House of Stone Dungeon

There are 2 entrances to this underground area. One at the north shoulder (Room 19) and the other under the floor of the Family Crypt.
The bulk of the area that composes the dungeon under the house of stone is made from the openings created when the Rainbow Diamonds were mind out. The Wax stone removed around the diamond stone was used to make the internal walls.
Because the Rainbow Diamonds were formed from the body of the elemental, it is roughly body shaped.
The height of the ceiling is irregular and depends on the part of the body the area is in.
Head/Heart Room - a huge globe 90' in diameter
Neck/Shoulder  area - 20' high
Abdomen Area - 50' high
Leg Area - 30' high
Arm Area - 20' high

Room 001
The  Heart of the House
Spanrad Normad is a litch who has devoted himself to be the slave of the Heart of the HOS. He is the one responsible for the wave of negative plane energy from the Plane of Shadowfell that turned the people of this house into undead. His undying hatred started with him despising his Norman family roots and relatives. It ended with him hating all life and made a deal with the Heart to serve them with the undeath he wanted. His sacrifice of family what what enabled him to assume the dead life of a lich.
2 whip like veins, 2 slamming vein whips do vampiric energy drain damage,

Heart of the House of Stone
Heart of the House CR 30  45,000 XP
Alignment LE Size: Gigantic Type: Unique
Init +8; Senses ; Perception +

Defense
Aura of Confusion DC 30
AC 40; Touch 15; Flat-Footed 40;
HP (HD) 
Fort +40; Ref +20; Will +25
Defensive Abilities ;
DR
15/good ; Immune Energy and Sonic; Resist Mind Effecting; SR  30

Offense
Onec per round one of the eeins can vomit bad blood that drains -2 levels of temp. damage
Channel Negative Energy
Speed
Space ft; Reach ft
Melee
Ranged
Special Attacks
Beating Heart is a sonic attack the is  causes a Frightful Presence DC 30
Spell-Like Abilities (CL )
Telepathy aat will, Channe negative energe, Gate from plaqne of Shadows, Darkj visionb tru seeing, made of stone
At will—
Spells Known/Prepared (CL )
9th  (/day, spontanious only)—
8th  (/day, spontanious only)—
7th (/day, spontanious only)—
6th (/day, spontanious only)—
5th (/day, spontanious only)—
4th (/day, spontanious only)—
3rd (/day, spontanious only)—
2nd (/day, spontanious only)—
1st (/day, spontanious only)—
0    (at will, spontanious only)—

Statistics

Str , Dex , Con , Int , Wis , Cha
Base Atk ; CMB ; CMD  ( vs. trip)
Feats
Skills ; Racial Modifiers
Languages
SQ
Combat Gear
Other Gear


Room 002
The Neck
The E. wall of this room (facing 003) is made of steel 2" thick. The doors are of the same material and each weighs about 500lbs. There is a bar that runs almost the whole width of the door. As the doors are 10' wide each, up to 4 characters can attempt to open the door collectively. Each makes a strength roll and the sum must be 80.
The W. wall of this room is just the same; made of steel with double steel doors with a bar.
The N and S walls and the ceiling of this room are covered with the houses eyes, ears and mouths. The eyes look around and blink, the ears wiggle and twitch, and all of the mouths are speaking. It is impossible to follow the conversation from any single one, but the party may get the gist that they are warning people away from opening the W. door. As the party proceeds from E. to W. the sound will get louder. When the party reaches the center of the room the trap will spring.
This room has a permanent Break Enchantment  spell trap rune cast on the ceiling of the room. Each of the parties spells that are currently active must save VS 35 on a roll of 11+ the spells caster level.
As the party continues another 10' toward the W. wall the sound from the mouths continues to become louder until they are all screaming at the same time. The entire party must make a Fort. save at DC 20 or become deafened for 1d10 minutes.
Advancing another 10' a Wall of Sound is triggered by another rune in the ceiling.

Room 003
This gigantic room is the torso of the Elemental Stone Giant whos body was turned into the rainbow diamonds.
The ceiling is 50' high.

Room 004


Room 005


Room 006


Room 007


Room 008


Room 009


Room 010
This room has a vent hole 2' around the goes up to the surface in a twisty turny way that mostly prevents water and animals from getting through. The only thing that has gotten through is a Carnivorous Blob.

Room 011
This room is divided into 2 sections even though there is no wall between them.
Room 012


Room 013


Room 014


Room 015


Room 016


Room 017


Room 018


Room 019


Room 020


Room 021


Room 022


Room 023


Room 024


Room 025


Room 026


Room 027


Room 028


Room 029


Room 030


Room 031


Room 032


Room 033




Nightshade