House of Stone Dungeon Level 8

LEVEL 1

ROAMING MONSTER TABLE:
Stag Beetle
Synad
Pudding, Dun
Deepspawn
Galtrit
Cave Fisher

Room 1
CHANTRY
The walls of this room have claw marks and scrapes on them. These marks go into the solid rock walls for 2-6 inches deep. THe ceiling here has been quickly and crudely heighted with a pick axe. It is 30' high. In the NE corner about 20' off the ground is a perch where they normally hang out. The griffons are chained to keep them guarding this area. They are ravenous and will attack anything getting close.
This room contains the following:
HP 28, 26
GRIFFON (x2); AC 3; MV 12"/30"; HD 7D8; HP 28, 26; #AT 3; DMG 1-4(x2)/2-16;
INT SEMI; AL N; SIZE L; THAC0:13
Along S wall is a black marble pulpit with a secrect compartment containing:
thumb screw
Pan Pipes (musical) (Cursed Pipes of endless dance) Play any note to activate.
The one playing cant stop and all who hear ST or dance until exhauseted.
Demons Horn (Enscribed with Dothyargath). Summons him when name is spoken
 and chime is rung. -Greater Yugoloth Made by Beshaba.
Iron Chime of Demon Summoning when used by one holding the horn and speaking his name, Dothyargath will be summoned against his will. He will not be controled by the magic.
 

Room 2
LIBRARY
There is a large tapestry on the south wall showing an alchemist at work.

This room contains the following:
pulpit
thumb screw
pipes (musical)
horn
bandora
chime
bandora
bandora
 

Room 3
LIBRARY
Empty except for a bag on the shelves of the library.
This room contains the following:
corn starch
saddle

Galtrit
Room 4
LIBRARY
The floor of this room is covered with broken weapons.
There is a trap in this room.
Stepping on the ground in front of the entrance will release
a large flying mace doing 1d12 points of damage.
 

Room 5
BEDROOM
There is a heavy black drape covering the entrance of this room.
The drape must be lifted to enter. When lifted the drape falls
on whom ever is in the doorway causing no damage.
Number of monsters in this room: 3
Hook Horror
There is also some treasure in this room.
There is the following:
2000 silver pieces
These items are contained in barrels.

Caglistro’s Caltrops
Potion of Mind Restoration
These items are contained in silver decanter

Hook Horrors in room 5

10 Appearing
42              44            21                 30            34
28              32             21                21            38
 INTELLIGENCE:           Low (5-7)
 TREASURE:                P
 ALIGNMENT:               Neutral
 NO. APPEARING:         2-12
 ARMOR CLASS:           3
 MOVEMENT:               9
 HIT DICE:                    5
 THAC0:                     15
 NO. OF ATTACKS:       3
 DAMAGE/ATTACK:      1-8/1-8/2-12
 SIZE:                L (9' tall)
 MORALE:
                       Steady (11-12)
INTELLIGENCE: Low (5-7)
ALIGNMENT:  Neutral
NO. APPEARING: 2-12
ARMOR CLASS:  3   MOVEMENT:  9  HIT DICE: 5
THAC0: 15   NO. OF ATTACKS: 3  DAMAGE/ATTACK: 1-8/1-8/2-12

Room 6
AUDIENCE CHAMBER
There is food in this room. It looks quite fresh. It even smells
fresh. Closer inspection will reveal that the food is made of stone.
Any character with an intellegence/intellect less than 8 will attempt
to eat it anyways. "But it smells so good!"
There is a trap in this room.
Your vision is down by ½ while in this room.

Room 7
Portal to Myth Dranor 2 way
Room 8
TREASURE ROOM
This room is shrouded in darkness. A presence is felt here.
Number of monsters in this room: 5
Otyugh

Room 9
DRESSING ROOM
This room contains the following:
paste
torches
prayer beads
javelin
tiger pelt
whip
hammer
 

Room 10
SUPPLY ROOM
There is a broken wooden trunk here. It is empty.
Number of monsters in this room: 8
MONSTER: Piercer
AR: 10 AP: 66
MONSTER: Piercer
AR: 10 AP: 74
MONSTER: Piercer
AR: 10 AP: 11
MONSTER: Piercer
AR: 10 AP: 7
MONSTER: Piercer
AR: 10 AP: 54
MONSTER: Piercer
AR: 10 AP: 50
MONSTER: Piercer
AR: 10 AP: 15
MONSTER: Piercer
AR: 10 AP: 62
There is also some treasure in this room.
There is the following:
1 gems worth 70 gold pieces
These items are contained in large sacks.

Potion of Nutrition
Oil of Phosphorescence
These items are contained in desk
The tresure has a trap. (if applicable)-

Darts fire from the front of the container (if applicable).

Room 11
Portal to Ravenloft dimension. Purple shimmering curtain that is attracted to people walking nearby.

Room 12
CHAPEL
There is a large tapestry on the south wall showing an alchemist at work.
If someone examins the tapestry’s artwork, he/she will notice that the
tomes the alchemist is looking off off are legible. The only open book
in the tapestry has the ingredients and preporation notes on how to
create a potion (GM decides what potion).
Number of monsters in this room: 1
Rockmites (Like Giant Termites)

Room 13
STORAGE ROOM
There is a large painting of a man who appears to be a king (human)
on the north wall of this room. He is directly staring at a stone
relief dragon on the south wall.
Portal to the dungeon under the Ravencraft Castle (S. of Waterdeep)
Number of monsters in this room: 5
Yellow Mold

Room 14
There is a half-dead dwarf fighter here. His name is Dawtrewp.
He has been abused to the point of insanity. He will act serious
but any questions directed at him will be answered with a twist.
This room contains the following:
tub
trunk
grain alcohol
long sword
lasso
horn
 

Room 15
****Empty Room****

Room 16
LOUNGE
Mirrors cover every wall of this room. The mirrors look like they
can be removed from the walls. If this is done, it will reveal yet
another mirror. The party’s image will be cast to infinity on every
mirror making them feel disoriented.
Number of monsters in this room: 17
Germlin Jermlaine
There is also some treasure in this room.
There is the following:
Organic solvent
Alchemical Elixir
These items are contained in cabinet
2000 silver pieces
These items are contained in kettle
 

Room 17
CHAPEL
Each corner of this room has a lifelike statue of a griffen. The
griffons have ruby eyes!
Number of monsters in this room: 19
Jermlain Gremlins
There is also some treasure in this room.
There is the following:
1500 electrum pieces
These items are contained in small wooden chest.

2000 copper pieces
These items are contained in a large vase that is cast from what appears to
be metal. The vase is over four feet tall. There
is a heavy lid on this vase which is sealed. One
must use a dagger or sword to pry it open.
The tresure has a trap. (if applicable)-

A trap door opens 6 feet in front of the container, dropping any
character in front to 15 feet below doing 1d6 points of dammage.

Room 18
PRIVY
The ceiling of this room is reliefed with gargoyle carvings.
The walls have carved depictions of humans being gored by demons
and dark elves.
This room contains the following:
hard high boots
hammer
battle axe
chime
chime
drum
chime
drum
 

Room 19
THRONE ROOM
The floor of this room seems to shine as if it is made of gold.
It is polished brass and anyone wearing hard boots may slip on a
DEX check for every round moving in this room.
There is a trap in this room.
After entering this room, all characters add to their prime
attribute for 1d12 hours.

Room 20
LOUNGE
Paintings of large spherical creatures with a big eye line the walls of
this room. The eyes move! If someone touches an eye it will blink shut.
If a sharp object pokes at an eye then a loud piercing scream eminates
from the room deafening all characters.
Number of monsters in this room: 3
There are 10 stone coffins here surrounded by a grey luminessense.
Greater Mummys
Room 21
TEMPLE
This room has an apparition that appears and asks a riddle. The room
cannot be entered until the riddle is solved.
I am so simple,
That I can only point,
Yet I guide men,
All over the world.

ANSWER: a compass
Number of monsters in this room: 5

Room 22
CRYPT
This room is filled with black cats who pester all who enter.
Any attempt to injure the cats will cause a curse (GM discretion)
to be cast on that character. If someone attempts to speak with
animalkind, the cats will respond with laughter.
Number of monsters in this room: 9
Greater Mummys

Room 23
GUARDROOM
The floor in this room is slick and black. Movement and attacks
in this room will be subtracted by 2.
This room contains the following:
clay
zebra pelt
cap
mandolin
pipes (musical)
gong
drum
 
 

Room 24
Magical Fountain
3 drinks,2 effects,Infravision, Indifferent to Money

Room 25
SUPPLY ROOM
Water flows from a pipe in the west wall. It dissappears into cracks
in the floor, possibly a chamber on another level. The water appears
to have been flowing for a long time period due to the large ruts and
erosion that is visible.
This room contains the following:
Almonds
nutshells
leather gloves
battle axe
 AR: 10 AP: 57
Axe Animates and attacks THACO 1, 1d8+3 Dam. AC -6

Room 25
SUPPLY ROOM
Water flows from a pipe in the west wall. It dissa
 

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*****************************CUT HERE****************************
 
 
 
 
 
 

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