Game Notes 06-22-2020 - In the Corellon Manse
XP 14@100 each Hobgoblins   2 Bearded Devils @700 each=2800/4=700
Treasure from the hobgoblins found after the Devil battle
Hobgoblin Treasure - 2105 cp, 602 sp, 31 gp, Bolt of blue silk Fine Cloth (25 gp), Iron Dice (pair) (25 gp), Ceramic Figurine (of Corellon) (25 gp), Fine Cloth chef hat Priest's Cap threaded with Platinum (25 gp), Rotted Priest robe threaded with Gold (25 gp), Carved Elf bud of elf womans hand Wooden Vase (25 gp), Polished geometric carved Stone Rod (25 gp),
Time Stop just after the Bearded Devil battle. It takes 30 min search.
They go to the doors to the High Temple dome and search for traps.
The hobs user it as their bathroom it is desecrated. The Tome of Corellon is to bring people together.
They go into the dome and search. There is nothing of interest here except pieces of the ruined statue. They return to the main room.
They go to the east triangle and check for traps. They find the chain trap and disable it. They then see the lock face flashing moon light whtin someone of good alignment touches the door. They pick the lock and enter then search.
The door in the meditation room is the same as the outside room but not trapped. The guard spell has gone off there and has killed someone the blood splatters is all over this door.
The doors to the Meditation rooms are protected by the Blade Barrier.
They pick the lock.
Dannys save against the Blade Barrier is DC17. And succeeds. Lu and Danny are in the E. Grove tport room.
Danny uses the stairs and see the same lock on the ceiling trap door as on the doors.
Lu goes up the stairs and tries to pick the lock. Successful!
Vee follows lu up and they are investigating the History library.
They try to do a Locate Object but it fails as they haven't seen it.
They begin searching the room without reading the titles but looking for the basic description of the Tomb.
Time sxtop just after the stuff in the restricted room have been stoed in Lu's pack when they hea4r a call for help from the person on the botom of the triangular room.
They find the uses and properties of the items they found. They put the book away and are happy about the other items they found.
Time Stop where they are just putting the items away.

Platinum Holy Symbol Cerellon.10th Casts Bless once per day and turn undead at +3 once per day Requires attunement

Scarab of Protection
Wondrous item, legendary (requires attunement)

If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:

Candle of Invocation

Wondrous item, very rare (requires attunement)

This  big fat tall cs dedicated to a deity and shares that deity’s alignment. The candle’s alignment can be detected with the detect evil and good spell. The GM chooses the god and associated alignment or determines the alignment randomly.
Chaotic Good

The candle’s magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle’s total burn time.

While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle’s can cast 1st- level spells he or she has prepared without expending spell slots, though the spell’s effect is as if cast with a 1st-level slot.

Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle.

Tomb of Corellion - Tome of Leadership and Influence - Wondrous item, very rare

This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 4, as does your maximum for that score. The manual then loses its magic, but regains it in a century.