Room #1:

 

Door (west, 2 from north):  wooden, simple, stuck

Door (south, 4 from west):  iron, locked, trapped [trap: spiked pit trap (100 ft. deep) (CR6) (Find/Disable DC 34)]

Door (north, 3 from west):  wooden, strong, stuck

 

Empty

 

 

Room #2:

 

Door (east, 4 from north):  wooden, good, free

Door (west, 2 from north):  wooden, good, stuck

Door (south, 5 from west):  wooden, good, locked

Door (north, 5 from west):  wooden, simple, stuck

Door (south, 1 from west):  wooden, strong, free

 

Monsters:

 

giant, cloud [good] (4)

 

Treasure:

 

3,500 gold coins (3500 gp)

goldet circlet with four aquamarines (5000 gp)

a drinking jack of polished black-and-white horn with silver cap and base (70 gp)

+3 hide armor  (9165 gp)

 

Features:

 

scattered stones

flint and tinder

branding iron

idol

kiln

gong

 

 

Room #3:

 

Door (west, 1 from north):  (secret) up-sliding, pressure-plate trigger

 

Empty

 

 

Room #4:

 

Door (south, 4 from west):  (concealed) wooden, simple, stuck, behind tapestry

Door (north, 3 from west):  wooden, good, locked

 

Monsters:

 

mature adult silver dragon

 

Treasure:

 

560 platinum coins (5600 gp)

gemstone - sard (70 gp)

gemstone - moss agate (10 gp)

gemstone - alexandrite (400 gp)

gemstone - star rose quartz (80 gp)

gemstone - peridot (60 gp)

gemstone - azurite (13 gp)

gemstone - sard (50 gp)

gemstone - golden yellow topaz (400 gp)

gemstone - lapis lazuli (10 gp)

 

Features:

 

musical instrument

teeth

shelf

forge

statue (toppled)

 

 

Room #5:

 

Door (east, 5 from north):  wooden, strong, stuck

Door (west, 3 from north):  wooden, simple, stuck

 

Monsters:

 

slaad, death (1)

 

Treasure:

 

350 platinum coins (3500 gp)

a clappered bell made of carved, polished rose crystal, the bell and clapper are joined by fine gold wire. (900 gp)

gold and topaz bottle stopper cork (1000 gp)

goldet circlet with four aquamarines (1000 gp)

a ring of carved and beaten gold in curlicue designs, showing a mock beast claw holding a large spherical aquamarine (700 gp)

a single electrum bracer worked in mock scales with four circular bosses about it, the center of each boss being a claw holding a small bloodstone (130 gp)

a fire-blackened oak staff shod with meteoritic steel at its base, the head of the staff is carved in the shape of a fanged serpent with two rubies as eyes (400 gp)

a sarcophagus/casket of bronze sheathed with electrum, worked in an effigy-shape of sleeping form, the face of which is fashioned of gold inlay and its eye sockets once held gems (which are now missing) (200 gp)

a pendant consisting of a fire opal with a gilded, fine, twisted-link neck chain (500 gp)

a cork bottle stopper, fastened by an ornate wire twisting to a large, brilliant-cut topaz (600 gp)

sapphire pendant on gold chain (1400 gp)

+1 studded leather armor  (1175 gp)

 

 

Room #6:

 

Door (south, 2 from west):  iron, free

Door (north, 1 from west):  iron, stuck

 

Empty

 

 

Room #7:

 

Door (west, 4 from north):  wooden, good, free

Door (east, 2 from north):  (concealed) illusory wall

Door (north, 5 from west):  stone, stuck

 

Monsters:

 

aboleth (8)

 

Treasure:

 

240 platinum coins (2400 gp)

gemstone - alexandrite (600 gp)

gemstone - sard (40 gp)

gemstone - pink diamond (6000 gp)

gemstone - chysoprase (20 gp)

gemstone - carnelian (40 gp)

gemstone - carnelian (60 gp)

 

Features:

 

keg

engraving

loose masonry

pit (shallow)

door (broken)

 

 

Room #8:

 

Door (east, 1 from north):  (secret) side-sliding, pressure-plate trigger, trapped [trap: spiked pit trap (80 ft. deep) (CR5) (Find/Disable DC 34)]

Door (south, 3 from west):  (secret) down-sliding, gesture trigger

Door (north, 3 from west):  wooden, good, stuck

 

Features:

 

tongs

mud

urn

books

trash (pile)

trash (pile)

casket

altar

 

 

Room #9:

 

Door (east, 1 from north):  (secret) passwall, pressure-plate trigger

Door (west, 1 from north):  wooden, simple, stuck

Door (south, 6 from west):  (secret) passwall, gesture trigger

 

Monsters:

 

mature adult copper dragon

 

Treasure:

 

640 platinum coins (6400 gp)

gemstone - jet (100 gp)

gemstone - deep blue spinel (500 gp)

gemstone - tiger eye turquoise (8 gp)

gemstone - lapis lazuli (8 gp)

gemstone - azurite (11 gp)

gemstone - blue quartz (8 gp)

gemstone - chalcedony (50 gp)

gemstone - golden pearl (90 gp)

gemstone - chrysoberyl (70 gp)

gemstone - malachite (10 gp)

gemstone - tiger eye turquoise (12 gp)

gemstone - blue sapphire (900 gp)

gemstone - blue sapphire (600 gp)

gemstone - alexandrite (300 gp)

gemstone - moonstone (30 gp)

rod: splendor (25000 gp)

scroll (arcane)

  - invisibility sphere (l3, cl5)

  - detect scrying (l4, cl7) (1075 gp)

 

Features:

 

backpack

twine

cracks

brazier

tapestry

chandelier

 

 

Room #10:

 

Door (west, 3 from north):  stone, locked

Door (east, 2 from north):  wooden, simple, stuck

 

Monsters:

 

mature adult blue dragon

 

Treasure:

 

4,800 gold coins (4800 gp)

gemstone - deep blue spinel (400 gp)

gemstone - chysoprase (30 gp)

gemstone - jet (100 gp)

gemstone - chrysoberyl (100 gp)

gemstone - coral (130 gp)

gemstone - pink pearl (80 gp)

 

 

Room #11:

 

Door (west, 6 from north):  (secret) down-sliding, pressure-plate trigger

Door (east, 1 from north):  wooden, simple, stuck

 

Features:

 

corpse (monster)

key

fireplace

hole (blasted)

screen

caldron

 

 

Room #12:

 

Door (south, 5 from west):  (concealed) iron, locked, behind tapestry

Door (north, 5 from west):  wooden, simple, free, trapped [trap: spiked pit trap (60 ft. deep) (CR4) (Find/Disable DC 34)]

 

Empty

 

 

Room #13:

 

Door (south, 3 from west):  wooden, good, stuck

Door (north, 2 from west):  (secret) passwall, gesture trigger

 

Empty

 

 

Room #14:

 

Door (west, 1 from north):  wooden, strong, stuck

 

Monsters:

 

beholder (1)

(charmed) D'nyablam, male ogre mage Brd8:  CR 16; Size L (10 ft., 3 in. tall); HD 5d8+20 + 8d6+32; hp 103; Init +7 (+3 Dex, +4 Improved initiative); Spd 30 ft.; AC 17 (+3 Dex, -1 Size, +5 Natural); Attack +15/+10 melee, or +11/+6 ranged; SV Fort +10, Ref +10, Will +9; AL NE; Str 24, Dex 16, Con 19, Int 16, Wis 15, Cha 23.

 

Languages Spoken:  Abyssal, Common, Giant, Infernal.

 

Skills and feats:  Alchemy +13, Climb +17, Concentration +7, Decipher script +10, Escape artist +11, Hide +6, Intuit direction +13, Listen +7, Move silently +3, Perform +14, Spellcraft +5, Spot +7, Swim +13; Alertness, Combat reflexes, [Improved initiative], Spell focus (evocation).

 

Possessions:  9,400 gp  in gear.

 

Bard Spells Known (3/5/5/2):  0th -- Dancing Lights, Daze, Detect Magic, Prestidigitation, Read Magic, Resistance.  1st -- Charm Person, Cure Light Wounds, Identify, Ventriloquism.  2nd -- Invisibility, Levitate, Locate Object, See Invisibility.  3rd -- Dispel Magic, Greater Magic Weapon, Major Image. 

 

(charmed) B'bruuguul, male ogre mage Rgr8:  CR 16; Size L (10 ft., 5 in. tall); HD 5d8+10 + 8d10+16; hp 91; Init +8 (+4 Dex, +4 Improved initiative); Spd 30 ft.; AC 18 (+4 Dex, -1 Size, +5 Natural); Attack +15/+10/+5 melee, or +14/+9/+4 ranged; SV Fort +12, Ref +7, Will +7; AL NE; Str 21, Dex 18, Con 14, Int 15, Wis 18, Cha 20.

 

Languages Spoken:  Common, Giant, Infernal, Undercommon.

 

Skills and feats:  Climb +16, Concentration +5, Hide +11, Knowledge (nature) +10, Listen +7, Move silently +15, Profession +14, Spellcraft +4, Spot +7, Swim +16, Wilderness lore +9; Endurance, [Improved initiative], Point blank shot, Run, [Track].

 

Possessions:  9,400 gp  in gear.

 

Ranger Spells Per Day:  2/1.

 

(charmed) Wograh, male ogre mage Sor8:  CR 16; Size L (10 ft., 1 in. tall); HD 5d8+20 + 8d4+32; hp 83; Init +5 (+1 Dex, +4 Improved initiative); Spd 30 ft.; AC 15 (+1 Dex, -1 Size, +5 Natural); Attack +12/+7 melee, or +7/+2 ranged; SV Fort +10, Ref +4, Will +10; AL CE; Str 22, Dex 12, Con 18, Int 17, Wis 16, Cha 20.

 

Languages Spoken:  Abyssal, Common, Giant, Gnoll, Orc.

 

Skills and feats:  Alchemy +9, Concentration +7, Craft +14, Hide -3, Knowledge (arcana) +11, Listen +6, Move silently +1, Profession +13, Scry +11, Spellcraft +14, Spot +6, Tumble +3; Brew potion, Combat casting, Empower spell, [Improved initiative].

 

Possessions:  9,400 gp  in gear.

 

Sorcerer Spells Known (6/8/7/6/4):  0th -- Dancing Lights, Detect Magic, Detect Poison, Ghost Sound, Light, Mage Hand, Ray of Frost, Read Magic.  1st -- Expeditious Retreat, Mage Armor, Protection from Law, Shield, Spider Climb.  2nd -- Alter Self, Glitterdust, Melf's Acid Arrow.  3rd -- Dispel Magic, Haste.  4th -- Improved Invisibility. 

 

(charmed) Wozzk, male ogre mage Sor8:  CR 16; Size L (10 ft., 4 in. tall); HD 5d8+30 + 8d4+48; hp 123; Init +2 (-2 Dex, +4 Improved initiative); Spd 30 ft.; AC 12 (-2 Dex, -1 Size, +5 Natural); Attack +11/+6 melee, or +4/-1 ranged; SV Fort +12, Ref +1, Will +10; AL LN; Str 21, Dex 7, Con 22, Int 18, Wis 16, Cha 21.

 

Languages Spoken:  Common, Giant, Infernal, Orc, Undercommon.

 

Skills and feats:  Alchemy +15, Concentration +9, Craft +9, Hide -6, Knowledge +6.5, Knowledge (arcana) +15, Listen +6, Move silently +0.5, Profession +12, Ride +1, Spellcraft +17, Spot +6; Combat casting, Craft magic arms and armor, Enlarge spell, [Improved initiative].

 

Possessions:  9,400 gp  in gear.

 

Sorcerer Spells Known (6/8/7/6/4):  0th -- Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Ray of Frost, Read Magic.  1st -- Chill Touch, Magic Missile, Sleep, Spider Climb, Unseen Servant.  2nd -- Darkness, Ghoul Touch, Knock.  3rd -- Dispel Magic, Haste.  4th -- Summon Monster IV. 

 

 

Treasure:

 

4,000 gold coins (4000 gp)

sapphire pendant on gold chain (1800 gp)

an anklet made of 12 tiny plates of gold linked with gilded wire and fastened by a hook and eye, from each wire loop save the fastening depends a wire-mounted gem, 11 in all, as follows: 4 white pearls, 6 violet garnets, 1 deep blue spinel (6000 gp)

a quill pen case made of gold, held shut by a clasp, carved into the case is a scene of a scribe sitting on a stool amid stacks of parchment and writing in a tome (30 gp)

a coffer, 6' x 1' x 2', with gold hinges and catch, made of carved ivory worked into a beveled top, with a battle scene covering the sides and top (120 gp)

a silver cloak pin, fashioned in the shape of a griffon's head (side view, facing right) with a ruby as the eye (600 gp)

large well-done wool tapestry (300 gp)

a platter of chased and pierced gold, delicate and easily damaged, but in good condition, oval-shaped, 2 feet long by 1 foot wide at widest point (200 gp)

jeweled electrum ring (2000 gp)

wand of bull's strength (10 charges) (4500 gp)

 

Hidden Treasure (Search DC 34):

 

800 platinum coins (8000 gp)

scroll tube made of carved ebony with silver plated end caps, each cap is inset with a large faceted emerald (1000 gp)

scroll tube made of carved ebony with silver plated end caps, each cap is inset with a large faceted emerald (1500 gp)

a crown made of a thick, soft band of beaten gold, set with 4 large (2-inch-diameter, half-relief cabochon-cut) aquamarines (2000 gp)

gold dragon comb with red garnet eye (1200 gp)

a golden comb, its handle carved into a dragon's head with a ruby set as an eye (700 gp)

a single electrum bracer worked in mock scales with four circular bosses about it, the center of each boss being a claw holding a small bloodstone (170 gp)

a crown of yellow gold with six slim spires, with a large zircon set at the base of five of the spires, and a gigantic (2 inches high) amethyst set at the base of the tallest (front) spire (1900 gp)

gemstone - chalcedony (50 gp)

gemstone - silver pearl (100 gp)

gemstone - rose quartz (40 gp)

gemstone - sard (50 gp)

gemstone - rose quartz (70 gp)

gemstone - red spinel (110 gp)

gemstone - alexandrite (500 gp)

gemstone - rock crystal (50 gp)

gemstone - rock crystal (40 gp)

gemstone - rock crystal (30 gp)

gemstone - amber (50 gp)

gemstone - chysoprase (80 gp)

gemstone - jasper iolite (40 gp)

gemstone - black opal (1100 gp)

gemstone - azurite (11 gp)

gemstone - golden yellow topaz (500 gp)

+1 light-emitting bastard sword (2335 gp)

potion: vision (150 gp)

potion: jump (50 gp)

 

 

Room #15:

 

Door (south, 1 from west):  wooden, strong, free

 

Empty

 

 

Room #16:

 

Door (east, 1 from north):  wooden, strong, free

Door (west, 1 from north):  wooden, good, stuck

Door (south, 1 from west):  iron, free, trapped [trap: spiked pit trap (60 ft. deep) (CR4) (Find/Disable DC 34)]

 

Monsters:

 

pyrohydra, 1d3+9 heads (hydra) (2)

 

Treasure:

 

200 gold coins (200 gp)

a golden comb, its handle carved into a dragon's head with a ruby set as an eye (200 gp)

gemstone - hematite (7 gp)

gemstone - moonstone (50 gp)

+1 light-emitting longsword (2315 gp)

 

Features:

 

bale (straw)

razor

mirror

wall basin

 

Trap:

 

flooding room trap (CR5) (Find/Disable DC 34)

 

 

Room #17:

 

Door (west, 4 from north):  (concealed) false wall, free

Door (east, 3 from north):  wooden, good, stuck, trapped [trap: air sucked out of room (CR5) (Find/Disable DC 34)]

 

Monsters:

 

slaad, green (4)

 

Treasure:

 

500 gold coins (500 gp)

a golden comb, its handle carved into a dragon's head with a ruby set as an eye (700 gp)

a crown of yellow gold with six slim spires, with a large zircon set at the base of five of the spires, and a gigantic (2 inches high) amethyst set at the base of the tallest (front) spire (2200 gp)

jeweled anklet (4000 gp)

ceremonial electrum dagger with a star ruby in the pommel (1200 gp)

embroidered silk and velvet mantle with numerous moonstones (1600 gp)

gold dragon comb with red garnet eye (1100 gp)

cloth of gold vestments (50 gp)

a chain, 6' long, made of ornamental, gold-plated, triple-interlaced links which are both heavy and strong (30 gp)

boots of elvenkind (2000 gp)

+1 scimitar (2315 gp)

 

 

Room #18:

 

Door (east, 2 from north):  wooden, simple, stuck

Door (west, 2 from north):  (concealed) wooden, good, free, behind tapestry

Door (north, 6 from west):  wooden, simple, free

 

Monsters:

 

(vampire) Zorah, male ogre Bbn9:  CR 11; Size L (9 ft., 3 in. tall); HD 4d8+12 + 9d12+27; hp 132; Init -1 (-1 Dex); Spd 40 ft.; AC 13 (-1 Dex, -1 Size, +5 Natural); Attack +19/+14/+9 melee, or +10/+5/+0 ranged; SV Fort +13, Ref +3, Will +2; AL NE; Str 27, Dex 9, Con 17, Int 7, Wis 7, Cha 5.

 

Languages Spoken:  Common, Giant.

 

Skills and feats:  Climb +11, Craft +9, Escape artist +1, Handle animal +2, Hide -5, Listen +1, Move silently -1, Perform +0.5, Spot +1; Combat reflexes, Power attack, Run, Sunder.

 

Possessions:  12,000 gp  in gear.

 

(vampire) Rarah, female ogre Bbn9:  CR 11; Size L (9 ft., 8 in. tall); HD 4d8+16 + 9d12+36; hp 137; Init -1 (-1 Dex); Spd 40 ft.; AC 13 (-1 Dex, -1 Size, +5 Natural); Attack +20/+15/+10 melee, or +10/+5/+0 ranged; SV Fort +14, Ref +3, Will +3; AL CE; Str 29, Dex 8, Con 18, Int 10, Wis 9, Cha 4.

 

Languages Spoken:  Common, Giant.

 

Skills and feats:  Climb +12, Escape artist +4.5, Handle animal +7, Hide -5, Intuit direction +1, Knowledge +4.5, Knowledge (religion) +2.5, Listen +4, Move silently -1, Profession +3.5, Sense motive +3, Spot +4; Alertness, Endurance, Improved bull rush, Power attack.

 

Possessions:  12,000 gp  in gear.

 

 

Features:

 

bellows

pit (shallow)

bed

sconce

winch and pulley

 

 

Room #19:

 

Door (north, 3 from west):  wooden, simple, free, magically reinforced

Door (south, 1 from west):  wooden, strong, stuck

 

Monsters:

 

Gorrrn, female aasimar Clr13:  CR 13; Size M (5 ft., 5 in. tall); HD 13d8+39; hp 117; Init +0; Spd 30 ft.; AC 10; Attack +11/+6 melee, or +9/+4 ranged; SV Fort +11, Ref +4, Will +13; AL CN; Str 14, Dex 11, Con 16, Int 10, Wis 20, Cha 17.

 

Languages Spoken:  Common.

 

Skills and feats:  Concentration +14, Craft +11, Hide +0, Knowledge (arcana) +12, Listen +7, Move silently +0, Spot +7; Brew potion, Craft rod, Silent spell, Skill focus (craft), Still spell.

 

Possessions:  35,000 gp  in gear.

 

Cleric Domains:  Luck, Magic.

Cleric Spells Per Day:  6/7+1/6+1/5+1/5+1/4+1/2+1/1+1.

 

 

 

Room #20:

 

Door (east, 2 from north):  wooden, simple, stuck

Door (west, 2 from north):  (concealed) wooden, strong, stuck, behind rubbish

Door (north, 5 from west):  wooden, simple, stuck

 

Monsters:

 

pyrohydra, lernaean, 1d4+8 heads (hydra) (1)

 

Treasure:

 

400 gold coins (400 gp)

an ornamental skullcap of beaten gold cut in the shape of floral vines meeting, curling away and meeting again (90 gp)

cloth of gold vestments (40 gp)

 

Features:

 

sack

claw marks

pillory

shrine

 

 

Room #21:

 

Door (north, 3 from west):  wooden, simple, free, side-sliding

 

Monsters:

 

night hag (4)

nightmare (4)

 

Treasure:

 

2,400 gold coins (2400 gp)

brass mug with jade inlays (200 gp)

sapphire pendant on gold chain (1400 gp)

gemstone - jasper iolite (60 gp)

gemstone - azurite (13 gp)

gemstone - chysoprase (40 gp)

gemstone - black pearl (500 gp)

gemstone - malachite (13 gp)

gemstone - jasper iolite (30 gp)

gemstone - smoky quartz (40 gp)

gemstone - citrine (30 gp)

 

Features:

 

scroll case (empty)

rags

alcove

ledge

hole (blasted)

 

 

Room #22:

 

Door (east, 4 from north):  wooden, good, free

Door (west, 4 from north):  stone, locked

 

Features:

 

teeth

pole

arrow slit (wall)/murder hole (ceiling)

bed

steps

 

 

Room #23:

 

Door (east, 1 from north):  wooden, good, stuck

 

Monsters:

 

golem, iron (1)

 

Treasure:

 

300 platinum coins (3000 gp)

gemstone - blue quartz (11 gp)

gemstone - jasper iolite (30 gp)

gemstone - moonstone (40 gp)

gemstone - golden yellow topaz (500 gp)

gemstone - violet garnet (800 gp)

jeweled gold crown (6000 gp)

gold music box (3000 gp)

a silver cloak pin, fashioned in the shape of a griffon's head (side view, facing right) with a ruby as the eye (1000 gp)

silver comb with moonstones (200 gp)

jeweled anklet (1000 gp)

 

 

Room #24:

 

Door (east, 2 from north):  (secret) passwall, push-brick trigger

Door (south, 3 from west):  (secret) up-sliding, magic word trigger, trapped [trap: flooding room trap (CR5) (Find/Disable DC 34)]

Door (north, 2 from west):  stone, stuck, trapped [trap: spiked pit trap (100 ft. deep) (CR6) (Find/Disable DC 34)]

 

Hidden Treasure (Search DC 34):

 

gemstone - obsidian (13 gp)

gemstone - bloodstone (50 gp)

gemstone - smoky quartz (30 gp)

gemstone - banded eye agate (12 gp)

scroll (arcane)

  - locate object (l2, cl3) (150 gp)

potion: vision (150 gp)

+1 buckler  (1165 gp)

 

Trap:

 

spiked pit trap (100 ft. deep) (CR6) (Find/Disable DC 34)

 

 

Room #25:

 

Door (east, 3 from north):  iron, free, trapped [trap: floor transforms into acid (CR6) (Find/Disable DC 34)]

Door (west, 2 from north):  wooden, simple, free

 

Monsters:

 

young adult red dragon

 

Treasure:

 

720 platinum coins (7200 gp)

a ring of carved and beaten gold in curlicue designs, showing a mock beast claw holding a large spherical aquamarine (1000 gp)

an eye patch, sans chain or thong ties, shaped as a rhomboid of beaten gold set with a mock eye made of a sapphire, which is in turn surrounded by two crescents of polished moonstone, the eye patch is pierced in all four corners for ties (1600 gp)

a jewel coffer of chased silver, depicting wooded scenes with birds in branches on back and sides, the top is graced by an engraving of a maiden combing her hair while looking into a pool at her reflection (70 gp)

a statuette in solid gold of a flowing-haired maiden riding a rearing unicorn (100 gp)

a golden comb, its handle carved into a dragon's head with a ruby set as an eye (700 gp)

a tulip-shaped flagon with a heavy, bulbous base, carved of clear rock crystal polished glass-smooth, holding about one pint (120 gp)

a silver cloak pin, fashioned in the shape of a griffon's head (side view, facing right) with a ruby as the eye (800 gp)

brass mug with jade inlays (200 gp)

a coffer, 6' x 1' x 2', with gold hinges and catch, made of carved ivory worked into a beveled top, with a battle scene covering the sides and top (100 gp)

a single electrum bracer worked in mock scales with four circular bosses about it, the center of each boss being a claw holding a small bloodstone (70 gp)

a clappered bell made of carved, polished rose crystal, the bell and clapper are joined by fine gold wire. (1500 gp)

wand of magic missile (1st-level caster) (10 charges) (750 gp)

 

Features:

 

corpse (monster)

tapestry

platform

 

 

Room #26:

 

Door (east, 1 from north):  iron, stuck

 

Features:

 

skull

wood (scraps)

platform

partially collapsed ceiling

curtain

 

 

Room #27:

 

Door (east, 3 from north):  wooden, strong, free, side-sliding

Door (west, 3 from north):  wooden, good, free

Door (south, 6 from west):  (concealed) stone, stuck, behind tapestry

 

Monsters:

 

giant, cloud [good] (2)

 

Treasure:

 

500 gold coins (500 gp)

gemstone - black opal (500 gp)

gemstone - aquamarine (800 gp)

gemstone - blue quartz (8 gp)

gemstone - banded eye agate (10 gp)

gemstone - obsidian (13 gp)

gemstone - violet garnet (700 gp)

gemstone - alexandrite (300 gp)

gemstone - white pearl (110 gp)

gemstone - coral (100 gp)

gemstone - coral (130 gp)

gemstone - zircon (60 gp)

gemstone - chalcedony (40 gp)

gemstone - silver pearl (100 gp)

gemstone - carnelian (40 gp)

gemstone - emerald (800 gp)

gemstone - blue star sapphire (1200 gp)

+2 small wooden shield of moderate fortification, lightning resistance, animation (100153 gp)

 

Features:

 

paper

hook

pottery shard

mirror

 

 

Room #28:

 

Door (east, 4 from north):  (concealed) wooden, good, stuck, behind tapestry

Door (west, 4 from north):  (concealed) iron, locked, behind rubbish

 

Monsters:

 

Zoblam, male orc Bbn11:  CR 11; Size M (5 ft., 5 in. tall); HD 11d12+22; hp 93; Init +2 (+2 Dex); Spd 40 ft.; AC 12 (+2 Dex); Attack +16/+11/+6 melee, or +13/+8/+3 ranged; SV Fort +9, Ref +5, Will +4; AL CE; Str 21, Dex 15, Con 14, Int 4, Wis 9, Cha 8.

 

Languages Spoken:  Orc.

 

Skills and feats:  Hide +2, Listen -1, Move silently +2, Profession +0.5, Spot +3, Swim +11; Endurance, Iron will, Run, Track.

 

Possessions:  21,000 gp  in gear.

 

Saarah, male orc Brd11:  CR 11; Size M (5 ft., 5 in. tall); HD 11d6+22; hp 60; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +10/+5 melee, or +10/+5 ranged; SV Fort +7, Ref +9, Will +6; AL N; Str 14, Dex 15, Con 15, Int 9, Wis 9, Cha 14.

 

Languages Spoken:  Orc.

 

Skills and feats:  Craft +8, Diplomacy +11, Hide +2, Listen -1, Move silently +2, Perform +13, Profession +4, Spot -1, Use magic device +10; Dodge, Great fortitude, Improved critical (shortspear), Weapon finesse (dagger).

 

Possessions:  21,000 gp  in gear.

 

Bard Spells Known (3/4/4/3/1):  0th -- Daze, Detect Magic, Flare, Ghost Sound, Open/Close, Prestidigitation.  1st -- Cause Fear, Charm Person, Sleep, Ventriloquism.  2nd -- Hold Person, Hypnotic Pattern, Pyrotechnics, See Invisibility.  3rd -- Blink, Charm Monster, Cure Serious Wounds, Invisibility Sphere.  4th -- Cure Critical Wounds, Hold Monster, Legend Lore. 

 

Ra-zokr, male orc Bbn11:  CR 11; Size M (5 ft., 5 in. tall); HD 11d12+22; hp 104; Init +1 (+1 Dex); Spd 40 ft.; AC 11 (+1 Dex); Attack +15/+10/+5 melee, or +12/+7/+2 ranged; SV Fort +9, Ref +4, Will +2; AL CE; Str 19, Dex 12, Con 15, Int 6, Wis 8, Cha 6.

 

Languages Spoken:  Orc.

 

Skills and feats:  Concentration +5, Hide +1, Jump +12, Listen -1, Move silently +1, Perform -1, Spot -1, Swim +18; Combat reflexes, Endurance, Power attack, Run.

 

Possessions:  21,000 gp  in gear.

 

 

Features:

 

rags

ropes

alcove

shrine

crate

carpet

 

 

Room #29:

 

Door (east, 2 from north):  wooden, strong, stuck

Door (south, 2 from west):  wooden, simple, locked

 

Features:

 

scorch marks

ropes

horn

overhang

stool

recess

 

 

Room #30:

 

Door (east, 6 from north):  wooden, simple, free

Door (west, 2 from north):  (concealed) wooden, simple, locked, behind rubbish

Door (south, 5 from west):  (concealed) illusory wall

 

Features:

 

backpack

bones (nonhumanoid)

mold

hay (pile)

carving

fallen stones

 

 

Room #31:

 

Door (south, 2 from west):  wooden, good, locked

 

Monsters:

 

Rezrachk, male kobold Sor12:  CR 12; Size S (3 ft., 7 in. tall); HD 12d4+12; hp 45; Init +2 (+2 Dex); Spd 30 ft.; AC 14 (+2 Dex, +1 Size, +1 Natural); Attack +6/+1 melee, or +9/+4 ranged; SV Fort +5, Ref +6, Will +8; AL LE; Str 8, Dex 14, Con 13, Int 14, Wis 11, Cha 16.

 

Languages Spoken:  Draconic, Orc.

 

Skills and feats:  Alchemy +11, Concentration +9, Craft +18, Hide +6, Knowledge (arcana) +17, Listen +0, Move silently +2, Profession +2, Search +4, Spellcraft +13, Spot +0; Brew potion, Combat casting, Enlarge spell, Skill focus (spellcraft), Still spell.

 

Possessions:  27,000 gp  in gear.

 

Sorcerer Spells Known (6/7/7/7/6/5/3):  0th -- Dancing Lights, Detect Magic, Flare, Ghost Sound, Light, Mage Hand, Prestidigitation, Ray of Frost, Read Magic.  1st -- Change Self, Charm Person, Chill Touch, Feather Fall, True Strike.  2nd -- Alter Self, Blur, Ghoul Touch, Invisibility, Leomund's Trap.  3rd -- Dispel Magic, Haste, Hold Person, Slow.  4th -- Bestow Curse, Improved Invisibility, Polymorph Other.  5th -- Cone of Cold, Permanency.  6th -- Analyze Dweomer. 

 

 

Features:

 

candelabra

puddle (water)

dice

idol

loose masonry

 

 

Room #32:

 

Door (east, 2 from north):  iron, free

Door (west, 2 from north):  (secret) up-sliding, pressure-plate trigger

Door (north, 2 from west):  wooden, simple, stuck

 

Monsters:

 

old white dragon

 

Treasure:

 

4,000 gold coins (4000 gp)

gemstone - smoky quartz (70 gp)

gemstone - blue star sapphire (1000 gp)

gemstone - rose quartz (70 gp)

gemstone - azurite (10 gp)

gemstone - fiery yellow corundum (1000 gp)

gemstone - fire opal (800 gp)

gemstone - chalcedony (70 gp)

gemstone - aquamarine (800 gp)

gemstone - rhodochrosite (7 gp)

gemstone - lapis lazuli (14 gp)

wand of bull's strength (15 charges) (4500 gp)

 

Features:

 

insects

wardrobe

font

 

 

Room #33:

 

Door (west, 1 from north):  iron, locked, trapped [trap: flooding room trap (CR5) (Find/Disable DC 34)]

 

Empty

 

 

Room #34:

 

Door (north, 2 from west):  wooden, strong, stuck

 

Monsters:

 

giant, storm (1)

griffon (5)

 

Treasure:

 

1,500 gold coins (1500 gp)

a sarcophagus/casket of bronze sheathed with electrum, worked in an effigy-shape of sleeping form, the face of which is fashioned of gold inlay and its eye sockets once held gems (which are now missing) (500 gp)

a platter of chased and pierced gold, delicate and easily damaged, but in good condition, oval-shaped, 2 feet long by 1 foot wide at widest point (600 gp)

a sword hilt made of intricately carved gold with an enameled painting of a hawk in flight in the center of the grip, the sword's pommel is fashioned into a hawk's head, the hilt is ornamental in nature, for it is too soft (solid gold, not plating on a stronger metal) for battle use (40 gp)

sapphire pendant on gold chain (1900 gp)

gold and topaz bottle stopper cork (1200 gp)

a long sword of steel plated with silver, with a simple cross-hilted blade and a cabochon-cut piece of jet set into the center of the tang where the quillons meet it (900 gp)

a pendant consisting of a fire opal with a gilded, fine, twisted-link neck chain (1100 gp)

a tulip-shaped flagon with a heavy, bulbous base, carved of clear rock crystal polished glass-smooth, holding about one pint (100 gp)

a ring of red gold, beaten into a long knuckle-coil to resemble a miniature snake coiling about the wearer's finger, with two tiny rubies set into its head as eyes (600 gp)

wand of invisibility (35 charges) (4500 gp)

wand of charm person (45 charges) (750 gp)

scroll (arcane)

  - shocking grasp (l1, cl1) (25 gp)

 

Features:

 

key

relief

 

 

Room #35:

 

Door (north, 3 from west):  wooden, simple, stuck

Door (south, 1 from west):  iron, free, down-sliding, trapped [trap: crushing wall trap (CR10) (Find/Disable DC 34)]

 

Empty

 

 

Room #36:

 

Door (west, 5 from north):  wooden, strong, locked

Door (east, 2 from north):  (concealed) wooden, good, stuck, behind rubbish

 

Features:

 

pouch

throne

 

 

Room #37:

 

Door (west, 2 from north):  (concealed) illusory wall

 

Features:

 

markings

belt

spike

boots

caldron

mound of rubble

 

 

Room #38:

 

Door (north, 3 from west):  wooden, simple, stuck, trapped [trap: spell (Inflict Serious Wounds) (Find/Disable DC 34)]

Door (south, 2 from west):  wooden, simple, locked

 

Empty

 

 

Room #39:

 

Door (north, 1 from west):  stone, stuck

 

Features:

 

pottery shard

bucket

drum

manacles

 

 

Room #40:

 

Door (west, 4 from north):  (concealed) wooden, simple, stuck, behind rubbish

Door (south, 2 from west):  iron, stuck, down-sliding

 

Monsters:

 

(vampire) Gortrah, female ogre Bbn9:  CR 11; Size L (9 ft., 8 in. tall); HD 4d8+16 + 9d12+36; hp 158; Init +0; Spd 40 ft.; AC 14 (-1 Size, +5 Natural); Attack +18/+13/+8 melee, or +11/+6/+1 ranged; SV Fort +14, Ref +6, Will +4; AL CE; Str 25, Dex 10, Con 18, Int 8, Wis 11, Cha 6.

 

Languages Spoken:  Common, Giant.

 

Skills and feats:  Climb +10, Concentration +8, Diplomacy +3.5, Hide -4, Listen +3, Move silently +0, Perform +3, Spot +3, Swim +19; Blind-fight, Improved critical (shortspear), Lightning reflexes, Power attack.

 

Possessions:  12,000 gp  in gear.

 

(vampire) B'gyrah, female ogre Ftr9:  CR 11; Size L (10 ft., 0 in. tall); HD 4d8+20 + 9d10+45; hp 129; Init +3 (-1 Dex, +4 Improved initiative); Spd 30 ft.; AC 13 (-1 Dex, -1 Size, +5 Natural); Attack +18/+13/+8 melee, or +10/+5/+0 ranged; SV Fort +15, Ref +3, Will +4; AL CN; Str 25, Dex 9, Con 21, Int 8, Wis 10, Cha 4.

 

Languages Spoken:  Common, Giant.

 

Skills and feats:  Climb +18, Craft +4, Hide -5, Listen +5, Move silently -1, Spot +5; Alertness, Blind-fight, Improved initiative, Power attack, Quick draw, Two-weapon fighting, Weapon focus (scimitar), Weapon focus (flail, light), Weapon focus (crossbow, heavy).

 

Possessions:  12,000 gp  in gear.

 

 

Hidden Treasure (Search DC 34):

 

1,000 gold coins (1000 gp)

gemstone - aquamarine (600 gp)

gemstone - fiery yellow corundum (1200 gp)

gemstone - hematite (9 gp)

gemstone - blue quartz (11 gp)

gemstone - red-brown spinel (100 gp)

gemstone - star ruby (800 gp)

gemstone - lapis lazuli (12 gp)

gemstone - blue star sapphire (500 gp)

gemstone - peridot (40 gp)

gemstone - white opal (1300 gp)

gemstone - carnelian (70 gp)

gemstone - golden yellow topaz (500 gp)

a cup of the thinnest beaten gold set with a lip-ring of 12 tiny emeralds, the whole item chased and embossed in rings of an abstract pattern (interlocked rings, vertical and horizontal bars interwoven with them) (6000 gp)

a book with steel-edged, beaten-gold covers, embossed and painted in fine, intricate repeating pattern borders, having as a central scene a warrior with a long sword battling a dragon, which he is grasping by the throat (300 gp)

a quill pen case made of gold, held shut by a clasp, carved into the case is a scene of a scribe sitting on a stool amid stacks of parchment and writing in a tome (10 gp)

a sword hilt made of intricately carved gold with an enameled painting of a hawk in flight in the center of the grip, the sword's pommel is fashioned into a hawk's head, the hilt is ornamental in nature, for it is too soft (solid gold, not plating on a stronger metal) for battle use (20 gp)

old masterpiece painting (1700 gp)

a cork bottle stopper, fastened by an ornate wire twisting to a large, brilliant-cut topaz (700 gp)

a golden flute, of delicate workmanship and mirror-smooth finish (500 gp)

a crown made of a thick, soft band of beaten gold, set with 4 large (2-inch-diameter, half-relief cabochon-cut) aquamarines (5000 gp)

large well-done wool tapestry (500 gp)

silver chalice with lapis lazuli gems (80 gp)

a clappered bell made of carved, polished rose crystal, the bell and clapper are joined by fine gold wire. (1000 gp)

a clappered bell made of carved, polished rose crystal, the bell and clapper are joined by fine gold wire. (1300 gp)

brass mug with jade inlays (100 gp)

embroidered silk and velvet mantle with numerous moonstones (1700 gp)

 

Trap:

 

globe of cold (CR4) (Find/Disable DC 34)

 

 

Room #41:

 

Door (north, 4 from west):  wooden, simple, stuck

Door (south, 2 from west):  wooden, good, locked

 

Empty

 

 

Room #42:

 

Door (west, 2 from north):  wooden, simple, stuck

 

Monsters:

 

mature adult gold dragon

 

Treasure:

 

4,800 gold coins (4800 gp)

gemstone - tiger eye turquoise (9 gp)

gemstone - banded eye agate (10 gp)

gemstone - black opal (1100 gp)

gemstone - deep blue spinel (200 gp)

gemstone - brown-green garnet (140 gp)

gemstone - tourmaline (70 gp)

gemstone - red garnet (90 gp)

gemstone - star rose quartz (40 gp)

gemstone - bloodstone (50 gp)

gemstone - coral (130 gp)

gemstone - black opal (1100 gp)

gemstone - blue sapphire (1300 gp)

gemstone - zircon (50 gp)

gemstone - moonstone (20 gp)

gemstone - rich purple corundum (1100 gp)

gemstone - smoky quartz (50 gp)

 

Features:

 

candle

spices

foodstuffs (edible)

door (broken)

peephole

furniture (broken)

 

 

Room #43:

 

Door (south, 4 from west):  wooden, simple, free

Door (north, 3 from west):  (concealed) false wall, free

 

This is part of the Lich's Redoubt.


Features:

 

tongs

boots

twine

lantern

arrow slit (wall)/murder hole (ceiling)

altar

chasm

 

 

Room #44:

 

Door (south, 5 from west):  iron, locked

Door (north, 5 from west):  wooden, simple, free

 

Empty

 

 

Room #45:

 

Door (south, 5 from west):  (concealed) wooden, strong, free, behind rubbish

Door (south, 3 from west):  wooden, good, stuck

Door (north, 1 from west):  stone, stuck, trapped [trap: flooding room trap (CR5) (Find/Disable DC 34)]

 

Monsters:

 

(lich) Caablam, female aasimar Wiz16:  CR 16; Size M (4 ft., 11 in. tall); HD 16d4+32; hp 80; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +7/+2 melee, or +9/+4 ranged; SV Fort +7, Ref +8, Will +11; AL LN; Str 9, Dex 13, Con 15, Int 16, Wis 13, Cha 14.

 

Languages Spoken:  Common, Sylvan, Undercommon.

 

Skills and feats:  Concentration +14, Craft +17, Heal +3, Hide +1, Intuit direction +2, Listen +3, Move silently +1, Profession +20, Scry +17, Spellcraft +16, Spot +3; Brew potion, Craft magic arms and armor, Craft wand, Forge ring, Heighten spell, Lightning reflexes, Maximize spell, Quicken spell, [Scribe scroll], Toughness.

 

Possessions:  77,000 gp  in gear.

 

Wizard Spells Known (4/5/5/5/4/4/3):  0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.  1st -- Burning Hands, Charm Person, Chill Touch, Feather Fall, Identify, Jump, Mage Armor, Magic Missile, Magic Weapon, Shield, Shocking Grasp, Sleep, Spider Climb.  2nd -- Alter Self, Blindness/Deafness, Invisibility, Knock, See Invisibility, Web.  3rd -- Dispel Magic, Fireball, Flame Arrow, Fly, Haste, Leomund's Tiny Hut, Lightning Bolt, Magic Circle against Good, Summon Monster III.  4th -- Arcane Eye, Charm Monster, Dimension Door, Evard's Black Tentacles, Fire Shield, Fire Trap, Improved Invisibility, Polymorph Other, Polymorph Self.  5th -- Animate Dead, Bigby's Interposing Hand, Cloudkill, Cone of Cold, Dominate Person, False Vision, Hold Monster, Leomund's Secret Chest, Mind Fog, Mirage Arcana, Permanency, Sending, Teleport, Transmute Mud to Rock, Wall of Force, Wall of Iron, Wall of Stone.  6th -- Disintegrate, Globe of Invulnerability. 

 

 

Features:

 

bits of fur

cupboard

bed

workbench

pedestal

 

 

Room #46:

 

Door (north, 1 from west):  wooden, simple, stuck

 

Monsters:

 

night hag (4)

nightmare (4)

 

Treasure:

 

2,400 gold coins (2400 gp)

jeweled electrum ring (5000 gp)

a silver cloak pin, fashioned in the shape of a griffon's head (side view, facing right) with a ruby as the eye (1000 gp)

a bracelet made of 46 tiny white pearls strung together on gilded wire, fastened with a clever hook and loop clasp (2000 gp)

a silver cloak pin, fashioned in the shape of a griffon's head (side view, facing right) with a ruby as the eye (700 gp)

a monocle made from a polished glass lens in a gold frame, with hooked and pierced side-handle, but without ribbon or cord (100 gp)

potion: levitate (300 gp)

 

 

Room #47:

 

Door (west, 5 from north):  wooden, strong, stuck

Door (east, 4 from north):  iron, stuck

 

Monsters:

 

cryohydra, lernaean, 1d4+8 heads (hydra) (1)

 

Treasure:

 

1,000 gold coins (1000 gp)

gemstone - obsidian (13 gp)

 

Features:

 

mud

cobwebs

chains

throne

hole

hay (pile)

idol

 

Hidden Treasure (Search DC 34):

 

2,000 gold coins (2000 gp)

a statuette of carved ivory of an armored warrior leaning on a great broadsword (50 gp)

a golden flute, of delicate workmanship and mirror-smooth finish (100 gp)

gold dragon comb with red garnet eye (800 gp)

a golden comb, its handle carved into a dragon's head with a ruby set as an eye (700 gp)

wand of color spray (44 charges) (750 gp)

wind fan (5500 gp)

 

Trap:

 

spiked pit trap (60 ft. deep) (CR4) (Find/Disable DC 34)

 

 

Room #48:

 

Door (east, 1 from north):  stone, locked

 

Empty

 

 

Room #49:

 

Door (east, 2 from north):  (secret) up-sliding, gesture trigger

 

Features:

 

cobwebs

rivulet

gong

 

 

Room #50:

 

Door (west, 1 from north):  iron, free

Door (south, 4 from west):  wooden, good, locked

 

Features:

 

jar

bits of fur

backpack

cracks

sconce

 

 

Room #51:

 

Door (south, 1 from west):  wooden, simple, locked

 

Features:

 

bellows

pit (shallow)

loom

crate

 

 

Room #52:

 

Door (south, 2 from west):  wooden, simple, free, trapped [trap: spell (Teleport) (Find/Disable DC 34)]

 

Monsters:

 

hezrou (demon) (1)

 

Treasure:

 

350 platinum coins (3500 gp)

a garter consisting of nine gold coins linked with gold wire, from which hangs an electrum mesh fringe extending down in six triangles, each triangle ends in a claw-mounted, smoothly polished jacinth, the whole garter is backed with a (rotting) black leather band (4000 gp)

silver comb with moonstones (800 gp)

a book with steel-edged, beaten-gold covers, embossed and painted in fine, intricate repeating pattern borders, having as a central scene a warrior with a long sword battling a dragon, which he is grasping by the throat (500 gp)

eyepatch with mock eye of sapphire and moonstone (1500 gp)

silver ewer (30 gp)

gloves of Dexterity (+4) (16000 gp)

 

Features:

 

anvil

sunken area

recess

casket

 

 

Room #53:

 

Door (east, 1 from north):  wooden, good, stuck

 

Monsters:

 

(ghost) K'saarak, male gnoll Rgr8:  CR 9; Size M (7 ft., 5 in. tall); HD 2d8 + 8d10; hp 54; Init +3 (+3 Dex); Spd 30 ft.; AC 14 (+3 Dex, +1 Natural); Attack +14/+9 melee, or +12/+7 ranged; SV Fort +9, Ref +7, Will +4; AL CE; Str 20, Dex 17, Con 11, Int 11, Wis 15, Cha 9.

 

Languages Spoken:  Gnoll.

 

Skills and feats:  Diplomacy +1, Handle animal +8, Hide +3, Listen +18, Move silently +3, Search +11, Sense motive +4, Spot +7, Wilderness lore +8; Alertness, Lightning reflexes, [Power attack], Sunder, [Track].

 

Possessions:  9,400 gp  in gear.

 

Ranger Spells Per Day:  2/1.

 

(ghost) Gorbrah, male gnoll Clr8:  CR 9; Size M (7 ft., 0 in. tall); HD 2d8+6 + 8d8+24; hp 72; Init +0; Spd 30 ft.; AC 11 (+1 Natural); Attack +12/+7 melee, or +7/+2 ranged; SV Fort +12, Ref +2, Will +10; AL LE; Str 20, Dex 11, Con 17, Int 11, Wis 19, Cha 14.

 

Languages Spoken:  Gnoll.

 

Skills and feats:  Hide +0, Knowledge (arcana) +7, Listen +7, Move silently +0, Profession +8, Scry +11, Spot +7; Craft wondrous item, [Power attack], Scribe scroll, Track.

 

Possessions:  9,400 gp  in gear.

 

Cleric Domains:  Law, Plant.

Cleric Spells Per Day:  6/5+1/4+1/4+1/3+1.

 

(ghost) K'frakrah, male gnoll Rog8:  CR 9; Size M (7 ft., 9 in. tall); HD 2d8+4 + 8d6+16; hp 64; Init +8 (+4 Dex, +4 Improved initiative); Spd 30 ft.; AC 15 (+4 Dex, +1 Natural); Attack +9/+4 melee, or +11/+6 ranged; SV Fort +7, Ref +10, Will +4; AL NE; Str 15, Dex 19, Con 14, Int 9, Wis 14, Cha 9.

 

Languages Spoken:  Gnoll.

 

Skills and feats:  Diplomacy +10, Forgery +8, Gather information +10, Hide +4, Knowledge +1.5, Knowledge (religion) +1, Listen +12, Move silently +14, Pick pocket +15, Spot +5, Use magic device +9; Dodge, Improved initiative, Point blank shot, [Power attack].

 

Possessions:  9,400 gp  in gear.

 

(ghost) Banguul, female gnoll Rgr8:  CR 9; Size M (7 ft., 3 in. tall); HD 2d8+4 + 8d10+16; hp 71; Init +3 (+3 Dex); Spd 30 ft.; AC 14 (+3 Dex, +1 Natural); Attack +13/+8 melee, or +12/+7 ranged; SV Fort +11, Ref +7, Will +4; AL CE; Str 18, Dex 17, Con 15, Int 12, Wis 15, Cha 8.

 

Languages Spoken:  Gnoll, Infernal.

 

Skills and feats:  Appraise +1.5, Bluff +1.5, Forgery +3, Handle animal +6, Hide +3, Intimidate +1, Listen +5, Move silently +14, Pick pocket +4, Spot +5, Swim +15, Tumble +5, Wilderness lore +11; Lightning reflexes, [Power attack], Skill focus (move silently), Sunder, [Track].

 

Possessions:  9,400 gp  in gear.

 

Ranger Spells Per Day:  2/1.

 

 

Treasure:

 

550 gold coins (550 gp)

 

Features:

 

bloodstain

hay (pile)

 

 

Room #54:

 

Door (south, 4 from west):  wooden, strong, free, trapped [trap: crushing wall trap (CR10) (Find/Disable DC 34)]

Door (north, 4 from west):  wooden, simple, stuck

 

Monsters:

 

beholder (1)

(charmed) Zoblam, female ogre Bbn8:  CR 10; Size L (9 ft., 4 in. tall); HD 4d8+8 + 8d12+16; hp 99; Init +0; Spd 40 ft.; AC 14 (-1 Size, +5 Natural); Attack +18/+13/+8 melee, or +10/+5/+0 ranged; SV Fort +14, Ref +3, Will +2; AL NE; Str 26, Dex 10, Con 14, Int 3, Wis 9, Cha 6.

 

Languages Spoken:  Common, Giant.

 

Skills and feats:  Climb +11, Concentration +3.5, Hide -3.5, Listen +2, Move silently +0, Open lock +4, Spot +2, Wilderness lore +2; Endurance, Great fortitude, Track.

 

Possessions:  9,400 gp  in gear.

 

(charmed) Saamar, male ogre Wiz8:  CR 10; Size L (9 ft., 6 in. tall); HD 4d8+20 + 8d4+40; hp 106; Init +4 (+4 Improved initiative); Spd 30 ft.; AC 14 (-1 Size, +5 Natural); Attack +9/+4 melee, or +6/+1 ranged; SV Fort +11, Ref +3, Will +6; AL CE; Str 16, Dex 10, Con 21, Int 13, Wis 9, Cha 7.

 

Languages Spoken:  Common, Giant.

 

Skills and feats:  Alchemy +12, Climb +6, Hide -4, Innuendo +3, Listen +2, Move silently +0, Pick pocket +2.5, Profession +3, Spot +2, Swim +6, Use rope +3; Empower spell, Improved initiative, Maximize spell, Point blank shot, [Scribe scroll].

 

Possessions:  9,400 gp  in gear.

 

Wizard Spells Known (4/5/3/3):  0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.  1st -- Burning Hands, Cause Fear, Charm Person, Chill Touch, Identify, Magic Missile, Nystul's Magic Aura, Shield, Shocking Grasp, Summon Monster I.  2nd -- Alter Self, Blur, Ghoul Touch, Invisibility, Knock, Locate Object, Melf's Acid Arrow, Mirror Image, Misdirection, Rope Trick, Scare, Summon Monster II, Web, Whispering Wind.  3rd -- Hold Person, Lightning Bolt. 

 

(charmed) Saarachk, male ogre Bbn8:  CR 10; Size L (9 ft., 8 in. tall); HD 4d8+20 + 8d12+40; hp 154; Init +1 (+1 Dex); Spd 40 ft.; AC 15 (+1 Dex, -1 Size, +5 Natural); Attack +18/+13/+8 melee, or +11/+6/+1 ranged; SV Fort +15, Ref +4, Will +5; AL NE; Str 27, Dex 13, Con 20, Int 4, Wis 15, Cha 2.

 

Languages Spoken:  Common, Giant.

 

Skills and feats:  Balance +2, Climb +11, Escape artist +2, Hide -3, Innuendo +3.5, Knowledge (nature) +1, Knowledge (religion) -2, Listen +7, Move silently +1, Spot +7; Alertness, Endurance, Quick draw.

 

Possessions:  9,400 gp  in gear.

 

 

Treasure:

 

2,000 gold coins (2000 gp)

a gaming piece in the shape of a halfling, carved of ivory with two amber beads (130 gp)

a string of small pink pearls (necklace) (2000 gp)

gemstone - smoky quartz (80 gp)

gemstone - citrine (30 gp)

gemstone - deep blue spinel (400 gp)

+3 light-emitting repeating crossbow, returning, distance (50550 gp)

 

 

Room #55:

 

Door (east, 2 from north):  stone, stuck

Door (west, 2 from north):  wooden, good, stuck

 

Features:

 

bellows

mysterious stain

flint and tinder

bucket

trash (pile)

 

 

Room #56:

 

Door (west, 3 from north):  (secret) passwall, magic word trigger

Door (north, 3 from west):  wooden, good, locked

 

Features:

 

razor

fallen stones

dung heap

 

 

Room #57:

 

Door (east, 2 from north):  wooden, good, stuck

 

Features:

 

candle

pottery shard

lamp

branding iron

pedestal

carving

casket

 

 

Room #58:

 

Door (east, 6 from north):  wooden, good, free

Door (west, 3 from north):  wooden, good, free

 

Empty

 

 

Room #59:

 

Door (east, 2 from north):  wooden, simple, free

Door (west, 2 from north):  (concealed) false wall, free

Door (north, 6 from west):  iron, free, trapped [trap: pit trap (100 ft. deep) (CR5) (Find/Disable DC 34)]

Door (south, 4 from west):  wooden, good, stuck

 

Monsters:

 

slaad, death (2)

 

Treasure:

 

1,000 gold coins (1000 gp)

gemstone - malachite (10 gp)

gemstone - blue sapphire (1000 gp)

gemstone - black star sapphire (1100 gp)

gemstone - zircon (30 gp)

gemstone - obsidian (11 gp)

gemstone - star rose quartz (40 gp)

gemstone - azurite (14 gp)

wand of ghoul touch (15 charges) (4500 gp)

 

Features:

 

lamp

ramp

fallen stones

stuffed beast

kiln

 

 

Room #60:

 

Door (east, 3 from north):  (secret) side-sliding, push-brick trigger

 

Features:

 

trophy

puddle (water)

paper

stuffed beast

curtain

curtain

altar

 

 

Room #61:

 

Door (south, 2 from west):  (secret) up-sliding, gesture trigger, trapped [trap: pit trap (80 ft. deep) (CR4) (Find/Disable DC 34)]

 

Monsters:

 

giant, cloud [good] (4)

 

Treasure:

 

500 gold coins (500 gp)

rod: thunder and lightning (23000 gp)

 

 

Room #62:

 

Door (west, 6 from north):  iron, stuck

Door (east, 4 from north):  wooden, simple, free, trapped [trap: electrified floor (CR4) (Find/Disable DC 34)]

Door (west, 4 from north):  (secret) rotating wall, pressure-plate trigger

Door (north, 2 from west):  wooden, simple, free

 

Monsters:

 

beholder (1)

(charmed) K'gorblam, male kobold Sor8:  CR 8; Size S (3 ft., 5 in. tall); HD 8d4; hp 24; Init +3 (+3 Dex); Spd 30 ft.; AC 15 (+3 Dex, +1 Size, +1 Natural); Attack +5 melee, or +8 ranged; SV Fort +2, Ref +5, Will +5; AL NE; Str 11, Dex 16, Con 11, Int 14, Wis 9, Cha 19.

 

Languages Spoken:  Draconic, Gnoll, Infernal.

 

Skills and feats:  Alchemy +3, Concentration +5, Craft +11, Hide +7, Knowledge (arcana) +13, Listen -1, Move silently +3, Profession +6, Scry +11, Search +4, Spellcraft +8, Spot -1; Craft wondrous item, Quicken spell, Scribe scroll.

 

Possessions:  9,400 gp  in gear.

 

Sorcerer Spells Known (6/7/7/6/4):  0th -- Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Ray of Frost, Read Magic.  1st -- Charm Person, Feather Fall, Identify, Magic Missile, Shield.  2nd -- Ghoul Touch, Invisibility, Web.  3rd -- Flame Arrow, Hold Person.  4th -- Improved Invisibility. 

 

(charmed) Bruukr, male kobold Sor8:  CR 8; Size S (3 ft., 5 in. tall); HD 8d4; hp 25; Init +9 (+5 Dex, +4 Improved initiative); Spd 30 ft.; AC 17 (+5 Dex, +1 Size, +1 Natural); Attack +2 melee, or +10 ranged; SV Fort +2, Ref +7, Will +6; AL NE; Str 5, Dex 20, Con 11, Int 14, Wis 11, Cha 16.

 

Languages Spoken:  Draconic, Giant.

 

Skills and feats:  Craft +15, Hide +9, Knowledge +5, Knowledge (arcana) +12, Listen +0, Move silently +5, Profession +11, Search +4, Spot +0; Improved initiative, Maximize spell, Quicken spell.

 

Possessions:  9,400 gp  in gear.

 

Sorcerer Spells Known (6/7/7/6/3):  0th -- Dancing Lights, Detect Magic, Detect Poison, Ghost Sound, Light, Prestidigitation, Ray of Frost, Read Magic.  1st -- Chill Touch, Erase, Feather Fall, Shield, Sleep.  2nd -- Detect Thoughts, Mirror Image, Web.  3rd -- Blink, Vampiric Touch.  4th -- Dimension Door. 

 

 

Treasure:

 

1,500 gold coins (1500 gp)

a coffer, 6' x 1' x 2', with gold hinges and catch, made of carved ivory worked into a beveled top, with a battle scene covering the sides and top (130 gp)

a sarcophagus/casket of bronze sheathed with electrum, worked in an effigy-shape of sleeping form, the face of which is fashioned of gold inlay and its eye sockets once held gems (which are now missing) (100 gp)

a clappered bell made of carved, polished rose crystal, the bell and clapper are joined by fine gold wire. (1200 gp)

a long sword of steel plated with silver, with a simple cross-hilted blade and a cabochon-cut piece of jet set into the center of the tang where the quillons meet it (600 gp)

gold and topaz bottle stopper cork (900 gp)

goldet circlet with four aquamarines (2000 gp)

a crown made of a thick, soft band of beaten gold, set with 4 large (2-inch-diameter, half-relief cabochon-cut) aquamarines (1000 gp)

a ring of carved and beaten gold in curlicue designs, showing a mock beast claw holding a large spherical aquamarine (200 gp)

potion: cure moderate wounds (300 gp)

 

Features:

 

slime

mysterious stain

drum

ash

forge

 

 

Room #63:

 

Door (east, 3 from north):  wooden, good, stuck

Door (west, 3 from north):  wooden, good, free

 

Monsters:

 

T'frahl, male goblin Rog9:  CR 9; Size S (3 ft., 7 in. tall); HD 9d6; hp 33; Init +4 (+4 Dex); Spd 30 ft.; AC 15 (+4 Dex, +1 Size); Attack +5/+0 melee, or +11/+6 ranged; SV Fort +3, Ref +10, Will +6; AL NE; Str 6, Dex 19, Con 10, Int 15, Wis 16, Cha 9.

 

Languages Spoken:  Abyssal, Giant, Goblin.

 

Skills and feats:  Balance +16, Craft +3, Disguise +11, Escape artist +16, Heal +7, Hide +8, Intimidate +8, Knowledge +5.5, Knowledge (arcana) +3, Knowledge (nature) +7, Listen +3, Move silently +8, Read lips +14, Ride +9, Search +14, Spellcraft +7, Spot +15; Leadership, Toughness, Track, Weapon focus (mace, heavy).

 

Possessions:  12,000 gp  in gear.

 

Caashk, male goblin Rog9:  CR 9; Size S (3 ft., 3 in. tall); HD 9d6; hp 22; Init +4 (+4 Dex); Spd 30 ft.; AC 15 (+4 Dex, +1 Size); Attack +7/+2 melee, or +11/+6 ranged; SV Fort +3, Ref +10, Will +9; AL NE; Str 11, Dex 19, Con 10, Int 12, Wis 18, Cha 6.

 

Languages Spoken:  Goblin, Orc.

 

Skills and feats:  Balance +16, Climb +12, Decipher script +10, Escape artist +8, Forgery +13, Gather information +10, Hide +8, Knowledge (arcana) +4, Listen +12, Move silently +8, Open lock +16, Profession +15, Spot +4, Use magic device +9; Ambidexterity, Blind-fight, Iron will, Run.

 

Possessions:  12,000 gp  in gear.

 

Hozzk, male goblin Mnk9:  CR 9; Size S (3 ft., 2 in. tall); HD 9d8; hp 33; Init +4 (+4 Dex); Spd 60 ft.; AC 20 (+4 Dex, +4 Wis, +1 Mnk, +1 Size); Attack +8/+3 melee, or +8/+5 monk, or +11/+6 ranged; SV Fort +6, Ref +10, Will +12; AL LE; Str 12, Dex 18, Con 10, Int 13, Wis 18, Cha 11.

 

Languages Spoken:  Abyssal, Giant, Goblin.

 

Skills and feats:  Craft +13, Diplomacy +11, Disable device +3, Escape artist +13, Forgery +4.5, Heal +8, Hide +8, Intimidate +3, Listen +4, Move silently +8, Open lock +8, Speak language +1, Spot +4; Ambidexterity, Blind-fight, [Deflect arrows], Expertise, [Improved trip], Iron will.

 

Possessions:  12,000 gp  in gear.

 

Frarrl, male goblin Rog9:  CR 9; Size S (3 ft., 3 in. tall); HD 9d6+9; hp 42; Init +6 (+2 Dex, +4 Improved initiative); Spd 30 ft.; AC 13 (+2 Dex, +1 Size); Attack +4/-1 melee, or +9/+4 ranged; SV Fort +4, Ref +8, Will +4; AL NE; Str 5, Dex 15, Con 13, Int 14, Wis 12, Cha 7.

 

Languages Spoken:  Abyssal, Giant, Gnoll, Goblin, Infernal, Orc.

 

Skills and feats:  Alchemy +3.5, Appraise +14, Bluff +10, Concentration +5, Disable device +14, Disguise +10, Handle animal +3.5, Hide +6, Intuit direction +13, Knowledge (nature) +3.5, Listen +1, Move silently +6, Pick pocket +13, Ride +6.5, Speak language +3, Spot +1, Use magic device +3, Wilderness lore +5; Blind-fight, Dodge, Improved initiative, Point blank shot.

 

Possessions:  12,000 gp  in gear.

 

 

Features:

 

claw marks

pipe (smoking pipe)

skull

table (large)

ledge

 

 

Room #64:

 

Door (south, 3 from west):  wooden, good, locked

Door (north, 3 from west):  (concealed) iron, free, behind rubbish, trapped [trap: crushing wall trap (CR10) (Find/Disable DC 34)]

 

Monsters:

 

giant, cloud [evil] (4)

 

Treasure:

 

500 platinum coins (5000 gp)

gemstone - peridot (80 gp)

gemstone - coral (70 gp)

gemstone - zircon (60 gp)

gemstone - malachite (10 gp)

scroll (arcane)

  - wall of fire (l4, cl7)

  - displacement (l3, cl5)

  - invisibility sphere (l3, cl5) (1450 gp)

 

Features:

 

tools

cold spot

dust

cracks

recess

 

 

Room #65:

 

Door (east, 5 from north):  wooden, simple, locked

Door (west, 5 from north):  wooden, good, stuck

Door (west, 2 from north):  wooden, strong, free, down-sliding

 

Features:

 

pillows

broken glass

paint

dice

ramp

weapon rack

 

 

Room #66:

 

Door (north, 1 from west):  wooden, simple, free

 

This room is part of the Lich's Redoubt in the duneon.


Features:

 

bottle

blanket

stall or pen

 

Trap:

 

spell (Contagion) (Find/Disable DC 34)

 

 

Room #67:

 

Door (south, 1 from west):  (concealed) stone, stuck, behind tapestry

Door (north, 1 from west):  wooden, good, stuck, side-sliding

 

Monsters:

 

night hag (4)

nightmare (4)

 

Treasure:

 

gemstone - amber (90 gp)

gemstone - violet garnet (400 gp)

gemstone - banded eye agate (10 gp)

gemstone - silver pearl (90 gp)

gemstone - black pearl (300 gp)

gemstone - banded eye agate (12 gp)

gemstone - banded eye agate (13 gp)

 

 

Room #68:

 

Door (west, 1 from north):  (secret) down-sliding, magic word trigger

 

Empty

 

 

Room #69:

 

Door (east, 3 from north):  wooden, good, locked

 

Empty

 

 

Room #70:

 

Door (east, 3 from north):  wooden, good, stuck

Door (south, 3 from west):  iron, stuck

Door (north, 1 from west):  wooden, good, stuck

 

Features:

 

foodstuffs (edible)

key

backpack

catwalk

 

 

Room #71:

 

Door (north, 5 from west):  wooden, strong, free

 

Features:

 

chains

well

chandelier

 

Trap:

 

spiked pit trap (60 ft. deep) (CR4) (Find/Disable DC 34)

 

 

Room #72:

 

Door (west, 1 from north):  iron, locked

Door (south, 4 from west):  iron, free

Door (north, 4 from west):  wooden, strong, locked

 

Features:

 

rivulet

dome

 

Hidden Treasure (Search DC 34):

 

1,000 gold coins (1000 gp)

gemstone - carnelian (20 gp)

gemstone - black star sapphire (900 gp)

gemstone - chrysoberyl (80 gp)

gemstone - chysoprase (40 gp)

gemstone - golden yellow topaz (800 gp)

gemstone - chalcedony (60 gp)

gemstone - tiger eye turquoise (8 gp)

gemstone - rhodochrosite (11 gp)

gemstone - smoky quartz (50 gp)

gemstone - zircon (50 gp)

potion: delay poison (300 gp)

scroll (arcane)

  - locate object (l2, cl3)

  - lightning bolt (l3, cl5)

  - sleep (l1, cl1) (550 gp)

potion: blur (300 gp)

+1 greatsword (2350 gp)

 

Trap:

 

spell (Dispel Good) (Find/Disable DC 34)

 

 

Room #73:

 

Door (west, 1 from north):  (concealed) wooden, simple, free, behind rubbish, trapped [trap: globe of cold (CR4) (Find/Disable DC 34)]

Door (south, 4 from west):  stone, locked, trapped [trap: electrified floor (CR4) (Find/Disable DC 34)]

Door (north, 2 from west):  wooden, good, stuck, side-sliding

 

Monsters:

 

slaad, death (1)

 

Treasure:

 

3,500 gold coins (3500 gp)

gemstone - blue quartz (9 gp)

gemstone - obsidian (16 gp)

gemstone - red spinel (60 gp)

gemstone - banded eye agate (9 gp)

gemstone - brown-green garnet (110 gp)

gemstone - smoky quartz (70 gp)

gemstone - red garnet (90 gp)

gemstone - jasper iolite (50 gp)

wand of summon monster III (43 charges) (11250 gp)

 

 

Room #74:

 

Door (east, 3 from north):  wooden, good, locked

 

Monsters:

 

Gyrah, female ogre mage Sor9:  CR 17; Size L (10 ft., 2 in. tall); HD 5d8+20 + 9d4+36; hp 104; Init +5 (+1 Dex, +4 Improved initiative); Spd 30 ft.; AC 15 (+1 Dex, -1 Size, +5 Natural); Attack +12/+7 melee, or +7/+2 ranged; SV Fort +11, Ref +5, Will +10; AL LE; Str 22, Dex 12, Con 19, Int 21, Wis 17, Cha 21.

 

Languages Spoken:  Abyssal, Common, Giant, Goblin, Infernal, Orc, Undercommon.

 

Skills and feats:  Alchemy +16, Bluff +6, Concentration +18, Craft +15, Hide -3, Jump +9.5, Knowledge (arcana) +17, Listen +6, Move silently +1, Perform +9, Profession +5, Scry +15, Spellcraft +13, Spot +6, Use rope +5; Craft wand, Exotic weapon proficiency (crossbow, repeating), [Improved initiative], Leadership, Spell penetration.

 

Possessions:  12,000 gp  in gear.

 

Sorcerer Spells Known (6/8/7/7/5):  0th -- Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Mending, Ray of Frost, Read Magic.  1st -- Hypnotism, Magic Missile, Protection from Law, Shield, Shocking Grasp.  2nd -- Darkness, Ghoul Touch, Melf's Acid Arrow, Mirror Image.  3rd -- Dispel Magic, Hold Person, Invisibility Sphere.  4th -- Minor Globe of Invulnerability, Wall of Fire. 

 

Gyrg, female ogre mage Sor9:  CR 17; Size L (10 ft., 5 in. tall); HD 5d8+25 + 9d4+45; hp 117; Init +5 (+1 Dex, +4 Improved initiative); Spd 30 ft.; AC 15 (+1 Dex, -1 Size, +5 Natural); Attack +10/+5 melee, or +7/+2 ranged; SV Fort +12, Ref +5, Will +8; AL NE; Str 19, Dex 12, Con 20, Int 15, Wis 13, Cha 24.

 

Languages Spoken:  Common, Giant, Gnoll, Infernal.

 

Skills and feats:  Alchemy +13, Concentration +19, Craft +4, Hide -3, Intuit direction +2, Knowledge (arcana) +13, Listen +4, Move silently +2.5, Profession +10, Spellcraft +4, Spot +4; Endurance, Extend spell, [Improved initiative], Scribe scroll, Spell penetration.

 

Possessions:  12,000 gp  in gear.

 

Sorcerer Spells Known (6/8/8/8/5):  0th -- Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Read Magic, Resistance.  1st -- Burning Hands, Enlarge, Mage Armor, Magic Missile, Spider Climb.  2nd -- Ghoul Touch, Invisibility, Knock, Web.  3rd -- Haste, Hold Person, Lightning Bolt.  4th -- Improved Invisibility, Wall of Fire. 

 

Framar, male ogre mage Clr9:  CR 17; Size L (10 ft., 1 in. tall); HD 5d8+15 + 9d8+27; hp 109; Init +3 (-1 Dex, +4 Improved initiative); Spd 30 ft.; AC 13 (-1 Dex, -1 Size, +5 Natural); Attack +15/+10 melee, or +7/+2 ranged; SV Fort +13, Ref +5, Will +13; AL LE; Str 24, Dex 8, Con 16, Int 12, Wis 22, Cha 20.

 

Languages Spoken:  Common, Giant, Goblin.

 

Skills and feats:  Concentration +6, Diplomacy +9, Hide -5, Knowledge (religion) +8, Listen +9, Move silently -1, Profession +17, Scry +11, Spellcraft +10, Spot +9; Extra turning, Extra turning, [Improved initiative], Lightning reflexes, Skill focus (spellcraft).

 

Possessions:  12,000 gp  in gear.

 

Cleric Domains:  Evil, Strength.

Cleric Spells Per Day:  6/6+1/6+1/4+1/3+1/2+1.

 

Banrg, male ogre mage Sor9:  CR 17; Size L (10 ft., 8 in. tall); HD 5d8+20 + 9d4+36; hp 113; Init +3 (-1 Dex, +4 Improved initiative); Spd 30 ft.; AC 13 (-1 Dex, -1 Size, +5 Natural); Attack +10/+5 melee, or +5/+0 ranged; SV Fort +11, Ref +3, Will +10; AL LE; Str 19, Dex 8, Con 18, Int 12, Wis 16, Cha 23.

 

Languages Spoken:  Common, Giant, Orc.

 

Skills and feats:  Alchemy +11, Concentration +15, Craft +3, Hide -5, Listen +6, Move silently -1, Profession +14, Scry +8, Spellcraft +3, Spot +6; Combat casting, [Improved initiative], Silent spell, Spell focus (illusion), Spell penetration.

 

Possessions:  12,000 gp  in gear.

 

Sorcerer Spells Known (6/8/8/7/5):  0th -- Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Ray of Frost, Read Magic.  1st -- Mage Armor, Magic Missile, Shield, Silent Image, Sleep.  2nd -- Blindness/Deafness, Knock, Minor Image, See Invisibility.  3rd -- Hold Person, Invisibility Sphere, Slow.  4th -- Arcane Eye, Charm Monster. 

 

Bruurachk, female ogre mage Ftr9:  CR 17; Size L (9 ft., 5 in. tall); HD 5d8+20 + 9d10+36; hp 149; Init +6 (+2 Dex, +4 Improved initiative); Spd 30 ft.; AC 16 (+2 Dex, -1 Size, +5 Natural); Attack +20/+15/+10 melee, or +13/+8/+3 ranged; SV Fort +14, Ref +6, Will +6; AL CE; Str 28, Dex 14, Con 19, Int 17, Wis 15, Cha 15.

 

Languages Spoken:  Abyssal, Common, Giant, Gnoll, Undercommon.

 

Skills and feats:  Alchemy +6.5, Climb +14, Concentration +7, Craft +14, Handle animal +14, Hide -2, Jump +12, Knowledge +4.5, Listen +5, Move silently +2, Perform +4, Ride +14, Spellcraft +5, Spot +5, Tumble +4; Blind-fight, Cleave, Dodge, Endurance, [Improved initiative], Mounted archery, Mounted combat, Power attack, Weapon focus (sword, short), Weapon specialization (sword, short).

 

Possessions:  12,000 gp  in gear.

 

G'saakr, male ogre mage Sor9:  CR 17; Size L (10 ft., 3 in. tall); HD 5d8+20 + 9d4+36; hp 107; Init +3 (-1 Dex, +4 Improved initiative); Spd 30 ft.; AC 13 (-1 Dex, -1 Size, +5 Natural); Attack +9/+4 melee, or +5/+0 ranged; SV Fort +11, Ref +3, Will +9; AL N; Str 17, Dex 9, Con 18, Int 15, Wis 14, Cha 22.

 

Languages Spoken:  Common, Giant, Goblin, Undercommon.

 

Skills and feats:  Alchemy +4, Concentration +7, Craft +13, Heal +4, Hide -5, Knowledge (arcana) +11, Listen +5, Move silently -1, Profession +12, Scry +14, Spellcraft +4, Spot +5; Combat casting, Craft magic arms and armor, Enlarge spell, [Improved initiative], Scribe scroll.

 

Possessions:  12,000 gp  in gear.

 

Sorcerer Spells Known (6/8/8/7/5):  0th -- Dancing Lights, Daze, Detect Magic, Ghost Sound, Light, Mage Hand, Ray of Frost, Read Magic.  1st -- Identify, Mage Armor, Magic Missile, Shocking Grasp, Sleep.  2nd -- Invisibility, Melf's Acid Arrow, Mirror Image, Web.  3rd -- Blink, Fireball, Lightning Bolt.  4th -- Fire Shield, Locate Creature. 

 

Gytrah, female ogre mage Mnk9:  CR 17; Size L (10 ft., 3 in. tall); HD 5d8+15 + 9d8+27; hp 101; Init +6 (+2 Dex, +4 Improved initiative); Spd 60 ft.; AC 22 (+2 Dex, +5 Wis, +1 Mnk, -1 Size, +5 Natural); Attack +14/+9 melee, or +14/+11/+8 monk, or +10/+5 ranged; SV Fort +13, Ref +11, Will +12; AL LE; Str 23, Dex 15, Con 16, Int 21, Wis 21, Cha 19.

 

Languages Spoken:  Abyssal, Common, Giant, Gnoll, Goblin, Infernal, Orc.

 

Skills and feats:  Appraise +9, Balance +14, Climb +15, Concentration +11, Craft +17, Hide +10, Knowledge (arcana) +14, Listen +20, Move silently +14, Profession +13, Spellcraft +7, Spot +10, Tumble +13; Alertness, [Deflect arrows], [Improved initiative], [Improved trip], Lightning reflexes, Point blank shot, Weapon focus (dagger).

 

Possessions:  12,000 gp  in gear.

 

Gorshk, male ogre mage Drd9:  CR 17; Size L (10 ft., 2 in. tall); HD 5d8+15 + 9d8+27; hp 107; Init +5 (+1 Dex, +4 Improved initiative); Spd 30 ft.; AC 15 (+1 Dex, -1 Size, +5 Natural); Attack +12/+7 melee, or +9/+4 ranged; SV Fort +13, Ref +5, Will +12; AL NE; Str 19, Dex 13, Con 17, Int 17, Wis 21, Cha 9.

 

Languages Spoken:  Abyssal, Common, Druidic, Giant, Gnoll, Infernal, Undercommon.

 

Skills and feats:  Concentration +6, Diplomacy +1, Disable device +8.5, Escape artist +5, Forgery +8.5, Gather information +3.5, Heal +17, Hide -3, Innuendo +8, Jump +7.5, Listen +8, Move silently +1, Pick pocket +5, Ride +4.5, Search +4, Speak language +1, Spellcraft +5, Spot +8, Use rope +5.5; Combat casting, [Improved initiative], Mounted combat, Quicken spell, Skill focus (ride).

 

Possessions:  12,000 gp  in gear.

 

Druid Spells Per Day:  6/6/5/4/3/2.

 

 

Features:

 

musical instrument

markings

table (small)

hay (pile)

kiln

trash (pile)

 

 

Room #75:

 

Door (north, 1 from west):  (secret) side-sliding, pressure-plate trigger

 

Monsters:

 

Gorbrah, male hobgoblin Clr11:  CR 11; Size M (6 ft., 5 in. tall); HD 11d8; hp 49; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +6/+1 melee, or +9/+4 ranged; SV Fort +7, Ref +6, Will +9; AL LE; Str 6, Dex 13, Con 11, Int 13, Wis 14, Cha 7.

 

Languages Spoken:  Common, Giant, Goblin.

 

Skills and feats:  Appraise +2.5, Concentration +14, Forgery +4.5, Hide +7.5, Listen +2, Move silently +5, Perform +2.5, Profession +5, Spot +2; Brew potion, Combat casting, Expertise, Lightning reflexes.

 

Possessions:  21,000 gp  in gear.

 

Cleric Domains:  Healing, Earth.

Cleric Spells Per Day:  6/6+1/5+1/4+1/3+1.

 

B'gorgh, male hobgoblin Mnk11:  CR 11; Size M (6 ft., 4 in. tall); HD 11d8+11; hp 57; Init +2 (+2 Dex); Spd 60 ft.; AC 16 (+2 Dex, +2 Wis, +2 Mnk); Attack +8/+3 melee, or +8/+5/+2 monk, or +10/+5 ranged; SV Fort +8, Ref +9, Will +9; AL LE; Str 10, Dex 15, Con 12, Int 11, Wis 15, Cha 8.

 

Languages Spoken:  Common, Goblin.

 

Skills and feats:  Disable device +3, Disguise +0, Escape artist +13, Gather information +2, Handle animal +5, Hide +2, Knowledge (arcana) +12, Knowledge (religion) +3.5, Listen +2, Move silently +6, Spot +2, Wilderness lore +3.5; Ambidexterity, Blind-fight, [Deflect arrows], Dodge, [Improved trip], Mobility.

 

Possessions:  21,000 gp  in gear.

 

 

Features:

 

drum

pipe (smoking pipe)

mirror

partially collapsed ceiling

 

 

Room #76:

 

Door (east, 4 from north):  wooden, strong, free

Door (south, 3 from west):  wooden, simple, stuck

Door (north, 3 from west):  (concealed) wooden, good, free, behind tapestry

 

Features:

 

cards (playing cards)

trophy

manger

alcove

curtain

 

 

Room #77:

 

Door (south, 1 from west):  wooden, simple, stuck

 

Monsters:

 

purple worm (2)

 

Treasure:

 

60 platinum coins (600 gp)

gemstone - chysoprase (50 gp)

 

 

Room #78:

 

Door (east, 3 from north):  wooden, strong, locked

 

Monsters:

 

mature adult red dragon

 

Treasure:

 

7,200 gold coins (7200 gp)

gemstone - sard (40 gp)

gemstone - red garnet (130 gp)

gemstone - banded eye agate (9 gp)

gemstone - brown-green garnet (120 gp)

gemstone - jade (130 gp)

gemstone - golden yellow topaz (400 gp)

gemstone - black pearl (400 gp)

gemstone - black pearl (500 gp)

gemstone - jade (120 gp)

gemstone - lapis lazuli (12 gp)

gemstone - rich purple corundum (1500 gp)

gemstone - jade (110 gp)

gemstone - coral (100 gp)

gemstone - red-brown spinel (130 gp)

gemstone - golden yellow topaz (500 gp)

gemstone - sardonyx (20 gp)

gemstone - rose quartz (60 gp)

gemstone - bloodstone (30 gp)

gemstone - chalcedony (50 gp)

gemstone - onyx (40 gp)

gemstone - silver pearl (90 gp)

gemstone - bloodstone (30 gp)

gemstone - chrysoberyl (100 gp)

gemstone - sard (40 gp)

gemstone - blue quartz (10 gp)

scroll (arcane)

  - emotion (l4, cl7)

  - polymorph other (l4, cl7)

  - hold person (l3, cl5) (1775 gp)

 

 

Room #79:

 

Door (north, 1 from west):  (concealed) illusory wall

 

Monsters:

 

Roywyn, female gnome (svirfneblin) Wiz14:  CR 15; Size S (3 ft., 6 in. tall); HD 14d4+28; hp 65; Init +3 (+3 Dex); Spd 20 ft.; AC 18 (+3 Dex, +1 Size, +4 Natural); Attack +7/+2 melee, or +11/+6 ranged; SV Fort +8, Ref +11, Will +12; AL NG; Str 9, Dex 17, Con 14, Int 14, Wis 13, Cha 7.

 

Languages Spoken:  Abyssal, Aquan, Celestial, Common, Dwarven, Elven, Gnome, Goblin, Orc, Sylvan, Terran, Undercommon.

 

Skills and feats:  Hide +9, Knowledge (religion) +17, Listen +11.5, Move silently +3, Open lock +5, Speak language +7, Spellcraft +18, Spot +5.5; Alertness, Brew potion, Craft wand, Forge ring, Lightning reflexes, [Scribe scroll], Silent spell, Spell focus (necromancy).

 

Possessions:  45,000 gp  in gear.

 

Wizard Spells Known (4/5/5/4/4):  0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.  1st -- Burning Hands, Chill Touch, Erase, Feather Fall, Identify, Mage Armor, Magic Missile, Shield, Shocking Grasp, Sleep, Spider Climb, Summon Monster I, Tenser's Floating Disk.  2nd -- Alter Self, Blindness/Deafness, Blur, Ghoul Touch, Knock, Levitate, Melf's Acid Arrow, Mirror Image, Scare, Summon Monster II, Web.  3rd -- Blink, Dispel Magic, Fireball, Fly, Haste, Hold Person, Slow, Wind Wall.  4th -- Arcane Eye, Bestow Curse, Charm Monster, Detect Scrying, Dimension Door, Evard's Black Tentacles, Fire Shield, Fire Trap, Hallucinatory Terrain, Improved Invisibility, Lesser Geas, Locate Creature, Otiluke's Resilient Sphere, Polymorph Other, Polymorph Self, Solid Fog, Wall of Fire, Wall of Ice. 

 

 

Features:

 

corpse (adventurer)

bones (nonhumanoid)

rags

mirror

shelf

firepit

 

 

Room #80:

 

Door (north, 2 from west):  wooden, strong, free, trapped [trap: spell (Dispel Magic) (Find/Disable DC 34)]

 

Monsters:

 

giant, storm (1)

griffon (4)

 

Treasure:

 

500 gold coins (500 gp)

a book with steel-edged, beaten-gold covers, embossed and painted in fine, intricate repeating pattern borders, having as a central scene a warrior with a long sword battling a dragon, which he is grasping by the throat (400 gp)

silver comb with moonstones (600 gp)

a tulip-shaped flagon with a heavy, bulbous base, carved of clear rock crystal polished glass-smooth, holding about one pint (120 gp)

gemstone - blue quartz (9 gp)

gemstone - fire opal (1400 gp)

gemstone - aquamarine (700 gp)

gemstone - black pearl (300 gp)

gemstone - hematite (7 gp)

gemstone - jasper iolite (60 gp)

gemstone - rock crystal (20 gp)

gemstone - black pearl (600 gp)

 

Features:

 

grinder

spices

pouch

odor (unidentifiable)

painting

casket

mound of rubble

stool

 

 

Room #81:

 

Door (south, 2 from west):  (secret) up-sliding, push-brick trigger

 

Empty

 

 

Room #82:

 

Door (east, 3 from north):  (concealed) false wall, free

Door (west, 3 from north):  wooden, good, free

 

Monsters:

 

beholder (1)

(charmed) Liniqui, female elf (drow) Wiz8:  CR 9; Size M (5 ft., 2 in. tall); HD 8d4+16; hp 38; Init +6 (+2 Dex, +4 Improved initiative); Spd 30 ft.; AC 12 (+2 Dex); Attack +6 melee, or +6 ranged; SV Fort +4, Ref +4, Will +7; AL CE; Str 14, Dex 15, Con 14, Int 18, Wis 12, Cha 11.

 

Languages Spoken:  Common, Elven, Gnoll, Gnome, Goblin, Undercommon.

 

Skills and feats:  Bluff +2, Forgery +8.5, Gather information +3.5, Hide +5, Intimidate +4, Listen +3, Move silently +7, Perform +2, Search +11.5, Spot +3, Swim +4, Use rope +3.5; Combat casting, Extend spell, Heighten spell, Improved initiative, [Scribe scroll].

 

Possessions:  9,400 gp  in gear.

 

Wizard Spells Known (4/5/4/4/3):  0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.  1st -- Alarm, Burning Hands, Charm Person, Chill Touch, Magic Missile, Shield, Spider Climb, Summon Monster I.  2nd -- Ghoul Touch, Knock, Melf's Acid Arrow, Obscure Object, Rope Trick, Whispering Wind.  3rd -- Blink, Flame Arrow, Hold Person, Lightning Bolt, Summon Monster III, Water Breathing.  4th -- Improved Invisibility, Lesser Geas, Polymorph Other, Polymorph Self, Remove Curse, Wall of Fire. 

 

(charmed) Eniaor, male elf (drow) Wiz8:  CR 9; Size M (5 ft., 0 in. tall); HD 8d4-8; hp 15; Init +3 (+3 Dex); Spd 30 ft.; AC 13 (+3 Dex); Attack +7 melee, or +7 ranged; SV Fort +1, Ref +5, Will +8; AL NE; Str 17, Dex 17, Con 9, Int 19, Wis 14, Cha 10.

 

Languages Spoken:  Common, Draconic, Elven, Gnoll, Orc, Undercommon.

 

Skills and feats:  Alchemy +5, Appraise +4.5, Climb +6.5, Diplomacy +3.5, Disguise +4, Hide +3, Innuendo +3.5, Listen +5, Move silently +6, Perform +0.5, Ride +6.5, Search +9.5, Spellcraft +15, Spot +4, Swim +3.5, Use rope +4, Wilderness lore +3.5; Craft wondrous item, Heighten spell, [Scribe scroll], Silent spell, Spell penetration.

 

Possessions:  9,400 gp  in gear.

 

Wizard Spells Known (4/5/4/4/3):  0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.  1st -- Burning Hands, Charm Person, Identify, Mage Armor, Magic Missile, Shield, Shocking Grasp, Silent Image.  2nd -- Blur, Fog Cloud, Invisibility, Levitate, Mirror Image, Web.  3rd -- Fireball, Fly, Gaseous Form, Hold Person.  4th -- Bestow Curse, Enervation, Polymorph Self, Shadow Conjuration. 

 

 

Treasure:

 

300 platinum coins (3000 gp)

gemstone - black star sapphire (1100 gp)

gemstone - amethyst (110 gp)

gemstone - carnelian (20 gp)

gemstone - deep blue spinel (500 gp)

gemstone - black pearl (300 gp)

gemstone - black pearl (400 gp)

gemstone - peridot (50 gp)

gemstone - hematite (8 gp)

gemstone - black star sapphire (800 gp)

gemstone - obsidian (14 gp)

+1 large steel shield  (1170 gp)

scroll (arcane)

  - misdirection (l2, cl3)

  - feather fall (l1, cl1) (175 gp)

 

 

Room #83:

 

Door (west, 1 from north):  stone, locked

 

Features:

 

bale (straw)

brazier

 

 

Room #84:

 

Door (north, 5 from west):  wooden, simple, stuck

 

Features:

 

hook

statue

steps

 

 

Room #85:

 

Door (south, 2 from west):  iron, stuck

Door (north, 2 from west):  (secret) passwall, pressure-plate trigger, trapped [trap: spell (Color Spray) (Find/Disable DC 34)]

 

Features:

 

broken glass

pillows

dishes

brazier

carpet

chasm

 

 

Room #86:

 

Door (east, 3 from north):  wooden, simple, stuck, trapped [trap: globe of cold (CR4) (Find/Disable DC 34)]

 

Empty

 

 

Room #87:

 

Door (south, 3 from west):  stone, locked

Door (north, 3 from west):  wooden, simple, stuck, up-sliding

 

Monsters:

 

T'bruugrah, male mind flayer Sor13:  CR 21; Size M (5 ft., 5 in. tall); HD 8d8+40 + 13d4+65; hp 177; Init +7 (+3 Dex, +4 Improved initiative); Spd 30 ft.; AC 16 (+3 Dex, +3 Natural); Attack +12/+7/+2 melee, or +15/+10/+5 ranged; SV Fort +11, Ref +9, Will +17; AL N; Str 11, Dex 17, Con 20, Int 23, Wis 17, Cha 21.

 

Languages Spoken:  Abyssal, Common, Draconic, Dwarven, Giant, Gnoll, Gnome, Goblin, Halfling, Infernal, Orc, Undercommon.

 

Skills and feats:  Alchemy +22, Bluff +11, Concentration +32, Craft +21, Forgery +12.5, Heal +4.5, Hide +14, Intimidate +18.5, Knowledge +14.5, Knowledge (arcana) +28, Listen +16, Move silently +14, Profession +13, Scry +22, Speak language +4, Spot +16, Wilderness lore +7; [Alertness], [Combat casting], Craft staff, [Dodge], Heighten spell, [Improved initiative], Scribe scroll, Skill focus (knowledge (arcana)), Spell penetration.

 

Possessions:  35,000 gp  in gear.

 

Sorcerer Spells Known (6/8/7/7/7/7/4):  0th -- Arcane Mark, Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Open/Close, Ray of Frost, Read Magic.  1st -- Charm Person, Identify, Mage Armor, Magic Missile, Shocking Grasp.  2nd -- Blur, Invisibility, Melf's Acid Arrow, Spectral Hand, Web.  3rd -- Blink, Dispel Magic, Fireball, Slow.  4th -- Bestow Curse, Charm Monster, Confusion, Shout.  5th -- Cone of Cold, Hold Monster, Permanency.  6th -- Chain Lightning, Programmed Image. 

 

 

Features:

 

belt

blanket

pit (shallow)

 

 

Room #88:

 

Door (south, 2 from west):  wooden, simple, free

 

Monsters:

 

adult silver dragon

 

Treasure:

 

3,200 gold coins (3200 gp)

a platter of chased and pierced gold, delicate and easily damaged, but in good condition, oval-shaped, 2 feet long by 1 foot wide at widest point (500 gp)

a tulip-shaped flagon with a heavy, bulbous base, carved of clear rock crystal polished glass-smooth, holding about one pint (80 gp)

a sarcophagus/casket of bronze sheathed with electrum, worked in an effigy-shape of sleeping form, the face of which is fashioned of gold inlay and its eye sockets once held gems (which are now missing) (100 gp)

carved harp of exotic wood with ivory inlay and zircon gems (900 gp)

a coffer, 6' x 1' x 2', with gold hinges and catch, made of carved ivory worked into a beveled top, with a battle scene covering the sides and top (90 gp)

a silver cloak pin, fashioned in the shape of a griffon's head (side view, facing right) with a ruby as the eye (700 gp)

ceremonial electrum dagger with a star ruby in the pommel (400 gp)

large well-done wool tapestry (500 gp)

an ornamental skullcap of beaten gold cut in the shape of floral vines meeting, curling away and meeting again (80 gp)

 

 

Room #89:

 

Door (west, 1 from north):  wooden, strong, stuck, trapped [trap: pit trap (80 ft. deep) (CR4) (Find/Disable DC 34)]

 

Features:

 

grinder

pole

furniture (broken)

cage

screen

loose masonry

 

 

Room #90:

 

Door (east, 1 from north):  wooden, strong, stuck

 

Monsters:

 

golem, iron (2)

 

Treasure:

 

1,000 gold coins (1000 gp)

a statuette of carved ivory of an armored warrior leaning on a great broadsword (100 gp)

gemstone - golden yellow topaz (400 gp)

gemstone - sard (40 gp)

gemstone - moss agate (12 gp)

gemstone - rock crystal (30 gp)

gemstone - obsidian (10 gp)

staff of power (49 charges) (200000 gp)

 

Hidden Treasure (Search DC 34):

 

1,200 platinum coins (12000 gp)

900 platinum coins (9000 gp)

gemstone - aquamarine (500 gp)

gemstone - sardonyx (70 gp)

gemstone - zircon (60 gp)

gemstone - golden yellow topaz (700 gp)

gemstone - fire opal (900 gp)

gemstone - sard (50 gp)

gemstone - blue star sapphire (1000 gp)

gemstone - coral (130 gp)

gemstone - jasper iolite (40 gp)

gemstone - brown-green garnet (70 gp)

gemstone - tourmaline (80 gp)

+1 longsword, keen (8315 gp)

 

 

Room #91:

 

Door (north, 1 from west):  wooden, simple, free

 

Features:

 

musical instrument

dice

pillows

musical instrument

partially collapsed ceiling

 

 

Room #92:

 

Door (west, 3 from north):  wooden, simple, free

 

Empty

 

 

Room #93:

 

Door (east, 1 from north):  stone, stuck, down-sliding, trapped [trap: pit trap (80 ft. deep) (CR4) (Find/Disable DC 34)]

 

Monsters:

 

giant, storm (1)

griffon (4)

 

Treasure:

 

4,000 gold coins (4000 gp)

a half-mask of black velvet backed by leather, its lower edge trimmed with tiny teardrop citrines. There are 16 small citrines and six 6 slightly larger gems (1300 gp)

a peg-leg made of gilded wood and set with three large, cabochon-cut ovals of amber (500 gp)

a clappered bell made of carved, polished rose crystal, the bell and clapper are joined by fine gold wire. (500 gp)

a mantle with a black silk lining and a black velvet outer face that is adorned with beaded stars and geometric shapes, with one moonstone set into the center of each of the 36 stars; the mantle was created for a tall human and needs a pin to be worn correctly (1400 gp)

gemstone - rose quartz (40 gp)

gemstone - hematite (12 gp)

gemstone - amethyst (80 gp)

gemstone - deep green spinel (60 gp)

gemstone - red garnet (70 gp)

gemstone - hematite (13 gp)

rod: metal and mineral detection (10500 gp)

 

Features:

 

flask

flint and tinder

skull

well

painting

 

 

Room #94:

 

Door (west, 1 from north):  wooden, strong, locked

 

Empty

 

 

Room #95:

 

Door (south, 1 from west):  (secret) passwall, gesture trigger, trapped [trap: electrified floor (CR4) (Find/Disable DC 34)]

 

Monsters:

 

K'zobrah, female mind flayer Rgr13:  CR 21; Size M (5 ft., 9 in. tall); HD 8d8 + 13d10; hp 101; Init +8 (+4 Dex, +4 Improved initiative); Spd 30 ft.; AC 17 (+4 Dex, +3 Natural); Attack +23/+18/+13/+8 melee, or +23/+18/+13/+8 ranged; SV Fort +10, Ref +10, Will +14; AL NE; Str 19, Dex 19, Con 10, Int 21, Wis 19, Cha 14.

 

Languages Spoken:  Abyssal, Common, Giant, Gnoll, Infernal, Orc, Undercommon.

 

Skills and feats:  Animal empathy +16, Bluff +11, Concentration +11, Heal +20, Hide +29, Intimidate +13, Jump +20, Knowledge +9, Knowledge (arcana) +9, Listen +32, Move silently +15, Perform +4.5, Ride +20, Spot +33, Use rope +18, Wilderness lore +19; [Alertness], [Combat casting], Craft magic arms and armor, [Dodge], Endurance, Expertise, [Improved initiative], Point blank shot, Skill focus (listen), [Track].

 

Possessions:  35,000 gp  in gear.

 

Ranger Spells Per Day:  2/2/2.

 

 

Features:

 

odor (unidentifiable)

pole

dice

bones (nonhumanoid)

trough

kiln

firepit

 

 

Room #96:

 

Door (north, 5 from west):  wooden, strong, stuck, trapped [trap: crushing wall trap (CR10) (Find/Disable DC 34)]

 

Monsters:

 

(lich) Welby, male halfling (tallfellow) Clr14:  CR 14; Size S (4 ft., 4 in. tall); HD 14d8-14; hp 43; Init +1 (+1 Dex); Spd 20 ft.; AC 12 (+1 Dex, +1 Size); Attack +13/+8 melee, or +12/+7 ranged; SV Fort +9, Ref +6, Will +13; AL CN; Str 15, Dex 12, Con 9, Int 9, Wis 17, Cha 14.

 

Languages Spoken:  Common, Elven, Halfling.

 

Skills and feats:  Concentration +3, Disable device +0, Heal +17, Hide +5, Listen +5, Move silently +1, Search +1, Spot +5; Enlarge spell, Quicken spell, Scribe scroll, Skill focus (heal), Toughness.

 

Possessions:  45,000 gp  in gear.

 

Cleric Domains:  Water, War.

Cleric Spells Per Day:  6/6+1/6+1/5+1/4+1/3+1/3+1/2+1.

 

 

Features:

 

bits of fur

musical instrument

drum

relief

 

Trap:

 

spiked pit trap (60 ft. deep) (CR4) (Find/Disable DC 34)

 

 

Room #97:

 

Door (south, 4 from west):  wooden, simple, locked

Door (north, 3 from west):  (concealed) wooden, simple, stuck, behind rubbish

 

Monsters:

 

(lich) Rezgah, male goblin Clr11:  CR 11; Size S (3 ft., 6 in. tall); HD 11d8+11; hp 69; Init +3 (+3 Dex); Spd 30 ft.; AC 14 (+3 Dex, +1 Size); Attack +10/+5 melee, or +12/+7 ranged; SV Fort +8, Ref +6, Will +10; AL LN; Str 12, Dex 16, Con 12, Int 11, Wis 17, Cha 13.

 

Languages Spoken:  Goblin.

 

Skills and feats:  Diplomacy +12, Heal +9, Hide +7, Knowledge (religion) +10, Listen +3, Move silently +7.5, Spot +3; Brew potion, Craft rod, Empower spell, Scribe scroll.

 

Possessions:  21,000 gp  in gear.

 

Cleric Domains:  Animal, Fire.

Cleric Spells Per Day:  6/6+1/5+1/5+1/3+1/2+1/1+1.

 

 

 

Room #98:

 

Door (south, 1 from west):  iron, free, trapped [trap: spiked pit trap (60 ft. deep) (CR4) (Find/Disable DC 34)]

 

Empty

 

 

Room #99:

 

Door (east, 3 from north):  wooden, good, free

 

Trap:

 

spell (Hold Person) (Find/Disable DC 34)

 

 

Room #100:

 

Door (east, 1 from north):  wooden, simple, stuck

 

Features:

 

equipment (broken)

cobwebs

bits of fur

shrine

 

Hidden Treasure (Search DC 34):

 

1,000 gold coins (1000 gp)

gemstone - red spinel (90 gp)

gemstone - jasper iolite (50 gp)

gemstone - lapis lazuli (11 gp)

gemstone - moss agate (13 gp)

gemstone - zircon (30 gp)

gemstone - golden yellow topaz (400 gp)

gemstone - tourmaline (90 gp)

gemstone - tourmaline (100 gp)

gemstone - rose quartz (60 gp)

rod: splendor (25000 gp)

 

Trap:

 

air sucked out of room (CR5) (Find/Disable DC 34)

 

 

Room #101:

 

Door (south, 2 from west):  wooden, strong, free

 

Features:

 

chains

casket

 

Hidden Treasure (Search DC 34):

 

3,000 gold coins (3000 gp)

+2 light-emitting greataxe (8320 gp)

wand of magic missile (3rd-level caster) (33 charges) (2250 gp)

scroll (arcane)

  - protection from arrows (l2, cl3) (150 gp)

scroll (divine)

  - barkskin (l2, cl3) (150 gp)

 

 

Room #102:

 

Door (east, 1 from north):  wooden, good, free, trapped [trap: spell (Inflict Critical Wounds) (Find/Disable DC 34)]

 

Monsters:

 

cornugon (devil) (2)

hamatula (devil) (6)

 

Treasure:

 

100 platinum coins (1000 gp)

1,000 gold coins (1000 gp)

gemstone - aquamarine (300 gp)

gemstone - lapis lazuli (10 gp)

gemstone - sardonyx (70 gp)

rod: python (13000 gp)

 

Hidden Treasure (Search DC 34):

 

1,000 gold coins (1000 gp)

gemstone - coral (80 gp)

gemstone - banded eye agate (7 gp)

gemstone - zircon (40 gp)

gemstone - white opal (800 gp)

gemstone - onyx (70 gp)

gemstone - deep blue spinel (500 gp)

gemstone - golden yellow topaz (600 gp)

gemstone - sardonyx (60 gp)

gemstone - star rose quartz (40 gp)

rod: flame extinguishing (15000 gp)

 

 

Room #103:

 

Door (east, 3 from north):  (concealed) iron, free, behind tapestry, trapped [trap: falling block trap (CR5) (Find/Disable DC 34)]

 

Monsters:

 

purple worm (2)

 

Treasure:

 

80 platinum coins (800 gp)

gemstone - chysoprase (50 gp)

 

 

Room #104:

 

Door (east, 1 from north):  (secret) side-sliding, gesture trigger

 

Monsters:

 

mature adult blue dragon

 

Treasure:

 

9,600 gold coins (9600 gp)

a clappered bell made of carved, polished rose crystal, the bell and clapper are joined by fine gold wire. (1200 gp)

a single electrum bracer worked in mock scales with four circular bosses about it, the center of each boss being a claw holding a small bloodstone (120 gp)

large well-done wool tapestry (100 gp)

fire opal pendant on a fine gold chain (1800 gp)

goldet circlet with four aquamarines (1000 gp)

a statuette of carved ivory of an armored warrior leaning on a great broadsword (90 gp)

black velvet mask with numerous citrines (150 gp)

a 6-sided die, 1" cube, of beaten gold stamped with holes for the pips (50 gp)

ceremonial electrum dagger with a star ruby in the pommel (1300 gp)

ceremonial electrum dagger with a star ruby in the pommel (800 gp)

large well-done wool tapestry (500 gp)

a golden flute, of delicate workmanship and mirror-smooth finish (200 gp)

a long sword of steel plated with silver, with a simple cross-hilted blade and a cabochon-cut piece of jet set into the center of the tang where the quillons meet it (1000 gp)

a tulip-shaped flagon with a heavy, bulbous base, carved of clear rock crystal polished glass-smooth, holding about one pint (130 gp)

gemstone - jasper iolite (40 gp)

gemstone - moonstone (30 gp)

gemstone - amber (110 gp)

gemstone - violet garnet (600 gp)

gemstone - azurite (11 gp)

gemstone - azurite (13 gp)

gemstone - amber (120 gp)

gemstone - star rose quartz (40 gp)

gemstone - hematite (11 gp)

gemstone - aquamarine (600 gp)

gemstone - zircon (50 gp)

gemstone - tiger eye turquoise (6 gp)

gemstone - carnelian (70 gp)

gemstone - obsidian (6 gp)

gemstone - star ruby (800 gp)

ring of animal friendship (9500 gp)

 

Features:

 

claw marks

stool

 

 

Room #105:

 

Door (south, 6 from west):  wooden, simple, stuck

 

Monsters:

 

ancient white dragon

 

Treasure:

 

13,600 gold coins (13600 gp)

gemstone - tiger eye turquoise (9 gp)

gemstone - sardonyx (80 gp)

gemstone - sard (30 gp)

gemstone - star ruby (1000 gp)

gemstone - white opal (900 gp)

gemstone - jade (110 gp)

gemstone - jade (90 gp)

gemstone - fire opal (1000 gp)

gemstone - azurite (11 gp)

gemstone - bloodstone (20 gp)

gemstone - banded eye agate (7 gp)

gemstone - pink pearl (110 gp)

gemstone - onyx (60 gp)

gemstone - blue sapphire (900 gp)

gemstone - jasper iolite (30 gp)

gemstone - deep green spinel (90 gp)

+5 dwarven waraxe

 - Wis 12, Int 11, Cha 9 communicates by Semiempathy, Neutral good

 - Item can Intuit Direction (10 ranks)

 - Ego: 7 (60330 gp)

 

 

Room #106:

 

Door (south, 1 from west):  stone, locked

 

Features:

 

skull

bones (humanoid)

firepit

bench

mirror

tapestry

 

 

Room #107:

 

Door (east, 3 from north):  wooden, simple, free

 

Features:

 

dust

flint and tinder

razor

rivulet

coat rack

barrel

 

 

Room #108:

 

Door (north, 1 from west):  (concealed) false wall, stuck

 

Features:

 

bottle

casket

bench

 

 

Room #109:

 

Door (west, 1 from north):  wooden, good, locked

 

Monsters:

 

Nyarrl, male kobold Sor11:  CR 11; Size S (3 ft., 3 in. tall); HD 11d4+22; hp 51; Init +3 (+3 Dex); Spd 30 ft.; AC 15 (+3 Dex, +1 Size, +1 Natural); Attack +6 melee, or +9 ranged; SV Fort +5, Ref +6, Will +8; AL LE; Str 10, Dex 17, Con 14, Int 15, Wis 12, Cha 19.

 

Languages Spoken:  Draconic, Orc, Undercommon.

 

Skills and feats:  Concentration +12, Craft +18, Hide +7, Knowledge (arcana) +14, Listen +1, Move silently +4, Profession +3, Scry +11, Search +4, Spellcraft +12, Spot +1; Craft rod, Heighten spell, Maximize spell, Point blank shot.

 

Possessions:  21,000 gp  in gear.

 

Sorcerer Spells Known (6/7/7/7/7/4):  0th -- Dancing Lights, Detect Magic, Flare, Ghost Sound, Light, Mage Hand, Prestidigitation, Ray of Frost, Read Magic.  1st -- Animate Rope, Identify, Protection from Evil, Shocking Grasp, Silent Image.  2nd -- Blindness/Deafness, Invisibility, Melf's Acid Arrow, Minor Image, Whispering Wind.  3rd -- Clairaudience/Clairvoyance, Greater Magic Weapon, Hold Person, Summon Monster III.  4th -- Arcane Eye, Minor Globe of Invulnerability, Polymorph Self.  5th -- Dominate Person, Wall of Stone. 

 

B'nyazzk, female kobold Sor11:  CR 11; Size S (3 ft., 6 in. tall); HD 11d4+22; hp 57; Init +0; Spd 30 ft.; AC 12 (+1 Size, +1 Natural); Attack +3 melee, or +6 ranged; SV Fort +5, Ref +3, Will +7; AL NE; Str 5, Dex 11, Con 14, Int 16, Wis 11, Cha 16.

 

Languages Spoken:  Draconic, Gnoll, Goblin, Infernal.

 

Skills and feats:  Alchemy +16, Concentration +13, Craft +5, Hide +6, Innuendo +2, Knowledge (nature) +7.5, Listen +0, Move silently +0, Profession +15, Scry +15, Search +5, Spot +7; Combat casting, Heighten spell, Quicken spell, Scribe scroll.

 

Possessions:  21,000 gp  in gear.

 

Sorcerer Spells Known (6/7/7/7/6/4):  0th -- Arcane Mark, Dancing Lights, Detect Magic, Disrupt Undead, Ghost Sound, Light, Mage Hand, Prestidigitation, Read Magic.  1st -- Feather Fall, Mage Armor, Magic Missile, Sleep, Spider Climb.  2nd -- Darkness, Ghoul Touch, Melf's Acid Arrow, Mirror Image, Summon Monster II.  3rd -- Dispel Magic, Shrink Item, Slow, Summon Monster III.  4th -- Arcane Eye, Minor Globe of Invulnerability, Scrying.  5th -- Cloudkill, Feeblemind. 

 

 

Features:

 

slime

chandelier

shelf

stuffed beast

 

 

Room #110:

 

Door (north, 2 from west):  wooden, simple, stuck

 

Empty

 

 

Room #111:

 

Door (south, 1 from west):  iron, stuck

 

Monsters:

 

mature adult white dragon

 

Treasure:

 

1,600 gold coins (1600 gp)

jeweled electrum ring (8000 gp)

cloth of gold vestments (130 gp)

a platter of chased and pierced gold, delicate and easily damaged, but in good condition, oval-shaped, 2 feet long by 1 foot wide at widest point (500 gp)

a 6-sided die, 1" cube, of beaten gold stamped with holes for the pips (40 gp)

an anklet made of 12 tiny plates of gold linked with gilded wire and fastened by a hook and eye, from each wire loop save the fastening depends a wire-mounted gem, 11 in all, as follows: 4 white pearls, 6 violet garnets, 1 deep blue spinel (5000 gp)

eyepatch with mock eye of sapphire and moonstone (1700 gp)

a string of small pink pearls (necklace) (1000 gp)

ceremonial electrum dagger with a star ruby in the pommel (1400 gp)

gemstone - rhodochrosite (10 gp)

gemstone - jade (70 gp)

gemstone - emerald (1000 gp)

gemstone - moonstone (50 gp)

gemstone - amethyst (80 gp)

potion: glibness (500 gp)

 

 

Room #112:

 

Door (south, 3 from west):  wooden, strong, locked


This room  is part of the Lich's Redoubt.

 

Features:

 

spices

pillows

spinning wheel

cage

shrine

ramp

 

 

Room #113:

 

Door (north, 1 from west):  iron, locked

 

Monsters:

 

cryohydra, 1d3+9 heads (hydra) (2)

 

Treasure:

 

200 gold coins (200 gp)

scroll (arcane)

  - change self (l1, cl1)

  - jump (l1, cl1)

  - ray of enfeeblement (l1, cl1) (75 gp)

 

Features:

 

musical instrument

gong

pillar

 

 

Room #114:

 

Door (west, 1 from north):  (concealed) iron, stuck, behind tapestry

 

Monsters:

 

Arbrah, female lizardfolk Drd10:  CR 11; Size M (6 ft., 4 in. tall); HD 2d8+2 + 10d8+10; hp 69; Init +2 (+2 Dex); Spd 30 ft.; AC 17 (+2 Dex, +5 Natural); Attack +12/+7 melee, or +10/+5 ranged; SV Fort +8, Ref +8, Will +10; AL NE; Str 19, Dex 14, Con 13, Int 11, Wis 16, Cha 8.

 

Languages Spoken:  Draconic, Druidic.

 

Skills and feats:  Balance +6, Bluff +1, Concentration +13, Escape artist +7, Gather information +1.5, Hide +2, Jump +10, Listen +8, Move silently +2, Scry +12, Spot +3, Swim +12, Tumble +3, Use rope +4.5; Combat reflexes, Enlarge spell, Quicken spell, Toughness.

 

Possessions:  16,000 gp  in gear.

 

Druid Spells Per Day:  6/5/5/4/3/2.

 

Angiguul, male lizardfolk Drd10:  CR 11; Size M (6 ft., 8 in. tall); HD 2d8 + 10d8; hp 65; Init +3 (+3 Dex); Spd 30 ft.; AC 18 (+3 Dex, +5 Natural); Attack +9/+4 melee, or +11/+6 ranged; SV Fort +7, Ref +9, Will +11; AL LN; Str 13, Dex 17, Con 11, Int 9, Wis 18, Cha 8.

 

Languages Spoken:  Draconic, Druidic.

 

Skills and feats:  Alchemy +1.5, Balance +7, Gather information +0, Hide +3, Jump +9.5, Knowledge (nature) +0, Knowledge (religion) +3, Listen +4, Move silently +3, Ride +10, Scry +12, Spot +4, Swim +9; Combat casting, Combat reflexes, Craft rod, Skill focus (ride).

 

Possessions:  16,000 gp  in gear.

 

Druid Spells Per Day:  6/5/5/4/4/2.

 

Bruumar, male lizardfolk Sor10:  CR 11; Size M (6 ft., 3 in. tall); HD 2d8+4 + 10d4+20; hp 53; Init +1 (+1 Dex); Spd 30 ft.; AC 16 (+1 Dex, +5 Natural); Attack +7/+2 melee, or +7/+2 ranged; SV Fort +5, Ref +7, Will +7; AL CE; Str 12, Dex 13, Con 15, Int 13, Wis 11, Cha 17.

 

Languages Spoken:  Draconic, Infernal.

 

Skills and feats:  Alchemy +11, Balance +5, Hide +1, Jump +7, Listen +0, Move silently +1, Profession +8, Scry +11, Spellcraft +12, Spot +0, Swim +9; Empower spell, Extend spell, Silent spell, Still spell.

 

Possessions:  16,000 gp  in gear.

 

Sorcerer Spells Known (6/7/7/7/5/3):  0th -- Dancing Lights, Detect Magic, Detect Poison, Ghost Sound, Mage Hand, Mending, Prestidigitation, Ray of Frost, Read Magic.  1st -- Charm Person, Chill Touch, Magic Missile, Shield, Shocking Grasp.  2nd -- Blur, Knock, Mirror Image, Spectral Hand.  3rd -- Blink, Dispel Magic, Haste.  4th -- Illusory Wall, Summon Monster IV.  5th -- Teleport. 

 

 

Hidden Treasure (Search DC 34):

 

3,000 gold coins (3000 gp)

gemstone - rhodochrosite (8 gp)

gemstone - coral (100 gp)

gemstone - emerald (1000 gp)

gemstone - chalcedony (20 gp)

gemstone - bloodstone (50 gp)

gemstone - golden yellow topaz (600 gp)

gemstone - deep green spinel (90 gp)

gemstone - black opal (1500 gp)

gemstone - tiger eye turquoise (13 gp)

 

Trap:

 

pit trap (80 ft. deep) (CR4) (Find/Disable DC 34)

 

 

Room #115:

 

Door (east, 3 from north):  wooden, strong, stuck

Door (west, 3 from north):  (concealed) wooden, good, stuck, behind rubbish

 

Monsters:

 

Antiquasial, female elf (gray) Wiz9:  CR 9; Size M (5 ft., 2 in. tall); HD 9d4+9; hp 33; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +3 melee, or +6 ranged; SV Fort +4, Ref +5, Will +5; AL CG; Str 9, Dex 14, Con 12, Int 15, Wis 9, Cha 11.

 

Languages Spoken:  Common, Draconic, Elven, Sylvan.

 

Skills and feats:  Climb +3, Forgery +3, Hide +2, Innuendo +4, Intuit direction +2, Listen +3.5, Move silently +8, Open lock +6, Search +6, Spot +1; Craft magic arms and armor, Craft wondrous item, Enlarge spell, Maximize spell, [Scribe scroll], Silent spell.

 

Possessions:  12,000 gp  in gear.

 

Wizard Spells Known (4/5/5/3/2/1):  0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.  1st -- Burning Hands, Charm Person, Magic Missile, Magic Weapon, Nystul's Magic Aura, Spider Climb, Unseen Servant.  2nd -- Blur, Knock, Summon Monster II, Web.  3rd -- Dispel Magic, Fly, Gust of Wind, Invisibility Sphere, Lightning Bolt, Magic Circle against Good, Protection from Elements.  4th -- Arcane Eye, Bestow Curse, Illusory Wall, Lesser Geas, Polymorph Other, Summon Monster IV, Wall of Ice.  5th -- Hold Monster. 

 

Ananthe, female elf (gray) Wiz9:  CR 9; Size M (5 ft., 0 in. tall); HD 9d4; hp 30; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +2 melee, or +5 ranged; SV Fort +5, Ref +4, Will +7; AL NG; Str 6, Dex 12, Con 11, Int 17, Wis 12, Cha 16.

 

Languages Spoken:  Common, Elven, Goblin, Orc.

 

Skills and feats:  Concentration +9, Craft +7, Handle animal +5.5, Hide +1, Knowledge +13, Knowledge (nature) +11, Knowledge (religion) +10, Listen +3, Move silently +1, Scry +15, Search +5.5, Spot +3; Brew potion, Craft wondrous item, Great fortitude, Maximize spell, [Scribe scroll], Skill focus (knowledge (nature)).

 

Possessions:  12,000 gp  in gear.

 

Wizard Spells Known (4/5/5/4/2/1):  0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.  1st -- Cause Fear, Change Self, Chill Touch, Magic Missile, Magic Weapon, Shield, Sleep, Summon Monster I.  2nd -- Alter Self, Blur, Knock, Levitate, Melf's Acid Arrow, Mirror Image, Rope Trick, See Invisibility, Summon Monster II.  3rd -- Fly, Haste, Slow, Summon Monster III.  4th -- Bestow Curse, Improved Invisibility, Minor Globe of Invulnerability, Polymorph Self, Shout.  5th -- Permanency, Teleport.  

 

Silaqui, female elf (gray) Wiz9:  CR 9; Size M (4 ft., 8 in. tall); HD 9d4+9; hp 34; Init -1 (-1 Dex); Spd 30 ft.; AC 9 (-1 Dex); Attack +1 melee, or +3 ranged; SV Fort +4, Ref +2, Will +5; AL LG; Str 4, Dex 9, Con 13, Int 19, Wis 9, Cha 12.

 

Languages Spoken:  Aquan, Common, Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Orc, Sylvan.

 

Skills and feats:  Alchemy +15, Craft +15, Gather information +2, Hide -1, Knowledge (arcana) +16, Listen +1, Move silently -1, Search +6, Sense motive +3, Speak language +5, Spot +1.5, Swim +3, Use rope +4; Craft rod, Craft wondrous item, Enlarge spell, Extend spell, Maximize spell, [Scribe scroll].

 

Possessions:  12,000 gp  in gear.

 

Wizard Spells Known (4/5/5/4/3/1):  0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.  1st -- Chill Touch, Comprehend Languages, Grease, Identify, Magic Missile, Sleep, Tenser's Floating Disk.  2nd -- Blur, Knock, Melf's Acid Arrow, Mirror Image, Web.  3rd -- Fireball, Gust of Wind, Haste, Hold Person, Wind Wall.  4th -- Charm Monster, Contagion, Fear, Improved Invisibility, Lesser Geas, Polymorph Self, Shout.  5th -- Dominate Person, Hold Monster, Wall of Force. 

 

Silasial, female elf (gray) Wiz9:  CR 9; Size M (4 ft., 9 in. tall); HD 9d4+18; hp 48; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +2 melee, or +5 ranged; SV Fort +5, Ref +4, Will +5; AL NG; Str 7, Dex 13, Con 15, Int 12, Wis 8, Cha 17.

 

Languages Spoken:  Common, Elven, Gnome.

 

Skills and feats:  Alchemy +12, Concentration +9, Hide +1, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (religion) +8, Listen +1, Move silently +1, Scry +3, Search +3, Spot +1; Enlarge spell, Extend spell, Leadership, [Scribe scroll], Spell focus (transmutation), Still spell.

 

Possessions:  12,000 gp  in gear.

 

Wizard Spells Known (4/5/4):  0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.  1st -- Charm Person, Chill Touch, Expeditious Retreat, Identify, Mage Armor, Magic Missile, Shield, Shocking Grasp, Silent Image, Sleep, Spider Climb, Summon Monster I.  2nd -- Alter Self, Blindness/Deafness, Blur, Bull's Strength, Daylight, Ghoul Touch, Glitterdust, Invisibility, Knock, Levitate, Melf's Acid Arrow, Mirror Image, Protection from Arrows, Rope Trick, Scare, See Invisibility, Summon Monster II, Summon Swarm, Web. 

 

Drusinua, female elf (gray) Wiz9:  CR 9; Size M (5 ft., 4 in. tall); HD 9d4-9; hp 14; Init +0; Spd 30 ft.; AC 10; Attack +1 melee, or +4 ranged; SV Fort +2, Ref +3, Will +5; AL CN; Str 4, Dex 11, Con 8, Int 20, Wis 8, Cha 13.

 

Languages Spoken:  Common, Draconic, Elven, Gnoll, Gnome, Orc.

 

Skills and feats:  Alchemy +16, Appraise +10, Bluff +4.5, Diplomacy +3, Escape artist +0.5, Handle animal +3, Hide +0, Knowledge (religion) +17, Listen +1, Move silently +5, Search +7, Sense motive +0.5, Spellcraft +17, Spot +1, Wilderness lore +4; Enlarge spell, Point blank shot, Quicken spell, [Scribe scroll], Spell focus (necromancy), Still spell.

 

Possessions:  12,000 gp  in gear.

 

Wizard Spells Known (4/6/5/4/3/2):  0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.  1st -- Burning Hands, Expeditious Retreat, Feather Fall, Hold Portal, Hypnotism, Mage Armor, Magic Missile, Shield, Shocking Grasp.  2nd -- Locate Object, Obscure Object.  3rd -- Flame Arrow, Fly, Haste, Keen Edge, Lightning Bolt, Stinking Cloud, Summon Monster III, Vampiric Touch.  4th -- Emotion, Fear, Ice Path, Improved Invisibility, Polymorph Self.  5th -- Cone of Cold, Wall of Iron. 

 

Lauciis, male elf (gray) Wiz9:  CR 9; Size M (5 ft., 0 in. tall); HD 9d4; hp 27; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +3 melee, or +5 ranged; SV Fort +3, Ref +4, Will +5; AL CN; Str 9, Dex 12, Con 10, Int 16, Wis 9, Cha 10.

 

Languages Spoken:  Common, Elven, Gnoll, Sylvan.

 

Skills and feats:  Diplomacy +3.5, Gather information +4, Hide +1, Knowledge (arcana) +15, Listen +3, Move silently +1, Ride +4, Search +5, Sense motive +4.5, Spot +7; Craft wand, Empower spell, Improved unarmed strike, Run, [Scribe scroll], Spell penetration.

 

Possessions:  12,000 gp  in gear.

 

Wizard Spells Known (4/5/5/4/2/1):  0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.  1st -- Burning Hands, Change Self, Charm Person, Feather Fall, Hold Portal, Jump, Ray of Enfeeblement, Shield, Sleep, Summon Monster I, Ventriloquism.  2nd -- Knock, Mirror Image, Summon Swarm, Tasha's Hideous Laughter.  3rd -- Blink, Fireball, Hold Person, Invisibility Sphere, Lightning Bolt, Protection from Elements, Slow.  4th -- Enervation, Summon Monster IV, Wall of Ice.  5th -- Teleport, Transmute Rock to Mud. 

 

Tharivos, male elf (gray) Wiz9:  CR 9; Size M (5 ft., 0 in. tall); HD 9d4+9; hp 27; Init +4 (+4 Dex); Spd 30 ft.; AC 14 (+4 Dex); Attack +2 melee, or +8 ranged; SV Fort +4, Ref +7, Will +7; AL CG; Str 7, Dex 18, Con 12, Int 21, Wis 13, Cha 10.

 

Languages Spoken:  Common, Elven, Gnoll, Gnome, Goblin, Orc, Sylvan.

 

Skills and feats:  Bluff +6, Disable device +6.5, Disguise +2.5, Hide +9.5, Innuendo +5, Intuit direction +6, Knowledge (arcana) +14, Listen +6.5, Move silently +4, Search +7, Sense motive +2, Speak language +1, Spot +3, Tumble +5, Use rope +9, Wilderness lore +4; Craft wondrous item, Dodge, Enlarge spell, Maximize spell, Run, [Scribe scroll].

 

Possessions:  12,000 gp  in gear.

 

Wizard Spells Known (4/6/5/4/3/2):  0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.  1st -- Grease, Mage Armor, Magic Missile, Nystul's Magic Aura, Sleep, Tenser's Floating Disk.  2nd -- Alter Self, Blindness/Deafness, Blur, Invisibility, Knock, Mirror Image.  3rd -- Dispel Magic, Haste, Keen Edge, Lightning Bolt, Nondetection, Slow.  4th -- Charm Monster, Fire Shield, Polymorph Self, Summon Monster IV, Wall of Fire, Wall of Ice.  5th -- Wall of Force, Wall of Iron. 

 

Arao, male elf (gray) Clr9:  CR 9; Size M (5 ft., 1 in. tall); HD 9d8+18; hp 63; Init +0; Spd 30 ft.; AC 10; Attack +8/+3 melee, or +6/+1 ranged; SV Fort +8, Ref +3, Will +9; AL CN; Str 15, Dex 11, Con 14, Int 16, Wis 16, Cha 12.

 

Languages Spoken:  Common, Draconic, Elven, Gnome, Sylvan.

 

Skills and feats:  Forgery +8, Hide +0, Jump +5.5, Listen +5, Move silently +0, Perform +5, Ride +5.5, Search +5, Spellcraft +13, Spot +5, Swim +6.5, Wilderness lore +9; Combat casting, Extend spell, Mounted combat, Run.

 

Possessions:  12,000 gp  in gear.

 

Cleric Domains:  Destruction, Trickery.

Cleric Spells Per Day:  6/5+1/5+1/4+1/2+1/1+1.

 

 

Hidden Treasure (Search DC 34):

 

200 platinum coins (2000 gp)

7,000 gold coins (7000 gp)

gemstone - coral (80 gp)

gemstone - black star sapphire (900 gp)

gemstone - blue quartz (13 gp)

gemstone - moss agate (6 gp)

gemstone - blue quartz (11 gp)

gemstone - smoky quartz (50 gp)

gemstone - sard (40 gp)

gemstone - aquamarine (400 gp)

gemstone - deep green spinel (80 gp)

gemstone - brown-green garnet (110 gp)

gemstone - red-brown spinel (130 gp)

gemstone - brown-green garnet (120 gp)

gemstone - aquamarine (200 gp)

gemstone - jasper iolite (40 gp)

gemstone - obsidian (13 gp)

gemstone - moss agate (7 gp)

gemstone - obsidian (10 gp)

gemstone - chalcedony (50 gp)

gemstone - blue star sapphire (900 gp)

gemstone - banded eye agate (7 gp)

gemstone - onyx (50 gp)

gemstone - chysoprase (40 gp)

+2 bastard sword

 - Wis 15, Int 10, Cha 8 communicates by Empathy, Neutral

 - Wielder has free use of Mobility

 - Item can Intuit Direction (10 ranks)

 - Ego: 6 (23335 gp)

 

Trap:

 

electrified floor (CR4) (Find/Disable DC 34)

 

 

Room #116:

 

Door (north, 5 from west):  wooden, simple, stuck

 

Monsters:

 

very old white dragon

 

Treasure:

 

8,000 gold coins (8000 gp)

carved harp of exotic wood with ivory inlay and zircon gems (500 gp)

brass mug with jade inlays (100 gp)

a half-mask of black velvet backed by leather, its lower edge trimmed with tiny teardrop citrines. There are 16 small citrines and six 6 slightly larger gems (1000 gp)

a book with steel-edged, beaten-gold covers, embossed and painted in fine, intricate repeating pattern borders, having as a central scene a warrior with a long sword battling a dragon, which he is grasping by the throat (400 gp)

a bracelet made of 46 tiny white pearls strung together on gilded wire, fastened with a clever hook and loop clasp (1000 gp)

gemstone - amethyst (90 gp)

gemstone - pink pearl (90 gp)

gemstone - obsidian (10 gp)

gemstone - sardonyx (60 gp)

gemstone - red spinel (50 gp)

gemstone - jasper iolite (60 gp)

gemstone - hematite (6 gp)

gemstone - chrysoberyl (90 gp)

gemstone - golden yellow topaz (600 gp)

gemstone - rock crystal (50 gp)

gemstone - alexandrite (500 gp)

gemstone - blue quartz (6 gp)

gemstone - jasper iolite (60 gp)

gemstone - blue star sapphire (1300 gp)

gemstone - black pearl (700 gp)

gemstone - tiger eye turquoise (8 gp)

gemstone - rose quartz (40 gp)

gemstone - zircon (70 gp)

gemstone - peridot (20 gp)

gemstone - golden yellow topaz (400 gp)

scroll (divine)

  - control weather (l7, cl13)

  - blasphemy (l7, cl13)

  - word of recall (l6, cl11) (6200 gp)

 

 

Room #117:

 

Door (north, 3 from west):  iron, locked

 

Monsters:

 

cryohydra, lernaean, 1d4+8 heads (hydra) (1)

 

Treasure:

 

120 platinum coins (1200 gp)

gemstone - chrysoberyl (120 gp)

gemstone - coral (120 gp)

gemstone - citrine (80 gp)

 

Features:

 

bones (nonhumanoid)

bits of fur

pouch

cracks

trash (pile)

partially collapsed ceiling

 

 

Room #118:

 

Door (west, 3 from north):  (concealed) wooden, simple, stuck, behind rubbish

 

Features:

 

backpack

blanket

torch (stub)

manacles

dung heap

 

 

Room #119:

 

Door (north, 2 from west):  wooden, simple, locked

 

Monsters:

 

old green dragon

 

Treasure:

 

3,200 gold coins (3200 gp)

a coffer, 6' x 1' x 2', with gold hinges and catch, made of carved ivory worked into a beveled top, with a battle scene covering the sides and top (110 gp)

a crown made of a thick, soft band of beaten gold, set with 4 large (2-inch-diameter, half-relief cabochon-cut) aquamarines (3000 gp)

old masterpiece painting (1600 gp)

a platter of chased and pierced gold, delicate and easily damaged, but in good condition, oval-shaped, 2 feet long by 1 foot wide at widest point (600 gp)

a silver cloak pin, fashioned in the shape of a griffon's head (side view, facing right) with a ruby as the eye (600 gp)

gemstone - rhodochrosite (9 gp)

gemstone - golden yellow topaz (500 gp)

gemstone - violet garnet (600 gp)

gemstone - sard (40 gp)

gemstone - bloodstone (60 gp)

gemstone - silver pearl (110 gp)

gemstone - white pearl (90 gp)

gemstone - onyx (40 gp)

gemstone - sardonyx (50 gp)

gemstone - smoky quartz (50 gp)

gemstone - blue quartz (12 gp)

gemstone - fiery yellow corundum (1000 gp)

gemstone - aquamarine (300 gp)

staff of fire (20 charges) (29000 gp)

 

Features:

 

scattered stones

engraving

ledge

table (small)

 

 

Room #120:

 

Door (west, 3 from north):  (concealed) false wall, free

 

Features:

 

keg

runes

horn

insects

brazier

collapsed wall

cage

pool

 

 

Room #121:

 

Door (east, 1 from north):  (concealed) wooden, simple, stuck, behind rubbish

 

Empty

 

 

Room #122:

 

Door (west, 2 from north):  (concealed) wooden, strong, locked, behind tapestry

 

Features:

 

dipping water

markings

spices

winch and pulley

gong

idol

coat rack

 

 

Room #123:

 

Door (west, 2 from north):  wooden, simple, locked

 

Features:

 

twine

insects

balcony

carpet

carpet

 

 

Room #124:

 

Door (east, 2 from north):  iron, locked

 

Features:

 

paint

corpse (monster)

box

screen

painting

curtain

pedestal

 

 

Room #125:

 

Door (east, 5 from north):  wooden, good, stuck

Door (north, 1 from west):  wooden, strong, locked

 

Hidden Treasure (Search DC 34):

 

5,000 gold coins (5000 gp)

gemstone - sardonyx (30 gp)

gemstone - silver pearl (90 gp)

gemstone - red garnet (110 gp)

gemstone - violet garnet (300 gp)

gemstone - star ruby (900 gp)

gemstone - bloodstone (30 gp)

gemstone - jet (110 gp)

gemstone - alexandrite (200 gp)

gemstone - golden yellow topaz (300 gp)

gemstone - deep blue spinel (700 gp)

gemstone - white pearl (110 gp)

gemstone - smoky quartz (80 gp)

+1 kama (2302 gp)

+1 longbow (2375 gp)

potion: alter self (300 gp)

wand of light (20 charges) (375 gp)

+1 light-emitting heavy mace (2312 gp)

 

 

Room #126:

 

Door (south, 1 from west):  stone, locked

 

Monsters:

 

purple worm (2)

 

Treasure:

 

40 platinum coins (400 gp)

140 platinum coins (1400 gp)

A leather glove for the right hand of a large human with embroidery along the back, making a curling tendril design utilizing beads and a few gemstones as flower buds, as follows: 8 white pearls, 1 peridot, 9 rock crystal "tears" (teardrop-cut, glassy polished), 1 opal (4000 gp)

gemstone - moonstone (50 gp)

ring of force shield (8500 gp)

 

Features:

 

mold

markings

bookcase

dung heap

arch

bench

 

 

Room #127:

 

Door (east, 3 from north):  (concealed) wooden, simple, locked, behind rubbish

 

Features:

 

foodstuffs (spoiled)

corpse (adventurer)

mosaic

ramp

manacles

hole (blasted)

 

 

Room #128:

 

Door (east, 2 from north):  wooden, simple, free

 

Features:

 

ropes

mysterious stain

boots

balcony

 

 

Room #129:

 

Door (east, 2 from north):  wooden, simple, stuck

 

Features:

 

rivulet

equipment (broken)

ropes

pipe (smoking pipe)

shaft

arrow slit (wall)/murder hole (ceiling)

shaft

 

 

Room #130:

 

Door (west, 2 from north):  wooden, simple, stuck, trapped [trap: electrified floor (CR4) (Find/Disable DC 34)]

 

Empty

 

 

Room #131:

 

Door (north, 3 from west):  (secret) side-sliding, push-brick trigger

 

Monsters:

 

gynosphinx (sphinx) (9)

 

Treasure:

 

1,600 gold coins (1600 gp)

gemstone - tiger eye turquoise (7 gp)

gemstone - aquamarine (400 gp)

gemstone - star ruby (1300 gp)

gemstone - black pearl (600 gp)

gemstone - jet (80 gp)

pipes of haunting (6500 gp)

potion: cure light wounds (50 gp)

scroll (arcane)

  - Tenser's floating disk (l1, cl1) (25 gp)

potion: jump (50 gp)

 

Features:

 

cracks

scorch marks

manacles

crate

 

 

Room #132:

 

Door (east, 2 from north):  wooden, good, locked

 

Monsters:

 

giant, fire (3)

hell hound (21)

 

Treasure:

 

3,200 gold coins (3200 gp)

gemstone - black opal (1100 gp)

gemstone - sard (30 gp)

+1 full-plate  (2650 gp)

 

Features:

 

candle

dishes

loose masonry

chasm

painting

winch and pulley

 

 

Room #133:

 

Door (north, 1 from west):  wooden, strong, free

 

Monsters:

 

adult silver dragon

 

Treasure:

 

5,600 gold coins (5600 gp)

gemstone - moonstone (40 gp)

gemstone - obsidian (12 gp)

gemstone - hematite (8 gp)

gemstone - banded eye agate (9 gp)

gemstone - blue quartz (10 gp)

gemstone - white pearl (80 gp)

gemstone - alexandrite (800 gp)

gemstone - brown-green garnet (90 gp)

gemstone - deep blue spinel (300 gp)

gemstone - moss agate (9 gp)

gemstone - amethyst (80 gp)

gemstone - chysoprase (40 gp)

staff of passage (2 charges) (180000 gp)

necklace of fireballs (Type VI) (8100 gp)

wand of summon monster III (41 charges) (11250 gp)

 

 

Room #134:

 

Door (west, 1 from north):  (concealed) wooden, simple, stuck, behind tapestry, trapped [trap: floor transforms into acid (CR6) (Find/Disable DC 34)]

 

Monsters:

 

giant, cloud [evil] (4)

 

Treasure:

 

3,000 gold coins (3000 gp)

a bracelet made of 46 tiny white pearls strung together on gilded wire, fastened with a clever hook and loop clasp (2000 gp)

a peg-leg made of gilded wood and set with three large, cabochon-cut ovals of amber (400 gp)

a mantle with a black silk lining and a black velvet outer face that is adorned with beaded stars and geometric shapes, with one moonstone set into the center of each of the 36 stars; the mantle was created for a tall human and needs a pin to be worn correctly (1300 gp)

a mantle with a black silk lining and a black velvet outer face that is adorned with beaded stars and geometric shapes, with one moonstone set into the center of each of the 36 stars; the mantle was created for a tall human and needs a pin to be worn correctly (1800 gp)

ceremonial electrum dagger with a star ruby in the pommel (400 gp)

robe of useful items (7000 gp)

wand of charm person (3 charges) (750 gp)

 

Features:

 

pottery shard

casket

casket

 

 

Room #135:

 

Door (north, 5 from west):  wooden, good, stuck

Door (south, 2 from west):  wooden, good, free

 

Monsters:

 

(vampire) Saark, male bugbear Rog14:  CR 16; Size M (6 ft., 10 in. tall); HD 3d8+3 + 14d6+14; hp 78; Init +9 (+5 Dex, +4 Improved initiative); Spd 30 ft.; AC 18 (+5 Dex, +3 Natural); Attack +15/+10/+5 melee, or +17/+12/+7 ranged; SV Fort +6, Ref +17, Will +7; AL CE; Str 16, Dex 20, Con 13, Int 14, Wis 14, Cha 8.

 

Languages Spoken:  Abyssal, Auran, Common, Dwarven, Giant, Gnoll, Goblin, Infernal, Orc, Sylvan, Undercommon.

 

Skills and feats:  Alchemy +6.5, Climb +18, Concentration +4.5, Decipher script +17, Forgery +15, Handle animal -0.5, Hide +7, Innuendo +19, Intuit direction +18, Knowledge +4, Knowledge (religion) +4, Listen +5, Move silently +7, Profession +19, Sense motive +19, Speak language +7, Spellcraft +10, Spot +5, Use magic device +15; [Alertness], Combat reflexes, Dodge, Improved initiative, Improved unarmed strike, Quick draw.

 

Possessions:  45,000 gp  in gear.

 

 

 

Room #136:

 

Door (east, 1 from north):  (secret) passwall, magic word trigger

 

Monsters:

 

efreet (6)

 

Treasure:

 

800 gold coins (800 gp)

gemstone - black pearl (200 gp)

gemstone - coral (90 gp)

gemstone - emerald (1300 gp)

a long sword of steel plated with silver, with a simple cross-hilted blade and a cabochon-cut piece of jet set into the center of the tang where the quillons meet it (700 gp)

a garter consisting of nine gold coins linked with gold wire, from which hangs an electrum mesh fringe extending down in six triangles, each triangle ends in a claw-mounted, smoothly polished jacinth, the whole garter is backed with a (rotting) black leather band (8000 gp)

 

Features:

 

claw marks

sound (unexplained)

books

door (broken)

hay (pile)

charcoal bin

 

 

Room #137:

 

Door (east, 1 from north):  wooden, good, stuck

 

Monsters:

 

Gorgar, male dwarf (deep) Ftr13:  CR 13; Size M (4 ft., 4 in. tall); HD 13d10; hp 71; Init +6 (+2 Dex, +4 Improved initiative); Spd 20 ft.; AC 12 (+2 Dex); Attack +16/+11/+6 melee, or +15/+10/+5 ranged; SV Fort +8, Ref +6, Will +3; AL CN; Str 17, Dex 14, Con 11, Int 15, Wis 8, Cha 7.

 

Languages Spoken:  Common, Dwarven, Giant, Gnome, Goblin.

 

Skills and feats:  Climb +19, Craft +18, Heal +0, Hide +3, Intimidate +4.5, Listen +5.5, Move silently +2, Open lock +4, Pick pocket +3.5, Speak language +1, Spot -1; Blind-fight, Combat reflexes, Endurance, Expertise, Improved bull rush, Improved critical (longsword), Improved disarm, Improved initiative, Power attack, Weapon focus (greatsword), Weapon focus (shortspear), Weapon specialization (shortspear).

 

Possessions:  35,000 gp  in gear.

 

Balto, male dwarf (deep) Ftr13:  CR 13; Size M (4 ft., 3 in. tall); HD 13d10+39; hp 118; Init +5 (+1 Dex, +4 Improved initiative); Spd 20 ft.; AC 11 (+1 Dex); Attack +16/+11/+6 melee, or +14/+9/+4 ranged; SV Fort +11, Ref +5, Will +4; AL NG; Str 17, Dex 12, Con 17, Int 14, Wis 10, Cha 8.

 

Languages Spoken:  Common, Dwarven, Orc, Undercommon.

 

Skills and feats:  Alchemy +4.5, Craft +18, Hide +6.5, Listen +0, Move silently +1, Pick pocket +3, Ride +16, Search +8, Spot +0, Tumble +3.5, Use rope +6, Wilderness lore +0.5; Blind-fight, Combat reflexes, Improved bull rush, Improved critical (longsword), Improved initiative, Leadership, Mounted combat, Power attack, Track, Weapon focus (hammer, light), Weapon focus (scythe), Weapon specialization (hammer, light).

 

Possessions:  35,000 gp  in gear.

 

 

 

Room #138:

 

Door (north, 1 from west):  wooden, strong, stuck

 

Empty

 

 

Room #139:

 

Door (east, 4 from north):  wooden, strong, free, up-sliding

Door (west, 2 from north):  stone, stuck

 

Empty

 

 

Room #140:

 

Door (west, 2 from north):  (concealed) illusory wall, trapped [trap: spiked pit trap (100 ft. deep) (CR6) (Find/Disable DC 34)]

 

Monsters:

 

beholder (2)

 

Treasure:

 

300 platinum coins (3000 gp)

gemstone - fire opal (1100 gp)

gemstone - deep blue spinel (500 gp)

gemstone - zircon (70 gp)

scroll (arcane)

  - Bigby's forceful hand (l6, cl11)

  - shapechange (l9, cl17)

  - charm monster (l4, cl7) (6175 gp)

 

Features:

 

fungus

cold spot

iron bars

catwalk

alcove

 

 

Room #141:

 

Door (south, 1 from west):  wooden, good, stuck

 

Monsters:

 

beholder (1)

 

Treasure:

 

gemstone - golden yellow topaz (500 gp)

gemstone - aquamarine (500 gp)

gemstone - coral (110 gp)

gemstone - rich purple corundum (1100 gp)

gemstone - star rose quartz (30 gp)

+1 light-emitting dwarven waraxe, keen, lawfulness (32330 gp)

 

Features:

 

bits of fur

twine

rags

overhang

 

Hidden Treasure (Search DC 34):

 

6,000 gold coins (6000 gp)

gemstone - onyx (50 gp)

gemstone - zircon (60 gp)

gemstone - lapis lazuli (13 gp)

gemstone - jade (140 gp)

gemstone - red-brown spinel (80 gp)

gemstone - jade (120 gp)

gemstone - chalcedony (50 gp)

gemstone - fire opal (1100 gp)

gemstone - malachite (9 gp)

wand of magic missile (5th-level caster) (26 charges) (3750 gp)

 

 

Room #142:

 

Door (west, 1 from north):  (concealed) wooden, strong, stuck, behind tapestry

 

Monsters:

 

golem, iron (2)

 

Treasure:

 

1,000 gold coins (1000 gp)

gemstone - rhodochrosite (11 gp)

nine lives stealer (25315 gp)

 

 

Room #143:

 

Door (east, 1 from north):  wooden, simple, stuck

 

Monsters:

 

mature adult blue dragon

 

Treasure:

 

560 platinum coins (5600 gp)

a ring of red gold, beaten into a long knuckle-coil to resemble a miniature snake coiling about the wearer's finger, with two tiny rubies set into its head as eyes (600 gp)

a ring of red gold, beaten into a long knuckle-coil to resemble a miniature snake coiling about the wearer's finger, with two tiny rubies set into its head as eyes (100 gp)

gold and topaz bottle stopper cork (1300 gp)

solid gold idol (10 lb.) (800 gp)

sapphire pendant on gold chain (2300 gp)

jeweled gold crown (3000 gp)

a ring of red gold, beaten into a long knuckle-coil to resemble a miniature snake coiling about the wearer's finger, with two tiny rubies set into its head as eyes (600 gp)

gold and topaz bottle stopper cork (1500 gp)

gemstone - citrine (40 gp)

gemstone - amethyst (90 gp)

gemstone - red garnet (130 gp)

gemstone - peridot (40 gp)

gemstone - amethyst (60 gp)

gemstone - peridot (70 gp)

gemstone - tourmaline (100 gp)

gemstone - red spinel (100 gp)

gemstone - blue star sapphire (1000 gp)

gemstone - rock crystal (50 gp)

gemstone - tiger eye turquoise (14 gp)

gemstone - aquamarine (500 gp)

gemstone - amber (80 gp)

gemstone - lapis lazuli (9 gp)

gemstone - aquamarine (700 gp)

gemstone - red garnet (90 gp)

 

Features:

 

spices

shelf

 

 

Room #144:

 

Door (west, 2 from north):  wooden, good, stuck, trapped [trap: spell (Weird) (Find/Disable DC 34)]

 

Empty

 

 

Room #145:

 

Door (east, 1 from north):  stone, stuck, trapped [trap: spiked pit trap (80 ft. deep) (CR5) (Find/Disable DC 34)]

 

Features:

 

ash

dust

skull

door (broken)

chute

tub

kiln

 

 

Room #146:

 

Door (west, 1 from north):  (concealed) wooden, good, stuck, behind tapestry, trapped [trap: pit trap (100 ft. deep) (CR5) (Find/Disable DC 34)]

 

Monsters:

 

adult gold dragon

 

Treasure:

 

560 platinum coins (5600 gp)

a mantle with a black silk lining and a black velvet outer face that is adorned with beaded stars and geometric shapes, with one moonstone set into the center of each of the 36 stars; the mantle was created for a tall human and needs a pin to be worn correctly (2100 gp)

a crown of yellow gold with six slim spires, with a large zircon set at the base of five of the spires, and a gigantic (2 inches high) amethyst set at the base of the tallest (front) spire (1400 gp)

solid gold idol (10 lb.) (700 gp)

silver-plated steel longsword with jet jewel in hilt (300 gp)

a platter of chased and pierced gold, delicate and easily damaged, but in good condition, oval-shaped, 2 feet long by 1 foot wide at widest point (100 gp)

gold and ruby ring (4000 gp)

a cork bottle stopper, fastened by an ornate wire twisting to a large, brilliant-cut topaz (900 gp)

gold music box (1000 gp)

gold-plated corkscrew with a bloodstone set into each tip of the handle

a golden ball, dimpled from use but still brightly polished, 3-inch-diameter sphere of solid gold (40 gp)

cloth of gold vestments (110 gp)

a cork bottle stopper, fastened by an ornate wire twisting to a large, brilliant-cut topaz (300 gp)

a mantle with a black silk lining and a black velvet outer face that is adorned with beaded stars and geometric shapes, with one moonstone set into the center of each of the 36 stars; the mantle was created for a tall human and needs a pin to be worn correctly (1700 gp)

a fire-blackened oak staff shod with meteoritic steel at its base, the head of the staff is carved in the shape of a fanged serpent with two rubies as eyes (400 gp)

a statuette of carved ivory of an armored warrior leaning on a great broadsword (80 gp)

a tulip-shaped flagon with a heavy, bulbous base, carved of clear rock crystal polished glass-smooth, holding about one pint (60 gp)

ceremonial electrum dagger with a star ruby in the pommel (900 gp)

a jewel coffer of chased silver, depicting wooded scenes with birds in branches on back and sides, the top is graced by an engraving of a maiden combing her hair while looking into a pool at her reflection (60 gp)

gold music box (1000 gp)

a half-mask of black velvet backed by leather, its lower edge trimmed with tiny teardrop citrines. There are 16 small citrines and six 6 slightly larger gems (1000 gp)

a crown of yellow gold with six slim spires, with a large zircon set at the base of five of the spires, and a gigantic (2 inches high) amethyst set at the base of the tallest (front) spire (1400 gp)

a platter of chased and pierced gold, delicate and easily damaged, but in good condition, oval-shaped, 2 feet long by 1 foot wide at widest point (200 gp)

an anklet made of 12 tiny plates of gold linked with gilded wire and fastened by a hook and eye, from each wire loop save the fastening depends a wire-mounted gem, 11 in all, as follows: 4 white pearls, 6 violet garnets, 1 deep blue spinel (6000 gp)

carved harp of exotic wood with ivory inlay and zircon gems (300 gp)

gold and topaz bottle stopper cork (900 gp)

figurine of wondrous power (serpentine owl) (9100 gp)

+2 large steel shield  (4170 gp)

 

Trap:

 

flooding room trap (CR5) (Find/Disable DC 34)

 

 

Room #147:

 

Door (north, 6 from west):  wooden, good, free

 

Features:

 

branding iron

pouch

divan

 

 

Room #148:

 

Door (south, 1 from west):  iron, stuck, down-sliding

 

Features:

 

cold spot

idol

chandelier

partially collapsed ceiling

 

 

Room #149:

 

Door (west, 3 from north):  stone, locked, trapped [trap: spell (Invisibility) (Find/Disable DC 34)]

 

Monsters:

 

(lich) Gyrrn, male kobold Sor11:  CR 11; Size S (3 ft., 8 in. tall); HD 11d4+44; hp 73; Init +2 (+2 Dex); Spd 30 ft.; AC 14 (+2 Dex, +1 Size, +1 Natural); Attack +4 melee, or +8 ranged; SV Fort +7, Ref +5, Will +8; AL CE; Str 7, Dex 15, Con 18, Int 14, Wis 12, Cha 16.

 

Languages Spoken:  Abyssal, Draconic, Giant.

 

Skills and feats:  Alchemy +14, Craft +4, Hide +6, Innuendo +2, Intuit direction +1.5, Listen +1, Move silently +2, Pick pocket +6, Profession +16, Scry +14, Search +4.5, Spot +6; Craft wand, Empower spell, Maximize spell, Weapon finesse (dagger).

 

Possessions:  21,000 gp  in gear.

 

Sorcerer Spells Known (6/7/7/7/6/4):  0th -- Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic.  1st -- Change Self, Charm Person, Mage Armor, Shocking Grasp, Silent Image.  2nd -- Knock, Mirror Image, Obscure Object, Summon Monster II, Web.  3rd -- Dispel Magic, Fly, Lightning Bolt, Summon Monster III.  4th -- Charm Monster, Stoneskin, Wall of Fire.  5th -- Cone of Cold, Hold Monster. 

 

 

 

Room #150:

 

Door (north, 1 from west):  wooden, good, stuck

 

Monsters:

 

hezrous (1)

 

Treasure:

 

2,000 gold coins (2000 gp)

ceremonial electrum dagger with a star ruby in the pommel (1200 gp)

a pendant consisting of a fire opal with a gilded, fine, twisted-link neck chain (1300 gp)

brass mug with jade inlays (100 gp)

a peg-leg made of gilded wood and set with three large, cabochon-cut ovals of amber (300 gp)

a crown made of a thick, soft band of beaten gold, set with 4 large (2-inch-diameter, half-relief cabochon-cut) aquamarines (6000 gp)

a fire-blackened oak staff shod with meteoritic steel at its base, the head of the staff is carved in the shape of a fanged serpent with two rubies as eyes (900 gp)

rod: thunder and lightning (23000 gp)

 

 

Room #151:

 

Door (east, 2 from north):  wooden, simple, free

 

Monsters:

 

golem, iron (1)

 

Treasure:

 

600 platinum coins (6000 gp)

a crown of yellow gold with six slim spires, with a large zircon set at the base of five of the spires, and a gigantic (2 inches high) amethyst set at the base of the tallest (front) spire (1800 gp)

gold and topaz bottle stopper cork (1700 gp)

sapphire pendant on gold chain (700 gp)

silver-plated steel longsword with jet jewel in hilt (400 gp)

gold-plated corkscrew with a bloodstone set into each tip of the handle

a golden ball, dimpled from use but still brightly polished, 3-inch-diameter sphere of solid gold (40 gp)

wand of lightning bolt (6th-level caster) (48 charges) (13500 gp)

 

Features:

 

key

bale (straw)

discarded weapons

flask

sconce

 

Trap:

 

air sucked out of room (CR5) (Find/Disable DC 34)

 

 

Room #152:

 

Door (north, 1 from west):  stone, locked, down-sliding, trapped [trap: spiked pit trap (100 ft. deep) (CR6) (Find/Disable DC 34)]

 

Empty

 

 

Room #153:

 

Door (north, 6 from west):  wooden, simple, stuck

 

Features:

 

puddle (water)

caldron

divan

 

 

Room #154:

 

Door (east, 6 from north):  wooden, simple, free, down-sliding

 

Features:

 

jar

teeth

pillory

wall basin

 

 

Room #155:

 

Door (south, 1 from west):  wooden, strong, locked

 

Features:

 

cold spot

key

twine

engraving

tub

steps

 

Hidden Treasure (Search DC 34):

 

6,000 gold coins (6000 gp)

fire opal pendant on a fine gold chain (1000 gp)

a ring of red gold, beaten into a long knuckle-coil to resemble a miniature snake coiling about the wearer's finger, with two tiny rubies set into its head as eyes (200 gp)

a peg-leg made of gilded wood and set with three large, cabochon-cut ovals of amber (300 gp)

large well-done wool tapestry (100 gp)

gemstone - carnelian (20 gp)

gemstone - rose quartz (70 gp)

gemstone - fire opal (1100 gp)

gemstone - tiger eye turquoise (9 gp)

gemstone - lapis lazuli (12 gp)

gemstone - fire opal (1300 gp)

gemstone - smoky quartz (70 gp)

gemstone - blue quartz (8 gp)

gemstone - chalcedony (50 gp)

gemstone - tiger eye turquoise (8 gp)

gemstone - amethyst (70 gp)

gemstone - tourmaline (110 gp)

gemstone - black opal (1100 gp)

gemstone - obsidian (10 gp)

gemstone - rhodochrosite (8 gp)

scroll (arcane)

  - summon monster II (l2, cl3) (150 gp)

potion: delay poison (300 gp)

potion: darkvision (300 gp)

necklace of fireballs (Type II) (2700 gp)

 

 

Room #156:

 

Door (west, 5 from north):  iron, stuck

 

Monsters:

 

mature adult blue dragon

 

Treasure:

 

1,600 gold coins (1600 gp)

gemstone - red garnet (70 gp)

gemstone - emerald (1100 gp)

gemstone - pink pearl (110 gp)

gemstone - malachite (10 gp)

gemstone - malachite (6 gp)

gemstone - peridot (30 gp)

gemstone - sard (60 gp)

gemstone - alexandrite (700 gp)

gemstone - deep blue spinel (700 gp)

gemstone - black pearl (700 gp)

gemstone - chrysoberyl (100 gp)

gemstone - obsidian (10 gp)

staff of fire (9 charges) (29000 gp)

 

Features:

 

insects

jar

table (large)

ladder

 

 

Room #157:

 

Door (south, 2 from west):  (concealed) wooden, simple, stuck, behind tapestry

 

Monsters:

 

frost worm (3)

 

Treasure:

 

400 gold coins (400 gp)

gemstone - violet garnet (700 gp)

gemstone - tiger eye turquoise (9 gp)

gemstone - emerald (1300 gp)

 

Features:

 

rivulet

manacles

 

 

Room #158:

 

Door (north, 3 from west):  (secret) passwall, pressure-plate trigger, trapped [trap: air sucked out of room (CR5) (Find/Disable DC 34)]

 

Monsters:

 

slaad, death (1)

 

Treasure:

 

400 platinum coins (4000 gp)

bracers of armor (+5) (25000 gp)

staff of earth and stone (37 charges) (85000 gp)

 

Features:

 

mud

charcoal bin

screen

 

 

Room #159:

 

Door (south, 2 from west):  wooden, simple, stuck

 

Features:

 

mug

teeth

recess

catwalk

balcony

cage

 

 

Room #160:

 

Door (north, 2 from west):  wooden, simple, free

 

Monsters:

 

giant, cloud [good] (2)

dire lion (8)

 

Treasure:

 

500 gold coins (500 gp)

a clappered bell made of carved, polished rose crystal, the bell and clapper are joined by fine gold wire. (1000 gp)

silver-plated steel longsword with jet jewel in hilt (700 gp)

a pendant consisting of a fire opal with a gilded, fine, twisted-link neck chain (1200 gp)

a golden flute, of delicate workmanship and mirror-smooth finish (500 gp)

gemstone - jet (70 gp)

gemstone - white pearl (80 gp)

gemstone - tiger eye turquoise (13 gp)

gemstone - aquamarine (400 gp)

gemstone - golden yellow topaz (800 gp)

+1 light-emitting dire flail

 - Int 12, Cha 10, Wis 8 communicates by Semiempathy, Lawful good

 - Wielder does not need to sleep

 - Ego: 3 (12690 gp)

 

Features:

 

clothing

carving

wardrobe

chair

tub

 

 

Room #161:

 

Door (south, 2 from west):  stone, locked

 

Monsters:

 

frost worm (1)

 

Treasure:

 

800 gold coins (800 gp)

gemstone - bloodstone (50 gp)

scroll (divine)

  - barkskin (l2, cl3)

  - pass without trace (l1, cl1)

  - magic fang (l1, cl1) (200 gp)

 

Features:

 

belt

chest of drawers

iron maiden

 

Hidden Treasure (Search DC 34):

 

2,000 gold coins (2000 gp)

 

 

Room #162:

 

Door (west, 2 from north):  wooden, good, free

 

Monsters:

 

beholder (1)

(charmed) Loopmottin, female gnome (forest) Wiz8:  CR 8; Size S (2 ft., 6 in. tall); HD 8d4+24; hp 48; Init +2 (+2 Dex); Spd 20 ft.; AC 13 (+2 Dex, +1 Size); Attack +3 melee, or +7 ranged; SV Fort +5, Ref +4, Will +6; AL N; Str 7, Dex 14, Con 16, Int 15, Wis 11, Cha 11.

 

Languages Spoken:  Elven, Gnome, Goblin, Orc, Sylvan.

 

Skills and feats:  Alchemy +10, Appraise +3, Handle animal +5.5, Heal +2, Hide +14, Jump +3, Listen +3.5, Move silently +2, Spot +0; Heighten spell, Quicken spell, [Scribe scroll], Spell mastery (Fly, Spider Climb, Identify), Spell penetration.

 

Possessions:  9,400 gp  in gear.

 

Wizard Spells Known (4/5/4/3/2):  0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.  1st -- Change Self, Color Spray, Enlarge, Identify, Mage Armor, Magic Missile, Mount, Shield, Spider Climb.  2nd -- Alter Self, Ghoul Touch, Knock, Mirror Image, Rope Trick.  3rd -- Dispel Magic, Fireball, Fly, Haste, Lightning Bolt.  4th -- Fire Trap, Minor Globe of Invulnerability, Polymorph Self, Summon Monster IV. 

 

(charmed) Seebo, male gnome (forest) Bbn8:  CR 8; Size S (2 ft., 4 in. tall); HD 8d12+24; hp 91; Init +2 (+2 Dex); Spd 30 ft.; AC 13 (+2 Dex, +1 Size); Attack +11/+6 melee, or +11/+6 ranged; SV Fort +11, Ref +4, Will +2; AL CG; Str 14, Dex 15, Con 16, Int 7, Wis 11, Cha 10.

 

Languages Spoken:  Elven, Gnome, Sylvan.

 

Skills and feats:  Appraise +0.5, Diplomacy +5.5, Hide +10, Listen +0, Move silently +2, Perform +4.5, Spot +0; Dodge, Great fortitude, Quick draw.

 

Possessions:  9,400 gp  in gear.

 

 

Treasure:

 

4,000 gold coins (4000 gp)

gemstone - rock crystal (50 gp)

gemstone - tiger eye turquoise (13 gp)

potion: enlarge (at 5th level) (250 gp)

 

Features:

 

hook

foodstuffs (edible)

pottery shard

dice

chandelier

 

 

Room #163:

 

Door (west, 3 from north):  (concealed) wooden, strong, free, behind tapestry

 

Monsters:

 

medusa (8)

 

Treasure:

 

3,200 gold coins (3200 gp)

gemstone - star rose quartz (60 gp)

 

Hidden Treasure (Search DC 34):

 

2,000 gold coins (2000 gp)

gemstone - peridot (40 gp)

gemstone - rhodochrosite (6 gp)

gemstone - banded eye agate (11 gp)

gemstone - carnelian (50 gp)

gemstone - hematite (8 gp)

gemstone - rhodochrosite (13 gp)

gemstone - peridot (40 gp)

+1 light-emitting composite longbow (2400 gp)

scroll (arcane)

  - summon monster I (l1, cl1)

  - burning hands (l1, cl1)

  - levitate (l2, cl3) (200 gp)

wand of mirror image (33 charges) (4500 gp)

+1 light-emitting arrows (50), frost (8350 gp)

 

Trap:

 

spell (Temporal Stasis) (Find/Disable DC 34)

 

 

Room #164:

 

Door (west, 3 from north):  wooden, strong, free

 

Empty

 

 

Room #165:

 

Door (south, 1 from west):  (concealed) wooden, simple, free, behind rubbish

 

Monsters:

 

Skeletons (30)

This room has a ramp in the  center of the room that leads to a wooden door that opens onto the courtyard in front of the Castle. This Room is the muster area for a number of skeletons that guard the castle. There will normally be 30 skeletons here, but if there is a muster, there will be 250. If they have already been put into battle, there will be 3 skeletons here that are lacking bones in their legs making them able to only move about using their arms.

 

Room #166:

 

Door (south, 2 from west):  wooden, good, stuck

 

Features:

 

hourglass

tools

tray

charcoal bin

manacles

mound of rubble

iron bars

 

 

Room #167:

 

Door (north, 1 from west):  wooden, simple, stuck

 

Monsters:

 

Rezrg, female ogre mage Sor13:  CR 21; Size L (10 ft., 3 in. tall); HD 5d8+25 + 13d4+65; hp 151; Init +5 (+1 Dex, +4 Improved initiative); Spd 30 ft.; AC 15 (+1 Dex, -1 Size, +5 Natural); Attack +13/+8 melee, or +9/+4 ranged; SV Fort +13, Ref +6, Will +12; AL NE; Str 21, Dex 12, Con 20, Int 17, Wis 16, Cha 22.

 

Languages Spoken:  Common, Giant, Gnoll, Orc, Undercommon.

 

Skills and feats:  Alchemy +14, Concentration +20, Craft +19, Hide -3, Knowledge (arcana) +14, Listen +8, Move silently +1, Scry +19, Spellcraft +19, Spot +8; Alertness, Craft staff, Craft wondrous item, [Improved initiative], Martial weapon proficiency (longbow, composite), Spell focus (enchanment).

 

Possessions:  35,000 gp  in gear.

 

Sorcerer Spells Known (6/8/8/7/7/7/5):  0th -- Arcane Mark, Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Ray of Frost, Read Magic.  1st -- Change Self, Identify, Mount, Shield, Shocking Grasp.  2nd -- Arcane Lock, Blindness/Deafness, Invisibility, Knock, Melf's Acid Arrow.  3rd -- Flame Arrow, Halt Undead, Haste, Hold Person.  4th -- Improved Invisibility, Minor Globe of Invulnerability, Polymorph Other, Polymorph Self.  5th -- Cone of Cold, Dominate Person, Wall of Iron.  6th -- Analyze Dweomer, Permanent Image. 

 

 

Features:

 

cards (playing cards)

corpse (adventurer)

oil (fuel)

throne

gong

fountain

 

 

Room #168:

 

Door (north, 3 from west):  wooden, good, stuck

 




Empty

 

 

Room #169:

 

Door (north, 3 from west):  stone, stuck

 

Monsters:

 

Eniamon, male elf (drow) Wiz11:  CR 12; Size M (5 ft., 1 in. tall); HD 11d4+11; hp 35; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +8 melee, or +6 ranged; SV Fort +4, Ref +4, Will +6; AL CE; Str 17, Dex 12, Con 13, Int 18, Wis 9, Cha 6.

 

Languages Spoken:  Common, Elven, Gnome, Goblin, Sylvan, Undercommon.

 

Skills and feats:  Bluff +5, Climb +8, Disguise +1, Handle animal +5, Hide +1, Innuendo +1, Listen +1, Move silently +1, Ride +6.5, Search +6, Spot +6.5, Use rope +8; Craft rod, Craft wand, Craft wondrous item, Empower spell, Heighten spell, Maximize spell, [Scribe scroll].

 

Possessions:  21,000 gp  in gear.

 

Wizard Spells Known (4/5/5/5/4/2/1):  0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.  1st -- Change Self, Charm Person, Detect Secret Doors, Identify, Magic Missile, Protection from Chaos, Protection from Good, Shield.  2nd -- Alter Self, Blindness/Deafness, Blur, Glitterdust, Invisibility, Melf's Acid Arrow, Web.  3rd -- Fireball, Gaseous Form, Haste, Hold Person, Invisibility Sphere, Lightning Bolt.  4th -- Arcane Eye, Charm Monster, Dimension Door, Fire Shield, Polymorph Other, Polymorph Self, Wall of Ice.  5th -- Animate Dead, Hold Monster, Permanency, Stone Shape, Summon Monster V, Wall of Force, Wall of Stone.  6th -- Analyze Dweomer, Flesh to Stone. 

 

Laucilon, male elf (drow) Wiz11:  CR 12; Size M (5 ft., 3 in. tall); HD 11d4+11; hp 41; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +6 melee, or +6 ranged; SV Fort +4, Ref +4, Will +8; AL NE; Str 12, Dex 13, Con 13, Int 20, Wis 13, Cha 8.

 

Languages Spoken:  Common, Draconic, Elven, Gnome, Goblin, Sylvan, Undercommon.

 

Skills and feats:  Balance +4, Concentration +15, Disable device +11, Gather information +1.5, Handle animal +5.5, Hide +6, Listen +3, Move silently +1, Perform +2, Pick pocket +5.5, Search +7, Spot +3, Use rope +8, Wilderness lore +5.5; Armor proficiency (light), Brew potion, Craft magic arms and armor, Extend spell, Maximize spell, [Scribe scroll], Weapon finesse (dagger).

 

Possessions:  21,000 gp  in gear.

 

Wizard Spells Known (4/6/5/5/4/3/1):  0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.  1st -- Burning Hands, Charm Person, Mage Armor, Magic Missile, Shocking Grasp, Silent Image, Sleep, Summon Monster I.  2nd -- Alter Self, Blur, Cat's Grace, Daylight, Ghoul Touch, Invisibility, Levitate, Melf's Acid Arrow, Minor Image, Web.  3rd -- Dispel Magic, Flame Arrow, Fly, Gentle Repose, Haste, Lightning Bolt, Slow.  4th -- Charm Monster, Contagion, Improved Invisibility, Polymorph Other, Polymorph Self.  5th -- Cloudkill, False Vision, Leomund's Secret Chest, Teleport.  6th -- Control Weather, Eyebite. 

 

Quarilil, male elf (drow) Wiz11:  CR 12; Size M (4 ft., 11 in. tall); HD 11d4+11; hp 41; Init +4 (+4 Dex); Spd 30 ft.; AC 14 (+4 Dex); Attack +6 melee, or +9 ranged; SV Fort +4, Ref +7, Will +7; AL LE; Str 12, Dex 18, Con 12, Int 20, Wis 11, Cha 11.

 

Languages Spoken:  Common, Draconic, Elven, Gnome, Orc, Sylvan, Undercommon.

 

Skills and feats:  Balance +4.5, Climb +7.5, Diplomacy +4.5, Disguise +1, Forgery +7, Gather information +6, Hide +4, Innuendo +4, Intuit direction +4, Listen +2, Move silently +4, Search +7, Sense motive +7, Spot +2, Swim +7, Tumble +11, Use rope +10; Craft rod, Craft wondrous item, Heighten spell, Maximize spell, [Scribe scroll], Skill focus (climb), Still spell.

 

Possessions:  21,000 gp  in gear.

 

Wizard Spells Known (4/6/5/5/4/3/1):  0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.  1st -- Alarm, Change Self, Charm Person, Identify, Mage Armor, Magic Missile, Magic Weapon, Shocking Grasp, Summon Monster I, Ventriloquism.  2nd -- Invisibility, Knock, Mirror Image, Summon Monster II, Summon Swarm.  3rd -- Blink, Fireball, Flame Arrow, Haste, Hold Person, Invisibility Sphere, Leomund's Tiny Hut, Lightning Bolt, Summon Monster III.  4th -- Bestow Curse, Polymorph Self, Rary's Mnemonic Enhancer.  5th -- Cloudkill, Leomund's Secret Chest, Prying Eyes, Sending, Teleport, Transmute Rock to Mud.  6th -- Mass Suggestion, Stone to Flesh. 

 

Felonua, female elf (drow) Wiz11:  CR 12; Size M (5 ft., 0 in. tall); HD 11d4+22; hp 47; Init +3 (+3 Dex); Spd 30 ft.; AC 13 (+3 Dex); Attack +3 melee, or +8 ranged; SV Fort +5, Ref +6, Will +10; AL LE; Str 7, Dex 16, Con 15, Int 20, Wis 16, Cha 12.

 

Languages Spoken:  Common, Draconic, Elven, Gnome, Goblin, Orc, Undercommon.

 

Skills and feats:  Alchemy +19, Balance +9, Disable device +11.5, Hide +5.5, Knowledge +19, Listen +6.5, Move silently +3, Open lock +8.5, Search +7, Spellcraft +19, Spot +5, Wilderness lore +7.5; Craft rod, Empower spell, Enlarge spell, Heighten spell, [Scribe scroll], Silent spell, Spell focus (abjuration).

 

Possessions:  21,000 gp  in gear.

 

Wizard Spells Known (4/6/5/5/4/3/1):  0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.  1st -- Burning Hands, Change Self, Charm Person, Identify, Mage Armor, Magic Missile, Ray of Enfeeblement, Shocking Grasp, Spider Climb, Summon Monster I, True Strike.  2nd -- Alter Self, Blur, Bull's Strength, Levitate, Melf's Acid Arrow, Mirror Image, Web.  3rd -- Dispel Magic, Fireball, Flame Arrow, Fly, Gaseous Form, Haste, Secret Page, Slow, Summon Monster III.  4th -- Charm Monster, Fire Trap, Polymorph Other.  5th -- Cloudkill, Summon Monster V, Teleport, Wall of Stone.  6th -- Analyze Dweomer, Chain Lightning. 

 

 

Features:

 

bloodstain

lantern

steps

 

 

Room #170:

 

Door (north, 1 from west):  wooden, good, locked, trapped [trap: air sucked out of room (CR5) (Find/Disable DC 34)]

 

Monsters:

 

Zoblam, male gnoll Rgr12:  CR 13; Size M (7 ft., 8 in. tall); HD 2d8+2 + 12d10+12; hp 84; Init +3 (+3 Dex); Spd 30 ft.; AC 14 (+3 Dex, +1 Natural); Attack +16/+11/+6 melee, or +16/+11/+6 ranged; SV Fort +12, Ref +7, Will +5; AL NE; Str 17, Dex 17, Con 13, Int 8, Wis 13, Cha 7.

 

Languages Spoken:  Gnoll.

 

Skills and feats:  Gather information +1.5, Hide +3, Knowledge +2, Listen +6, Move silently +3, Pick pocket +5, Search +14, Spot +8, Wilderness lore +14; Alertness, Combat reflexes, Dodge, Point blank shot, [Power attack], Quick draw, [Track].

 

Possessions:  27,000 gp  in gear.

 

Ranger Spells Per Day:  2/1/1.

 

Frarak, male gnoll Rgr12:  CR 13; Size M (7 ft., 4 in. tall); HD 2d8 + 12d10; hp 87; Init +1 (+1 Dex); Spd 30 ft.; AC 12 (+1 Dex, +1 Natural); Attack +15/+10/+5 melee, or +14/+9/+4 ranged; SV Fort +11, Ref +5, Will +5; AL LE; Str 15, Dex 12, Con 10, Int 10, Wis 13, Cha 5.

 

Languages Spoken:  Gnoll.

 

Skills and feats:  Appraise +4.5, Disguise -1, Handle animal +13, Hide +1, Knowledge +4.5, Listen +4, Move silently +1, Open lock +7, Profession +12, Ride +9, Spellcraft +1, Spot +4; Blind-fight, Heighten spell, Improved unarmed strike, [Power attack], Skill focus (handle animal), Toughness, [Track].

 

Possessions:  27,000 gp  in gear.

 

Ranger Spells Per Day:  2/1/1.

 

 

Features:

 

mud

painting

caldron

 

 

Room #171:

 

Door (north, 2 from west):  wooden, simple, stuck

 

Features:

 

box

balcony

 

 

Room #172:

 

Door (west, 3 from north):  stone, locked

 

Monsters:

 

ancient white dragon

 

Treasure:

 

1,280 platinum coins (12800 gp)

a gaming piece in the shape of a halfling, carved of ivory with two amber beads (120 gp)

a monocle made from a polished glass lens in a gold frame, with hooked and pierced side-handle, but without ribbon or cord (100 gp)

a pendant consisting of a fire opal with a gilded, fine, twisted-link neck chain (1700 gp)

a single electrum bracer worked in mock scales with four circular bosses about it, the center of each boss being a claw holding a small bloodstone (120 gp)

carved bone statuette (50 gp)

brass mug with jade inlays (300 gp)

a ring of carved and beaten gold in curlicue designs, showing a mock beast claw holding a large spherical aquamarine (400 gp)

fire opal pendant on a fine gold chain (1400 gp)

cloth of gold vestments (60 gp)

ring of protection +3 (18000 gp)

lyre of building (13000 gp)

 

Features:

 

clothing

chains

engraving

candelabra

rack

dung heap

crate

statue (toppled)

 

 

Room #173:

 

Door (west, 1 from north):  wooden, simple, stuck, side-sliding

 

Features:

 

pot

barrel

manger

 

 

Room #174:

 

Door (south, 1 from west):  wooden, simple, free

 

Features:

 

scorch marks

painting

mound of rubble

 

 

Room #175:

 

Door (east, 5 from north):  wooden, simple, stuck

 

Features:

 

lantern

arch

 

 

Room #176:

 

Door (north, 1 from west):  (secret) down-sliding, magic word trigger

 

Empty

 

 

Room #177:

 

Door (south, 4 from west):  wooden, simple, stuck

 

Monsters:

 

G'nyagh, male tiefling Rog13:  CR 13; Size M (6 ft., 1 in. tall); HD 13d6; hp 46; Init +3 (+3 Dex); Spd 30 ft.; AC 13 (+3 Dex); Attack +9/+4 melee, or +12/+7 ranged; SV Fort +4, Ref +11, Will +6; AL LE; Str 11, Dex 16, Con 10, Int 18, Wis 15, Cha 10.

 

Languages Spoken:  Abyssal, Auran, Common, Draconic, Elven, Gnoll, Goblin, Halfling, Ignan, Infernal, Orc, Sylvan, Undercommon.

 

Skills and feats:  Alchemy +11, Bluff +2, Concentration +1.5, Decipher script +19, Handle animal +2.5, Heal +9, Hide +5, Innuendo +17, Intuit direction +18, Jump +16, Knowledge (arcana) +9, Knowledge (nature) +6.5, Knowledge (religion) +9, Listen +17, Move silently +3, Open lock +21, Pick pocket +19, Read lips +19, Speak language +8, Spot +2, Wilderness lore +4; Ambidexterity, Dodge, Expertise, Skill focus (open lock), Two-weapon fighting.

 

Possessions:  35,000 gp  in gear.

 

Rez-gortrah, male tiefling Rog13:  CR 13; Size M (5 ft., 4 in. tall); HD 13d6+13; hp 58; Init +7 (+3 Dex, +4 Improved initiative); Spd 30 ft.; AC 13 (+3 Dex); Attack +7/+2 melee, or +12/+7 ranged; SV Fort +5, Ref +11, Will +8; AL NE; Str 6, Dex 16, Con 12, Int 13, Wis 18, Cha 8.

 

Languages Spoken:  Common, Giant.

 

Skills and feats:  Appraise +14, Bluff +14, Climb +9, Decipher script +13, Gather information +14, Hide +19, Innuendo +13, Knowledge (nature) +6.5, Listen +4, Move silently +3, Sense motive +17, Spot +15, Tumble +17, Use magic device +8, Wilderness lore +6; Dodge, Improved critical (crossbow, light), Improved initiative, Improved unarmed strike, Weapon finesse (mace, light).

 

Possessions:  35,000 gp  in gear.

 

 

Features:

 

claw marks

bottle

spices

altar

screen

carpet

collapsed wall

 

 

Room #178:

 

Door (north, 1 from west):  stone, stuck, up-sliding

 

Empty

 

 

Room #179:

 

Door (south, 2 from west):  (concealed) false wall, free

 

Empty

 

 

Room #180:

 

Door (south, 2 from west):  (concealed) illusory wall

 

Monsters:

 

(ghost) K'framar, female gnoll Rgr9:  CR 10; Size M (7 ft., 4 in. tall); HD 2d8+2 + 9d10+9; hp 77; Init +3 (+3 Dex); Spd 30 ft.; AC 14 (+3 Dex, +1 Natural); Attack +12/+7 melee, or +13/+8 ranged; SV Fort +10, Ref +6, Will +5; AL CE; Str 15, Dex 17, Con 13, Int 9, Wis 14, Cha 7.

 

Languages Spoken:  Gnoll.

 

Skills and feats:  Balance +7, Hide +9, Jump +10, Listen +5, Move silently +3, Pick pocket +5, Spot +5, Wilderness lore +14; Combat reflexes, Point blank shot, [Power attack], Toughness, [Track], Weapon focus (falchion).

 

Possessions:  12,000 gp  in gear.

 

Ranger Spells Per Day:  2/1.

 

(ghost) Oorrk, female gnoll Rgr9:  CR 10; Size M (7 ft., 7 in. tall); HD 2d8+6 + 9d10+27; hp 107; Init +7 (+3 Dex, +4 Improved initiative); Spd 30 ft.; AC 14 (+3 Dex, +1 Natural); Attack +13/+8 melee, or +13/+8 ranged; SV Fort +12, Ref +6, Will +4; AL LE; Str 16, Dex 16, Con 17, Int 11, Wis 12, Cha 7.

 

Languages Spoken:  Gnoll.

 

Skills and feats:  Bluff +1, Climb +15, Handle animal +7, Hide +3, Intuit direction +10, Knowledge (nature) +12, Listen +4, Move silently +3, Open lock +4, Spot +4; Dodge, Improved critical (quarterstaff), Improved initiative, [Power attack], [Track], Weapon focus (halfspear).

 

Possessions:  12,000 gp  in gear.

 

Ranger Spells Per Day:  2.

 

(ghost) Ar-nyarrl, female gnoll Rgr9:  CR 10; Size M (7 ft., 1 in. tall); HD 2d8+2 + 9d10+9; hp 59; Init +8 (+4 Dex, +4 Improved initiative); Spd 30 ft.; AC 15 (+4 Dex, +1 Natural); Attack +13/+8 melee, or +14/+9 ranged; SV Fort +10, Ref +7, Will +4; AL LE; Str 16, Dex 19, Con 12, Int 10, Wis 12, Cha 7.

 

Languages Spoken:  Gnoll.

 

Skills and feats:  Gather information +0, Handle animal +10, Hide +4, Innuendo +5, Knowledge (arcana) +2, Listen +4, Move silently +4, Profession +12, Spellcraft +2.5, Spot +4, Swim +10; Combat reflexes, Improved bull rush, Improved initiative, [Power attack], [Track], Weapon focus (longbow, composite).

 

Possessions:  12,000 gp  in gear.

 

Ranger Spells Per Day:  2.

 

(ghost) Arbrah, female gnoll Rgr9:  CR 10; Size M (7 ft., 8 in. tall); HD 2d8 + 9d10; hp 59; Init +4 (+4 Dex); Spd 30 ft.; AC 15 (+4 Dex, +1 Natural); Attack +13/+8 melee, or +14/+9 ranged; SV Fort +9, Ref +7, Will +4; AL CN; Str 17, Dex 18, Con 11, Int 11, Wis 12, Cha 9.

 

Languages Spoken:  Gnoll.

 

Skills and feats:  Bluff +0.5, Concentration +11, Hide +4, Innuendo +4, Intuit direction +9, Listen +4, Move silently +4, Open lock +5.5, Perform +3, Sense motive +2, Spot +4, Wilderness lore +13; Brew potion, Improved unarmed strike, [Power attack], Quick draw, Run, [Track].

 

Possessions:  12,000 gp  in gear.

 

Ranger Spells Per Day:  2.

 

 

Treasure:

 

650 gold coins (650 gp)

 

Features:

 

cleaver

bits of fur

tongs

bloodstain

hole (blasted)

hay (pile)

dome

trough

 

 

Room #181:

 

Door (north, 3 from west):  wooden, good, free

 

Empty

 

 

Room #182:

 

Door (east, 2 from north):  wooden, strong, stuck, trapped [trap: pit trap (80 ft. deep) (CR4) (Find/Disable DC 34)]

 

Monsters:

 

old blue dragon

 

Treasure:

 

1,360 platinum coins (13600 gp)

ring of protection +3 (18000 gp)

staff of healing (21 charges) (33000 gp)

 

 

Room #183:

 

Door (west, 3 from north):  stone, locked

Door (west, 1 from north):  wooden, strong, stuck

 

Monsters:

 

hamatula (devil) (4)

barbazu (devil) (8)

 

Treasure:

 

800 gold coins (800 gp)

gemstone - deep blue spinel (600 gp)

gemstone - canary diamond (4000 gp)

gemstone - banded eye agate (11 gp)

gemstone - chysoprase (30 gp)

gemstone - coral (90 gp)

gemstone - alexandrite (400 gp)

gemstone - brown-green garnet (100 gp)

 

Trap:

 

spell (Vanish) (Find/Disable DC 34)

 

 

Room #184:

 

Door (south, 3 from west):  wooden, strong, free

 

Monsters:

 

nightwing (nightshade) (1)

 

Treasure:

 

220 platinum coins (2200 gp)

gemstone - red-brown spinel (90 gp)

gemstone - rhodochrosite (12 gp)

gemstone - banded eye agate (11 gp)

gemstone - brown-green garnet (80 gp)

 

 

Room #185:

 

Door (north, 1 from west):  wooden, good, stuck

 

Monsters:

 

giant, cloud [evil] (2)

dire lion (6)

 

Treasure:

 

300 platinum coins (3000 gp)

gemstone - amethyst (90 gp)

gemstone - sardonyx (20 gp)

gemstone - star ruby (800 gp)

gemstone - chysoprase (60 gp)

gemstone - chalcedony (40 gp)

gemstone - obsidian (6 gp)

+4 studded leather armor of silent moves, heavy fortification (100175 gp)

 

Features:

 

key

mold

rags

paper

steps

arrow slit (wall)/murder hole (ceiling)

trough

 

 

Room #186:

 

Door (north, 2 from west):  wooden, good, free

 

Monsters:

 

Belfbon, male dwarf (mountain) Rgr14:  CR 14; Size M (4 ft., 1 in. tall); HD 14d10+28; hp 110; Init +3 (+3 Dex); Spd 20 ft.; AC 13 (+3 Dex); Attack +16/+11/+6 melee, or +17/+12/+7 ranged; SV Fort +11, Ref +7, Will +5; AL NG; Str 14, Dex 17, Con 14, Int 17, Wis 13, Cha 9.

 

Languages Spoken:  Common, Dwarven, Giant, Gnome, Orc.

 

Skills and feats:  Appraise +13, Balance +9, Bluff +1.5, Craft +5, Diplomacy +6, Disable device +3.5, Handle animal +16, Hide +3, Innuendo +6, Listen +1, Move silently +3, Open lock +9.5, Perform +4, Pick pocket +6, Sense motive +8, Spot +1, Tumble +5, Wilderness lore +17; Endurance, Improved critical (longsword), Maximize spell, Power attack, Toughness, [Track].

 

Possessions:  45,000 gp  in gear.

 

Ranger Spells Per Day:  3/1/1.

 

 

Features:

 

spices

markings

relief

manger

workbench

 

 

Room #187:

 

Door (west, 3 from north):  wooden, simple, stuck

 

Monsters:

 

beholder (1)

(charmed) T'bruurrn, male lizardfolk Drd8:  CR 9; Size M (6 ft., 3 in. tall); HD 2d8 + 8d8; hp 47; Init +1 (+1 Dex); Spd 30 ft.; AC 16 (+1 Dex, +5 Natural); Attack +9/+4 melee, or +8/+3 ranged; SV Fort +6, Ref +6, Will +10; AL NG; Str 15, Dex 13, Con 10, Int 10, Wis 18, Cha 12.

 

Languages Spoken:  Draconic, Druidic, Orc.

 

Skills and feats:  Balance +5, Craft +11, Diplomacy +8, Escape artist +3, Hide +1, Intuit direction +14, Jump +8, Knowledge (nature) +11, Listen +4, Move silently +1, Speak language +1, Spot +4, Swim +10; Craft wondrous item, Improved unarmed strike, Still spell.

 

Possessions:  9,400 gp  in gear.

 

Druid Spells Per Day:  6/5/4/4/3.

 

(charmed) T'frabrah, male lizardfolk Drd8:  CR 9; Size M (6 ft., 2 in. tall); HD 2d8 + 8d8; hp 53; Init +2 (+2 Dex); Spd 30 ft.; AC 17 (+2 Dex, +5 Natural); Attack +8/+3 melee, or +9/+4 ranged; SV Fort +6, Ref +7, Will +7; AL N; Str 13, Dex 15, Con 11, Int 11, Wis 13, Cha 9.

 

Languages Spoken:  Draconic, Druidic.

 

Skills and feats:  Balance +6, Bluff +0.5, Disguise +1.5, Escape artist +5.5, Gather information +2.5, Hide +2, Intimidate +4, Jump +7, Knowledge (arcana) +4.5, Listen +1, Move silently +2, Pick pocket +4.5, Search +4, Spot +1, Swim +9; Extend spell, Still spell, Two-weapon fighting.

 

Possessions:  9,400 gp  in gear.

 

Druid Spells Per Day:  6/5/3/3.

 

(charmed) Fraguul, male lizardfolk Rog8:  CR 9; Size M (6 ft., 8 in. tall); HD 2d8 + 8d6; hp 40; Init +3 (+3 Dex); Spd 30 ft.; AC 18 (+3 Dex, +5 Natural); Attack +8/+3 melee, or +10/+5 ranged; SV Fort +2, Ref +12, Will +3; AL NE; Str 12, Dex 17, Con 10, Int 12, Wis 13, Cha 11.

 

Languages Spoken:  Abyssal, Draconic.

 

Skills and feats:  Appraise +12, Balance +7, Disguise +9, Heal +3, Hide +14, Jump +7, Knowledge (nature) +3, Listen +14, Move silently +13, Pick pocket +14, Ride +6, Sense motive +12, Spot +3, Swim +18, Wilderness lore +3; Alertness, Track, Weapon finesse (sword, short).

 

Possessions:  9,400 gp  in gear.

 

(charmed) Oorgh, male lizardfolk Drd8:  CR 9; Size M (6 ft., 6 in. tall); HD 2d8+4 + 8d8+16; hp 73; Init +2 (+2 Dex); Spd 30 ft.; AC 17 (+2 Dex, +5 Natural); Attack +12/+7 melee, or +9/+4 ranged; SV Fort +8, Ref +7, Will +9; AL NE; Str 20, Dex 14, Con 14, Int 11, Wis 17, Cha 13.

 

Languages Spoken:  Draconic, Druidic.

 

Skills and feats:  Balance +6, Craft +10, Diplomacy +11, Handle animal +10, Hide +2, Intimidate +3, Jump +11, Listen +3, Move silently +2, Spot +3, Swim +13, Wilderness lore +14; Craft wand, Enlarge spell, Run.

 

Possessions:  9,400 gp  in gear.

 

Druid Spells Per Day:  6/5/4/4/2.

 

 

Treasure:

 

1,000 gold coins (1000 gp)

gemstone - chrysoberyl (120 gp)

gemstone - pink pearl (130 gp)

gemstone - deep blue spinel (500 gp)

gemstone - chysoprase (80 gp)

gemstone - chysoprase (60 gp)

 

Features:

 

sound (unexplained)

cobwebs

flint and tinder

stuffed beast

fireplace

relief

oven

 

 

Room #188:

 

Door (west, 1 from north):  wooden, simple, stuck

 

Monsters:

 

cornugon (devil) (2)

hamatula (devil) (2)

 

Treasure:

 

1,000 gold coins (1000 gp)

gemstone - amethyst (110 gp)

gemstone - banded eye agate (10 gp)

scroll (arcane)

  - protection from arrows (l2, cl3) (150 gp)

 

Features:

 

bloodstain

backpack

bucket

gong

pool

statue

 

 

Room #189:

 

Door (west, 3 from north):  iron, free

 

Monsters:

 

Rezkrah, male ogre mage Sor10:  CR 18; Size L (10 ft., 3 in. tall); HD 5d8+25 + 10d4+50; hp 130; Init +5 (+1 Dex, +4 Improved initiative); Spd 30 ft.; AC 15 (+1 Dex, -1 Size, +5 Natural); Attack +11/+6 melee, or +8/+3 ranged; SV Fort +12, Ref +5, Will +9; AL NE; Str 18, Dex 12, Con 20, Int 15, Wis 13, Cha 18.

 

Languages Spoken:  Common, Giant, Gnoll, Infernal.

 

Skills and feats:  Concentration +21, Hide -3, Knowledge (arcana) +6, Knowledge (nature) +7, Listen +4, Move silently +1, Open lock +4, Profession +14, Scry +12, Spellcraft +4, Spot +4; Enlarge spell, [Improved initiative], Maximize spell, Scribe scroll, Still spell.

 

Possessions:  16,000 gp  in gear.

 

Sorcerer Spells Known (6/7/7/7/6/3):  0th -- Dancing Lights, Detect Magic, Detect Poison, Ghost Sound, Light, Mage Hand, Prestidigitation, Ray of Frost, Read Magic.  1st -- Charm Person, Magic Weapon, Shield, Silent Image, Sleep.  2nd -- Blindness/Deafness, Invisibility, Knock, Web.  3rd -- Dispel Magic, Lightning Bolt, Slow.  4th -- Polymorph Other, Wall of Ice.  5th -- Permanency.  

 

Rezblam, male ogre mage Sor10:  CR 18; Size L (10 ft., 0 in. tall); HD 5d8+20 + 10d4+40; hp 104; Init +5 (+1 Dex, +4 Improved initiative); Spd 30 ft.; AC 15 (+1 Dex, -1 Size, +5 Natural); Attack +12/+7 melee, or +8/+3 ranged; SV Fort +11, Ref +5, Will +10; AL LN; Str 21, Dex 12, Con 19, Int 21, Wis 15, Cha 22.

 

Languages Spoken:  Abyssal, Common, Giant, Gnoll, Infernal, Orc, Undercommon.

 

Skills and feats:  Alchemy +17, Concentration +19, Craft +15, Disable device +10, Disguise +12.5, Handle animal +8, Hide -3, Innuendo +4.5, Intimidate +9, Intuit direction +3, Listen +5, Move silently +1, Open lock +4, Pick pocket +3.5, Profession +14, Spellcraft +7, Spot +5, Swim +5.5; Brew potion, Combat casting, [Improved initiative], Maximize spell, Scribe scroll.

 

Possessions:  16,000 gp  in gear.

 

Sorcerer Spells Known (6/8/8/7/6/4):  0th -- Arcane Mark, Detect Magic, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic.  1st -- Comprehend Languages, Identify, Mage Armor, Sleep, Summon Monster I.  2nd -- Blur, Ghoul Touch, Invisibility, Knock.  3rd -- Dispel Magic, Haste, Water Breathing.  4th -- Minor Creation, Summon Monster IV.  5th -- False Vision. 

 

Woguul, male ogre mage Sor10:  CR 18; Size L (10 ft., 3 in. tall); HD 5d8+15 + 10d4+30; hp 90; Init +6 (+2 Dex, +4 Improved initiative); Spd 30 ft.; AC 16 (+2 Dex, -1 Size, +5 Natural); Attack +13/+8 melee, or +9/+4 ranged; SV Fort +10, Ref +6, Will +11; AL N; Str 23, Dex 14, Con 17, Int 20, Wis 17, Cha 23.

 

Languages Spoken:  Abyssal, Common, Giant, Gnoll, Goblin, Undercommon.

 

Skills and feats:  Alchemy +14, Concentration +15, Craft +13, Forgery +6, Hide -2, Knowledge (arcana) +18, Listen +6, Move silently +4.5, Pick pocket +3.5, Profession +13, Scry +17, Spellcraft +19, Spot +6; Combat casting, Empower spell, Heighten spell, [Improved initiative], Spell focus (enchanment).

 

Possessions:  16,000 gp  in gear.

 

Sorcerer Spells Known (6/8/8/7/6/4):  0th -- Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic.  1st -- Burning Hands, Charm Person, Magic Missile, Ray of Enfeeblement, Summon Monster I.  2nd -- Blur, Invisibility, Melf's Acid Arrow, Mirror Image.  3rd -- Fireball, Shrink Item, Slow.  4th -- Polymorph Self, Wall of Fire.  5th -- Cloudkill. 

 

G'gorkr, male ogre mage Sor10:  CR 18; Size L (9 ft., 10 in. tall); HD 5d8+15 + 10d4+30; hp 110; Init +4 (+4 Improved initiative); Spd 30 ft.; AC 14 (-1 Size, +5 Natural); Attack +10/+5 melee, or +7/+2 ranged; SV Fort +12, Ref +4, Will +8; AL LE; Str 16, Dex 10, Con 16, Int 18, Wis 10, Cha 22.

 

Languages Spoken:  Common, Giant, Gnoll, Orc, Undercommon.

 

Skills and feats:  Alchemy +17, Concentration +18, Craft +14, Hide -4, Knowledge (arcana) +16, Listen +3, Move silently +0, Profession +13, Scry +13, Spellcraft +6, Spot +3; Brew potion, Craft rod, Extend spell, Great fortitude, [Improved initiative].

 

Possessions:  16,000 gp  in gear.

 

Sorcerer Spells Known (6/8/8/7/6/4):  0th -- Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Mending, Prestidigitation, Ray of Frost, Read Magic.  1st -- Alarm, Change Self, Chill Touch, Identify, Tenser's Floating Disk.  2nd -- Blindness/Deafness, Levitate, Mirror Image, Resist Elements.  3rd -- Hold Person, Magic Circle against Evil, Major Image.  4th -- Polymorph Other, Stoneskin.  5th -- Cloudkill. 

 

Nyamar, male ogre mage Sor10:  CR 18; Size L (10 ft., 4 in. tall); HD 5d8+20 + 10d4+40; hp 99; Init +6 (+2 Dex, +4 Improved initiative); Spd 30 ft.; AC 16 (+2 Dex, -1 Size, +5 Natural); Attack +12/+7 melee, or +9/+4 ranged; SV Fort +11, Ref +6, Will +13; AL NE; Str 21, Dex 15, Con 19, Int 21, Wis 21, Cha 24.

 

Languages Spoken:  Abyssal, Common, Giant, Gnoll, Goblin, Infernal, Orc.

 

Skills and feats:  Alchemy +12, Concentration +19, Craft +18, Heal +6.5, Hide -2, Knowledge (arcana) +18, Knowledge (religion) +10, Listen +8, Move silently +2, Profession +16, Scry +18, Spellcraft +17, Spot +8, Wilderness lore +6.5; Craft wand, Enlarge spell, [Improved initiative], Scribe scroll, Silent spell.

 

Possessions:  16,000 gp  in gear.

 

Sorcerer Spells Known (6/8/8/8/6/4):  0th -- Dancing Lights, Detect Magic, Disrupt Undead, Ghost Sound, Light, Mage Hand, Prestidigitation, Ray of Frost, Read Magic.  1st -- Identify, Mage Armor, Magic Missile, Shield, Silent Image.  2nd -- Blindness/Deafness, Invisibility, Mirror Image, Web.  3rd -- Invisibility Sphere, Lightning Bolt, Summon Monster III.  4th -- Stoneskin, Summon Monster IV.  5th -- Wall of Iron.  

 

Angirrn, male ogre mage Rgr10:  CR 18; Size L (10 ft., 1 in. tall); HD 5d8+20 + 10d10+40; hp 137; Init +7 (+3 Dex, +4 Improved initiative); Spd 30 ft.; AC 17 (+3 Dex, -1 Size, +5 Natural); Attack +19/+14/+9 melee, or +15/+10/+5 ranged; SV Fort +15, Ref +9, Will +7; AL N; Str 24, Dex 16, Con 19, Int 17, Wis 17, Cha 19.

 

Languages Spoken:  Abyssal, Common, Giant, Infernal, Orc.

 

Skills and feats:  Climb +19, Concentration +7, Handle animal +13, Heal +13, Hide -1, Intimidate +6, Intuit direction +16, Knowledge (nature) +14, Listen +6, Move silently +3, Search +9, Spellcraft +5, Spot +14, Use rope +12, Wilderness lore +13; Blind-fight, [Improved initiative], Lightning reflexes, Point blank shot, Run, [Track].

 

Possessions:  16,000 gp  in gear.

 

Ranger Spells Per Day:  2/2.

 

 

Features:

 

cobwebs

chains

rags

sunken area

relief

fireplace

table (large)

 

 

Room #190:

 

Door (west, 4 from north):  iron, locked

 

Monsters:

 

very old black dragon

 

Treasure:

 

480 platinum coins (4800 gp)

gemstone - pink pearl (70 gp)

gemstone - rock crystal (30 gp)

gemstone - sardonyx (30 gp)

gemstone - golden yellow topaz (800 gp)

gemstone - fire opal (700 gp)

gemstone - onyx (60 gp)

gemstone - chrysoberyl (90 gp)

gemstone - amethyst (120 gp)

gemstone - smoky quartz (40 gp)

gemstone - obsidian (11 gp)

gemstone - bloodstone (20 gp)

gemstone - aquamarine (500 gp)

gemstone - peridot (70 gp)

gemstone - sard (50 gp)

gemstone - chalcedony (70 gp)

gemstone - lapis lazuli (11 gp)

gemstone - fiery yellow corundum (900 gp)

gemstone - golden pearl (120 gp)

gemstone - tiger eye turquoise (7 gp)

gemstone - coral (130 gp)

gemstone - jasper iolite (40 gp)

gemstone - pink pearl (50 gp)

gemstone - smoky quartz (70 gp)

gemstone - peridot (40 gp)

gemstone - black pearl (400 gp)

gemstone - red-brown spinel (110 gp)

gemstone - rhodochrosite (8 gp)

gemstone - zircon (50 gp)

gemstone - smoky quartz (70 gp)

gemstone - rhodochrosite (10 gp)

gemstone - malachite (15 gp)

gemstone - aquamarine (700 gp)

gemstone - chalcedony (50 gp)

gemstone - rose quartz (30 gp)

gemstone - brown-green garnet (70 gp)

gemstone - alexandrite (600 gp)

gemstone - rich purple corundum (500 gp)

gemstone - malachite (7 gp)

ring of regeneration (90000 gp)

 

Features:

 

scattered stones

mud

paper

bloodstain

trash (pile)

screen

hay (pile)

 

 

Room #191:

 

Door (north, 3 from west):  wooden, strong, locked, down-sliding

 

Monsters:

 

slaad, death (1)

 

Treasure:

 

4,000 gold coins (4000 gp)

gemstone - tiger eye turquoise (8 gp)

gemstone - obsidian (12 gp)

gemstone - coral (100 gp)

jeweled anklet (1000 gp)

gold-plated corkscrew with a bloodstone set into each tip of the handle

a golden ball, dimpled from use but still brightly polished, 3-inch-diameter sphere of solid gold (150 gp)

copper chamber pot, chased and embossed in a relief design of rampant, stylized dragon, with two emeralds as eyes (1800 gp)

a bracelet made of 46 tiny white pearls strung together on gilded wire, fastened with a clever hook and loop clasp (4000 gp)

rope of entanglement (21000 gp)

 

Hidden Treasure (Search DC 34):

 

6,000 gold coins (6000 gp)

gemstone - smoky quartz (60 gp)

gemstone - jet (90 gp)

gemstone - moonstone (50 gp)

+1 full-plate of glamers (5650 gp)

potion: lesser restoration (300 gp)

+1 full-plate  (2650 gp)

scroll (arcane)

  - knock (l2, cl3) (150 gp)

 

 

Room #192:

 

Door (north, 1 from west):  (secret) side-sliding, gesture trigger, trapped [trap: flooding room trap (CR5) (Find/Disable DC 34)]

 

Monsters:

 

pit fiend (devil) (1)

 

Treasure:

 

3,000 gold coins (3000 gp)

gemstone - white opal (1000 gp)

gemstone - alexandrite (300 gp)

gemstone - fiery yellow corundum (1000 gp)

gemstone - golden yellow topaz (800 gp)

gemstone - obsidian (14 gp)

gemstone - peridot (80 gp)

gemstone - fire opal (800 gp)

gemstone - black opal (1300 gp)

gemstone - zircon (60 gp)

staff of passage (49 charges) (180000 gp)

 

Features:

 

utensils

barrel

trough

balcony

statue

 

 

Room #193:

 

Door (south, 2 from west):  wooden, good, locked

 

Empty

 

 

Room #194:

 

Door (west, 1 from north):  wooden, simple, locked, side-sliding

 

Features:

 

torch (stub)

hole

pedestal

charcoal bin

 

 

Room #195:

 

Door (east, 1 from north):  wooden, simple, stuck

 

Monsters:

 

cryohydra, lernaean, 1d4+8 heads (hydra) (1)

 

Features:

 

dishes

slime

bookcase

chest of drawers

fireplace

 

 

Room #196:

 

Door (west, 1 from north):  (concealed) false wall, free

 

Monsters:

 

(lich) Roywyn, female gnome (svirfneblin) Sor12:  CR 13; Size S (3 ft., 3 in. tall); HD 12d4+24; hp 59; Init +3 (+3 Dex); Spd 20 ft.; AC 18 (+3 Dex, +1 Size, +4 Natural); Attack +7/+2 melee, or +10/+5 ranged; SV Fort +8, Ref +9, Will +11; AL NE; Str 10, Dex 16, Con 15, Int 14, Wis 12, Cha 13.

 

Languages Spoken:  Common, Dwarven, Gnome, Goblin, Terran, Undercommon.

 

Skills and feats:  Craft +17, Diplomacy +4.5, Disguise +3, Hide +9.5, Jump +6.5, Knowledge (arcana) +17, Listen +1, Move silently +3, Profession +3, Scry +13, Spot +1; Craft magic arms and armor, Craft wand, Empower spell, Scribe scroll, Skill focus (craft).

 

Possessions:  27,000 gp  in gear.

 

Sorcerer Spells Known (6/7/6/6):  0th -- Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Disrupt Undead, Light, Prestidigitation, Ray of Frost, Read Magic.  1st -- Burning Hands, Charm Person, Identify, Mage Armor, Magic Missile.  2nd -- Blindness/Deafness, Blur, Knock, Melf's Acid Arrow, Web.  3rd -- Dispel Magic, Fireball, Fly, Hold Person. 

 

 

Features:

 

backpack

horn

ledge

weapon rack

table (small)

chair

 

 

Room #197:

 

Door (north, 1 from west):  wooden, simple, stuck

 

Features:

 

horn

bones (humanoid)

bloodstain

blanket

trash (pile)

forge

statue

 

 

Room #198:

 

Door (south, 4 from west):  wooden, good, stuck

 

Features:

 

dust

sound (unexplained)

crate

 

 

Room #199:

 

Door (west, 1 from north):  stone, locked

 

Features:

 

nest (animal)

oil (fuel)

pedestal

fallen stones

painting

idol

 

 

Room #200:

 

Door (north, 3 from west):  wooden, strong, locked

 

Features:

 

discarded weapons

cleaver

wood (scraps)

cards (playing cards)

painting

arrow slit (wall)/murder hole (ceiling)

firepit

 

 

Room #201:

 

Door (west, 1 from north):  wooden, strong, free, down-sliding, trapped [trap: globe of cold (CR4) (Find/Disable DC 34)]

 

Features:

 

jar

cobwebs

foodstuffs (edible)

corpse (monster)

table (large)

 

 

Room #202:

 

Door (west, 2 from north):  (secret) rotating wall, magic word trigger, trapped [trap: pit trap (80 ft. deep) (CR4) (Find/Disable DC 34)]

 

Monsters:

 

drider (16)

 

Treasure:

 

3,200 gold coins (3200 gp)

potion: spider climb (50 gp)

scroll (arcane)

  - flame arrow (l3, cl5)

  - Melf's acid arrow (l2, cl3) (525 gp)

scroll (divine)

  - hold person (l2, cl3) (150 gp)

potion: intelligence (300 gp)

 

Features:

 

pole

branding iron

chains

stool

 

 

Room #203:

 

Door (west, 3 from north):  (concealed) wooden, strong, free, behind rubbish

 

Trap:

 

spell (Grease) (Find/Disable DC 34)

 

 

Room #204:

 

Door (east, 1 from north):  (concealed) wooden, simple, free, behind rubbish, trapped [trap: air sucked out of room (CR5) (Find/Disable DC 34)]

 

Features:

 

paper

trough

 

 

Room #205:

 

Door (west, 1 from north):  wooden, simple, stuck, up-sliding

 

Monsters:

 

(ghost) Frakr, male ogre Rog9:  CR 11; Size L (8 ft., 11 in. tall); HD 4d8+12 + 9d6+27; hp 91; Init +2 (+2 Dex); Spd 30 ft.; AC 16 (+2 Dex, -1 Size, +5 Natural); Attack +16/+11 melee, or +10/+5 ranged; SV Fort +10, Ref +11, Will +6; AL NE; Str 26, Dex 15, Con 16, Int 6, Wis 14, Cha 2.

 

Languages Spoken:  Common, Giant.

 

Skills and feats:  Balance +13, Climb +11, Disguise +7, Escape artist +14, Heal +4, Hide -2, Intimidate +8, Listen +5, Move silently +2, Profession +12, Search +3, Spellcraft -1.5, Spot +5, Tumble +8; Ambidexterity, Combat reflexes, Lightning reflexes, Weapon focus (dagger).

 

Possessions:  12,000 gp  in gear.

 

(ghost) T'frasz, male ogre Bbn9:  CR 11; Size L (9 ft., 9 in. tall); HD 4d8+12 + 9d12+27; hp 117; Init +0; Spd 40 ft.; AC 14 (-1 Size, +5 Natural); Attack +19/+14/+9 melee, or +11/+6/+1 ranged; SV Fort +13, Ref +4, Will +7; AL NE; Str 27, Dex 10, Con 17, Int 6, Wis 13, Cha 5.

 

Languages Spoken:  Common, Giant.

 

Skills and feats:  Climb +11, Craft +2, Hide -4, Listen +6, Move silently +2, Pick pocket +2, Ride +6, Spot +6, Wilderness lore +9; Alertness, Combat reflexes, Iron will, Run.

 

Possessions:  12,000 gp  in gear.

 

(ghost) Gyhl, female ogre Ftr9:  CR 11; Size L (10 ft., 5 in. tall); HD 4d8+8 + 9d10+18; hp 99; Init +4 (+4 Improved initiative); Spd 30 ft.; AC 14 (-1 Size, +5 Natural); Attack +19/+14/+9 melee, or +11/+6/+1 ranged; SV Fort +12, Ref +4, Will +5; AL CE; Str 26, Dex 10, Con 15, Int 6, Wis 8, Cha 4.

 

Languages Spoken:  Common, Giant.

 

Skills and feats:  Climb +11, Hide -4, Knowledge (nature) -0.5, Listen +3.5, Move silently +0, Perform -1, Search +1, Spot +2, Tumble +0.5; Blind-fight, Combat reflexes, Endurance, Improved critical (greatsword), Improved initiative, Iron will, Leadership, Point blank shot, Power attack.

 

Possessions:  12,000 gp  in gear.

 

(ghost) Ar-caawar, female ogre Wiz9:  CR 11; Size L (9 ft., 7 in. tall); HD 4d8+20 + 9d4+45; hp 101; Init +1 (+1 Dex); Spd 30 ft.; AC 15 (+1 Dex, -1 Size, +5 Natural); Attack +11/+6 melee, or +7/+2 ranged; SV Fort +12, Ref +5, Will +9; AL LE; Str 21, Dex 13, Con 21, Int 13, Wis 14, Cha 9.

 

Languages Spoken:  Common, Giant, Gnoll, Goblin, Infernal, Orc, Undercommon.

 

Skills and feats:  Climb +8, Craft +9, Hide -3, Intuit direction +4, Jump +9.5, Listen +8, Move silently +2, Speak language +4, Spot +7, Use rope +4.5; Alertness, Craft wand, Quicken spell, [Scribe scroll], Still spell, Two-weapon fighting.

 

Possessions:  12,000 gp  in gear.

 

Wizard Spells Known (4/5/4/3):  0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.  1st -- Burning Hands, Chill Touch, Enlarge, Identify, Mage Armor, Magic Missile, Shocking Grasp, Sleep, Ventriloquism.  2nd -- Alter Self, Blindness/Deafness, Blur, Flaming Sphere, Ghoul Touch, Invisibility, Knock, Melf's Acid Arrow, Minor Image, Mirror Image, Protection from Arrows, Resist Elements, Web.  3rd -- Blink, Fireball, Invisibility Sphere, Wind Wall. 

 

 

Treasure:

 

90 platinum coins (900 gp)

gemstone - moss agate (13 gp)

gemstone - black pearl (800 gp)

gemstone - violet garnet (800 gp)

gemstone - tiger eye turquoise (8 gp)

bracers of armor (+1) (1000 gp)

+1 large steel shield  (1170 gp)

 

 

Room #206:

 

Door (west, 1 from north):  (secret) side-sliding, magic word trigger, trapped [trap: pit trap (80 ft. deep) (CR4) (Find/Disable DC 34)]

 

Features:

 

dust

pillar

 

 

Room #207:

 

Door (west, 2 from north):  wooden, good, stuck

 

Monsters:

 

vrock (demon) (1)

 

Treasure:

 

2,500 gold coins (2500 gp)

a book with steel-edged, beaten-gold covers, embossed and painted in fine, intricate repeating pattern borders, having as a central scene a warrior with a long sword battling a dragon, which he is grasping by the throat (200 gp)

black velvet mask with numerous citrines (110 gp)

potion: intelligence (300 gp)

 

Features:

 

pouch

clothing

words (scrawled)

pillar

iron bars

trash (pile)

 

 

Room #208:

 

Door (north, 3 from west):  wooden, good, stuck

 

Monsters:

 

beholder (1)

 

Treasure:

 

450 platinum coins (4500 gp)

gemstone - tourmaline (150 gp)

gemstone - deep blue spinel (500 gp)

gemstone - jade (80 gp)

gemstone - chysoprase (40 gp)

gemstone - jet (130 gp)

gemstone - banded eye agate (13 gp)

gemstone - black pearl (700 gp)

gemstone - hematite (10 gp)

gemstone - golden yellow topaz (400 gp)

gemstone - black pearl (700 gp)

gemstone - chalcedony (60 gp)

gemstone - rose quartz (50 gp)

gemstone - chalcedony (50 gp)

gemstone - tiger eye turquoise (13 gp)

wand of ghoul touch (10 charges) (4500 gp)

 

Features:

 

insects

flint and tinder

stool

catwalk

painting

chute

 

 

Room #209:

 

Door (south, 1 from west):  wooden, simple, stuck

 

Features:

 

pipe (smoking pipe)

rags

books

pillar

cage

 

 

Room #210:

 

Door (east, 1 from north):  wooden, simple, stuck

 

Empty

 

 

Room #211:

 

Door (north, 1 from west):  (concealed) wooden, simple, stuck, behind tapestry

 

Monsters:

 

couatl (6)

 

Treasure:

 

150 platinum coins (1500 gp)

4,000 gold coins (4000 gp)

gemstone - rhodochrosite (11 gp)

gemstone - sard (70 gp)

gemstone - rose quartz (80 gp)

gemstone - blue sapphire (700 gp)

gemstone - azurite (11 gp)

gemstone - rhodochrosite (9 gp)

 

Features:

 

books

rack

 

 

Room #212:

 

Door (east, 2 from north):  wooden, good, stuck, side-sliding

 

Monsters:

 

nightwing (nightshade) (1)

 

Treasure:

 

2,400 gold coins (2400 gp)

gemstone - violet garnet (600 gp)

gemstone - blue star sapphire (900 gp)

gemstone - peridot (70 gp)

 

Features:

 

scroll case (empty)

pipe (smoking pipe)

books

table (small)

 

 

Room #213:

 

Door (west, 1 from north):  wooden, good, locked, trapped [trap: spell (Polymorph Other) (Find/Disable DC 34)]

 

Empty

 

 

Room #214:

 

Door (south, 3 from west):  wooden, simple, locked, side-sliding

 

Empty

 

 

Room #215:

 

Door (east, 2 from north):  (concealed) wooden, good, free, behind tapestry

 

Monsters:

 

destrachan (12)

 

Treasure:

 

3,800 gold coins (3800 gp)

wand of magic missile (1st-level caster) (22 charges) (750 gp)

 

Features:

 

flint and tinder

gong

fallen stones

oven

 

 

Room #216:

 

Door (east, 4 from north):  wooden, strong, stuck

 

Monsters:

 

(lich) Wo-bruurk, male ogre mage Wiz15:  CR 23; Size L (10 ft., 3 in. tall); HD 5d8+15 + 15d4+45; hp 117; Init +5 (+1 Dex, +4 Improved initiative); Spd 30 ft.; AC 15 (+1 Dex, -1 Size, +5 Natural); Attack +13/+8 melee, or +10/+5 ranged; SV Fort +12, Ref +9, Will +13; AL LE; Str 19, Dex 12, Con 16, Int 24, Wis 16, Cha 15.

 

Languages Spoken:  Abyssal, Common, Giant, Gnoll, Goblin, Infernal, Orc, Undercommon.

 

Skills and feats:  Alchemy +21, Concentration +20, Gather information +6, Handle animal +4, Hide -3, Innuendo +4, Knowledge (arcana) +19, Knowledge (nature) +23, Knowledge (religion) +21, Listen +8, Move silently +6.5, Perform +10.5, Scry +20, Search +7.5, Sense motive +10, Spellcraft +26, Spot +8; Alertness, Craft magic arms and armor, Craft rod, Empower spell, [Improved initiative], Lightning reflexes, Maximize spell, Quicken spell, Run, [Scribe scroll], Still spell.

 

Possessions:  59,000 gp  in gear.

 

Wizard Spells Known (4/6/6/6/5/5/4/3/1):  0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.  1st -- Burning Hands, Charm Person, Feather Fall, Identify, Mage Armor, Magic Missile, Shield, Shocking Grasp, Silent Image, Summon Monster I.  2nd -- Alter Self, Blindness/Deafness, Blur, Invisibility, Knock, Melf's Acid Arrow, Mirror Image, See Invisibility, Web.  3rd -- Blink, Fireball, Haste, Hold Person, Leomund's Tiny Hut, Lightning Bolt, Phantom Steed, Slow, Water Breathing.  4th -- Charm Monster, Dimension Door, Emotion, Polymorph Other, Polymorph Self.  5th -- Cone of Cold, Hold Monster, Nightmare, Stone Shape, Summon Monster V.  6th -- Analyze Dweomer, Antimagic Field, Chain Lightning, Contingency, Disintegrate, Eyebite, Mass Haste, Mass Suggestion.  7th -- Delayed Blast Fireball, Limited Wish, Mass Invisibility, Plane Shift, Reverse Gravity, Teleport without Error.  8th -- Symbol. 

 

 

 

Room #217:

 

Door (west, 1 from north):  (secret) down-sliding, gesture trigger

 

Monsters:

 

Gyguul, male gnoll Rgr13:  CR 14; Size M (7 ft., 6 in. tall); HD 2d8+2 + 13d10+13; hp 78; Init +9 (+5 Dex, +4 Improved initiative); Spd 30 ft.; AC 16 (+5 Dex, +1 Natural); Attack +18/+13/+8 melee, or +19/+14/+9 ranged; SV Fort +12, Ref +9, Will +5; AL CE; Str 18, Dex 20, Con 13, Int 7, Wis 13, Cha 8.

 

Languages Spoken:  Gnoll.

 

Skills and feats:  Animal empathy +4, Balance +11, Disable device +1, Hide +5, Listen +4, Move silently +5, Spot +17; Craft wand, Endurance, Improved initiative, Point blank shot, [Power attack], [Track], Weapon focus (longsword).

 

Possessions:  35,000 gp  in gear.

 

Ranger Spells Per Day:  2/1/1.

 

 

Features:

 

scroll (nonmagical)

pole

font

manacles

ladder

recess

 

 

Room #218:

 

Door (west, 1 from north):  wooden, simple, stuck, down-sliding

 

Empty

 

 

Room #219:

 

Door (north, 1 from west):  (concealed) wooden, strong, locked, magically reinforced, behind rubbish

 

Empty

 

 

Room #220:

 

Door (south, 1 from west):  (secret) down-sliding, pressure-plate trigger

 

Monsters:

 

gelugon (devil) (2)

 

Treasure:

 

1,000 gold coins (1000 gp)

gemstone - chysoprase (60 gp)

gemstone - moss agate (10 gp)

gemstone - tiger eye turquoise (13 gp)

gemstone - blue quartz (11 gp)

gemstone - red-brown spinel (120 gp)

gemstone - tiger eye turquoise (12 gp)

rod: splendor (25000 gp)

 

 

Room #221:

 

Door (south, 5 from west):  wooden, strong, stuck

 

Monsters:

 

beholder (1)

(charmed) Boddynock, male gnome (svirfneblin) Wiz8:  CR 9; Size S (3 ft., 7 in. tall); HD 8d4-8; hp 20; Init +4 (+4 Dex); Spd 20 ft.; AC 19 (+4 Dex, +1 Size, +4 Natural); Attack +7 melee, or +9 ranged; SV Fort +3, Ref +8, Will +10; AL LG; Str 14, Dex 19, Con 9, Int 14, Wis 15, Cha 5.

 

Languages Spoken:  Common, Gnome, Orc, Terran, Undercommon.

 

Skills and feats:  Balance +5, Climb +3, Escape artist +5.5, Handle animal +1, Hide +10, Listen +2, Move silently +4, Spellcraft +13, Spot +4, Swim +6; Brew potion, Craft wondrous item, Enlarge spell, [Scribe scroll], Spell focus (evocation).

 

Possessions:  9,400 gp  in gear.

 

Wizard Spells Known (4/5/4/3/2):  0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.  1st -- Grease, Identify, Mage Armor, Magic Missile, Obscuring Mist, Protection from Law, Sleep, Spider Climb.  2nd -- Alter Self, Blindness/Deafness, Ghoul Touch, Knock, Protection from Arrows.  3rd -- Dispel Magic, Fireball, Haste, Hold Person, Invisibility Sphere, Lightning Bolt, Shrink Item.  4th -- Arcane Eye, Rainbow Pattern. 

 

(charmed) Roywyn, female gnome (svirfneblin) Wiz8:  CR 9; Size S (3 ft., 4 in. tall); HD 8d4+16; hp 46; Init +2 (+2 Dex); Spd 20 ft.; AC 17 (+2 Dex, +1 Size, +4 Natural); Attack +2 melee, or +7 ranged; SV Fort +6, Ref +6, Will +10; AL CE; Str 5, Dex 14, Con 15, Int 18, Wis 15, Cha 6.

 

Languages Spoken:  Common, Dwarven, Gnome, Goblin, Orc, Terran, Undercommon.

 

Skills and feats:  Appraise +7, Climb +1.5, Hide +13.5, Jump +2, Listen +2, Move silently +2, Perform +0.5, Pick pocket +6.5, Spot +3.5, Swim +0, Tumble +6; Brew potion, Craft magic arms and armor, Craft wondrous item, Enlarge spell, [Scribe scroll].

 

Possessions:  9,400 gp  in gear.

 

Wizard Spells Known (4/5/4/4/3):  0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.  1st -- Change Self, Charm Person, Chill Touch, Magic Missile, Nystul's Magic Aura, Protection from Evil, Silent Image, Sleep.  2nd -- Blindness/Deafness, Continual Flame, Invisibility, Knock, Melf's Acid Arrow, Mirror Image, Web.  3rd -- Fly, Haste, Hold Person, Invisibility Sphere, Lightning Bolt, Magic Circle against Chaos, Slow, Vampiric Touch.  4th -- Lesser Geas, Stoneskin, Wall of Fire. 

 

 

Treasure:

 

2,000 gold coins (2000 gp)

gemstone - alexandrite (400 gp)

gemstone - red-brown spinel (70 gp)

gemstone - alexandrite (400 gp)

gemstone - azurite (10 gp)

gemstone - star rose quartz (70 gp)

+1 large steel shield  (1170 gp)

wand of invisibility (47 charges) (4500 gp)

potion: lesser restoration (300 gp)

potion: blur (300 gp)

scroll (arcane)

  - Tenser's floating disk (l1, cl1)

  - minor image (l2, cl3) (175 gp)

 

Features:

 

twine

iron bars

 

 

Room #222:

 

Door (west, 1 from north):  wooden, strong, free

 

Monsters:

 

golem, iron (2)

 

Treasure:

 

500 gold coins (500 gp)

ring of the ram (37 charges) (8600 gp)

 

Features:

 

tongs

bones (humanoid)

equipment (broken)

dung heap

cupboard

 

 

Room #223:

 

Door (north, 3 from west):  (concealed) wooden, good, locked, behind tapestry

 

Monsters:

 

slaad, death (1)

 

Treasure:

 

250 platinum coins (2500 gp)

copper chamber pot, chased and embossed in a relief design of rampant, stylized dragon, with two emeralds as eyes (1500 gp)

silver ewer (60 gp)

a sword hilt made of intricately carved gold with an enameled painting of a hawk in flight in the center of the grip, the sword's pommel is fashioned into a hawk's head, the hilt is ornamental in nature, for it is too soft (solid gold, not plating on a stronger metal) for battle use (90 gp)

scroll (arcane)

  - polymorph self (l4, cl7) (700 gp)

 

 

Room #224:

 

Door (north, 1 from west):  wooden, good, locked

 

Monsters:

 

giant, cloud [evil] (4)

 

Treasure:

 

2,500 gold coins (2500 gp)

silver-plated steel longsword with jet jewel in hilt (600 gp)

gold music box (4000 gp)

gold and topaz bottle stopper cork (800 gp)

a golden flute, of delicate workmanship and mirror-smooth finish (100 gp)

a drinking jack of polished black-and-white horn with silver cap and base (20 gp)

a crown made of a thick, soft band of beaten gold, set with 4 large (2-inch-diameter, half-relief cabochon-cut) aquamarines (3000 gp)

wand of major image (27 charges) (11250 gp)

 

Trap:

 

spell (Telekinesis) (Find/Disable DC 34)

 

 

Room #225:

 

Door (south, 1 from west):  wooden, strong, stuck

 

Monsters:

 

mature adult bronze dragon

 

Treasure:

 

720 platinum coins (7200 gp)

gemstone - lapis lazuli (7 gp)

gemstone - tiger eye turquoise (11 gp)

gemstone - clearest bright green emerald (5000 gp)

gemstone - violet garnet (400 gp)

gemstone - rose quartz (80 gp)

gemstone - aquamarine (500 gp)

gemstone - golden pearl (120 gp)

gemstone - obsidian (7 gp)

gemstone - moss agate (7 gp)

gemstone - emerald (1200 gp)

gemstone - obsidian (15 gp)

gemstone - red garnet (140 gp)

gemstone - rock crystal (60 gp)

rod: negation (35000 gp)

 

Features:

 

engraving

foodstuffs (spoiled)

scroll case (empty)

sunken area

iron maiden

coat rack

 

 

Room #226:

 

Door (south, 3 from west):  (secret) down-sliding, gesture trigger

 

Features:

 

engraving

hook

pole

pit (shallow)

 

 

Room #227:

 

Door (east, 5 from north):  wooden, simple, stuck

 

Empty

 

 

Room #228:

 

Door (north, 1 from west):  wooden, strong, locked, trapped [trap: spiked pit trap (80 ft. deep) (CR5) (Find/Disable DC 34)]

 

Monsters:

 

golem, iron (1)

 

Treasure:

 

400 platinum coins (4000 gp)

gemstone - amber (120 gp)

gemstone - azurite (11 gp)

gemstone - canary diamond (4000 gp)

gemstone - black pearl (800 gp)

gemstone - brown-green garnet (120 gp)

gemstone - malachite (8 gp)

potion: levitate (300 gp)

 

 

Room #229:

 

Door (north, 1 from west):  wooden, simple, free, trapped [trap: pit trap (80 ft. deep) (CR4) (Find/Disable DC 34)]

 

Empty

 

 

Room #230:

 

Door (east, 3 from north):  wooden, strong, stuck

 

Monsters:

 

pit fiend (devil) (1)

 

Treasure:

 

2,500 gold coins (2500 gp)

 

 

Room #231:

 

Door (west, 6 from north):  (concealed) false wall, stuck

 

Trap:

 

spiked pit trap (100 ft. deep) (CR6) (Find/Disable DC 34)

 

 

Room #232:

 

Door (south, 5 from west):  (concealed) wooden, strong, stuck, behind rubbish, trapped [trap: spiked pit trap (60 ft. deep) (CR4) (Find/Disable DC 34)]

 

Features:

 

equipment (broken)

nest (animal)

pipe (smoking pipe)

oil (scented)

cage

 

Hidden Treasure (Search DC 34):

 

100 platinum coins (1000 gp)

+5 light mace (50305 gp)

 

Trap:

 

air sucked out of room (CR5) (Find/Disable DC 34)

 

 

Room #233:

 

Door (west, 2 from north):  wooden, strong, stuck, up-sliding

 

Features:

 

tools

grinder

brazier

ledge

screen

 

 

Room #234:

 

Door (north, 1 from west):  (concealed) false wall, free

 

Features:

 

foodstuffs (spoiled)

stall or pen

platform

workbench

steps

 

Trap:

 

spell (Mind Fog) (Find/Disable DC 34)

 

 

Room #235:

 

Door (south, 3 from west):  (secret) passwall, push-brick trigger

 

Monsters:

 

beholder (1)

(charmed) Koror, male dwarf (mountain) Ftr8:  CR 8; Size M (4 ft., 2 in. tall); HD 8d10+8; hp 64; Init +0; Spd 20 ft.; AC 10; Attack +9/+4 melee, or +8/+3 ranged; SV Fort +7, Ref +2, Will +2; AL N; Str 13, Dex 10, Con 13, Int 10, Wis 6, Cha 7.

 

Languages Spoken:  Common, Dwarven.

 

Skills and feats:  Alchemy +2, Appraise +2, Bluff +0.5, Climb +5, Craft +2, Handle animal +8, Hide +0, Listen -2, Move silently +0, Spot -2; Combat reflexes, Improved critical (scimitar), Improved critical (lance, heavy), Iron will, Toughness, Two-weapon fighting, Weapon focus (sword, short), Weapon focus (quarterstaff).

 

Possessions:  9,400 gp  in gear.

 

(charmed) Baror, male dwarf (mountain) Ftr8:  CR 8; Size M (4 ft., 2 in. tall); HD 8d10+16; hp 72; Init +2 (+2 Dex); Spd 20 ft.; AC 12 (+2 Dex); Attack +10/+5 melee, or +10/+5 ranged; SV Fort +8, Ref +4, Will +5; AL NG; Str 14, Dex 14, Con 15, Int 16, Wis 17, Cha 11.

 

Languages Spoken:  Common, Dwarven, Giant, Gnome, Goblin.

 

Skills and feats:  Appraise +5, Balance +6.5, Craft +5, Diplomacy +0.5, Disguise +4, Handle animal +11, Hide +2, Listen +3, Move silently +3, Pick pocket +4.5, Profession +4, Spellcraft +8, Spot +5, Tumble +5; Blind-fight, Combat reflexes, Improved critical (quarterstaff), Improved critical (shortspear), Two-weapon fighting, Weapon focus (greatclub).

 

Possessions:  9,400 gp  in gear.

 

(charmed) Orto, male dwarf (mountain) Ftr8:  CR 8; Size M (4 ft., 3 in. tall); HD 8d10+16; hp 69; Init +3 (-1 Dex, +4 Improved initiative); Spd 20 ft.; AC 9 (-1 Dex); Attack +11/+6 melee, or +7/+2 ranged; SV Fort +8, Ref +1, Will +1; AL LN; Str 17, Dex 9, Con 15, Int 13, Wis 8, Cha 7.

 

Languages Spoken:  Common, Dwarven, Gnome, Goblin, Undercommon.

 

Skills and feats:  Appraise +3, Bluff +2, Craft +8, Escape artist +1, Hide -1, Knowledge (arcana) +3, Listen -1, Move silently -1, Sense motive +2.5, Speak language +2, Spellcraft +5, Spot -1; Blind-fight, Combat reflexes, Exotic weapon proficiency (axe, orc double), Improved critical (longsword), Improved initiative, Improved unarmed strike, Track, Weapon focus (shortspear).

 

Possessions:  9,400 gp  in gear.

 

(charmed) Belfur, male dwarf (mountain) Ftr8:  CR 8; Size M (4 ft., 3 in. tall); HD 8d10+16; hp 60; Init +2 (+2 Dex); Spd 20 ft.; AC 12 (+2 Dex); Attack +11/+6 melee, or +10/+5 ranged; SV Fort +8, Ref +4, Will +2; AL N; Str 16, Dex 15, Con 15, Int 12, Wis 11, Cha 7.

 

Languages Spoken:  Common, Dwarven, Giant.

 

Skills and feats:  Appraise +6.5, Craft +14, Diplomacy +3, Disguise +1, Hide +2, Listen +0, Move silently +6, Profession +0.5, Spot +0; Combat reflexes, Dodge, Improved critical (shortbow), Improved critical (warhammer), Point blank shot, Rapid shot, Weapon finesse (gauntlet).

 

Possessions:  9,400 gp  in gear.

 

 

Treasure:

 

1,000 gold coins (1000 gp)

gold dragon comb with red garnet eye (900 gp)

sapphire pendant on gold chain (2100 gp)

ceremonial electrum dagger with a star ruby in the pommel (800 gp)

a book with steel-edged, beaten-gold covers, embossed and painted in fine, intricate repeating pattern borders, having as a central scene a warrior with a long sword battling a dragon, which he is grasping by the throat (300 gp)

a golden flute, of delicate workmanship and mirror-smooth finish (100 gp)

gemstone - rhodochrosite (6 gp)

gemstone - lapis lazuli (10 gp)

gemstone - deep blue spinel (500 gp)

gemstone - pink pearl (130 gp)

gemstone - chrysoberyl (80 gp)

 

 

Room #236:

 

Door (west, 4 from north):  stone, locked, up-sliding, trapped [trap: pit trap (80 ft. deep) (CR4) (Find/Disable DC 34)]

 

Monsters:

 

golem, iron (1)

 

Treasure:

 

2,500 gold coins (2500 gp)

a golden comb, its handle carved into a dragon's head with a ruby set as an eye (1000 gp)

gold-plated corkscrew with a bloodstone set into each tip of the handle

a golden ball, dimpled from use but still brightly polished, 3-inch-diameter sphere of solid gold (90 gp)

ceremonial electrum dagger with a star ruby in the pommel (800 gp)

gemstone - red garnet (120 gp)

gemstone - onyx (60 gp)

gemstone - banded eye agate (11 gp)

gemstone - aquamarine (700 gp)

gemstone - banded eye agate (11 gp)

gemstone - violet garnet (400 gp)

gemstone - malachite (10 gp)

potion: cure light wounds (50 gp)

 

 

Room #237:

 

Door (south, 4 from west):  wooden, simple, stuck, trapped [trap: poison gas trap (CR10) (Find/Disable DC 34)]

 

Monsters:

 

cornugon (devil) (6)

 

Treasure:

 

500 platinum coins (5000 gp)

gemstone - jasper iolite (20 gp)

gemstone - tourmaline (70 gp)

gemstone - peridot (50 gp)

gemstone - red-brown spinel (110 gp)

gemstone - jade (110 gp)

gemstone - amber (110 gp)

gemstone - rhodochrosite (8 gp)

gemstone - obsidian (9 gp)

+2 large steel shield  (4170 gp)

 

 

Room #238:

 

Door (south, 5 from west):  wooden, good, locked

 

Monsters:

 

giant, storm (1)

griffon (4)

 

Treasure:

 

450 platinum coins (4500 gp)

gemstone - tiger eye turquoise (10 gp)

gemstone - black pearl (500 gp)

gemstone - onyx (70 gp)

gemstone - moss agate (7 gp)

gemstone - azurite (11 gp)

gemstone - star ruby (900 gp)

gemstone - rose quartz (30 gp)

+3 full-plate of moderate fortification, sonic resistance (82650 gp)

 

 

Room #239:

 

Door (south, 1 from west):  wooden, simple, locked

 

Monsters:

 

beholder (1)

(charmed) Roscoe, male halfling (tallfellow) Rog8:  CR 8; Size S (4 ft., 4 in. tall); HD 8d6; hp 27; Init +4 (+4 Dex); Spd 20 ft.; AC 15 (+4 Dex, +1 Size); Attack +5/+0 melee, or +11/+6 ranged; SV Fort +3, Ref +13, Will +3; AL LG; Str 7, Dex 19, Con 10, Int 17, Wis 11, Cha 12.

 

Languages Spoken:  Common, Dwarven, Elven, Gnome, Halfling, Orc.

 

Skills and feats:  Disguise +10, Gather information +12, Hide +19, Intimidate +12, Intuit direction +8, Jump +5, Knowledge +6, Knowledge (nature) +6, Listen +2, Move silently +4, Perform +12, Profession +11, Read lips +14, Search +15, Spot +2, Use magic device +11; Blind-fight, Lightning reflexes, Run.

 

Possessions:  9,400 gp  in gear.

 

(charmed) Arin, male halfling (tallfellow) Mnk8:  CR 8; Size S (4 ft., 1 in. tall); HD 8d8; hp 31; Init +2 (+2 Dex); Spd 35 ft.; AC 17 (+2 Dex, +3 Wis, +1 Mnk, +1 Size); Attack +7/+2 melee, or +7/+4 monk, or +9/+4 ranged; SV Fort +7, Ref +9, Will +10; AL LN; Str 11, Dex 15, Con 10, Int 12, Wis 17, Cha 8.

 

Languages Spoken:  Common, Dwarven, Elven, Gnome, Goblin, Halfling.

 

Skills and feats:  Balance +4, Forgery +4.5, Hide +17, Intuit direction +5, Knowledge (arcana) +10, Knowledge (religion) +1.5, Listen +7, Move silently +2, Profession +14, Search +8, Speak language +2, Spot +7; Alertness, [Deflect arrows], Dodge, [Improved trip], Quick draw.

 

Possessions:  9,400 gp  in gear.

 

(charmed) Gilbert, male halfling (tallfellow) Clr8:  CR 8; Size S (4 ft., 2 in. tall); HD 8d8+16; hp 55; Init +4 (+4 Improved initiative); Spd 20 ft.; AC 11 (+1 Size); Attack +8/+3 melee, or +7/+2 ranged; SV Fort +9, Ref +3, Will +10; AL CG; Str 12, Dex 11, Con 14, Int 10, Wis 17, Cha 16.

 

Languages Spoken:  Common, Elven, Halfling.

 

Skills and feats:  Concentration +11, Hide +4, Listen +5, Move silently +0, Scry +5, Search +2, Spellcraft +8, Spot +5; Empower spell, Extra turning, Improved initiative.

 

Possessions:  9,400 gp  in gear.

 

Cleric Domains:  Chaos, Plant.

Cleric Spells Per Day:  6/5+1/4+1/4+1/2+1.

 

 

Treasure:

 

1,500 gold coins (1500 gp)

a clappered bell made of carved, polished rose crystal, the bell and clapper are joined by fine gold wire. (900 gp)

a gaming piece in the shape of a halfling, carved of ivory with two amber beads (130 gp)

carved harp of exotic wood with ivory inlay and zircon gems (500 gp)

a golden comb, its handle carved into a dragon's head with a ruby set as an eye (1000 gp)

a drinking jack of polished black-and-white horn with silver cap and base (80 gp)

a golden flute, of delicate workmanship and mirror-smooth finish (100 gp)

copper chamber pot, chased and embossed in a relief design of rampant, stylized dragon, with two emeralds as eyes (1800 gp)

a peg-leg made of gilded wood and set with three large, cabochon-cut ovals of amber (400 gp)

a book with steel-edged, beaten-gold covers, embossed and painted in fine, intricate repeating pattern borders, having as a central scene a warrior with a long sword battling a dragon, which he is grasping by the throat (200 gp)

a platter of chased and pierced gold, delicate and easily damaged, but in good condition, oval-shaped, 2 feet long by 1 foot wide at widest point (200 gp)

amulet of natural armor (+3) (18000 gp)

+2 full-plate  (5650 gp)

 

 

Room #240:

 

Door (west, 3 from north):  wooden, good, stuck

 

Empty

 

 

Room #241:

 

Door (south, 3 from west):  wooden, strong, stuck

 

Empty

 

 

Room #242:

 

Door (east, 1 from north):  wooden, good, stuck, trapped [trap: pit trap (80 ft. deep) (CR4) (Find/Disable DC 34)]

 

Monsters:

 

drider (12)

 

Treasure:

 

240 platinum coins (2400 gp)

a half-mask of black velvet backed by leather, its lower edge trimmed with tiny teardrop citrines. There are 16 small citrines and six 6 slightly larger gems (1000 gp)

a pendant consisting of a fire opal with a gilded, fine, twisted-link neck chain (1700 gp)

copper chamber pot, chased and embossed in a relief design of rampant, stylized dragon, with two emeralds as eyes (2000 gp)

a silver cloak pin, fashioned in the shape of a griffon's head (side view, facing right) with a ruby as the eye (800 gp)

a half-mask of black velvet backed by leather, its lower edge trimmed with tiny teardrop citrines. There are 16 small citrines and six 6 slightly larger gems (1500 gp)

gold and topaz bottle stopper cork (600 gp)

a sarcophagus/casket of bronze sheathed with electrum, worked in an effigy-shape of sleeping form, the face of which is fashioned of gold inlay and its eye sockets once held gems (which are now missing) (500 gp)

a mantle with a black silk lining and a black velvet outer face that is adorned with beaded stars and geometric shapes, with one moonstone set into the center of each of the 36 stars; the mantle was created for a tall human and needs a pin to be worn correctly (1200 gp)

ceremonial electrum dagger with a star ruby in the pommel (800 gp)

a bracelet made of 46 tiny white pearls strung together on gilded wire, fastened with a clever hook and loop clasp (1000 gp)

a string of small pink pearls (necklace) (6000 gp)

a fire-blackened oak staff shod with meteoritic steel at its base, the head of the staff is carved in the shape of a fanged serpent with two rubies as eyes (700 gp)

staff of earth and stone (46 charges) (85000 gp)

 

Features:

 

books

flask

blanket

sound (unexplained)

rack

 

Trap:

 

pit trap (80 ft. deep) (CR4) (Find/Disable DC 34)

 

 

Room #243:

 

Door (east, 3 from north):  wooden, simple, stuck

 

Empty

 

 

Room #244:

 

Door (north, 5 from west):  wooden, strong, free, down-sliding

 

Monsters:

 

efreet (12)

 

Treasure:

 

1,600 gold coins (1600 gp)

gemstone - obsidian (9 gp)

gemstone - brown-green garnet (100 gp)

gemstone - zircon (40 gp)

gemstone - star ruby (1000 gp)

gold-plated corkscrew with a bloodstone set into each tip of the handle

a golden ball, dimpled from use but still brightly polished, 3-inch-diameter sphere of solid gold (70 gp)

a tulip-shaped flagon with a heavy, bulbous base, carved of clear rock crystal polished glass-smooth, holding about one pint (130 gp)

a string of small pink pearls (necklace) (4000 gp)

old masterpiece painting (2100 gp)

 

 

Room #245:

 

Door (east, 1 from north):  wooden, good, stuck

 

Features:

 

ash

bloodstain

overhang

fallen stones

divan

brazier

 

 

Room #246:

 

Door (east, 4 from north):  wooden, simple, stuck

 

Monsters:

 

Kenneth, male halfling (tallfellow) Rog11:  CR 11; Size S (4 ft., 3 in. tall); HD 11d6+11; hp 52; Init +8 (+4 Dex, +4 Improved initiative); Spd 20 ft.; AC 15 (+4 Dex, +1 Size); Attack +8/+3 melee, or +13/+8 ranged; SV Fort +5, Ref +14, Will +7; AL CN; Str 9, Dex 18, Con 12, Int 12, Wis 16, Cha 10.

 

Languages Spoken:  Common, Elven, Goblin, Halfling.

 

Skills and feats:  Alchemy +3, Balance +17, Diplomacy +13, Disguise +11, Hide +21, Intimidate +14, Knowledge (nature) +3.5, Listen +5, Move silently +18, Perform +12, Profession +16, Read lips +15, Search +3, Spot +5; Dodge, Improved critical (sword, short), Improved initiative, Lightning reflexes.

 

Possessions:  21,000 gp  in gear.

 

Cora, female halfling (tallfellow) Rog11:  CR 11; Size S (3 ft., 11 in. tall); HD 11d6+22; hp 67; Init +5 (+5 Dex); Spd 20 ft.; AC 16 (+5 Dex, +1 Size); Attack +10/+5 melee, or +14/+9 ranged; SV Fort +6, Ref +13, Will +6; AL NE; Str 12, Dex 20, Con 15, Int 13, Wis 14, Cha 13.

 

Languages Spoken:  Common, Dwarven, Elven, Halfling.

 

Skills and feats:  Bluff +15, Craft +13, Disable device +12, Forgery +6, Hide +22, Intuit direction +15, Jump +14, Knowledge (arcana) +7, Listen +4, Move silently +5, Search +13, Sense motive +13, Spot +18; Dodge, Quick draw, Run, Two-weapon fighting.

 

Possessions:  21,000 gp  in gear.

 

Poppy, female halfling (tallfellow) Wiz11:  CR 11; Size S (4 ft., 1 in. tall); HD 11d4+22; hp 52; Init +2 (+2 Dex); Spd 20 ft.; AC 13 (+2 Dex, +1 Size); Attack +5 melee, or +8 ranged; SV Fort +6, Ref +6, Will +8; AL CE; Str 9, Dex 15, Con 15, Int 20, Wis 11, Cha 13.

 

Languages Spoken:  Common, Dwarven, Elven, Gnome, Goblin, Halfling, Orc.

 

Skills and feats:  Alchemy +17, Craft +10, Disable device +11, Heal +1, Hide +6, Innuendo +2, Intimidate +7.5, Knowledge (nature) +16, Listen +2, Move silently +2, Open lock +2.5, Pick pocket +4, Ride +3, Scry +19, Search +7, Spot +2, Swim +3.5, Tumble +3.5; Brew potion, Craft wand, Empower spell, Enlarge spell, Heighten spell, Improved unarmed strike, [Scribe scroll].

 

Possessions:  21,000 gp  in gear.

 

Wizard Spells Known (4/6/5/5/4/3/1):  0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.  1st -- Change Self, Charm Person, Feather Fall, Identify, Mage Armor, Magic Missile, Message, Shield, Silent Image, Sleep, Summon Monster I.  2nd -- Alter Self, Blindness/Deafness, Invisibility, Knock, Melf's Acid Arrow, Summon Monster II.  3rd -- Fireball, Fly, Haste, Lightning Bolt, Wind Wall.  4th -- Charm Monster, Hallucinatory Terrain, Improved Invisibility, Lesser Geas, Phantasmal Killer, Polymorph Self.  5th -- Cloudkill, Cone of Cold, Nightmare, Wall of Force.  6th -- Chain Lightning, Mass Haste. 

 

Lenny, male halfling (tallfellow) Rog11:  CR 11; Size S (4 ft., 4 in. tall); HD 11d6; hp 49; Init +2 (+2 Dex); Spd 20 ft.; AC 13 (+2 Dex, +1 Size); Attack +8/+3 melee, or +11/+6 ranged; SV Fort +4, Ref +12, Will +6; AL NE; Str 9, Dex 15, Con 11, Int 13, Wis 15, Cha 10.

 

Languages Spoken:  Common, Dwarven, Elven, Halfling.

 

Skills and feats:  Alchemy +1.5, Balance +16, Concentration +1, Disable device +15, Escape artist +13, Heal +5, Hide +6, Intimidate +13, Knowledge (religion) +7, Listen +4, Move silently +2, Read lips +8, Ride +6.5, Search +3, Spellcraft +3, Spot +18, Swim +10, Use magic device +14; Improved critical (dart), Lightning reflexes, Shield proficiency, Two-weapon fighting.

 

Possessions:  21,000 gp  in gear.

 

 

Features:

 

scroll (nonmagical)

cobwebs

keg

fireplace

 

Hidden Treasure (Search DC 34):

 

4,000 gold coins (4000 gp)

fire opal pendant on a fine gold chain (1200 gp)

a sarcophagus/casket of bronze sheathed with electrum, worked in an effigy-shape of sleeping form, the face of which is fashioned of gold inlay and its eye sockets once held gems (which are now missing) (100 gp)

brass mug with jade inlays (200 gp)

a long sword of steel plated with silver, with a simple cross-hilted blade and a cabochon-cut piece of jet set into the center of the tang where the quillons meet it (400 gp)

old masterpiece painting (1500 gp)

a ring of carved and beaten gold in curlicue designs, showing a mock beast claw holding a large spherical aquamarine (500 gp)

a ring of red gold, beaten into a long knuckle-coil to resemble a miniature snake coiling about the wearer's finger, with two tiny rubies set into its head as eyes (400 gp)

eyepatch with mock eye of sapphire and moonstone (1100 gp)

a silver cloak pin, fashioned in the shape of a griffon's head (side view, facing right) with a ruby as the eye (900 gp)

large well-done wool tapestry (600 gp)

goldet circlet with four aquamarines (2000 gp)

a sarcophagus/casket of bronze sheathed with electrum, worked in an effigy-shape of sleeping form, the face of which is fashioned of gold inlay and its eye sockets once held gems (which are now missing) (500 gp)

jeweled electrum ring (6000 gp)

silver comb with moonstones (300 gp)

a tulip-shaped flagon with a heavy, bulbous base, carved of clear rock crystal polished glass-smooth, holding about one pint (60 gp)

solid gold idol (10 lb.) (700 gp)

jeweled gold crown (8000 gp)

 

Trap:

 

air sucked out of room (CR5) (Find/Disable DC 34)

 

 

Room #247:

 

Door (south, 4 from west):  wooden, simple, stuck

 

Monsters:

Zombies (30)

This room has a ramp in the center of the room that leads to a 10' square wooden trap door in the ceiling. This door opens onto the courtyard in front of the Castle.

Normally there are 30 zombies on guard here. If there has been a muster, there will be 310 zombies here waiting to go into battle. If they have been sent into battle, there will be a handful left behind that are to slow moving to follow their fellow zombies due to injury.


Features:

 

bucket

ropes

workbench

tapestry

 

 

Room #248:

 

Door (east, 3 from north):  wooden, good, free, down-sliding

 

Monsters:

 

roper (3)

 

Treasure:

 

20 platinum coins (200 gp)

gemstone - sardonyx (30 gp)

potion: ghoul touch (300 gp)

 

Features:

 

words (scrawled)

trophy

bench

hole

 

 

Room #249:

 

Door (east, 4 from north):  iron, stuck

 

Features:

 

pouch

hook

bits of fur

belt

partially collapsed ceiling

kiln

chest of drawers

rack

 

 

Room #250:

 

Door (south, 1 from west):  wooden, simple, free, trapped [trap: pit trap (100 ft. deep) (CR5) (Find/Disable DC 34)]

 

Monsters:

 

pit fiend (devil) (1)

 

Treasure:

 

4,500 gold coins (4500 gp)

carved ivory statuette (80 gp)

embroidered silk and velvet mantle with numerous moonstones (1700 gp)

a mantle with a black silk lining and a black velvet outer face that is adorned with beaded stars and geometric shapes, with one moonstone set into the center of each of the 36 stars; the mantle was created for a tall human and needs a pin to be worn correctly (1600 gp)

gemstone - aquamarine (500 gp)

gemstone - violet garnet (800 gp)

gemstone - alexandrite (500 gp)

gemstone - smoky quartz (30 gp)

gemstone - obsidian (11 gp)

gemstone - red garnet (140 gp)

gemstone - deep blue spinel (500 gp)

gemstone - amethyst (90 gp)

gemstone - blue quartz (12 gp)

gemstone - tiger eye turquoise (9 gp)

gemstone - smoky quartz (70 gp)

gemstone - hematite (10 gp)

gemstone - red spinel (70 gp)

gemstone - white pearl (110 gp)

decanter of endless water (9000 gp)

wand of daylight (17 charges) (4500 gp)

wand of levitate (13 charges) (4500 gp)