Lisa's Myth Drannor Adventure

This grove has remained hidden since the ruin of Myth Dranor. It is a temple dedicated to the worship of all the Elven gods and the Fey as well. In the combination of their godly power they have construced a truly wonderous place.
It was created a century or so before Myth Drannor was started and in some ways acted as a preperation for the powers of Mythal Magic found there.
The Tome of Corellon is to bring people together.
It was hidden from all creatures other than elves by animating the plants that form the perimeter of the grove.
The glamor has several effects:
The guardian plants will gently at first push away any non-elf trying to pass through their barrier. If someone begins agressively trying to enter, 4 Trents will be summoned to help them repel the intruders.
The tree illusion covers the entire grove. From the outside it looks like a thick covering of overlapping tree limbs from dozens of huge oak trees forming a connopy of leaves and branches. This is an illusion. Birds know of it and this may be the best way for those not familliar with this grove to discover it. From inside the grove looking up one will see the branches suddenly appear above with only misty trunks to the trees! It is like the branches are growing out of mid-air.
The plants are unfriendly to the animals. They don't hurt them but ensure that their dropping or nests impeed the appearance of the grove. They will wave their branches, and poke leaves at animals from outside the grove. Occassionally, an intruder will nest but only for a single season when the plants throw down the nests/burrows.
Once the area of the grove has been entered, the mental effects of the Mythal will take effect. To escape the effect the character should make a wisdom save at DC 20. For every hour they remain this ST should be repeated. Once it takes effect it is permanant. This is a brand of curse that will not allow the one affected to describe the place or tell another how to get there.
The tomb of Corellon is in Myth Dranor being held as part of a hoard of Phaerrem.
It allows telepportation to work between the Chapel and Myth Dranor.
The grove has been home to dozens of generations of woodland small mammals. Squirls, chipmunks, moles, possemes and bats call this Grove home.  While all of them hunt outside the grove, they return to it to nst and have their young. They also do the upkeep in season.
The bats live in the eves of the cloister and chaple buildings clinging to the external beams outside.
The chipmonks live in the topiary bushes on the inside the half circle of Corellons shrine
The bats eat the insects that do get into the shrine.
The moles make sure the fountains continue to run.
The squirls live in the guardian trees and help guard against.
The possems keep the walkways clear of blown debris and chases off the birds.

The fountains
Vitality- Conferes the benefits of a long rest on anyone drinking from it. May be used once under the sun, and once under the moon.
Extra Healing - 2d8+2 HP Of healing once per day
Speak With Animals - As the spell cast at 12th level. Lasts for 8 hours. May be used once per day
Heroism - As the potion. lasts for 8 hours. May be used once per day
Health - As the Heal spell once per day
Resistance - This confers restance to any kind of the damage the drinker thinks of at the time for 8 hours

Unfortunatly, the effects of the fountains only works inside the grove. Putting the water in a flask works until the grove is exited which then negates the enchanting effects.

Teleport to  Myth Dranor
S5 Temple: The Parentree
Temple to Corellon Larethian. 12-story Ground/Tree
Dwelling—Grand
This High-Magic created massive shadowtop is 100 feet wide and 400 feet high, and its entire form has turned to ivory. Its massive, echoing hollow interior provides the breathtaking temple space, open at top and bottom for ventilation and
acoustics. The Corellon’s Choir usually performs at the floor of the temple or in strategic points along the sides. The few influential people who get seated pews within the temple rest on platforms at various places up along the walls (none closer than 20 feet from the floor), while most attendees remain outside.
The Parentree is a cathedral for religious celebration and performance, magically set to allow all those around the tree to hear the beauty of the choir. The Parentree is only used for performances on major holidays of the Seldarine, though highly-placed noble (or simply allies’) weddings do take place
in this holiest of Cormanthyran temples from time to time.
Most of the temple’s clergy live and handle the temple business out of their Manse (A) directly west of the Parentree.
The gigantic whte tree was killed and overthrown during the war that destroyed the city. The teleport area was in the extensive root structure big enough to have been hollowed out and used as chambers. This root structure contains 14 areas and lots of wandering roots.




Heroism fountain
A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary 15 hit points.

Speak w/Animals lasts for an hour.

Correlon Larethian

Creator of the Elves, the Protector, First of the Seldarine, Coronal of Arvandor, Protector and Preserver of Life, Ruler of All Elves, Coronal of Arvandor

Symbol: Crescent Moon
Home Plane: Arvandor
Alignment: Chaotic Good
Portfolio: Magic and elven magic (especially elven High Magic), music, arts, crafts, war, the elven race (especially sun (gold) elves), poets, poetry, bards, warriors
Worshipers: Arcane Archers, artisans, artists, bards, fighters, good leaders, rangers, poets, sorcerers, warriors, wizards
Cleric Alignments: CG, CN, NG
Domains: Arcana, Knowledge
Favored Weapon: Sahandrian (longsword)

ALLIES: Chauntea, Cyrrollalee, Eilistraee, Emmantiensien, Garl Glittergold, Horus-Re, Lathander, Lurue, Mielikki, Milil, Moradin, Mystra, Oberon, Selune, Shiallia, Skerrit, Silvanus, Sune, Tapann, Titania, Tyr, Ubtao, Yondalla, the Elven Pantheon

FOES: Cyric, Talos, Malar, Moander, the Queen of Air and Darkness, the Drow Pantheon (except Eilistraee), the orc and goblinkin pantheons

corellon.gif

The leader of the elven pantheon, Corellon Larethian (CORE-ehlon Lah-RETH-ee-yen), is said to have given birth to the entire elven race, although sometimes Sehanine is given credit as well. Elven lore states that the Fair Folk sprang from drops of blood Corellon shed in epic battles with Gruumsh mingled with Sehanine’s tears. The Creator of the Elves embodies the highest ideals of elvenkind, and he is the patron of most aesthetic endeavors, including art, magic, music, poetry, and warfare. He is venerated by all the Fair Folk, except the drow and those who have turned to Lolth, Ghaunadaur, Vhaeraun, and other dark powers. Corellon is especially popular with elf and half-elf mages, musicians, and poets.

As ruler of the Seldarine, Corellon has a strong relationship with almost all the other elven powers, including Calistria and Eilistraee, his daughters by Araushnee (Lolth). Sehanine is now said to be Corellon’s consort and the Protector works closely with the Goddess of Moonlight. Only Fenmarel Mestarine is somewhat estranged from the Coronal of Arvandor, and the Lone Wolf’s differences with Corellon are not all that great.

The Creator of the Elves has forged strong alliances with the leaders of the other demihuman pantheons in the face of the seemingly endless waves of human expansion and the ever-present threat of the monstrous populations and their dark powers, as well as with the good- and neutral-aligned powers of the humans.

The Protector works closely with Mystra, the Mother of All Magic. Whereas the Lady of Mysteries governs the Weave, Corellon oversees elven magic, particularly elven High Magic, and the intimate connection between the Fair Folk and the mantle of magic that envelops the world.

Corellon’s epic battle with Gruumsh One-Eye, leader of the orc pantheon, is legendary, and the pair of pantheistic patriarchs have never reached a lasting truce in their never-ending battle over territory. Malar’s relentless attacks on the Seldarine and the Fair Folk have likewise earned him Corellon’s eternal enmity.

The rift between Corellon and his former lover Araushnee, now known as Lolth, is still as bitter as the day he banished the Spider Queen to the Abyss and named her tanar’ri. The Protector’s rift with his errant son Vhaeraun is nearly as deep, and the Protector has despaired of the Masked Lord ever repenting of his evil ways. In his vigilant defense of elves and their homelands, Corellon has earned the enmity of countless powers whose worshipers seek to seize the forests, magic, or wealth of the Fair Folk.

Corellon is a powerful warrior god whose hands protect his creations with the gentleness of a sculptor and the unspeakable power of a master swordswinger. While other deities may reflect the joy, delights, and accomplishments of the Fair Folk, Corellon stands as an ever-vigilant watcher over them. His life spirit flows from and into the elves and their lands, and while mortal elves daydream and enter the reverie, Corellon never abandons his watchfulness. Only when it is time for the Fair Folk to pass from Faerun to Arvandor does he finally cease watching over each elf and allows Sehanine to take a larger role in caring for them.

Corellon frequently wanders the elven lands and borders in disguise (often in the form of one of the diminutive sylvan race), observing the actions of priests and craftsfolk and defending elven homelands from interlopers. Though his martial might is swift and terrible, the soft-spoken Creator of the Elves is ever humble and always open to learning something new, one of his sources of might. He enjoys discovering new philosophies of thought and new methods of action, even from mortals, and he has a keen interest in other cultures.

Corellon’s primary servitors are identical twin spirits, Lashrael and Felarathael. Held by some of the Fair Folk, particularly gold elves, to be demipowers in their own right, Corellon’s messengers are solars who resemble tall, shining, androgynous elves clad in gleaming white robes. They are most often seen delivering messages for the Protector in the Realms, and they are also dispatched to defend elves if they are threatened. The two have distinctive personalities, however. Lashrael is given to emotional extremes. When delivering a message, Lashrael speaks with great conviction, and depending upon the message, enormous joy or sorrow. In battle, Lashrael is ferocious, neither asking nor giving quarter. Felarathael, on the other hand, is the very image of rational detachment, treating all situations with logic and calm reason. Felarathael always speaks in a slow, measured, but immensely reassuring voice, and fights with unhurried skill.

The Church

Corellon is venerated by all the Tel’Quessir who have not turned to dark powers, even those who do not specifically worship him, for the Fair Folk were born of his blood, and they do not forget their debt to the Creator. Likewise, Corellon’s role in banishing Lolth and the drow from the surface, thus ending the madness of the Crown Wars, has earned him the eternal, if largely unspoken, gratitude of elves across Faerun. Curiously, the clergy

Corellon’s church is somewhat removed from elven society, and the Protector’s priesthood is less involved in the governance of elven realms , than a N’Tel’Quess might imagine. While the Protector’s followers are held in high esteem for their unflagging contribution to the defense of elven realms and the breathtaking beauty of their artistry, in general their place in elven society reflects the guardian and creative aspects of Corellon’s nature far more than his position as Coronal of Arvandor and Ruler of All Elves. Some theologians suggest the warriors and wizards who predominate in positions of authority in elven society in a sense comprise the priesthood of Corellon in his leadership aspect, but this view is not widely accepted.

Corellon is venerated in rocky areas of natural beauty, always with a special place for viewing the moon and stars. Temples of the Protector are rare, however, since the elves are individualistic when it comes to his worship. Shrines are more common, but they are little more than clearings with a good view of the sky. His temples are shaped from great natural geological formations, including shallow caves entered from above, natural amphitheaters, and great rock spires. Trees and other plants are woven into such edifices, resulting in great natural cathedrals woven of stone and plants.

Novices of Corellon are known as the Faerna. Full priests of the Protector are known as the Faernsuora.

In ascending order of rank, the titles used by Corellite priests are Aegisess (Protector), Adoness (Peacekeeper), Kerynsuoress (Holy Warrior), Ivae’ess (Lightbringer), Avae’ess (Joy-bringer), Syolkiir (Wltdstar), Lateu’suoress (Crescent- Moonblessed), Araegisess (Great Protector), Aradoness (Great Peacekeeper), and Ark-erynsuoress (Great Holy Warrior).

High-ranking priests have unique individual titles but are collectively known as the Cormiira (Blessings of Corellon).

Priests are known as Feywardens.

Dogma

The Tel’Quessir are both wardens and sculptors of magic’s endless mysteries. Through Art and Craft, bring forth the beauty that envelops and let the spirit gambol unfettered. The song of joy and the dance of freedom shall ever soar on the wings of those who dare take flight. Guard against the slow death of stultifying sameness by seeking out new experiences and new ways. Ward against those who seek only to destroy in their inability to create and commune with the natural and mystical world. Be ever vigilant in force of arms and might of magic against any return of the banished darkness, and also be strong in heart against the corruption from within which allowed the Spider Queen to foment the chaos and evil of the Crown Wars.

*Day-to-Day Activities *

Priests of Corellon are expected to serve actively in the defense and artistic development of elven communities and to work to mediate disputes that arise among the Fair Folk or between the elves and other sylvan deities. In service to the Protector, many Corellite priests serve in the armed forces of their homeland, defending elf-claimed territories from the relentless expansion of other races and training their fellow elves in combat skills and magic. Others work closely with elven artisans and craftsfolk instructing them in the skills they need to create works of wondrous beauty, as well as using their own creative talents in similar pursuits. Finally, members of Corellon’s priesthood are often called upon to act as diplomats and arbitrators between the various clergies, the various subraces of elves, the various classes of elven society, and even between elven communities. While few priests of the Coronal of Arvandor actually serve as rulers or councilors, many work behind the scenes to ensure the smooth functioning of government.

Holy Days/Important Ceremonies

Corellon’s faithful celebrate a great number of holy days, most of which are tied to astronomical events and occur only once every few years (such as Shieldmeet) or decades. Of particular import, once per lunar month, when the crescent moon softly illuminates the night sky, Corellon’s faithful gather in moonlit glades to celebrate the gifts of their deity in a festival known as Lateu’quor, the Forest Communion of the Crescent Moon. Devotees of the Protector offer up their praises through music, song, dance, and the offering up of their most beautiful creations. True works of art are sometimes brought up to Arvandor so as to be appreciated by the spirits of those elves who dwell among the Seldarine, while others are kept within Corellon’s shrines and temples so that the Fair Folk of Faerun may wonder at the fruits of Corellon’s greatest gift: creativity. On rare occasions such revels spontaneously unleash a glorious magica ceremony whose results are guided only by the Creator of the Elves. Sometimes the landscape is reshaped, and the site is thereafrer considered sacred to the Protector. At other times, the communal magic coalesces into an item-usually a sword, long bow, set of cloak and boots, suit of elven mail, or musical instrument-of unearthly beauty. Such items art-then enchanted by Corellon’s seniormost priests and are thereafter considered holy relics of the faith.

Major Centers of Worship

Corellon’s Grove, located near the center of the northern half of Evermeet at the heart of the great forest that blankets the Green Isle, is held to be the site closest to Arvandor in all of the Realms. Many Tel’Quessir claim to have seen Corellon Larethian himself, as well as other members of the Seldarine, wandering amidst this oasis of unearthly beauty. Corellon’s Grove is visited by the Fair Folk of Evermeet for solemn ceremonies, private worship, or simple private meditation.

The trees that surround Corellon’s Grove magically weave their branches together, preventing entrance to the shrine. Treants sometimes join the guardian trees in watching over the shrine, as do the countless sylvan creatures who roam the Green Isle. Wrought iron gates entwined with ivy and blooming roses year-round permit passage only to Tel’Quessir who approach wishing to worship Corellon and the Seldarine.

Gleaming white marble walkways flanked by tall columns adorned with ivy and roses, like the entrance gates, lead through the heart of the Grove and connect the numerous shrines found within. Magical fountains are scattered throughout the grove, and their enchanted waters are said to confer one or more effects similar to those of potions of healing, elixirs of health, potions of heroism, potions of invulnerability, potions of extra-healing, and potions of vitality. Within the Grove may be found shrines to Aerdrie Faenya, Hanali Celanil, Labelas Enoreth, Rillifane Rallathil, Sehanine Moonbow, and even the king and queen of faerie, Oberon and Titania. Each shrine contains a white marble statue depicting one of the Seldarine or faerie monarchs, and elves who pray before them are said to sometimes receive magical blessings from the power so depicted.

The Ar-Tel’Quessir who constructed Corellon’s Grove chose not to include shrines to the rogue powers of the Seldarine such as Erevan Ilesere, Fenmarel Mestarine, Shevarash, or Solonor Thelandira or to aspects of the Seldarine worshiped by the other subraces-such as Bear, Eagle, Raven, or Wolf, but all such powers and aspects of powers are nonetheless venerated in Corellon’s Grove by the Fair Folk. Corellon’s shrine is the largest by far found within the Grove, a great dome of green marble woven into the forest canopy. The First of the Seldarine and Creator of the Elves is portrayed traditionally as a tall, unnaturally thin, androgynous elven figure with a thin face, high cheekbones, and narrow, slanted eyes. The figure is clad in scale armor and carries a long, slim sword. A delicate coronet graces the brow of the Coronal of Arvandor, and a sense of peace and contentment radiates from the statue itself. Any of the Fair Folk who pray here may receive a special blessing from Corellon, although at most one such favor is granted per year.

Corellon may manifest as discussed above, or he may grant the ability to cast cure light wounds or cure serious wounds once at some future time. Some elves report after praying at the shrine that the Protector gifted them with an item of magic (usually a weapon or article of clothing), while others have found woodland animal companions or mounts such as giant eagles, moonhorses, or pegasi awaiting them as they completed their supplications.

In the aftermath of the destruction of the Grove caused by the rampage of the Elf-Eater in the Year of the Unstrung Harp (1371 DR), Corellon’s Grove is rebuilt by all the Fair Folk and expanded and changed considerably. When completed, the reconsecrated Grove contains shrines of all the known powers and distinct aspects of the Seldarine, and its design better represents the diverse architectural styles employed by the various elven subraces.

Affiliated Orders

Corellon is the divine patron of many knightly orders, many of which claim to trace their heritage and membership back to the Time of Flowers. Such orders are typically composed largely of crusaders, warriors, and wizards (particularly fighter-mages), but their composition has varied widely over the millennia and from culture to culture.

Notable orders in ages past have included the Knights of the Golden Wyrm, the Blade of Sahandrian, the Fey Staghorns, and the Swords of the Seldarine.

On Evermeet, the Wings of Yathaghera, the Knights of the Alicorn, the Weavers of Bladesong, and the Vassals of the Reverend Ones are all pledged to support the Protector in the defense of the Green Isle.

Few orders have remained on the mainland of Faerun since the Retreat began in the Year of Moonfall (1344 DR), but of those that remain, the Swords of Evereska are the most notable for their unwavering defense of that alpine vale.

Outside of elven homelands, the most frequently encountered agents of an elven knightly order belong to the Fellowship of the Forgotten Flower, a loosely structured organization dedicated to the recovery of lost elven relics from long-abandoned elven realms.

Priestly Vestments

Ceremonial vestments for priests of Corellon- often worn in normal situations by choice, although such attire is not required-consist of azure robes made of gossamer and embroidered with silver quarter moons. Silver circlets engraved with the Protector’s symbol are worn on the brow. The holy symbol of the faith is a silver or mithral lunate pendant worn on an slender chain hung from the neck.

Adventuring Garb: When adventuring, Corellon’s priests generally favor sky blue cloaks, elven chain mail, long swords, and long bows in conscious imitation of their divine patron. Clerics, restricted to bludgeoning weapons, favor clubs, slings, staff slings, and staves, although

The Leaflord, The Wild One, The Great Oak, The Many-Branched, The Many-Limbed, The Old Man of the Yuirwood

Symbol: Oak tree
Home Plane: Arvandor
Alignment: Chaotic Good
Portfolio: Woodlands, nature, wild elves, druids
Worshipers: Druids, rangers, wild elves
Cleric Alignments: CG, CN, NG
Domains: Nature
Weapon: “The Oakstaff” (quarterstaff)

ALIASES: Bear, Eagle, Raven, Wolf, Relkath of the Infinite Branches, Magnar the Bear

SUPERIOR: Corellon Larethian
ALLIES: Baervan Wildwanderer, Cyrrollalee, Eilistraee, Eldath, Emmantiensien, Mielikki, Sheela Peryroyl, Silvanus, Skerrit, Oberon, Osiris, Titania, Verenestra, the Elven Pantheon, various Animal Lords

FOES: [[Malar], Moander (dead), Talos, the Queen of Air and Darkness, the Drow Pantheon (except Eilistraee)

Rillifane_Rallathil_symbol.jpg

Rillifane Rallathil (RILL-ih-fane RALL-uh-thihl) is protector of the woodlands and guardian of the harmony of nature. He is often likened by his priests to a giant ethereal oak tree, so huge that its roots mingle with the roots of every other plant in the Realms, that stands at the heart of Arvandor. The great tree draws into itself all the ebb and flow of seasons and lives within the woodlands of the green elves. At the same time, it defends and sustains those lands against disease, predation, and assaults of all kinds. The Leaflord is the patron of the Sy-Tel’Quessil and revered by many voadkyn.

When the Sy-Tel’Quessir settled the Yuirwood, the Seldarine merged with the ancient gods of the Yuir, transforming them into aspects of the various powers of the elven pantheon. Both Magnar the Bear and Relkath of the Infinite Branches, also known as Many-Limbed, Many-Branched, and the Old Man of the Yuirwood, became aspects of the Leaflord. Relkath easily merged with and slowly reinvigorated a primitive facet of the Leaflord’s nature that had been slowly overshadowed over the ages by the increasingly tamed way of life of the Fair Folk, even among the Sy-Tel’Quessir. As a result of this subtle change of heart, in the centuries since absorbing Relkath, Rillifane’s primordial spirit has returned to the fore to great effect.

Concurrently, the Sy-Tel’Quessir and Cha’Tel’Quessir (half-elves of the Yuirwood) have rediscovered the ways of their most primitive ancestors and reforged their tribal cultures, eschewing the formation of successors to the great green elven civilizations such as Illefarn, Thearnytaar, Eiellur, and Syorpiir. In contrast to the obvious impact of the absorption of Relkath by the Leaflord, Magnar the Bear was almost totally subsumed after being absorbed, and this aspect of Rillifane is little remembered even among Cha-Tel’Quessir. The half-elves of the Yuirwood speak only of Magnar’s Great Sleep, a centuries-long hibernation from which the Bear has yet to emerge.

Much like Ubtao, Ulutiu, and Uthgar, Rillifane is served by a host of great spirits including the primeval Bear (comingled with Magnar the Bear by the Cha-Tel’Quessir), Eagle, Raven, and Wolf, among others. These aspects of the Leaflord are recognized only by the Sy-Tel’Quessir and a few Cha-Tel’Quessir and not by the other elven or half-elven subraces. Unlike those other powers’ worshipers, however, Rillifane’s followers do not venerate any one great spirit exclusively, although they may have done so in the distant past. Instead, the Leaflord’s faithful call upon one or more spirits associated with their god as appropriate for the situation at hand. Rillifane is on good terms with all the Seldarine, as well as most sylvan and faerie powers. The Leaflord’s primary concern is that all creatures have the opportunity to act out their roles in nature without abusing them, a concern Rillifane shares with Corellon Larethian, the great creator and protector of the Fair Folk. Solonor Thelandira and Rillifane work together closely to preserve and protect the natural world, but they do differ fundamentally on the issue of hunting. In the spirit of the alliance that binds the Great Archer and the Leaflord, Solonor does not permit his priests and followers to hunt within the woods where Rillifane’s brooding, forbidding presence cautions against this, unless their need is great. While Rillifane permits hunting for food by hungry folk, he detests hunting for sport. Rillifane is closely allied with Emmantiensien the Treant-King and Silvanus the Oak Father.

The trio’s conversations are many and seemingly endless to others, as none of the three is given to hasty thought or expression. Rillifane is always a respected guest at the Seelie Court, and aside from Emmantiensien, he is friendliest with Skerrit the Forester and often romantically linked with Verenestra the Oak Princess.

Rillifane is quiet, reflective, and enduring over eons unchanged. He is the least flighty of all the Seldarine, the least likely to act on a whim, and often grave and self-absorbed. The Leaflord rarely sends an avatar to the Prime, disliking direct action and preferring that his priests carry out his wishes. Rillifane’s avatar appears only when major destruction of a Tel’Quessir (usually Sy-Tel’Quessir) habitat is threatened. The appearance of such an avatar is heralded by sudden gusts of wind shaking leaves from the trees, a sign unmistakable to his priests.

The Church

The Leaflord’s church is greatly admired by the other subraces of the Fair Folk for its principled stand in favor of the preeminence of nature, and the faith’s priests are widely respected wherever they travel. Nevertheless, the uncompromising stance of some members of Rillifane’s clergy sometimes leads to conflicts over both tactics and degree with the leaders of the Ar-Tel’Quessir, the Teu-Tel’Quessir, and other churches of the Seldarine. Halflings, particularly tallfellows, gnomes, particularly forest gnomes, centaurs, and hybsils all pay homage to the Leaflord if they live in or on the border of elven woodlands. Dwarves rarely come into contact or conflict with the forest-dwelling followers of Rillifane, and humans tend to view the Leaflord as simply an even more primitive and wild aspect of Silvanus the Oak Father.

Rillifane’s temples are actually huge oak trees with platforms built among the branches and vine bridges connecting them to each other and platforms in adjoining trees. Shrines of the Leaflord, always a grand oak tree deep within the depths of a forest but too small to serve as a temple of the Leaflord, are chosen by members of Rillifane’s clergy after receiving a dream or vision directing them to particular tree. Such shrines are marked by the priest with a carving of a small canary in the trunk about 2 feet from the ground. With the cutting back of forests and the subsequent growth of trees selected as shrines, it is not unheard of for such symbols to be discovered high above the ground and/or on the edge of a much-shrunken woods. Should a shrine be defiled in any way, the dedicating druid (or nearest worshiper of Rillifane if the druid is dead) instantly knows of the action and is expected to do everything possible to bring about the defiler’s death.

Novices of Rillifane are known as Acorns. Full priests of the Leaflord are known as Oakhearts. In ascending order of rank, the titles used by Rillifanean priests are Felsul, Silverbark, Laspar, Hiexel, Blueleaf, Phandar, Duskwood, Shadowtop, and Weirwood. High-ranking priests have unique individual titles, and druids have titles reflecting their place in the hierarchy of that branch of the faith as well. Specialty priests are known as druids (or skinwalkers).

Dogma

The Great Oak draws energy from all the living creatures of the world and nourishes, sustains, and protects them from outside threats. Live in harmony with the natural world, allowing each living being the opportunity to serve out its natural purpose in life. As the Leaflord’s countless branches, his faithful are to serve as his mortal agents in the natural world. Defend the great forests from those who would ravage their riches, leaving only destruction in their path. Contest both the quick and the slow death of Rillifane’s bounty and hold strong like the great oaks in the face of those who can see only their own immediate needs.

Day-to-Day Activities

The church of the Leaflord generally keeps to itself, extending itself only to help fellow elves and other sylvan beings. The church hierarchy is organized regionally and divided into branches, as each type of priest serves a specific role. The druids who compose the bulk of Rillifane’s clergy tend to the health of the forests and those who dwell within, fiercely contesting any attempt to further reduce those forests that remain. Many clerics serve as ambassadors of the faith, working outside the communities of the Sy-Tel’Quessir to educate other races and even other elven subraces how to better dwell in harmony with nature. The few mystics found within the clergy act much as individual druids do, eschewing the formal organization of the circles. In times of war, however, the leaders of each region unite the branches of the faith and the Sy-Tel’Quessir warriors into a single force.

Rillifane’s priests are deadly enemies of those who hunt for sport or those who harm trees maliciously or unnecessarily. In particular, all priests of Rillifane have a great hatred for the priests of Malar, since the followers of the Beastlord often make elves the object of their hunts and their ethos is anathema to those who serve the Leaflord. Rillifane’s priesthood is charged with rooting out and destroying sentient plants whose nature has been twisted by external forces into a warped perversion of nature. In particular, they seek to destroy hangman trees, obliviax, death’s head trees, black willows, serpent vines, and any form of evil treant, including dark trees.

Holy Days/Important Ceremonies

Rillifane’s faithful gather twice yearly at the vernal and autumnal equinoxes to hold fey dances in large groves of oak trees deep in the heart of great forests. The Budding is a joyful celebration of new life celebrated through dance and song and preceded by an extended period of fasting. A ritual hunt of an ancient and noble hart is undertaken on this day, from which the venison serves to break the fast of the Leaflord’s faithful. This ritual honors Rillifane’s bounty and reminds his followers of the natural cycle of life that plays out beneath the Leaflord’s boughs. The Transformation marks the arrival of autumn and the vibrant hues that bedeck the canopies of the Leaflord around this time. The Sy-Tel’Quessir and elves of other subraces who seek a form of spiritual rebirth or a major change in their lives gather to celebrate Rillifane’s eternal promise that the trees will bloom again and that life is a process of continual renewal.

Major Centers of Worship

Moontouch Oak is the name of both a gargantuan oak tree over 300 feet tall and the temple of the Leaflord nestled amidst the forest giant’s boughs. Located at the heart of the Tangled Trees region of Cormanthor on the northern hank of the Elvenflow where Moontouch Creek joins the River Duathamper, the temple tree is believed to be the largest living oak in Faerun. Some elven legends claim that the tree is actually the still-living remnants of an avatar of the Leaflord that led several clans of the Sy-Tel’Quessir eastward, away from the devastation of the Crown Wars, many centuries ago.

Moontouch Oak has housed approximately two score green elven druids of the Circle of Emerald Leaves in its branches since the early days of the Sy-Tel’Quessir settlement of Arcorar, as the Elven Woods were then known. From -982 DR, with the coming of Venominhandar to the Emerald Vale, until – 206 DR, when the great green wyrm was finally slain, the druids of Moontouch Oak were sorely besieged, as were their kin, but the temple-tree was never abandoned, despite numerous attacks by the wyrm and its minions. With the death of Venom, as the dragon was known, the Sy-Tel’Quessir set about reclaiming the woodlands, now known as the Tangled Vale, under the direction of the druids of Moontouch Oak. Nine centuries later, when the Army of Darkness ravaged Cormanthyr and eventually destroyed Myth Drannor, the druids of Moontouch Oak again stood firm in the face of the nycaloth-led assault, and the temple tree of Rillifane was never violated.

Nine millennia after the conclusion of the Crown Wars, Moontouch Oak stands unbowed. The temple consists of a network of platforms sculpted from the tree’s branches and hollows cultivated in the great oak’s trunk, all of which are linked by bridges of woven vines. Hallucinatory terrain spells and the thick leaf coverage mask the religious community’s very existence from the outside world, but the influence of the Circle of Emerald Leaves is felt throughout the Tangled Vale and beyond. The aged green elf who leads the Circle is Great Druid of the Tangled Vale Katar Oakstaff, who was a child in the final years of Coronal Eitargrim’s reign before Myth Drannor fell.

Affiliated Orders

While rangers are not included in the church hierarchy of Rillifane, many such elven warriors do serve in loose fellowships affiliated with individual druid circles as the militant arm of the faith. Each such band of rangers has its own name, but collectively they are known as the Order of the Oakstaff.

Priestly Vestments

The ceremonial garb of the Leaflord’s priests includes a laurel wreath worn on the head and armor fashioned of tree bark. Dark green dyes are rubbed into the armor to show rank within the church, with the darkest hue reserved for the high priests of the faith. Tree bark armor provides protection equivalent to leather armor, but the wearer incurs a -1 penalty for all saving throws against fire. The holy symbol of the faith is an acorn enclosed in amber.

Adventuring Garb: When adventuring, members of Rillifane’s clergy favor armor and weapons made from natural materials such as wood and animal parts, including those with magical enhancements.


Haneli Celanil

Character and Reputation

Hanali Celanil (han-uh-lee sell-uh-nihl) is a being of timeless beauty and benign nature, who always forgives minor transgressions and delights in rewarding her followers with the bliss of unexpected love and affection. She embodies romance, beauty, love, and joy in elven spirits, her only flaws being her own mild vanity and flighty nature. Although she rarely appears to her faithful, Hanali delights in seeing the growth of love among elves, and she often acts in secret to protect young lovers. She is also known as an aspect of Angharradh, the Triune Goddess.

Clergy and Temples

Hanali’s clerics are flighty and somewhat vain, given to dancing and wild celebrations. The hierarchy is loosely organized, and clerics are free to join or leave a temple’s ranks as they wish. They preside over marriage and rites of passage ceremonies for young elves, although they are not required to marry, for Hanali’s concern is love, not necessarily marriage. Members of Hanali’s clergy spend their days cultivating beauty and love in all their myriad forms. Many of Lady Goldheart’s clerics tend fine gardens, while others amass personal or temple-based collections of gems, crystal sculptures, and other fine works of art. While things of gold and crystal, particularly jewelry and statues, are favored, beautiful art in any form is admired, collected, and displayed. Hanali’s clerics must always be finely dressed, and displaying one’s personal beauty to its best advantage is a requirement of every cleric of the Heart of Gold.

Clerics of Hanali pray for their spells each day whenever the moon is highest in the sky and romance is in the air. While Hanali’s clerics are given to frequent impromptu revels, their greatest celebrations are held every month beneath the bright light of the full moon. Such holy days are known as Secrets of the Heart, for romantically involved participants are said to experience the full bloom of their affections on such nights, allowing them to evaluate the strength of their feelings. Likewise, the inner beauty of celebrants visibly manifests as a rosy glow in their cheeks and eyes for days thereafter. Offerings of objects of great beauty are made to Lady Goldheart during such holy festivals, some of which are swept into Arvandor while others are returned to be shared among Hanali’s followers. It is not uncommon for artists to unveil their latest work at such holy days, nor is it rare for young lovers to either pledge their troth secretly or proclaim it to all assembled, for doing so is said to invite Hanali’s favor. Her clerics often multiclass as enchanters or sorcerers.

maces and flails are employed as well. Leather, studded leather armor, or elven chain mail is favored in situations requiring stealth, in addition to elven cloaks and boots, whereas elven chain mail or elven plate mail (or N’Tel’Quess approximations) are favored in situations requiring
direct melee combat.


Sehanine Moonbow

Daughter of the Night Skies, Goddess of Moonlight, the Lunar Lady, Moonlit Mystery, the Mystic Seer, the Luminous Cloud, Lady of Dreams

SYMBOL: Full moon with moonbow (opaque milky crescent)
Home Plane: Arvandor
Alignment: Chaotic Good
Portfolio: Mysticism, dreams, death, journeys, transcendence, the moon, the stars, the heavens, moon elves
Worshipers: Diviners elves half-elves, illusionists, opponents of the undead
Cleric Alignments: CG, CN, NG
Domains: Death, Trickery
Favored Weapon: Moonshaft (quarterstaff)

SUPERIOR: Corellon Larethian
ALLIES: Baravar Cloakshadow, Cyrrollalee, Dumathoin, Eilistraee, Kelemvor, Leira, Lurue, Milil, Mystra, Oberon, Savras, Segojan Earthcaller, Shaundakul, Selune, Titania, Urogalan, the Elven Pantheon
FOES: Cyric, Gruumsh, Malar, Myrkul, the Queen of Air and Darkness, Shar, Talos and the Gods of Fury (Auril, Umberlee, and Malar), Velsharoon, the drow pantheon (except Eilistraee)

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Whereas Corellon’s symbol is the crescent moon, Sehanine Moonbow (SEH-ha-neen MOON-boe) is the elven goddess of the moon or, more specifically, the full moon. She governs divinations, omens, and subtle magics and protects against madness.

She watches over the dreams of the elves, keeping them from harm while in reverie and sending omens to protect them from future dangers. Sehanine watches over the passage of elven spirits from the world, and she is protectress of the dead. The Daughter of the Night Skies is also a guardian and guide to those elves whose days in the mundane world of mortals are done and who seek to travel from the lands they know and love to distant refuges such as Ever-meet. She also watches over such refuges and ensures they are kept safe from intrusion.

Sehanine governs long journeys, both physical and spiritual, and in elven cultures that proclaim the reality of reincarnation, Sehanine and Corellon work together to guide the spirit to its best subsequent incarnation as it works its way toward perfection.

Although Sehanine is venerated by all the Fair Folk (including half-elves and a handful of gnome illusionists), she is particularly revered by moon elves, who view her as their protector, and gold elves, who are the most withdrawn from the world of all the elven subraces. Tel’Quessir seeking to explore transcendental mysteries, awaiting passage to Evermeet or Arvandor, or undergoing physical or spiritual journeys pray to the Goddess of Moonlight, as do mystics, seers, diviners, and weavers of illusions.

Alternately called the wife and daughter of Corellon, Sehanine is the mightiest of the female powers in the elven pantheon. Identified with the mystic power of the moon, Sehanine’s tears are said to have mingled with Corellon’s blood and given life to the elven race. The elves do not forget this.

This duality tightly binds Sehanine with the two other senior elven goddesses, and the three collectively serve alongside Corellon in leading the Seldarine, just as the Goddess of Moonlight is said to do in other myths. Sehanine has excellent relations with all of the Seldarine, and it is her kind-heartedness that soothes the anger of Shevarash in his darkest fury and her welcoming nature that brings Fenmarel back to Arvandor on occasion. The Luminous Cloud has few strong relationships outside of the Seldarine, for her other-worldliness is beyond even most other deities. Sehanine works closely with Selune, for the two share similar concerns, and the Goddess of Moonlight is a strong ally of Eilistraee, whom she considers an adopted daughter of sorts. Sehanine has also forged alliances with some of the other human and demihuman powers who oversee death, but she has no tolerance for those who practice in the black arts of necromancy. (Sehanine does tolerate careful experimentation in white necromancy, and it is said that she vigilantly oversees the creation of baelnorn as a necessary, if undesirable, practice.)

Sehanine’s antipathy for Lolth has existed since the latter was Araushnee, consort of Corellon and the mastermind who nearly engineered the death of the Protector and the defeat of the Seldarine. The Lady of Dreams actively opposes the nefarious schemes of the Spider Queen and the other drow powers. With the rise of humanity and its rapacious expansion into traditional elven homelands, Sehanine has found her energies increasingly occupied by thwarting the destructive ravages of gods such as Auril, Cyric, Malar, Talos, and Umberlee.

Sehanine rarely concerns herself directly with events in the Realms, aside from weaving illusions around secret elven retreats such as Evermeet, Synnoria, Rucien-Xan, and Myth Dyraalis and guiding elves coming to those lands. Her power waxes and wanes with the phases of the moon, growing strongest when the moon is full. As befits the elven goddess of mysteries, Sehanine is cloaked in secrets and illusions and rarely speaks her mind directly, preferring to communicate through a process of dreams, visions, and other mystic experiences. The Goddess of Moonlight is truly spiritual and ephemeral being who evades any attempt to define her and whose serenity surrounds her like a mantle of moondust.

The Church

The church of Sehanine is generally perceived as removed from the daily concerns and outward expression of everyday life. As such, little is known of the Lady of Dreams and her clergy members by the N’Tel’Quess Among elves, Sehanine’s faith is closely held and deeply cherished, for the Luminous Cloud envelops and binds together all the Tel’Quessir. For the Fair Folk, Sehanine embodies the joy at the heart of the elven spirit, and her priests serve as guides to the next world or life that one may achieve through transcendence.

Sehanine’s temples are soaring monuments open only to elves and a few pious half-elves. Most such temples are constructed of white stone (often marble) and shaped so as to suggest imminent flight. Symmetry and circles are highly prized by the faith, reflected in the architecture of Sehanine’s houses of worship. The central chapel is always perfectly circular and is usually open to the night sky or covered by a retractable or transparent dome. Great gardens and hedgerow mazes often encircle the main structure, their formations imitating the paths of the heavenly bodies in the night sky above. Near long-standing temples, megaliths form great stone circles for use in tracking the position of the moon, fixed stars, and wandering stars by elven astrologers.

Novices of Sehanine are known as the Mooncalled. Full priests of the Daughter of the Night Skies are known as the Heavenly. In ascending order of rank, the titles used by Sehanite priests are Stargazer, Moondancer, Sky Seer, Vision Seeker, Omen Teller, Dream Walker, Transcendentalist and Reverent Dreamer. High-ranking priests have unique individual titles. Specialty priests are known as starsingers.

Dogma

Life is series of mysteries whose secrets are veiled by the Luminous Cloud. As the spirit transcends its mortal bounds and new mysteries are uncovered, a higher form is achieved and the cycle of life continues. Through contemplation and meditation, communion with the Lady of Dreams is achieved. Through dreams, visions, and omens revealed in sleep or the reverie, the Daughter of the Night Sky unveils the next step along the path and the next destination on the endless journey of mystic wonder that is life and death and life. Revere the mysterious moon, who draws forth tides or being from us all.

Day-to-Day Activities

Sehanine’s priests are the seers and mystics of elven society. They serve as the spiritual counselors to elves and half-elves who seek to embark on journeys in search of enlightenment so as to transcend their current state of being. As shepherds and protectors of the dead, Sehanine’s priests organize and administer funeral rites and guard the remains of the fallen.

They seek out and destroy undead creatures, for Sehanine holds such creatures-with the notable exceptions of baelnorn and other good-aligned undead beings who voluntarily prolong their existence in order to serve their kin-to be blasphemous. As defenders of elven homelands, Sehanine’s clergy are responsible for weaving and maintaining the illusions that guard those sanctuaries that remain and for divining potential threats to their continued existence. The prime task of adventuring priests is the retrieval of lost arcane and magical knowledge, especially if it pertains to illusions and/or divinations. Other seek out isolated elven enclaves, bringing them news of the Retreat and practical assistance in preparing for such a journey if they so choose. (Sehanine’s priests do not provide any guidance along the journey itself, as this is done through direct intuitive revelation by the Lady of Dreams herself.)

Holy Days/Important Ceremonies

Sehanine’s faithful celebrate a wide variety of holy days, all of which are tied to the position of various heavenly bodies, particularly the phase of the moon and various types of eclipses. Many of these celebrations occur once per decade, once per century, or even once per millennium. The most frequent celebrations of Sehanine’s faithful are held monthly beneath the light of the full moon. Lunar Hallowings, as such holy days are known, are marked with personal meditation and collective entrance into a communal trance. On occasion, Sehanine manifests through her assembled worshipers, knitting together their spirits in a true sharing of minds. Such holy days are concluded with a joyous freeform dance beneath the most visible manifestation of the Goddess of Moonlight (the moon) that lasts until the first rays of dawn.

Once per year, Sehanine’s faithful gather on the night of the Feast of the Moon for the Mystic Rites of the Luminous Cloud. Similar in many ways to the monthly Lunar Hallowings, the Mystic Rites of the Luminous Cloud are notable for the visible manifestation of the Lady of Dreams whereby the assembled worshipers are enveloped in a mantle of shimmering, silvery light that then rises up and darts across the heavens. During such mystical flights across the sky, the sacred mysteries of Sehanine are revealed to the participants, with each participant learning secrets appropriate to his current level of spiritual development. The ceremony concludes when the nimbus of light returns to the earth and the forms of Sehanine’s worshipers coalesce.

When the time comes for an elf to leave the ordinary lands of mortals and pass on to Arvanaith, it is common for the individual elf to spend several days in vivid daydreams and waking reverie. Exactly when this happens is unknown to any elf, even to Sehanine’s own priests. It is usually obvious to other elves when one of the Tel’Quessir is undergoing this change, but two marker events are definitive indicating that the Transcendence has begun. First, Sehanine sends the elf a vision where she or he must go to begin this journey from the world. Second, within the lens of the elf’s eye appears a telltale opaque milky crescent, the moonbow of Sehanine’s honorific name. When the time comes for an elf great in wisdom and accomplishment to depart, an accompanying full moon may display the moonbow as an event in nature. On rare occasions at such a rime, other elves join with the one about to depart in a shared trance state, sharing memories and knowledge in a direct telepathic communion known as the Circle of Transcendence. In some elven cultures this departure is a physical one, that is the elf walks off alone into the wilderness and his or her body is never found. In other societies, the elf’s spirit departs its material body, leaving behind a lifeless husk.

In cases of violent or accidental death where the spirit is not utterly destroyed, Sehanine’s priests serve in the stead of the departed spirit in the ritual of Transcendence. A Ceremony of Recovery involves one or more days of meditation and mystic communion with the natural and spiritual worlds. If successful, the priest channels the lost spirit through his or her own link with Sehanine, enabling the spirit to transcend to Arvanaith. During such ceremonies, after contacting the lost spirit, Sehanine’s priests display the characteristic moonbow within the lens of their eyes, but such manifestations of the Lady of Dreams vanish immediately upon the ritual’s conclusion.

Elven funeral rites vary widely from community to community and from individual to individual, reflecting the nature of the departed spirit. If the elf has simply answered Sehanine’s call, as opposed to death by accident or violence, death rituals are more often a celebration that the elf has achieved the joys of Arvanaith than a time of mourning. In either case, if the body remains, the method of disposal varies as well. In some communities, the assembled mourners gather with great pomp to watch the body be interred in the ground, with examples of the late elf’s artistry and passions displayed and speakers expounding on the merits of the deceased. Other elven societies bury the body immediately, regarding it as a mere husk from which the life force has departed. After disposing of the shell, they celebrate the spirit of the elf who once resided there. Still other elves believe that burning is the only way to truly rid the spirit of its earthly ties. Not only does it free the spirit for Arvanaith, it also prevents anyone from using the body for nefarious purposes.

Elven cultures that bury the bodies of the fallen with great ceremony leave the most durable archeological evidence of their funeral rites, and thus the practice of interring the bodies of elven dead in formal tombs is less widespread than commonly perceived. Of all the elven subraces resident in Faerun, the remains of gold elves, and to a lesser extent moon elves, are most commonly interred within burial vaults, but that practice is by no means universal within those subraces, nor is it restricted to them alone. Elven tombs are typically hewn from bedrock and warded by powerful magic. Whereas the Stout Folk typically trust in mechanical traps to ensure the sanctity of their fallen kin, the Fair Folk weave protective mantles into the construction of tombs and eschew false tombs and extended gauntlets of traps. The Luminous Cloud is said to gather elven tombs to her bosom, and most are cloaked in enduring illusions designed to obfuscate their location and to mislead grave robbers who would violate the sanctity of the elves interred within.

Elven tombs are typically subdivided into three chambers, each of which is of circular or rectangular shape with an arching dome-shaped or semi-cylindrical ceiling, respectively. The first such chamber represents the world from which the elf has departed and is dominated by carvings of the natural world including plants and animals from sylvan settings. Commonly a pool of crystalline water, enspelled so as to prevent evaporation or stagnation, is set in the center of the first chamber. The second chamber is dominated by a stone bier on which rests the body of the fallen elf. The Fair Folk rarely place their dead within a sarcophagus unless the body is badly mauled, as they feel to do so restricts the freedom of the spirit in Arvanaith. The walls of the second chamber are adorned with examples of the fallen elf’s gifts, and the ceiling is carved with a depiction of the heavens as they were at the time of the elf’s death. (By analyzing such records, sages are sometimes able to date the age of a particular elven tomb.) The third chamber represents Arvanaith, the destination of the elf’s spirit. The walls of the chamber are carved with depictions of the Seldarine (as the pantheon is perceived in the culture that created the tomb). The ceiling is carved with a stylized depiction of a crescent moon within a full moon, symbolizing the combined role of Corellon and Sehanine (or Angharradh) in overseeing the passage of the spirit to Arvanaith. The third chamber is otherwise empty, but all who enter are overwhelmed with a feeling of great peace. This is not a magical effect but a collective manifestation of the Seldarine.

Violent action or thought is impossible within the third chamber of an elven tomb. Items of magic and other riches are rarely entombed within an elven tomb when they could be better used by those elves who have not yet journeyed to Arvanaith. Nevertheless, ancient elven tombs are sometimes filled with artifacts of elven artistry, including examples of magical items or spells developed by the elf interred within the tomb. Sometimes the elves of a single house are interred within the same crypt. In such cases the first chamber may be shared by the individual tombs, with the second and third chamber housing the body of the fallen and representing the destination of the spirit.

Major Centers of Worship

While the largest temples of Sehanine are found on the Green Isle, in the Vale of Evereska, and in the woods of the Elven Court, the site most sacred to the Lady of Dreams is the Tears of Aloevan. This is an otherworldly cloud of magic accessed through a mystical pool of water found in an unearthly sylvan glen at the heart of Ardeep Forest. Much like the dark elf Qilue Veladorn serves both Mystra and Eilistraee today, Aloevan was once the Chosen of both Sehanine and the Lady of Mysteries. The moon elven queen’s descent into madness and her eventual death was a tragic loss for both the Fair Folk and the other human and demihuman races of the region caused by her inability to control the silver fire that raged within her. Upon her death, Aloevan’s spirit was unable to pass on to Arvanaith and was instead enmeshed within a nimbus of silver fire that hovered between Faerun and Arvandor. To assuage the madness of their queen who had sacrificed so much, seven priests of Sehanine created a link between the natural world and the spiritual limbo in which Aloevan’s spirit was trapped.

For centuries, Sehanine’s priests have labored to ease the torment of the mad queen and in the process have recreated the long-lost court of Ardeep within the pocket dimension formed from the silver fire Aloevan could no longer control. Aloevan’s spirit is now capable of manifesting in a form similar to that of a spectral harpist within the Court of Silver Fire, as the mystic temple is known, but her laughter and tears are tinged with madness and only the beneficence of the seven priests enables her to hold on to the vestiges of her sanity. During times of a solar eclipse, passage between the glen in Ardeep Forest and the Court of Silver Fire is possible. At such times a priest of Sehanine may make his or her way to Aloevan’s mystical court at Sehanine’s request to replace one of the seven priests who is ready to pass on to Arvanaith. Although many others have sought entrance to Aloevan’s court, none have returned to tell the tale, so it is unknown if any who were not called there by Sehanine have ever succeeded.

Affiliated Orders

The Knights of the Seven Sacred Mysteries are well known for their service in defense of elven homelands from N’Tel’Quess invaders as well as their ongoing efforts to retrieve tomes of long-lost elvish lore and items of elven artistry from the ruins of fallen realms. The order is composed of elves and a few half-elves, most of whom are of moon elven or gold elven ancestry, and it includes many crusaders, as well as a handful of clerics, fighters, and rangers, in its ranks. The order’s entrance requirements are kept secret from nonmembers, but it is generally known that there are seven tiers in the order’s hierarchy and that it can take a century or more of faithful service to Sehanine before the next mystery is revealed. Knights of the First Mystery are the lowest ranking members of the order, while Knights of the Seventh Mystery are some of the most powerful agents of Sehanine in the Realms. No half-elf has ever risen higher than the rank of Knight of the Fourth Mystery, but it is not known if that fact indicates the difficulty of ascending the order’s rarefied ranks and the small representation of half-elves in the order or if it is a manifestation of a bias against those who have some degree of N’Tel’Quess ancestry. The order’s preeminent chapter houses are found in the city of Ruith on Evermeet, the Vale of Evereska, and amidst the Tangled Trees settlement of the Elven Woods.

The Sentinels of the Moonbow are a small fellowship of rangers pledged to the service of the Goddess of Moonlight. Sentinels watch over animals that may hold the reincarnated spirits of elves of ages past and that may once again assume elven form. These rangers in the service of Sehanine are also pledged to the tracking and destruction of undead creatures whose existence is a blight upon the land.

The Veiled Choir is a mysterious sisterhood of elven mystics whose very existence is obscured by a veil of legend, mystery, and rumor. Sisters of the Veiled Choir are renowned for their prophetic ability, and their visions are revealed in an unending chorus of song. Only a handful of these ancient elven seers are believed to exist, residing in ancient temples of the Lady of Dreams whose very existence has long been forgotten by even the Fair Folk. Young elves in search of adventure often attempt to find the sisterhood’s oracular redoubts of which, curiously, none are located on the Green Isle. On rare occasions a lucky and persistent elf discovers a Veiled Cantoria, but those who seek to simply follow in their footsteps always fail in their quest. The reward for reaching a sanctuary of the Veiled Choir is always the blessing of the Luminous Cloud and a mysterious prophecy, the unraveling of which may consume the rest of the recipient s life.

Priestly Vestments

Members of Sehanine’s clergy favor silvery-white diaphanous gowns (for the priestesses) and togas (for the priests). A silver diadem is worn on the head, oftentimes with a moonstone pendant dangling above the brow. Simple sandals are worn on the feet, and a silver lace sash is worn around the waist. The holy symbol of the faith is a moonbar crystal carved in the shape of a small flat disk (approximately three inches in diameter), and such devices are often worn around the neck on a delicate-looking silver or mithral chain.

Adventuring Garb: Priests of the Daughter of the Night Skies favor mail over leather armor, and most carry round shields whose unadorned, reflective fronts are polished mirror bright. Such armor is typically fancifully adorned, emphasizing the grace and bearing of the wearer. Senior priests are well known for the elaborate suits of elven chain mail or elven plate mail they favor, although many such suits were lost with the fall of Myth Drannor. Sehanine’s clergy favor missile weapons, particularly short and longbows, and staves. Staffs of the moonlight and rings of shooting stars are particularly prized.


Labelas Enoreth

The Lifegiver, Lord of the Continuum, the One-Eyed God, the Philosopher, the Sage at Sunset

Symbol: Setting sun or a stylized hourglass
Home Plane: Arvandor
Alignment: Chaotic Good
Portfolio: Time, longevity, the moment of choice, history
Worshipers: Bards, divine disciples, elves, loremasters, scholars, teachers
Cleric Alignments: CG, CN, NG
Domains: Death, Knowledge
Weapon: “The Timestaff” (quarterstaff)

ALIASES: Chronos, Karonis, Kronus, the Simbul

SUPERIOR: Corellon Larethian
ALLIES: Deneir, Cyrrollalee, Eilistraee, Milil, Mystra, Null, Oghma, Savras, Shekinester, the Seldarine
FOES: Myrkul, Orcus, Yeenoghu, Velsharoon, the Drow Pantheon (except Eilistraee)

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Labelas Enoreth (LAH-bay-lahs EHN-or-eth) is the elven god of longevity and time. At the creation of the Fair Folk, Labelas blessed the elves with long lifespans and decreed that their appearances would not be marked by the passage of time. The Lifegiver cooperates with Sehanine in overseeing the lifespan of elves and their growth away from and beyond mortal realms.

He measures the lives of the Fair Folk and decrees when they should be ended, allowing passage to Arvandor. As Lord of the Continuum, Labelas governs the orderly passage of time and guards against those who would alter the path of history.

Labelas confers wisdom and teachings on young and old alike, and although he is rarely invoked, the Lifegiver is often praised. The Lifegiver knows the future and past of every elf, faerie, or sylvan creature. Labelas is worshiped by sages, historians, philosophers, librarians, and all those who measure the changes wrought by the passing of years.

Labelas has also been venerated in other guises at various places and times in history. When the Sy-Tel’Quessir settled the Yuirwood, the Seldarine merged with the ancient gods of the Yuir, transforming them into aspects of the various powers of the elven pantheon. The Simbul was the Yuir goddess of the moment of choice, the edge, the space between the now and the future, what is and is not, the power of balance embodied in the point of decision where fate is determined intuitively without reason or knowledge. When the Seldarine and the Yuir elven deities merged, the Simbul had to choose between Labelas Enoreth (the Seldarine power of time and philosophy) and Erevan Ilesere (the elven god of change) to ally with, and eventually she became an aspect of Labelas and then faded into near oblivion. Even the Cha-Tel’Quessir of the Yuirwood have long forgotten this goddess, and the Simbul, Queen of Aglarond, only discovered the divine ancestry of her name in the Year of the Banner (1368 DR). Likewise, along forgotten-aspect of Labelas, known as Chronos, Karonis, or Kronus, was worshiped centuries ago in the tiny realm of Orva, now sunk beneath the waters of the Vast Swamp of eastern Cormyr.

Labelas gets on well with the rest of the Seldarine, although his relationship with Erevan Ilesere is sorely tested by the other’s antics on occasion, but the Lifegiver makes allies of few other powers. In ancient times, when Mystryl was venerated as the human goddess of time, Labelas was closely allied with the Lady of Mysteries, and that close relationship has continued with the current incarnation of Mystra. Labelas and the Guardian of the Lost, an aspect of the draconic deity Null also known as Chronepsis, have an understanding, and it is said that Labelas and Shekinester, Queen of the Nagas, are slowly building an alliance. Since the Time of Troubles, Clangeddin Silverbeard, dwarven god of battle and war, has nursed a grudge against Labelas for defeating him in battle on the isle of Ruathym. While the Lifegiver has attempted to apologize for his actions, the Father of Battle is slow to forgive, as is typical of the Stout Folk.

Some ancient elven myths place Labelas as the father of Corellon and Sehanine, and place Labelas at the head of the Seldarine before the Dawn Cataclysm. They say that during that battle of the Gods, Labelas ceded his throne to his son and has allowed Corellon to rule the Seldarine ever since.

The Lifegiver strongly opposes the powers of entropy and undeath, particularly Orcus and Yeenoghu. Labelas is also a philosopher-god, a patient teacher and instructor. His demeanor is calm and meditative, and he is not given to sudden action or hasty speech. According to legend, he traded an eye for the ability to peer through time. Labelas concerns himself with transgenerational changes and the growth of learning and wisdom among elves, and thus rarely involves himself directly in the lives of individuals.

Vartan Hai Sylvar is a gold elf who served as the avatar of Labelas during the Time of Troubles. While in mortal form, Labelas inflicted a great deal of pain and destruction on the isle of Ruathym and Vartan’s companions, the crew of the Realms Master, causing Vartan to reject his god for a time. Eventually, Labelas and Vartan reconciled, but not before the gold elf had taught his deity a great deal about the proper exercise of his power and value of trust and friendship. The Chosen of Labelas has served for a brief period as Vartan’s proxy in the plane of Arvandor, but he has left that service to return to the Realms. He continues to serve his god, and both god and elf have grown from this relationship.

The Church

The church of Labelas has a small, but dedicated, following in most elven cultures, and its teachings are widely heralded throughout the realms of the Tel’Quessir. The counsel of the Lifegiver’s priests is always sought when far-reaching decisions must be made. Although Labelas is venerated by members of all the elven subraces, the Ar-Tel’Quessir in particular revere the Lifegiver and follow the teachings of his clergy for the philosophical nature and farseeing perspective of both the god and his priests is in close harmony with their natural perspective on the course of life. The faithful of Labelas are on good terms with the cult of Hanali Celanil, for the followers of the Heart of Gold give thanks to the Lifegiver for preserving the beauty that Lady Goldheart bequeaths.

Temples of the Lifegiver are monuments unbowed by the passage of time, whether they be built amidst the branches of a venerable forest giant or constructed from weathered stone carved from the slopes of an ancient mountain range. The central chapel of each temple is dominated by a massive golden sundial inlaid in the floor, and windows are placed or limbs trimmed back so as to allow the direct rays of the setting sun to bathe the massive time pieces in colorful hues. Each house of worship has a library of some sort associated with it, and many such temples house some of the greatest collections of elven lore assembled in the Realms.

Novices of Labelas are known as Tyros. Full priests of the Lifegiver are known as Time Sentinels. In ascending order of rank, the titles used by Labelasan priests are Observer, Recorder, Librarian, Lorist, Scholar, Historian, Sage, and Philosopher. High-ranking priests have unique individual titles but are collectively known as the Wizened Specialty priests are known as chronologians.

Dogma

The march of time is inexorable, but the blessings of the Lifegiver enable the children of Corellon to live long and fruitful lives, unmarked by the passage of years. Record and preserve the lessons of history, and draw lessons from that which has unfolded. In the end, the sun always sets before the next day dawns anew. When you follow Labelas’s teachings, time is on your side.

Day-to-Day Activities

Priests of Labelas are the keepers of elven history and lore, and they are charged with searching for hidden facts of the past. They compile and protect such sacred knowledge and record it for the instruction of future generations. Members of Labelas’s clergy are also philosophers and teachers, responsible for educating the young and promoting and acquiring knowledge.

Holy Days/Important Ceremonies

The faithful of Labelas do not celebrate individual holy days, for the passage of time is uniform, independent of the events that unfold in each regular interval. Instead, the Lifegiver’s followers gather each day in small groves near his temples as the sun sets to mark the passage of another day, a daily ritual known as the Marking of Time. They utter prayers to Labelas and recite all that they have learned in the past day to be recorded by the lorekeepers of Arvandor who serve the One-Eyed God.

It is considered a great honor if a priest of Labelas attends a birth, as it is a sign that the child will live a long and fruitful life. Such visitations always occur at the first sunset after the birth and involve casting a bless spell on the infant as prayers to Labelas are exclaimed to the heavens. A priest of the Lifegiver does not perform such a ceremony unless she or he receives a vision in advance from the god giving such instructions.

Major Centers of Worship

The ruins of the elven city of Mhnlamniir lay at the heart of the High Forest, less than two days’ travel from the west end of the Old Road and three days’ travel east from the Lost Peaks. At the height of Eaerlann’s civilization, Mhiilamniir was the site of a number of major temples and seats of power for elven clergies in the North. While Mhiilamniir’s largest building is a now-ruined temple dedicated to Corellon Larethian, the city’s oldest temple has always been the Temple Beyond Time, a soaring tower shaped like an elongated hourglass consecrated in the name of the Lifegiver.

Labelasan religious texts suggest that the Temple Beyond Time existed as far back as the early days of Aryvandaar, nearly 25 millennia ago. Mhiilamnnr is no longer safe enough for elven pilgrims to visit due to the tenancy of a rabidly paranoid green dragon, Choloracndara, who lairs in Corellon’s ruined house of worship and claims the entire temple city and its environs as her domain. Nonetheless, Labelas’s temple and its inhabitants survive unmolested due in part to the temple’s peculiar relationship with the time stream. The Temple Beyond Time can be seen or entered for a few moments at widely varying intervals.

The only permanent inhabitants of the Temple Beyond Time are a trio of Siluvanedenn baelnom, known collectively as the Timespinners: Susklahava Orbryn, Roan-mara Neirdre, and Phantyni Evanara. In life, each of the Timespinners was a gold elven priestess of Labelas, and they have served the Lifegiver for millennia as historians, sages, and oracles. The faithful of the Lifegiver interpret the god’s omens as to when the Temple Beyond Time can be reached and then travel to the site in order to consult with the eternal seers who dwell within. Those petitioners who enter the tower bear the risk that when they emerge many years may have passed, even though the interval seemed like little more than a few hours to those within.

The dark, calm waters of Lake Eredruie, a large pond at the headwaters of the Glaemril in the forests of northwestern Deepingdale, have long been held to be sacred to Labelas by the Fair Folk. Elves who immerse themselves in the lake’s waters can add years to their lifespan, although the magic or the waters works only once A flask of Lake Eredruie water acts as a potion of healing on elves and half-elves only, but loses its potency if mixed with any other liquid or substance. The Teu-Tel’Quessir of the neighboring village of Velethuil, known to humans as Bristar, have long venerated the Lifegiver at the Treespnng of Eredruie, a natural spring that bubbles forth from a hollow in the upper trunk of a hiexel and runs down the side of the tree to feed the neighboring Lake Eredruie The Treespnng is tended by an aged moon elf, Sorsasta Fernsong, rumored to have enchanted numerous elixirs of health, elixirs of youth, and potions of longevity from the potent waters.

Affiliated Orders

The Order of the Setting Sun is a fellowship of elf and half-elf archeologists, bards, historians, lorekeepers, scholars, sages, and the like who seek to preserve and/or rediscover the relics and knowledge of elven cultures that have passed into history. The Knights Paradoxical are an elite order of warriors, wizards, and priests who seek to preserve the integrity of the time stream and prevent significant alterations to history by chronomancers and their ilk. Members of this ancient order may be found guarding legendary time gates and tracking down copies of time conduit spells (as detailed in the various Arcane Age products) to keep them out of the hands of those who would meddle with history either deliberately or through carelessness.

Priestly Vestments

Priests of Labelas wear light gray robes of wispy, gossamer construction. When a small light source is viewed through the robes, such vestments shine with the deep reds, purples, and oranges of the sunset. The holy symbol of the faith is a semicircular gold disk carved to resemble the setting sun.

Adventuring Garb: Servants of Labelas eschew heavy armor or sophisticated weaponry. For most priests of the Lifegiver, simple light gray robes (of more durable construction than their ceremonial vestments) and a staff or dagger serve as adequate protection. When available, elven cloaks, elven boots, and other items that allow the wearer to pass unnoticed are employed by members of Labelas’s clergy.


Aerdrine Faenya

Aerdrie Faenya

Aerdrie Faenya (AIR-dree FAH-ane-yuh) is the elven goddess of the air, weather, and birds. As the bringer of rain, she is the closest the Fair Folk have to a fertility goddess. At one time, the Winged Mother's followers were composed largely of the avariel, much like Deep Sashelas was and is worshiped primarily by sea elves. However, unlike their aquatic kin, the winged elves were nearly wiped out by the dragons before the historical event of the First Flowering, and what was believed to be the last of their race in Faerun flew westward before the start of the Crown Wars.

Today, elves (especially sun, moon, and wild elves) who desire certain weather conditions make the most frequent sacrifices to Aerdrie. Her small church is also popular with elves who possess flying mounts, such as asperii, dragons, giant eagles, griffons, hippogriffs, and pegasi. The Lady of Air and Wind is revered by all nonevil birds, particularly aarakocra and other sentient avians, but their numbers are small and declining as well. She is also called on by elves oppressed by overly lawful creatures.

Relationships

Like most of the Seldarine, Aerdrie serves Corellon; works closely with her fellow elven deities; and opposes the activities of the drow pantheon (with the exception of Eilistraee). She also works against the Gods of Fury (Auril, Malar, Talos and Umberlee). Aerdrie is allied to like-minded deities of wind, flight, rain, and fertility; including Akadi, Cyrrollalee, Isis, Lurue, Shaundakul, and Sheela Peryroyl.

Appearance

Aerdrie appears as a tall and wiry elf, borne upon two massive brown wings. She is the elven expression of freedom and impulse, and it veritably shows in her posture: she is a bird ready to take flight at any moment, incapable of being held against her will. Her features are softly elongated, though her eyes darken and her appearance becomes sharper and more avian in the rare moments she is angered. However, she is more likely to take on the visage of a bird than an elf; and in truth rarely manifests at all.

Other Manifestations

Though rare, Aerdrie Faenya shows herself through natural processes such as strong winds, rain showers, and even powerful storms. The Lady of Air and Wind manifests around Evermeet as great storms, vast cyclones, and winds of hurricane force that affect only non-elven ships. Her efforts also ensure that no ill wind or weather can ever destroy the Green Isle.

The Winged Mother does watch over those Fair Folk who take flight into her domain, whether it be through magic or their own wings. If an elf or worshiper of any race somehow falls from a great height, whether it be off a cliff or out of the sky, the Winged Mother may manifest as a deep blue nimbus of flickering light that envelops the plummeting creature and enables him or her to slow his or her descent and make a gentle landing, similar to the effects of a feather fall spell. If a worshiper in flight is targeted by a land-bound archer, the enveloping nimbus of Aerdrie's manifestation confers a defensive shield to safeguard her worshiper from harm. While the Lady of Air and Wind rarely grants omens to her priests, when she does they manifest as whispering winds.

She demonstrates her favor through the discovery of feathers of any sort, hornbill ivory carved in the form of an avian species, psaedros, raindrops (a common name for cassiterite crystals), sapphires, turquoise, weirwood birdpipes, and wind instruments. The Winged Mother indicates her displeasure by suddenly transforming a gentle zephyr or little rain shower into a lashing storm; by causing flocks of birds to suddenly dissolve, each bird going its separate way; or by causing the offender's plumage - whether it be natural or a form of adornment - to suddenly molt.

Other Servants

Though the Seldarine call on agathinon, asuras, and ancient treants as their preferred servants, Aerdrie is also served by a slew of additional creatures: aarakocra, aasimar, aasimon, air elementals, aerial servants, androsphinxes, asperii, atomies, avorels, azmyths, birds of all nonevil species (particularly eagles, falcons, hawks, kingfishers, and owls), cloud dragons, cloud giants, crystal dragons, djinn, eladrin (particularly bralani), faerie dragons, firetails, fremlins, frosts, griffons, gorse, hippogriffs, hollyphants, kenku, kholiathra, ki-rin, lammasu, lillendi, noctrals, opinicus, pegasi, pegataurs, phoenixes, pixies, reverend ones, rocs, seelie faeries, shedu, silver dragons, sylphs, spirits of the air, sprites, storm giants, sunflies, swanmays, swarms of grasshoppers or locusts, sword archons, talking owls, tempests, tressym, t'uen-rin, vortexes, windghosts, and wind walkers.

The Church

Like all the Seldarine, Aerdrie is venerated by all elves save the drow. However, aside from those winged elves who remain, very few of the Fair Folk primarily worship the Lady of Air and Wind. The Queen of the Avariel is seen as flighty, even for the chaotic Seldarine, and somewhat distant, and the inclusion of the aarakocra and other avian races slightly diminishes the strength of elven devotion to her. Aerdrie's temples, known as aeries, are usually located on high hilltops or mountain slopes having a good view of the land around them and the open sky.

While the Winged Mother's shrines are little more than alpine ledges, accessible only to those creatures capable of flight, Aerdrie's temples are delicate crystalline spires bedecked with glass chimes whose ringing tones peal across mountain valleys, borne by swirling winds. Small open-mouthed caves, connected by short tunnels that honeycomb the peaks on which the goddess's temples rest, allow access to Aerdrie's glass-enclosed chapels and permit the wind to whistle through the heart of the peak.

Hierarchy

Novices of Aerdrie are known as Eaglets or the Tethered. Full priests of the Winged Mother are known as Winged Brothers or Sisters. Titles used by Aerdrian priests vary widely from temple to temple, with many high-ranking priests having unique individual titles. Among the priest caste of the winged elves of Mount Sundabar, commonly employed titles include:

Specialty priests are known as halcyons. At one time, the clergy of Aerdrie was dominated by winged elves; but her church today consists primarily of moon elves (40%), gold elves (38%), aarakocra (10%), and elves and half-elves of other subraces (8%). A handful (4%) of winged elves (including half a dozen or so half-winged elves whose wings are strong enough only for gliding) compose the remainder other clergy, scattered across the most distant and inaccessible reaches of the Realms. Although specialty priests compose only a small fraction of Aerdrie's clergy (20%), they occupy nearly all of the high positions within the Wind Mother's church. The remainder of Aerdrie's priests are either clerics (42%), air elementalists (30%), or mystics (8%). About 59% of Aerdrie's clergy members are female; the remainder are male.

Dogma

The ever-changing reaches of the sky are the great gift of the Winged Mother. Take flight into her windswept embrace, and gambol amidst the everchanging clouds. Honor those who dwell with the Lady of Air and Wind and cherish the birds who dance on her tresses. In change there is beauty and in chaos there is the birth of new life. Ascend, soar, glide, dive, and ascend again and relish in the freedom that the Winged Mother bequeaths. The air is the breath of life.

Day-to-Day Activities

Aerdrie's priesthood is primarily concerned with exploration and maintaining good relations with sentient avian races (for example, giant eagles and aarakocra). With the decline of the avariel, few elven priests of the Winged Mother are capable of flight without magical aid. As a result, many Winged Siblings work to create new spells and items by which magical flight is possible, and not a few of their more adventuresome brethren seek lost relics of yore that permit the same.

Similarly, members of Aerdrie's clergy raise winged steeds employed by the aerial cavalries of elven realms and tend cotes of fanciful birds from far-off lands to dwell in formal elven gardens and to supply the molted plumage employed in elven fashions. As servants of the Bringer of Rain and Storms, Aerdrie's priests work closely with elves involved in agriculture and horticulture to ensure favorable weather systems for their crops. Winged Brothers and Sisters are also charged with destroying evil avians (such as eblis, perytons, and simpathetics) as the Lady of Air and Wind considers them perversions of nature.

Holy Days/Important Ceremonies

Clerics and druids of Aerdrie Faenya pray for their spells at dawn, when the first hint of a breeze often drifts across the land.

The Dance of Swirling Winds is a semiannual festival held on the vernal and autumnal equinoxes to celebrate the changing seasons and to honor the Winged Mother. The winds are always strong on such days no matter where Aerdrie's followers gather. Celebrants make offerings of beautiful feathers and join in an aerial ballet danced to the music of wind instruments played by some of the participants.

Those who lack wings or magical means of flight may ride the wind as a gift of the goddess herself. For the duration of the formal ceremony, recipients of Aerdrie's blessing are usually tethered by long ropes to others who can command their own aerial movements. Once the dance breaks up, however, these wind dancers are swept across the forest canopy for miles in a breathtaking flight before settling gently in a sylvan glade not too far from home.

Major Centers of Worship

The Aerie of the Snow Eagles is a crystalline citadel built atop the peak of Mount Sundabar in the distant land of Sossal, north and east of Pelvuria, the Great Glacier. The last redoubt of the avariel in Faerun, Aerdrie's preeminent temple has long been forgotten, even by the Fair Folk of Cormanthyr, Evereska, and Evermeet. From the steep, icy slopes of Mount Sundabar, the Children of the Winged Mother take flight across the frigid skies of the Cold Lands, fishing in the freezing waters of Sossar Bay, hunting across the icy reaches of the Great Glacier, and engaging in aerial acrobatics across the northern sky. The temple itself resembles an inverted glass cone built to replace the shearedoff mountain top of Mount Sundabar. The crystalline, conical temple is nearly 3,000 feet in diameter at its base and 3,000 feet high at its peak.

Affiliated Orders

The Wing of Plumed Kingfishers is an aerial military order composed primarily of moon and gold elven crusaders and rangers. The order is subdivided into aerial cavalry divisions by the species of their mounts, with Plumed Kingfishers mounted on giant eagles, hippogriffs, griffins and pegasi predominating. Before the power of elven civilization began to ebb in Faerun, this order patrolled the skies above most forests of the Realms, protecting land-bound elves below from threats above. Today only two major branches of the ancient order of Plumed Kingfishers survive, one based in Evermeet and the other based in Evereska. The Wing of the Green Isle includes a division of moon elves mounted on giant eagles, a division of sun elves mounted on pegasi, and a handful of moon and sun elven dragon riders mounted on gold, silver, and bronze dragons. The Wing of the Evereskan Eyrie includes a large division of moon elves mounted on giant eagles and a smaller division of moon elves mounted on asperii.

Priestly Vestments

Ceremonial garb for priests of Aerdrie consists of sky-blue robes, with those of high rank wearing the darkest shades. Feathers are used in decorating their clothing and armor; and at least one feather is worn in the hair. The holy symbol of the faith is a feather of great beauty, willingly given after molting by a sentient avian who venerates the Winged Mother. A new feather must be found at least once per year.

Adventuring Garb

When adventuring, Aerdrie's priests prefer light, flexible armor that maximizes maneuverability and minimizes weight and drag. Streamlined helms, carved to resemble stylized bird heads and padded to reduce concussions, are secured with leather chin straps. Missile weaponsparticularly javelins and elven bows with flight arrows-are commonly employed in combat. If at all possible, priests of Aerdrie who lack wings of their own obtain wings of flying or similar magical means of flight. At the very least, they seek to train a steed capable of flight, such as an asperii, dragon, giant eagle, griffon, hippogriff, or pegasus.

King Oberon

Medium fey, chaotic good

Armor Class 17
Hit Points 262 (25d8 + 150)
Speed 35 ft.

STR DEX CON INT WIS CHA
20 (+5) 24(+7) 23 (+6) 20 (+5) 21 (+5) 26(+8)

Saving Throws Charisma +13, Dexterity +13, Intelligence +13
Skills Perception +11, Persuasion +14, Stealth +13
Damage Immunities necrotic, poison
Condition Immunities charmed, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 21
Languages Sylvan, Common, Elvish, Primordial
Challenge 20 (25,000 XP)

Special Traits

Actions

About

Oberon rules the Seelie Court with his partner, Titania. He is the king of nature, wild places, and animals. This charming, handsome fey is taller than most fey, but he has no wings.

Down to Earth. Unlike Titania, Oberon is very relatable and is revered by all good and neutral fey. He spends a great deal of time away from his throne with the common fey.

Court Rival. There is some drama in the Seelie Court, the Oak Lord is attempting to take the place of Oberon.

Constant Companions. Oberon is usually accompanied by the royal stag and his loyal owl. The king often uses the scrying spell to see through the eyes of his owl familiar.


Queen Titania

Medium fey, chaotic good

Armor Class 17
Hit Points 300 (40d8 + 120)
Speed 40 ft., fly 80 ft.

STR DEX CON INT WIS CHA
10 (+0) 25 (+7) 16 (+3) 25 (+7) 25 (+7) 30 (+10)

Saving Throws Intelligence +14, Wisdom +14 Charisma +17, Skills Intimidation +17, Perception +14, Persuasion +17
Damage Immunities necrotic, poison
Condition Immunities charmed, paralyzed, poisoned
Senses truesight 120 ft., passive Perception 24
Languages All, telepathy 120 ft.
Challenge 23 (50,000 XP)

Special Traits

Actions

About

Titania is the queen of the faeries and magic and rules the Seelie Court with her partner, Oberon. The proud queen is also the head of the Summer Court, a division of the Seelie Court. She and Oberon live in a massive forest complex known as the Tree Castle. It is located in the Great Tree and is home to her numerous minions.

Good Queen. Her sister became corrupted by darkness and was banished from the court. Titania still has hope the Queen of Darkness can return one day. She is an eternal optimistic and refuses to let thoughts cloud her vision.

Loyal Leader. Titania is loyal to her friends and allies, especially Oberon. Even though the Oak Lord pursues her, she ignores his romantic gestures.