Game Notes 09-12-2020 In the Spiderhaunt Woods
Flamerule-Mak 28Day 238: ☀️ Warmer and drier air is moving in
slowly. High: 87°F Low: 62°F Wind: 8 mph
After a night in the Leaning Tree camp they head down the Arachnid
pathway and are attacked by 6 Ettercaps.
They get back on the path and head deeper into the wood.
They head to Stormpemhauder. They talk to the cleric of Chauntia
named Telimas.
He is a nice guy. Tells them of the town history, the facts about
their spider silk and how to get to the Fighting Friends lodge.
They make camp near the fire ring of the town.
There is a undead attack from the NW that night who are some
merchants who were killed last month.
It lurches into the village. They summon Telibus to talk to the
creature. He wants Horvack. The undead is Qustaric. Murdered on the
Highride trail.
They have several drinks before they can get back to sleep.
They wake up the next day. They wait for the store to open and go
in. It carries the regular stuff and lots of silk goods.
The Storekeepers name is Bognes. They buy 2 antitoxins, 2 repellants
and 1 bait. Igny. Dalarah is the seamstress
The seamstress comes by to take their specifications. She does this
as a side job and doesnt like it much.
They a shirt for each person of dark green for 10 gp worth of silk
and 1 gp for tailoring.
It will take 1 day per shirt to get them ready.
REVENANT
Medium undead, neutral
Armor Class 13 (leather armor)
Hit Points 136 (16d8 + 64)
Speed 30ft.
STR 18 (+4) - DEX 14 (+2) - CON 18 (+4) - INT 13 (+1) - WIS 16 (+3)
- CHA 18 (+4)
Saving Throws Str +7, Con +7, Wis +6, Cha +7
Damage Resistances necrotic, psychic
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed,
poisoned, stunned
Senses darkvision 60ft., passive Perception 13
Languages: the languages it knew in life
Challenge 5 (1 ,800 XP)
Regeneration. The revenant regains 10 hit points at the start
of its turn. If the revenant takes fire or radiant damage, this
trait doesn't function at the start of the revenant's next turn. The
revenant's body is destroyed only if it starts its turn with 0 hit
points and doesn't regenerate.
Rejuvenation. When the revenant's body is destroyed, its soul
lingers. After 24 hours, the soul inhabits and animates another
corpse on the same plane of existence and regains all its hit
points. While the soul is bodiless, a wish spell can be used to
force the soul to go to the afterlife and not return.
Turn Immunity. The revenant is immune to effects that turn
undead.
Vengeful Tracker. The revenant knows the distance to and direction
of any creature against which it seeks revenge, even if the creature
and the revenant are on different planes of existence. If the
creature being tracked by the revenant dies, the revenant knows.
Multiattack. The revenant makes two fist attacks.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:
11 (2d6 + 4) bludgeoning damage. If the target is a creature
against which the revenant has sworn vengeance, the target takes an
extra 14 (4d6) bludgeoning damage. Instead of dealing damage, the
revenant can grapple the target (escape DC 14) provided the target
is Large or smaller.
Vengeful Glare. The revenant targets one creature it can see
within 30 feet of it and against which it has sworn vengeance. The
target must make a DC 15 Wisdom saving throw. On a failure, the
target is paralyzed until the revenant deals damage to it, or until
the end of the revenant's next turn. When the paralysis ends, the
target is frightened of the revenant for 1 minute. The frightened
target can repeat the saving throw at the end of each of its turns,
with disadvantage if it can see the revenant, ending the frightened
condition on itself on a success.
Flamerule-Mak 30Day 240:
☀️ High: 90°F Low: 65°F Wind: 7 mphEleasis-Gerd
Eleasis-Gerd 1Day 241:
💨☀️ High: 90°F Low: 68°F Wind: 10 mph Windy
Eleasis-Gerd 2Day 242:
💨☀️ High: 91°F Low: 67°F Wind: 13 mph Windy
Eleasis-Gerd 3Day 243:
☀️ High: 91°F Low: 67°F Wind: 9 mph
Eleasis-Gerd 4Day 244:
💨☀️ High: 92°F Low: 68°F Wind: 11 mph Windy