Room #1:
Door (west, 2 from
north): wooden, simple, stuck
Door (south, 4 from
west): iron, locked, trapped [trap: spiked pit trap
(100 ft. deep) (CR6) (Find/Disable DC 34)]
Door (north, 3 from
west): wooden, strong, stuck
Empty
Room #2:
Door (east, 4 from
north): wooden, good, free
Door (west, 2 from
north): wooden, good, stuck
Door (south, 5 from
west): wooden, good, locked
Door (north, 5 from
west): wooden, simple, stuck
Door (south, 1 from
west): wooden, strong, free
Monsters:
giant, cloud [good] (4)
Treasure:
3,500 gold coins
(3500 gp)
goldet circlet with
four aquamarines (5000 gp)
a drinking jack of
polished black-and-white horn with silver cap and base (70 gp)
+3 hide armor (9165 gp)
Features:
scattered stones
flint and tinder
branding iron
idol
kiln
gong
Room #3:
Door (west, 1 from
north): (secret) up-sliding, pressure-plate trigger
Empty
Room #4:
Door (south, 4 from
west): (concealed) wooden, simple, stuck, behind tapestry
Door (north, 3 from
west): wooden, good, locked
Monsters:
mature adult silver
dragon
Treasure:
560 platinum coins
(5600 gp)
gemstone - sard (70
gp)
gemstone - moss agate
(10 gp)
gemstone - alexandrite
(400 gp)
gemstone - star rose
quartz (80 gp)
gemstone - peridot
(60 gp)
gemstone - azurite
(13 gp)
gemstone - sard (50
gp)
gemstone - golden
yellow topaz (400 gp)
gemstone - lapis
lazuli (10 gp)
Features:
musical instrument
teeth
shelf
forge
statue (toppled)
Room #5:
Door (east, 5 from
north): wooden, strong, stuck
Door (west, 3 from
north): wooden, simple, stuck
Monsters:
slaad, death (1)
Treasure:
350 platinum coins
(3500 gp)
a clappered bell
made of carved, polished rose crystal, the bell and clapper are joined by
fine gold wire. (900 gp)
gold and topaz bottle
stopper cork (1000 gp)
goldet circlet with
four aquamarines (1000 gp)
a ring of carved
and beaten gold in curlicue designs, showing a mock beast claw holding a
large spherical aquamarine (700 gp)
a single electrum
bracer worked in mock scales with four circular bosses about it, the center
of each boss being a claw holding a small bloodstone (130 gp)
a fire-blackened
oak staff shod with meteoritic steel at its base, the head of the staff is
carved in the shape of a fanged serpent with two rubies as eyes (400 gp)
a sarcophagus/casket
of bronze sheathed with electrum, worked in an effigy-shape of sleeping form,
the face of which is fashioned of gold inlay and its eye sockets once held
gems (which are now missing) (200 gp)
a pendant consisting
of a fire opal with a gilded, fine, twisted-link neck chain (500 gp)
a cork bottle stopper,
fastened by an ornate wire twisting to a large, brilliant-cut topaz (600
gp)
sapphire pendant
on gold chain (1400 gp)
+1 studded leather
armor (1175 gp)
Room #6:
Door (south, 2 from
west): iron, free
Door (north, 1 from
west): iron, stuck
Empty
Room #7:
Door (west, 4 from
north): wooden, good, free
Door (east, 2 from
north): (concealed) illusory wall
Door (north, 5 from
west): stone, stuck
Monsters:
aboleth (8)
Treasure:
240 platinum coins
(2400 gp)
gemstone - alexandrite
(600 gp)
gemstone - sard (40
gp)
gemstone - pink diamond
(6000 gp)
gemstone - chysoprase
(20 gp)
gemstone - carnelian
(40 gp)
gemstone - carnelian
(60 gp)
Features:
keg
engraving
loose masonry
pit (shallow)
door (broken)
Room #8:
Door (east, 1 from
north): (secret) side-sliding, pressure-plate trigger,
trapped [trap: spiked pit trap (80 ft. deep) (CR5) (Find/Disable DC 34)]
Door (south, 3 from
west): (secret) down-sliding, gesture trigger
Door (north, 3 from
west): wooden, good, stuck
Features:
tongs
mud
urn
books
trash (pile)
trash (pile)
casket
altar
Room #9:
Door (east, 1 from
north): (secret) passwall, pressure-plate trigger
Door (west, 1 from
north): wooden, simple, stuck
Door (south, 6 from
west): (secret) passwall, gesture trigger
Monsters:
mature adult copper
dragon
Treasure:
640 platinum coins
(6400 gp)
gemstone - jet (100
gp)
gemstone - deep blue
spinel (500 gp)
gemstone - tiger
eye turquoise (8 gp)
gemstone - lapis
lazuli (8 gp)
gemstone - azurite
(11 gp)
gemstone - blue quartz
(8 gp)
gemstone - chalcedony
(50 gp)
gemstone - golden
pearl (90 gp)
gemstone - chrysoberyl
(70 gp)
gemstone - malachite
(10 gp)
gemstone - tiger
eye turquoise (12 gp)
gemstone - blue sapphire
(900 gp)
gemstone - blue sapphire
(600 gp)
gemstone - alexandrite
(300 gp)
gemstone - moonstone
(30 gp)
rod: splendor (25000
gp)
scroll (arcane)
- invisibility sphere (l3, cl5)
- detect scrying (l4, cl7) (1075 gp)
Features:
backpack
twine
cracks
brazier
tapestry
chandelier
Room #10:
Door (west, 3 from
north): stone, locked
Door (east, 2 from
north): wooden, simple, stuck
Monsters:
mature adult blue
dragon
Treasure:
4,800 gold coins
(4800 gp)
gemstone - deep blue
spinel (400 gp)
gemstone - chysoprase
(30 gp)
gemstone - jet (100
gp)
gemstone - chrysoberyl
(100 gp)
gemstone - coral
(130 gp)
gemstone - pink pearl
(80 gp)
Room #11:
Door (west, 6 from
north): (secret) down-sliding, pressure-plate trigger
Door (east, 1 from
north): wooden, simple, stuck
Features:
corpse (monster)
key
fireplace
hole (blasted)
screen
caldron
Room #12:
Door (south, 5 from
west): (concealed) iron, locked, behind tapestry
Door (north, 5 from
west): wooden, simple, free, trapped [trap: spiked
pit trap (60 ft. deep) (CR4) (Find/Disable DC 34)]
Empty
Room #13:
Door (south, 3 from
west): wooden, good, stuck
Door (north, 2 from
west): (secret) passwall, gesture trigger
Empty
Room #14:
Door (west, 1 from
north): wooden, strong, stuck
Monsters:
beholder (1)
(charmed) D'nyablam,
male ogre mage Brd8: CR 16; Size L (10 ft., 3
in. tall); HD 5d8+20 + 8d6+32; hp 103; Init +7 (+3 Dex, +4 Improved initiative);
Spd 30 ft.; AC 17 (+3 Dex, -1 Size, +5 Natural); Attack +15/+10 melee, or
+11/+6 ranged; SV Fort +10, Ref +10, Will +9; AL NE; Str 24, Dex 16, Con
19, Int 16, Wis 15, Cha 23.
Languages Spoken:
Abyssal, Common, Giant, Infernal.
Skills and feats:
Alchemy +13, Climb +17, Concentration +7, Decipher script +10, Escape
artist +11, Hide +6, Intuit direction +13, Listen +7, Move silently +3, Perform
+14, Spellcraft +5, Spot +7, Swim +13; Alertness, Combat reflexes, [Improved
initiative], Spell focus (evocation).
Possessions:
9,400 gp in gear.
Bard Spells Known
(3/5/5/2):
0th -- Dancing Lights, Daze, Detect Magic, Prestidigitation, Read
Magic, Resistance. 1st -- Charm Person, Cure
Light Wounds, Identify, Ventriloquism. 2nd --
Invisibility, Levitate, Locate Object, See Invisibility. 3rd -- Dispel Magic, Greater Magic Weapon, Major Image.
(charmed) B'bruuguul,
male ogre mage Rgr8: CR 16; Size L (10 ft., 5
in. tall); HD 5d8+10 + 8d10+16; hp 91; Init +8 (+4 Dex, +4 Improved initiative);
Spd 30 ft.; AC 18 (+4 Dex, -1 Size, +5 Natural); Attack +15/+10/+5 melee,
or +14/+9/+4 ranged; SV Fort +12, Ref +7, Will +7; AL NE; Str 21, Dex 18,
Con 14, Int 15, Wis 18, Cha 20.
Languages Spoken:
Common, Giant, Infernal, Undercommon.
Skills and feats:
Climb +16, Concentration +5, Hide +11, Knowledge (nature) +10, Listen
+7, Move silently +15, Profession +14, Spellcraft +4, Spot +7, Swim +16, Wilderness
lore +9; Endurance, [Improved initiative], Point blank shot, Run, [Track].
Possessions:
9,400 gp in gear.
Ranger Spells Per
Day:
2/1.
(charmed) Wograh,
male ogre mage Sor8: CR 16; Size L (10 ft., 1
in. tall); HD 5d8+20 + 8d4+32; hp 83; Init +5 (+1 Dex, +4 Improved initiative);
Spd 30 ft.; AC 15 (+1 Dex, -1 Size, +5 Natural); Attack +12/+7 melee, or
+7/+2 ranged; SV Fort +10, Ref +4, Will +10; AL CE; Str 22, Dex 12, Con 18,
Int 17, Wis 16, Cha 20.
Languages Spoken:
Abyssal, Common, Giant, Gnoll, Orc.
Skills and feats:
Alchemy +9, Concentration +7, Craft +14, Hide -3, Knowledge (arcana)
+11, Listen +6, Move silently +1, Profession +13, Scry +11, Spellcraft +14,
Spot +6, Tumble +3; Brew potion, Combat casting, Empower spell, [Improved
initiative].
Possessions:
9,400 gp in gear.
Sorcerer Spells Known
(6/8/7/6/4):
0th -- Dancing Lights, Detect Magic, Detect Poison, Ghost Sound,
Light, Mage Hand, Ray of Frost, Read Magic. 1st
-- Expeditious Retreat, Mage Armor, Protection from Law, Shield, Spider
Climb. 2nd -- Alter Self, Glitterdust, Melf's
Acid Arrow. 3rd -- Dispel Magic, Haste. 4th -- Improved Invisibility.
(charmed) Wozzk,
male ogre mage Sor8: CR 16; Size L (10 ft., 4
in. tall); HD 5d8+30 + 8d4+48; hp 123; Init +2 (-2 Dex, +4 Improved initiative);
Spd 30 ft.; AC 12 (-2 Dex, -1 Size, +5 Natural); Attack +11/+6 melee, or
+4/-1 ranged; SV Fort +12, Ref +1, Will +10; AL LN; Str 21, Dex 7, Con 22,
Int 18, Wis 16, Cha 21.
Languages Spoken:
Common, Giant, Infernal, Orc, Undercommon.
Skills and feats:
Alchemy +15, Concentration +9, Craft +9, Hide -6, Knowledge +6.5, Knowledge
(arcana) +15, Listen +6, Move silently +0.5, Profession +12, Ride +1, Spellcraft
+17, Spot +6; Combat casting, Craft magic arms and armor, Enlarge spell,
[Improved initiative].
Possessions: 9,400
gp in gear.
Sorcerer Spells Known
(6/8/7/6/4):
0th -- Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand,
Prestidigitation, Ray of Frost, Read Magic. 1st
-- Chill Touch, Magic Missile, Sleep, Spider Climb, Unseen Servant. 2nd -- Darkness, Ghoul Touch, Knock. 3rd -- Dispel Magic, Haste. 4th
-- Summon Monster IV.
Treasure:
4,000 gold coins
(4000 gp)
sapphire pendant
on gold chain (1800 gp)
an anklet made of
12 tiny plates of gold linked with gilded wire and fastened by a hook and
eye, from each wire loop save the fastening depends a wire-mounted gem, 11
in all, as follows: 4 white pearls, 6 violet garnets, 1 deep blue spinel
(6000 gp)
a quill pen case
made of gold, held shut by a clasp, carved into the case is a scene of a
scribe sitting on a stool amid stacks of parchment and writing in a tome
(30 gp)
a coffer, 6' x 1'
x 2', with gold hinges and catch, made of carved ivory worked into a beveled
top, with a battle scene covering the sides and top (120 gp)
a silver cloak pin,
fashioned in the shape of a griffon's head (side view, facing right) with
a ruby as the eye (600 gp)
large well-done wool
tapestry (300 gp)
a platter of chased
and pierced gold, delicate and easily damaged, but in good condition, oval-shaped,
2 feet long by 1 foot wide at widest point (200 gp)
jeweled electrum
ring (2000 gp)
wand of bull's strength
(10 charges) (4500 gp)
Hidden Treasure (Search
DC 34):
800 platinum coins
(8000 gp)
scroll tube made
of carved ebony with silver plated end caps, each cap is inset with a large
faceted emerald (1000 gp)
scroll tube made
of carved ebony with silver plated end caps, each cap is inset with a large
faceted emerald (1500 gp)
a crown made of a
thick, soft band of beaten gold, set with 4 large (2-inch-diameter, half-relief
cabochon-cut) aquamarines (2000 gp)
gold dragon comb
with red garnet eye (1200 gp)
a golden comb, its
handle carved into a dragon's head with a ruby set as an eye (700 gp)
a single electrum
bracer worked in mock scales with four circular bosses about it, the center
of each boss being a claw holding a small bloodstone (170 gp)
a crown of yellow
gold with six slim spires, with a large zircon set at the base of five of
the spires, and a gigantic (2 inches high) amethyst set at the base of the
tallest (front) spire (1900 gp)
gemstone - chalcedony
(50 gp)
gemstone - silver
pearl (100 gp)
gemstone - rose quartz
(40 gp)
gemstone - sard (50
gp)
gemstone - rose quartz
(70 gp)
gemstone - red spinel
(110 gp)
gemstone - alexandrite
(500 gp)
gemstone - rock crystal
(50 gp)
gemstone - rock crystal
(40 gp)
gemstone - rock crystal
(30 gp)
gemstone - amber
(50 gp)
gemstone - chysoprase
(80 gp)
gemstone - jasper
iolite (40 gp)
gemstone - black
opal (1100 gp)
gemstone - azurite
(11 gp)
gemstone - golden
yellow topaz (500 gp)
+1 light-emitting
bastard sword (2335 gp)
potion: vision (150
gp)
potion: jump (50
gp)
Room #15:
Door (south, 1 from
west): wooden, strong, free
Empty
Room #16:
Door (east, 1 from
north): wooden, strong, free
Door (west, 1 from
north): wooden, good, stuck
Door (south, 1 from
west): iron, free, trapped [trap: spiked pit trap (60
ft. deep) (CR4) (Find/Disable DC 34)]
Monsters:
pyrohydra, 1d3+9
heads (hydra) (2)
Treasure:
200 gold coins (200
gp)
a golden comb, its
handle carved into a dragon's head with a ruby set as an eye (200 gp)
gemstone - hematite
(7 gp)
gemstone - moonstone
(50 gp)
+1 light-emitting
longsword (2315 gp)
Features:
bale (straw)
razor
mirror
wall basin
Trap:
flooding room trap
(CR5) (Find/Disable DC 34)
Room #17:
Door (west, 4 from
north): (concealed) false wall, free
Door (east, 3 from
north): wooden, good, stuck, trapped [trap: air sucked
out of room (CR5) (Find/Disable DC 34)]
Monsters:
slaad, green (4)
Treasure:
500 gold coins (500
gp)
a golden comb, its
handle carved into a dragon's head with a ruby set as an eye (700 gp)
a crown of yellow
gold with six slim spires, with a large zircon set at the base of five of
the spires, and a gigantic (2 inches high) amethyst set at the base of the
tallest (front) spire (2200 gp)
jeweled anklet (4000
gp)
ceremonial electrum
dagger with a star ruby in the pommel (1200 gp)
embroidered silk
and velvet mantle with numerous moonstones (1600 gp)
gold dragon comb
with red garnet eye (1100 gp)
cloth of gold vestments
(50 gp)
a chain, 6' long,
made of ornamental, gold-plated, triple-interlaced links which are both heavy
and strong (30 gp)
boots of elvenkind
(2000 gp)
+1 scimitar (2315
gp)
Room #18:
Door (east, 2 from
north): wooden, simple, stuck
Door (west, 2 from
north): (concealed) wooden, good, free, behind tapestry
Door (north, 6 from
west): wooden, simple, free
Monsters:
(vampire) Zorah,
male ogre Bbn9: CR 11; Size L (9 ft., 3 in. tall);
HD 4d8+12 + 9d12+27; hp 132; Init -1 (-1 Dex); Spd 40 ft.; AC 13 (-1 Dex,
-1 Size, +5 Natural); Attack +19/+14/+9 melee, or +10/+5/+0 ranged; SV Fort
+13, Ref +3, Will +2; AL NE; Str 27, Dex 9, Con 17, Int 7, Wis 7, Cha 5.
Languages Spoken:
Common, Giant.
Skills and feats:
Climb +11, Craft +9, Escape artist +1, Handle animal +2, Hide -5, Listen
+1, Move silently -1, Perform +0.5, Spot +1; Combat reflexes, Power attack,
Run, Sunder.
Possessions:
12,000 gp in gear.
(vampire) Rarah,
female ogre Bbn9: CR 11; Size L (9 ft., 8 in.
tall); HD 4d8+16 + 9d12+36; hp 137; Init -1 (-1 Dex); Spd 40 ft.; AC 13 (-1
Dex, -1 Size, +5 Natural); Attack +20/+15/+10 melee, or +10/+5/+0 ranged;
SV Fort +14, Ref +3, Will +3; AL CE; Str 29, Dex 8, Con 18, Int 10, Wis 9,
Cha 4.
Languages Spoken:
Common, Giant.
Skills and feats:
Climb +12, Escape artist +4.5, Handle animal +7, Hide -5, Intuit direction
+1, Knowledge +4.5, Knowledge (religion) +2.5, Listen +4, Move silently -1,
Profession +3.5, Sense motive +3, Spot +4; Alertness, Endurance, Improved
bull rush, Power attack.
Possessions:
12,000 gp in gear.
Features:
bellows
pit (shallow)
bed
sconce
winch and pulley
Room #19:
Door (north, 3 from
west): wooden, simple, free, magically reinforced
Door (south, 1 from
west): wooden, strong, stuck
Monsters:
Gorrrn, female aasimar
Clr13:
CR 13; Size M (5 ft., 5 in. tall); HD 13d8+39; hp 117; Init +0; Spd
30 ft.; AC 10; Attack +11/+6 melee, or +9/+4 ranged; SV Fort +11, Ref +4,
Will +13; AL CN; Str 14, Dex 11, Con 16, Int 10, Wis 20, Cha 17.
Languages Spoken:
Common.
Skills and feats:
Concentration +14, Craft +11, Hide +0, Knowledge (arcana) +12, Listen
+7, Move silently +0, Spot +7; Brew potion, Craft rod, Silent spell, Skill
focus (craft), Still spell.
Possessions:
35,000 gp in gear.
Cleric Domains:
Luck, Magic.
Cleric Spells Per
Day:
6/7+1/6+1/5+1/5+1/4+1/2+1/1+1.
Room #20:
Door (east, 2 from
north): wooden, simple, stuck
Door (west, 2 from
north): (concealed) wooden, strong, stuck, behind rubbish
Door (north, 5 from
west): wooden, simple, stuck
Monsters:
pyrohydra, lernaean,
1d4+8 heads (hydra) (1)
Treasure:
400 gold coins (400
gp)
an ornamental skullcap
of beaten gold cut in the shape of floral vines meeting, curling away and
meeting again (90 gp)
cloth of gold vestments
(40 gp)
Features:
sack
claw marks
pillory
shrine
Room #21:
Door (north, 3 from
west): wooden, simple, free, side-sliding
Monsters:
night hag (4)
nightmare (4)
Treasure:
2,400 gold coins
(2400 gp)
brass mug with jade
inlays (200 gp)
sapphire pendant
on gold chain (1400 gp)
gemstone - jasper
iolite (60 gp)
gemstone - azurite
(13 gp)
gemstone - chysoprase
(40 gp)
gemstone - black
pearl (500 gp)
gemstone - malachite
(13 gp)
gemstone - jasper
iolite (30 gp)
gemstone - smoky
quartz (40 gp)
gemstone - citrine
(30 gp)
Features:
scroll case (empty)
rags
alcove
ledge
hole (blasted)
Room #22:
Door (east, 4 from
north): wooden, good, free
Door (west, 4 from
north): stone, locked
Features:
teeth
pole
arrow slit (wall)/murder
hole (ceiling)
bed
steps
Room #23:
Door (east, 1 from
north): wooden, good, stuck
Monsters:
golem, iron (1)
Treasure:
300 platinum coins
(3000 gp)
gemstone - blue quartz
(11 gp)
gemstone - jasper
iolite (30 gp)
gemstone - moonstone
(40 gp)
gemstone - golden
yellow topaz (500 gp)
gemstone - violet
garnet (800 gp)
jeweled gold crown
(6000 gp)
gold music box (3000
gp)
a silver cloak pin,
fashioned in the shape of a griffon's head (side view, facing right) with
a ruby as the eye (1000 gp)
silver comb with
moonstones (200 gp)
jeweled anklet (1000
gp)
Room #24:
Door (east, 2 from
north): (secret) passwall, push-brick trigger
Door (south, 3 from
west): (secret) up-sliding, magic word trigger, trapped
[trap: flooding room trap (CR5) (Find/Disable DC 34)]
Door (north, 2 from
west): stone, stuck, trapped [trap: spiked pit trap
(100 ft. deep) (CR6) (Find/Disable DC 34)]
Hidden Treasure (Search
DC 34):
gemstone - obsidian
(13 gp)
gemstone - bloodstone
(50 gp)
gemstone - smoky
quartz (30 gp)
gemstone - banded
eye agate (12 gp)
scroll (arcane)
- locate object (l2, cl3) (150 gp)
potion: vision (150
gp)
+1 buckler (1165 gp)
Trap:
spiked pit trap (100
ft. deep) (CR6) (Find/Disable DC 34)
Room #25:
Door (east, 3 from
north): iron, free, trapped [trap: floor transforms
into acid (CR6) (Find/Disable DC 34)]
Door (west, 2 from
north): wooden, simple, free
Monsters:
young adult red dragon
Treasure:
720 platinum coins
(7200 gp)
a ring of carved
and beaten gold in curlicue designs, showing a mock beast claw holding a
large spherical aquamarine (1000 gp)
an eye patch, sans
chain or thong ties, shaped as a rhomboid of beaten gold set with a mock
eye made of a sapphire, which is in turn surrounded by two crescents of polished
moonstone, the eye patch is pierced in all four corners for ties (1600 gp)
a jewel coffer of
chased silver, depicting wooded scenes with birds in branches on back and
sides, the top is graced by an engraving of a maiden combing her hair while
looking into a pool at her reflection (70 gp)
a statuette in solid
gold of a flowing-haired maiden riding a rearing unicorn (100 gp)
a golden comb, its
handle carved into a dragon's head with a ruby set as an eye (700 gp)
a tulip-shaped flagon
with a heavy, bulbous base, carved of clear rock crystal polished glass-smooth,
holding about one pint (120 gp)
a silver cloak pin,
fashioned in the shape of a griffon's head (side view, facing right) with
a ruby as the eye (800 gp)
brass mug with jade
inlays (200 gp)
a coffer, 6' x 1'
x 2', with gold hinges and catch, made of carved ivory worked into a beveled
top, with a battle scene covering the sides and top (100 gp)
a single electrum
bracer worked in mock scales with four circular bosses about it, the center
of each boss being a claw holding a small bloodstone (70 gp)
a clappered bell
made of carved, polished rose crystal, the bell and clapper are joined by
fine gold wire. (1500 gp)
wand of magic missile
(1st-level caster) (10 charges) (750 gp)
Features:
corpse (monster)
tapestry
platform
Room #26:
Door (east, 1 from
north): iron, stuck
Features:
skull
wood (scraps)
platform
partially collapsed
ceiling
curtain
Room #27:
Door (east, 3 from
north): wooden, strong, free, side-sliding
Door (west, 3 from
north): wooden, good, free
Door (south, 6 from
west): (concealed) stone, stuck, behind tapestry
Monsters:
giant, cloud [good] (2)
Treasure:
500 gold coins (500
gp)
gemstone - black
opal (500 gp)
gemstone - aquamarine
(800 gp)
gemstone - blue quartz
(8 gp)
gemstone - banded
eye agate (10 gp)
gemstone - obsidian
(13 gp)
gemstone - violet
garnet (700 gp)
gemstone - alexandrite
(300 gp)
gemstone - white
pearl (110 gp)
gemstone - coral
(100 gp)
gemstone - coral
(130 gp)
gemstone - zircon
(60 gp)
gemstone - chalcedony
(40 gp)
gemstone - silver
pearl (100 gp)
gemstone - carnelian
(40 gp)
gemstone - emerald
(800 gp)
gemstone - blue star
sapphire (1200 gp)
+2 small wooden shield
of moderate fortification, lightning resistance, animation (100153 gp)
Features:
paper
hook
pottery shard
mirror
Room #28:
Door (east, 4 from
north): (concealed) wooden, good, stuck, behind tapestry
Door (west, 4 from
north): (concealed) iron, locked, behind rubbish
Monsters:
Zoblam, male orc
Bbn11:
CR 11; Size M (5 ft., 5 in. tall); HD 11d12+22; hp 93; Init +2 (+2
Dex); Spd 40 ft.; AC 12 (+2 Dex); Attack +16/+11/+6 melee, or +13/+8/+3 ranged;
SV Fort +9, Ref +5, Will +4; AL CE; Str 21, Dex 15, Con 14, Int 4, Wis 9,
Cha 8.
Languages Spoken:
Orc.
Skills and feats:
Hide +2, Listen -1, Move silently +2, Profession +0.5, Spot +3, Swim
+11; Endurance, Iron will, Run, Track.
Possessions:
21,000 gp in gear.
Saarah, male orc
Brd11:
CR 11; Size M (5 ft., 5 in. tall); HD 11d6+22; hp 60; Init +2 (+2 Dex);
Spd 30 ft.; AC 12 (+2 Dex); Attack +10/+5 melee, or +10/+5 ranged; SV Fort
+7, Ref +9, Will +6; AL N; Str 14, Dex 15, Con 15, Int 9, Wis 9, Cha 14.
Languages Spoken:
Orc.
Skills and feats:
Craft +8, Diplomacy +11, Hide +2, Listen -1, Move silently +2, Perform
+13, Profession +4, Spot -1, Use magic device +10; Dodge, Great fortitude,
Improved critical (shortspear), Weapon finesse (dagger).
Possessions:
21,000 gp in gear.
Bard Spells Known
(3/4/4/3/1):
0th -- Daze, Detect Magic, Flare, Ghost Sound, Open/Close, Prestidigitation. 1st -- Cause Fear, Charm Person, Sleep, Ventriloquism. 2nd -- Hold Person, Hypnotic Pattern, Pyrotechnics,
See Invisibility. 3rd -- Blink, Charm Monster,
Cure Serious Wounds, Invisibility Sphere. 4th
-- Cure Critical Wounds, Hold Monster, Legend Lore.
Ra-zokr, male orc
Bbn11:
CR 11; Size M (5 ft., 5 in. tall); HD 11d12+22; hp 104; Init +1 (+1
Dex); Spd 40 ft.; AC 11 (+1 Dex); Attack +15/+10/+5 melee, or +12/+7/+2 ranged;
SV Fort +9, Ref +4, Will +2; AL CE; Str 19, Dex 12, Con 15, Int 6, Wis 8,
Cha 6.
Languages Spoken:
Orc.
Skills and feats:
Concentration +5, Hide +1, Jump +12, Listen -1, Move silently +1, Perform
-1, Spot -1, Swim +18; Combat reflexes, Endurance, Power attack, Run.
Possessions:
21,000 gp in gear.
Features:
rags
ropes
alcove
shrine
crate
carpet
Room #29:
Door (east, 2 from
north): wooden, strong, stuck
Door (south, 2 from
west): wooden, simple, locked
Features:
scorch marks
ropes
horn
overhang
stool
recess
Room #30:
Door (east, 6 from
north): wooden, simple, free
Door (west, 2 from
north): (concealed) wooden, simple, locked, behind
rubbish
Door (south, 5 from
west): (concealed) illusory wall
Features:
backpack
bones (nonhumanoid)
mold
hay (pile)
carving
fallen stones
Room #31:
Door (south, 2 from
west): wooden, good, locked
Monsters:
Rezrachk, male kobold
Sor12:
CR 12; Size S (3 ft., 7 in. tall); HD 12d4+12; hp 45; Init +2 (+2 Dex);
Spd 30 ft.; AC 14 (+2 Dex, +1 Size, +1 Natural); Attack +6/+1 melee, or +9/+4
ranged; SV Fort +5, Ref +6, Will +8; AL LE; Str 8, Dex 14, Con 13, Int 14,
Wis 11, Cha 16.
Languages Spoken:
Draconic, Orc.
Skills and feats:
Alchemy +11, Concentration +9, Craft +18, Hide +6, Knowledge (arcana)
+17, Listen +0, Move silently +2, Profession +2, Search +4, Spellcraft +13,
Spot +0; Brew potion, Combat casting, Enlarge spell, Skill focus (spellcraft),
Still spell.
Possessions:
27,000 gp in gear.
Sorcerer Spells Known
(6/7/7/7/6/5/3):
0th -- Dancing Lights, Detect Magic, Flare, Ghost Sound, Light,
Mage Hand, Prestidigitation, Ray of Frost, Read Magic.
1st -- Change Self, Charm Person, Chill Touch, Feather Fall, True
Strike. 2nd -- Alter Self, Blur, Ghoul Touch,
Invisibility, Leomund's Trap. 3rd -- Dispel
Magic, Haste, Hold Person, Slow. 4th -- Bestow
Curse, Improved Invisibility, Polymorph Other. 5th
-- Cone of Cold, Permanency. 6th -- Analyze
Dweomer.
Features:
candelabra
puddle (water)
dice
idol
loose masonry
Room #32:
Door (east, 2 from
north): iron, free
Door (west, 2 from
north): (secret) up-sliding, pressure-plate trigger
Door (north, 2 from
west): wooden, simple, stuck
Monsters:
old white dragon
Treasure:
4,000 gold coins
(4000 gp)
gemstone - smoky
quartz (70 gp)
gemstone - blue star
sapphire (1000 gp)
gemstone - rose quartz
(70 gp)
gemstone - azurite
(10 gp)
gemstone - fiery
yellow corundum (1000 gp)
gemstone - fire opal
(800 gp)
gemstone - chalcedony
(70 gp)
gemstone - aquamarine
(800 gp)
gemstone - rhodochrosite
(7 gp)
gemstone - lapis
lazuli (14 gp)
wand of bull's strength
(15 charges) (4500 gp)
Features:
insects
wardrobe
font
Room #33:
Door (west, 1 from
north): iron, locked, trapped [trap: flooding room
trap (CR5) (Find/Disable DC 34)]
Empty
Room #34:
Door (north, 2 from
west): wooden, strong, stuck
Monsters:
giant, storm (1)
griffon (5)
Treasure:
1,500 gold coins
(1500 gp)
a sarcophagus/casket
of bronze sheathed with electrum, worked in an effigy-shape of sleeping form,
the face of which is fashioned of gold inlay and its eye sockets once held
gems (which are now missing) (500 gp)
a platter of chased
and pierced gold, delicate and easily damaged, but in good condition, oval-shaped,
2 feet long by 1 foot wide at widest point (600 gp)
a sword hilt made
of intricately carved gold with an enameled painting of a hawk in flight
in the center of the grip, the sword's pommel is fashioned into a hawk's
head, the hilt is ornamental in nature, for it is too soft (solid gold, not
plating on a stronger metal) for battle use (40 gp)
sapphire pendant
on gold chain (1900 gp)
gold and topaz bottle
stopper cork (1200 gp)
a long sword of steel
plated with silver, with a simple cross-hilted blade and a cabochon-cut piece
of jet set into the center of the tang where the quillons meet it (900 gp)
a pendant consisting
of a fire opal with a gilded, fine, twisted-link neck chain (1100 gp)
a tulip-shaped flagon
with a heavy, bulbous base, carved of clear rock crystal polished glass-smooth,
holding about one pint (100 gp)
a ring of red gold,
beaten into a long knuckle-coil to resemble a miniature snake coiling about
the wearer's finger, with two tiny rubies set into its head as eyes (600
gp)
wand of invisibility
(35 charges) (4500 gp)
wand of charm person
(45 charges) (750 gp)
scroll (arcane)
- shocking grasp (l1, cl1) (25 gp)
Features:
key
relief
Room #35:
Door (north, 3 from
west): wooden, simple, stuck
Door (south, 1 from
west): iron, free, down-sliding, trapped [trap: crushing
wall trap (CR10) (Find/Disable DC 34)]
Empty
Room #36:
Door (west, 5 from
north): wooden, strong, locked
Door (east, 2 from
north): (concealed) wooden, good, stuck, behind rubbish
Features:
pouch
throne
Room #37:
Door (west, 2 from
north): (concealed) illusory wall
Features:
markings
belt
spike
boots
caldron
mound of rubble
Room #38:
Door (north, 3 from
west): wooden, simple, stuck, trapped [trap: spell
(Inflict Serious Wounds) (Find/Disable DC 34)]
Door (south, 2 from
west): wooden, simple, locked
Empty
Room #39:
Door (north, 1 from
west): stone, stuck
Features:
pottery shard
bucket
drum
manacles
Room #40:
Door (west, 4 from
north): (concealed) wooden, simple, stuck, behind rubbish
Door (south, 2 from
west): iron, stuck, down-sliding
Monsters:
(vampire) Gortrah,
female ogre Bbn9: CR 11; Size L (9 ft., 8 in.
tall); HD 4d8+16 + 9d12+36; hp 158; Init +0; Spd 40 ft.; AC 14 (-1 Size,
+5 Natural); Attack +18/+13/+8 melee, or +11/+6/+1 ranged; SV Fort +14, Ref
+6, Will +4; AL CE; Str 25, Dex 10, Con 18, Int 8, Wis 11, Cha 6.
Languages Spoken:
Common, Giant.
Skills and feats:
Climb +10, Concentration +8, Diplomacy +3.5, Hide -4, Listen +3, Move
silently +0, Perform +3, Spot +3, Swim +19; Blind-fight, Improved critical
(shortspear), Lightning reflexes, Power attack.
Possessions:
12,000 gp in gear.
(vampire) B'gyrah,
female ogre Ftr9: CR 11; Size L (10 ft., 0 in.
tall); HD 4d8+20 + 9d10+45; hp 129; Init +3 (-1 Dex, +4 Improved initiative);
Spd 30 ft.; AC 13 (-1 Dex, -1 Size, +5 Natural); Attack +18/+13/+8 melee,
or +10/+5/+0 ranged; SV Fort +15, Ref +3, Will +4; AL CN; Str 25, Dex 9,
Con 21, Int 8, Wis 10, Cha 4.
Languages Spoken:
Common, Giant.
Skills and feats:
Climb +18, Craft +4, Hide -5, Listen +5, Move silently -1, Spot +5;
Alertness, Blind-fight, Improved initiative, Power attack, Quick draw, Two-weapon
fighting, Weapon focus (scimitar), Weapon focus (flail, light), Weapon focus
(crossbow, heavy).
Possessions:
12,000 gp in gear.
Hidden Treasure (Search
DC 34):
1,000 gold coins
(1000 gp)
gemstone - aquamarine
(600 gp)
gemstone - fiery
yellow corundum (1200 gp)
gemstone - hematite
(9 gp)
gemstone - blue quartz
(11 gp)
gemstone - red-brown
spinel (100 gp)
gemstone - star ruby
(800 gp)
gemstone - lapis
lazuli (12 gp)
gemstone - blue star
sapphire (500 gp)
gemstone - peridot
(40 gp)
gemstone - white
opal (1300 gp)
gemstone - carnelian
(70 gp)
gemstone - golden
yellow topaz (500 gp)
a cup of the thinnest
beaten gold set with a lip-ring of 12 tiny emeralds, the whole item chased
and embossed in rings of an abstract pattern (interlocked rings, vertical
and horizontal bars interwoven with them) (6000 gp)
a book with steel-edged,
beaten-gold covers, embossed and painted in fine, intricate repeating pattern
borders, having as a central scene a warrior with a long sword battling a
dragon, which he is grasping by the throat (300 gp)
a quill pen case
made of gold, held shut by a clasp, carved into the case is a scene of a
scribe sitting on a stool amid stacks of parchment and writing in a tome
(10 gp)
a sword hilt made
of intricately carved gold with an enameled painting of a hawk in flight
in the center of the grip, the sword's pommel is fashioned into a hawk's
head, the hilt is ornamental in nature, for it is too soft (solid gold, not
plating on a stronger metal) for battle use (20 gp)
old masterpiece painting
(1700 gp)
a cork bottle stopper,
fastened by an ornate wire twisting to a large, brilliant-cut topaz (700
gp)
a golden flute, of
delicate workmanship and mirror-smooth finish (500 gp)
a crown made of a
thick, soft band of beaten gold, set with 4 large (2-inch-diameter, half-relief
cabochon-cut) aquamarines (5000 gp)
large well-done wool
tapestry (500 gp)
silver chalice with
lapis lazuli gems (80 gp)
a clappered bell
made of carved, polished rose crystal, the bell and clapper are joined by
fine gold wire. (1000 gp)
a clappered bell
made of carved, polished rose crystal, the bell and clapper are joined by
fine gold wire. (1300 gp)
brass mug with jade
inlays (100 gp)
embroidered silk
and velvet mantle with numerous moonstones (1700 gp)
Trap:
globe of cold (CR4)
(Find/Disable DC 34)
Room #41:
Door (north, 4 from
west): wooden, simple, stuck
Door (south, 2 from
west): wooden, good, locked
Empty
Room #42:
Door (west, 2 from
north): wooden, simple, stuck
Monsters:
mature adult gold
dragon
Treasure:
4,800 gold coins
(4800 gp)
gemstone - tiger
eye turquoise (9 gp)
gemstone - banded
eye agate (10 gp)
gemstone - black
opal (1100 gp)
gemstone - deep blue
spinel (200 gp)
gemstone - brown-green
garnet (140 gp)
gemstone - tourmaline
(70 gp)
gemstone - red garnet
(90 gp)
gemstone - star rose
quartz (40 gp)
gemstone - bloodstone
(50 gp)
gemstone - coral
(130 gp)
gemstone - black
opal (1100 gp)
gemstone - blue sapphire
(1300 gp)
gemstone - zircon
(50 gp)
gemstone - moonstone
(20 gp)
gemstone - rich purple
corundum (1100 gp)
gemstone - smoky
quartz (50 gp)
Features:
candle
spices
foodstuffs (edible)
door (broken)
peephole
furniture (broken)
Room #43:
Door (south, 4 from
west): wooden, simple, free
Door (north, 3 from
west): (concealed) false wall, free
This is part of the
Lich's Redoubt.
Features:
tongs
boots
twine
lantern
arrow slit (wall)/murder
hole (ceiling)
altar
chasm
Room #44:
Door (south, 5 from
west): iron, locked
Door (north, 5 from
west): wooden, simple, free
Empty
Room #45:
Door (south, 5 from
west): (concealed) wooden, strong, free, behind rubbish
Door (south, 3 from
west): wooden, good, stuck
Door (north, 1 from
west): stone, stuck, trapped [trap: flooding room trap
(CR5) (Find/Disable DC 34)]
Monsters:
(lich) Caablam,
female aasimar Wiz16: CR 16; Size M (4 ft., 11
in. tall); HD 16d4+32; hp 80; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex);
Attack +7/+2 melee, or +9/+4 ranged; SV Fort +7, Ref +8, Will +11; AL LN;
Str 9, Dex 13, Con 15, Int 16, Wis 13, Cha 14.
Languages Spoken:
Common, Sylvan, Undercommon.
Skills and feats:
Concentration +14, Craft +17, Heal +3, Hide +1, Intuit direction +2,
Listen +3, Move silently +1, Profession +20, Scry +17, Spellcraft +16, Spot
+3; Brew potion, Craft magic arms and armor, Craft wand, Forge ring, Heighten
spell, Lightning reflexes, Maximize spell, Quicken spell, [Scribe scroll],
Toughness.
Possessions:
77,000 gp in gear.
Wizard Spells Known
(4/5/5/5/4/4/3):
0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison,
Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Burning Hands, Charm Person, Chill Touch, Feather
Fall, Identify, Jump, Mage Armor, Magic Missile, Magic Weapon, Shield, Shocking
Grasp, Sleep, Spider Climb. 2nd -- Alter Self,
Blindness/Deafness, Invisibility, Knock, See Invisibility, Web. 3rd -- Dispel Magic, Fireball, Flame Arrow, Fly, Haste,
Leomund's Tiny Hut, Lightning Bolt, Magic Circle against Good, Summon Monster
III. 4th -- Arcane Eye, Charm Monster, Dimension
Door, Evard's Black Tentacles, Fire Shield, Fire Trap, Improved Invisibility,
Polymorph Other, Polymorph Self. 5th -- Animate
Dead, Bigby's Interposing Hand, Cloudkill, Cone of Cold, Dominate Person,
False Vision, Hold Monster, Leomund's Secret Chest, Mind Fog, Mirage Arcana,
Permanency, Sending, Teleport, Transmute Mud to Rock, Wall of Force, Wall
of Iron, Wall of Stone. 6th -- Disintegrate,
Globe of Invulnerability.
Features:
bits of fur
cupboard
bed
workbench
pedestal
Room #46:
Door (north, 1 from
west): wooden, simple, stuck
Monsters:
night hag (4)
nightmare (4)
Treasure:
2,400 gold coins
(2400 gp)
jeweled electrum
ring (5000 gp)
a silver cloak pin,
fashioned in the shape of a griffon's head (side view, facing right) with
a ruby as the eye (1000 gp)
a bracelet made of
46 tiny white pearls strung together on gilded wire, fastened with a clever
hook and loop clasp (2000 gp)
a silver cloak pin,
fashioned in the shape of a griffon's head (side view, facing right) with
a ruby as the eye (700 gp)
a monocle made from
a polished glass lens in a gold frame, with hooked and pierced side-handle,
but without ribbon or cord (100 gp)
potion: levitate
(300 gp)
Room #47:
Door (west, 5 from
north): wooden, strong, stuck
Door (east, 4 from
north): iron, stuck
Monsters:
cryohydra, lernaean,
1d4+8 heads (hydra) (1)
Treasure:
1,000 gold coins
(1000 gp)
gemstone - obsidian
(13 gp)
Features:
mud
cobwebs
chains
throne
hole
hay (pile)
idol
Hidden Treasure (Search
DC 34):
2,000 gold coins
(2000 gp)
a statuette of carved
ivory of an armored warrior leaning on a great broadsword (50 gp)
a golden flute, of
delicate workmanship and mirror-smooth finish (100 gp)
gold dragon comb
with red garnet eye (800 gp)
a golden comb, its
handle carved into a dragon's head with a ruby set as an eye (700 gp)
wand of color spray
(44 charges) (750 gp)
wind fan (5500 gp)
Trap:
spiked pit trap (60
ft. deep) (CR4) (Find/Disable DC 34)
Room #48:
Door (east, 1 from
north): stone, locked
Empty
Room #49:
Door (east, 2 from
north): (secret) up-sliding, gesture trigger
Features:
cobwebs
rivulet
gong
Room #50:
Door (west, 1 from
north): iron, free
Door (south, 4 from
west): wooden, good, locked
Features:
jar
bits of fur
backpack
cracks
sconce
Room #51:
Door (south, 1 from
west): wooden, simple, locked
Features:
bellows
pit (shallow)
loom
crate
Room #52:
Door (south, 2 from
west): wooden, simple, free, trapped [trap: spell (Teleport)
(Find/Disable DC 34)]
Monsters:
hezrou (demon) (1)
Treasure:
350 platinum coins
(3500 gp)
a garter consisting
of nine gold coins linked with gold wire, from which hangs an electrum mesh
fringe extending down in six triangles, each triangle ends in a claw-mounted,
smoothly polished jacinth, the whole garter is backed with a (rotting) black
leather band (4000 gp)
silver comb with
moonstones (800 gp)
a book with steel-edged,
beaten-gold covers, embossed and painted in fine, intricate repeating pattern
borders, having as a central scene a warrior with a long sword battling a
dragon, which he is grasping by the throat (500 gp)
eyepatch with mock
eye of sapphire and moonstone (1500 gp)
silver ewer (30 gp)
gloves of Dexterity
(+4) (16000 gp)
Features:
anvil
sunken area
recess
casket
Room #53:
Door (east, 1 from
north): wooden, good, stuck
Monsters:
(ghost) K'saarak,
male gnoll Rgr8: CR 9; Size M (7 ft., 5 in. tall);
HD 2d8 + 8d10; hp 54; Init +3 (+3 Dex); Spd 30 ft.; AC 14 (+3 Dex, +1 Natural);
Attack +14/+9 melee, or +12/+7 ranged; SV Fort +9, Ref +7, Will +4; AL CE;
Str 20, Dex 17, Con 11, Int 11, Wis 15, Cha 9.
Languages Spoken:
Gnoll.
Skills and feats:
Diplomacy +1, Handle animal +8, Hide +3, Listen +18, Move silently
+3, Search +11, Sense motive +4, Spot +7, Wilderness lore +8; Alertness, Lightning
reflexes, [Power attack], Sunder, [Track].
Possessions:
9,400 gp in gear.
Ranger Spells Per
Day:
2/1.
(ghost) Gorbrah,
male gnoll Clr8: CR 9; Size M (7 ft., 0 in. tall);
HD 2d8+6 + 8d8+24; hp 72; Init +0; Spd 30 ft.; AC 11 (+1 Natural); Attack
+12/+7 melee, or +7/+2 ranged; SV Fort +12, Ref +2, Will +10; AL LE; Str
20, Dex 11, Con 17, Int 11, Wis 19, Cha 14.
Languages Spoken:
Gnoll.
Skills and feats:
Hide +0, Knowledge (arcana) +7, Listen +7, Move silently +0, Profession
+8, Scry +11, Spot +7; Craft wondrous item, [Power attack], Scribe scroll,
Track.
Possessions:
9,400 gp in gear.
Cleric Domains:
Law, Plant.
Cleric Spells Per
Day:
6/5+1/4+1/4+1/3+1.
(ghost) K'frakrah,
male gnoll Rog8: CR 9; Size M (7 ft., 9 in. tall);
HD 2d8+4 + 8d6+16; hp 64; Init +8 (+4 Dex, +4 Improved initiative); Spd 30
ft.; AC 15 (+4 Dex, +1 Natural); Attack +9/+4 melee, or +11/+6 ranged; SV
Fort +7, Ref +10, Will +4; AL NE; Str 15, Dex 19, Con 14, Int 9, Wis 14,
Cha 9.
Languages Spoken:
Gnoll.
Skills and feats:
Diplomacy +10, Forgery +8, Gather information +10, Hide +4, Knowledge
+1.5, Knowledge (religion) +1, Listen +12, Move silently +14, Pick pocket
+15, Spot +5, Use magic device +9; Dodge, Improved initiative, Point blank
shot, [Power attack].
Possessions:
9,400 gp in gear.
(ghost) Banguul,
female gnoll Rgr8: CR 9; Size M (7 ft., 3 in.
tall); HD 2d8+4 + 8d10+16; hp 71; Init +3 (+3 Dex); Spd 30 ft.; AC 14 (+3
Dex, +1 Natural); Attack +13/+8 melee, or +12/+7 ranged; SV Fort +11, Ref
+7, Will +4; AL CE; Str 18, Dex 17, Con 15, Int 12, Wis 15, Cha 8.
Languages Spoken:
Gnoll, Infernal.
Skills and feats:
Appraise +1.5, Bluff +1.5, Forgery +3, Handle animal +6, Hide +3, Intimidate
+1, Listen +5, Move silently +14, Pick pocket +4, Spot +5, Swim +15, Tumble
+5, Wilderness lore +11; Lightning reflexes, [Power attack], Skill focus (move
silently), Sunder, [Track].
Possessions:
9,400 gp in gear.
Ranger Spells Per
Day:
2/1.
Treasure:
550 gold coins (550
gp)
Features:
bloodstain
hay (pile)
Room #54:
Door (south, 4 from
west): wooden, strong, free, trapped [trap: crushing
wall trap (CR10) (Find/Disable DC 34)]
Door (north, 4 from
west): wooden, simple, stuck
Monsters:
beholder (1)
(charmed) Zoblam,
female ogre Bbn8: CR 10; Size L (9 ft., 4 in.
tall); HD 4d8+8 + 8d12+16; hp 99; Init +0; Spd 40 ft.; AC 14 (-1 Size, +5
Natural); Attack +18/+13/+8 melee, or +10/+5/+0 ranged; SV Fort +14, Ref
+3, Will +2; AL NE; Str 26, Dex 10, Con 14, Int 3, Wis 9, Cha 6.
Languages Spoken:
Common, Giant.
Skills and feats:
Climb +11, Concentration +3.5, Hide -3.5, Listen +2, Move silently
+0, Open lock +4, Spot +2, Wilderness lore +2; Endurance, Great fortitude,
Track.
Possessions:
9,400 gp in gear.
(charmed) Saamar,
male ogre Wiz8: CR 10; Size L (9 ft., 6 in. tall);
HD 4d8+20 + 8d4+40; hp 106; Init +4 (+4 Improved initiative); Spd 30 ft.;
AC 14 (-1 Size, +5 Natural); Attack +9/+4 melee, or +6/+1 ranged; SV Fort
+11, Ref +3, Will +6; AL CE; Str 16, Dex 10, Con 21, Int 13, Wis 9, Cha 7.
Languages Spoken:
Common, Giant.
Skills and feats:
Alchemy +12, Climb +6, Hide -4, Innuendo +3, Listen +2, Move silently
+0, Pick pocket +2.5, Profession +3, Spot +2, Swim +6, Use rope +3; Empower
spell, Improved initiative, Maximize spell, Point blank shot, [Scribe scroll].
Possessions:
9,400 gp in gear.
Wizard Spells Known
(4/5/3/3):
0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison,
Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Burning Hands, Cause Fear, Charm Person, Chill
Touch, Identify, Magic Missile, Nystul's Magic Aura, Shield, Shocking Grasp,
Summon Monster I. 2nd -- Alter Self, Blur,
Ghoul Touch, Invisibility, Knock, Locate Object, Melf's Acid Arrow, Mirror
Image, Misdirection, Rope Trick, Scare, Summon Monster II, Web, Whispering
Wind. 3rd -- Hold Person, Lightning Bolt.
(charmed) Saarachk,
male ogre Bbn8: CR 10; Size L (9 ft., 8 in. tall);
HD 4d8+20 + 8d12+40; hp 154; Init +1 (+1 Dex); Spd 40 ft.; AC 15 (+1 Dex,
-1 Size, +5 Natural); Attack +18/+13/+8 melee, or +11/+6/+1 ranged; SV Fort
+15, Ref +4, Will +5; AL NE; Str 27, Dex 13, Con 20, Int 4, Wis 15, Cha 2.
Languages Spoken:
Common, Giant.
Skills and feats:
Balance +2, Climb +11, Escape artist +2, Hide -3, Innuendo +3.5, Knowledge
(nature) +1, Knowledge (religion) -2, Listen +7, Move silently +1, Spot +7;
Alertness, Endurance, Quick draw.
Possessions:
9,400 gp in gear.
Treasure:
2,000 gold coins
(2000 gp)
a gaming piece in
the shape of a halfling, carved of ivory with two amber beads (130 gp)
a string of small
pink pearls (necklace) (2000 gp)
gemstone - smoky
quartz (80 gp)
gemstone - citrine
(30 gp)
gemstone - deep blue
spinel (400 gp)
+3 light-emitting
repeating crossbow, returning, distance (50550 gp)
Room #55:
Door (east, 2 from
north): stone, stuck
Door (west, 2 from
north): wooden, good, stuck
Features:
bellows
mysterious stain
flint and tinder
bucket
trash (pile)
Room #56:
Door (west, 3 from
north): (secret) passwall, magic word trigger
Door (north, 3 from
west): wooden, good, locked
Features:
razor
fallen stones
dung heap
Room #57:
Door (east, 2 from
north): wooden, good, stuck
Features:
candle
pottery shard
lamp
branding iron
pedestal
carving
casket
Room #58:
Door (east, 6 from
north): wooden, good, free
Door (west, 3 from
north): wooden, good, free
Empty
Room #59:
Door (east, 2 from
north): wooden, simple, free
Door (west, 2 from
north): (concealed) false wall, free
Door (north, 6 from
west): iron, free, trapped [trap: pit trap (100 ft.
deep) (CR5) (Find/Disable DC 34)]
Door (south, 4 from
west): wooden, good, stuck
Monsters:
slaad, death (2)
Treasure:
1,000 gold coins
(1000 gp)
gemstone - malachite
(10 gp)
gemstone - blue sapphire
(1000 gp)
gemstone - black
star sapphire (1100 gp)
gemstone - zircon
(30 gp)
gemstone - obsidian
(11 gp)
gemstone - star rose
quartz (40 gp)
gemstone - azurite
(14 gp)
wand of ghoul touch
(15 charges) (4500 gp)
Features:
lamp
ramp
fallen stones
stuffed beast
kiln
Room #60:
Door (east, 3 from
north): (secret) side-sliding, push-brick trigger
Features:
trophy
puddle (water)
paper
stuffed beast
curtain
curtain
altar
Room #61:
Door (south, 2 from
west): (secret) up-sliding, gesture trigger, trapped
[trap: pit trap (80 ft. deep) (CR4) (Find/Disable DC 34)]
Monsters:
giant, cloud [good] (4)
Treasure:
500 gold coins (500
gp)
rod: thunder and
lightning (23000 gp)
Room #62:
Door (west, 6 from
north): iron, stuck
Door (east, 4 from
north): wooden, simple, free, trapped [trap: electrified
floor (CR4) (Find/Disable DC 34)]
Door (west, 4 from
north): (secret) rotating wall, pressure-plate trigger
Door (north, 2 from
west): wooden, simple, free
Monsters:
beholder (1)
(charmed) K'gorblam,
male kobold Sor8: CR 8; Size S (3 ft., 5 in. tall);
HD 8d4; hp 24; Init +3 (+3 Dex); Spd 30 ft.; AC 15 (+3 Dex, +1 Size, +1 Natural);
Attack +5 melee, or +8 ranged; SV Fort +2, Ref +5, Will +5; AL NE; Str 11,
Dex 16, Con 11, Int 14, Wis 9, Cha 19.
Languages Spoken:
Draconic, Gnoll, Infernal.
Skills and feats:
Alchemy +3, Concentration +5, Craft +11, Hide +7, Knowledge (arcana)
+13, Listen -1, Move silently +3, Profession +6, Scry +11, Search +4, Spellcraft
+8, Spot -1; Craft wondrous item, Quicken spell, Scribe scroll.
Possessions:
9,400 gp in gear.
Sorcerer Spells Known
(6/7/7/6/4):
0th -- Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand,
Prestidigitation, Ray of Frost, Read Magic. 1st
-- Charm Person, Feather Fall, Identify, Magic Missile, Shield. 2nd -- Ghoul Touch, Invisibility, Web. 3rd -- Flame Arrow, Hold Person.
4th -- Improved Invisibility.
(charmed) Bruukr,
male kobold Sor8: CR 8; Size S (3 ft., 5 in. tall);
HD 8d4; hp 25; Init +9 (+5 Dex, +4 Improved initiative); Spd 30 ft.; AC 17
(+5 Dex, +1 Size, +1 Natural); Attack +2 melee, or +10 ranged; SV Fort +2,
Ref +7, Will +6; AL NE; Str 5, Dex 20, Con 11, Int 14, Wis 11, Cha 16.
Languages Spoken:
Draconic, Giant.
Skills and feats:
Craft +15, Hide +9, Knowledge +5, Knowledge (arcana) +12, Listen +0,
Move silently +5, Profession +11, Search +4, Spot +0; Improved initiative,
Maximize spell, Quicken spell.
Possessions:
9,400 gp in gear.
Sorcerer Spells Known
(6/7/7/6/3):
0th -- Dancing Lights, Detect Magic, Detect Poison, Ghost Sound,
Light, Prestidigitation, Ray of Frost, Read Magic. 1st
-- Chill Touch, Erase, Feather Fall, Shield, Sleep.
2nd -- Detect Thoughts, Mirror Image, Web.
3rd -- Blink, Vampiric Touch. 4th --
Dimension Door.
Treasure:
1,500 gold coins
(1500 gp)
a coffer, 6' x 1'
x 2', with gold hinges and catch, made of carved ivory worked into a beveled
top, with a battle scene covering the sides and top (130 gp)
a sarcophagus/casket
of bronze sheathed with electrum, worked in an effigy-shape of sleeping form,
the face of which is fashioned of gold inlay and its eye sockets once held
gems (which are now missing) (100 gp)
a clappered bell
made of carved, polished rose crystal, the bell and clapper are joined by
fine gold wire. (1200 gp)
a long sword of steel
plated with silver, with a simple cross-hilted blade and a cabochon-cut piece
of jet set into the center of the tang where the quillons meet it (600 gp)
gold and topaz bottle
stopper cork (900 gp)
goldet circlet with
four aquamarines (2000 gp)
a crown made of a
thick, soft band of beaten gold, set with 4 large (2-inch-diameter, half-relief
cabochon-cut) aquamarines (1000 gp)
a ring of carved
and beaten gold in curlicue designs, showing a mock beast claw holding a
large spherical aquamarine (200 gp)
potion: cure moderate
wounds (300 gp)
Features:
slime
mysterious stain
drum
ash
forge
Room #63:
Door (east, 3 from
north): wooden, good, stuck
Door (west, 3 from
north): wooden, good, free
Monsters:
T'frahl, male goblin
Rog9:
CR 9; Size S (3 ft., 7 in. tall); HD 9d6; hp 33; Init +4 (+4 Dex);
Spd 30 ft.; AC 15 (+4 Dex, +1 Size); Attack +5/+0 melee, or +11/+6 ranged;
SV Fort +3, Ref +10, Will +6; AL NE; Str 6, Dex 19, Con 10, Int 15, Wis 16,
Cha 9.
Languages Spoken:
Abyssal, Giant, Goblin.
Skills and feats:
Balance +16, Craft +3, Disguise +11, Escape artist +16, Heal +7, Hide
+8, Intimidate +8, Knowledge +5.5, Knowledge (arcana) +3, Knowledge (nature)
+7, Listen +3, Move silently +8, Read lips +14, Ride +9, Search +14, Spellcraft
+7, Spot +15; Leadership, Toughness, Track, Weapon focus (mace, heavy).
Possessions:
12,000 gp in gear.
Caashk, male goblin
Rog9:
CR 9; Size S (3 ft., 3 in. tall); HD 9d6; hp 22; Init +4 (+4 Dex);
Spd 30 ft.; AC 15 (+4 Dex, +1 Size); Attack +7/+2 melee, or +11/+6 ranged;
SV Fort +3, Ref +10, Will +9; AL NE; Str 11, Dex 19, Con 10, Int 12, Wis
18, Cha 6.
Languages Spoken:
Goblin, Orc.
Skills and feats:
Balance +16, Climb +12, Decipher script +10, Escape artist +8, Forgery
+13, Gather information +10, Hide +8, Knowledge (arcana) +4, Listen +12,
Move silently +8, Open lock +16, Profession +15, Spot +4, Use magic device
+9; Ambidexterity, Blind-fight, Iron will, Run.
Possessions:
12,000 gp in gear.
Hozzk, male goblin
Mnk9:
CR 9; Size S (3 ft., 2 in. tall); HD 9d8; hp 33; Init +4 (+4 Dex);
Spd 60 ft.; AC 20 (+4 Dex, +4 Wis, +1 Mnk, +1 Size); Attack +8/+3 melee, or
+8/+5 monk, or +11/+6 ranged; SV Fort +6, Ref +10, Will +12; AL LE; Str 12,
Dex 18, Con 10, Int 13, Wis 18, Cha 11.
Languages Spoken:
Abyssal, Giant, Goblin.
Skills and feats:
Craft +13, Diplomacy +11, Disable device +3, Escape artist +13, Forgery
+4.5, Heal +8, Hide +8, Intimidate +3, Listen +4, Move silently +8, Open
lock +8, Speak language +1, Spot +4; Ambidexterity, Blind-fight, [Deflect
arrows], Expertise, [Improved trip], Iron will.
Possessions:
12,000 gp in gear.
Frarrl, male goblin
Rog9:
CR 9; Size S (3 ft., 3 in. tall); HD 9d6+9; hp 42; Init +6 (+2 Dex,
+4 Improved initiative); Spd 30 ft.; AC 13 (+2 Dex, +1 Size); Attack +4/-1
melee, or +9/+4 ranged; SV Fort +4, Ref +8, Will +4; AL NE; Str 5, Dex 15,
Con 13, Int 14, Wis 12, Cha 7.
Languages Spoken:
Abyssal, Giant, Gnoll, Goblin, Infernal, Orc.
Skills and feats:
Alchemy +3.5, Appraise +14, Bluff +10, Concentration +5, Disable device
+14, Disguise +10, Handle animal +3.5, Hide +6, Intuit direction +13, Knowledge
(nature) +3.5, Listen +1, Move silently +6, Pick pocket +13, Ride +6.5, Speak
language +3, Spot +1, Use magic device +3, Wilderness lore +5; Blind-fight,
Dodge, Improved initiative, Point blank shot.
Possessions:
12,000 gp in gear.
Features:
claw marks
pipe (smoking pipe)
skull
table (large)
ledge
Room #64:
Door (south, 3 from
west): wooden, good, locked
Door (north, 3 from
west): (concealed) iron, free, behind rubbish, trapped
[trap: crushing wall trap (CR10) (Find/Disable DC 34)]
Monsters:
giant, cloud [evil] (4)
Treasure:
500 platinum coins
(5000 gp)
gemstone - peridot
(80 gp)
gemstone - coral
(70 gp)
gemstone - zircon
(60 gp)
gemstone - malachite
(10 gp)
scroll (arcane)
- wall of fire (l4, cl7)
- displacement (l3, cl5)
- invisibility sphere (l3, cl5) (1450 gp)
Features:
tools
cold spot
dust
cracks
recess
Room #65:
Door (east, 5 from
north): wooden, simple, locked
Door (west, 5 from
north): wooden, good, stuck
Door (west, 2 from
north): wooden, strong, free, down-sliding
Features:
pillows
broken glass
paint
dice
ramp
weapon rack
Room #66:
Door (north, 1 from
west): wooden, simple, free
This room is part
of the Lich's Redoubt in the duneon.
Features:
bottle
blanket
stall or pen
Trap:
spell (Contagion)
(Find/Disable DC 34)
Room #67:
Door (south, 1 from
west): (concealed) stone, stuck, behind tapestry
Door (north, 1 from
west): wooden, good, stuck, side-sliding
Monsters:
night hag (4)
nightmare (4)
Treasure:
gemstone - amber
(90 gp)
gemstone - violet
garnet (400 gp)
gemstone - banded
eye agate (10 gp)
gemstone - silver
pearl (90 gp)
gemstone - black
pearl (300 gp)
gemstone - banded
eye agate (12 gp)
gemstone - banded
eye agate (13 gp)
Room #68:
Door (west, 1 from
north): (secret) down-sliding, magic word trigger
Empty
Room #69:
Door (east, 3 from
north): wooden, good, locked
Empty
Room #70:
Door (east, 3 from
north): wooden, good, stuck
Door (south, 3 from
west): iron, stuck
Door (north, 1 from
west): wooden, good, stuck
Features:
foodstuffs (edible)
key
backpack
catwalk
Room #71:
Door (north, 5 from
west): wooden, strong, free
Features:
chains
well
chandelier
Trap:
spiked pit trap (60
ft. deep) (CR4) (Find/Disable DC 34)
Room #72:
Door (west, 1 from
north): iron, locked
Door (south, 4 from
west): iron, free
Door (north, 4 from
west): wooden, strong, locked
Features:
rivulet
dome
Hidden Treasure (Search
DC 34):
1,000 gold coins
(1000 gp)
gemstone - carnelian
(20 gp)
gemstone - black
star sapphire (900 gp)
gemstone - chrysoberyl
(80 gp)
gemstone - chysoprase
(40 gp)
gemstone - golden
yellow topaz (800 gp)
gemstone - chalcedony
(60 gp)
gemstone - tiger
eye turquoise (8 gp)
gemstone - rhodochrosite
(11 gp)
gemstone - smoky
quartz (50 gp)
gemstone - zircon
(50 gp)
potion: delay poison
(300 gp)
scroll (arcane)
- locate object (l2, cl3)
- lightning bolt (l3, cl5)
- sleep (l1, cl1) (550 gp)
potion: blur (300
gp)
+1 greatsword (2350
gp)
Trap:
spell (Dispel Good)
(Find/Disable DC 34)
Room #73:
Door (west, 1 from
north): (concealed) wooden, simple, free, behind rubbish,
trapped [trap: globe of cold (CR4) (Find/Disable DC 34)]
Door (south, 4 from
west): stone, locked, trapped [trap: electrified floor
(CR4) (Find/Disable DC 34)]
Door (north, 2 from
west): wooden, good, stuck, side-sliding
Monsters:
slaad, death (1)
Treasure:
3,500 gold coins
(3500 gp)
gemstone - blue quartz
(9 gp)
gemstone - obsidian
(16 gp)
gemstone - red spinel
(60 gp)
gemstone - banded
eye agate (9 gp)
gemstone - brown-green
garnet (110 gp)
gemstone - smoky
quartz (70 gp)
gemstone - red garnet
(90 gp)
gemstone - jasper
iolite (50 gp)
wand of summon monster
III (43 charges) (11250 gp)
Room #74:
Door (east, 3 from
north): wooden, good, locked
Monsters:
Gyrah, female ogre
mage Sor9:
CR 17; Size L (10 ft., 2 in. tall); HD 5d8+20 + 9d4+36; hp 104; Init
+5 (+1 Dex, +4 Improved initiative); Spd 30 ft.; AC 15 (+1 Dex, -1 Size, +5
Natural); Attack +12/+7 melee, or +7/+2 ranged; SV Fort +11, Ref +5, Will
+10; AL LE; Str 22, Dex 12, Con 19, Int 21, Wis 17, Cha 21.
Languages Spoken:
Abyssal, Common, Giant, Goblin, Infernal, Orc, Undercommon.
Skills and feats:
Alchemy +16, Bluff +6, Concentration +18, Craft +15, Hide -3, Jump
+9.5, Knowledge (arcana) +17, Listen +6, Move silently +1, Perform +9, Profession
+5, Scry +15, Spellcraft +13, Spot +6, Use rope +5; Craft wand, Exotic weapon
proficiency (crossbow, repeating), [Improved initiative], Leadership, Spell
penetration.
Possessions:
12,000 gp in gear.
Sorcerer Spells Known
(6/8/7/7/5):
0th -- Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand,
Mending, Ray of Frost, Read Magic. 1st -- Hypnotism,
Magic Missile, Protection from Law, Shield, Shocking Grasp. 2nd -- Darkness, Ghoul Touch, Melf's Acid Arrow, Mirror
Image. 3rd -- Dispel Magic, Hold Person, Invisibility
Sphere. 4th -- Minor Globe of Invulnerability,
Wall of Fire.
Gyrg, female ogre
mage Sor9:
CR 17; Size L (10 ft., 5 in. tall); HD 5d8+25 + 9d4+45; hp 117; Init
+5 (+1 Dex, +4 Improved initiative); Spd 30 ft.; AC 15 (+1 Dex, -1 Size, +5
Natural); Attack +10/+5 melee, or +7/+2 ranged; SV Fort +12, Ref +5, Will
+8; AL NE; Str 19, Dex 12, Con 20, Int 15, Wis 13, Cha 24.
Languages Spoken:
Common, Giant, Gnoll, Infernal.
Skills and feats: Alchemy
+13, Concentration +19, Craft +4, Hide -3, Intuit direction +2, Knowledge
(arcana) +13, Listen +4, Move silently +2.5, Profession +10, Spellcraft +4,
Spot +4; Endurance, Extend spell, [Improved initiative], Scribe scroll, Spell
penetration.
Possessions:
12,000 gp in gear.
Sorcerer Spells Known
(6/8/8/8/5):
0th -- Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand,
Prestidigitation, Read Magic, Resistance. 1st
-- Burning Hands, Enlarge, Mage Armor, Magic Missile, Spider Climb. 2nd -- Ghoul Touch, Invisibility, Knock, Web. 3rd -- Haste, Hold Person, Lightning Bolt. 4th -- Improved Invisibility, Wall of Fire.
Framar, male ogre
mage Clr9:
CR 17; Size L (10 ft., 1 in. tall); HD 5d8+15 + 9d8+27; hp 109; Init
+3 (-1 Dex, +4 Improved initiative); Spd 30 ft.; AC 13 (-1 Dex, -1 Size, +5
Natural); Attack +15/+10 melee, or +7/+2 ranged; SV Fort +13, Ref +5, Will
+13; AL LE; Str 24, Dex 8, Con 16, Int 12, Wis 22, Cha 20.
Languages Spoken:
Common, Giant, Goblin.
Skills and feats:
Concentration +6, Diplomacy +9, Hide -5, Knowledge (religion) +8, Listen
+9, Move silently -1, Profession +17, Scry +11, Spellcraft +10, Spot +9; Extra
turning, Extra turning, [Improved initiative], Lightning reflexes, Skill focus
(spellcraft).
Possessions: 12,000
gp in gear.
Cleric Domains:
Evil, Strength.
Cleric Spells Per
Day:
6/6+1/6+1/4+1/3+1/2+1.
Banrg, male ogre
mage Sor9:
CR 17; Size L (10 ft., 8 in. tall); HD 5d8+20 + 9d4+36; hp 113; Init
+3 (-1 Dex, +4 Improved initiative); Spd 30 ft.; AC 13 (-1 Dex, -1 Size, +5
Natural); Attack +10/+5 melee, or +5/+0 ranged; SV Fort +11, Ref +3, Will
+10; AL LE; Str 19, Dex 8, Con 18, Int 12, Wis 16, Cha 23.
Languages Spoken:
Common, Giant, Orc.
Skills and feats:
Alchemy +11, Concentration +15, Craft +3, Hide -5, Listen +6, Move
silently -1, Profession +14, Scry +8, Spellcraft +3, Spot +6; Combat casting,
[Improved initiative], Silent spell, Spell focus (illusion), Spell penetration.
Possessions:
12,000 gp in gear.
Sorcerer Spells Known
(6/8/8/7/5):
0th -- Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand,
Prestidigitation, Ray of Frost, Read Magic. 1st
-- Mage Armor, Magic Missile, Shield, Silent Image, Sleep. 2nd -- Blindness/Deafness, Knock, Minor Image, See
Invisibility. 3rd -- Hold Person, Invisibility
Sphere, Slow. 4th -- Arcane Eye, Charm Monster.
Bruurachk, female
ogre mage Ftr9:
CR 17; Size L (9 ft., 5 in. tall); HD 5d8+20 + 9d10+36; hp 149; Init
+6 (+2 Dex, +4 Improved initiative); Spd 30 ft.; AC 16 (+2 Dex, -1 Size, +5
Natural); Attack +20/+15/+10 melee, or +13/+8/+3 ranged; SV Fort +14, Ref
+6, Will +6; AL CE; Str 28, Dex 14, Con 19, Int 17, Wis 15, Cha 15.
Languages Spoken:
Abyssal, Common, Giant, Gnoll, Undercommon.
Skills and feats:
Alchemy +6.5, Climb +14, Concentration +7, Craft +14, Handle animal
+14, Hide -2, Jump +12, Knowledge +4.5, Listen +5, Move silently +2, Perform
+4, Ride +14, Spellcraft +5, Spot +5, Tumble +4; Blind-fight, Cleave, Dodge,
Endurance, [Improved initiative], Mounted archery, Mounted combat, Power attack,
Weapon focus (sword, short), Weapon specialization (sword, short).
Possessions:
12,000 gp in gear.
G'saakr, male ogre
mage Sor9:
CR 17; Size L (10 ft., 3 in. tall); HD 5d8+20 + 9d4+36; hp 107; Init
+3 (-1 Dex, +4 Improved initiative); Spd 30 ft.; AC 13 (-1 Dex, -1 Size, +5
Natural); Attack +9/+4 melee, or +5/+0 ranged; SV Fort +11, Ref +3, Will
+9; AL N; Str 17, Dex 9, Con 18, Int 15, Wis 14, Cha 22.
Languages Spoken:
Common, Giant, Goblin, Undercommon.
Skills and feats:
Alchemy +4, Concentration +7, Craft +13, Heal +4, Hide -5, Knowledge
(arcana) +11, Listen +5, Move silently -1, Profession +12, Scry +14, Spellcraft
+4, Spot +5; Combat casting, Craft magic arms and armor, Enlarge spell, [Improved
initiative], Scribe scroll.
Possessions:
12,000 gp in gear.
Sorcerer Spells Known
(6/8/8/7/5):
0th -- Dancing Lights, Daze, Detect Magic, Ghost Sound, Light, Mage
Hand, Ray of Frost, Read Magic. 1st -- Identify,
Mage Armor, Magic Missile, Shocking Grasp, Sleep. 2nd
-- Invisibility, Melf's Acid Arrow, Mirror Image, Web. 3rd -- Blink, Fireball, Lightning Bolt. 4th -- Fire Shield, Locate Creature.
Gytrah, female ogre
mage Mnk9:
CR 17; Size L (10 ft., 3 in. tall); HD 5d8+15 + 9d8+27; hp 101; Init
+6 (+2 Dex, +4 Improved initiative); Spd 60 ft.; AC 22 (+2 Dex, +5 Wis, +1
Mnk, -1 Size, +5 Natural); Attack +14/+9 melee, or +14/+11/+8 monk, or +10/+5
ranged; SV Fort +13, Ref +11, Will +12; AL LE; Str 23, Dex 15, Con 16, Int
21, Wis 21, Cha 19.
Languages Spoken:
Abyssal, Common, Giant, Gnoll, Goblin, Infernal, Orc.
Skills and feats:
Appraise +9, Balance +14, Climb +15, Concentration +11, Craft +17,
Hide +10, Knowledge (arcana) +14, Listen +20, Move silently +14, Profession
+13, Spellcraft +7, Spot +10, Tumble +13; Alertness, [Deflect arrows], [Improved
initiative], [Improved trip], Lightning reflexes, Point blank shot, Weapon
focus (dagger).
Possessions:
12,000 gp in gear.
Gorshk, male ogre
mage Drd9:
CR 17; Size L (10 ft., 2 in. tall); HD 5d8+15 + 9d8+27; hp 107; Init
+5 (+1 Dex, +4 Improved initiative); Spd 30 ft.; AC 15 (+1 Dex, -1 Size, +5
Natural); Attack +12/+7 melee, or +9/+4 ranged; SV Fort +13, Ref +5, Will
+12; AL NE; Str 19, Dex 13, Con 17, Int 17, Wis 21, Cha 9.
Languages Spoken:
Abyssal, Common, Druidic, Giant, Gnoll, Infernal, Undercommon.
Skills and feats:
Concentration +6, Diplomacy +1, Disable device +8.5, Escape artist
+5, Forgery +8.5, Gather information +3.5, Heal +17, Hide -3, Innuendo +8,
Jump +7.5, Listen +8, Move silently +1, Pick pocket +5, Ride +4.5, Search
+4, Speak language +1, Spellcraft +5, Spot +8, Use rope +5.5; Combat casting,
[Improved initiative], Mounted combat, Quicken spell, Skill focus (ride).
Possessions:
12,000 gp in gear.
Druid Spells Per
Day:
6/6/5/4/3/2.
Features:
musical instrument
markings
table (small)
hay (pile)
kiln
trash (pile)
Room #75:
Door (north, 1 from
west): (secret) side-sliding, pressure-plate trigger
Monsters:
Gorbrah, male hobgoblin
Clr11:
CR 11; Size M (6 ft., 5 in. tall); HD 11d8; hp 49; Init +1 (+1 Dex);
Spd 30 ft.; AC 11 (+1 Dex); Attack +6/+1 melee, or +9/+4 ranged; SV Fort +7,
Ref +6, Will +9; AL LE; Str 6, Dex 13, Con 11, Int 13, Wis 14, Cha 7.
Languages Spoken:
Common, Giant, Goblin.
Skills and feats:
Appraise +2.5, Concentration +14, Forgery +4.5, Hide +7.5, Listen +2,
Move silently +5, Perform +2.5, Profession +5, Spot +2; Brew potion, Combat
casting, Expertise, Lightning reflexes.
Possessions:
21,000 gp in gear.
Cleric Domains:
Healing, Earth.
Cleric Spells Per
Day:
6/6+1/5+1/4+1/3+1.
B'gorgh, male hobgoblin
Mnk11:
CR 11; Size M (6 ft., 4 in. tall); HD 11d8+11; hp 57; Init +2 (+2 Dex);
Spd 60 ft.; AC 16 (+2 Dex, +2 Wis, +2 Mnk); Attack +8/+3 melee, or +8/+5/+2
monk, or +10/+5 ranged; SV Fort +8, Ref +9, Will +9; AL LE; Str 10, Dex 15,
Con 12, Int 11, Wis 15, Cha 8.
Languages Spoken:
Common, Goblin.
Skills and feats:
Disable device +3, Disguise +0, Escape artist +13, Gather information
+2, Handle animal +5, Hide +2, Knowledge (arcana) +12, Knowledge (religion)
+3.5, Listen +2, Move silently +6, Spot +2, Wilderness lore +3.5; Ambidexterity,
Blind-fight, [Deflect arrows], Dodge, [Improved trip], Mobility.
Possessions:
21,000 gp in gear.
Features:
drum
pipe (smoking pipe)
mirror
partially collapsed
ceiling
Room #76:
Door (east, 4 from
north): wooden, strong, free
Door (south, 3 from
west): wooden, simple, stuck
Door (north, 3 from
west): (concealed) wooden, good, free, behind tapestry
Features:
cards (playing cards)
trophy
manger
alcove
curtain
Room #77:
Door (south, 1 from
west): wooden, simple, stuck
Monsters:
purple worm (2)
Treasure:
60 platinum coins
(600 gp)
gemstone - chysoprase
(50 gp)
Room #78:
Door (east, 3 from
north): wooden, strong, locked
Monsters:
mature adult red
dragon
Treasure:
7,200 gold coins
(7200 gp)
gemstone - sard (40
gp)
gemstone - red garnet
(130 gp)
gemstone - banded
eye agate (9 gp)
gemstone - brown-green
garnet (120 gp)
gemstone - jade (130
gp)
gemstone - golden
yellow topaz (400 gp)
gemstone - black
pearl (400 gp)
gemstone - black
pearl (500 gp)
gemstone - jade (120
gp)
gemstone - lapis
lazuli (12 gp)
gemstone - rich purple
corundum (1500 gp)
gemstone - jade (110
gp)
gemstone - coral
(100 gp)
gemstone - red-brown
spinel (130 gp)
gemstone - golden
yellow topaz (500 gp)
gemstone - sardonyx
(20 gp)
gemstone - rose quartz
(60 gp)
gemstone - bloodstone
(30 gp)
gemstone - chalcedony
(50 gp)
gemstone - onyx (40
gp)
gemstone - silver
pearl (90 gp)
gemstone - bloodstone
(30 gp)
gemstone - chrysoberyl
(100 gp)
gemstone - sard (40
gp)
gemstone - blue quartz
(10 gp)
scroll (arcane)
- emotion (l4, cl7)
- polymorph other (l4, cl7)
- hold person (l3, cl5) (1775 gp)
Room #79:
Door (north, 1 from
west): (concealed) illusory wall
Monsters:
Roywyn, female gnome
(svirfneblin) Wiz14:
CR 15; Size S (3 ft., 6 in. tall); HD 14d4+28; hp 65; Init +3 (+3 Dex);
Spd 20 ft.; AC 18 (+3 Dex, +1 Size, +4 Natural); Attack +7/+2 melee, or +11/+6
ranged; SV Fort +8, Ref +11, Will +12; AL NG; Str 9, Dex 17, Con 14, Int 14,
Wis 13, Cha 7.
Languages Spoken:
Abyssal, Aquan, Celestial, Common, Dwarven, Elven, Gnome, Goblin, Orc,
Sylvan, Terran, Undercommon.
Skills and feats:
Hide +9, Knowledge (religion) +17, Listen +11.5, Move silently +3,
Open lock +5, Speak language +7, Spellcraft +18, Spot +5.5; Alertness, Brew
potion, Craft wand, Forge ring, Lightning reflexes, [Scribe scroll], Silent
spell, Spell focus (necromancy).
Possessions:
45,000 gp in gear.
Wizard Spells Known
(4/5/5/4/4):
0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison,
Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Burning Hands, Chill Touch, Erase, Feather Fall,
Identify, Mage Armor, Magic Missile, Shield, Shocking Grasp, Sleep, Spider
Climb, Summon Monster I, Tenser's Floating Disk. 2nd
-- Alter Self, Blindness/Deafness, Blur, Ghoul Touch, Knock, Levitate,
Melf's Acid Arrow, Mirror Image, Scare, Summon Monster II, Web. 3rd -- Blink, Dispel Magic, Fireball, Fly, Haste, Hold
Person, Slow, Wind Wall. 4th -- Arcane Eye,
Bestow Curse, Charm Monster, Detect Scrying, Dimension Door, Evard's Black
Tentacles, Fire Shield, Fire Trap, Hallucinatory Terrain, Improved Invisibility,
Lesser Geas, Locate Creature, Otiluke's Resilient Sphere, Polymorph Other,
Polymorph Self, Solid Fog, Wall of Fire, Wall of Ice.
Features:
corpse (adventurer)
bones (nonhumanoid)
rags
mirror
shelf
firepit
Room #80:
Door (north, 2 from
west): wooden, strong, free, trapped [trap: spell (Dispel
Magic) (Find/Disable DC 34)]
Monsters:
giant, storm (1)
griffon (4)
Treasure:
500 gold coins (500
gp)
a book with steel-edged,
beaten-gold covers, embossed and painted in fine, intricate repeating pattern
borders, having as a central scene a warrior with a long sword battling a
dragon, which he is grasping by the throat (400 gp)
silver comb with
moonstones (600 gp)
a tulip-shaped flagon
with a heavy, bulbous base, carved of clear rock crystal polished glass-smooth,
holding about one pint (120 gp)
gemstone - blue quartz
(9 gp)
gemstone - fire opal
(1400 gp)
gemstone - aquamarine
(700 gp)
gemstone - black
pearl (300 gp)
gemstone - hematite
(7 gp)
gemstone - jasper
iolite (60 gp)
gemstone - rock crystal
(20 gp)
gemstone - black
pearl (600 gp)
Features:
grinder
spices
pouch
odor (unidentifiable)
painting
casket
mound of rubble
stool
Room #81:
Door (south, 2 from
west): (secret) up-sliding, push-brick trigger
Empty
Room #82:
Door (east, 3 from
north): (concealed) false wall, free
Door (west, 3 from
north): wooden, good, free
Monsters:
beholder (1)
(charmed) Liniqui,
female elf (drow) Wiz8: CR 9; Size M (5 ft., 2
in. tall); HD 8d4+16; hp 38; Init +6 (+2 Dex, +4 Improved initiative); Spd
30 ft.; AC 12 (+2 Dex); Attack +6 melee, or +6 ranged; SV Fort +4, Ref +4,
Will +7; AL CE; Str 14, Dex 15, Con 14, Int 18, Wis 12, Cha 11.
Languages Spoken:
Common, Elven, Gnoll, Gnome, Goblin, Undercommon.
Skills and feats:
Bluff +2, Forgery +8.5, Gather information +3.5, Hide +5, Intimidate
+4, Listen +3, Move silently +7, Perform +2, Search +11.5, Spot +3, Swim
+4, Use rope +3.5; Combat casting, Extend spell, Heighten spell, Improved
initiative, [Scribe scroll].
Possessions:
9,400 gp in gear.
Wizard Spells Known
(4/5/4/4/3):
0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison,
Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Alarm, Burning Hands, Charm Person, Chill Touch,
Magic Missile, Shield, Spider Climb, Summon Monster I.
2nd -- Ghoul Touch, Knock, Melf's Acid Arrow, Obscure Object, Rope
Trick, Whispering Wind. 3rd -- Blink, Flame
Arrow, Hold Person, Lightning Bolt, Summon Monster III, Water Breathing. 4th -- Improved Invisibility, Lesser Geas, Polymorph
Other, Polymorph Self, Remove Curse, Wall of Fire.
(charmed) Eniaor,
male elf (drow) Wiz8: CR 9; Size M (5 ft., 0 in.
tall); HD 8d4-8; hp 15; Init +3 (+3 Dex); Spd 30 ft.; AC 13 (+3 Dex); Attack
+7 melee, or +7 ranged; SV Fort +1, Ref +5, Will +8; AL NE; Str 17, Dex 17,
Con 9, Int 19, Wis 14, Cha 10.
Languages Spoken:
Common, Draconic, Elven, Gnoll, Orc, Undercommon.
Skills and feats:
Alchemy +5, Appraise +4.5, Climb +6.5, Diplomacy +3.5, Disguise +4,
Hide +3, Innuendo +3.5, Listen +5, Move silently +6, Perform +0.5, Ride +6.5,
Search +9.5, Spellcraft +15, Spot +4, Swim +3.5, Use rope +4, Wilderness lore
+3.5; Craft wondrous item, Heighten spell, [Scribe scroll], Silent spell,
Spell penetration.
Possessions:
9,400 gp in gear.
Wizard Spells Known
(4/5/4/4/3):
0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison,
Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Burning Hands, Charm Person, Identify, Mage
Armor, Magic Missile, Shield, Shocking Grasp, Silent Image. 2nd -- Blur, Fog Cloud, Invisibility, Levitate, Mirror
Image, Web. 3rd -- Fireball, Fly, Gaseous Form,
Hold Person. 4th -- Bestow Curse, Enervation,
Polymorph Self, Shadow Conjuration.
Treasure:
300 platinum coins
(3000 gp)
gemstone - black
star sapphire (1100 gp)
gemstone - amethyst
(110 gp)
gemstone - carnelian
(20 gp)
gemstone - deep blue
spinel (500 gp)
gemstone - black
pearl (300 gp)
gemstone - black
pearl (400 gp)
gemstone - peridot
(50 gp)
gemstone - hematite
(8 gp)
gemstone - black
star sapphire (800 gp)
gemstone - obsidian
(14 gp)
+1 large steel shield (1170 gp)
scroll (arcane)
- misdirection (l2, cl3)
- feather fall (l1, cl1) (175 gp)
Room #83:
Door (west, 1 from
north): stone, locked
Features:
bale (straw)
brazier
Room #84:
Door (north, 5 from
west): wooden, simple, stuck
Features:
hook
statue
steps
Room #85:
Door (south, 2 from
west): iron, stuck
Door (north, 2 from
west): (secret) passwall, pressure-plate trigger, trapped
[trap: spell (Color Spray) (Find/Disable DC 34)]
Features:
broken glass
pillows
dishes
brazier
carpet
chasm
Room #86:
Door (east, 3 from
north): wooden, simple, stuck, trapped [trap: globe
of cold (CR4) (Find/Disable DC 34)]
Empty
Room #87:
Door (south, 3 from
west): stone, locked
Door (north, 3 from
west): wooden, simple, stuck, up-sliding
Monsters:
T'bruugrah, male
mind flayer Sor13:
CR 21; Size M (5 ft., 5 in. tall); HD 8d8+40 + 13d4+65; hp 177; Init
+7 (+3 Dex, +4 Improved initiative); Spd 30 ft.; AC 16 (+3 Dex, +3 Natural);
Attack +12/+7/+2 melee, or +15/+10/+5 ranged; SV Fort +11, Ref +9, Will +17;
AL N; Str 11, Dex 17, Con 20, Int 23, Wis 17, Cha 21.
Languages Spoken:
Abyssal, Common, Draconic, Dwarven, Giant, Gnoll, Gnome, Goblin, Halfling,
Infernal, Orc, Undercommon.
Skills and feats:
Alchemy +22, Bluff +11, Concentration +32, Craft +21, Forgery +12.5,
Heal +4.5, Hide +14, Intimidate +18.5, Knowledge +14.5, Knowledge (arcana)
+28, Listen +16, Move silently +14, Profession +13, Scry +22, Speak language
+4, Spot +16, Wilderness lore +7; [Alertness], [Combat casting], Craft staff,
[Dodge], Heighten spell, [Improved initiative], Scribe scroll, Skill focus
(knowledge (arcana)), Spell penetration.
Possessions:
35,000 gp in gear.
Sorcerer Spells Known
(6/8/7/7/7/7/4):
0th -- Arcane Mark, Dancing Lights, Detect Magic, Ghost Sound, Light,
Mage Hand, Open/Close, Ray of Frost, Read Magic. 1st
-- Charm Person, Identify, Mage Armor, Magic Missile, Shocking Grasp. 2nd -- Blur, Invisibility, Melf's Acid Arrow, Spectral
Hand, Web. 3rd -- Blink, Dispel Magic, Fireball,
Slow. 4th -- Bestow Curse, Charm Monster, Confusion,
Shout. 5th -- Cone of Cold, Hold Monster, Permanency. 6th -- Chain Lightning, Programmed Image.
Features:
belt
blanket
pit (shallow)
Room #88:
Door (south, 2 from
west): wooden, simple, free
Monsters:
adult silver dragon
Treasure:
3,200 gold coins
(3200 gp)
a platter of chased
and pierced gold, delicate and easily damaged, but in good condition, oval-shaped,
2 feet long by 1 foot wide at widest point (500 gp)
a tulip-shaped flagon
with a heavy, bulbous base, carved of clear rock crystal polished glass-smooth,
holding about one pint (80 gp)
a sarcophagus/casket
of bronze sheathed with electrum, worked in an effigy-shape of sleeping form,
the face of which is fashioned of gold inlay and its eye sockets once held
gems (which are now missing) (100 gp)
carved harp of exotic
wood with ivory inlay and zircon gems (900 gp)
a coffer, 6' x 1'
x 2', with gold hinges and catch, made of carved ivory worked into a beveled
top, with a battle scene covering the sides and top (90 gp)
a silver cloak pin,
fashioned in the shape of a griffon's head (side view, facing right) with
a ruby as the eye (700 gp)
ceremonial electrum
dagger with a star ruby in the pommel (400 gp)
large well-done wool
tapestry (500 gp)
an ornamental skullcap
of beaten gold cut in the shape of floral vines meeting, curling away and
meeting again (80 gp)
Room #89:
Door (west, 1 from
north): wooden, strong, stuck, trapped [trap: pit trap
(80 ft. deep) (CR4) (Find/Disable DC 34)]
Features:
grinder
pole
furniture (broken)
cage
screen
loose masonry
Room #90:
Door (east, 1 from
north): wooden, strong, stuck
Monsters:
golem, iron (2)
Treasure:
1,000 gold coins
(1000 gp)
a statuette of carved
ivory of an armored warrior leaning on a great broadsword (100 gp)
gemstone - golden
yellow topaz (400 gp)
gemstone - sard (40
gp)
gemstone - moss agate
(12 gp)
gemstone - rock crystal
(30 gp)
gemstone - obsidian
(10 gp)
staff of power (49
charges) (200000 gp)
Hidden Treasure (Search
DC 34):
1,200 platinum coins
(12000 gp)
900 platinum coins
(9000 gp)
gemstone - aquamarine
(500 gp)
gemstone - sardonyx
(70 gp)
gemstone - zircon
(60 gp)
gemstone - golden
yellow topaz (700 gp)
gemstone - fire opal
(900 gp)
gemstone - sard (50
gp)
gemstone - blue star
sapphire (1000 gp)
gemstone - coral
(130 gp)
gemstone - jasper
iolite (40 gp)
gemstone - brown-green
garnet (70 gp)
gemstone - tourmaline
(80 gp)
+1 longsword, keen
(8315 gp)
Room #91:
Door (north, 1 from
west): wooden, simple, free
Features:
musical instrument
dice
pillows
musical instrument
partially collapsed
ceiling
Room #92:
Door (west, 3 from
north): wooden, simple, free
Empty
Room #93:
Door (east, 1 from
north): stone, stuck, down-sliding, trapped [trap:
pit trap (80 ft. deep) (CR4) (Find/Disable DC 34)]
Monsters:
giant, storm (1)
griffon (4)
Treasure:
4,000 gold coins
(4000 gp)
a half-mask of black
velvet backed by leather, its lower edge trimmed with tiny teardrop citrines.
There are 16 small citrines and six 6 slightly larger gems (1300 gp)
a peg-leg made of
gilded wood and set with three large, cabochon-cut ovals of amber (500 gp)
a clappered bell
made of carved, polished rose crystal, the bell and clapper are joined by
fine gold wire. (500 gp)
a mantle with a black
silk lining and a black velvet outer face that is adorned with beaded stars
and geometric shapes, with one moonstone set into the center of each of the
36 stars; the mantle was created for a tall human and needs a pin to be worn
correctly (1400 gp)
gemstone - rose quartz
(40 gp)
gemstone - hematite
(12 gp)
gemstone - amethyst
(80 gp)
gemstone - deep green
spinel (60 gp)
gemstone - red garnet
(70 gp)
gemstone - hematite
(13 gp)
rod: metal and mineral
detection (10500 gp)
Features:
flask
flint and tinder
skull
well
painting
Room #94:
Door (west, 1 from
north): wooden, strong, locked
Empty
Room #95:
Door (south, 1 from
west): (secret) passwall, gesture trigger, trapped
[trap: electrified floor (CR4) (Find/Disable DC 34)]
Monsters:
K'zobrah, female
mind flayer Rgr13:
CR 21; Size M (5 ft., 9 in. tall); HD 8d8 + 13d10; hp 101; Init +8
(+4 Dex, +4 Improved initiative); Spd 30 ft.; AC 17 (+4 Dex, +3 Natural);
Attack +23/+18/+13/+8 melee, or +23/+18/+13/+8 ranged; SV Fort +10, Ref +10,
Will +14; AL NE; Str 19, Dex 19, Con 10, Int 21, Wis 19, Cha 14.
Languages Spoken:
Abyssal, Common, Giant, Gnoll, Infernal, Orc, Undercommon.
Skills and feats:
Animal empathy +16, Bluff +11, Concentration +11, Heal +20, Hide +29,
Intimidate +13, Jump +20, Knowledge +9, Knowledge (arcana) +9, Listen +32,
Move silently +15, Perform +4.5, Ride +20, Spot +33, Use rope +18, Wilderness
lore +19; [Alertness], [Combat casting], Craft magic arms and armor, [Dodge],
Endurance, Expertise, [Improved initiative], Point blank shot, Skill focus
(listen), [Track].
Possessions:
35,000 gp in gear.
Ranger Spells Per
Day:
2/2/2.
Features:
odor (unidentifiable)
pole
dice
bones (nonhumanoid)
trough
kiln
firepit
Room #96:
Door (north, 5 from
west): wooden, strong, stuck, trapped [trap: crushing
wall trap (CR10) (Find/Disable DC 34)]
Monsters:
(lich) Welby,
male halfling (tallfellow) Clr14: CR 14; Size
S (4 ft., 4 in. tall); HD 14d8-14; hp 43; Init +1 (+1 Dex); Spd 20 ft.; AC
12 (+1 Dex, +1 Size); Attack +13/+8 melee, or +12/+7 ranged; SV Fort +9,
Ref +6, Will +13; AL CN; Str 15, Dex 12, Con 9, Int 9, Wis 17, Cha 14.
Languages Spoken:
Common, Elven, Halfling.
Skills and feats:
Concentration +3, Disable device +0, Heal +17, Hide +5, Listen +5,
Move silently +1, Search +1, Spot +5; Enlarge spell, Quicken spell, Scribe
scroll, Skill focus (heal), Toughness.
Possessions:
45,000 gp in gear.
Cleric Domains:
Water, War.
Cleric Spells Per
Day:
6/6+1/6+1/5+1/4+1/3+1/3+1/2+1.
Features:
bits of fur
musical instrument
drum
relief
Trap:
spiked pit trap (60
ft. deep) (CR4) (Find/Disable DC 34)
Room #97:
Door (south, 4 from
west): wooden, simple, locked
Door (north, 3 from
west): (concealed) wooden, simple, stuck, behind rubbish
Monsters:
(lich) Rezgah,
male goblin Clr11: CR 11; Size S (3 ft., 6 in.
tall); HD 11d8+11; hp 69; Init +3 (+3 Dex); Spd 30 ft.; AC 14 (+3 Dex, +1
Size); Attack +10/+5 melee, or +12/+7 ranged; SV Fort +8, Ref +6, Will +10;
AL LN; Str 12, Dex 16, Con 12, Int 11, Wis 17, Cha 13.
Languages Spoken:
Goblin.
Skills and feats:
Diplomacy +12, Heal +9, Hide +7, Knowledge (religion) +10, Listen +3,
Move silently +7.5, Spot +3; Brew potion, Craft rod, Empower spell, Scribe
scroll.
Possessions:
21,000 gp in gear.
Cleric Domains:
Animal, Fire.
Cleric Spells Per
Day:
6/6+1/5+1/5+1/3+1/2+1/1+1.
Room #98:
Door (south, 1 from
west): iron, free, trapped [trap: spiked pit trap (60
ft. deep) (CR4) (Find/Disable DC 34)]
Empty
Room #99:
Door (east, 3 from
north): wooden, good, free
Trap:
spell (Hold Person)
(Find/Disable DC 34)
Room #100:
Door (east, 1 from
north): wooden, simple, stuck
Features:
equipment (broken)
cobwebs
bits of fur
shrine
Hidden Treasure (Search
DC 34):
1,000 gold coins
(1000 gp)
gemstone - red spinel
(90 gp)
gemstone - jasper
iolite (50 gp)
gemstone - lapis
lazuli (11 gp)
gemstone - moss agate
(13 gp)
gemstone - zircon
(30 gp)
gemstone - golden
yellow topaz (400 gp)
gemstone - tourmaline
(90 gp)
gemstone - tourmaline
(100 gp)
gemstone - rose quartz
(60 gp)
rod: splendor (25000
gp)
Trap:
air sucked out of
room (CR5) (Find/Disable DC 34)
Room #101:
Door (south, 2 from
west): wooden, strong, free
Features:
chains
casket
Hidden Treasure (Search
DC 34):
3,000 gold coins
(3000 gp)
+2 light-emitting
greataxe (8320 gp)
wand of magic missile
(3rd-level caster) (33 charges) (2250 gp)
scroll (arcane)
- protection from arrows (l2, cl3) (150 gp)
scroll (divine)
- barkskin (l2, cl3) (150 gp)
Room #102:
Door (east, 1 from
north): wooden, good, free, trapped [trap: spell (Inflict
Critical Wounds) (Find/Disable DC 34)]
Monsters:
cornugon (devil) (2)
hamatula (devil) (6)
Treasure:
100 platinum coins
(1000 gp)
1,000 gold coins
(1000 gp)
gemstone - aquamarine
(300 gp)
gemstone - lapis
lazuli (10 gp)
gemstone - sardonyx
(70 gp)
rod: python (13000
gp)
Hidden Treasure (Search
DC 34):
1,000 gold coins
(1000 gp)
gemstone - coral
(80 gp)
gemstone - banded
eye agate (7 gp)
gemstone - zircon
(40 gp)
gemstone - white
opal (800 gp)
gemstone - onyx (70
gp)
gemstone - deep blue
spinel (500 gp)
gemstone - golden
yellow topaz (600 gp)
gemstone - sardonyx
(60 gp)
gemstone - star rose
quartz (40 gp)
rod: flame extinguishing
(15000 gp)
Room #103:
Door (east, 3 from
north): (concealed) iron, free, behind tapestry, trapped
[trap: falling block trap (CR5) (Find/Disable DC 34)]
Monsters:
purple worm (2)
Treasure:
80 platinum coins
(800 gp)
gemstone - chysoprase
(50 gp)
Room #104:
Door (east, 1 from
north): (secret) side-sliding, gesture trigger
Monsters:
mature adult blue
dragon
Treasure:
9,600 gold coins
(9600 gp)
a clappered bell
made of carved, polished rose crystal, the bell and clapper are joined by
fine gold wire. (1200 gp)
a single electrum
bracer worked in mock scales with four circular bosses about it, the center
of each boss being a claw holding a small bloodstone (120 gp)
large well-done wool
tapestry (100 gp)
fire opal pendant
on a fine gold chain (1800 gp)
goldet circlet with
four aquamarines (1000 gp)
a statuette of carved
ivory of an armored warrior leaning on a great broadsword (90 gp)
black velvet mask
with numerous citrines (150 gp)
a 6-sided die, 1"
cube, of beaten gold stamped with holes for the pips (50 gp)
ceremonial electrum
dagger with a star ruby in the pommel (1300 gp)
ceremonial electrum
dagger with a star ruby in the pommel (800 gp)
large well-done wool
tapestry (500 gp)
a golden flute, of
delicate workmanship and mirror-smooth finish (200 gp)
a long sword of steel
plated with silver, with a simple cross-hilted blade and a cabochon-cut piece
of jet set into the center of the tang where the quillons meet it (1000 gp)
a tulip-shaped flagon
with a heavy, bulbous base, carved of clear rock crystal polished glass-smooth,
holding about one pint (130 gp)
gemstone - jasper
iolite (40 gp)
gemstone - moonstone
(30 gp)
gemstone - amber
(110 gp)
gemstone - violet
garnet (600 gp)
gemstone - azurite
(11 gp)
gemstone - azurite
(13 gp)
gemstone - amber
(120 gp)
gemstone - star rose
quartz (40 gp)
gemstone - hematite
(11 gp)
gemstone - aquamarine
(600 gp)
gemstone - zircon
(50 gp)
gemstone - tiger
eye turquoise (6 gp)
gemstone - carnelian
(70 gp)
gemstone - obsidian
(6 gp)
gemstone - star ruby
(800 gp)
ring of animal friendship
(9500 gp)
Features:
claw marks
stool
Room #105:
Door (south, 6 from
west): wooden, simple, stuck
Monsters:
ancient white dragon
Treasure:
13,600 gold coins
(13600 gp)
gemstone - tiger
eye turquoise (9 gp)
gemstone - sardonyx
(80 gp)
gemstone - sard (30
gp)
gemstone - star ruby
(1000 gp)
gemstone - white
opal (900 gp)
gemstone - jade (110
gp)
gemstone - jade (90
gp)
gemstone - fire opal
(1000 gp)
gemstone - azurite
(11 gp)
gemstone - bloodstone
(20 gp)
gemstone - banded
eye agate (7 gp)
gemstone - pink pearl
(110 gp)
gemstone - onyx (60
gp)
gemstone - blue sapphire
(900 gp)
gemstone - jasper
iolite (30 gp)
gemstone - deep green
spinel (90 gp)
+5 dwarven waraxe
-
Wis 12, Int 11, Cha 9 communicates by Semiempathy, Neutral good
-
Item can Intuit Direction (10 ranks)
-
Ego: 7 (60330 gp)
Room #106:
Door (south, 1 from
west): stone, locked
Features:
skull
bones (humanoid)
firepit
bench
mirror
tapestry
Room #107:
Door (east, 3 from
north): wooden, simple, free
Features:
dust
flint and tinder
razor
rivulet
coat rack
barrel
Room #108:
Door (north, 1 from
west): (concealed) false wall, stuck
Features:
bottle
casket
bench
Room #109:
Door (west, 1 from
north): wooden, good, locked
Monsters:
Nyarrl, male kobold
Sor11:
CR 11; Size S (3 ft., 3 in. tall); HD 11d4+22; hp 51; Init +3 (+3 Dex);
Spd 30 ft.; AC 15 (+3 Dex, +1 Size, +1 Natural); Attack +6 melee, or +9 ranged;
SV Fort +5, Ref +6, Will +8; AL LE; Str 10, Dex 17, Con 14, Int 15, Wis 12,
Cha 19.
Languages Spoken:
Draconic, Orc, Undercommon.
Skills and feats:
Concentration +12, Craft +18, Hide +7, Knowledge (arcana) +14, Listen
+1, Move silently +4, Profession +3, Scry +11, Search +4, Spellcraft +12,
Spot +1; Craft rod, Heighten spell, Maximize spell, Point blank shot.
Possessions:
21,000 gp in gear.
Sorcerer Spells Known
(6/7/7/7/7/4):
0th -- Dancing Lights, Detect Magic, Flare, Ghost Sound, Light,
Mage Hand, Prestidigitation, Ray of Frost, Read Magic.
1st -- Animate Rope, Identify, Protection from Evil, Shocking Grasp,
Silent Image. 2nd -- Blindness/Deafness, Invisibility,
Melf's Acid Arrow, Minor Image, Whispering Wind. 3rd
-- Clairaudience/Clairvoyance, Greater Magic Weapon, Hold Person, Summon
Monster III. 4th -- Arcane Eye, Minor Globe
of Invulnerability, Polymorph Self. 5th -- Dominate
Person, Wall of Stone.
B'nyazzk, female
kobold Sor11:
CR 11; Size S (3 ft., 6 in. tall); HD 11d4+22; hp 57; Init +0; Spd
30 ft.; AC 12 (+1 Size, +1 Natural); Attack +3 melee, or +6 ranged; SV Fort
+5, Ref +3, Will +7; AL NE; Str 5, Dex 11, Con 14, Int 16, Wis 11, Cha 16.
Languages Spoken:
Draconic, Gnoll, Goblin, Infernal.
Skills and feats:
Alchemy +16, Concentration +13, Craft +5, Hide +6, Innuendo +2, Knowledge
(nature) +7.5, Listen +0, Move silently +0, Profession +15, Scry +15, Search
+5, Spot +7; Combat casting, Heighten spell, Quicken spell, Scribe scroll.
Possessions:
21,000 gp in gear.
Sorcerer Spells Known
(6/7/7/7/6/4):
0th -- Arcane Mark, Dancing Lights, Detect Magic, Disrupt Undead,
Ghost Sound, Light, Mage Hand, Prestidigitation, Read Magic. 1st -- Feather Fall, Mage Armor, Magic Missile, Sleep,
Spider Climb. 2nd -- Darkness, Ghoul Touch,
Melf's Acid Arrow, Mirror Image, Summon Monster II. 3rd
-- Dispel Magic, Shrink Item, Slow, Summon Monster III. 4th -- Arcane Eye, Minor Globe of Invulnerability,
Scrying. 5th -- Cloudkill, Feeblemind.
Features:
slime
chandelier
shelf
stuffed beast
Room #110:
Door (north, 2 from
west): wooden, simple, stuck
Empty
Room #111:
Door (south, 1 from
west): iron, stuck
Monsters:
mature adult white
dragon
Treasure:
1,600 gold coins
(1600 gp)
jeweled electrum
ring (8000 gp)
cloth of gold vestments
(130 gp)
a platter of chased
and pierced gold, delicate and easily damaged, but in good condition, oval-shaped,
2 feet long by 1 foot wide at widest point (500 gp)
a 6-sided die, 1"
cube, of beaten gold stamped with holes for the pips (40 gp)
an anklet made of
12 tiny plates of gold linked with gilded wire and fastened by a hook and
eye, from each wire loop save the fastening depends a wire-mounted gem, 11
in all, as follows: 4 white pearls, 6 violet garnets, 1 deep blue spinel
(5000 gp)
eyepatch with mock
eye of sapphire and moonstone (1700 gp)
a string of small
pink pearls (necklace) (1000 gp)
ceremonial electrum
dagger with a star ruby in the pommel (1400 gp)
gemstone - rhodochrosite
(10 gp)
gemstone - jade (70
gp)
gemstone - emerald
(1000 gp)
gemstone - moonstone
(50 gp)
gemstone - amethyst
(80 gp)
potion: glibness
(500 gp)
Room #112:
Door (south, 3 from
west): wooden, strong, locked
This room is part
of the Lich's Redoubt.
Features:
spices
pillows
spinning wheel
cage
shrine
ramp
Room #113:
Door (north, 1 from
west): iron, locked
Monsters:
cryohydra, 1d3+9
heads (hydra) (2)
Treasure:
200 gold coins (200
gp)
scroll (arcane)
- change self (l1, cl1)
- jump (l1, cl1)
- ray of enfeeblement (l1, cl1) (75 gp)
Features:
musical instrument
gong
pillar
Room #114:
Door (west, 1 from
north): (concealed) iron, stuck, behind tapestry
Monsters:
Arbrah, female lizardfolk
Drd10:
CR 11; Size M (6 ft., 4 in. tall); HD 2d8+2 + 10d8+10; hp 69; Init
+2 (+2 Dex); Spd 30 ft.; AC 17 (+2 Dex, +5 Natural); Attack +12/+7 melee,
or +10/+5 ranged; SV Fort +8, Ref +8, Will +10; AL NE; Str 19, Dex 14, Con
13, Int 11, Wis 16, Cha 8.
Languages Spoken:
Draconic, Druidic.
Skills and feats:
Balance +6, Bluff +1, Concentration +13, Escape artist +7, Gather information
+1.5, Hide +2, Jump +10, Listen +8, Move silently +2, Scry +12, Spot +3,
Swim +12, Tumble +3, Use rope +4.5; Combat reflexes, Enlarge spell, Quicken
spell, Toughness.
Possessions:
16,000 gp in gear.
Druid Spells Per
Day:
6/5/5/4/3/2.
Angiguul, male lizardfolk
Drd10:
CR 11; Size M (6 ft., 8 in. tall); HD 2d8 + 10d8; hp 65; Init +3 (+3
Dex); Spd 30 ft.; AC 18 (+3 Dex, +5 Natural); Attack +9/+4 melee, or +11/+6
ranged; SV Fort +7, Ref +9, Will +11; AL LN; Str 13, Dex 17, Con 11, Int
9, Wis 18, Cha 8.
Languages Spoken:
Draconic, Druidic.
Skills and feats:
Alchemy +1.5, Balance +7, Gather information +0, Hide +3, Jump +9.5,
Knowledge (nature) +0, Knowledge (religion) +3, Listen +4, Move silently +3,
Ride +10, Scry +12, Spot +4, Swim +9; Combat casting, Combat reflexes, Craft
rod, Skill focus (ride).
Possessions:
16,000 gp in gear.
Druid Spells Per
Day:
6/5/5/4/4/2.
Bruumar, male lizardfolk
Sor10:
CR 11; Size M (6 ft., 3 in. tall); HD 2d8+4 + 10d4+20; hp 53; Init
+1 (+1 Dex); Spd 30 ft.; AC 16 (+1 Dex, +5 Natural); Attack +7/+2 melee, or
+7/+2 ranged; SV Fort +5, Ref +7, Will +7; AL CE; Str 12, Dex 13, Con 15,
Int 13, Wis 11, Cha 17.
Languages Spoken:
Draconic, Infernal.
Skills and feats:
Alchemy +11, Balance +5, Hide +1, Jump +7, Listen +0, Move silently
+1, Profession +8, Scry +11, Spellcraft +12, Spot +0, Swim +9; Empower spell,
Extend spell, Silent spell, Still spell.
Possessions:
16,000 gp in gear.
Sorcerer Spells Known
(6/7/7/7/5/3):
0th -- Dancing Lights, Detect Magic, Detect Poison, Ghost Sound,
Mage Hand, Mending, Prestidigitation, Ray of Frost, Read Magic. 1st -- Charm Person, Chill Touch, Magic Missile, Shield,
Shocking Grasp. 2nd -- Blur, Knock, Mirror
Image, Spectral Hand. 3rd -- Blink, Dispel
Magic, Haste. 4th -- Illusory Wall, Summon
Monster IV. 5th -- Teleport.
Hidden Treasure (Search
DC 34):
3,000 gold coins
(3000 gp)
gemstone - rhodochrosite
(8 gp)
gemstone - coral
(100 gp)
gemstone - emerald
(1000 gp)
gemstone - chalcedony
(20 gp)
gemstone - bloodstone
(50 gp)
gemstone - golden
yellow topaz (600 gp)
gemstone - deep green
spinel (90 gp)
gemstone - black
opal (1500 gp)
gemstone - tiger
eye turquoise (13 gp)
Trap:
pit trap (80 ft.
deep) (CR4) (Find/Disable DC 34)
Room #115:
Door (east, 3 from
north): wooden, strong, stuck
Door (west, 3 from
north): (concealed) wooden, good, stuck, behind rubbish
Monsters:
Antiquasial, female
elf (gray) Wiz9:
CR 9; Size M (5 ft., 2 in. tall); HD 9d4+9; hp 33; Init +2 (+2 Dex);
Spd 30 ft.; AC 12 (+2 Dex); Attack +3 melee, or +6 ranged; SV Fort +4, Ref
+5, Will +5; AL CG; Str 9, Dex 14, Con 12, Int 15, Wis 9, Cha 11.
Languages Spoken:
Common, Draconic, Elven, Sylvan.
Skills and feats:
Climb +3, Forgery +3, Hide +2, Innuendo +4, Intuit direction +2, Listen
+3.5, Move silently +8, Open lock +6, Search +6, Spot +1; Craft magic arms
and armor, Craft wondrous item, Enlarge spell, Maximize spell, [Scribe scroll],
Silent spell.
Possessions:
12,000 gp in gear.
Wizard Spells Known
(4/5/5/3/2/1):
0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison,
Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Burning Hands, Charm Person, Magic Missile,
Magic Weapon, Nystul's Magic Aura, Spider Climb, Unseen Servant. 2nd -- Blur, Knock, Summon Monster II, Web. 3rd -- Dispel Magic, Fly, Gust of Wind, Invisibility
Sphere, Lightning Bolt, Magic Circle against Good, Protection from Elements. 4th -- Arcane Eye, Bestow Curse, Illusory Wall, Lesser
Geas, Polymorph Other, Summon Monster IV, Wall of Ice.
5th -- Hold Monster.
Ananthe, female elf
(gray) Wiz9:
CR 9; Size M (5 ft., 0 in. tall); HD 9d4; hp 30; Init +1 (+1 Dex);
Spd 30 ft.; AC 11 (+1 Dex); Attack +2 melee, or +5 ranged; SV Fort +5, Ref
+4, Will +7; AL NG; Str 6, Dex 12, Con 11, Int 17, Wis 12, Cha 16.
Languages Spoken:
Common, Elven, Goblin, Orc.
Skills and feats:
Concentration +9, Craft +7, Handle animal +5.5, Hide +1, Knowledge
+13, Knowledge (nature) +11, Knowledge (religion) +10, Listen +3, Move silently
+1, Scry +15, Search +5.5, Spot +3; Brew potion, Craft wondrous item, Great
fortitude, Maximize spell, [Scribe scroll], Skill focus (knowledge (nature)).
Possessions:
12,000 gp in gear.
Wizard Spells Known
(4/5/5/4/2/1):
0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison,
Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Cause Fear, Change Self, Chill Touch, Magic
Missile, Magic Weapon, Shield, Sleep, Summon Monster I. 2nd -- Alter Self, Blur, Knock, Levitate, Melf's Acid
Arrow, Mirror Image, Rope Trick, See Invisibility, Summon Monster II. 3rd -- Fly, Haste, Slow, Summon Monster III. 4th -- Bestow Curse, Improved Invisibility, Minor Globe
of Invulnerability, Polymorph Self, Shout. 5th
-- Permanency, Teleport.
Silaqui, female elf
(gray) Wiz9:
CR 9; Size M (4 ft., 8 in. tall); HD 9d4+9; hp 34; Init -1 (-1 Dex);
Spd 30 ft.; AC 9 (-1 Dex); Attack +1 melee, or +3 ranged; SV Fort +4, Ref
+2, Will +5; AL LG; Str 4, Dex 9, Con 13, Int 19, Wis 9, Cha 12.
Languages Spoken:
Aquan, Common, Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin,
Orc, Sylvan.
Skills and feats:
Alchemy +15, Craft +15, Gather information +2, Hide -1, Knowledge (arcana)
+16, Listen +1, Move silently -1, Search +6, Sense motive +3, Speak language
+5, Spot +1.5, Swim +3, Use rope +4; Craft rod, Craft wondrous item, Enlarge
spell, Extend spell, Maximize spell, [Scribe scroll].
Possessions:
12,000 gp in gear.
Wizard Spells Known
(4/5/5/4/3/1):
0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison,
Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Chill Touch, Comprehend Languages, Grease, Identify,
Magic Missile, Sleep, Tenser's Floating Disk. 2nd
-- Blur, Knock, Melf's Acid Arrow, Mirror Image, Web. 3rd -- Fireball, Gust of Wind, Haste, Hold Person,
Wind Wall. 4th -- Charm Monster, Contagion,
Fear, Improved Invisibility, Lesser Geas, Polymorph Self, Shout. 5th -- Dominate Person, Hold Monster, Wall of Force.
Silasial, female
elf (gray) Wiz9:
CR 9; Size M (4 ft., 9 in. tall); HD 9d4+18; hp 48; Init +1 (+1 Dex);
Spd 30 ft.; AC 11 (+1 Dex); Attack +2 melee, or +5 ranged; SV Fort +5, Ref
+4, Will +5; AL NG; Str 7, Dex 13, Con 15, Int 12, Wis 8, Cha 17.
Languages Spoken:
Common, Elven, Gnome.
Skills and feats:
Alchemy +12, Concentration +9, Hide +1, Knowledge (arcana) +6, Knowledge
(nature) +6, Knowledge (religion) +8, Listen +1, Move silently +1, Scry +3,
Search +3, Spot +1; Enlarge spell, Extend spell, Leadership, [Scribe scroll],
Spell focus (transmutation), Still spell.
Possessions:
12,000 gp in gear.
Wizard Spells Known
(4/5/4):
0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison,
Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Charm Person, Chill Touch, Expeditious Retreat,
Identify, Mage Armor, Magic Missile, Shield, Shocking Grasp, Silent Image,
Sleep, Spider Climb, Summon Monster I. 2nd --
Alter Self, Blindness/Deafness, Blur, Bull's Strength, Daylight, Ghoul
Touch, Glitterdust, Invisibility, Knock, Levitate, Melf's Acid Arrow, Mirror
Image, Protection from Arrows, Rope Trick, Scare, See Invisibility, Summon
Monster II, Summon Swarm, Web.
Drusinua, female
elf (gray) Wiz9:
CR 9; Size M (5 ft., 4 in. tall); HD 9d4-9; hp 14; Init +0; Spd 30
ft.; AC 10; Attack +1 melee, or +4 ranged; SV Fort +2, Ref +3, Will +5; AL
CN; Str 4, Dex 11, Con 8, Int 20, Wis 8, Cha 13.
Languages Spoken:
Common, Draconic, Elven, Gnoll, Gnome, Orc.
Skills and feats:
Alchemy +16, Appraise +10, Bluff +4.5, Diplomacy +3, Escape artist
+0.5, Handle animal +3, Hide +0, Knowledge (religion) +17, Listen +1, Move
silently +5, Search +7, Sense motive +0.5, Spellcraft +17, Spot +1, Wilderness
lore +4; Enlarge spell, Point blank shot, Quicken spell, [Scribe scroll],
Spell focus (necromancy), Still spell.
Possessions:
12,000 gp in gear.
Wizard Spells Known
(4/6/5/4/3/2):
0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison,
Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Burning Hands, Expeditious Retreat, Feather
Fall, Hold Portal, Hypnotism, Mage Armor, Magic Missile, Shield, Shocking
Grasp. 2nd -- Locate Object, Obscure Object. 3rd -- Flame Arrow, Fly, Haste, Keen Edge, Lightning
Bolt, Stinking Cloud, Summon Monster III, Vampiric Touch. 4th -- Emotion, Fear, Ice Path, Improved Invisibility,
Polymorph Self. 5th -- Cone of Cold, Wall of
Iron.
Lauciis, male elf
(gray) Wiz9:
CR 9; Size M (5 ft., 0 in. tall); HD 9d4; hp 27; Init +1 (+1 Dex);
Spd 30 ft.; AC 11 (+1 Dex); Attack +3 melee, or +5 ranged; SV Fort +3, Ref
+4, Will +5; AL CN; Str 9, Dex 12, Con 10, Int 16, Wis 9, Cha 10.
Languages Spoken:
Common, Elven, Gnoll, Sylvan.
Skills and feats:
Diplomacy +3.5, Gather information +4, Hide +1, Knowledge (arcana)
+15, Listen +3, Move silently +1, Ride +4, Search +5, Sense motive +4.5,
Spot +7; Craft wand, Empower spell, Improved unarmed strike, Run, [Scribe
scroll], Spell penetration.
Possessions:
12,000 gp in gear.
Wizard Spells Known
(4/5/5/4/2/1):
0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison,
Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Burning Hands, Change Self, Charm Person, Feather
Fall, Hold Portal, Jump, Ray of Enfeeblement, Shield, Sleep, Summon Monster
I, Ventriloquism. 2nd -- Knock, Mirror Image,
Summon Swarm, Tasha's Hideous Laughter. 3rd --
Blink, Fireball, Hold Person, Invisibility Sphere, Lightning Bolt, Protection
from Elements, Slow. 4th -- Enervation, Summon
Monster IV, Wall of Ice. 5th -- Teleport, Transmute
Rock to Mud.
Tharivos, male elf
(gray) Wiz9:
CR 9; Size M (5 ft., 0 in. tall); HD 9d4+9; hp 27; Init +4 (+4 Dex);
Spd 30 ft.; AC 14 (+4 Dex); Attack +2 melee, or +8 ranged; SV Fort +4, Ref
+7, Will +7; AL CG; Str 7, Dex 18, Con 12, Int 21, Wis 13, Cha 10.
Languages Spoken:
Common, Elven, Gnoll, Gnome, Goblin, Orc, Sylvan.
Skills and feats:
Bluff +6, Disable device +6.5, Disguise +2.5, Hide +9.5, Innuendo +5,
Intuit direction +6, Knowledge (arcana) +14, Listen +6.5, Move silently +4,
Search +7, Sense motive +2, Speak language +1, Spot +3, Tumble +5, Use rope
+9, Wilderness lore +4; Craft wondrous item, Dodge, Enlarge spell, Maximize
spell, Run, [Scribe scroll].
Possessions:
12,000 gp in gear.
Wizard Spells Known
(4/6/5/4/3/2): 0th
-- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt
Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation,
Ray of Frost, Read Magic, Resistance. 1st -- Grease,
Mage Armor, Magic Missile, Nystul's Magic Aura, Sleep, Tenser's Floating
Disk. 2nd -- Alter Self, Blindness/Deafness,
Blur, Invisibility, Knock, Mirror Image. 3rd --
Dispel Magic, Haste, Keen Edge, Lightning Bolt, Nondetection, Slow. 4th -- Charm Monster, Fire Shield, Polymorph Self,
Summon Monster IV, Wall of Fire, Wall of Ice. 5th
-- Wall of Force, Wall of Iron.
Arao, male elf (gray)
Clr9:
CR 9; Size M (5 ft., 1 in. tall); HD 9d8+18; hp 63; Init +0; Spd 30
ft.; AC 10; Attack +8/+3 melee, or +6/+1 ranged; SV Fort +8, Ref +3, Will
+9; AL CN; Str 15, Dex 11, Con 14, Int 16, Wis 16, Cha 12.
Languages Spoken:
Common, Draconic, Elven, Gnome, Sylvan.
Skills and feats:
Forgery +8, Hide +0, Jump +5.5, Listen +5, Move silently +0, Perform
+5, Ride +5.5, Search +5, Spellcraft +13, Spot +5, Swim +6.5, Wilderness
lore +9; Combat casting, Extend spell, Mounted combat, Run.
Possessions:
12,000 gp in gear.
Cleric Domains:
Destruction, Trickery.
Cleric Spells Per
Day:
6/5+1/5+1/4+1/2+1/1+1.
Hidden Treasure (Search
DC 34):
200 platinum coins
(2000 gp)
7,000 gold coins
(7000 gp)
gemstone - coral
(80 gp)
gemstone - black
star sapphire (900 gp)
gemstone - blue quartz
(13 gp)
gemstone - moss agate
(6 gp)
gemstone - blue quartz
(11 gp)
gemstone - smoky
quartz (50 gp)
gemstone - sard (40
gp)
gemstone - aquamarine
(400 gp)
gemstone - deep green
spinel (80 gp)
gemstone - brown-green
garnet (110 gp)
gemstone - red-brown
spinel (130 gp)
gemstone - brown-green
garnet (120 gp)
gemstone - aquamarine
(200 gp)
gemstone - jasper
iolite (40 gp)
gemstone - obsidian
(13 gp)
gemstone - moss agate
(7 gp)
gemstone - obsidian
(10 gp)
gemstone - chalcedony
(50 gp)
gemstone - blue star
sapphire (900 gp)
gemstone - banded
eye agate (7 gp)
gemstone - onyx (50
gp)
gemstone - chysoprase
(40 gp)
+2 bastard sword
-
Wis 15, Int 10, Cha 8 communicates by Empathy, Neutral
-
Wielder has free use of Mobility
-
Item can Intuit Direction (10 ranks)
-
Ego: 6 (23335 gp)
Trap:
electrified floor
(CR4) (Find/Disable DC 34)
Room #116:
Door (north, 5 from
west): wooden, simple, stuck
Monsters:
very old white dragon
Treasure:
8,000 gold coins
(8000 gp)
carved harp of exotic
wood with ivory inlay and zircon gems (500 gp)
brass mug with jade
inlays (100 gp)
a half-mask of black
velvet backed by leather, its lower edge trimmed with tiny teardrop citrines.
There are 16 small citrines and six 6 slightly larger gems (1000 gp)
a book with steel-edged,
beaten-gold covers, embossed and painted in fine, intricate repeating pattern
borders, having as a central scene a warrior with a long sword battling a
dragon, which he is grasping by the throat (400 gp)
a bracelet made of
46 tiny white pearls strung together on gilded wire, fastened with a clever
hook and loop clasp (1000 gp)
gemstone - amethyst
(90 gp)
gemstone - pink pearl
(90 gp)
gemstone - obsidian
(10 gp)
gemstone - sardonyx
(60 gp)
gemstone - red spinel
(50 gp)
gemstone - jasper
iolite (60 gp)
gemstone - hematite
(6 gp)
gemstone - chrysoberyl
(90 gp)
gemstone - golden
yellow topaz (600 gp)
gemstone - rock crystal
(50 gp)
gemstone - alexandrite
(500 gp)
gemstone - blue quartz
(6 gp)
gemstone - jasper
iolite (60 gp)
gemstone - blue star
sapphire (1300 gp)
gemstone - black
pearl (700 gp)
gemstone - tiger
eye turquoise (8 gp)
gemstone - rose quartz
(40 gp)
gemstone - zircon
(70 gp)
gemstone - peridot
(20 gp)
gemstone - golden
yellow topaz (400 gp)
scroll (divine)
- control weather (l7, cl13)
- blasphemy (l7, cl13)
- word of recall (l6, cl11) (6200 gp)
Room #117:
Door (north, 3 from
west): iron, locked
Monsters:
cryohydra, lernaean,
1d4+8 heads (hydra) (1)
Treasure:
120 platinum coins
(1200 gp)
gemstone - chrysoberyl
(120 gp)
gemstone - coral
(120 gp)
gemstone - citrine
(80 gp)
Features:
bones (nonhumanoid)
bits of fur
pouch
cracks
trash (pile)
partially collapsed
ceiling
Room #118:
Door (west, 3 from
north): (concealed) wooden, simple, stuck, behind rubbish
Features:
backpack
blanket
torch (stub)
manacles
dung heap
Room #119:
Door (north, 2 from
west): wooden, simple, locked
Monsters:
old green dragon
Treasure:
3,200 gold coins
(3200 gp)
a coffer, 6' x 1'
x 2', with gold hinges and catch, made of carved ivory worked into a beveled
top, with a battle scene covering the sides and top (110 gp)
a crown made of a
thick, soft band of beaten gold, set with 4 large (2-inch-diameter, half-relief
cabochon-cut) aquamarines (3000 gp)
old masterpiece painting
(1600 gp)
a platter of chased
and pierced gold, delicate and easily damaged, but in good condition, oval-shaped,
2 feet long by 1 foot wide at widest point (600 gp)
a silver cloak pin,
fashioned in the shape of a griffon's head (side view, facing right) with
a ruby as the eye (600 gp)
gemstone - rhodochrosite
(9 gp)
gemstone - golden
yellow topaz (500 gp)
gemstone - violet
garnet (600 gp)
gemstone - sard (40
gp)
gemstone - bloodstone
(60 gp)
gemstone - silver
pearl (110 gp)
gemstone - white
pearl (90 gp)
gemstone - onyx (40
gp)
gemstone - sardonyx
(50 gp)
gemstone - smoky
quartz (50 gp)
gemstone - blue quartz
(12 gp)
gemstone - fiery
yellow corundum (1000 gp)
gemstone - aquamarine
(300 gp)
staff of fire (20
charges) (29000 gp)
Features:
scattered stones
engraving
ledge
table (small)
Room #120:
Door (west, 3 from
north): (concealed) false wall, free
Features:
keg
runes
horn
insects
brazier
collapsed wall
cage
pool
Room #121:
Door (east, 1 from
north): (concealed) wooden, simple, stuck, behind rubbish
Empty
Room #122:
Door (west, 2 from
north): (concealed) wooden, strong, locked, behind
tapestry
Features:
dipping water
markings
spices
winch and pulley
gong
idol
coat rack
Room #123:
Door (west, 2 from
north): wooden, simple, locked
Features:
twine
insects
balcony
carpet
carpet
Room #124:
Door (east, 2 from
north): iron, locked
Features:
paint
corpse (monster)
box
screen
painting
curtain
pedestal
Room #125:
Door (east, 5 from
north): wooden, good, stuck
Door (north, 1 from
west): wooden, strong, locked
Hidden Treasure (Search
DC 34):
5,000 gold coins
(5000 gp)
gemstone - sardonyx
(30 gp)
gemstone - silver
pearl (90 gp)
gemstone - red garnet
(110 gp)
gemstone - violet
garnet (300 gp)
gemstone - star ruby
(900 gp)
gemstone - bloodstone
(30 gp)
gemstone - jet (110
gp)
gemstone - alexandrite
(200 gp)
gemstone - golden
yellow topaz (300 gp)
gemstone - deep blue
spinel (700 gp)
gemstone - white
pearl (110 gp)
gemstone - smoky
quartz (80 gp)
+1 kama (2302 gp)
+1 longbow (2375
gp)
potion: alter self
(300 gp)
wand of light (20
charges) (375 gp)
+1 light-emitting
heavy mace (2312 gp)
Room #126:
Door (south, 1 from
west): stone, locked
Monsters:
purple worm (2)
Treasure:
40 platinum coins
(400 gp)
140 platinum coins
(1400 gp)
A leather glove for
the right hand of a large human with embroidery along the back, making a
curling tendril design utilizing beads and a few gemstones as flower buds,
as follows: 8 white pearls, 1 peridot, 9 rock crystal "tears" (teardrop-cut,
glassy polished), 1 opal (4000 gp)
gemstone - moonstone
(50 gp)
ring of force shield
(8500 gp)
Features:
mold
markings
bookcase
dung heap
arch
bench
Room #127:
Door (east, 3 from
north): (concealed) wooden, simple, locked, behind
rubbish
Features:
foodstuffs (spoiled)
corpse (adventurer)
mosaic
ramp
manacles
hole (blasted)
Room #128:
Door (east, 2 from
north): wooden, simple, free
Features:
ropes
mysterious stain
boots
balcony
Room #129:
Door (east, 2 from
north): wooden, simple, stuck
Features:
rivulet
equipment (broken)
ropes
pipe (smoking pipe)
shaft
arrow slit (wall)/murder
hole (ceiling)
shaft
Room #130:
Door (west, 2 from
north): wooden, simple, stuck, trapped [trap: electrified
floor (CR4) (Find/Disable DC 34)]
Empty
Room #131:
Door (north, 3 from
west): (secret) side-sliding, push-brick trigger
Monsters:
gynosphinx (sphinx) (9)
Treasure:
1,600 gold coins
(1600 gp)
gemstone - tiger
eye turquoise (7 gp)
gemstone - aquamarine
(400 gp)
gemstone - star ruby
(1300 gp)
gemstone - black
pearl (600 gp)
gemstone - jet (80
gp)
pipes of haunting
(6500 gp)
potion: cure light
wounds (50 gp)
scroll (arcane)
- Tenser's floating disk (l1, cl1) (25 gp)
potion: jump (50
gp)
Features:
cracks
scorch marks
manacles
crate
Room #132:
Door (east, 2 from
north): wooden, good, locked
Monsters:
giant, fire (3)
hell hound (21)
Treasure:
3,200 gold coins
(3200 gp)
gemstone - black
opal (1100 gp)
gemstone - sard (30
gp)
+1 full-plate (2650 gp)
Features:
candle
dishes
loose masonry
chasm
painting
winch and pulley
Room #133:
Door (north, 1 from
west): wooden, strong, free
Monsters:
adult silver dragon
Treasure:
5,600 gold coins
(5600 gp)
gemstone - moonstone
(40 gp)
gemstone - obsidian
(12 gp)
gemstone - hematite
(8 gp)
gemstone - banded
eye agate (9 gp)
gemstone - blue quartz
(10 gp)
gemstone - white
pearl (80 gp)
gemstone - alexandrite
(800 gp)
gemstone - brown-green
garnet (90 gp)
gemstone - deep blue
spinel (300 gp)
gemstone - moss agate
(9 gp)
gemstone - amethyst
(80 gp)
gemstone - chysoprase
(40 gp)
staff of passage
(2 charges) (180000 gp)
necklace of fireballs
(Type VI) (8100 gp)
wand of summon monster
III (41 charges) (11250 gp)
Room #134:
Door (west, 1 from
north): (concealed) wooden, simple, stuck, behind tapestry,
trapped [trap: floor transforms into acid (CR6) (Find/Disable DC 34)]
Monsters:
giant, cloud [evil] (4)
Treasure:
3,000 gold coins
(3000 gp)
a bracelet made of
46 tiny white pearls strung together on gilded wire, fastened with a clever
hook and loop clasp (2000 gp)
a peg-leg made of
gilded wood and set with three large, cabochon-cut ovals of amber (400 gp)
a mantle with a black
silk lining and a black velvet outer face that is adorned with beaded stars
and geometric shapes, with one moonstone set into the center of each of the
36 stars; the mantle was created for a tall human and needs a pin to be worn
correctly (1300 gp)
a mantle with a black
silk lining and a black velvet outer face that is adorned with beaded stars
and geometric shapes, with one moonstone set into the center of each of the
36 stars; the mantle was created for a tall human and needs a pin to be worn
correctly (1800 gp)
ceremonial electrum
dagger with a star ruby in the pommel (400 gp)
robe of useful items
(7000 gp)
wand of charm person
(3 charges) (750 gp)
Features:
pottery shard
casket
casket
Room #135:
Door (north, 5 from
west): wooden, good, stuck
Door (south, 2 from
west): wooden, good, free
Monsters:
(vampire) Saark,
male bugbear Rog14: CR 16; Size M (6 ft., 10 in.
tall); HD 3d8+3 + 14d6+14; hp 78; Init +9 (+5 Dex, +4 Improved initiative);
Spd 30 ft.; AC 18 (+5 Dex, +3 Natural); Attack +15/+10/+5 melee, or +17/+12/+7
ranged; SV Fort +6, Ref +17, Will +7; AL CE; Str 16, Dex 20, Con 13, Int
14, Wis 14, Cha 8.
Languages Spoken:
Abyssal, Auran, Common, Dwarven, Giant, Gnoll, Goblin, Infernal, Orc,
Sylvan, Undercommon.
Skills and feats:
Alchemy +6.5, Climb +18, Concentration +4.5, Decipher script +17, Forgery
+15, Handle animal -0.5, Hide +7, Innuendo +19, Intuit direction +18, Knowledge
+4, Knowledge (religion) +4, Listen +5, Move silently +7, Profession +19,
Sense motive +19, Speak language +7, Spellcraft +10, Spot +5, Use magic device
+15; [Alertness], Combat reflexes, Dodge, Improved initiative, Improved unarmed
strike, Quick draw.
Possessions:
45,000 gp in gear.
Room #136:
Door (east, 1 from
north): (secret) passwall, magic word trigger
Monsters:
efreet (6)
Treasure:
800 gold coins (800
gp)
gemstone - black
pearl (200 gp)
gemstone - coral
(90 gp)
gemstone - emerald
(1300 gp)
a long sword of steel
plated with silver, with a simple cross-hilted blade and a cabochon-cut piece
of jet set into the center of the tang where the quillons meet it (700 gp)
a garter consisting
of nine gold coins linked with gold wire, from which hangs an electrum mesh
fringe extending down in six triangles, each triangle ends in a claw-mounted,
smoothly polished jacinth, the whole garter is backed with a (rotting) black
leather band (8000 gp)
Features:
claw marks
sound (unexplained)
books
door (broken)
hay (pile)
charcoal bin
Room #137:
Door (east, 1 from
north): wooden, good, stuck
Monsters:
Gorgar, male dwarf
(deep) Ftr13:
CR 13; Size M (4 ft., 4 in. tall); HD 13d10; hp 71; Init +6 (+2 Dex,
+4 Improved initiative); Spd 20 ft.; AC 12 (+2 Dex); Attack +16/+11/+6 melee,
or +15/+10/+5 ranged; SV Fort +8, Ref +6, Will +3; AL CN; Str 17, Dex 14,
Con 11, Int 15, Wis 8, Cha 7.
Languages Spoken:
Common, Dwarven, Giant, Gnome, Goblin.
Skills and feats:
Climb +19, Craft +18, Heal +0, Hide +3, Intimidate +4.5, Listen +5.5,
Move silently +2, Open lock +4, Pick pocket +3.5, Speak language +1, Spot
-1; Blind-fight, Combat reflexes, Endurance, Expertise, Improved bull rush,
Improved critical (longsword), Improved disarm, Improved initiative, Power
attack, Weapon focus (greatsword), Weapon focus (shortspear), Weapon specialization
(shortspear).
Possessions:
35,000 gp in gear.
Balto, male dwarf
(deep) Ftr13:
CR 13; Size M (4 ft., 3 in. tall); HD 13d10+39; hp 118; Init +5 (+1
Dex, +4 Improved initiative); Spd 20 ft.; AC 11 (+1 Dex); Attack +16/+11/+6
melee, or +14/+9/+4 ranged; SV Fort +11, Ref +5, Will +4; AL NG; Str 17,
Dex 12, Con 17, Int 14, Wis 10, Cha 8.
Languages Spoken:
Common, Dwarven, Orc, Undercommon.
Skills and feats:
Alchemy +4.5, Craft +18, Hide +6.5, Listen +0, Move silently +1, Pick
pocket +3, Ride +16, Search +8, Spot +0, Tumble +3.5, Use rope +6, Wilderness
lore +0.5; Blind-fight, Combat reflexes, Improved bull rush, Improved critical
(longsword), Improved initiative, Leadership, Mounted combat, Power attack,
Track, Weapon focus (hammer, light), Weapon focus (scythe), Weapon specialization
(hammer, light).
Possessions:
35,000 gp in gear.
Room #138:
Door (north, 1 from
west): wooden, strong, stuck
Empty
Room #139:
Door (east, 4 from
north): wooden, strong, free, up-sliding
Door (west, 2 from
north): stone, stuck
Empty
Room #140:
Door (west, 2 from
north): (concealed) illusory wall, trapped [trap: spiked
pit trap (100 ft. deep) (CR6) (Find/Disable DC 34)]
Monsters:
beholder (2)
Treasure:
300 platinum coins
(3000 gp)
gemstone - fire opal
(1100 gp)
gemstone - deep blue
spinel (500 gp)
gemstone - zircon
(70 gp)
scroll (arcane)
- Bigby's forceful hand (l6, cl11)
- shapechange (l9, cl17)
- charm monster (l4, cl7) (6175 gp)
Features:
fungus
cold spot
iron bars
catwalk
alcove
Room #141:
Door (south, 1 from
west): wooden, good, stuck
Monsters:
beholder (1)
Treasure:
gemstone - golden
yellow topaz (500 gp)
gemstone - aquamarine
(500 gp)
gemstone - coral
(110 gp)
gemstone - rich purple
corundum (1100 gp)
gemstone - star rose
quartz (30 gp)
+1 light-emitting
dwarven waraxe, keen, lawfulness (32330 gp)
Features:
bits of fur
twine
rags
overhang
Hidden Treasure (Search
DC 34):
6,000 gold coins
(6000 gp)
gemstone - onyx (50
gp)
gemstone - zircon
(60 gp)
gemstone - lapis
lazuli (13 gp)
gemstone - jade (140
gp)
gemstone - red-brown
spinel (80 gp)
gemstone - jade (120
gp)
gemstone - chalcedony
(50 gp)
gemstone - fire opal
(1100 gp)
gemstone - malachite
(9 gp)
wand of magic missile
(5th-level caster) (26 charges) (3750 gp)
Room #142:
Door (west, 1 from
north): (concealed) wooden, strong, stuck, behind tapestry
Monsters:
golem, iron (2)
Treasure:
1,000 gold coins
(1000 gp)
gemstone - rhodochrosite
(11 gp)
nine lives stealer
(25315 gp)
Room #143:
Door (east, 1 from
north): wooden, simple, stuck
Monsters:
mature adult blue
dragon
Treasure:
560 platinum coins
(5600 gp)
a ring of red gold,
beaten into a long knuckle-coil to resemble a miniature snake coiling about
the wearer's finger, with two tiny rubies set into its head as eyes (600
gp)
a ring of red gold,
beaten into a long knuckle-coil to resemble a miniature snake coiling about
the wearer's finger, with two tiny rubies set into its head as eyes (100
gp)
gold and topaz bottle
stopper cork (1300 gp)
solid gold idol (10
lb.) (800 gp)
sapphire pendant
on gold chain (2300 gp)
jeweled gold crown
(3000 gp)
a ring of red gold,
beaten into a long knuckle-coil to resemble a miniature snake coiling about
the wearer's finger, with two tiny rubies set into its head as eyes (600
gp)
gold and topaz bottle
stopper cork (1500 gp)
gemstone - citrine
(40 gp)
gemstone - amethyst
(90 gp)
gemstone - red garnet
(130 gp)
gemstone - peridot
(40 gp)
gemstone - amethyst
(60 gp)
gemstone - peridot
(70 gp)
gemstone - tourmaline
(100 gp)
gemstone - red spinel
(100 gp)
gemstone - blue star
sapphire (1000 gp)
gemstone - rock crystal
(50 gp)
gemstone - tiger
eye turquoise (14 gp)
gemstone - aquamarine
(500 gp)
gemstone - amber
(80 gp)
gemstone - lapis
lazuli (9 gp)
gemstone - aquamarine
(700 gp)
gemstone - red garnet
(90 gp)
Features:
spices
shelf
Room #144:
Door (west, 2 from
north): wooden, good, stuck, trapped [trap: spell (Weird)
(Find/Disable DC 34)]
Empty
Room #145:
Door (east, 1 from
north): stone, stuck, trapped [trap: spiked pit trap
(80 ft. deep) (CR5) (Find/Disable DC 34)]
Features:
ash
dust
skull
door (broken)
chute
tub
kiln
Room #146:
Door (west, 1 from
north): (concealed) wooden, good, stuck, behind tapestry,
trapped [trap: pit trap (100 ft. deep) (CR5) (Find/Disable DC 34)]
Monsters:
adult gold dragon
Treasure:
560 platinum coins
(5600 gp)
a mantle with a black
silk lining and a black velvet outer face that is adorned with beaded stars
and geometric shapes, with one moonstone set into the center of each of the
36 stars; the mantle was created for a tall human and needs a pin to be worn
correctly (2100 gp)
a crown of yellow
gold with six slim spires, with a large zircon set at the base of five of
the spires, and a gigantic (2 inches high) amethyst set at the base of the
tallest (front) spire (1400 gp)
solid gold idol (10
lb.) (700 gp)
silver-plated steel
longsword with jet jewel in hilt (300 gp)
a platter of chased
and pierced gold, delicate and easily damaged, but in good condition, oval-shaped,
2 feet long by 1 foot wide at widest point (100 gp)
gold and ruby ring
(4000 gp)
a cork bottle stopper,
fastened by an ornate wire twisting to a large, brilliant-cut topaz (900
gp)
gold music box (1000
gp)
gold-plated corkscrew
with a bloodstone set into each tip of the handle
a golden ball, dimpled
from use but still brightly polished, 3-inch-diameter sphere of solid gold
(40 gp)
cloth of gold vestments
(110 gp)
a cork bottle stopper,
fastened by an ornate wire twisting to a large, brilliant-cut topaz (300
gp)
a mantle with a black
silk lining and a black velvet outer face that is adorned with beaded stars
and geometric shapes, with one moonstone set into the center of each of the
36 stars; the mantle was created for a tall human and needs a pin to be worn
correctly (1700 gp)
a fire-blackened
oak staff shod with meteoritic steel at its base, the head of the staff is
carved in the shape of a fanged serpent with two rubies as eyes (400 gp)
a statuette of carved
ivory of an armored warrior leaning on a great broadsword (80 gp)
a tulip-shaped flagon
with a heavy, bulbous base, carved of clear rock crystal polished glass-smooth,
holding about one pint (60 gp)
ceremonial electrum
dagger with a star ruby in the pommel (900 gp)
a jewel coffer of
chased silver, depicting wooded scenes with birds in branches on back and
sides, the top is graced by an engraving of a maiden combing her hair while
looking into a pool at her reflection (60 gp)
gold music box (1000
gp)
a half-mask of black
velvet backed by leather, its lower edge trimmed with tiny teardrop citrines.
There are 16 small citrines and six 6 slightly larger gems (1000 gp)
a crown of yellow
gold with six slim spires, with a large zircon set at the base of five of
the spires, and a gigantic (2 inches high) amethyst set at the base of the
tallest (front) spire (1400 gp)
a platter of chased
and pierced gold, delicate and easily damaged, but in good condition, oval-shaped,
2 feet long by 1 foot wide at widest point (200 gp)
an anklet made of
12 tiny plates of gold linked with gilded wire and fastened by a hook and
eye, from each wire loop save the fastening depends a wire-mounted gem, 11
in all, as follows: 4 white pearls, 6 violet garnets, 1 deep blue spinel
(6000 gp)
carved harp of exotic
wood with ivory inlay and zircon gems (300 gp)
gold and topaz bottle
stopper cork (900 gp)
figurine of wondrous
power (serpentine owl) (9100 gp)
+2 large steel shield (4170 gp)
Trap:
flooding room trap
(CR5) (Find/Disable DC 34)
Room #147:
Door (north, 6 from
west): wooden, good, free
Features:
branding iron
pouch
divan
Room #148:
Door (south, 1 from
west): iron, stuck, down-sliding
Features:
cold spot
idol
chandelier
partially collapsed
ceiling
Room #149:
Door (west, 3 from
north): stone, locked, trapped [trap: spell (Invisibility)
(Find/Disable DC 34)]
Monsters:
(lich) Gyrrn,
male kobold Sor11: CR 11; Size S (3 ft., 8 in.
tall); HD 11d4+44; hp 73; Init +2 (+2 Dex); Spd 30 ft.; AC 14 (+2 Dex, +1
Size, +1 Natural); Attack +4 melee, or +8 ranged; SV Fort +7, Ref +5, Will
+8; AL CE; Str 7, Dex 15, Con 18, Int 14, Wis 12, Cha 16.
Languages Spoken:
Abyssal, Draconic, Giant.
Skills and feats:
Alchemy +14, Craft +4, Hide +6, Innuendo +2, Intuit direction +1.5,
Listen +1, Move silently +2, Pick pocket +6, Profession +16, Scry +14, Search
+4.5, Spot +6; Craft wand, Empower spell, Maximize spell, Weapon finesse (dagger).
Possessions:
21,000 gp in gear.
Sorcerer Spells Known
(6/7/7/7/6/4):
0th -- Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand,
Open/Close, Prestidigitation, Ray of Frost, Read Magic. 1st -- Change Self, Charm Person, Mage Armor, Shocking
Grasp, Silent Image. 2nd -- Knock, Mirror Image,
Obscure Object, Summon Monster II, Web. 3rd --
Dispel Magic, Fly, Lightning Bolt, Summon Monster III. 4th -- Charm Monster, Stoneskin, Wall of Fire. 5th -- Cone of Cold, Hold Monster.
Room #150:
Door (north, 1 from
west): wooden, good, stuck
Monsters:
hezrous (1)
Treasure:
2,000 gold coins
(2000 gp)
ceremonial electrum
dagger with a star ruby in the pommel (1200 gp)
a pendant consisting
of a fire opal with a gilded, fine, twisted-link neck chain (1300 gp)
brass mug with jade
inlays (100 gp)
a peg-leg made of
gilded wood and set with three large, cabochon-cut ovals of amber (300 gp)
a crown made of a
thick, soft band of beaten gold, set with 4 large (2-inch-diameter, half-relief
cabochon-cut) aquamarines (6000 gp)
a fire-blackened
oak staff shod with meteoritic steel at its base, the head of the staff is
carved in the shape of a fanged serpent with two rubies as eyes (900 gp)
rod: thunder and
lightning (23000 gp)
Room #151:
Door (east, 2 from
north): wooden, simple, free
Monsters:
golem, iron (1)
Treasure:
600 platinum coins
(6000 gp)
a crown of yellow
gold with six slim spires, with a large zircon set at the base of five of
the spires, and a gigantic (2 inches high) amethyst set at the base of the
tallest (front) spire (1800 gp)
gold and topaz bottle
stopper cork (1700 gp)
sapphire pendant
on gold chain (700 gp)
silver-plated steel
longsword with jet jewel in hilt (400 gp)
gold-plated corkscrew
with a bloodstone set into each tip of the handle
a golden ball, dimpled
from use but still brightly polished, 3-inch-diameter sphere of solid gold
(40 gp)
wand of lightning
bolt (6th-level caster) (48 charges) (13500 gp)
Features:
key
bale (straw)
discarded weapons
flask
sconce
Trap:
air sucked out of
room (CR5) (Find/Disable DC 34)
Room #152:
Door (north, 1 from
west): stone, locked, down-sliding, trapped [trap:
spiked pit trap (100 ft. deep) (CR6) (Find/Disable DC 34)]
Empty
Room #153:
Door (north, 6 from
west): wooden, simple, stuck
Features:
puddle (water)
caldron
divan
Room #154:
Door (east, 6 from
north): wooden, simple, free, down-sliding
Features:
jar
teeth
pillory
wall basin
Room #155:
Door (south, 1 from
west): wooden, strong, locked
Features:
cold spot
key
twine
engraving
tub
steps
Hidden Treasure (Search
DC 34):
6,000 gold coins
(6000 gp)
fire opal pendant
on a fine gold chain (1000 gp)
a ring of red gold,
beaten into a long knuckle-coil to resemble a miniature snake coiling about
the wearer's finger, with two tiny rubies set into its head as eyes (200
gp)
a peg-leg made of
gilded wood and set with three large, cabochon-cut ovals of amber (300 gp)
large well-done wool
tapestry (100 gp)
gemstone - carnelian
(20 gp)
gemstone - rose quartz
(70 gp)
gemstone - fire opal
(1100 gp)
gemstone - tiger
eye turquoise (9 gp)
gemstone - lapis
lazuli (12 gp)
gemstone - fire opal
(1300 gp)
gemstone - smoky
quartz (70 gp)
gemstone - blue quartz
(8 gp)
gemstone - chalcedony
(50 gp)
gemstone - tiger
eye turquoise (8 gp)
gemstone - amethyst
(70 gp)
gemstone - tourmaline
(110 gp)
gemstone - black
opal (1100 gp)
gemstone - obsidian
(10 gp)
gemstone - rhodochrosite
(8 gp)
scroll (arcane)
- summon monster II (l2, cl3) (150 gp)
potion: delay poison
(300 gp)
potion: darkvision
(300 gp)
necklace of fireballs
(Type II) (2700 gp)
Room #156:
Door (west, 5 from
north): iron, stuck
Monsters:
mature adult blue
dragon
Treasure:
1,600 gold coins
(1600 gp)
gemstone - red garnet
(70 gp)
gemstone - emerald
(1100 gp)
gemstone - pink pearl
(110 gp)
gemstone - malachite
(10 gp)
gemstone - malachite
(6 gp)
gemstone - peridot
(30 gp)
gemstone - sard (60
gp)
gemstone - alexandrite
(700 gp)
gemstone - deep blue
spinel (700 gp)
gemstone - black
pearl (700 gp)
gemstone - chrysoberyl
(100 gp)
gemstone - obsidian
(10 gp)
staff of fire (9
charges) (29000 gp)
Features:
insects
jar
table (large)
ladder
Room #157:
Door (south, 2 from
west): (concealed) wooden, simple, stuck, behind tapestry
Monsters:
frost worm (3)
Treasure:
400 gold coins (400
gp)
gemstone - violet
garnet (700 gp)
gemstone - tiger
eye turquoise (9 gp)
gemstone - emerald
(1300 gp)
Features:
rivulet
manacles
Room #158:
Door (north, 3 from
west): (secret) passwall, pressure-plate trigger, trapped
[trap: air sucked out of room (CR5) (Find/Disable DC 34)]
Monsters:
slaad, death (1)
Treasure:
400 platinum coins
(4000 gp)
bracers of armor
(+5) (25000 gp)
staff of earth and
stone (37 charges) (85000 gp)
Features:
mud
charcoal bin
screen
Room #159:
Door (south, 2 from
west): wooden, simple, stuck
Features:
mug
teeth
recess
catwalk
balcony
cage
Room #160:
Door (north, 2 from
west): wooden, simple, free
Monsters:
giant, cloud [good] (2)
dire lion (8)
Treasure:
500 gold coins (500
gp)
a clappered bell
made of carved, polished rose crystal, the bell and clapper are joined by
fine gold wire. (1000 gp)
silver-plated steel
longsword with jet jewel in hilt (700 gp)
a pendant consisting
of a fire opal with a gilded, fine, twisted-link neck chain (1200 gp)
a golden flute, of
delicate workmanship and mirror-smooth finish (500 gp)
gemstone - jet (70
gp)
gemstone - white
pearl (80 gp)
gemstone - tiger
eye turquoise (13 gp)
gemstone - aquamarine
(400 gp)
gemstone - golden
yellow topaz (800 gp)
+1 light-emitting
dire flail
-
Int 12, Cha 10, Wis 8 communicates by Semiempathy, Lawful good
-
Wielder does not need to sleep
-
Ego: 3 (12690 gp)
Features:
clothing
carving
wardrobe
chair
tub
Room #161:
Door (south, 2 from
west): stone, locked
Monsters:
frost worm (1)
Treasure:
800 gold coins (800
gp)
gemstone - bloodstone
(50 gp)
scroll (divine)
- barkskin (l2, cl3)
- pass without trace (l1, cl1)
- magic fang (l1, cl1) (200 gp)
Features:
belt
chest of drawers
iron maiden
Hidden Treasure (Search
DC 34):
2,000 gold coins
(2000 gp)
Room #162:
Door (west, 2 from
north): wooden, good, free
Monsters:
beholder (1)
(charmed) Loopmottin,
female gnome (forest) Wiz8: CR 8; Size S (2 ft.,
6 in. tall); HD 8d4+24; hp 48; Init +2 (+2 Dex); Spd 20 ft.; AC 13 (+2 Dex,
+1 Size); Attack +3 melee, or +7 ranged; SV Fort +5, Ref +4, Will +6; AL
N; Str 7, Dex 14, Con 16, Int 15, Wis 11, Cha 11.
Languages Spoken:
Elven, Gnome, Goblin, Orc, Sylvan.
Skills and feats:
Alchemy +10, Appraise +3, Handle animal +5.5, Heal +2, Hide +14, Jump
+3, Listen +3.5, Move silently +2, Spot +0; Heighten spell, Quicken spell,
[Scribe scroll], Spell mastery (Fly, Spider Climb, Identify), Spell penetration.
Possessions:
9,400 gp in gear.
Wizard Spells Known
(4/5/4/3/2):
0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison,
Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Change Self, Color Spray, Enlarge, Identify,
Mage Armor, Magic Missile, Mount, Shield, Spider Climb. 2nd -- Alter Self, Ghoul Touch, Knock, Mirror Image,
Rope Trick. 3rd -- Dispel Magic, Fireball,
Fly, Haste, Lightning Bolt. 4th -- Fire Trap,
Minor Globe of Invulnerability, Polymorph Self, Summon Monster IV.
(charmed) Seebo,
male gnome (forest) Bbn8: CR 8; Size S (2 ft.,
4 in. tall); HD 8d12+24; hp 91; Init +2 (+2 Dex); Spd 30 ft.; AC 13 (+2 Dex,
+1 Size); Attack +11/+6 melee, or +11/+6 ranged; SV Fort +11, Ref +4, Will
+2; AL CG; Str 14, Dex 15, Con 16, Int 7, Wis 11, Cha 10.
Languages Spoken:
Elven, Gnome, Sylvan.
Skills and feats:
Appraise +0.5, Diplomacy +5.5, Hide +10, Listen +0, Move silently +2,
Perform +4.5, Spot +0; Dodge, Great fortitude, Quick draw.
Possessions:
9,400 gp in gear.
Treasure:
4,000 gold coins
(4000 gp)
gemstone - rock crystal
(50 gp)
gemstone - tiger
eye turquoise (13 gp)
potion: enlarge (at
5th level) (250 gp)
Features:
hook
foodstuffs (edible)
pottery shard
dice
chandelier
Room #163:
Door (west, 3 from
north): (concealed) wooden, strong, free, behind tapestry
Monsters:
medusa (8)
Treasure:
3,200 gold coins
(3200 gp)
gemstone - star rose
quartz (60 gp)
Hidden Treasure (Search
DC 34):
2,000 gold coins
(2000 gp)
gemstone - peridot
(40 gp)
gemstone - rhodochrosite
(6 gp)
gemstone - banded
eye agate (11 gp)
gemstone - carnelian
(50 gp)
gemstone - hematite
(8 gp)
gemstone - rhodochrosite
(13 gp)
gemstone - peridot
(40 gp)
+1 light-emitting
composite longbow (2400 gp)
scroll (arcane)
- summon monster I (l1, cl1)
- burning hands (l1, cl1)
- levitate (l2, cl3) (200 gp)
wand of mirror image
(33 charges) (4500 gp)
+1 light-emitting
arrows (50), frost (8350 gp)
Trap:
spell (Temporal Stasis)
(Find/Disable DC 34)
Room #164:
Door (west, 3 from
north): wooden, strong, free
Empty
Room #165:
Door (south, 1 from
west): (concealed) wooden, simple, free, behind rubbish
Monsters:
Skeletons (30)
This
room has a ramp in the center of the room that leads to a wooden door that
opens onto the courtyard in front of the Castle. This Room is the muster
area for a number of skeletons that guard the castle. There will normally
be 30 skeletons here, but if there is a muster, there will be 250. If they
have already been put into battle, there will be 3 skeletons here that are
lacking bones in their legs making them able to only move about using their
arms.
Room #166:
Door (south, 2 from
west): wooden, good, stuck
Features:
hourglass
tools
tray
charcoal bin
manacles
mound of rubble
iron bars
Room #167:
Door (north, 1 from
west): wooden, simple, stuck
Monsters:
Rezrg, female ogre
mage Sor13:
CR 21; Size L (10 ft., 3 in. tall); HD 5d8+25 + 13d4+65; hp 151; Init
+5 (+1 Dex, +4 Improved initiative); Spd 30 ft.; AC 15 (+1 Dex, -1 Size, +5
Natural); Attack +13/+8 melee, or +9/+4 ranged; SV Fort +13, Ref +6, Will
+12; AL NE; Str 21, Dex 12, Con 20, Int 17, Wis 16, Cha 22.
Languages Spoken:
Common, Giant, Gnoll, Orc, Undercommon.
Skills and feats:
Alchemy +14, Concentration +20, Craft +19, Hide -3, Knowledge (arcana)
+14, Listen +8, Move silently +1, Scry +19, Spellcraft +19, Spot +8; Alertness,
Craft staff, Craft wondrous item, [Improved initiative], Martial weapon proficiency
(longbow, composite), Spell focus (enchanment).
Possessions:
35,000 gp in gear.
Sorcerer Spells Known
(6/8/8/7/7/7/5):
0th -- Arcane Mark, Dancing Lights, Detect Magic, Ghost Sound, Light,
Mage Hand, Prestidigitation, Ray of Frost, Read Magic.
1st -- Change Self, Identify, Mount, Shield, Shocking Grasp. 2nd -- Arcane Lock, Blindness/Deafness, Invisibility,
Knock, Melf's Acid Arrow. 3rd -- Flame Arrow,
Halt Undead, Haste, Hold Person. 4th -- Improved
Invisibility, Minor Globe of Invulnerability, Polymorph Other, Polymorph
Self. 5th -- Cone of Cold, Dominate Person,
Wall of Iron. 6th -- Analyze Dweomer, Permanent
Image.
Features:
cards (playing cards)
corpse (adventurer)
oil (fuel)
throne
gong
fountain
Room #168:
Door (north, 3 from
west): wooden, good, stuck
Empty
Room #169:
Door (north, 3 from
west): stone, stuck
Monsters:
Eniamon, male elf
(drow) Wiz11:
CR 12; Size M (5 ft., 1 in. tall); HD 11d4+11; hp 35; Init +1 (+1 Dex);
Spd 30 ft.; AC 11 (+1 Dex); Attack +8 melee, or +6 ranged; SV Fort +4, Ref
+4, Will +6; AL CE; Str 17, Dex 12, Con 13, Int 18, Wis 9, Cha 6.
Languages Spoken:
Common, Elven, Gnome, Goblin, Sylvan, Undercommon.
Skills and feats:
Bluff +5, Climb +8, Disguise +1, Handle animal +5, Hide +1, Innuendo
+1, Listen +1, Move silently +1, Ride +6.5, Search +6, Spot +6.5, Use rope
+8; Craft rod, Craft wand, Craft wondrous item, Empower spell, Heighten spell,
Maximize spell, [Scribe scroll].
Possessions:
21,000 gp in gear.
Wizard Spells Known
(4/5/5/5/4/2/1):
0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison,
Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Change Self, Charm Person, Detect Secret Doors,
Identify, Magic Missile, Protection from Chaos, Protection from Good, Shield. 2nd -- Alter Self, Blindness/Deafness, Blur, Glitterdust,
Invisibility, Melf's Acid Arrow, Web. 3rd -- Fireball,
Gaseous Form, Haste, Hold Person, Invisibility Sphere, Lightning Bolt. 4th -- Arcane Eye, Charm Monster, Dimension Door, Fire
Shield, Polymorph Other, Polymorph Self, Wall of Ice.
5th -- Animate Dead, Hold Monster, Permanency, Stone Shape, Summon
Monster V, Wall of Force, Wall of Stone. 6th --
Analyze Dweomer, Flesh to Stone.
Laucilon, male elf
(drow) Wiz11:
CR 12; Size M (5 ft., 3 in. tall); HD 11d4+11; hp 41; Init +1 (+1 Dex);
Spd 30 ft.; AC 11 (+1 Dex); Attack +6 melee, or +6 ranged; SV Fort +4, Ref
+4, Will +8; AL NE; Str 12, Dex 13, Con 13, Int 20, Wis 13, Cha 8.
Languages Spoken:
Common, Draconic, Elven, Gnome, Goblin, Sylvan, Undercommon.
Skills and feats:
Balance +4, Concentration +15, Disable device +11, Gather information
+1.5, Handle animal +5.5, Hide +6, Listen +3, Move silently +1, Perform +2,
Pick pocket +5.5, Search +7, Spot +3, Use rope +8, Wilderness lore +5.5;
Armor proficiency (light), Brew potion, Craft magic arms and armor, Extend
spell, Maximize spell, [Scribe scroll], Weapon finesse (dagger).
Possessions:
21,000 gp in gear.
Wizard Spells Known
(4/6/5/5/4/3/1):
0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison,
Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Burning Hands, Charm Person, Mage Armor, Magic
Missile, Shocking Grasp, Silent Image, Sleep, Summon Monster I. 2nd -- Alter Self, Blur, Cat's Grace, Daylight, Ghoul
Touch, Invisibility, Levitate, Melf's Acid Arrow, Minor Image, Web. 3rd -- Dispel Magic, Flame Arrow, Fly, Gentle Repose,
Haste, Lightning Bolt, Slow. 4th -- Charm Monster,
Contagion, Improved Invisibility, Polymorph Other, Polymorph Self. 5th -- Cloudkill, False Vision, Leomund's Secret Chest,
Teleport. 6th -- Control Weather, Eyebite.
Quarilil, male elf
(drow) Wiz11:
CR 12; Size M (4 ft., 11 in. tall); HD 11d4+11; hp 41; Init +4 (+4
Dex); Spd 30 ft.; AC 14 (+4 Dex); Attack +6 melee, or +9 ranged; SV Fort +4,
Ref +7, Will +7; AL LE; Str 12, Dex 18, Con 12, Int 20, Wis 11, Cha 11.
Languages Spoken:
Common, Draconic, Elven, Gnome, Orc, Sylvan, Undercommon.
Skills and feats:
Balance +4.5, Climb +7.5, Diplomacy +4.5, Disguise +1, Forgery +7,
Gather information +6, Hide +4, Innuendo +4, Intuit direction +4, Listen +2,
Move silently +4, Search +7, Sense motive +7, Spot +2, Swim +7, Tumble +11,
Use rope +10; Craft rod, Craft wondrous item, Heighten spell, Maximize spell,
[Scribe scroll], Skill focus (climb), Still spell.
Possessions:
21,000 gp in gear.
Wizard Spells Known
(4/6/5/5/4/3/1):
0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison,
Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Alarm, Change Self, Charm Person, Identify,
Mage Armor, Magic Missile, Magic Weapon, Shocking Grasp, Summon Monster I,
Ventriloquism. 2nd -- Invisibility, Knock,
Mirror Image, Summon Monster II, Summon Swarm. 3rd
-- Blink, Fireball, Flame Arrow, Haste, Hold Person, Invisibility Sphere,
Leomund's Tiny Hut, Lightning Bolt, Summon Monster III. 4th -- Bestow Curse, Polymorph Self, Rary's Mnemonic
Enhancer. 5th -- Cloudkill, Leomund's Secret
Chest, Prying Eyes, Sending, Teleport, Transmute Rock to Mud. 6th -- Mass Suggestion, Stone to Flesh.
Felonua, female elf
(drow) Wiz11:
CR 12; Size M (5 ft., 0 in. tall); HD 11d4+22; hp 47; Init +3 (+3 Dex);
Spd 30 ft.; AC 13 (+3 Dex); Attack +3 melee, or +8 ranged; SV Fort +5, Ref
+6, Will +10; AL LE; Str 7, Dex 16, Con 15, Int 20, Wis 16, Cha 12.
Languages Spoken:
Common, Draconic, Elven, Gnome, Goblin, Orc, Undercommon.
Skills and feats:
Alchemy +19, Balance +9, Disable device +11.5, Hide +5.5, Knowledge
+19, Listen +6.5, Move silently +3, Open lock +8.5, Search +7, Spellcraft
+19, Spot +5, Wilderness lore +7.5; Craft rod, Empower spell, Enlarge spell,
Heighten spell, [Scribe scroll], Silent spell, Spell focus (abjuration).
Possessions:
21,000 gp in gear.
Wizard Spells Known
(4/6/5/5/4/3/1):
0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison,
Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Burning Hands, Change Self, Charm Person, Identify,
Mage Armor, Magic Missile, Ray of Enfeeblement, Shocking Grasp, Spider Climb,
Summon Monster I, True Strike. 2nd -- Alter
Self, Blur, Bull's Strength, Levitate, Melf's Acid Arrow, Mirror Image, Web. 3rd -- Dispel Magic, Fireball, Flame Arrow, Fly, Gaseous
Form, Haste, Secret Page, Slow, Summon Monster III. 4th
-- Charm Monster, Fire Trap, Polymorph Other. 5th
-- Cloudkill, Summon Monster V, Teleport, Wall of Stone. 6th -- Analyze Dweomer, Chain Lightning.
Features:
bloodstain
lantern
steps
Room #170:
Door (north, 1 from
west): wooden, good, locked, trapped [trap: air sucked
out of room (CR5) (Find/Disable DC 34)]
Monsters:
Zoblam, male gnoll
Rgr12:
CR 13; Size M (7 ft., 8 in. tall); HD 2d8+2 + 12d10+12; hp 84; Init
+3 (+3 Dex); Spd 30 ft.; AC 14 (+3 Dex, +1 Natural); Attack +16/+11/+6 melee,
or +16/+11/+6 ranged; SV Fort +12, Ref +7, Will +5; AL NE; Str 17, Dex 17,
Con 13, Int 8, Wis 13, Cha 7.
Languages Spoken:
Gnoll.
Skills and feats:
Gather information +1.5, Hide +3, Knowledge +2, Listen +6, Move silently
+3, Pick pocket +5, Search +14, Spot +8, Wilderness lore +14; Alertness,
Combat reflexes, Dodge, Point blank shot, [Power attack], Quick draw, [Track].
Possessions:
27,000 gp in gear.
Ranger Spells Per
Day:
2/1/1.
Frarak, male gnoll
Rgr12:
CR 13; Size M (7 ft., 4 in. tall); HD 2d8 + 12d10; hp 87; Init +1 (+1
Dex); Spd 30 ft.; AC 12 (+1 Dex, +1 Natural); Attack +15/+10/+5 melee, or
+14/+9/+4 ranged; SV Fort +11, Ref +5, Will +5; AL LE; Str 15, Dex 12, Con
10, Int 10, Wis 13, Cha 5.
Languages Spoken:
Gnoll.
Skills and feats:
Appraise +4.5, Disguise -1, Handle animal +13, Hide +1, Knowledge +4.5,
Listen +4, Move silently +1, Open lock +7, Profession +12, Ride +9, Spellcraft
+1, Spot +4; Blind-fight, Heighten spell, Improved unarmed strike, [Power
attack], Skill focus (handle animal), Toughness, [Track].
Possessions:
27,000 gp in gear.
Ranger Spells Per
Day:
2/1/1.
Features:
mud
painting
caldron
Room #171:
Door (north, 2 from
west): wooden, simple, stuck
Features:
box
balcony
Room #172:
Door (west, 3 from
north): stone, locked
Monsters:
ancient white dragon
Treasure:
1,280 platinum coins
(12800 gp)
a gaming piece in
the shape of a halfling, carved of ivory with two amber beads (120 gp)
a monocle made from
a polished glass lens in a gold frame, with hooked and pierced side-handle,
but without ribbon or cord (100 gp)
a pendant consisting
of a fire opal with a gilded, fine, twisted-link neck chain (1700 gp)
a single electrum
bracer worked in mock scales with four circular bosses about it, the center
of each boss being a claw holding a small bloodstone (120 gp)
carved bone statuette
(50 gp)
brass mug with jade
inlays (300 gp)
a ring of carved
and beaten gold in curlicue designs, showing a mock beast claw holding a
large spherical aquamarine (400 gp)
fire opal pendant
on a fine gold chain (1400 gp)
cloth of gold vestments
(60 gp)
ring of protection
+3 (18000 gp)
lyre of building
(13000 gp)
Features:
clothing
chains
engraving
candelabra
rack
dung heap
crate
statue (toppled)
Room #173:
Door (west, 1 from
north): wooden, simple, stuck, side-sliding
Features:
pot
barrel
manger
Room #174:
Door (south, 1 from
west): wooden, simple, free
Features:
scorch marks
painting
mound of rubble
Room #175:
Door (east, 5 from
north): wooden, simple, stuck
Features:
lantern
arch
Room #176:
Door (north, 1 from
west): (secret) down-sliding, magic word trigger
Empty
Room #177:
Door (south, 4 from
west): wooden, simple, stuck
Monsters:
G'nyagh, male tiefling
Rog13:
CR 13; Size M (6 ft., 1 in. tall); HD 13d6; hp 46; Init +3 (+3 Dex);
Spd 30 ft.; AC 13 (+3 Dex); Attack +9/+4 melee, or +12/+7 ranged; SV Fort
+4, Ref +11, Will +6; AL LE; Str 11, Dex 16, Con 10, Int 18, Wis 15, Cha
10.
Languages Spoken:
Abyssal, Auran, Common, Draconic, Elven, Gnoll, Goblin, Halfling, Ignan,
Infernal, Orc, Sylvan, Undercommon.
Skills and feats:
Alchemy +11, Bluff +2, Concentration +1.5, Decipher script +19, Handle
animal +2.5, Heal +9, Hide +5, Innuendo +17, Intuit direction +18, Jump +16,
Knowledge (arcana) +9, Knowledge (nature) +6.5, Knowledge (religion) +9, Listen
+17, Move silently +3, Open lock +21, Pick pocket +19, Read lips +19, Speak
language +8, Spot +2, Wilderness lore +4; Ambidexterity, Dodge, Expertise,
Skill focus (open lock), Two-weapon fighting.
Possessions:
35,000 gp in gear.
Rez-gortrah, male
tiefling Rog13:
CR 13; Size M (5 ft., 4 in. tall); HD 13d6+13; hp 58; Init +7 (+3 Dex,
+4 Improved initiative); Spd 30 ft.; AC 13 (+3 Dex); Attack +7/+2 melee, or
+12/+7 ranged; SV Fort +5, Ref +11, Will +8; AL NE; Str 6, Dex 16, Con 12,
Int 13, Wis 18, Cha 8.
Languages Spoken:
Common, Giant.
Skills and feats:
Appraise +14, Bluff +14, Climb +9, Decipher script +13, Gather information
+14, Hide +19, Innuendo +13, Knowledge (nature) +6.5, Listen +4, Move silently
+3, Sense motive +17, Spot +15, Tumble +17, Use magic device +8, Wilderness
lore +6; Dodge, Improved critical (crossbow, light), Improved initiative,
Improved unarmed strike, Weapon finesse (mace, light).
Possessions:
35,000 gp in gear.
Features:
claw marks
bottle
spices
altar
screen
carpet
collapsed wall
Room #178:
Door (north, 1 from
west): stone, stuck, up-sliding
Empty
Room #179:
Door (south, 2 from
west): (concealed) false wall, free
Empty
Room #180:
Door (south, 2 from
west): (concealed) illusory wall
Monsters:
(ghost) K'framar,
female gnoll Rgr9: CR 10; Size M (7 ft., 4 in.
tall); HD 2d8+2 + 9d10+9; hp 77; Init +3 (+3 Dex); Spd 30 ft.; AC 14 (+3
Dex, +1 Natural); Attack +12/+7 melee, or +13/+8 ranged; SV Fort +10, Ref
+6, Will +5; AL CE; Str 15, Dex 17, Con 13, Int 9, Wis 14, Cha 7.
Languages Spoken:
Gnoll.
Skills and feats:
Balance +7, Hide +9, Jump +10, Listen +5, Move silently +3, Pick pocket
+5, Spot +5, Wilderness lore +14; Combat reflexes, Point blank shot, [Power
attack], Toughness, [Track], Weapon focus (falchion).
Possessions:
12,000 gp in gear.
Ranger Spells Per
Day:
2/1.
(ghost) Oorrk,
female gnoll Rgr9: CR 10; Size M (7 ft., 7 in.
tall); HD 2d8+6 + 9d10+27; hp 107; Init +7 (+3 Dex, +4 Improved initiative);
Spd 30 ft.; AC 14 (+3 Dex, +1 Natural); Attack +13/+8 melee, or +13/+8 ranged;
SV Fort +12, Ref +6, Will +4; AL LE; Str 16, Dex 16, Con 17, Int 11, Wis
12, Cha 7.
Languages Spoken:
Gnoll.
Skills and feats:
Bluff +1, Climb +15, Handle animal +7, Hide +3, Intuit direction +10,
Knowledge (nature) +12, Listen +4, Move silently +3, Open lock +4, Spot +4;
Dodge, Improved critical (quarterstaff), Improved initiative, [Power attack],
[Track], Weapon focus (halfspear).
Possessions:
12,000 gp in gear.
Ranger Spells Per
Day:
2.
(ghost) Ar-nyarrl,
female gnoll Rgr9: CR 10; Size M (7 ft., 1 in.
tall); HD 2d8+2 + 9d10+9; hp 59; Init +8 (+4 Dex, +4 Improved initiative);
Spd 30 ft.; AC 15 (+4 Dex, +1 Natural); Attack +13/+8 melee, or +14/+9 ranged;
SV Fort +10, Ref +7, Will +4; AL LE; Str 16, Dex 19, Con 12, Int 10, Wis
12, Cha 7.
Languages Spoken:
Gnoll.
Skills and feats:
Gather information +0, Handle animal +10, Hide +4, Innuendo +5, Knowledge
(arcana) +2, Listen +4, Move silently +4, Profession +12, Spellcraft +2.5,
Spot +4, Swim +10; Combat reflexes, Improved bull rush, Improved initiative,
[Power attack], [Track], Weapon focus (longbow, composite).
Possessions:
12,000 gp in gear.
Ranger Spells Per
Day:
2.
(ghost) Arbrah,
female gnoll Rgr9: CR 10; Size M (7 ft., 8 in.
tall); HD 2d8 + 9d10; hp 59; Init +4 (+4 Dex); Spd 30 ft.; AC 15 (+4 Dex,
+1 Natural); Attack +13/+8 melee, or +14/+9 ranged; SV Fort +9, Ref +7, Will
+4; AL CN; Str 17, Dex 18, Con 11, Int 11, Wis 12, Cha 9.
Languages Spoken:
Gnoll.
Skills and feats:
Bluff +0.5, Concentration +11, Hide +4, Innuendo +4, Intuit direction
+9, Listen +4, Move silently +4, Open lock +5.5, Perform +3, Sense motive
+2, Spot +4, Wilderness lore +13; Brew potion, Improved unarmed strike, [Power
attack], Quick draw, Run, [Track].
Possessions:
12,000 gp in gear.
Ranger Spells Per
Day:
2.
Treasure:
650 gold coins (650
gp)
Features:
cleaver
bits of fur
tongs
bloodstain
hole (blasted)
hay (pile)
dome
trough
Room #181:
Door (north, 3 from
west): wooden, good, free
Empty
Room #182:
Door (east, 2 from
north): wooden, strong, stuck, trapped [trap: pit trap
(80 ft. deep) (CR4) (Find/Disable DC 34)]
Monsters:
old blue dragon
Treasure:
1,360 platinum coins
(13600 gp)
ring of protection
+3 (18000 gp)
staff of healing
(21 charges) (33000 gp)
Room #183:
Door (west, 3 from
north): stone, locked
Door (west, 1 from
north): wooden, strong, stuck
Monsters:
hamatula (devil) (4)
barbazu (devil) (8)
Treasure:
800 gold coins (800
gp)
gemstone - deep blue
spinel (600 gp)
gemstone - canary
diamond (4000 gp)
gemstone - banded
eye agate (11 gp)
gemstone - chysoprase
(30 gp)
gemstone - coral
(90 gp)
gemstone - alexandrite
(400 gp)
gemstone - brown-green
garnet (100 gp)
Trap:
spell (Vanish) (Find/Disable
DC 34)
Room #184:
Door (south, 3 from
west): wooden, strong, free
Monsters:
nightwing (nightshade) (1)
Treasure:
220 platinum coins
(2200 gp)
gemstone - red-brown
spinel (90 gp)
gemstone - rhodochrosite
(12 gp)
gemstone - banded
eye agate (11 gp)
gemstone - brown-green
garnet (80 gp)
Room #185:
Door (north, 1 from
west): wooden, good, stuck
Monsters:
giant, cloud [evil] (2)
dire lion (6)
Treasure:
300 platinum coins
(3000 gp)
gemstone - amethyst
(90 gp)
gemstone - sardonyx
(20 gp)
gemstone - star ruby
(800 gp)
gemstone - chysoprase
(60 gp)
gemstone - chalcedony
(40 gp)
gemstone - obsidian
(6 gp)
+4 studded leather
armor of silent moves, heavy fortification (100175 gp)
Features:
key
mold
rags
paper
steps
arrow slit (wall)/murder
hole (ceiling)
trough
Room #186:
Door (north, 2 from
west): wooden, good, free
Monsters:
Belfbon, male dwarf
(mountain) Rgr14:
CR 14; Size M (4 ft., 1 in. tall); HD 14d10+28; hp 110; Init +3 (+3
Dex); Spd 20 ft.; AC 13 (+3 Dex); Attack +16/+11/+6 melee, or +17/+12/+7 ranged;
SV Fort +11, Ref +7, Will +5; AL NG; Str 14, Dex 17, Con 14, Int 17, Wis
13, Cha 9.
Languages Spoken:
Common, Dwarven, Giant, Gnome, Orc.
Skills and feats:
Appraise +13, Balance +9, Bluff +1.5, Craft +5, Diplomacy +6, Disable
device +3.5, Handle animal +16, Hide +3, Innuendo +6, Listen +1, Move silently
+3, Open lock +9.5, Perform +4, Pick pocket +6, Sense motive +8, Spot +1,
Tumble +5, Wilderness lore +17; Endurance, Improved critical (longsword),
Maximize spell, Power attack, Toughness, [Track].
Possessions:
45,000 gp in gear.
Ranger Spells Per
Day:
3/1/1.
Features:
spices
markings
relief
manger
workbench
Room #187:
Door (west, 3 from
north): wooden, simple, stuck
Monsters:
beholder (1)
(charmed) T'bruurrn,
male lizardfolk Drd8: CR 9; Size M (6 ft., 3 in.
tall); HD 2d8 + 8d8; hp 47; Init +1 (+1 Dex); Spd 30 ft.; AC 16 (+1 Dex,
+5 Natural); Attack +9/+4 melee, or +8/+3 ranged; SV Fort +6, Ref +6, Will
+10; AL NG; Str 15, Dex 13, Con 10, Int 10, Wis 18, Cha 12.
Languages Spoken:
Draconic, Druidic, Orc.
Skills and feats:
Balance +5, Craft +11, Diplomacy +8, Escape artist +3, Hide +1, Intuit
direction +14, Jump +8, Knowledge (nature) +11, Listen +4, Move silently +1,
Speak language +1, Spot +4, Swim +10; Craft wondrous item, Improved unarmed
strike, Still spell.
Possessions:
9,400 gp in gear.
Druid Spells Per
Day:
6/5/4/4/3.
(charmed) T'frabrah,
male lizardfolk Drd8: CR 9; Size M (6 ft., 2 in.
tall); HD 2d8 + 8d8; hp 53; Init +2 (+2 Dex); Spd 30 ft.; AC 17 (+2 Dex,
+5 Natural); Attack +8/+3 melee, or +9/+4 ranged; SV Fort +6, Ref +7, Will
+7; AL N; Str 13, Dex 15, Con 11, Int 11, Wis 13, Cha 9.
Languages Spoken:
Draconic, Druidic.
Skills and feats:
Balance +6, Bluff +0.5, Disguise +1.5, Escape artist +5.5, Gather information
+2.5, Hide +2, Intimidate +4, Jump +7, Knowledge (arcana) +4.5, Listen +1,
Move silently +2, Pick pocket +4.5, Search +4, Spot +1, Swim +9; Extend spell,
Still spell, Two-weapon fighting.
Possessions:
9,400 gp in gear.
Druid Spells Per
Day:
6/5/3/3.
(charmed) Fraguul,
male lizardfolk Rog8: CR 9; Size M (6 ft., 8 in.
tall); HD 2d8 + 8d6; hp 40; Init +3 (+3 Dex); Spd 30 ft.; AC 18 (+3 Dex,
+5 Natural); Attack +8/+3 melee, or +10/+5 ranged; SV Fort +2, Ref +12, Will
+3; AL NE; Str 12, Dex 17, Con 10, Int 12, Wis 13, Cha 11.
Languages Spoken:
Abyssal, Draconic.
Skills and feats:
Appraise +12, Balance +7, Disguise +9, Heal +3, Hide +14, Jump +7,
Knowledge (nature) +3, Listen +14, Move silently +13, Pick pocket +14, Ride
+6, Sense motive +12, Spot +3, Swim +18, Wilderness lore +3; Alertness, Track,
Weapon finesse (sword, short).
Possessions:
9,400 gp in gear.
(charmed) Oorgh,
male lizardfolk Drd8: CR 9; Size M (6 ft., 6 in.
tall); HD 2d8+4 + 8d8+16; hp 73; Init +2 (+2 Dex); Spd 30 ft.; AC 17 (+2
Dex, +5 Natural); Attack +12/+7 melee, or +9/+4 ranged; SV Fort +8, Ref +7,
Will +9; AL NE; Str 20, Dex 14, Con 14, Int 11, Wis 17, Cha 13.
Languages Spoken:
Draconic, Druidic.
Skills and feats:
Balance +6, Craft +10, Diplomacy +11, Handle animal +10, Hide +2, Intimidate
+3, Jump +11, Listen +3, Move silently +2, Spot +3, Swim +13, Wilderness
lore +14; Craft wand, Enlarge spell, Run.
Possessions:
9,400 gp in gear.
Druid Spells Per
Day:
6/5/4/4/2.
Treasure:
1,000 gold coins
(1000 gp)
gemstone - chrysoberyl
(120 gp)
gemstone - pink pearl
(130 gp)
gemstone - deep blue
spinel (500 gp)
gemstone - chysoprase
(80 gp)
gemstone - chysoprase
(60 gp)
Features:
sound (unexplained)
cobwebs
flint and tinder
stuffed beast
fireplace
relief
oven
Room #188:
Door (west, 1 from
north): wooden, simple, stuck
Monsters:
cornugon (devil) (2)
hamatula (devil) (2)
Treasure:
1,000 gold coins
(1000 gp)
gemstone - amethyst
(110 gp)
gemstone - banded
eye agate (10 gp)
scroll (arcane)
- protection from arrows (l2, cl3) (150 gp)
Features:
bloodstain
backpack
bucket
gong
pool
statue
Room #189:
Door (west, 3 from
north): iron, free
Monsters:
Rezkrah, male ogre
mage Sor10:
CR 18; Size L (10 ft., 3 in. tall); HD 5d8+25 + 10d4+50; hp 130; Init
+5 (+1 Dex, +4 Improved initiative); Spd 30 ft.; AC 15 (+1 Dex, -1 Size, +5
Natural); Attack +11/+6 melee, or +8/+3 ranged; SV Fort +12, Ref +5, Will
+9; AL NE; Str 18, Dex 12, Con 20, Int 15, Wis 13, Cha 18.
Languages Spoken:
Common, Giant, Gnoll, Infernal.
Skills and feats:
Concentration +21, Hide -3, Knowledge (arcana) +6, Knowledge (nature)
+7, Listen +4, Move silently +1, Open lock +4, Profession +14, Scry +12,
Spellcraft +4, Spot +4; Enlarge spell, [Improved initiative], Maximize spell,
Scribe scroll, Still spell.
Possessions:
16,000 gp in gear.
Sorcerer Spells Known
(6/7/7/7/6/3):
0th -- Dancing Lights, Detect Magic, Detect Poison, Ghost Sound,
Light, Mage Hand, Prestidigitation, Ray of Frost, Read Magic. 1st -- Charm Person, Magic Weapon, Shield, Silent Image,
Sleep. 2nd -- Blindness/Deafness, Invisibility,
Knock, Web. 3rd -- Dispel Magic, Lightning
Bolt, Slow. 4th -- Polymorph Other, Wall of
Ice. 5th -- Permanency.
Rezblam, male ogre
mage Sor10:
CR 18; Size L (10 ft., 0 in. tall); HD 5d8+20 + 10d4+40; hp 104; Init
+5 (+1 Dex, +4 Improved initiative); Spd 30 ft.; AC 15 (+1 Dex, -1 Size, +5
Natural); Attack +12/+7 melee, or +8/+3 ranged; SV Fort +11, Ref +5, Will
+10; AL LN; Str 21, Dex 12, Con 19, Int 21, Wis 15, Cha 22.
Languages Spoken:
Abyssal, Common, Giant, Gnoll, Infernal, Orc, Undercommon.
Skills and feats:
Alchemy +17, Concentration +19, Craft +15, Disable device +10, Disguise
+12.5, Handle animal +8, Hide -3, Innuendo +4.5, Intimidate +9, Intuit direction
+3, Listen +5, Move silently +1, Open lock +4, Pick pocket +3.5, Profession
+14, Spellcraft +7, Spot +5, Swim +5.5; Brew potion, Combat casting, [Improved
initiative], Maximize spell, Scribe scroll.
Possessions:
16,000 gp in gear.
Sorcerer Spells Known
(6/8/8/7/6/4):
0th -- Arcane Mark, Detect Magic, Ghost Sound, Light, Mage Hand,
Open/Close, Prestidigitation, Ray of Frost, Read Magic. 1st -- Comprehend Languages, Identify, Mage Armor,
Sleep, Summon Monster I. 2nd -- Blur, Ghoul
Touch, Invisibility, Knock. 3rd -- Dispel Magic,
Haste, Water Breathing. 4th -- Minor Creation,
Summon Monster IV. 5th -- False Vision.
Woguul, male ogre
mage Sor10:
CR 18; Size L (10 ft., 3 in. tall); HD 5d8+15 + 10d4+30; hp 90; Init
+6 (+2 Dex, +4 Improved initiative); Spd 30 ft.; AC 16 (+2 Dex, -1 Size, +5
Natural); Attack +13/+8 melee, or +9/+4 ranged; SV Fort +10, Ref +6, Will
+11; AL N; Str 23, Dex 14, Con 17, Int 20, Wis 17, Cha 23.
Languages Spoken:
Abyssal, Common, Giant, Gnoll, Goblin, Undercommon.
Skills and feats:
Alchemy +14, Concentration +15, Craft +13, Forgery +6, Hide -2, Knowledge
(arcana) +18, Listen +6, Move silently +4.5, Pick pocket +3.5, Profession
+13, Scry +17, Spellcraft +19, Spot +6; Combat casting, Empower spell, Heighten
spell, [Improved initiative], Spell focus (enchanment).
Possessions:
16,000 gp in gear.
Sorcerer Spells Known
(6/8/8/7/6/4):
0th -- Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand,
Open/Close, Prestidigitation, Ray of Frost, Read Magic. 1st -- Burning Hands, Charm Person, Magic Missile,
Ray of Enfeeblement, Summon Monster I. 2nd --
Blur, Invisibility, Melf's Acid Arrow, Mirror Image. 3rd -- Fireball, Shrink Item, Slow. 4th -- Polymorph Self, Wall of Fire. 5th -- Cloudkill.
G'gorkr, male ogre
mage Sor10:
CR 18; Size L (9 ft., 10 in. tall); HD 5d8+15 + 10d4+30; hp 110; Init
+4 (+4 Improved initiative); Spd 30 ft.; AC 14 (-1 Size, +5 Natural); Attack
+10/+5 melee, or +7/+2 ranged; SV Fort +12, Ref +4, Will +8; AL LE; Str 16,
Dex 10, Con 16, Int 18, Wis 10, Cha 22.
Languages Spoken:
Common, Giant, Gnoll, Orc, Undercommon.
Skills and feats:
Alchemy +17, Concentration +18, Craft +14, Hide -4, Knowledge (arcana)
+16, Listen +3, Move silently +0, Profession +13, Scry +13, Spellcraft +6,
Spot +3; Brew potion, Craft rod, Extend spell, Great fortitude, [Improved
initiative].
Possessions:
16,000 gp in gear.
Sorcerer Spells Known
(6/8/8/7/6/4):
0th -- Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand,
Mending, Prestidigitation, Ray of Frost, Read Magic.
1st -- Alarm, Change Self, Chill Touch, Identify, Tenser's Floating
Disk. 2nd -- Blindness/Deafness, Levitate,
Mirror Image, Resist Elements. 3rd -- Hold
Person, Magic Circle against Evil, Major Image. 4th
-- Polymorph Other, Stoneskin. 5th -- Cloudkill.
Nyamar, male ogre
mage Sor10:
CR 18; Size L (10 ft., 4 in. tall); HD 5d8+20 + 10d4+40; hp 99; Init
+6 (+2 Dex, +4 Improved initiative); Spd 30 ft.; AC 16 (+2 Dex, -1 Size, +5
Natural); Attack +12/+7 melee, or +9/+4 ranged; SV Fort +11, Ref +6, Will
+13; AL NE; Str 21, Dex 15, Con 19, Int 21, Wis 21, Cha 24.
Languages Spoken:
Abyssal, Common, Giant, Gnoll, Goblin, Infernal, Orc.
Skills and feats:
Alchemy +12, Concentration +19, Craft +18, Heal +6.5, Hide -2, Knowledge
(arcana) +18, Knowledge (religion) +10, Listen +8, Move silently +2, Profession
+16, Scry +18, Spellcraft +17, Spot +8, Wilderness lore +6.5; Craft wand,
Enlarge spell, [Improved initiative], Scribe scroll, Silent spell.
Possessions:
16,000 gp in gear.
Sorcerer Spells Known
(6/8/8/8/6/4):
0th -- Dancing Lights, Detect Magic, Disrupt Undead, Ghost Sound,
Light, Mage Hand, Prestidigitation, Ray of Frost, Read Magic. 1st -- Identify, Mage Armor, Magic Missile, Shield,
Silent Image. 2nd -- Blindness/Deafness, Invisibility,
Mirror Image, Web. 3rd -- Invisibility Sphere,
Lightning Bolt, Summon Monster III. 4th -- Stoneskin,
Summon Monster IV. 5th -- Wall of Iron.
Angirrn, male ogre
mage Rgr10:
CR 18; Size L (10 ft., 1 in. tall); HD 5d8+20 + 10d10+40; hp 137; Init
+7 (+3 Dex, +4 Improved initiative); Spd 30 ft.; AC 17 (+3 Dex, -1 Size, +5
Natural); Attack +19/+14/+9 melee, or +15/+10/+5 ranged; SV Fort +15, Ref
+9, Will +7; AL N; Str 24, Dex 16, Con 19, Int 17, Wis 17, Cha 19.
Languages Spoken:
Abyssal, Common, Giant, Infernal, Orc.
Skills and feats:
Climb +19, Concentration +7, Handle animal +13, Heal +13, Hide -1,
Intimidate +6, Intuit direction +16, Knowledge (nature) +14, Listen +6, Move
silently +3, Search +9, Spellcraft +5, Spot +14, Use rope +12, Wilderness
lore +13; Blind-fight, [Improved initiative], Lightning reflexes, Point blank
shot, Run, [Track].
Possessions:
16,000 gp in gear.
Ranger Spells Per
Day:
2/2.
Features:
cobwebs
chains
rags
sunken area
relief
fireplace
table (large)
Room #190:
Door (west, 4 from
north): iron, locked
Monsters:
very old black dragon
Treasure:
480 platinum coins
(4800 gp)
gemstone - pink pearl
(70 gp)
gemstone - rock crystal
(30 gp)
gemstone - sardonyx
(30 gp)
gemstone - golden
yellow topaz (800 gp)
gemstone - fire opal
(700 gp)
gemstone - onyx (60
gp)
gemstone - chrysoberyl
(90 gp)
gemstone - amethyst
(120 gp)
gemstone - smoky
quartz (40 gp)
gemstone - obsidian
(11 gp)
gemstone - bloodstone
(20 gp)
gemstone - aquamarine
(500 gp)
gemstone - peridot
(70 gp)
gemstone - sard (50
gp)
gemstone - chalcedony
(70 gp)
gemstone - lapis
lazuli (11 gp)
gemstone - fiery
yellow corundum (900 gp)
gemstone - golden
pearl (120 gp)
gemstone - tiger
eye turquoise (7 gp)
gemstone - coral
(130 gp)
gemstone - jasper
iolite (40 gp)
gemstone - pink pearl
(50 gp)
gemstone - smoky
quartz (70 gp)
gemstone - peridot
(40 gp)
gemstone - black
pearl (400 gp)
gemstone - red-brown
spinel (110 gp)
gemstone - rhodochrosite
(8 gp)
gemstone - zircon
(50 gp)
gemstone - smoky
quartz (70 gp)
gemstone - rhodochrosite
(10 gp)
gemstone - malachite
(15 gp)
gemstone - aquamarine
(700 gp)
gemstone - chalcedony
(50 gp)
gemstone - rose quartz
(30 gp)
gemstone - brown-green
garnet (70 gp)
gemstone - alexandrite
(600 gp)
gemstone - rich purple
corundum (500 gp)
gemstone - malachite
(7 gp)
ring of regeneration
(90000 gp)
Features:
scattered stones
mud
paper
bloodstain
trash (pile)
screen
hay (pile)
Room #191:
Door (north, 3 from
west): wooden, strong, locked, down-sliding
Monsters:
slaad, death (1)
Treasure:
4,000 gold coins
(4000 gp)
gemstone - tiger
eye turquoise (8 gp)
gemstone - obsidian
(12 gp)
gemstone - coral
(100 gp)
jeweled anklet (1000
gp)
gold-plated corkscrew
with a bloodstone set into each tip of the handle
a golden ball, dimpled
from use but still brightly polished, 3-inch-diameter sphere of solid gold
(150 gp)
copper chamber pot,
chased and embossed in a relief design of rampant, stylized dragon, with
two emeralds as eyes (1800 gp)
a bracelet made of
46 tiny white pearls strung together on gilded wire, fastened with a clever
hook and loop clasp (4000 gp)
rope of entanglement
(21000 gp)
Hidden Treasure (Search
DC 34):
6,000 gold coins
(6000 gp)
gemstone - smoky
quartz (60 gp)
gemstone - jet (90
gp)
gemstone - moonstone
(50 gp)
+1 full-plate of
glamers (5650 gp)
potion: lesser restoration
(300 gp)
+1 full-plate (2650 gp)
scroll (arcane)
- knock (l2, cl3) (150 gp)
Room #192:
Door (north, 1 from
west): (secret) side-sliding, gesture trigger, trapped
[trap: flooding room trap (CR5) (Find/Disable DC 34)]
Monsters:
pit fiend (devil) (1)
Treasure:
3,000 gold coins
(3000 gp)
gemstone - white
opal (1000 gp)
gemstone - alexandrite
(300 gp)
gemstone - fiery
yellow corundum (1000 gp)
gemstone - golden
yellow topaz (800 gp)
gemstone - obsidian
(14 gp)
gemstone - peridot
(80 gp)
gemstone - fire opal
(800 gp)
gemstone - black
opal (1300 gp)
gemstone - zircon
(60 gp)
staff of passage
(49 charges) (180000 gp)
Features:
utensils
barrel
trough
balcony
statue
Room #193:
Door (south, 2 from
west): wooden, good, locked
Empty
Room #194:
Door (west, 1 from
north): wooden, simple, locked, side-sliding
Features:
torch (stub)
hole
pedestal
charcoal bin
Room #195:
Door (east, 1 from
north): wooden, simple, stuck
Monsters:
cryohydra, lernaean,
1d4+8 heads (hydra) (1)
Features:
dishes
slime
bookcase
chest of drawers
fireplace
Room #196:
Door (west, 1 from
north): (concealed) false wall, free
Monsters:
(lich) Roywyn,
female gnome (svirfneblin) Sor12: CR 13; Size
S (3 ft., 3 in. tall); HD 12d4+24; hp 59; Init +3 (+3 Dex); Spd 20 ft.; AC
18 (+3 Dex, +1 Size, +4 Natural); Attack +7/+2 melee, or +10/+5 ranged; SV
Fort +8, Ref +9, Will +11; AL NE; Str 10, Dex 16, Con 15, Int 14, Wis 12,
Cha 13.
Languages Spoken:
Common, Dwarven, Gnome, Goblin, Terran, Undercommon.
Skills and feats:
Craft +17, Diplomacy +4.5, Disguise +3, Hide +9.5, Jump +6.5, Knowledge
(arcana) +17, Listen +1, Move silently +3, Profession +3, Scry +13, Spot
+1; Craft magic arms and armor, Craft wand, Empower spell, Scribe scroll,
Skill focus (craft).
Possessions:
27,000 gp in gear.
Sorcerer Spells Known
(6/7/6/6):
0th -- Arcane Mark, Dancing Lights, Detect Magic, Detect Poison,
Disrupt Undead, Light, Prestidigitation, Ray of Frost, Read Magic. 1st -- Burning Hands, Charm Person, Identify, Mage
Armor, Magic Missile. 2nd -- Blindness/Deafness,
Blur, Knock, Melf's Acid Arrow, Web. 3rd -- Dispel
Magic, Fireball, Fly, Hold Person.
Features:
backpack
horn
ledge
weapon rack
table (small)
chair
Room #197:
Door (north, 1 from
west): wooden, simple, stuck
Features:
horn
bones (humanoid)
bloodstain
blanket
trash (pile)
forge
statue
Room #198:
Door (south, 4 from
west): wooden, good, stuck
Features:
dust
sound (unexplained)
crate
Room #199:
Door (west, 1 from
north): stone, locked
Features:
nest (animal)
oil (fuel)
pedestal
fallen stones
painting
idol
Room #200:
Door (north, 3 from
west): wooden, strong, locked
Features:
discarded weapons
cleaver
wood (scraps)
cards (playing cards)
painting
arrow slit (wall)/murder
hole (ceiling)
firepit
Room #201:
Door (west, 1 from
north): wooden, strong, free, down-sliding, trapped
[trap: globe of cold (CR4) (Find/Disable DC 34)]
Features:
jar
cobwebs
foodstuffs (edible)
corpse (monster)
table (large)
Room #202:
Door (west, 2 from
north): (secret) rotating wall, magic word trigger,
trapped [trap: pit trap (80 ft. deep) (CR4) (Find/Disable DC 34)]
Monsters:
drider (16)
Treasure:
3,200 gold coins
(3200 gp)
potion: spider climb
(50 gp)
scroll (arcane)
- flame arrow (l3, cl5)
- Melf's acid arrow (l2, cl3) (525 gp)
scroll (divine)
- hold person (l2, cl3) (150 gp)
potion: intelligence
(300 gp)
Features:
pole
branding iron
chains
stool
Room #203:
Door (west, 3 from
north): (concealed) wooden, strong, free, behind rubbish
Trap:
spell (Grease) (Find/Disable
DC 34)
Room #204:
Door (east, 1 from
north): (concealed) wooden, simple, free, behind rubbish,
trapped [trap: air sucked out of room (CR5) (Find/Disable DC 34)]
Features:
paper
trough
Room #205:
Door (west, 1 from
north): wooden, simple, stuck, up-sliding
Monsters:
(ghost) Frakr,
male ogre Rog9: CR 11; Size L (8 ft., 11 in. tall);
HD 4d8+12 + 9d6+27; hp 91; Init +2 (+2 Dex); Spd 30 ft.; AC 16 (+2 Dex, -1
Size, +5 Natural); Attack +16/+11 melee, or +10/+5 ranged; SV Fort +10, Ref
+11, Will +6; AL NE; Str 26, Dex 15, Con 16, Int 6, Wis 14, Cha 2.
Languages Spoken:
Common, Giant.
Skills and feats:
Balance +13, Climb +11, Disguise +7, Escape artist +14, Heal +4, Hide
-2, Intimidate +8, Listen +5, Move silently +2, Profession +12, Search +3,
Spellcraft -1.5, Spot +5, Tumble +8; Ambidexterity, Combat reflexes, Lightning
reflexes, Weapon focus (dagger).
Possessions:
12,000 gp in gear.
(ghost) T'frasz,
male ogre Bbn9: CR 11; Size L (9 ft., 9 in. tall);
HD 4d8+12 + 9d12+27; hp 117; Init +0; Spd 40 ft.; AC 14 (-1 Size, +5 Natural);
Attack +19/+14/+9 melee, or +11/+6/+1 ranged; SV Fort +13, Ref +4, Will +7;
AL NE; Str 27, Dex 10, Con 17, Int 6, Wis 13, Cha 5.
Languages Spoken:
Common, Giant.
Skills and feats:
Climb +11, Craft +2, Hide -4, Listen +6, Move silently +2, Pick pocket
+2, Ride +6, Spot +6, Wilderness lore +9; Alertness, Combat reflexes, Iron
will, Run.
Possessions:
12,000 gp in gear.
(ghost) Gyhl,
female ogre Ftr9: CR 11; Size L (10 ft., 5 in.
tall); HD 4d8+8 + 9d10+18; hp 99; Init +4 (+4 Improved initiative); Spd 30
ft.; AC 14 (-1 Size, +5 Natural); Attack +19/+14/+9 melee, or +11/+6/+1 ranged;
SV Fort +12, Ref +4, Will +5; AL CE; Str 26, Dex 10, Con 15, Int 6, Wis 8,
Cha 4.
Languages Spoken:
Common, Giant.
Skills and feats:
Climb +11, Hide -4, Knowledge (nature) -0.5, Listen +3.5, Move silently
+0, Perform -1, Search +1, Spot +2, Tumble +0.5; Blind-fight, Combat reflexes,
Endurance, Improved critical (greatsword), Improved initiative, Iron will,
Leadership, Point blank shot, Power attack.
Possessions:
12,000 gp in gear.
(ghost) Ar-caawar,
female ogre Wiz9: CR 11; Size L (9 ft., 7 in.
tall); HD 4d8+20 + 9d4+45; hp 101; Init +1 (+1 Dex); Spd 30 ft.; AC 15 (+1
Dex, -1 Size, +5 Natural); Attack +11/+6 melee, or +7/+2 ranged; SV Fort
+12, Ref +5, Will +9; AL LE; Str 21, Dex 13, Con 21, Int 13, Wis 14, Cha
9.
Languages Spoken:
Common, Giant, Gnoll, Goblin, Infernal, Orc, Undercommon.
Skills and feats:
Climb +8, Craft +9, Hide -3, Intuit direction +4, Jump +9.5, Listen
+8, Move silently +2, Speak language +4, Spot +7, Use rope +4.5; Alertness,
Craft wand, Quicken spell, [Scribe scroll], Still spell, Two-weapon fighting.
Possessions:
12,000 gp in gear.
Wizard Spells Known
(4/5/4/3):
0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison,
Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Burning Hands, Chill Touch, Enlarge, Identify,
Mage Armor, Magic Missile, Shocking Grasp, Sleep, Ventriloquism. 2nd -- Alter Self, Blindness/Deafness, Blur, Flaming
Sphere, Ghoul Touch, Invisibility, Knock, Melf's Acid Arrow, Minor Image,
Mirror Image, Protection from Arrows, Resist Elements, Web. 3rd -- Blink, Fireball, Invisibility Sphere, Wind Wall.
Treasure:
90 platinum coins
(900 gp)
gemstone - moss agate
(13 gp)
gemstone - black
pearl (800 gp)
gemstone - violet
garnet (800 gp)
gemstone - tiger
eye turquoise (8 gp)
bracers of armor
(+1) (1000 gp)
+1 large steel shield (1170 gp)
Room #206:
Door (west, 1 from
north): (secret) side-sliding, magic word trigger,
trapped [trap: pit trap (80 ft. deep) (CR4) (Find/Disable DC 34)]
Features:
dust
pillar
Room #207:
Door (west, 2 from
north): wooden, good, stuck
Monsters:
vrock (demon) (1)
Treasure:
2,500 gold coins
(2500 gp)
a book with steel-edged,
beaten-gold covers, embossed and painted in fine, intricate repeating pattern
borders, having as a central scene a warrior with a long sword battling a
dragon, which he is grasping by the throat (200 gp)
black velvet mask
with numerous citrines (110 gp)
potion: intelligence
(300 gp)
Features:
pouch
clothing
words (scrawled)
pillar
iron bars
trash (pile)
Room #208:
Door (north, 3 from
west): wooden, good, stuck
Monsters:
beholder (1)
Treasure:
450 platinum coins
(4500 gp)
gemstone - tourmaline
(150 gp)
gemstone - deep blue
spinel (500 gp)
gemstone - jade (80
gp)
gemstone - chysoprase
(40 gp)
gemstone - jet (130
gp)
gemstone - banded
eye agate (13 gp)
gemstone - black
pearl (700 gp)
gemstone - hematite
(10 gp)
gemstone - golden
yellow topaz (400 gp)
gemstone - black
pearl (700 gp)
gemstone - chalcedony
(60 gp)
gemstone - rose quartz
(50 gp)
gemstone - chalcedony
(50 gp)
gemstone - tiger
eye turquoise (13 gp)
wand of ghoul touch
(10 charges) (4500 gp)
Features:
insects
flint and tinder
stool
catwalk
painting
chute
Room #209:
Door (south, 1 from
west): wooden, simple, stuck
Features:
pipe (smoking pipe)
rags
books
pillar
cage
Room #210:
Door (east, 1 from
north): wooden, simple, stuck
Empty
Room #211:
Door (north, 1 from
west): (concealed) wooden, simple, stuck, behind tapestry
Monsters:
couatl (6)
Treasure:
150 platinum coins
(1500 gp)
4,000 gold coins
(4000 gp)
gemstone - rhodochrosite
(11 gp)
gemstone - sard (70
gp)
gemstone - rose quartz
(80 gp)
gemstone - blue sapphire
(700 gp)
gemstone - azurite
(11 gp)
gemstone - rhodochrosite
(9 gp)
Features:
books
rack
Room #212:
Door (east, 2 from
north): wooden, good, stuck, side-sliding
Monsters:
nightwing (nightshade) (1)
Treasure:
2,400 gold coins
(2400 gp)
gemstone - violet
garnet (600 gp)
gemstone - blue star
sapphire (900 gp)
gemstone - peridot
(70 gp)
Features:
scroll case (empty)
pipe (smoking pipe)
books
table (small)
Room #213:
Door (west, 1 from
north): wooden, good, locked, trapped [trap: spell
(Polymorph Other) (Find/Disable DC 34)]
Empty
Room #214:
Door (south, 3 from
west): wooden, simple, locked, side-sliding
Empty
Room #215:
Door (east, 2 from
north): (concealed) wooden, good, free, behind tapestry
Monsters:
destrachan (12)
Treasure:
3,800 gold coins
(3800 gp)
wand of magic missile
(1st-level caster) (22 charges) (750 gp)
Features:
flint and tinder
gong
fallen stones
oven
Room #216:
Door (east, 4 from
north): wooden, strong, stuck
Monsters:
(lich) Wo-bruurk,
male ogre mage Wiz15: CR 23; Size L (10 ft., 3
in. tall); HD 5d8+15 + 15d4+45; hp 117; Init +5 (+1 Dex, +4 Improved initiative);
Spd 30 ft.; AC 15 (+1 Dex, -1 Size, +5 Natural); Attack +13/+8 melee, or
+10/+5 ranged; SV Fort +12, Ref +9, Will +13; AL LE; Str 19, Dex 12, Con
16, Int 24, Wis 16, Cha 15.
Languages Spoken:
Abyssal, Common, Giant, Gnoll, Goblin, Infernal, Orc, Undercommon.
Skills and feats:
Alchemy +21, Concentration +20, Gather information +6, Handle animal
+4, Hide -3, Innuendo +4, Knowledge (arcana) +19, Knowledge (nature) +23,
Knowledge (religion) +21, Listen +8, Move silently +6.5, Perform +10.5, Scry
+20, Search +7.5, Sense motive +10, Spellcraft +26, Spot +8; Alertness, Craft
magic arms and armor, Craft rod, Empower spell, [Improved initiative], Lightning
reflexes, Maximize spell, Quicken spell, Run, [Scribe scroll], Still spell.
Possessions:
59,000 gp in gear.
Wizard Spells Known
(4/6/6/6/5/5/4/3/1):
0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison,
Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Burning Hands, Charm Person, Feather Fall, Identify,
Mage Armor, Magic Missile, Shield, Shocking Grasp, Silent Image, Summon Monster
I. 2nd -- Alter Self, Blindness/Deafness, Blur,
Invisibility, Knock, Melf's Acid Arrow, Mirror Image, See Invisibility, Web. 3rd -- Blink, Fireball, Haste, Hold Person, Leomund's
Tiny Hut, Lightning Bolt, Phantom Steed, Slow, Water Breathing. 4th -- Charm Monster, Dimension Door, Emotion, Polymorph
Other, Polymorph Self. 5th -- Cone of Cold,
Hold Monster, Nightmare, Stone Shape, Summon Monster V. 6th -- Analyze Dweomer, Antimagic Field, Chain Lightning,
Contingency, Disintegrate, Eyebite, Mass Haste, Mass Suggestion. 7th -- Delayed Blast Fireball, Limited Wish, Mass Invisibility,
Plane Shift, Reverse Gravity, Teleport without Error.
8th -- Symbol.
Room #217:
Door (west, 1 from
north): (secret) down-sliding, gesture trigger
Monsters:
Gyguul, male gnoll
Rgr13:
CR 14; Size M (7 ft., 6 in. tall); HD 2d8+2 + 13d10+13; hp 78; Init
+9 (+5 Dex, +4 Improved initiative); Spd 30 ft.; AC 16 (+5 Dex, +1 Natural);
Attack +18/+13/+8 melee, or +19/+14/+9 ranged; SV Fort +12, Ref +9, Will +5;
AL CE; Str 18, Dex 20, Con 13, Int 7, Wis 13, Cha 8.
Languages Spoken:
Gnoll.
Skills and feats:
Animal empathy +4, Balance +11, Disable device +1, Hide +5, Listen
+4, Move silently +5, Spot +17; Craft wand, Endurance, Improved initiative,
Point blank shot, [Power attack], [Track], Weapon focus (longsword).
Possessions:
35,000 gp in gear.
Ranger Spells Per
Day:
2/1/1.
Features:
scroll (nonmagical)
pole
font
manacles
ladder
recess
Room #218:
Door (west, 1 from
north): wooden, simple, stuck, down-sliding
Empty
Room #219:
Door (north, 1 from
west): (concealed) wooden, strong, locked, magically
reinforced, behind rubbish
Empty
Room #220:
Door (south, 1 from
west): (secret) down-sliding, pressure-plate trigger
Monsters:
gelugon (devil) (2)
Treasure:
1,000 gold coins
(1000 gp)
gemstone - chysoprase
(60 gp)
gemstone - moss agate
(10 gp)
gemstone - tiger
eye turquoise (13 gp)
gemstone - blue quartz
(11 gp)
gemstone - red-brown
spinel (120 gp)
gemstone - tiger
eye turquoise (12 gp)
rod: splendor (25000
gp)
Room #221:
Door (south, 5 from
west): wooden, strong, stuck
Monsters:
beholder (1)
(charmed) Boddynock,
male gnome (svirfneblin) Wiz8: CR 9; Size S (3
ft., 7 in. tall); HD 8d4-8; hp 20; Init +4 (+4 Dex); Spd 20 ft.; AC 19 (+4
Dex, +1 Size, +4 Natural); Attack +7 melee, or +9 ranged; SV Fort +3, Ref
+8, Will +10; AL LG; Str 14, Dex 19, Con 9, Int 14, Wis 15, Cha 5.
Languages Spoken:
Common, Gnome, Orc, Terran, Undercommon.
Skills and feats:
Balance +5, Climb +3, Escape artist +5.5, Handle animal +1, Hide +10,
Listen +2, Move silently +4, Spellcraft +13, Spot +4, Swim +6; Brew potion,
Craft wondrous item, Enlarge spell, [Scribe scroll], Spell focus (evocation).
Possessions:
9,400 gp in gear.
Wizard Spells Known
(4/5/4/3/2):
0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison,
Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Grease, Identify, Mage Armor, Magic Missile,
Obscuring Mist, Protection from Law, Sleep, Spider Climb. 2nd -- Alter Self, Blindness/Deafness, Ghoul Touch,
Knock, Protection from Arrows. 3rd -- Dispel
Magic, Fireball, Haste, Hold Person, Invisibility Sphere, Lightning Bolt,
Shrink Item. 4th -- Arcane Eye, Rainbow Pattern.
(charmed) Roywyn,
female gnome (svirfneblin) Wiz8: CR 9; Size S
(3 ft., 4 in. tall); HD 8d4+16; hp 46; Init +2 (+2 Dex); Spd 20 ft.; AC 17
(+2 Dex, +1 Size, +4 Natural); Attack +2 melee, or +7 ranged; SV Fort +6,
Ref +6, Will +10; AL CE; Str 5, Dex 14, Con 15, Int 18, Wis 15, Cha 6.
Languages Spoken:
Common, Dwarven, Gnome, Goblin, Orc, Terran, Undercommon.
Skills and feats:
Appraise +7, Climb +1.5, Hide +13.5, Jump +2, Listen +2, Move silently
+2, Perform +0.5, Pick pocket +6.5, Spot +3.5, Swim +0, Tumble +6; Brew potion,
Craft magic arms and armor, Craft wondrous item, Enlarge spell, [Scribe scroll].
Possessions:
9,400 gp in gear.
Wizard Spells Known
(4/5/4/4/3):
0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison,
Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Change Self, Charm Person, Chill Touch, Magic
Missile, Nystul's Magic Aura, Protection from Evil, Silent Image, Sleep. 2nd -- Blindness/Deafness, Continual Flame, Invisibility,
Knock, Melf's Acid Arrow, Mirror Image, Web. 3rd
-- Fly, Haste, Hold Person, Invisibility Sphere, Lightning Bolt, Magic
Circle against Chaos, Slow, Vampiric Touch. 4th
-- Lesser Geas, Stoneskin, Wall of Fire.
Treasure:
2,000 gold coins
(2000 gp)
gemstone - alexandrite
(400 gp)
gemstone - red-brown
spinel (70 gp)
gemstone - alexandrite
(400 gp)
gemstone - azurite
(10 gp)
gemstone - star rose
quartz (70 gp)
+1 large steel shield (1170 gp)
wand of invisibility
(47 charges) (4500 gp)
potion: lesser restoration
(300 gp)
potion: blur (300
gp)
scroll (arcane)
- Tenser's floating disk (l1, cl1)
- minor image (l2, cl3) (175 gp)
Features:
twine
iron bars
Room #222:
Door (west, 1 from
north): wooden, strong, free
Monsters:
golem, iron (2)
Treasure:
500 gold coins (500
gp)
ring of the ram (37
charges) (8600 gp)
Features:
tongs
bones (humanoid)
equipment (broken)
dung heap
cupboard
Room #223:
Door (north, 3 from
west): (concealed) wooden, good, locked, behind tapestry
Monsters:
slaad, death (1)
Treasure:
250 platinum coins
(2500 gp)
copper chamber pot,
chased and embossed in a relief design of rampant, stylized dragon, with
two emeralds as eyes (1500 gp)
silver ewer (60 gp)
a sword hilt made
of intricately carved gold with an enameled painting of a hawk in flight
in the center of the grip, the sword's pommel is fashioned into a hawk's
head, the hilt is ornamental in nature, for it is too soft (solid gold, not
plating on a stronger metal) for battle use (90 gp)
scroll (arcane)
- polymorph self (l4, cl7) (700 gp)
Room #224:
Door (north, 1 from
west): wooden, good, locked
Monsters:
giant, cloud [evil] (4)
Treasure:
2,500 gold coins
(2500 gp)
silver-plated steel
longsword with jet jewel in hilt (600 gp)
gold music box (4000
gp)
gold and topaz bottle
stopper cork (800 gp)
a golden flute, of
delicate workmanship and mirror-smooth finish (100 gp)
a drinking jack of
polished black-and-white horn with silver cap and base (20 gp)
a crown made of a
thick, soft band of beaten gold, set with 4 large (2-inch-diameter, half-relief
cabochon-cut) aquamarines (3000 gp)
wand of major image
(27 charges) (11250 gp)
Trap:
spell (Telekinesis)
(Find/Disable DC 34)
Room #225:
Door (south, 1 from
west): wooden, strong, stuck
Monsters:
mature adult bronze
dragon
Treasure:
720 platinum coins
(7200 gp)
gemstone - lapis
lazuli (7 gp)
gemstone - tiger
eye turquoise (11 gp)
gemstone - clearest
bright green emerald (5000 gp)
gemstone - violet
garnet (400 gp)
gemstone - rose quartz
(80 gp)
gemstone - aquamarine
(500 gp)
gemstone - golden
pearl (120 gp)
gemstone - obsidian
(7 gp)
gemstone - moss agate
(7 gp)
gemstone - emerald
(1200 gp)
gemstone - obsidian
(15 gp)
gemstone - red garnet
(140 gp)
gemstone - rock crystal
(60 gp)
rod: negation (35000
gp)
Features:
engraving
foodstuffs (spoiled)
scroll case (empty)
sunken area
iron maiden
coat rack
Room #226:
Door (south, 3 from
west): (secret) down-sliding, gesture trigger
Features:
engraving
hook
pole
pit (shallow)
Room #227:
Door (east, 5 from
north): wooden, simple, stuck
Empty
Room #228:
Door (north, 1 from
west): wooden, strong, locked, trapped [trap: spiked
pit trap (80 ft. deep) (CR5) (Find/Disable DC 34)]
Monsters:
golem, iron (1)
Treasure:
400 platinum coins
(4000 gp)
gemstone - amber
(120 gp)
gemstone - azurite
(11 gp)
gemstone - canary
diamond (4000 gp)
gemstone - black
pearl (800 gp)
gemstone - brown-green
garnet (120 gp)
gemstone - malachite
(8 gp)
potion: levitate
(300 gp)
Room #229:
Door (north, 1 from
west): wooden, simple, free, trapped [trap: pit trap
(80 ft. deep) (CR4) (Find/Disable DC 34)]
Empty
Room #230:
Door (east, 3 from
north): wooden, strong, stuck
Monsters:
pit fiend (devil) (1)
Treasure:
2,500 gold coins
(2500 gp)
Room #231:
Door (west, 6 from
north): (concealed) false wall, stuck
Trap:
spiked pit trap (100
ft. deep) (CR6) (Find/Disable DC 34)
Room #232:
Door (south, 5 from
west): (concealed) wooden, strong, stuck, behind rubbish,
trapped [trap: spiked pit trap (60 ft. deep) (CR4) (Find/Disable DC 34)]
Features:
equipment (broken)
nest (animal)
pipe (smoking pipe)
oil (scented)
cage
Hidden Treasure (Search
DC 34):
100 platinum coins
(1000 gp)
+5 light mace (50305
gp)
Trap:
air sucked out of
room (CR5) (Find/Disable DC 34)
Room #233:
Door (west, 2 from
north): wooden, strong, stuck, up-sliding
Features:
tools
grinder
brazier
ledge
screen
Room #234:
Door (north, 1 from
west): (concealed) false wall, free
Features:
foodstuffs (spoiled)
stall or pen
platform
workbench
steps
Trap:
spell (Mind Fog)
(Find/Disable DC 34)
Room #235:
Door (south, 3 from
west): (secret) passwall, push-brick trigger
Monsters:
beholder (1)
(charmed) Koror,
male dwarf (mountain) Ftr8: CR 8; Size M (4 ft.,
2 in. tall); HD 8d10+8; hp 64; Init +0; Spd 20 ft.; AC 10; Attack +9/+4 melee,
or +8/+3 ranged; SV Fort +7, Ref +2, Will +2; AL N; Str 13, Dex 10, Con 13,
Int 10, Wis 6, Cha 7.
Languages Spoken:
Common, Dwarven.
Skills and feats:
Alchemy +2, Appraise +2, Bluff +0.5, Climb +5, Craft +2, Handle animal
+8, Hide +0, Listen -2, Move silently +0, Spot -2; Combat reflexes, Improved
critical (scimitar), Improved critical (lance, heavy), Iron will, Toughness,
Two-weapon fighting, Weapon focus (sword, short), Weapon focus (quarterstaff).
Possessions:
9,400 gp in gear.
(charmed) Baror,
male dwarf (mountain) Ftr8: CR 8; Size M (4 ft.,
2 in. tall); HD 8d10+16; hp 72; Init +2 (+2 Dex); Spd 20 ft.; AC 12 (+2 Dex);
Attack +10/+5 melee, or +10/+5 ranged; SV Fort +8, Ref +4, Will +5; AL NG;
Str 14, Dex 14, Con 15, Int 16, Wis 17, Cha 11.
Languages Spoken:
Common, Dwarven, Giant, Gnome, Goblin.
Skills and feats:
Appraise +5, Balance +6.5, Craft +5, Diplomacy +0.5, Disguise +4, Handle
animal +11, Hide +2, Listen +3, Move silently +3, Pick pocket +4.5, Profession
+4, Spellcraft +8, Spot +5, Tumble +5; Blind-fight, Combat reflexes, Improved
critical (quarterstaff), Improved critical (shortspear), Two-weapon fighting,
Weapon focus (greatclub).
Possessions:
9,400 gp in gear.
(charmed) Orto,
male dwarf (mountain) Ftr8: CR 8; Size M (4 ft.,
3 in. tall); HD 8d10+16; hp 69; Init +3 (-1 Dex, +4 Improved initiative);
Spd 20 ft.; AC 9 (-1 Dex); Attack +11/+6 melee, or +7/+2 ranged; SV Fort
+8, Ref +1, Will +1; AL LN; Str 17, Dex 9, Con 15, Int 13, Wis 8, Cha 7.
Languages Spoken:
Common, Dwarven, Gnome, Goblin, Undercommon.
Skills and feats:
Appraise +3, Bluff +2, Craft +8, Escape artist +1, Hide -1, Knowledge
(arcana) +3, Listen -1, Move silently -1, Sense motive +2.5, Speak language
+2, Spellcraft +5, Spot -1; Blind-fight, Combat reflexes, Exotic weapon proficiency
(axe, orc double), Improved critical (longsword), Improved initiative, Improved
unarmed strike, Track, Weapon focus (shortspear).
Possessions:
9,400 gp in gear.
(charmed) Belfur,
male dwarf (mountain) Ftr8: CR 8; Size M (4 ft.,
3 in. tall); HD 8d10+16; hp 60; Init +2 (+2 Dex); Spd 20 ft.; AC 12 (+2 Dex);
Attack +11/+6 melee, or +10/+5 ranged; SV Fort +8, Ref +4, Will +2; AL N;
Str 16, Dex 15, Con 15, Int 12, Wis 11, Cha 7.
Languages Spoken:
Common, Dwarven, Giant.
Skills and feats:
Appraise +6.5, Craft +14, Diplomacy +3, Disguise +1, Hide +2, Listen
+0, Move silently +6, Profession +0.5, Spot +0; Combat reflexes, Dodge, Improved
critical (shortbow), Improved critical (warhammer), Point blank shot, Rapid
shot, Weapon finesse (gauntlet).
Possessions:
9,400 gp in gear.
Treasure:
1,000 gold coins
(1000 gp)
gold dragon comb
with red garnet eye (900 gp)
sapphire pendant
on gold chain (2100 gp)
ceremonial electrum
dagger with a star ruby in the pommel (800 gp)
a book with steel-edged,
beaten-gold covers, embossed and painted in fine, intricate repeating pattern
borders, having as a central scene a warrior with a long sword battling a
dragon, which he is grasping by the throat (300 gp)
a golden flute, of
delicate workmanship and mirror-smooth finish (100 gp)
gemstone - rhodochrosite
(6 gp)
gemstone - lapis
lazuli (10 gp)
gemstone - deep blue
spinel (500 gp)
gemstone - pink pearl
(130 gp)
gemstone - chrysoberyl
(80 gp)
Room #236:
Door (west, 4 from
north): stone, locked, up-sliding, trapped [trap: pit
trap (80 ft. deep) (CR4) (Find/Disable DC 34)]
Monsters:
golem, iron (1)
Treasure:
2,500 gold coins
(2500 gp)
a golden comb, its
handle carved into a dragon's head with a ruby set as an eye (1000 gp)
gold-plated corkscrew
with a bloodstone set into each tip of the handle
a golden ball, dimpled
from use but still brightly polished, 3-inch-diameter sphere of solid gold
(90 gp)
ceremonial electrum
dagger with a star ruby in the pommel (800 gp)
gemstone - red garnet
(120 gp)
gemstone - onyx (60
gp)
gemstone - banded
eye agate (11 gp)
gemstone - aquamarine
(700 gp)
gemstone - banded
eye agate (11 gp)
gemstone - violet
garnet (400 gp)
gemstone - malachite
(10 gp)
potion: cure light
wounds (50 gp)
Room #237:
Door (south, 4 from
west): wooden, simple, stuck, trapped [trap: poison
gas trap (CR10) (Find/Disable DC 34)]
Monsters:
cornugon (devil) (6)
Treasure:
500 platinum coins
(5000 gp)
gemstone - jasper
iolite (20 gp)
gemstone - tourmaline
(70 gp)
gemstone - peridot
(50 gp)
gemstone - red-brown
spinel (110 gp)
gemstone - jade (110
gp)
gemstone - amber
(110 gp)
gemstone - rhodochrosite
(8 gp)
gemstone - obsidian
(9 gp)
+2 large steel shield (4170 gp)
Room #238:
Door (south, 5 from
west): wooden, good, locked
Monsters:
giant, storm (1)
griffon (4)
Treasure:
450 platinum coins
(4500 gp)
gemstone - tiger
eye turquoise (10 gp)
gemstone - black
pearl (500 gp)
gemstone - onyx (70
gp)
gemstone - moss agate
(7 gp)
gemstone - azurite
(11 gp)
gemstone - star ruby
(900 gp)
gemstone - rose quartz
(30 gp)
+3 full-plate of
moderate fortification, sonic resistance (82650 gp)
Room #239:
Door (south, 1 from
west): wooden, simple, locked
Monsters:
beholder (1)
(charmed) Roscoe,
male halfling (tallfellow) Rog8: CR 8; Size S
(4 ft., 4 in. tall); HD 8d6; hp 27; Init +4 (+4 Dex); Spd 20 ft.; AC 15 (+4
Dex, +1 Size); Attack +5/+0 melee, or +11/+6 ranged; SV Fort +3, Ref +13,
Will +3; AL LG; Str 7, Dex 19, Con 10, Int 17, Wis 11, Cha 12.
Languages Spoken:
Common, Dwarven, Elven, Gnome, Halfling, Orc.
Skills and feats:
Disguise +10, Gather information +12, Hide +19, Intimidate +12, Intuit
direction +8, Jump +5, Knowledge +6, Knowledge (nature) +6, Listen +2, Move
silently +4, Perform +12, Profession +11, Read lips +14, Search +15, Spot
+2, Use magic device +11; Blind-fight, Lightning reflexes, Run.
Possessions:
9,400 gp in gear.
(charmed) Arin,
male halfling (tallfellow) Mnk8: CR 8; Size S
(4 ft., 1 in. tall); HD 8d8; hp 31; Init +2 (+2 Dex); Spd 35 ft.; AC 17 (+2
Dex, +3 Wis, +1 Mnk, +1 Size); Attack +7/+2 melee, or +7/+4 monk, or +9/+4
ranged; SV Fort +7, Ref +9, Will +10; AL LN; Str 11, Dex 15, Con 10, Int
12, Wis 17, Cha 8.
Languages Spoken:
Common, Dwarven, Elven, Gnome, Goblin, Halfling.
Skills and feats:
Balance +4, Forgery +4.5, Hide +17, Intuit direction +5, Knowledge
(arcana) +10, Knowledge (religion) +1.5, Listen +7, Move silently +2, Profession
+14, Search +8, Speak language +2, Spot +7; Alertness, [Deflect arrows],
Dodge, [Improved trip], Quick draw.
Possessions:
9,400 gp in gear.
(charmed) Gilbert,
male halfling (tallfellow) Clr8: CR 8; Size S
(4 ft., 2 in. tall); HD 8d8+16; hp 55; Init +4 (+4 Improved initiative);
Spd 20 ft.; AC 11 (+1 Size); Attack +8/+3 melee, or +7/+2 ranged; SV Fort
+9, Ref +3, Will +10; AL CG; Str 12, Dex 11, Con 14, Int 10, Wis 17, Cha
16.
Languages Spoken:
Common, Elven, Halfling.
Skills and feats:
Concentration +11, Hide +4, Listen +5, Move silently +0, Scry +5, Search
+2, Spellcraft +8, Spot +5; Empower spell, Extra turning, Improved initiative.
Possessions:
9,400 gp in gear.
Cleric Domains:
Chaos, Plant.
Cleric Spells Per
Day:
6/5+1/4+1/4+1/2+1.
Treasure:
1,500 gold coins
(1500 gp)
a clappered bell
made of carved, polished rose crystal, the bell and clapper are joined by
fine gold wire. (900 gp)
a gaming piece in
the shape of a halfling, carved of ivory with two amber beads (130 gp)
carved harp of exotic
wood with ivory inlay and zircon gems (500 gp)
a golden comb, its
handle carved into a dragon's head with a ruby set as an eye (1000 gp)
a drinking jack of
polished black-and-white horn with silver cap and base (80 gp)
a golden flute, of
delicate workmanship and mirror-smooth finish (100 gp)
copper chamber pot,
chased and embossed in a relief design of rampant, stylized dragon, with
two emeralds as eyes (1800 gp)
a peg-leg made of
gilded wood and set with three large, cabochon-cut ovals of amber (400 gp)
a book with steel-edged,
beaten-gold covers, embossed and painted in fine, intricate repeating pattern
borders, having as a central scene a warrior with a long sword battling a
dragon, which he is grasping by the throat (200 gp)
a platter of chased
and pierced gold, delicate and easily damaged, but in good condition, oval-shaped,
2 feet long by 1 foot wide at widest point (200 gp)
amulet of natural
armor (+3) (18000 gp)
+2 full-plate (5650 gp)
Room #240:
Door (west, 3 from
north): wooden, good, stuck
Empty
Room #241:
Door (south, 3 from
west): wooden, strong, stuck
Empty
Room #242:
Door (east, 1 from
north): wooden, good, stuck, trapped [trap: pit trap
(80 ft. deep) (CR4) (Find/Disable DC 34)]
Monsters:
drider (12)
Treasure:
240 platinum coins
(2400 gp)
a half-mask of black
velvet backed by leather, its lower edge trimmed with tiny teardrop citrines.
There are 16 small citrines and six 6 slightly larger gems (1000 gp)
a pendant consisting
of a fire opal with a gilded, fine, twisted-link neck chain (1700 gp)
copper chamber pot,
chased and embossed in a relief design of rampant, stylized dragon, with
two emeralds as eyes (2000 gp)
a silver cloak pin,
fashioned in the shape of a griffon's head (side view, facing right) with
a ruby as the eye (800 gp)
a half-mask of black
velvet backed by leather, its lower edge trimmed with tiny teardrop citrines.
There are 16 small citrines and six 6 slightly larger gems (1500 gp)
gold and topaz bottle
stopper cork (600 gp)
a sarcophagus/casket
of bronze sheathed with electrum, worked in an effigy-shape of sleeping form,
the face of which is fashioned of gold inlay and its eye sockets once held
gems (which are now missing) (500 gp)
a mantle with a black
silk lining and a black velvet outer face that is adorned with beaded stars
and geometric shapes, with one moonstone set into the center of each of the
36 stars; the mantle was created for a tall human and needs a pin to be worn
correctly (1200 gp)
ceremonial electrum
dagger with a star ruby in the pommel (800 gp)
a bracelet made of
46 tiny white pearls strung together on gilded wire, fastened with a clever
hook and loop clasp (1000 gp)
a string of small
pink pearls (necklace) (6000 gp)
a fire-blackened
oak staff shod with meteoritic steel at its base, the head of the staff is
carved in the shape of a fanged serpent with two rubies as eyes (700 gp)
staff of earth and
stone (46 charges) (85000 gp)
Features:
books
flask
blanket
sound (unexplained)
rack
Trap:
pit trap (80 ft.
deep) (CR4) (Find/Disable DC 34)
Room #243:
Door (east, 3 from
north): wooden, simple, stuck
Empty
Room #244:
Door (north, 5 from
west): wooden, strong, free, down-sliding
Monsters:
efreet (12)
Treasure:
1,600 gold coins
(1600 gp)
gemstone - obsidian
(9 gp)
gemstone - brown-green
garnet (100 gp)
gemstone - zircon
(40 gp)
gemstone - star ruby
(1000 gp)
gold-plated corkscrew
with a bloodstone set into each tip of the handle
a golden ball, dimpled
from use but still brightly polished, 3-inch-diameter sphere of solid gold
(70 gp)
a tulip-shaped flagon
with a heavy, bulbous base, carved of clear rock crystal polished glass-smooth,
holding about one pint (130 gp)
a string of small
pink pearls (necklace) (4000 gp)
old masterpiece painting
(2100 gp)
Room #245:
Door (east, 1 from
north): wooden, good, stuck
Features:
ash
bloodstain
overhang
fallen stones
divan
brazier
Room #246:
Door (east, 4 from
north): wooden, simple, stuck
Monsters:
Kenneth, male halfling
(tallfellow) Rog11:
CR 11; Size S (4 ft., 3 in. tall); HD 11d6+11; hp 52; Init +8 (+4 Dex,
+4 Improved initiative); Spd 20 ft.; AC 15 (+4 Dex, +1 Size); Attack +8/+3
melee, or +13/+8 ranged; SV Fort +5, Ref +14, Will +7; AL CN; Str 9, Dex
18, Con 12, Int 12, Wis 16, Cha 10.
Languages Spoken:
Common, Elven, Goblin, Halfling.
Skills and feats:
Alchemy +3, Balance +17, Diplomacy +13, Disguise +11, Hide +21, Intimidate
+14, Knowledge (nature) +3.5, Listen +5, Move silently +18, Perform +12,
Profession +16, Read lips +15, Search +3, Spot +5; Dodge, Improved critical
(sword, short), Improved initiative, Lightning reflexes.
Possessions:
21,000 gp in gear.
Cora, female halfling
(tallfellow) Rog11:
CR 11; Size S (3 ft., 11 in. tall); HD 11d6+22; hp 67; Init +5 (+5
Dex); Spd 20 ft.; AC 16 (+5 Dex, +1 Size); Attack +10/+5 melee, or +14/+9
ranged; SV Fort +6, Ref +13, Will +6; AL NE; Str 12, Dex 20, Con 15, Int
13, Wis 14, Cha 13.
Languages Spoken:
Common, Dwarven, Elven, Halfling.
Skills and feats:
Bluff +15, Craft +13, Disable device +12, Forgery +6, Hide +22, Intuit
direction +15, Jump +14, Knowledge (arcana) +7, Listen +4, Move silently +5,
Search +13, Sense motive +13, Spot +18; Dodge, Quick draw, Run, Two-weapon
fighting.
Possessions:
21,000 gp in gear.
Poppy, female halfling
(tallfellow) Wiz11:
CR 11; Size S (4 ft., 1 in. tall); HD 11d4+22; hp 52; Init +2 (+2 Dex);
Spd 20 ft.; AC 13 (+2 Dex, +1 Size); Attack +5 melee, or +8 ranged; SV Fort
+6, Ref +6, Will +8; AL CE; Str 9, Dex 15, Con 15, Int 20, Wis 11, Cha 13.
Languages Spoken:
Common, Dwarven, Elven, Gnome, Goblin, Halfling, Orc.
Skills and feats:
Alchemy +17, Craft +10, Disable device +11, Heal +1, Hide +6, Innuendo
+2, Intimidate +7.5, Knowledge (nature) +16, Listen +2, Move silently +2,
Open lock +2.5, Pick pocket +4, Ride +3, Scry +19, Search +7, Spot +2, Swim
+3.5, Tumble +3.5; Brew potion, Craft wand, Empower spell, Enlarge spell,
Heighten spell, Improved unarmed strike, [Scribe scroll].
Possessions:
21,000 gp in gear.
Wizard Spells Known
(4/6/5/5/4/3/1):
0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison,
Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Change Self, Charm Person, Feather Fall, Identify,
Mage Armor, Magic Missile, Message, Shield, Silent Image, Sleep, Summon Monster
I. 2nd -- Alter Self, Blindness/Deafness, Invisibility,
Knock, Melf's Acid Arrow, Summon Monster II. 3rd
-- Fireball, Fly, Haste, Lightning Bolt, Wind Wall.
4th -- Charm Monster, Hallucinatory Terrain, Improved Invisibility,
Lesser Geas, Phantasmal Killer, Polymorph Self. 5th
-- Cloudkill, Cone of Cold, Nightmare, Wall of Force. 6th -- Chain Lightning, Mass Haste.
Lenny, male halfling
(tallfellow) Rog11:
CR 11; Size S (4 ft., 4 in. tall); HD 11d6; hp 49; Init +2 (+2 Dex);
Spd 20 ft.; AC 13 (+2 Dex, +1 Size); Attack +8/+3 melee, or +11/+6 ranged;
SV Fort +4, Ref +12, Will +6; AL NE; Str 9, Dex 15, Con 11, Int 13, Wis 15,
Cha 10.
Languages Spoken:
Common, Dwarven, Elven, Halfling.
Skills and feats:
Alchemy +1.5, Balance +16, Concentration +1, Disable device +15, Escape
artist +13, Heal +5, Hide +6, Intimidate +13, Knowledge (religion) +7, Listen
+4, Move silently +2, Read lips +8, Ride +6.5, Search +3, Spellcraft +3, Spot
+18, Swim +10, Use magic device +14; Improved critical (dart), Lightning reflexes,
Shield proficiency, Two-weapon fighting.
Possessions:
21,000 gp in gear.
Features:
scroll (nonmagical)
cobwebs
keg
fireplace
Hidden Treasure (Search
DC 34):
4,000 gold coins
(4000 gp)
fire opal pendant
on a fine gold chain (1200 gp)
a sarcophagus/casket
of bronze sheathed with electrum, worked in an effigy-shape of sleeping form,
the face of which is fashioned of gold inlay and its eye sockets once held
gems (which are now missing) (100 gp)
brass mug with jade
inlays (200 gp)
a long sword of steel
plated with silver, with a simple cross-hilted blade and a cabochon-cut piece
of jet set into the center of the tang where the quillons meet it (400 gp)
old masterpiece painting
(1500 gp)
a ring of carved
and beaten gold in curlicue designs, showing a mock beast claw holding a
large spherical aquamarine (500 gp)
a ring of red gold,
beaten into a long knuckle-coil to resemble a miniature snake coiling about
the wearer's finger, with two tiny rubies set into its head as eyes (400
gp)
eyepatch with mock
eye of sapphire and moonstone (1100 gp)
a silver cloak pin,
fashioned in the shape of a griffon's head (side view, facing right) with
a ruby as the eye (900 gp)
large well-done wool
tapestry (600 gp)
goldet circlet with
four aquamarines (2000 gp)
a sarcophagus/casket
of bronze sheathed with electrum, worked in an effigy-shape of sleeping form,
the face of which is fashioned of gold inlay and its eye sockets once held
gems (which are now missing) (500 gp)
jeweled electrum
ring (6000 gp)
silver comb with
moonstones (300 gp)
a tulip-shaped flagon
with a heavy, bulbous base, carved of clear rock crystal polished glass-smooth,
holding about one pint (60 gp)
solid gold idol (10
lb.) (700 gp)
jeweled gold crown
(8000 gp)
Trap:
air sucked out of
room (CR5) (Find/Disable DC 34)
Room #247:
Door (south, 4 from
west): wooden, simple, stuck
Monsters:
Zombies (30)
This room has a ramp in the center of the room that leads to a 10' square wooden trap door in the ceiling. This door opens onto the courtyard in front of the Castle.
Normally there are 30 zombies on guard here. If there has been a muster, there will be 310 zombies here waiting to go into battle. If they have been sent into battle, there will be a handful left behind that are to slow moving to follow their fellow zombies due to injury.
Features:
bucket
ropes
workbench
tapestry
Room #248:
Door (east, 3 from
north): wooden, good, free, down-sliding
Monsters:
roper (3)
Treasure:
20 platinum coins
(200 gp)
gemstone - sardonyx
(30 gp)
potion: ghoul touch
(300 gp)
Features:
words (scrawled)
trophy
bench
hole
Room #249:
Door (east, 4 from
north): iron, stuck
Features:
pouch
hook
bits of fur
belt
partially collapsed
ceiling
kiln
chest of drawers
rack
Room #250:
Door (south, 1 from
west): wooden, simple, free, trapped [trap: pit trap
(100 ft. deep) (CR5) (Find/Disable DC 34)]
Monsters:
pit fiend (devil) (1)
Treasure:
4,500 gold coins
(4500 gp)
carved ivory statuette
(80 gp)
embroidered silk
and velvet mantle with numerous moonstones (1700 gp)
a mantle with a black
silk lining and a black velvet outer face that is adorned with beaded stars
and geometric shapes, with one moonstone set into the center of each of the
36 stars; the mantle was created for a tall human and needs a pin to be worn
correctly (1600 gp)
gemstone - aquamarine
(500 gp)
gemstone - violet
garnet (800 gp)
gemstone - alexandrite
(500 gp)
gemstone - smoky
quartz (30 gp)
gemstone - obsidian
(11 gp)
gemstone - red garnet
(140 gp)
gemstone - deep blue
spinel (500 gp)
gemstone - amethyst
(90 gp)
gemstone - blue quartz
(12 gp)
gemstone - tiger
eye turquoise (9 gp)
gemstone - smoky
quartz (70 gp)
gemstone - hematite
(10 gp)
gemstone - red spinel
(70 gp)
gemstone - white
pearl (110 gp)
decanter of endless
water (9000 gp)
wand of daylight
(17 charges) (4500 gp)
wand of levitate
(13 charges) (4500 gp)