Game Notes 08-25-2020 Near the Bees Underground
They see the door to the G19 door.
Loric find the honey trove at G19.
Ro is breaking the door. 60HP hardness -8 52 via club damage
Ro then uses his L.SWord to cut the wax 60hp 8+10+12+5+6+12+8

Once they get inside the honeycomb, they will be encounterd once per round on 2 on d6
Ro goes in followed by Loric who begins to eat the honey
The swarm begins flying when Ro and loric are in.

Init: Ro 21, Val 19, Dan 17, Loric 16, Bees 15, Lu 7
 Fly 50, AC 12

Round 1 -
Round 2 -
Round 3 -
Round 4 -

Red 
X1- 3d8+0=18       X2- 3d8+0=13      X3- 3d8+0=10      X4 - 3d8+0=15        X5 - 3d8+0=14       X6  - 3d8+0=16   
-5 Ro                     -17 Dan                 -23 Ro                   -20 Ro                         -6 Val                   -26 Ro
-18 Val                                                                                                                  -8 Ro
Purple   
X1 - 3d8+0=10     X2 - 3d8+0=15     X3 - 3d8+0=13       4  - 3d8+0=10       X5  - 3d8+0=18      X 6  3d8+0=13                                      -18 Lu         -24 Ro                   - 14 Lor                  -16 Lu                      - 21 Lor                   -21 Ro
Unicorn Spirit Totem used
Cure Light on Ro, Healing Word on Loric, Healing word on Danny, Cure light on Val, Heal word on Loric
They go S investigating to G20.
There are 6 rocks that need to fall at 10hp each 60 Hp
Bashing through the opening in the S. -50
They decide to leave Loric behind in the honey while they investigate.

Init: Lu, Dan 24, Val 23, Ro 19, Kobolds 6

Round 1 -  ambush by the kobolds
Round 2 - Lu blur
Round 3 -
Round 4 -

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Purple - Armor Class 12
X1 - 2d6+-2 = 5       X2 - 2d6+-2 = 4      X3  - 2d6+-2 = 8      X 4  - 2d6+-2 = 5      X 5  - 2d6+-2 = 5      X  6 - 2d6+-2 = 9
- 8 Ro                       -7 Dan                     -8 Dan                     -3 Va   -9 Dan             -14 Val                    -7 Ro -14 Ro

Blue
  - 2d6+-2 = 8             - 2d6+-2 = 8         - 2d6+-2 = 3         - 2d6+-2 = 2         - 2d6+-2 = 2        - 2d6+-2 = 10        
Body treasure 7sp 15cp  40gp citrine

They leave Udbul tied up and go back to 22 and search to the W. Lu stays at the door the rest go to the cavein.

Red - 2d6+-2 = 8         - 2d6+-2 = 6         - 2d6+-2 = 3        - 2d6+-2 = 5         - 2d6+-2 = 9         - 2d6+-2 = 0        

They are standing in front of the door to 22.

Giant Weasel (Not used this time!)

Medium beast, unaligned

Armor Class 13
Hit Points 9 (2d8)
Speed 40 ft.

STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 10 (+0) 4 (−3) 12 (+1) 5 (−3)

Skills Perception +3, Stealth +5
Senses darkvision 60 ft., passive Perception 13
Languages --
Challenge 1/8 (25 XP)

Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.




Kobold
Small humanoid (kobold), lawful evil
Armor Class 12
Hit Points 5 (2d6 − 2)
Speed 30 ft.
STR DEX CON INT WIS CHA
7 (−2) 15 (+2) 9 (−1) 8 (−1) 7 (−2) 8 (−1)
Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic
Challenge 1/8 (25 XP)
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.



Giant Bee (5e Creature) - Medium beast, unaligned

Armor Class 12 (natural armor)
Hit Points 13 (3d8) (d8)
Speed 10ft., fly 50ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 1 (-5) 10 (+0) 3 (-4)

Damage Vulnerabilities Bludgeoning, Piercing
Senses passive Perception 10, Darkvision up to 20ft.
Languages
Challenge 1/2 (100 XP)
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage plus (3d6) poison damage.
Stinger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 3) piercing damage. On a hit, the target must succeed a constitution saving throw of DC 12 or be poisoned for 1d10x5 minutes.