Game Notes - 04-213-2021 Lower into the Barrow
They are in room 5 and looking at the door to the bridge.
Lou looks at the door  The latch is rusted due to moisture on the other side. Strength DC 20 to open only 1 char at a time.

They open the door and see the wraiths.
Wraiths  - 9d8+27=71-Turn         - 9d8+27=70 - Turn        - 9d8+27=67         - 9d8+27=63
                                                                                              -9 Lu
Init: Dan Wraith 20 , Lu-her 19, Ro 17, Val 16, loric 9

Round 1 - Dan turn, Lu Blur, Her turn all are turned for 1 minute!
A rope is tied around Danny who crosses the bridge and sees the sabatage in time to jump into the room beyond.
She ties the rope to the peyton and goes across the rope hand over hand.
A minute has past and the Wraiths come back
Dan turns them all again!
R-Dan lights a candle of envocation
They hear the black pudding sllurping up the side of the chasm

XPudding 85 HP
Val 20, Her 8, Lu  17, Dan 24, Lu 24

Wraiths  -X 9d8+27=71-Turn         X2- 9d8+27=70 - Turn                       X3- 9d8+27=67                                X4- 9d8+27=63
               -20 Val -24-29 Ro           -18 Val -10 Lu -14-16 Val -22 Ro         -9-30 Lu, -14 Val, -10 Lu, -17 Ro    -11-20-15 Val, -2 Lu, -15 Ro

Init:  Val&Bears 22,  Lu-Dan 18, Her 16,  Loric 9, Ro 6, Wraith 5

Round 1 - Pudding is 20' down-  Her Prot. Evil,  Lu Blur,
Round 2 - It arrives
Round 3 -Ro  Rage
Round 4 - 6 They are visible at the other side of the bridge
Round 7 -  Val Moonbeam, Dan S.Flame and Bless, Her
Round 8 - Val Conjure 2 bears, S.Flame
Round 9 -
Round 10 -
Round 11 - Dan S.Flame

Time stop after the Wraith battle

WRAITH
Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage.
Medium undead, neutral evil
Armor Class 13
Hit Points 67 (9d8 + 27)
Speed 0 ft., fly 60 ft. (hover)
STR 6 (- 2), DEX 6 (+3), CON 16 (+3), INT 12 (+1), WIS 14 (+2),  CHA 15 (+2)
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from non magical weapons that aren't silvered
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60ft., passive Perception 12
Languages the languages it knew in life
Challenge 5 (1,800 XP)
Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

ACTIONS
Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage.
The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken.
This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Create Specter. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.



BLACK PUDDING
Large ooze, unaligned
Armor Class 7
Hit Points 85 (10d10 + 30)
Speed 20ft., climb 20ft.
STR 16 (+3)-DEX 5 (-3)-CON 16 (+3)-INT 1 (-5)-WIS 6 (-2)-CHA 1 (-5)
Damage Immunities acid, cold, lightning, slashing
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60ft. (blind beyond this radius), passive Perception 8
Amorphous. The pudding can move through a space as narrow as 1 inch wide without squeezing.
Corrosive Form. A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1 d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent cumulative -~ penalty to damage rolls.
If its penalty drops to -5, the weapon is eestroyed. Non magical
ammunition made of metal br wood that hits the pudding is
destroyed after dealing damage.
The pudding can eat through 2-inch-thick, non magical wood
or metal in 1 round .
Spider Climb. The pudding can climb difficult surfaces,
including upside down on ceilings, without needing to make an
ability check.
ACTIONS
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid
damage. In addition, non magical armor worn by the target
is partly dissolved and takes a permanent and cumulative -1
penalty to the AC it offers. The armor is destroyed if the penalty
reduces its ACto 10.
REACTIONS
Split. When a pudding that is Medium or larger is subjected to
lightning or slashing damage, it splits into two new puddings
if it has at least 10 hit points. Each new pudding has hit points
equal to half the original pudding's, rounded down . New
puddings are one size smaller than the original pudding.



Wraith -Medium undead, neutral evil

Armor Class 13
Hit Points 67 (9d8 + 27)
Speed 0 ft., fly 60 ft. (hover)

STR DEX CON INT WIS CHA
6 (−2) 16 (+3) 16 (+3) 12 (+1) 14 (+2) 15 (+2)
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 12
Languages the languages it knew in life
Challenge 5 (1,800 XP)
Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Create Specter. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.

Crab

Tiny beast, unaligned

Armor Class 11 (natural armor)
Hit Points 2 (1d4)
Speed 20 ft., swim 20 ft.

STR DEX CON INT WIS CHA
2 (−4) 11 (+0) 10 (+0) 1 (−5) 8 (−1) 2 (−4)

Skills Stealth +2
Senses blindsight 30 ft., passive Perception 9
Languages --
Challenge 0 (10 XP)
Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.