CLIMATE/TERRAIN:Urban/subterranean FREQUENCY:Very rare ORGANIZATION:Solitary ACTIVITY CYCLE:Night DIET:Omnivore INTELLIGENCE:High (13-14) TREASURE: W ALIGNMENT: Lawful evil NO. APPEARING: 1 ARMOR CLASS: 4 MOVEMENT: 9 HIT DICE: 6 THAC0: 15 NO. OF ATTACKS: 2 DAMAGE/ATTACK: 1-4/1-6 SPECIAL ATTACKS: Disease, fear, paralysis, torture SPECIAL DEFENSES: Spell immunity MAGIC RESISTANCE: Nil SIZE: M (6' tall) MORALE: Fanatic (17-18) XP VALUE: 3,000 |
|
Light Conditions |
Ability Scores |
Magic Resistance |
Hit Points |
Special Abilities |
Bright light; sunlight Average light Twilight Shadowy light Night/dark Complete darkness |
-2 -1 Normal +2 +I Normal |
Standard;saves at -4 5%/level 5%/level 5%/level 5%/level Standard |
-2/die -1 /die Normal +1 /die Normal Normal |
None None Shadow-walk Shadow-walk; shadow images Shadow-walk None |
Type |
Occurences |
Bright light Average Light Twilight Shadowy light Underground torchlight Night/dark Total darkness |
Bright sunlight on a clear day Center of continual light spell Light without shadows (as from several sources around the shade) Normal daylight with shade or clouds Center of a light spell Outline of a faerie fire spell Sunset Average indoor light Edges of light and continual light spells Dimly-lit room or forest Normal illumination on Plane of Shadow A room with windows at night A moonless or cloudy night sky Pitch black, overcast night sky Unlit, interior room or cavern A darkness spell |