Game Notes 04-22-2021 In the Dungeon of the Forgotten King
Long time no game! Here is a rundown on this years gaming.
In the Spiderhaunt woods after freeing the Bear Lord he told them to
go to Shadowdale and tell Elminster what happened to him.
They went back out of the wood and began the journey.
They have an enjoyable trip to Shadowdale.
They meet some important people at the Old Skull Inn and find the
Gryphon rider Lavala is VERY friendly.
The next morning they head to Elminsters house and talk to Turat and
meet Lavala again.
She tells them of some people in the nearby woods that have a
problem with people disappearing. They head off to Kingsholm
investigate.
Once in town they meet Malia, a town guard.
Eleasis-Gerd 14Day 254: ☀️ High: 66°F Low: 52°F Wind: 0 mph
The next day she takes them to the Cabbage and Correnet Inn where
there is a city conference.
They are told about the problem and meet Hergon Hilltopple. Together
they head off to the chapel which is the last place the missing
folks were bound for.
They find bodies of the missing folks and fight wargs then enter the
chapel.
The chapel is full of recently risen undead which they fight through
and find rooms going deeper into the underground.
They find a room guarded by clockwork Menders who try to clean them
but are eliminated.
The last of the Clockwork bugs are killed. Time Stop
They begin by searching the statue of Verduun at the E of the room.
They go to the stairs
They see the doorwaqy and make a drawing of the Beholder
They use a knock spell to open the door and spend an hour figuring
out the puzzle to remove the floor from the tile and reveal the
stairs down.
- 5d10+15=44 X -
5d10+15=35 X -
5d10+15=35
-40 Ro, -17 Dan -9-12 V -24 Ro
-7
Lu -16 Dan -21 Ro
Init: Dogs 20, Ro 19, dan 16, her 14, Ve 12, lor 10, lu 8
Attack: +5 to hit, reach 5 ft., one target. Hit:
10 (2d6 + 3) piercing damage. If the target is a creature, it must
succeed on a DC 13 Strength saving throw or be knocked prone.
Round 1 - Her Bless
Round 2 -
Round 3 -
Picking up wolf teeth and a Loric Lick of Healing
Init: Ro 22, Her 16, Ogre 14, Lu 13, Ve (Bears) 12, Dan 8, Lor 2
XP4 - 7d10+20=42 XG4 -
7d10+20=45
XR3 -
7d10+20=58 XP3-
7d10+20=67
-33 Ro -11 Dan
-7-8 Lu -26 Dan -13 Lu
-34-20-27
Ro
-17-3 BearA -9 BearB -24 Dan -19 Ro
Round 1 - Her Guidance, V Conjure 3 bearsu
Round 2 - Lu S.Grasp
Round 3 -
Ro0und 4 -
Its all over!
They see the bridge beyond
Time Stop
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:
13 (2d8 + 4) bludgeoning damage.
Dead Ogre Zombies in Armor
Large giant, chaotic evil
Armor Class 18 (Plate armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
19 (+4) |
8 (−1) |
16 (+3) |
5 (−3) |
7 (−2) |
7 (−2) |
Senses darkvision 60 ft., passive Perception 8
Languages Common, Giant
Challenge 2 (450 XP)
Greatclub. Melee Weapon Attack: +6 to
hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4)
bludgeoning damage.
Javelin. Melee or _Ranged Weapon Attack:__
+6 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:
11 (2d6 + 4) piercing damage.
Dire Wolf Skeleton
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 42 (5d10 + 15)
Speed 50 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
17 (+3) |
15 (+2) |
15 (+2) |
3 (−4) |
12 (+1) |
7 (−2) |
Skills Perception +3, Stealth +4
Senses passive Perception 13
Damage Vulnerabilities
Bludgeoning
Damage Immunities Poison
Languages --
Challenge 1 (200 XP)
Keen Hearing and Smell. The wolf has advantage on
Wisdom (Perception) checks that rely on hearing or smell. Pack
Tactics. The wolf has advantage on an attack roll against a creature
if at least one of the wolf's allies is within 5 feet of the
creature and the ally isn't incapacitated.
Bite. Melee Weapon
Eleasis-Gerd 13Day 253: ☀️ High: 68°F Low: 54°F Wind: 0 mph
Eleasis-Gerd 14Day
254: ☀️ High: 66°F Low: 52°F Wind: 0 mph
Eleasis-Gerd 15Day
255: ☀️ High: 64°F Low: 46°F Wind: 0 mph
Eleasis-Gerd 16Day
256: ☀️ High: 62°F Low: 47°F Wind: 0 mph
Eleasis-Gerd 17Day
257: ☀️ High: 62°F Low: 44°F Wind: 0 mph
Eleasis-Gerd 18Day 258: ☀️ High: 64°F Low: 48°F Wind: 0 mph