General |
Dungeon History |
The dungeon was created by a lich as
a lair. It was eventually conquered by invaders, and
has been conquered and altered many times since
then. |
Dungeon Walls |
Hewn Ice (DC 20 to climb) |
Dungeon Floor |
Natural Ice (difficult terrain,
disadvantage on acrobatics) |
Temperature |
Cold (DC 10 Constitution save each
hour or gain one level of exhaustion) |
Illumination |
Shadowy (phosphorescent fungus or
candles every 20 ft.) |
|
Corridors |
a |
Rune of Paralyzation: DC 15 to find,
DC 10 to disable; affects all targets within 10 ft.,
DC 10 save or become paralyzed for 1d4 rounds |
c |
Poisoned Net Trap: DC 15 to find, DC
15 to disable; affects all targets within a 10 ft.
square area, DC 12 save or take 4d10 poison damage
and become restrained, half damage on a successful
save |
e |
A grinding noise fills the corridor |
i |
An iron chandelier hangs from the
ceiling here |
m |
A narrow shaft descends from the
corridor into a plundered tomb below |
n |
Part of the ceiling has collapsed
into the corridor |
|
Wandering
Monsters |
1 |
Troll (cr 5, mm 291) and 2 x Ogre
(cr 2, mm 237), wandering senselessly |
2 |
Orc Hand of Yurtrus (cr 2, vgm 184)
and 5 x Orc (cr 1/2, mm 246), scavenging for food
and treasure |
3 |
Kobold Scale Sorcerer (cr 1, vgm
167) and 12 x Kobold (cr 1/8, mm 195), bloodied and
fleeing a more powerful enemy |
4 |
1 x Frost Giant (cr 8, mm 155),
wandering senselessly |
5 |
Orc War Chief (cr 4, mm 246) and 2 x
Orc (cr 1/2, mm 246), wandering senselessly |
6 |
Kobold Scale Sorcerer (cr 1, vgm
167) and 13 x Kobold (cr 1/8, mm 195), bloodied and
fleeing a more powerful enemy |
|
Room #1 |
North Entry #1 |
Unlocked Strong Wooden Door (20 hp)
→ Leads to room
#22
|
North Entry #2 |
Trapped and Stuck Iron Door (DC 25
to break; 60 hp)
Ⓣ Magic Missle Trap: DC 15 to
find, DC 10 to disable; one target, 2d10 force
damage
→ Leads to room
#12, inhabited by Kobold Dragonshield and 13
x Kobold
|
West Entry |
Unlocked Strong Wooden Door (20 hp)
→ Leads to room
#7, inhabited by 4 x Polar Bear
|
East Entry |
Archway |
|
Room Features |
A carved stone statue stands in the
north side of the room, and someone has scrawled
"The Sword of Honor shall be lost until song becomes
silence" on the south wall |
Monster |
Kobold Scale Sorcerer (cr 1, vgm
167) and 13 x Kobold (cr 1/8, mm 195); 525 xp |
|
Room #2 |
West Entry |
Stuck Strong Wooden Door (DC 15 to
break; 20 hp) |
South Entry #1 |
Stuck Good Wooden Door (DC 15 to
break; 15 hp) (slides down) |
South Entry #2 |
Locked Stone Door (DC 10 to open, DC
25 to break; 60 hp) |
|
Monster |
Tanarukk (cr 5, vgm 186) and 10 x
Orc (cr 1/2, mm 246); 2800 xp |
|
Room #3 |
West Entry |
Trapped and Locked Good Wooden Door
(DC 20 to open, DC 15 to break; 15 hp)
Ⓣ Falling Block: DC 10 to
find, DC 10 to disable; affects all targets within
a 10 ft. square area, DC 10 save or take 2d10
damage
|
East Entry |
Trapped and Stuck Iron Door (DC 25
to break; 60 hp)
Ⓣ Thunderstone Mine: DC 15 to
find, DC 20 to disable; affects all targets within
20 ft., DC 11 save or take 2d10 thunder damage and
become deafened for 1d4 rounds
|
South Entry #1 |
Stuck Simple Wooden Door (DC 10 to
break; 10 hp)
→ Leads to room
#19
|
South Entry #2 |
Locked Strong Wooden Door (DC 20 to
open, DC 20 to break; 20 hp)
→ Leads to room
#5
|
South Entry #3 |
Stuck Strong Wooden Door (DC 15 to
break; 20 hp) |
|
Monster |
Orc War Chief (cr 4, mm 246) and 7 x
Orc (cr 1/2, mm 246); 1800 xp |
|
Room #4 |
North Entry |
Trapped and Unlocked Stone Door (60
hp)
Ⓣ Contact Poison: DC 10 to
find, DC 15 to disable; affects each creature
which touches the trigger, DC 15 save or take 4d10
damage
|
West Entry |
Iron Portcullis (DC 20 to lift, DC
25 to break; 60 hp) |
East Entry |
Secret (DC 15 to find) Locked Good
Wooden Door (DC 10 to open, DC 15 to break; 15 hp)
Ⓢ A bookcase and concealed
door pivots smoothly
|
South Entry |
Wooden Portcullis (lift DC 20, DC 15
to break; 30 hp)
→ Leads to room
#21, inhabited by Orc Claw of Luthic and 4 x
Orc
|
|
Monster |
6 x Polar Bear (cr 2, mm 334); 2700
xp |
Trap |
Barbed Net Trap: DC 15 to find, DC
10 to disable; affects all targets within a 10 ft.
square area, DC 11 save or take 2d10 damage and
become restrained |
|
Room #5 |
North Entry |
Locked Strong Wooden Door (DC 20 to
open, DC 20 to break; 20 hp)
→ Leads to room
#3, inhabited by Orc War Chief and 7 x Orc
|
West Entry |
Archway |
South Entry |
Stuck Iron Door (DC 25 to break; 60
hp) |
|
Room Features |
A magical statue in the north-west
corner of the room answers simple questions about
the dungeon (points directions), and a ladder
ascends to a balcony hanging from the west wall |
|
Room #6 |
West Entry #1 |
Locked Stone Door (DC 20 to open, DC
25 to break; 60 hp)
→ Leads to room
#12, inhabited by Kobold Dragonshield and 13
x Kobold
|
West Entry #2 |
Secret (DC 15 to find) Unlocked Good
Wooden Door (15 hp)
Ⓢ The door is located several
feet above the floor and concealed behind a pile
of skulls
|
East Entry #1 |
Unlocked Strong Wooden Door (20 hp)
→ Leads to room
#21, inhabited by Orc Claw of Luthic and 4 x
Orc
|
East Entry #2 |
Archway |
|
Empty |
|
|
Room #7 |
North Entry |
Secret (DC 15 to find) Stuck Strong
Wooden Door (DC 15 to break; 20 hp)
Ⓢ A bookcase and concealed
door pivots smoothly
|
East Entry #1 |
Unlocked Strong Wooden Door (20 hp)
→ Leads to room
#1, inhabited by Kobold Scale Sorcerer and
13 x Kobold
|
East Entry #2 |
Stuck Stone Door (DC 20 to break; 60
hp)
→ Leads to room
#18
|
|
Room Features |
A chute descends from the room into
a natural cavern below, and a sundered axe lies in
the north-east corner of the room |
Monster |
4 x Polar Bear (cr 2, mm 334); 1800
xp |
|
Room #8 |
North Entry |
Locked Good Wooden Door (DC 25 to
open, DC 15 to break; 15 hp)
→ Leads to room
#13, inhabited by Young White Dragon and 4 x
Kobold
|
South Entry |
Stuck Strong Wooden Door (DC 15 to
break; 20 hp) |
|
Room Features |
Someone has scrawled "Praise the
Lich Prince" on the east wall, and several torches
are scattered throughout the room |
Monster |
Orc Blade of Ilneval (cr 4, vgm 183)
and 11 x Orc (cr 1/2, mm 246); 2200 xp |
|
Room #9 |
North Entry #1 |
Locked Strong Wooden Door (DC 10 to
open, DC 20 to break; 20 hp)
→ Leads to room
#23
|
North Entry #2 |
Unlocked Stone Door (60 hp) |
East Entry |
Stuck Simple Wooden Door (DC 10 to
break; 10 hp) |
South Entry #1 |
Unlocked Simple Wooden Door (10 hp) |
South Entry #2 |
Stuck Iron Door (DC 25 to break; 60
hp) |
|
Monster |
4 x Polar Bear (cr 2, mm 334); 1800
xp |
|
Room #10 |
North Entry #1 |
Wooden Portcullis (lift DC 20, DC 15
to break; 30 hp) |
North Entry #2 |
Unlocked Simple Wooden Door (10 hp) |
East Entry #1 |
Locked Good Wooden Door (DC 10 to
open, DC 15 to break; 15 hp)
→ Leads to room
#17
|
East Entry #2 |
Unlocked Good Wooden Door (15 hp) |
|
Monster |
4 x Yeti (cr 3, mm 305); 2800 xp |
|
Room #11 |
North Entry #1 |
Unlocked Good Wooden Door (15 hp)
→ Leads to room
#19
|
North Entry #2 |
Unlocked Good Wooden Door (15 hp) |
|
Room Features |
A magical shrine in the south-west
corner of the room heals all wounds of whomever
sacrifices a gemstone upon it (but only once), and
someone has scrawled "Symes fell here, the best
among us" on the east wall |
|
Room #12 |
East Entry |
Locked Stone Door (DC 20 to open, DC
25 to break; 60 hp)
→ Leads to room
#6
|
South Entry #1 |
Trapped and Stuck Iron Door (DC 25
to break; 60 hp)
Ⓣ Magic Missle Trap: DC 15 to
find, DC 10 to disable; one target, 2d10 force
damage
→ Leads to room
#1, inhabited by Kobold Scale Sorcerer and
13 x Kobold
|
South Entry #2 |
Stuck Simple Wooden Door (DC 10 to
break; 10 hp) |
|
Room Features |
The floor is covered with cracks,
and a pile of rotten bread lies in the north side of
the room |
Monster |
Kobold Dragonshield (cr 1, vgm 165)
and 13 x Kobold (cr 1/8, mm 195); 525 xp |
|
Room #13 |
East Entry |
Stuck Good Wooden Door (DC 15 to
break; 15 hp) |
South Entry #1 |
Locked Good Wooden Door (DC 25 to
open, DC 15 to break; 15 hp)
→ Leads to room
#8, inhabited by Orc Blade of Ilneval and 11
x Orc
|
South Entry #2 |
Trapped and Unlocked Simple Wooden
Door (10 hp)
Ⓣ Contact Poison: DC 15 to
find, DC 10 to disable; affects each creature
which touches the trigger, DC 13 save or take 4d10
damage
→ Leads to room
#22
|
|
Monster |
Young White Dragon (cr 6, mm 101)
and 4 x Kobold (cr 1/8, mm 195); 2400 xp |
|
Room #14 |
North Entry |
Unlocked Strong Wooden Door (20 hp) |
West Entry |
Locked Stone Door (DC 10 to open, DC
25 to break; 60 hp) |
|
Empty |
|
|
Room #15 |
East Entry #1 |
Stuck Strong Wooden Door (DC 15 to
break; 20 hp) (magically reinforced, disadvantage to
break) |
East Entry #2 |
Unlocked Stone Door (60 hp)
→ Leads to room
#20
|
East Entry #3 |
Locked Simple Wooden Door (DC 10 to
open, DC 15 to break; 10 hp) (slides to one side) |
|
Room Features |
A magical pool in the north-east
corner of the room grants beauty to whomever drinks
from it (but only once), and someone has scrawled
"If being drunk all the time were easy, everyone
would do it" in dwarvish runes on the south wall |
Monster |
Kobold Dragonshield (cr 1, vgm 165)
and 11 x Kobold (cr 1/8, mm 195); 475 xp |
|
Room #16 |
South Entry #1 |
Stuck Strong Wooden Door (DC 15 to
break; 20 hp) |
South Entry #2 |
Trapped and Locked Iron Door (DC 20
to open, DC 30 to break; 60 hp)
Ⓣ Teleporter Crystal: DC 10
to find, DC 10 to disable; affects each creature
which touches the crystal, DC 10 save or be
teleported to another location
|
|
Trap |
Scythe Blade: DC 15 to find, DC 10
to disable; +6 to hit against all targets within a 5
ft. arc, 4d10 slashing damage |
Hidden Treasure |
Hidden (DC 20 to find) Unlocked
Simple Wooden Chest (10 hp)
500 cp, 4000 sp, 2300 gp, 120 pp, Bloodstone (50
gp), Carnelian (50 gp), 2 x Chrysoprase (50 gp),
Citrine (50 gp), 3 x Jasper (50 gp), Star rose
quartz (50 gp), +1 Rod of the Pact Keeper
(uncommon, dmg 197), +1 Shield (uncommon, dmg
200), Brooch of Shielding (uncommon, dmg 156), Gem
of Brightness (uncommon, dmg 171)
|
|
Room #17 |
West Entry |
Locked Good Wooden Door (DC 10 to
open, DC 15 to break; 15 hp)
→ Leads to room
#10, inhabited by 4 x Yeti
|
|
Empty |
|
|
Room #18 |
West Entry #1 |
Stuck Stone Door (DC 20 to break; 60
hp)
→ Leads to room
#7, inhabited by 4 x Polar Bear
|
West Entry #2 |
Stuck Strong Wooden Door (DC 15 to
break; 20 hp) |
|
Empty |
|
|
Room #19 |
North Entry |
Stuck Simple Wooden Door (DC 10 to
break; 10 hp)
→ Leads to room
#3, inhabited by Orc War Chief and 7 x Orc
|
South Entry |
Unlocked Good Wooden Door (15 hp)
→ Leads to room
#11
|
|
Room Features |
The south and east walls have been
engraved with geometric patterns, and a fountain of
water sits against the west wall |
|
Room #20 |
West Entry |
Unlocked Stone Door (60 hp)
→ Leads to room
#15, inhabited by Kobold Dragonshield and 11
x Kobold
|
East Entry |
Unlocked Simple Wooden Door (10 hp) |
South Entry |
Stuck Simple Wooden Door (DC 10 to
break; 10 hp) (slides down) |
|
Empty |
|
|
Room #21 |
North Entry #1 |
Wooden Portcullis (lift DC 20, DC 15
to break; 30 hp)
→ Leads to room
#4, inhabited by 6 x Polar Bear
|
North Entry #2 |
Locked Strong Wooden Door (DC 15 to
open, DC 20 to break; 20 hp) |
West Entry |
Unlocked Strong Wooden Door (20 hp)
→ Leads to room
#6
|
|
Monster |
Orc Claw of Luthic (cr 2, vgm 183)
and 4 x Orc (cr 1/2, mm 246); 850 xp |
|
Room #22 |
North Entry #1 |
Trapped and Unlocked Simple Wooden
Door (10 hp)
Ⓣ Contact Poison: DC 15 to
find, DC 10 to disable; affects each creature
which touches the trigger, DC 13 save or take 4d10
damage
→ Leads to room
#13, inhabited by Young White Dragon and 4 x
Kobold
|
North Entry #2 |
Locked Simple Wooden Door (DC 15 to
open, DC 15 to break; 10 hp) |
South Entry |
Unlocked Strong Wooden Door (20 hp)
→ Leads to room
#1, inhabited by Kobold Scale Sorcerer and
13 x Kobold
|
|
Empty |
|
|
Room #23 |
North Entry |
Locked Good Wooden Door (DC 15 to
open, DC 15 to break; 15 hp) |
South Entry #1 |
Locked Strong Wooden Door (DC 10 to
open, DC 20 to break; 20 hp)
→ Leads to room
#9, inhabited by 4 x Polar Bear
|
South Entry #2 |
Stuck Good Wooden Door (DC 15 to
break; 15 hp) |
|
Room Features |
A narrow pit covered by iron bars
lies in the east side of the room, and the north and
east walls are covered with cracks |
Hidden Treasure |
Hidden (DC 25 to find) Locked Strong
Wooden Chest (DC 20 to unlock, DC 25 to break; 20
hp)
900 cp, 9000 sp, 2200 gp, 120 pp, Carved Wooden
Staff (25 gp), Feathered Ribbon (25 gp), Carved
Wooden Ring (25 gp), Fine Cloth Vest trimmed with
Leopard Fur (25 gp), Leather Belt with Silver
Buckle (25 gp), Pewter Idol (of a God of Evil) (25
gp), Iron Rod (25 gp), Adamantine Armor (chain
shirt) (uncommon, dmg 150), Javelin of Lightning
(uncommon, dmg 178), Ring of Warmth (uncommon, dmg
193), Weapon of Warning (dart) (uncommon, dmg 213)
|
|