Cade Tealeaf — Level 4 Stout Halfling Fighter (Battle Master) DEAD
Ability scores:   STR: 14 (+2)   DEX: 18 (+4)   CON: 16 (+3)   INT: 12 (+1)   WIS: 11 (+0)   CHA: 12 (+1)
Saving throws:   STR: +4   DEX: +4   CON: +5   INT: +1   WIS: +0   CHA: +1
Initiative: +4   Speed: 25   Passive perception: 12   Size: Small   Proficiency bonus: +2   Gender: Male
Hit points: 40   Hit dice: 4d10
Armor: Studded Leather and Shield
AC: 18

Melee weapons:
  • Rapier (+6 to hit) 1d8+4 piercing damage
  • Battleaxe (+4 to hit) 1d8(1d10)+2 slashing damage
    Ranged weapons:
  • Light crossbow (+8 to hit) 1d8+4 piercing damage   Range: 80/320   40 bolts
  • Proficient skills: Athletics +4, Insight +2, Intimidation +3, Perception +2
    Non-proficient skills: Acrobatics +4, Animal Handling +0, Arcana +1, Deception +1, History +1, Investigation +1, Medicine +0, Nature +1, Perform +1, Persuasion +1, Religion +1, Sleight of Hand +4, Stealth +4, Survival +0

    Languages: Common, Halfling     Other proficiencies: Brewer's tools, Dragonchess, Land vehicles
    Racial Traits: Lucky, Brave, Halfling Nimbleness, Stout Resilience
    Abilities: Fighting Style (Archery), Second Wind, Action Surge, Martial Archetype (Battle Master), 4 Superiority Dice (d8), 3 Maneuvers (Feinting Attack, Goading Attack, Menacing Attack), Ability Score Improvement (4th level +1 Strength, +1 Constitution)

    Equipment: Insignia of rank, War trophy, Bone dice, Common clothes, Dungeoneer's pack, Vial of Basic Poison   Wealth: 50 gp, 45 pp, Silver Wand worth 110 gold
    Magic Items: Potion of Vitality, Tourmaline Ring of Resistance (Cold damage)

    Betha Starag — Level 4 Air Genasi Fighter (Champion) DEAD
    Ability scores:   STR: 17 (+3)   DEX: 16 (+3)   CON: 16 (+3)   INT: 14 (+2)   WIS: 13 (+1)   CHA: 11 (+0)
    Saving throws:   STR: +5   DEX: +3   CON: +5   INT: +2   WIS: +1   CHA: +0
    Initiative: +3   Speed: 30   Passive perception: 11   Size: Medium   Proficiency bonus: +2   Gender: Female
    Hit points: 40   Hit dice: 4d10
    Armor: Scale mail and Shield
    AC: 18

    Melee weapons:
  • Rapier (+5 to hit) 1d8+3 piercing damage
  • Spear (+5 to hit) 1d6(1d8)+3 piercing damage
    Ranged weapons:
  • Spear (+5 to hit) 1d6+3 piercing damage   Range: 20/60
  • Long bow (+5 to hit) 1d8+3 piercing damage   Range: 150/600   20 arrows
  • Proficient skills: Athletics +5, History +4, Insight +3, Intimidation +2
    Non-proficient skills: Acrobatics +3, Animal Handling +1, Arcana +2, Deception +0, Investigation +2, Medicine +1, Nature +2, Perception +1, Perform +0, Persuasion +0, Religion +2, Sleight of Hand +3, Stealth +3, Survival +1

    Languages: Common, Primordial     Other proficiencies: Dice games, Land vehicles
    Racial Traits: Unending Breath, Mingle with the Wind
    Abilities: Fighting Style (Protection), Second Wind, Action Surge, Martial Archetype (Champion), Improved Critical, Ability Score Improvement (4th level +1 Strength, +1 Dexterity)

    Equipment: Insignia of rank, War trophy, Bone dice, Common clothes, Dungeoneer's pack, Flask of Holy Water   Wealth: 34 gp, 31 pp, Engraved Silver Plate worth 80 gold, Bag of Gold Dust worth 80 gold
    Magic Items: Potions of Healing


    Rallai Ilphelkiir (Gemblossom) — Level 4 Wood Elf Fighter (Eldritch Knight)
    Ability scores:   STR: 19 (+4)   DEX: 18 (+4)   CON: 14 (+2)   INT: 18 (+4)   WIS: 11 (+0)   CHA: 13 (+1)
    Saving throws:   STR: +7   DEX: +5   CON: +5   INT: +5   WIS: +1   CHA: +2
    Initiative: +4   Speed: 35   Passive perception: 12   Size: Medium   Proficiency bonus: +2   Gender: Female
    Hit points: 36   Hit dice: 4d10
    Armor: Studded Leather
    AC: 17

    Melee weapons:
  • 2 Shortswords (+6 to hit) 1d6+4 piercing damage
  • Spear (+6 to hit) 1d6(1d8)+4 piercing damage
    Ranged weapons:
  • Spear (+6 to hit) 1d6+4 piercing damage   Range: 20/60
  • Long bow (+6 to hit) 1d8+4 piercing damage   Range: 150/600   20 arrows
  • Proficient skills: Acrobatics +6, Athletics +6, History +6, Intimidation +3, Perception +2
    Non-proficient skills: Animal Handling +0, Arcana +4, Deception +1, Insight +0, Investigation +4, Medicine +0, Nature +4, Perform +1, Persuasion +1, Religion +4, Sleight of Hand +4, Stealth +4, Survival +0

    Languages: Common, Elvish     Other proficiencies: Three-Dragon Ante, Land vehicles
    Racial Traits: Darkvision, Keen senses, Fey ancestry, Trance, Mask of the Wild
    Abilities: Fighting Style (Two-Weapon Fighting), Second Wind, Action Surge, Martial Archetype (Eldritch Knight), Spellcasting, Weapon Bond, Ability Score Improvement (4th level +1 Strength, +1 Intelligence)

    Equipment: Insignia of rank, War trophy, Bone dice, Common clothes, Dungeoneer's pack   Wealth: 57 gp, 51 pp, 3 small gemstones worth 240 gold
    Magic Items: Potion of Healing, +1 Ring of Protection
    Spells known: Grease, Identify, Longstrider, Magic Missile     Cantrips: Chill Touch, Mending
    Spell slots: 3 first level     Spell save DC: 14     Spell Attack Modifier: +6     Knows 4 spells

    Enialis Liadon (Silverfrond) — Level 1 High Elf Rogue DEAD

    Ability scores:   STR: 10 (+0)   DEX: 15 (+2)   CON: 13 (+1)   INT: 13 (+1)   WIS: 10 (+0)   CHA: 13 (+1)
    Saving throws:   STR: +0   DEX: +4   CON: +1   INT: +3   WIS: +0   CHA: +1
    Initiative: +2   Speed: 30   Passive perception: 12   Size: Medium   Proficiency bonus: +2   Gender: Male
    Hit points: 9   Hit dice: 1d8
    Armor: Leather
    AC: 13

    Melee weapons:
  • Shortsword (+4 to hit) 1d6+2 piercing damage
  • 2 Daggers (+4 to hit) 1d4+2 piercing damage
    Ranged weapons:
  • Short bow (+4 to hit) 1d6+2 piercing damage   Range: 80/320   20 arrows
  • 2 Daggers (+4 to hit) 1d4+2 piercing damage   Range: 20/60
  • Proficient skills: Acrobatics +4, Deception +3, Insight +2, Perception +2, Perform +5 (Expertise), Religion +3, Stealth +4, Expert with Thieves' Tools
    Non-proficient skills: Animal Handling +0, Arcana +1, Athletics +0, History +1, Intimidation +1, Investigation +1, Medicine +0, Nature +1, Persuasion +1, Sleight of Hand +2, Survival +0

    Languages: Common, Elvish, Thieves' Cant, Halfling, Gnomish, Dwarvish
    Racial Traits: Darkvision, Keen senses, Fey ancestry, Trance, Cantrip, Extra Language
    Abilities: Expertise, Sneak Attack (1d6), Thieves' Cant

    Equipment: Holy symbol, Prayer book, Common clothes, Burglar's pack, Thieves' tools   Wealth: 95 gp

    Sariel Galanodel (Moonwhisper) — Level 4 Wood Elf Barbarian (Path of the Totem Warrior — Wolf)
    Ability scores:   STR: 19 (+4)   DEX: 18 (+4)   CON: 16 (+3)   INT: 11 (+0)   WIS: 13 (+1)   CHA: 13 (+1)
    Saving throws:   STR: +6   DEX: +4   CON: +5   INT: +0   WIS: +1   CHA: +1
    Initiative: +4   Speed: 35   Passive perception: 13   Size: Medium   Proficiency bonus: +2   Gender: Female
    Hit points: 45   Hit dice: 4d12
    Armor: Breastplate
    AC: 16

    Melee weapons:
  • Battleaxe (+6 to hit) 1d8(1d10)+4 slashing damage
  • 3 Handaxes (+6 to hit) 1d6+4 slashing damage
    Ranged weapons:
  • 3 Handaxes (+6 to hit) 1d6+4 slashing damage   Range: 20/60
  • +1 Long bow (+7 to hit) 1d8+5 piercing damage   Range: 150/600   20 arrows
  • Proficient skills: Athletics +6, Intimidation +3, Nature +2, Perception +3, Survival +3
    Non-proficient skills: Acrobatics +4, Animal Handling +1, Arcana +0, Deception +1, History +0, Insight +1, Investigation +0, Medicine +1, Perform +1, Persuasion +1, Religion +0, Sleight of Hand +4, Stealth +4

    Languages: Common, Elvish, Goblin     Other proficiencies: Pipes
    Racial Traits: Darkvision, Keen senses, Fey ancestry, Trance, Mask of the Wild
    Abilities: Rage (3 Rages, +2 damage), Unarmored Defense, Reckless Attack, Danger Sense, Primal Path (Path of the Totem Warrior), Spirit Seeker, Totem Spirit (Wolf), Ability Score Improvement (4th level +2 Strength)

    Equipment: Explorer's pack, Hunting trap, Animal trophy, Traveler's clothes   Wealth: 161 gp
    Magic Items: Potions of Healing


    Mialee Amakiir (Gemflower) — Level 4 High Elf Rogue
    Ability scores:   STR: 10 (+0)   DEX: 20 (+5)   CON: 12 (+1)   INT: 12 (+1)   WIS: 9 (-1)   CHA: 12 (+1)
    Saving throws:   STR: +0   DEX: +7   CON: +1   INT: +3   WIS: -1   CHA: +1
    Initiative: +5   Speed: 30   Passive perception: 11   Size: Medium   Proficiency bonus: +2   Gender: Female
    Hit points: 27   Hit dice: 4d8
    Armor: Studded Leather
    AC: 17

    Melee weapons:
  • +1 Shortsword (+8 to hit) 1d6+6 piercing damage
  • 3 Daggers (+7 to hit) 1d4+5 piercing damage
    Ranged weapons:
  • Long bow (+7 to hit) 1d8+5 piercing damage   Range: 150/600   20 arrows
  • 3 Daggers (+7 to hit) 1d4+5 piercing damage   Range: 20/60
  • Proficient skills: Acrobatics +7, Intimidation +3, Investigation +3, Perception +1, Perform +3, Sleight of Hand +9 (Expertise), Stealth +7, Expert with Thieves' Tools
    Non-proficient skills: Animal Handling -1, Arcana +1, Athletics +0, Deception +1, History +1, Insight -1, Medicine -1, Nature +1, Persuasion +1, Religion +1, Survival -1

    Languages: Common, Elvish, Thieves' Cant, Gnomish     Other proficiencies: Disguise kit, Thieves' tools
    Racial Traits: Darkvision, Keen senses, Fey ancestry, Trance, Cantrip, Extra Language
    Abilities: Expertise, Sneak Attack (2d6), Thieves' Cant, Cunning Action, Roguish Archetype (, Ability Score Improvement (4th level +2 Dexterity)

    Equipment: Token, Common clothes, Burglar's pack, Thieves' tools, Flask of Holy Water, Caltrops   Wealth: 266 gp, Jeweled Electrum Amulet worth 150 gold
    Magic Item: +1 Shortsword
    Race magic: Fire Bolt     Spell save DC: 11     Spell Attack Modifier: +3

    Trym Thorngage — Level 4 Lightfoot Halfling Rogue DEAD
    Ability scores:   STR: 11 (+0)   DEX: 16 (+3)   CON: 14 (+2)   INT: 10 (+0)   WIS: 10 (+0)   CHA: 16 (+3)
    Saving throws:   STR: +0   DEX: +5   CON: +2   INT: +2   WIS: +0   CHA: +3
    Initiative: +3   Speed: 25   Passive perception: 10   Size: Small   Proficiency bonus: +2   Gender: Female
    Hit points: 31   Hit dice: 4d8
    Armor: Leather
    AC: 14

    Melee weapons:
  • Rapier (+5 to hit) 1d8+3 piercing damage
  • 3 Daggers (+5 to hit) 1d4+3 piercing damage
    Ranged weapons:
  • Short bow (+5 to hit) 1d6+3 piercing damage   Range: 80/320   20 arrows
  • 3 Daggers (+5 to hit) 1d4+3 piercing damage   Range: 20/60
  • Proficient skills: Deception +5, Insight +2, Intimidation +5, Perform +7 (Expertise), Sleight of Hand +5, Stealth +5, Expert with Thieves' Tools
    Non-proficient skills: Acrobatics +3, Animal Handling +0, Arcana +0, Athletics +0, History +0, Investigation +0, Medicine +0, Nature +0, Perception +0, Persuasion +3, Religion +0, Survival +0

    Languages: Common, Halfling, Thieves' Cant     Other proficiencies: Disguise kit, Forgery kit
    Racial Traits: Lucky, Brave, Halfling Nimbleness, Naturally Stealthy
    Abilities: Expertise, Sneak Attack (2d6), Thieves' Cant, Cunning Action, Roguish Archetype (, Ability Score Improvement (4th level +1 Constitution, +1 Charisma)

    Equipment: Fine clothes, Disguise kit, Weighted dice, Explorer's pack, Thieves' tools, Magnifying Glass   Wealth: 48 gp, 3 small gemstones worth 220 gold