ROCK HAVEN AND THE HOUSE OF STONE
A thick, dark gray fog lingers forever on a low hill overlooking
the hollow where the village of Rock Haven is nestled. None of the
residents goes near the hill and all of them profess a horror of
the place that goes beyond the ominous appearance of the fog. It
is only with reluctance that they will speak of their fear and
what is behind it. For despite the presence of something so dark
seeming, the hollow itself is a beautiful and desirable place to
live."
Important years in the History of the House.
The time when the party arrives at Rock Haven will arrive in year 0
for this history.
-945 - Un'kapat the Stone Elemental destroys the village of Silbery
where Archmage Dundercough had his home. Dundercough swears
vengeance.
-940 to -920 Doundercough tracks Un'kapat without success.
-919 Dundercough begins developing the spells Etherialness to travel
through stone, Meld with Stone to allow him to materialize in the
stone and a special Stone Elemental to glass that would kill him.
-890 Dundercough locates the elemental in the Wax Rock quarry near
Rock Hollow.
-888 Dundercough traps the Un'kapat in the quarry and turns his body
to Rainbow diamonds.
-648 The Dwarf clan Thar'ak leaves their home to establish their own
home and find fortune
-632 The clan finds the Wax Stone quarry and estabilsh a home which
becomes the House of Stone.
-627 They find the rainbow diamonds and begin mining them. The main
part they reserve for the house
-622 They begin building the House of Stone. Their decent into
madness begin.
-434 The Rainbow Diamonds are mostly gone and the first sections of
the HoS are finished.
-422 The first families arrive at Rock Haven and settle there
-416 The Normans battle the Thar'ak dwarfs and drive them out of the
HoS
-206 The Normans split the family
-202 The fog spells are cast to try and keep the Normads from
getting in
-144 The final battle begins and the HoS becomes "haunted" or alive
if you prefer.
The house has been abandoned for over 140 years when the party
arrives.
The people of Rock Haven don't know most of this. They remember when
the town was settled, that the Thar'ak dwarfs built the original HoS
the battle between the humans and dwarfs that drove the dwarfs away.
The descent into madness by the Normads is remembered and the
appearance of the fog. The last thing about the house that they
remember is the night "the house changed" which was when the final
stages of the battle for the house occurred.
For 139 years nothing was heard from the HoS and the people there
learned not to approach it after several of the more curious folk
returned to their town crazy or not at all.
Then 5 years ago the disappearances began. So far 12 people, mostly
children, have been abducted and their fate is not known. Something
has gotten out of the House.
Map of Rock Haven
Nestled into a hollow, the hard winds blow over the village leaving
it calm in the midst of even violent weather. Although the rain is
plentiful, it is good for the crops and has carved itself several
rivulets that flow merrily into a large pond at north end of town.
Several of the families have taken up aquaculture and are breeding
several varieties of fish there. Some areas are designated "swimming
holes" and are reserved for recreation. The area of the hollow not
occupied is cultivated with nut and fruit trees. The trees that have
failed are turned into a fragrant firewood that hugs the hollow like
a cloud of incense. Some families have taken to breeding a
semi-flightless bird called butterhens.
Butterhen
They happily feed on small pellets of food made from a combination
of ground nuts, leaves and fish meal that their keepers scatter
through the orchards. The trees get the benefit of their guano and
the village enjoys the delicate flavor of the birds. The birds
understand that they are protected from predators (other than the
villagers) inside the hollow and seldom venture onto the flat land
above. Many of the homes here were built hundreds of years ago.
These homes were made from the Wax Rock and
require no real maintenance. However, the rock is a poor insulator
compared to lumber and tend to be very drafty. The wooden homes are
deemed more comfortable and casual but those of Wax Rock are still
prized as ancestral heirlooms. These are owned by the more
influential families.
Above the hollow is tillable, fertile land that is good for farming
almost any crop. Many families live in the hollow but walk up the
hill to the flat land to their family land plots. The crops are
varied, but are mostly barely enhanced varieties of plants that are
native to the area. The folk living in the hollow are jealous of
their good fortune and seek to keep their place hidden as much as
practical. For this reason the crops are not laid out in square
patches that tend to be intermixed into maze like patterns that look
like random variations from above. The trees in the hollow have been
grown over the years to hide the home that are sheltered under them.
Only a few traveling merchants know of the place and those of the
village who travel to the outside world are always evasive about
it's location.
Until recently.
In the place where the adventurers are staying, 3 of the village
elders have been sent to bring back a group of mercenaries strong
enough to venture into the fog to stop the abductions that began 2
years ago and have claimed the lives of 8 people, 5 of them
children. The kidnappings have had no witnesses and the trails of
the creatures although always of a strange and varying form
invariably lead into the fog.
They offer the party a bounty on every monster head they bring out
of the fog (they suspect there are many) and the prize of a Rainbow
Diamond when the abductions have stopped for a year.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In the quite
distant past, a great Earth Elemental Un'kapat became incensed at a
perceived slight by the great mage Dundercough. Un visited the
forgottten town Silbery where Dundercough had his domains and
destroyed it utterly. Dundercough swore revenge on the elemental,
but for decades Un hid from him, coming into the non-solid realm
only to work mischief on the mage and his associates. But after
years of research, the mage discovered a spell that would allow him
to travel through the solid stone, command elementals, turn rock to
mud and other magic that allowed him to track down Un'kapat at last.
Un didn't know that the mage had found a spell called "stone to
glass". But not even Dundercough knew what effect that spell would
have on the Earth Elemental.
Near the town of what is now Rock Haven, the mage caught up with Un.
The spot had a type of stone called "Rock Wax" that had the
consistancy of soap. Un found the stone consistency there rest full.
Dundercough used scrying spells on the area to alert him when Un
arrived. Un was resting just under the surface of the stone when the
mage materialized and dived into the rock to kill him. Un fled
deeper into the rock but Dundercough followed him which was a huge
surprise to the elemental. Just as Un turned to attack the mage, the
spell was cast and in an instant the elemental turned into glass.
But even the mage couldn't have predicted the type of glass Un
became.
Rainbow Diamonds
This glass-like rock was clear as crystal but as hard as stone. In
fact it is almost as hard as diamond and has a different refractive
quality that makes it look similar to the surface of a DVD even when
the facets are very small. For this reason the rock is named
"Rainbow Diamonds". Since it is perfectly clear and very strong, it
is much prized to allow fortresses to have spy holes without
weakening the defenses. As such it is unique and much prized. It's
limited quantity makes it even more valuable than it properties.
Although the house has several features built of this fabulously
expensive material, it is guarded jealously by the spirit of the
house and once included in it is not allowed to be removed without
retribution from the house itself. Most of the windows on the ground
floor of the House are made of this material.
When viewed from afar, all you can see are the refractive surface,
but when you get close enough, they become perfectly clear.
Most Rainbow Diamonds these days are rather small and usually "opal
cut" that is, a domed oval.
But their was a more dour effect to this spell. The soul of the
elemental "leaked" into the surrounding stone and was imprisoned.
Just like a hologram, each piece of the soap stone contains his
essence and when joined together can form a bit of its consciousness
and change it's form. In the stone of the house, it still lives. It
has become imprisoned and has no means of escape open to the mind of
the elemental. The party will find past attempts to placate the
spirit to allow the fortune in
340 years later a family of Dwarfs named "Thar'ak" left their
ancestral home to strike out on their own and find a fortune that
was just theirs. They searched for years but didn't find the fortune
they sought. In desperation they consulted a human sage who had some
of the documents of Dundercough and told them of the episode with
Un. A visit to a soothsayer encouraged them to seek out the body of
Un as the source of their family wealth. They discovered it and
began to mine it out. To protect and hide the entrance to the mine
(which was at the top of a hill and completely exposed).
Although they found their fortune here, it was rather short lived
(by dwarven standards) as the size of the elemental was not large
when compared to a diamond mine. Although the body was huge by
creature standards, it was small when talking about a mineral
deposit. Even though the Thar'ak family was very careful in
controlling the sale of their unique product, it didn't last forever
and eventually the last of it was gone. Long before that happened
though the curse of the elemental had claimed the family line and
pushed them into madness.
The House of Evil began as a small building built to be a home for
the human servants the Dwarfs hired to do their housekeeping tasks
as the Dwarves worked the stone below. As their wealth grew so did
the building. But as time passed and the lords of the mine passed
into madness, the built layer upon layer of buildings. Some parts
started as out buildings but the growth of the house encompassed
them and made them a part of the enormous structure.
The house was built of the stone removed as part of the mining
activity. It is built primarily of the Wax Rock, but also includes
some wood, more solid stone and metal as the whim of the elders
directed. And so layer upon layer, room around room and wall across
wall the house grew until a final cataclysmic summoning of Demons
from the Outer Planes brought forth creatures more powerful than the
dwarfs the occupied it. Most of the survivors of this event fled
from the house. The rest who stayed were mad the rest of their
troubled lives.
The mines were extensive and with the normal proclivity, many areas
were transformed from simple mine tunnels into elaborate tombs. The
dead of 6 generations were laid to rest there. Alas, their rest was
not permanent as many of them were raised from the dead.
Wax Rock
The house is located on what the locals describe as a Wax Rock
quarry. This Wax Rock stone has several special qualities. First it
is rather soft. Soft enough that it can be carved like very hard
wood. Next, it is a brilliant white color with blue lines running
through it. The most valuable of this stone has bright sky blue
veins and the least valuable pale blue tree-like grains. Most
of the special properties are unknown to the simple people living in
Rock Haven. Although they do have one area that is still quarried,
it is not the section that the soul of the elemental was imprisoned
in. The people know of the dangers of that rock and shun it even
when someone (usually a short lived adventurer) brings a piece out
of the Home or from the land within the unmoving fog.
The house was originally built by Dwarves (there should be lots of
low rooms and tiny doorways in the old section) who mined the Wax
Rock. But when the Thar'ak family had long been sunken in madness
and squandered their gold on building the house, they were driven
out during a battle inside the house by a family of humans who were
just as mad and evil as the dwarfs. They were the "Normads" and
worshipped the goddess Gloomera. The
patriarch of the family during the battle was Yetic Normad who was
an adept Necromancer of 5th level. He was determined to drive the
Dwarfs from their home and use it as a fortress to begin a war of
conquest.
But the dwarfs who remained after the battle with the demons were
doughty and although the humans won the house, their losses were
high with only Yetic and a handful of his family and cohorts
surviving. The most powerful of these survivors was Danic the
younger brother of Yetic. The effect of the house on them was much
more pronounced than the dwarfs as they were already of an evil
nature and more easily influenced in that direction. During the
battle much damage was done to the house and it's fixtures. Although
most of that damage has been repaired, some rooms still show the
signs of it.
Once the house was won Yetic and generations of descendents began
transforming it into a Temple/Fortress and searching for more of the
Wax Rock. As they busied himself with evil plans. For generations
although the family remained clearly separated into those who were
descendants of Yetic and those of Danic the two worked together at
their common goal of creating a fortress house with a militia of
mercenaries.
After 210 years, the descendants of Danic began to have plans of
their own. First they sought to distinguish themselves from the
Yetic descendants by changing the spelling of their last name. One
of them found the name spelled "Normad" and began using. They
thought they had done more and given more to make the house than the
other half of the family. They much desired the house for there on
use alone as the houses influence on them was very pronounced. For a
time, the entire clan of Danic left for a long time to find the
power necessary to overthrow the other half of the family and take
possession.
The sects of Gloomera
and Rahsee have
been opponents for as long as Berth has existed. Danic told a high
level priest of Rahsee
named Ouptah Ga'lean of the house, its nature and his brothers
intention to use it to spread the worship of Gloomera. The
two of them and some retainers returned to the House after 4 years
to see what the state of his brother and his plans were. The priest
traveled disguised as a servant. Together they found Yetic more mad
than before and the changes in the House profound.
The old Grand Ballroom has been turned into a temple. A group of 4
Priests of Gloomera
have their own rooms in that area and perform obscene rites there.
Dozens of foot solders are now housed in the New Barraks. He has his
rooms in the remodeled area of the kitchen. Yetic reluctantly agreed
to put Danic, Ouptah and their folk in the War Room during their
stay.
For months Danic and Ouptah quietly investigated the rooms and the
tombs. In the tombs they found dozens of undead who had been raised
by Yetic to become part of his army. The control of Yetic was easily
overcome by Ouptah who when the time was right used them in the 3rd
battle for the house.
This 3rd battle was conducted by stealth. One night there was a
banquet in the Victory Hall and all of the people of the house
except for the servants were feasted. A powerful sleeping potion was
introduced to the wine which was of most excellent vintage provided
as a gift from Denic to Yanic. The followers of Denic were ordered
by him to abstain from drinking is "to leave more for our generous
hosts". Once it had taken effect, they began the offensive.
Ouptah turned the undead below into his warriors (all dwarfs) and
led them into the rooms of the house. The priest would enter a room
in the house and command the undead to kill anyone who moved. Each
one was then added to the troops of Ouptah. Several of the human
servants managed to stay ahead of the undead.
The priests of Gloomera
were the only members of Yanics folk not to attend the feast.
After much of the house was under control of Danic and Ouptah, he
heard the sounds of the battle and ran to the victory hall to find
the people there slaughtered. He retreated to the temple and
succeeded in retreiving the most powerful bodies from the hall. He
then barricaded himself and the other priests there.
Danic now occupied most of the house. However, the human servants
had found refuge in the old Throne room. Several died protecting it
from the undead but succeeded in blocking the doors with help from
the good gods (Pantheon).
The priests used a scroll of resurrection to bring Yanic back to
life. He was furious with the loss of the house. He most unwisely
used a arcane scroll to cast a spell of Demon Summoning. He brought
several of them out and sent them into the house to win it back for
him. But they had their own plans. They returned to the victory hall
and created their own domain in the house.
The battle, the spells and the evil that had obsessed the people of
the house succeeded in awakening the spirit of the Elemental
Un'kapat. His body was the Wax Stone the house was made of. He
controls any part of the stone, but can't do anything about interior
walls made of something else.
Notes on the Normad Family
The family colors are Blood Red, Black and Gold.
Their flag and shield are 4 alternating black and gold diagonal
stripes with a red diamond in the center.
Author Notes
"I must admit I was inspired by the trip to the Winchester Mystery
House tour I took yesterday. I had a lot of fun modifying the old
Manor Dungeon to the Stone House dungeon, but it was simply an
overlay of the original dungeon with a new purpose and some window
dressing. The only original thing in it was the idea that the house
was not only sentient but able to modify itself at will to torture
and lure visitors to death. If I overlay that concept with the idea
that the house is continually growing outward as well as being
sentient and able to change it's rooms, doors, windows and the rest
at will, it becomes inspiring as a way to design my own mansion from
"the ground up". If I mix the walls within walls and rooms within
rooms" ideas from the Gloriana novel, I could design something
really special!
I invented a new history to go with the Stone house, but it mostly
grew up from the needs of the rooms that were already documented.
A new and more coherent, mysterious, god centered (to go with the
current pantheon) and familial will really help not only the
creatures, characters and plot devices used, but will help the
layout and floor plan as well."