The area to the lower right of the ground
floor map shows the out buildings of the manor. When the
house was small, most of these outbuildings weren't not as
close as they are now. Here is a close up view of the
Family Graveyard. In the image to the right the Red Squares indicate graves without markers. The walled area is filled with Corpse Cats There will be no other encounters except for the cats. Roll a d6 every minute and if a 1 or a 2 is shown a cat will attack until they have all been killed. They will not group together to attack. What do you think they are dogs or something? Corpse Cat N Small undead Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +5 Defense AC 20, touch 17, flat-footed 14 (+6 Dex, +3 natural, +1 size) hp 16 (3d8+3) Fort +4, Ref +9, Will +2 Immune undead traits Offense Speed 50 ft. Melee +1 bite +10 (1d4+2 plus trip), 2 +1 claws +11 (1d2+2) Tactics Base Statistics Without greater magic fang, the cat's statistics are Melee bite +9 (1d4+1 plus trip), 2 claws +10 (1d2+1). Statistics Str 13, Dex 22, Con —, Int 2, Wis 12, Cha 12 Base Atk +2; CMB +2; CMD 18 (22 vs. trip) Feats Weapon Finesse, Weapon Focus (claw) Skills Acrobatics +10 (+18 when jumping), Perception +5, Stealth +14 SQ tricks (attack [all creatures], come, fetch, guard, seek, stay, track) Cats
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Monument- 1 The soul that suffers is stronger than the
soul that rejoices. Shepard Festrog |
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Monument- 2 Tears are often the telescope by which men see far into heaven. H.W. Beecher | |
Monument- 3 Strength is born in the deep silence of
long-suffering hearts, not amid joy. Hemans Festrog |
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Monument- 4 What seems to us but dim funeral tapers may be heaven's distant lamps. Longfellow | |
Monument- 5 Death is the golden key that opens the palace
of Eternity. Milton Festrog |
Unmarked |
Monument- 6 If tears could build a stairway and memories a
lane, I’d walk right up to heaven and bring you home again.
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Monument- 7 Earth hath no sorrow that heaven cannot heal.
Moore |
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Monument- 8 Heaven, the treasury of everlasting joy. Shakespeare | |
Monument- 9 Death is not a foe, but an inevitable
adventure. Sir Oliver Lodge Festrog |
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Monument- 10 Remember sadness is always temporary. This, too, shall pass. - Chuck T. Falcon | |
Monument- 11 They are not the stars, they are openings in
heaven where the love of our lost ones pours shines down
upon us to let us know they are happy. Festrog |
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Monument- 12 Say not in grief: "He is no more", but live
in thankfulness that he was. - Herb Normad - Proverb Festrog |
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Monument- 13 The heart of him who truly loves is a paradise on earth. Lamennais | |
Monument- 14 Mutual love, the crown of all our bliss.
Milton Festrog |
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Monument- 15 Whoever brought me here, will have to take me home. - Rumi | |
This monument has a magical glamor cast on it that has no
other effects. Monument- 16 Humble love, and not magic, keeps the door of heaven. Young Festrog |
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Monument- 17 It is good to die before one has done anything deserving death. - Anaxandrides | |
Monument- 18 God's finger touched him, and he slept. - Alfred Lord Tennyson | |
Monument- 19 Dust thou art, to dust returnest, was not
spoken of the soul. Longfellow Festrog Monument- 21 Safe in the hallowed quiets of the past. Lowell Festrog Monument- 23 He hath awakened from the dream of life. Shelley Festrog |
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Monument- 20 The kiss of the sun for pardon, the song of the birds for mirth, One's nearer God's heart in a garden, than anywhere else on earth. Dorothy Francis | |
Monument- 22 Yet in this heart's most sacred place, thou,
alone, shall dwell forever. Moore Festrog Monument- 25 Until the day break, and the shadows flee away. Cant. ii:17 Festrog Monument- 26 Earth has no sorrow that heaven cannot heal. Moore Festrog |
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Monument- 24 Whither thou goest, I will go. Ruth i:16 Festrog |
1 orb |
Manifest within the fog surrounding the HOS
& animate the body of her lover-move for 5 minutes -
walk only - HP 2 |
2 orb | Move for 10 minutes @ 10' - move head - HP 4 |
3 orb | Move for 20 minutes@20' - move facial mussels
and express emotion - HP 8 |
4 orb | Move for 30 minutes@30' - grab with fingers - still can't write - HP16 |
5 orb |
Move for an hour & dash - Write, draw and dance - HP 32 |
7 orb | Move and speak normally - HP 64 |
Con starts at 1 and goes up 1 with each orb
removed. When the orbs are destroyed she will go to the
golden hallows. |
The longer a tribe of gargoyles abides in a region of ruins or buildings, the more its members come to resemble that region's architectural styles. The changes a gargoyle's appearance undergoes are slow and subtle, but over the course of years, it can shift radically.
One unusual variant of gargoyle dwells not amid buildings and ruins but under the waves of the sea. These creatures are known as kapoacinths—they have the same basic statistics as normal gargoyles, save that they have the aquatic subtype and their wings grant them a swim speed of 60 feet (but are useless for actual flight). Kapoacinths dwell in shallow, coastal regions where they can shamble up from the surf to prey on those that reside there. They are more likely to form wings, as kapoacinths prefer group living to a solitary lifestyle.