Hap Village
Hap is a small village in Battledale, located south of the Standing Stone halfway between Essembra and Featherdale, at the base of the former
volcano, Haptooth Hill. It was minor, peaceful
settlement inhabited in large part by woodcutters and herb-growers.
Despite its serene nature, it did attract many adventurers looking to explore the ruins
and tunnel system under Haptooth Hill.
Tower of Dracandros: The keep at the top
of the hill was formerly inhabited by Dracandros and his allies
rested on the top of Haptooth Hill It is now a ruin. It is currently
occupied by a crazy woman
Solva Rockslab Female Dwarf
Aristocrat, N. Str 8, Dex 8, Con 11, Int 5, Wis 8, Cha 8. Solva has
a narrow face, with uneven silver hair and hazel eyes. She wears
fine raiment (tattered) and jewelry (imitations). Solva seeks to
discover what destroyed her family. She says they were the ones who
created the tower
The Millery Inn: A small rooming house that
served adequate lodgings and food to those who stayed, and some who
lived,in Hap. Run by
Silas Genk.Male Human inkeeper LN.
Str 11, Dex 9, Con 8, Int 10, Wis 10, Cha 9. Silas has a round face,
with black hair and light hazel eyes. He wears well-made clothing
and a gold amulet. Sias is searching for his lost brother.
He employs Ishakalow Landstrider
Delmuth's Barrel: This large, and
extremely well-stocked, general store was run by a retired, dwarven warrior.
Horgi Pallison: Male Dwarf Fighter,
LE. Str 12, Dex 11, Con 8, Int 11, Wis 13, Cha 12. Horgi is slender,
with curly red hair and soft hazel eyes. He wears hide armor and
wields a greatsword. Horgi has an animal companion, a copper
firedrake named Dwoinan.
Glarth's Anvil: The smithy of Hap
provided rough, but sturdy weapons, armor and other goods made of iron.
Garath Armstrong: Female Dragonborn
Craftsman, CN. Str 9, Dex 5, Con 10, Int 11, Wis 13, Cha 11. Nisab
has bronze scales and hazel eyes, and a flicking forked tongue. She
wears plain clothing and carries a long knife. Nisab has an animal
companion, a hawk named Abudeat.
Haestar's Woodworks: Haestar and his assistants were among the
quickest in the dales to provide semi-finished woodwork.
Haestar Edwas: Male Halfling
Craftsman, NG. Str 10, Dex 12, Con 5, Int 15, Wis 6, Cha 12. Edwas
has tangled auburn hair and soft gray eyes, and prominent ears. He
wears travel-stained clothing and a green cloak.
Lathander's Open Hand: A small, but bustling, stone
chapel dedicated to the Morninglord
Head Priest Elenen Bluesky: Female
Half-elf Paladin, Good. Str 15, Dex 10, Con 14, Int 7, Wis 9, Cha
14. Elenen has a long face, with thin black hair and large gray
eyes. She wears a breastplate and wields a 2 hand sword.
Ishakalow
Landstrider (Diamonddew) Female Lvl 3 Wood Elf Barbarian (Totem
Warrior - Bear)
Ability scores: STR: 16 (+3) DEX: 17 (+3)
CON: 16 (+3) INT: 13 (+1) WIS: 15 (+2) CHA:
11 (+0)
Saving throws: STR: +5 DEX: +3 CON: +5
INT: +1 WIS: +2 CHA: +0
Initiative: +3 Speed: 35 Passive perception: 14
Size: Medium Proficiency bonus: +2 Gender:
Female
Hit points: 35
Hit dice: 3d12
Armor: None
AC: 16
Melee weapons:
Great Axe (+5 to hit) 1d12+3 slashing damage
Warhammer (+5 to hit) 1d8(1d10)+3 bludgeoning damage
Ranged weapons:
+1 Long bow (+6 to hit) 1d8+4 piercing damage Range:
150/600 20 arrows
Proficient skills: Animal Handling +4,
Intimidation +2, Medicine +4, Perception +4, Religion +3
Non-proficient skills: Acrobatics +3, Arcana +1, Athletics
+3, Deception +0, History +1, Insight +2, Investigation +1, Nature
+1, Perform +0, Persuasion +0, Sleight of Hand +3, Stealth +3,
Survival +2
Languages: Common, Elvish,
Dwarvish Other proficiencies:
Herbalism kit
Racial Traits: Darkvision, Keen senses, Fey ancestry,
Trance, Mask of the Wild
Abilities: Rage (3 Rages, +2 damage), Unarmored Defense,
Reckless Attack, Danger Sense, Primal Path (Path of the Totem
Warrior), Spirit Seeker, Totem Spirit (Bear)
Equipment: Explorer's pack, Record of Hermit
studies, Common clothes, Herbalism kit Wealth: 94
gp, 4 small gemstones worth 180 gold
Magic Items: 3 Potions of Healing, +1 Long bow
Background:
Hermit (I was a pilgrim in search of a person, place, or
relic of spiritual significance.)
Personality: I’m oblivious to etiquette
and social expectations.
I am working on a grand philosophical theory and love sharing my
ideas.
Ideal: Greater Good. My gifts are meant
to be shared with all, not used for my own benefit. (Good)
Bond: I entered seclusion to hide from
the ones who might still be hunting me. I must someday confront
them.
Flaw: I harbor dark, bloodthirsty
thoughts that my isolation and meditation failed to quell.
History
Dracandros of the Crimson or the Mad
Dracandros of the Crimson was an exiled Red Wizard of Thay in
Battledale in 1357 DR
Dracandros was a promising but megalomaniac Red Wizard. He was
stripped of all his property and exiled from Thay after he attacked
a mind flayer ambassador during a dinner party.
He dreamed of unleashing a new Flight of Dragons and managed to ally
with the dracolich Crimdrac and to obtain the powerful Helm of
Dragons.
Dracandros later relocated to the small village of Hap, which he
conquered thanks to his drow mercenaries and efreeti and salamander
minions. At this point, Tyranthraxus offered to Dracandros to join
the New Alliance and he agreed.
Dracandros at last was killed by the adventuring party possessing
the Azure Bonds.
Personality
Dracandros was crazy. He believed himself one of the most powerful
Red Wizards and did not understand the reasons for his exile. He was
obsessed with unleashing a new Flight of Dragons, believing this was
the key to returning in glory to Thay.