Game Notes 06-22-2020 - In the Corellon Manse
XP 14@100 each Hobgoblins 2 Bearded Devils @700
each=2800/4=700
Treasure from the hobgoblins found after the Devil battle
Hobgoblin Treasure - 2105 cp, 602 sp, 31 gp, Bolt of blue silk Fine
Cloth (25 gp), Iron Dice (pair) (25 gp), Ceramic Figurine (of
Corellon) (25 gp), Fine Cloth chef hat Priest's Cap threaded with
Platinum (25 gp), Rotted Priest robe threaded with Gold (25 gp),
Carved Elf bud of elf womans hand Wooden Vase (25 gp), Polished
geometric carved Stone Rod (25 gp),
Time Stop just after the Bearded Devil battle. It takes 30 min
search.
They go to the doors to the High Temple dome and search for traps.
The hobs user it as their bathroom it is desecrated. The Tome of
Corellon is to bring people together.
They go into the dome and search. There is nothing of interest here
except pieces of the ruined statue. They return to the main room.
They go to the east triangle and check for traps. They find the
chain trap and disable it. They then see the lock face flashing moon
light whtin someone of good alignment touches the door. They pick
the lock and enter then search.
The door in the meditation room is the same as the outside room but
not trapped. The guard spell has gone off there and has killed
someone the blood splatters is all over this door.
The doors to the Meditation rooms are protected by the Blade
Barrier.
They pick the lock.
Dannys save against the Blade Barrier is DC17. And succeeds. Lu and
Danny are in the E. Grove tport room.
Danny uses the stairs and see the same lock on the ceiling trap door
as on the doors.
Lu goes up the stairs and tries to pick the lock. Successful!
Vee follows lu up and they are investigating the History library.
They try to do a Locate Object but it fails as they haven't seen it.
They begin searching the room without reading the titles but looking
for the basic description of the Tomb.
Time sxtop just after the stuff in the restricted room have been
stoed in Lu's pack when they hea4r a call for help from the person
on the botom of the triangular room.
They find the uses and properties of the items they found. They
put the book away and are happy about the other items they found.
Time Stop where they are just putting the items away.
Platinum Holy Symbol Cerellon.10th
Casts Bless once per day and turn undead at +3 once per day
Requires attunement
Scarab of Protection Wondrous item, legendary (requires
attunement)
If you hold this beetle-shaped medallion in your hand for 1
round, an inscription appears on its surface revealing its magical
nature. It provides two benefits while it is on your person:
- You have advantage on saving throws against spells.
- The scarab has 12 charges. If you fail a saving throw against
a necromancy spell or a harmful effect originating from an
undead creature, you can use your reaction
to expend 1 charge and turn the failed save into a successful
one. The scarab crumbles into powder and is destroyed when its
last charge is expended.
Candle of Invocation
Wondrous item, very rare (requires
attunement)
This big fat tall cs dedicated to a deity and shares that
deity’s alignment. The candle’s alignment can be detected with the
detect
evil and good spell. The GM chooses the god and associated
alignment or determines the alignment randomly.
Chaotic Good
The candle’s magic is activated when the candle is lit, which
requires an action. After burning for 4 hours, the candle is
destroyed. You can snuff it out early for use at a later time.
Deduct the time it burned in increments of 1 minute from the
candle’s total burn time.
While lit, the candle sheds dim light in a 30-foot radius. Any
creature within that light whose alignment matches that of the
candle makes attack
rolls, saving throws, and ability checks with advantage. In
addition, a cleric
or druid in the
light whose alignment matches the candle’s can cast 1st- level
spells he or she has prepared without expending spell slots,
though the spell’s effect is as if cast with a 1st-level slot.
Alternatively, when you light the candle for the first time, you
can cast the gate
spell with it. Doing so destroys the candle.
Tomb of Corellion - Tome of Leadership and
Influence - Wondrous item, very rare
This book contains guidelines for influencing and charming
others, and its words are charged with magic. If you spend 48
hours over a period of 6 days or fewer studying the book’s
contents and practicing its guidelines, your Charisma
score increases by 4, as does your maximum for that score. The
manual then loses its magic, but regains it in a century.