LEVEL 1
ROAMING MONSTER TABLE:
Stag Beetle
Synad
Pudding, Dun
Deepspawn
Galtrit
Cave Fisher
Room 1
CHANTRY
The walls of this room have
claw marks and scrapes on them. These marks go into the solid rock walls
for 2-6 inches deep. THe ceiling here has been quickly and crudely heighted
with a pick axe. It is 30' high. In the NE corner about 20' off the ground
is a perch where they normally hang out. The griffons are chained to keep
them guarding this area. They are ravenous and will attack anything getting
close.
This room contains the following:
HP 28, 26
GRIFFON (x2); AC 3; MV 12"/30";
HD 7D8; HP 28, 26; #AT 3; DMG 1-4(x2)/2-16;
INT SEMI; AL N; SIZE L; THAC0:13
Along S wall is a black marble pulpit
with a secrect compartment containing:
thumb screw
Pan Pipes (musical) (Cursed
Pipes of endless dance) Play any note to activate.
The one playing cant stop and
all who hear ST or dance until exhauseted.
Demons Horn (Enscribed
with Dothyargath). Summons him when name is spoken
and chime is rung. -Greater
Yugoloth Made by Beshaba.
Iron Chime of Demon Summoning
when used by one holding the horn and speaking his name, Dothyargath will
be summoned against his will. He will not be controled by the magic.
Room 2
LIBRARY
There is a large tapestry on
the south wall showing an alchemist at work.
This room contains the following:
pulpit
thumb screw
pipes (musical)
horn
bandora
chime
bandora
bandora
Room 3
LIBRARY
Empty except for a bag on the
shelves of the library.
This room contains the following:
corn starch
saddle
Galtrit
Room 4
LIBRARY
The floor of this room is covered
with broken weapons.
There is a trap in this room.
Stepping on the ground in front
of the entrance will release
a large flying mace doing 1d12
points of damage.
Room 5
BEDROOM
There is a heavy black drape
covering the entrance of this room.
The drape must be lifted to
enter. When lifted the drape falls
on whom ever is in the doorway
causing no damage.
Number of monsters in this room:
3
Hook Horror
There is also some treasure
in this room.
There is the following:
2000 silver pieces
These items are contained in
barrels.
Caglistro’s Caltrops
Potion of Mind Restoration
These items are contained in
silver decanter
Hook Horrors in room 5
10 Appearing
42
44 21
30 34
28
32
21
21 38
INTELLIGENCE:
Low (5-7)
TREASURE:
P
ALIGNMENT:
Neutral
NO. APPEARING:
2-12
ARMOR CLASS:
3
MOVEMENT:
9
HIT DICE:
5
THAC0:
15
NO. OF ATTACKS:
3
DAMAGE/ATTACK:
1-8/1-8/2-12
SIZE:
L (9' tall)
MORALE:
Steady (11-12)
INTELLIGENCE: Low (5-7)
ALIGNMENT: Neutral
NO. APPEARING: 2-12
ARMOR CLASS: 3
MOVEMENT: 9 HIT DICE: 5
THAC0: 15 NO. OF
ATTACKS: 3 DAMAGE/ATTACK: 1-8/1-8/2-12
Room 6
AUDIENCE CHAMBER
There is food in this room.
It looks quite fresh. It even smells
fresh. Closer inspection will
reveal that the food is made of stone.
Any character with an intellegence/intellect
less than 8 will attempt
to eat it anyways. "But it smells so good!"
There is a trap in this room.
Your vision is down by ½
while in this room.
Room 7
Portal to Myth Dranor 2 way
Room 8
TREASURE ROOM
This room is shrouded in darkness.
A presence is felt here.
Number of monsters in this room:
5
Otyugh
Room 9
DRESSING ROOM
This room contains the following:
paste
torches
prayer beads
javelin
tiger pelt
whip
hammer
Room 10
SUPPLY ROOM
There is a broken wooden trunk
here. It is empty.
Number of monsters in this room:
8
MONSTER: Piercer
AR: 10 AP: 66
MONSTER: Piercer
AR: 10 AP: 74
MONSTER: Piercer
AR: 10 AP: 11
MONSTER: Piercer
AR: 10 AP: 7
MONSTER: Piercer
AR: 10 AP: 54
MONSTER: Piercer
AR: 10 AP: 50
MONSTER: Piercer
AR: 10 AP: 15
MONSTER: Piercer
AR: 10 AP: 62
There is also some treasure
in this room.
There is the following:
1 gems worth 70 gold pieces
These items are contained in
large sacks.
Potion of Nutrition
Oil of Phosphorescence
These items are contained in
desk
The tresure has a trap. (if
applicable)-
Darts fire from the front of the container (if applicable).
Room 11
Portal to Ravenloft dimension.
Purple shimmering curtain that is attracted to people walking nearby.
Room 12
CHAPEL
There is a large tapestry on
the south wall showing an alchemist at work.
If someone examins the tapestry’s
artwork, he/she will notice that the
tomes the alchemist is looking
off off are legible. The only open book
in the tapestry has the ingredients
and preporation notes on how to
create a potion (GM decides
what potion).
Number of monsters in this room:
1
Rockmites (Like Giant Termites)
Room 13
STORAGE ROOM
There is a large painting of
a man who appears to be a king (human)
on the north wall of this room.
He is directly staring at a stone
relief dragon on the south wall.
Portal to the dungeon under
the Ravencraft Castle (S. of Waterdeep)
Number of monsters in this room:
5
Yellow Mold
Room 14
There is a half-dead dwarf fighter
here. His name is Dawtrewp.
He has been abused to the point
of insanity. He will act serious
but any questions directed at
him will be answered with a twist.
This room contains the following:
tub
trunk
grain alcohol
long sword
lasso
horn
Room 15
****Empty Room****
Room 16
LOUNGE
Mirrors cover every wall of
this room. The mirrors look like they
can be removed from the walls.
If this is done, it will reveal yet
another mirror. The party’s
image will be cast to infinity on every
mirror making them feel disoriented.
Number of monsters in this room:
17
Germlin Jermlaine
There is also some treasure
in this room.
There is the following:
Organic solvent
Alchemical Elixir
These items are contained in
cabinet
2000 silver pieces
These items are contained in
kettle
Room 17
CHAPEL
Each corner of this room has
a lifelike statue of a griffen. The
griffons have ruby eyes!
Number of monsters in this room:
19
Jermlain Gremlins
There is also some treasure
in this room.
There is the following:
1500 electrum pieces
These items are contained in
small wooden chest.
2000 copper pieces
These items are contained in
a large vase that is cast from what appears to
be metal. The vase is over four
feet tall. There
is a heavy lid on this vase
which is sealed. One
must use a dagger or sword to
pry it open.
The tresure has a trap. (if
applicable)-
A trap door opens 6 feet in front
of the container, dropping any
character in front to 15 feet
below doing 1d6 points of dammage.
Room 18
PRIVY
The ceiling of this room is
reliefed with gargoyle carvings.
The walls have carved depictions
of humans being gored by demons
and dark elves.
This room contains the following:
hard high boots
hammer
battle axe
chime
chime
drum
chime
drum
Room 19
THRONE ROOM
The floor of this room seems
to shine as if it is made of gold.
It is polished brass and anyone
wearing hard boots may slip on a
DEX check for every round moving
in this room.
There is a trap in this room.
After entering this room, all
characters add to their prime
attribute for 1d12 hours.
Room 20
LOUNGE
Paintings of large spherical
creatures with a big eye line the walls of
this room. The eyes move! If
someone touches an eye it will blink shut.
If a sharp object pokes at an
eye then a loud piercing scream eminates
from the room deafening all
characters.
Number of monsters in this room:
3
There are 10 stone coffins here
surrounded by a grey luminessense.
Greater Mummys
Room 21
TEMPLE
This room has an apparition
that appears and asks a riddle. The room
cannot be entered until the
riddle is solved.
I am so simple,
That I can only point,
Yet I guide men,
All over the world.
ANSWER: a compass
Number of monsters in this room:
5
Room 22
CRYPT
This room is filled with black
cats who pester all who enter.
Any attempt to injure the cats
will cause a curse (GM discretion)
to be cast on that character.
If someone attempts to speak with
animalkind, the cats will respond
with laughter.
Number of monsters in this room:
9
Greater Mummys
Room 23
GUARDROOM
The floor in this room is slick
and black. Movement and attacks
in this room will be subtracted
by 2.
This room contains the following:
clay
zebra pelt
cap
mandolin
pipes (musical)
gong
drum
Room 24
Magical Fountain
3 drinks,2 effects,Infravision,
Indifferent to Money
Room 25
SUPPLY ROOM
Water flows from a pipe in the
west wall. It dissappears into cracks
in the floor, possibly a chamber
on another level. The water appears
to have been flowing for a long
time period due to the large ruts and
erosion that is visible.
This room contains the following:
Almonds
nutshells
leather gloves
battle axe
AR: 10 AP: 57
Axe Animates and attacks THACO
1, 1d8+3 Dam. AC -6
Room 25
SUPPLY ROOM
Water flows from a pipe in the
west wall. It dissa
/----\
____ | |
_____________________ __________/
__ \______ | |________
| D \ / / \ | | 1 S
| ______ _______D____ \__/ ____
____/ \______| | S___ ___
|| || \____/ || | | ||
|| || || | | ||
|| || || \----/ ||
|| || || ||
\ \ / \ ____ / / ^^^ / /
\ \__| |__/ __ \__________/
/ W ^^^^^ _____________/ /
\ / \ / ^A ^^^^ | /
\__ __/ \____ ____/ ^T^^^ |
______ ____/
| | || ^ E^^ || ||
\ / || ^^R^^^ || ||
|| || ^^^ || ||
|| || || ||
/ \ / / ____ || ||
__/ \__________/ / _____/ \____||
/ \
/ 2 D / | | / \ ==
/ __ _____D____/ | ____ _____|
| | ||
/ / \ / || \____/ \ / ||
/ / \ / || \ / ||
|| || || || ||
|| || || || ||
|| || ^^^ || / \ / \
/ \ || W ^^^^^ _ ____||____________
__/ \__/ \_
/ \ || ^A ^^^^ \ / \ / 3 4
| | || ^T^^^ _ \__/ ____________
____ \__/ __ __ _
\ / || ^ E^^ \____/ || \____/
\ / \ /
\ / || ^^R^^^ || \ / \ /
|| || ^^^ || || ||
|| || || /-DD-\ || ||
|| || / \ | | / \ / /
|| ||____/ \_____ ____| |_________|
|__/ /
|| | 5 | | D 6 D D /
== |_____ ____ | | ___D D____D____
__/
\ / || || | | | |
\ / || || | | \ /
|| || || \-DD-/ ||
__ || || || || ||
/ | \ \ || / / / \ ^^^ ||
_______/ | \ \____||____/ /
/ \ W ^^^^^ ||
| | \ / | |^A ^^^^ || ==
|_______ | \__________/ |______|
^T^^^ == ||
\ | ^ E^^ ||
\__| ^^R^^^ ||
^^^ ||
__ /----\ __ /----\ ||
| \ | | | \ | | ||
| \__| | | \__| | _____ ____________||
| S 7 | | S 8 | | \ / D |
| __S | | __S | |_____ \__/
_____D_______|
| / | | | / | | \____/
|__/ | | |__/ | |
\----/ \----/
*****************************CUT
HERE****************************
__ /----\ /----\ __ /----\ __
/ || | | | | \ | | | \ ____
___/ || | _____ | | | \__| |
| \___/ \_
|| 9 | / | | 10 | | S 11 | |
___ || | / ____ | | | | __S
| | ___ _
\ || | / / || | | | / | | |
/ \____/
\__|| | / / || | | |__/ | |
|__/
\-DD-/ || || \-DD-/ \----/
/----\ || || || ||
| | || / / || ||
| |___||____/ / / \ ||________________________________
| 12 S / / \ | D D |
| S_________/ | | |________D______
_______D________|
| | \ / ||
| | \ / ||
\----/ || ||
/----\ /----\ || /----\ /-DD-\
/----\
| || | || | | | | | |
______ | || | ||___| | ____|
|________| |
| || 13 SS 14 | | S 15 | | D
16 D D S 17 |
| || SS | | ___S | | ___D D____D___S
|
\ / | || | || | | || | | | |
\ / | || | || | | || | | | |
|| \----/ \----/ || \----/ ||
\-DD-/ \----/
/-DD-\ __ || || || /----\
| | / | || || / / | |
| |___________/ | || || || |
|_____
D 18 D | || == || || | 19 S
|
D D___________ | || || == DD
| S_____|
| | \ | || || \ \ | |
| | \__| || || \ \ | |
\-DD-/ || || / / \----/
|| __ || || ||
|| / | / \ / \ ____ || ____
||______/ | _____| |__/ \__/
\____|| __/ \_
| | | 20 | /
|_______ | |_____ __ __ _____|
/ __ _
\ | | | \ / \____/ / / \____/
\__| \ / \ / / /
|| || ||
/----\ || || ||
| | || / \ ||
_____ | | ||____| |____________________||________
| \ | 21 | | D |
| ____ \ | | | ____ _____________D______
________|
|| \ \ | | || | | ||
|| \ \ | | || \ / ||
|| || \-DD-/ || || ||
/-SS-\ || || || || /----\ ||
/----\
| | || / \ || || | | \ \ | |
| | / \ / \ ||______||___| |
\ \_| |
| 22 | / \ | | | S 23 | \ S
24 |
| || ||______| |____________S
| \_S |
| | \ / | | | |
| | \ / | | | |
\----/ || \----/ \----/
========================================================