LE Gargantuan dragon (earth) Init +3; Senses dragon senses; Perception +27 Aura electricity (10ft., 1d6 electricity), frightful presence (240 ft., DC 24) DEFENSE
AC 31, touch 5, flat-footed 31 (-1
Dex, +26 natural, -4 size)hp 250 (20d12+120) Fort +18, Ref +11, Will +16 DR 10/magic; Immune electricity, paralysis, sleep; SR 27 OFFENSE
Speed 40 ft., burrow 20 ft., fly 250
ft. (clumsy)Melee bite +27 (4d6+15/19-20), 2 claws +26 (2d8+10), 2 wings +24 (2d6+5), tail slap +24 (2d8+15) Space 20 ft.; Reach 15 ft. (20 ft. with bite) Special Attacks breath weapon (120-ft. line, DC 26, 16d8 electricity), crush (Medium creatures, DC 26, 4d6+15), desert thirst (DC 26), mirage, tail sweep (Small creatures, DC 26, 2d6+15) Spell-Like Abilities (CL 20th; concentration +24) At will—ghost sound (DC 14), hallucinatory terrain (DC
18), minor image (DC 16), ventriloquism (DC 15)
Spells Known (CL 9th; concentration
+13)
4th (5/day)—dimension door, enervation
Tactics Blue dragons prefer to
surprise foes if possible, and are not above retreating
if the odds turn against them.
3rd (7/day)—dispel magic, haste, vampiric touch 2nd (7/day)—darkness, invisibility, resist energy, shatter 1st (7/day)—alarm, mage armor, shield, true strike, unseen servant 0 (at will)—arcane mark, bleed (DC 14), detect magic, light, mage hand, mending, read magic, resistance STATISTICS
Str 31, Dex 8, Con
23, Int 18, Wis 19, Cha 18Base Atk +20; CMB +34; CMD 43 (47 vs. trip) Feats Combat Casting, Dazzling Display, Deadly Stroke, Extend Spell, Hover, Improved Critical (bite), Improved Initiative, Multiattack, Shatter Defenses, Weapon Focus (bite) Skills Bluff +27, Fly +8, Intimidate +27, Knowledge (arcana) +27, Knowledge (geography) +27, Knowledge (local) +27, Perception +27, Spellcraft +27, Stealth +10, Survival +27 Languages Auran, Common, Draconic, Giant, Ignan SQ sound imitation SPECIAL ABILITIES
Desert Thirst (Su)A blue dragon can cast create water at will (CL 20). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC 26) or be destroyed. \ Electricity Aura (Su) An old blue dragon is surrounded by an aura of electricity. Creatures within 10 feet take 1d6 points of electricity damage at the beginning of the dragon's turn. Mirage (Su) An old blue dragon can make itself appear to be in two places at once as a free action for 20 rounds per day. This ability functions as project image but the dragon can use its breath weapon through the mirage. Sound Imitation (Ex) A very young or older blue dragon can mimic any voice or sound it has heard by making a successful Bluff check against a listener's Sense Motive check. |