The North areas around The House of Stone
All of the Place names here will be taken from an area from Leilon
and westbridge in the north, to the edge of the Star Mountains in
the E., to the Lizard Marsh and the Misty Forest in the South.
Locations in the North
Places Found on the Large Continent Map
Place Names Type of Name
Luskin City
Mirar River
The Crags Mountain/Hills
Valley of Redrun Valley└
Lurkwood Forest
Longsaddle City
Neverwinter Wood Forest
Neverwinter River
Neverwinter City
Laughing Flow River
Surdrin River
Shining Creek River
Goblintide River
Rauvin River
Evermoors Barins
Yartar City
Triboar City
High Road Trail
Long Road Trail
High Forest Forest
Kryptgarden Forest
Westbridge City
Unicorn Run River
Red Larch City
Mere of Dead Men Swamp
Westwood Forest
Dessarin River
Ardeep Forest
The laughing Hollow Valley
Illefarn City
Lizard Marsh Marsh
Trade Way Trail
Found on the Atlas map of the North (Page 61)
Place Names Type of Name
Brunwald City
Khedrin Valley
Dungeons of Death Dungeon
Fell Pass Dungeon
Castle of Illusion Castle
Mithril Hall City
Settlestone Ruins
Tower of Twilight
Grunwald
Ancestral Mound (Morgur’s Mound)
Uthgardt Mound
Laughing Flow
Troolmoors
Nesme
Flint Rock
Conyberry
Agatha’s Lair
Berun’s Hill
Dead Horse Ford
Southkrypt
Iniary’s Tower
Halls of Hunting Axe
Stone Bridge
Halls of the four ghosts
Found in Volo’s Guide to the North
Bargewright Inn
Ironford
Ganstar’s
Goldenfields
Sarcrag
Rassalantar
Maiden’s Tomb Tor
Mount Helimbrar
Stump Bog
Ardeep Forest
Beliard
Evermoor Way
Calling Horns
Adventure ideas
A lion pride has been taking livestock from 2 farms
LION, SPOTTED (x7); AC 5/6; MV 12"; HD 6D8+2; HP 28, 39, 34, 38(x2),
21(x2);
#AT 3; DMG 1-4(x2)/1-12; SA REAR CLAWS (2-8/2-8); SD ONLY SURPRISED
ON A 1;
INT SEMI; AL N; SIZE L; THAC0:13
Detail all the farms within 20 mi of the town
Go into more detail about the town elders and other notable
residents
They find the name of a sage of the Forgotten Kingdom who lives in
WD
Set up a section of the dungeons under the HOS as abandon by F.
Kingdom
WD Merchants selling them defective parts
Find a nearby holliday where the women of the town can ask the party
to stay
for the festivities
An officer from the Waterdeep Alience of Lords attends the
groundbreaking
Name:captain Art
Class:cavalier
Race:human
Sex:male
Level:6
Hit Points:37
Alignment:lawful Neutral
Sec. Skill:hook & Line Fisherman
Str [16/05] to Hit:+0 Damage:+1
Int [ 10 ]
Wis [ 17 ] Magical Attack Adj:+3
Dex [15/66] React/Attack:+0 Defense:-1
Con [15/55] Hits:+1 Sys:91% Res:94%
Cha [ 14 ] Reaction Adj:+10%
Height:6’0" Movement Base:12"(6")
Weight:175lb Carrying Capacity:850gp
Thaco:16 Armor Class:0(2)
Languages:common, Lawful Neutral
Special:
Bonus Damage with Lance
Special Parry Ability
Mounted Attacks as If 1 Level Higher
Determine Worth of Steed
Immune to Fear
90% Resistance to Mind Attacks
+2 on Saves vs. Illusions
Weapons of Choice
90% Unlikely to Be Thrown from Saddle
Vault into Saddle with Bulky Armor and Have Steed Underway in Single
Segment
Urge Mount to an Additional Speed of 2’ Bonus to Movement Rate for 6
Turns
Saving Throws:
Paralyze, Poison or Death Magic:11
Petrify or Polymorph:12
Rod, Staff or Wand:13
Breath Weapon:13, Spell:14
Proficient Weapons:lance, Longsword, Broadsword, Bastard Sword,
Shortsword
Weapon in Hand:lance (3-9+1)
Armor Worn:field Plate Mail, Shield
Equipment:lance, Shortsword, Field Plate Mail, Horse, Saddle,
Leather Backpack, Waterskin, Cloak, Rations, Leather Boots, Bedroll,
Shield, Grapnel, Pocket Knife, Iron Spikes, Sack, Coil of Rope,
Wooden Mallet & Stakes
Interest -- Metals
Occupation—Navigator
Morals—Lusty
General—Clean
Intellect—Dull
Piety—Average
Personality—Rash
Hit Dice—d10
Nature—Vengeful
Materialism—Greedy
Possessions—Average
Age -- 39
Apparent Age—Young
Armor Class -- 2
Bravery—Normal
Favored weapon—Cross bow
General Tendencies—Hedonist
Height in " -- 63
Disposition—Proud
Weight in # -- 150
Honesty—Very Honorable
Hair Color -- Bald
Sanity—Normal
Complexion -- Dark
Energy—Driven
Features -- Refined
Thrift—Mean
Social Standing - Upper Middle Collections—Knives
Money:
Platinum:23 Gold:522
Electrum:280 Silver:23
Copper:14
He wants to get them to join if they are really interested in
building
up the area around the HOS
Reminds them about the wilderness around them and how few people are
present within a 3 day ride
Gives them a detailed military history about the town they are in
including information on the lost kingdom
Tells them about barbarian raiders N. of town
Tells them about goblin horde scouting incursions around town (he
doesn’t want to tell the villagers about this until necessary.
He likes to drink and will continue to talk in a group with the
leut., the
sargents and the party members as long as they keep pouring him
wine.
A harper from WD appears to ask Stallen about his involvement in
this.
The harpers will want to meet the party and encourage them to have
their own
militia.
Name:vrodva the Harper
Class:illusionist/Thief
Race:gnome
Sex:female
Level:5/10
Hit Points:15
Alignment:neutral Good
Sec. Skill:freighter
Str [ 13 ] to Hit:+0 Damage:+0
Int [ 15 ] Spells:65% Min:7 Max:11
Wis [ 16 ] Magical Attack Adj:+2
Dex [ 18 ] React/Attack:+3 Defense:-4
Con [ 14 ] Hits:+0 Sys:88% Res:92%
Cha [ 13 ] Reaction Adj:+5%
Height:3’3" Movement Base:12"(12")
Weight:75lb Carrying Capacity:600gp
Thaco:16 Armor Class:4(8)
Languages:common, Neutral Good, Thieves Cant, Dwarvish, Gnome,
Halfling, Goblin,
Special:
4 X Damage with Backstab
Ability to Use Scrolls
Infravision 60’
Detect Grade or Slope 80%
Detect Unsafe Surfaces 70%
Determine Approximate Depth 60%
Determine Direction 50%
+1 to Hit Kobolds/Goblins
- 4 on Ac vs. Giant Monsters
+4 on Saving Throws vs. Rods, Staves, Wands, and Spells
Thieving Skills:
Pick Pockets:90% Open Locks:87%
Find Traps:80% Move Silently:93%
Hide/Shadows:78% Hear Noise:40%
Climb Walls:84% Read Languages:50%
Spells: Illusionist Spells: 4 2 1
Spellbook: Level 1:audible Glamer, Change Self, Color Spray,
Darkness, Light, Wall of Fog, Chromatic Orb, Read Illusionist Magic
Level 2:mirror Image, Misdirection, Fascinate
Level 3:continual Darkness, Continual Light, Rope Trick, Delude
Level 4:minor Creation, Dispel Magic, Rainbow Pattern
Saving Throws:
Paralyze, Poison or Death Magic:11
Petrify or Polymorph:10
Rod, Staff or Wand:10
Breath Weapon:14, Spell:11
Proficient Weapons:darts, Club, Sling, Longsword
Weapon in Hand:club (1-6)
Armor Worn:leather Armor
Equipment:club, Longsword, Leather Armor, Spell Components, Thieves
Picks & Tools, Spellbook, Leather Backpack, Waterskin, Cloak,
Rations, Leather Boots, Bedroll, Needle & Thread, Bandages,
Lantern, Oil Flask, 10’ Pole, Coil of Rope, Mirror, Grapnel
Money:
Platinum:20 Gold:448 Electrum:240 Silver:22 Copper:29
Interest -- Drugs
Occupation—Merchant
Morals—Lustful
General—Clean
Intellect—Piercing
Piety—Reverant
Personality—Friendly
Nature—Jealous
Materialism—Normal
Neutral Possessions—Superb
Age -- 26
Apparent Age—Young
Bravery—Foolhardy
Favored weapon—L. sword
General Tendencies—Capricious
Disposition—Hot Tempered
Honesty—Average
Hair Color -- Black
Sanity—Normal
Complexion -- Pale
Energy—Normal
Features -- Flat
Thrift—Mean
Upper Middle Collections—Swords
A 9th level dwarf - Prospector appears
Name:dingus
Class:fighter
Race:dwarf
Sex:male
Level:8
Hit Points:89
Alignment:neutral Good
Sec. Skill:forester
Str [ 17 ] to Hit:+1 Damage:+1
Int [ 11 ]
Wis [ 09 ] Magical Attack Adj:+0
Dex [ 12 ] React/Attack:+0 Defense:+0
Con [ 17 ] Hits:+3 Sys:97% Res:98%
Cha [ 14 ] Reaction Adj:+10%
Height:3’11" Movement Base:12"(6")
Weight:141lb Carrying Capacity:1000gp
Thaco:13 Armor Class:3(4)
Languages:common, Neutral Good, Dwarvish, Gnome, Goblin, Kobold,
Orcish, Satyr, Halfling
Special:
Infravison 60’
Detect Slope 75%
Detect New Construction 75%
Detect Sliding Walls 66%
Detect Stonework Traps 50%
Determine Depth 50%
+1 to Hit Half-Orcs/Goblins/Hobgoblins/Orcs
- 4 on Ac vs. Giant Monsters
+4 on Saving Throws vs. Rods, Staves, Wands, Spells, and Poisons
Saving Throws:
Paralyze, Poison or Death Magic:10
Petrify or Polymorph:11
Rod, Staff or Wand:12
Breath Weapon:12
Spell:13
Proficient Weapons:battle Axe, Lance, Spear, Longsword, Shortsword,
Morning Star
Weapon in Hand:battle Axe (1-8+1)
Armor Worn:splint Mail, Shield
Equipment:battle Axe, Lance, Splint Mail, Leather Backpack,
Waterskin, Cloak, Rations, Leather Boots, Bedroll, Shield, Mirror,
Sack, Tinder Box, Torch, Wooden Mallet & Stakes, Needle &
Thread
Money:
Platinum:29 Gold:7
Electrum:356 Silver:12
Copper:26
Hair Color -- Black
Complexion -- Tanned
Features -- Corse
Social Standing - Middle
Interest -- Legends
Occupation—Tailor
Morals—Lusty
General—Unkempt
Intellect—Average
Piety—Average
Personality—Blustering
Hit Dice—d8
Nature—Quiotic
Materialism—Intellectualist
Possessions—Scant
Apparent Age—Mature
Bravery—Normal
neral Tendencies—Sober
Disposition—Harsh
Honesty—Scrupulous
Sanity—Normal
Energy—Lazy
Thrift—Wastral
Collections—Miniature Shields
says he came to town to check out roumers about the HOS
tells the party his history
tells them about rock to be had in Ilefarn6