Game Notes 10-22-2020 In the Fighting Friends Cave
Eleasis-Gerd 1 Day 241: 💨☀️ High: 90°F Low: 68°F Wind: 10 mph Windy

They begin in room 1 after the battle at the chained door. They go S. to the door to 2.
They find and disable the trap.
They go into room 2 and begin searching. The room is empty.
In room 13 they encounter the demon
Difficult terrain in the webs!

Init: Ro 23, Dan 20, Spider 16, Lucan 15, Lor 13, Val 12
Fiend 140
Ro 15-9, Dan 10, Lu 15-7, lor 11, 52 bears8,7,4,6,8,87,10

Round 1 Val summons bears
Round 2 Its dead. Those bears are incredibly destructive!
They they go to room 13 and fight the Yochlol!
They kill it in 2 rounds
the go out the N door of 13, find the s. door back to 13
They continue to the N then W and open the door to 12. It;s empty
they see the s. door to 3, but can' open it. They start destroying it with a club. It takes 15
They go into 3 and see the sphere with the Bear Lord in it.
Loric begins sniffing around it and after a while suddenly attack,s the orb and pops it
The Bear Lord Ursanil falls to the ground unconsious.
It takes him a while to come around, but he does and begins speaking in bear to Loric.
After a short conversation he asks to go outside in the fresh air.
He then assumes his bear shape and roars to the bears in the area to attend him.
There are answering roars from all around the forest.
He tells the party the drow killed the fighting friends and sent him a false message of help. He owed them a favor so came to help them and was trapped in the globe by a minion of the Drow Queen that had a glass globe or potion that was thrown on the floor at his feet. That was the last thing he remembers other than the 76 years waiting for a rescue.

They return to the lake where he turns the old in into a makeshift throne and waits for the bears that start to arrive. By night there were 13 in attendance to him. One went off to hunt for him, another agreed to mate with him. He got reports from all of them and instructed them to seek out bears near their homes and tell them he is back and may require them to come to him.

He then changes shape back to humanoid and talks to the party at length getting their evaluation of the current state of the forest and their story of how Loric is with them and what they came to accomplish coming to the Spiderhaunt.

He regards Loric as his savior and gives her a magic ability to cure 1d8+1 points of healing with a lick once per day.
He tells them he is in their debt (particularly Ro) and will send them something.
He asks them to go and let Elminster that he is back and how he was imprisoned.
He runs off into the night.
The party gets some of his hair that was stuck in the broken wood pieces of the hut he pulled down
Time Stop




YOCHLOL
Medium fiend (demon, shapechanger), chaotic evil
Armor Class 15 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 30ft., climb 30ft.
STR 15 (+2) DEX 14 (+2) CON 18 (+4) INT 13 (+1) WIS 15 (+2) CHA 15 (+2)
Saving Throws Dex +6, lnt +5, Wis +6, Cha +6
Skills Deception +10, Insight +6

Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from non magical weapons
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120ft., passive Perception 12
Languages Abyssal, Elvish, Undercommon
Challenge 10 (5,900 XP)
Shapechanger. The yochlol can use its action to polymorph into a form that resembles a female drow or giant spider, or back into its true form . Its stati stics are the same in each form.
Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Magic Resistance. The yochlol has advantage on saving throws against spells and other magical effects.
Spider Climb. The yochlol can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Innate Spellcasting. The yochlol's spellcasting ability is Charisma (spell save DC 14). The yochlol can innately cast the following spells, requiring no material components:
At will: detect thoughts, web
1fday: dominate person
Web Walker. The yochlol ignores movement restrictions caused by webbing.
ACTIONS
Multiattack. The yochlol makes two melee attacks.
Melee Weapon Attack: Bite in Spider Form +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) damage plus 21 (6d6) poison damage.
Mist Form. The yochlol transforms into toxic mist or reverts to its true form. Any equipment it is wearing or carrying is also transformed. It reverts to its true form if it dies.
While in mist form, the yochlol is incapacitated and can't speak. It has a flying speed of 30 feet, can hover, and can pass through any space that isn't airtight. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to nonmagical damage.
While in mist form, the yochlol can enter a creature's space and stop there. Each time that creature starts its turn with the yochlol in its space, the creature must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target is incapacitated.