Medium celestial, lawful good
Armor Class 17 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft., fly 90 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 18 (+4) | 17 (+3) | 20 (+5) | 20 (+5) |
Saving Throws Wis +9, Cha +9
Skills Insight +9, Perception +9
Damage Resistances radiant; bludgeoning,
piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion,
frightened
Senses darkvision 120 ft., passive Perception 19
Languages all, telepathy 120 ft.
Challenge 10 (5,900 XP)
Angelic Weapons. The deva's weapon attacks are
magical. When the deva hits with any weapon, the weapon deals an
extra 4d8 radiant damage (included in the attack).
Innate Spellcasting. The deva's spellcasting
ability is Charisma (spell save DC 17). The deva can innately cast
the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise
dead
Magic Resistance. The deva has advantage on
saving throws against spells and other magical effects.
Multiattack. The deva makes two melee attacks.
Mace. Melee Weapon Attack: +8 to hit,
reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning
damage plus 18 (4d8) radiant damage.
Healing Touch (3/Day). The deva touches another
creature. The target magically regains 20 (4d8 + 2) hit points and
is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The deva magically polymorphs into
a humanoid or beast that has a challenge rating equal to or less
than its own, or back into its true form. It reverts to its true
form if it dies. Any equipment it is wearing or carrying is
absorbed or borne by the new form (the deva's choice).
In a new form, the deva retains its game statistics and ability to
speak, but its AC, movement modes, Strength, Dexterity, and
special senses are replaced by those of the new form, and it gains
any statistics and capabilities (except class features, legendary
actions, and lair actions) that the new form has but that it
lacks.