House of Stone Dungeon
There are 2 entrances to this underground area. One at the north
shoulder (Room 19) and the other under the floor of the Family
Crypt.
The bulk of the area that composes the dungeon under the house of
stone is made from the openings created when the Rainbow Diamonds
were mind out. The Wax stone removed around the diamond stone was
used to make the internal walls.
Because the Rainbow Diamonds were formed from the body of the
elemental, it is roughly body shaped.
The height of the ceiling is irregular and depends on the part of
the body the area is in.
Head/Heart Room - a huge globe 90' in diameter
Neck/Shoulder area - 20' high
Abdomen Area - 50' high
Leg Area - 30' high
Arm Area - 20' high
Room 001
The Heart of the House
Spanrad Normad is a litch who has devoted himself to be the slave of
the Heart of the HOS. He is the one responsible for the wave of
negative plane energy from the Plane of Shadowfell that turned the
people of this house into undead. His undying hatred started with
him despising his Norman family roots and relatives. It ended with
him hating all life and made a deal with the Heart to serve them
with the undeath he wanted. His sacrifice of family what what
enabled him to assume the dead life of a lich.
2 whip like veins, 2 slamming vein whips do vampiric energy drain
damage,
Heart of the House of Stone
Heart of the House CR
30 45,000 XP
Alignment LE Size: Gigantic Type: Unique
Init +8; Senses ; Perception +
Defense
Aura of Confusion DC 30
AC 40; Touch 15; Flat-Footed 40;
HP
(HD)
Fort +40; Ref +20; Will +25
Defensive Abilities
;
DR 15/good ; Immune Energy and Sonic; Resist Mind
Effecting; SR
30
Offense
Onec per round one of the eeins can vomit bad blood that drains -2
levels of temp. damage
Channel Negative Energy
Speed
Space ft; Reach ft
Melee
Ranged
Special Attacks
Beating Heart is a sonic attack the is causes a
Frightful Presence DC 30
Spell-Like
Abilities (CL )
Telepathy aat will, Channe negative energe, Gate from plaqne of
Shadows, Darkj visionb tru seeing, made of stone
At will—
Spells Known/Prepared
(CL )
9th
(/day, spontanious only)—
8th
(/day, spontanious only)—
7th (/day,
spontanious only)—
6th (/day,
spontanious only)—
5th (/day,
spontanious only)—
4th (/day,
spontanious only)—
3rd (/day,
spontanious only)—
2nd (/day,
spontanious only)—
1st (/day,
spontanious only)—
0
(at will, spontanious only)—
Statistics
Str , Dex , Con , Int , Wis ,
Cha
Base Atk ; CMB ; CMD ( vs. trip)
Feats
Skills ; Racial Modifiers
Languages
SQ
Combat Gear
Other Gear
Room 002
The Neck
The E. wall of this room (facing 003) is made of steel 2" thick. The
doors are of the same material and each weighs about 500lbs. There
is a bar that runs almost the whole width of the door. As the doors
are 10' wide each, up to 4 characters can attempt to open the door
collectively. Each makes a strength roll and the sum must be 80.
The W. wall of this room is just the same; made of steel with double
steel doors with a bar.
The N and S walls and the ceiling of this room are covered with the
houses eyes, ears and mouths. The eyes look around and blink, the
ears wiggle and twitch, and all of the mouths are speaking. It is
impossible to follow the conversation from any single one, but the
party may get the gist that they are warning people away from
opening the W. door. As the party proceeds from E. to W. the sound
will get louder. When the party reaches the center of the room the
trap will spring.
This room has a permanent Break
Enchantment spell trap rune cast on the ceiling of the
room. Each of the parties spells that are currently active must save
VS 35 on a roll of 11+ the spells caster level.
As the party continues another 10' toward the W. wall the sound from
the mouths continues to become louder until they are all screaming
at the same time. The entire party must make a Fort. save at DC 20
or become deafened for 1d10 minutes.
Advancing another 10' a Wall
of Sound is triggered by another rune in the ceiling.
Room 003
This gigantic room is the torso of the Elemental Stone Giant whos
body was turned into the rainbow diamonds.
The ceiling is 50' high.
Room 004
Room 005
Room 006
Room 007
Room 008
Room 009
Room 010
This room has a vent hole 2' around the goes up to the surface in a
twisty turny way that mostly prevents water and animals from getting
through. The only thing that has gotten through is a Carnivorous
Blob.
Room 011
This room is divided into 2 sections even though there is no wall
between them.
Room 012
Room 013
Room 014
Room 015
Room 016
Room 017
Room 018
Room 019
Room 020
Room 021
Room 022
Room 023
Room 024
Room 025
Room 026
Room 027
Room 028
Room 029
Room 030
Room 031
Room 032
Room 033
Nightshade