per Day:  6/6+1/5+1/4+1/4+1/3+1.
-----------------------------
Druids - Purple - 3 - Wild Shape 2 a day, woodland stride, trackless step, Hide armor+HeavyW/Shield(+6)
Hawk-
fly 60 feet (good maneuverability), darkvision 60 feet, low-light vision, scent, Protection from Energy-Fire:, Call Lightning:
Flaming Sphere:,Barkskin:(+2-Cast before attacking)
Cure Light Wounds-2:, Entangle-2:, Obscuring Mist:
1- David, male human Drd7:  CR 7; Size M (6 ft., 1 in. tall); HD 7d8+7; hp 47; Init +1 (+1 Dex); Spd 30 ft.;
AC 17-19 (+1 Dex); Attack +7 melee, or +6 ranged; SV Fort +6, Ref +3, Will +6; AL N;
Str 15, Dex 13, Con 12, Int 10, Wis 13, Cha 8.
Languages Spoken:  Common, Druidic.
Skills and feats:  Craft (Blacksmithing) +2, Craft (Bowmaking) +13, Handle Animal +11, Heal +11, Hide +1, Listen +1, Move Silently +1, Profession (Hunter) +10, Ride +11, Spot +1; Combat Casting, Skill Focus (Handle Animal), Skill Focus (Craft (Bowmaking)), Spell Focus (evocation).
Possessions:  7,200 gp  in gear.
Druid Spells Per Day:  6/5/3/2
-----------------------------
2- Tatyana, female human Drd7:  CR 7; Size M (5 ft., 1 in. tall); HD 7d8+7; hp 44; Init +2 (+2 Dex); Spd 30 ft.;
AC 18-20 (+2 Dex); Attack +7 melee, or +7 ranged; SV Fort +6, Ref +4, Will +8; AL N;
Str 14, Dex 15, Con 13, Int 13, Wis 17, Cha 12.
Languages Spoken: Common, Druidic.
Skills and feats:  Concentration +10, Handle Animal +10, Heal +15, Hide +2, Knowledge (Nature) +11, Listen +3, Move Silently +2, Ride +9, Spot +11, Swim +9; Brew Potion, Combat Casting, Self Sufficient, Toughness.
Possessions:  7,200 gp  in gear.
Druid Spells Per Day:  6/5/4/3/2.
-----------------------------
3- Georgii, male human Drd7:  CR 7; Size M (5 ft., 11 in. tall); HD 7d8; hp 41; Init +0; Spd 30 ft.;
AC 16-18; Attack +6 melee, or +5 ranged; SV Fort +5, Ref +2, Will +7; AL N;
Str 12, Dex 11, Con 11, Int 10, Wis 15, Cha 10.
Languages Spoken:  Common, Druidic.
Skills and feats:  Craft (Alchemy) +8, Craft (Shipmaking) +8, Craft (Trapmaking) +6, Handle Animal +10, Hide +0, Listen +11, Move Silently +0, Perform (Oratory) +1, Spellcraft +9, Spot +4; Alertness, Craft Magic Arms and Armor, Extend Spell, Quicken Spell.
Possessions:  7,200 gp  in gear.
Druid Spells Per Day:  6/5/4/2/2.

Wizard - White - 4

1 - Anouar, male human Wiz12:  CR 12; Size M (6 ft., 4 in. tall); HD 12d4+24; hp 49; Init +1 (+1 Dex); Spd 30 ft.;
AC 11 (+1 Dex); Attack +5/+0 melee, or +7/+2 ranged; SV Fort +6, Ref +5, Will +10; AL CN;
Str 9, Dex 13, Con 14, Int 18, Wis 14, Cha 5.
Languages Spoken:  Common, Draconic, Dwarven.
Skills and feats:  Craft (Pottery) +19, Craft (Shipmaking) +15, Hide +1, Knowledge (Dungeoneering) +6, Knowledge (Geography) +19, Knowledge (History) +19, Knowledge (Religion) +18, Knowledge (The Planes) +19, Listen +2, Move Silently +1, Spot +2; Brew Potion, Combat Casting, Craft Wondrous Item, Greater Spell Penetration, Quicken Spell, [Scribe Scroll], Spell Penetration, Still Spell, Weapon Focus (dagger).
Possessions:  27,000 gp  in gear.
Wizard Spells Known (4/5/5/5/4/3/2) Save at 14+SpellLevel: 
0th -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue. 
1st -- Cause Fear, Chill Touch, Enlarge Person, Hold Portal, Magic Missile, Magic Weapon, Shield, Sleep. 
2nd -- Cat's Grace, Levitate, Locate Object, Obscure Object, Owl's Wisdom, Phantom Trap, Rope Trick, Whispering Wind. 
3rd -- Displacement, Fireball, Hold Person, Invisibility Sphere, Magic Circle against Good, Major Image. 
4th -- Animate Dead, Arcane Eye, Charm Monster, Enervation, Lesser Globe of Invulnerability, Rainbow Pattern, Shadow Conjuration, Shout, Wall of Fire.
 5th -- Cloudkill, False Vision, Lesser Planar Binding, Mage's Faithful Hound, Telepathic Bond.  6th -- Analyze Dweomer, Chain Lightning, Forceful Hand.

--------------------------------- 
2 - Quarimor, male elf Wiz10:  CR 10; Size M (5 ft., 0 in. tall); HD 10d4+10; hp 34; Init +1 (+1 Dex); Spd 30 ft.;
AC 11 (+1 Dex); Attack +4 melee, or +6 ranged; SV Fort +4, Ref +4, Will +7; AL LE;
Str 8, Dex 13, Con 13, Int 19, Wis 10, Cha 12.
Languages Spoken:  Common, Elven, Gnoll, Gnome, Orc.
Skills and feats:  Disable Device +5, Hide +1, Knowledge (Arcana) +14, Knowledge (History) +16, Knowledge (Nature) +16, Knowledge (Religion) +17, Knowledge (The Planes) +15, Listen +2, Move Silently +1, Search +6, Spellcraft +16, Spot +2; Craft Wand, Craft Wondrous Item, Enlarge Spell, Improved Unarmed Strike, [Scribe Scroll], Silent Spell, Widen Spell.
Possessions:  16,000 gp  in gear.
Wizard Spells Known (4/5/5/4/4/2): Save at 15+SpellLevel 
0th -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue. 
1st -- Cause Fear, Chill Touch, Comprehend Languages, Expeditious Retreat, Feather Fall, Magic Missile, Ventriloquism. 
2nd -- Cat's Grace, Eagle's Splendor, Knock, Misdirection, See Invisibility, Spectral Hand, Summon Swarm, Web. 
3rd -- Blink, Displacement, Hold Person, Illusory Script, Phantom Steed, Ray of Exhaustion, Stinking Cloud. 
4th -- Bestow Curse, Charm Monster, Detect Scrying, Hallucinatory Terrain, Mnemonic Enhancer, Secure Shelter. 
5th -- Animal Growth, Baleful Polymorph, Blight, Permanency, Symbol of Sleep, Teleport. 
---------------------------------
3 - Asgerd, female human Wiz7:  CR 7; Size M (5 ft., 8 in. tall); HD 7d4+7; hp 21; Init +5 (+1 Dex, +4 Improved Initiative); Spd 30 ft.;
AC 11 (+1 Dex); Attack +2 melee, or +4 ranged; SV Fort +3, Ref +3, Will +4; AL LE;
Str 8, Dex 12, Con 12, Int 14, Wis 9, Cha 7.
Languages Spoken:  Aquan, Common.
Skills and feats:  Craft (Stonemasonry) +10, Hide +1, Knowledge (Arcana) +4, Knowledge (Dungeoneering) +12, Knowledge (Geography) +10, Knowledge (Local) +10, Knowledge (Nature) +11, Listen -1, Move Silently +1, Spot -1; Craft Magic Arms and Armor, Improved Familiar, Improved Initiative, Maximize Spell, Point Blank Shot, [Scribe Scroll].
Possessions:  7,200 gp  in gear.
Wizard Spells Known (4/5/4/2/1) Save at 12+SpellLevel
0th -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue. 
1st -- Detect Undead, Grease, Identify, Mage Armor, Magic Missile, Obscuring Mist, Reduce Person, Summon Monster I, True Strike. 
2nd -- Acid Arrow, Detect Thoughts, Flaming Sphere, Invisibility, Magic Mouth, Phantom Trap. 
3rd -- Explosive Runes, Fireball, Fly, Magic Circle against Chaos, Slow, Tongues. 
4th -- Hallucinatory Terrain, Lesser Geas. 
------------------------------------