The Under Chapel of the Parentree

   
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Rune of Paralyzation Poisoned Net Trap A grinding noise fills the corridor An iron chandelier hangs from the ceiling
          here A narrow shaft descends from the corridor
          into a plundered tomb below Part of the ceiling has collapsed into the
          corridor Complex, Kobold Scale Sorcerer and 13 x
          Kobold Complex, Kobold Scale Sorcerer and 13 x
          Kobold Complex, Kobold Scale Sorcerer and 13 x
          Kobold Complex, Kobold Scale Sorcerer and 13 x
          Kobold Complex, Kobold Scale Sorcerer and 13 x
          Kobold Complex, Kobold Scale Sorcerer and 13 x
          Kobold Complex, Kobold Scale Sorcerer and 13 x
          Kobold Complex, Kobold Scale Sorcerer and 13 x
          Kobold Complex, Kobold Scale Sorcerer and 13 x
          Kobold Complex, Kobold Scale Sorcerer and 13 x
          Kobold Complex, Kobold Scale Sorcerer and 13 x
          Kobold Complex, Kobold Scale Sorcerer and 13 x
          Kobold Complex, Kobold Scale Sorcerer and 13 x
          Kobold Complex, Kobold Scale Sorcerer and 13 x
          Kobold Complex, Kobold Scale Sorcerer and 13 x
          Kobold Complex, Kobold Scale Sorcerer and 13 x
          Kobold Complex, Kobold Scale Sorcerer and 13 x
          Kobold Complex, Tanarukk and 10 x Orc Complex, Tanarukk and 10 x Orc Complex, Tanarukk and 10 x Orc Complex, Tanarukk and 10 x Orc Complex, Tanarukk and 10 x Orc Complex, Tanarukk and 10 x Orc Complex, Tanarukk and 10 x Orc Complex, Tanarukk and 10 x Orc Complex, Tanarukk and 10 x Orc Complex, Tanarukk and 10 x Orc Complex, Tanarukk and 10 x Orc Complex, Tanarukk and 10 x Orc Complex, Tanarukk and 10 x Orc Complex, Tanarukk and 10 x Orc Complex, Tanarukk and 10 x Orc Complex, Tanarukk and 10 x Orc Complex, Tanarukk and 10 x Orc Complex, Orc War Chief and 7 x Orc Complex, Orc War Chief and 7 x Orc Complex, Orc War Chief and 7 x Orc Complex, Orc War Chief and 7 x Orc Complex, Orc War Chief and 7 x Orc Complex, Orc War Chief and 7 x Orc Complex, Orc War Chief and 7 x Orc Complex, Orc War Chief and 7 x Orc Complex, Orc War Chief and 7 x Orc Complex, Orc War Chief and 7 x Orc Complex, Orc War Chief and 7 x Orc Complex, Orc War Chief and 7 x Orc Complex, Orc War Chief and 7 x Orc Complex, Orc War Chief and 7 x Orc Complex, Orc War Chief and 7 x Orc Complex, Orc War Chief and 7 x Orc Complex, Orc War Chief and 7 x Orc Complex, 6 x Polar Bear, Barbed Net Trap Complex, 6 x Polar Bear, Barbed Net Trap Complex, 6 x Polar Bear, Barbed Net Trap Complex, 6 x Polar Bear, Barbed Net Trap Complex, 6 x Polar Bear, Barbed Net Trap Complex, 6 x Polar Bear, Barbed Net Trap Complex, 6 x Polar Bear, Barbed Net Trap Complex, 6 x Polar Bear, Barbed Net Trap Complex, 6 x Polar Bear, Barbed Net Trap Complex, 6 x Polar Bear, Barbed Net Trap Complex, 6 x Polar Bear, Barbed Net Trap Complex, 6 x Polar Bear, Barbed Net Trap Complex, 6 x Polar Bear, Barbed Net Trap Complex, 6 x Polar Bear, Barbed Net Trap Complex, 6 x Polar Bear, Barbed Net Trap Complex, 6 x Polar Bear, Barbed Net Trap Complex, 6 x Polar Bear, Barbed Net Trap Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, Orc Blade of Ilneval and 11 x Orc Complex, Orc Blade of Ilneval and 11 x Orc Complex, Orc Blade of Ilneval and 11 x Orc Complex, Orc Blade of Ilneval and 11 x Orc Complex, Orc Blade of Ilneval and 11 x Orc Complex, Orc Blade of Ilneval and 11 x Orc Complex, Orc Blade of Ilneval and 11 x Orc Complex, Orc Blade of Ilneval and 11 x Orc Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Polar Bear Complex, 4 x Yeti Complex, 4 x Yeti Complex, 4 x Yeti Complex, 4 x Yeti Complex, 4 x Yeti Complex, 4 x Yeti Complex, 4 x Yeti Complex, 4 x Yeti Complex, 4 x Yeti Complex, 4 x Yeti Complex, 4 x Yeti Complex, 4 x Yeti Complex, 4 x Yeti Complex, 4 x Yeti Complex, 4 x Yeti Complex, 4 x Yeti Complex, 4 x Yeti Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Kobold Dragonshield and 13 x
          Kobold Complex, Kobold Dragonshield and 13 x
          Kobold Complex, Kobold Dragonshield and 13 x
          Kobold Complex, Kobold Dragonshield and 13 x
          Kobold Complex, Kobold Dragonshield and 13 x
          Kobold Complex, Kobold Dragonshield and 13 x
          Kobold Complex, Kobold Dragonshield and 13 x
          Kobold Complex, Kobold Dragonshield and 13 x
          Kobold Complex, Kobold Dragonshield and 13 x
          Kobold Complex, Kobold Dragonshield and 13 x
          Kobold Complex, Kobold Dragonshield and 13 x
          Kobold Complex, Young White Dragon and 4 x
          Kobold Complex, Young White Dragon and 4 x
          Kobold Complex, Young White Dragon and 4 x
          Kobold Complex, Young White Dragon and 4 x
          Kobold Complex, Young White Dragon and 4 x
          Kobold Complex, Young White Dragon and 4 x
          Kobold Complex, Young White Dragon and 4 x
          Kobold 30' x 50', Empty Complex, Kobold Dragonshield and 11 x
          Kobold Complex, Kobold Dragonshield and 11 x
          Kobold Complex, Kobold Dragonshield and 11 x
          Kobold Complex, Kobold Dragonshield and 11 x
          Kobold Complex, Kobold Dragonshield and 11 x
          Kobold Complex, Kobold Dragonshield and 11 x
          Kobold Complex, Kobold Dragonshield and 11 x
          Kobold Complex, Kobold Dragonshield and 11 x
          Kobold Complex, Kobold Dragonshield and 11 x
          Kobold Complex, Kobold Dragonshield and 11 x
          Kobold Complex, Kobold Dragonshield and 11 x
          Kobold Complex, Kobold Dragonshield and 11 x
          Kobold Complex, Kobold Dragonshield and 11 x
          Kobold Complex, Kobold Dragonshield and 11 x
          Kobold Complex, Kobold Dragonshield and 11 x
          Kobold Complex, Kobold Dragonshield and 11 x
          Kobold Complex, Kobold Dragonshield and 11 x
          Kobold Complex, Scythe Blade, Hidden Treasure Complex, Scythe Blade, Hidden Treasure Complex, Scythe Blade, Hidden Treasure Complex, Scythe Blade, Hidden Treasure Complex, Scythe Blade, Hidden Treasure Complex, Scythe Blade, Hidden Treasure Complex, Scythe Blade, Hidden Treasure Complex, Scythe Blade, Hidden Treasure Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Orc Claw of Luthic and 4 x Orc Complex, Orc Claw of Luthic and 4 x Orc Complex, Orc Claw of Luthic and 4 x Orc Complex, Orc Claw of Luthic and 4 x Orc Complex, Orc Claw of Luthic and 4 x Orc Complex, Orc Claw of Luthic and 4 x Orc Complex, Orc Claw of Luthic and 4 x Orc Complex, Orc Claw of Luthic and 4 x Orc Complex, Orc Claw of Luthic and 4 x Orc Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Empty Complex, Hidden Treasure Complex, Hidden Treasure Complex, Hidden Treasure Complex, Hidden Treasure Complex, Hidden Treasure Complex, Hidden Treasure Complex, Hidden Treasure Complex, Hidden Treasure Complex, Hidden Treasure Complex, Hidden Treasure Complex, Hidden Treasure Archway Unlocked Strong Wooden Door (20 hp) Locked Stone Door (DC 10 to open, DC
          25 to break; 60 hp) Stuck Good Wooden Door (DC 15 to
          break; 15 hp) (slides down) Stuck Strong Wooden Door (DC 15 to
          break; 20 hp) Trapped and Stuck Iron Door (DC 25 to
          break; 60 hp) Stuck Strong Wooden Door (DC 15 to
          break; 20 hp) Locked Strong Wooden Door (DC 20 to
          open, DC 20 to break; 20 hp) Stuck Simple Wooden Door (DC 10 to
          break; 10 hp) Trapped and Locked Good Wooden Door
          (DC 20 to open, DC 15 to break; 15 hp) Secret (DC 15 to find) Locked Good
          Wooden Door (DC 10 to open, DC 15 to break; 15 hp) Trapped and Unlocked Stone Door (60
          hp) Iron Portcullis (DC 20 to lift, DC 25
          to break; 60 hp) Locked Strong Wooden Door (DC 20 to
          open, DC 20 to break; 20 hp) Stuck Iron Door (DC 25 to break; 60
          hp) Archway Archway Secret (DC 15 to find) Unlocked Good
          Wooden Door (15 hp) Locked Stone Door (DC 20 to open, DC
          25 to break; 60 hp) Unlocked Strong Wooden Door (20 hp) Secret (DC 15 to find) Stuck Strong
          Wooden Door (DC 15 to break; 20 hp) Locked Good Wooden Door (DC 25 to
          open, DC 15 to break; 15 hp) Stuck Strong Wooden Door (DC 15 to
          break; 20 hp) Stuck Simple Wooden Door (DC 10 to
          break; 10 hp) Unlocked Stone Door (60 hp) Unlocked Simple Wooden Door (10 hp) Stuck Iron Door (DC 25 to break; 60
          hp) Unlocked Good Wooden Door (15 hp) Unlocked Simple Wooden Door (10 hp) Wooden Portcullis (lift DC 20, DC 15
          to break; 30 hp) Unlocked Good Wooden Door (15 hp) Locked Stone Door (DC 20 to open, DC
          25 to break; 60 hp) Trapped and Stuck Iron Door (DC 25 to
          break; 60 hp) Stuck Simple Wooden Door (DC 10 to
          break; 10 hp) Stuck Good Wooden Door (DC 15 to
          break; 15 hp) Trapped and Unlocked Simple Wooden
          Door (10 hp) Locked Good Wooden Door (DC 25 to
          open, DC 15 to break; 15 hp) Unlocked Strong Wooden Door (20 hp) Locked Stone Door (DC 10 to open, DC
          25 to break; 60 hp) Stuck Strong Wooden Door (DC 15 to
          break; 20 hp) (magically reinforced, disadvantage to break) Locked Simple Wooden Door (DC 10 to
          open, DC 15 to break; 10 hp) (slides to one side) Unlocked Stone Door (60 hp) Stuck Strong Wooden Door (DC 15 to
          break; 20 hp) Trapped and Locked Iron Door (DC 20
          to open, DC 30 to break; 60 hp) Locked Good Wooden Door (DC 10 to
          open, DC 15 to break; 15 hp) Stuck Strong Wooden Door (DC 15 to
          break; 20 hp) Stuck Stone Door (DC 20 to break; 60
          hp) Stuck Simple Wooden Door (DC 10 to
          break; 10 hp) Unlocked Good Wooden Door (15 hp) Unlocked Simple Wooden Door (10 hp) Stuck Simple Wooden Door (DC 10 to
          break; 10 hp) (slides down) Unlocked Stone Door (60 hp) Wooden Portcullis (lift DC 20, DC 15
          to break; 30 hp) Locked Strong Wooden Door (DC 15 to
          open, DC 20 to break; 20 hp) Unlocked Strong Wooden Door (20 hp) Locked Simple Wooden Door (DC 15 to
          open, DC 15 to break; 10 hp) Trapped and Unlocked Simple Wooden
          Door (10 hp) Unlocked Strong Wooden Door (20 hp) Locked Good Wooden Door (DC 15 to
          open, DC 15 to break; 15 hp) Stuck Good Wooden Door (DC 15 to
          break; 15 hp) Locked Strong Wooden Door (DC 10 to
          open, DC 20 to break; 20 hp)
General
Dungeon History The dungeon was created by a lich as a lair. It was eventually conquered by invaders, and has been conquered and altered many times since then.
Dungeon Walls Hewn Ice (DC 20 to climb)
Dungeon Floor Natural Ice (difficult terrain, disadvantage on acrobatics)
Temperature Cold (DC 10 Constitution save each hour or gain one level of exhaustion)
Illumination Shadowy (phosphorescent fungus or candles every 20 ft.)
Corridors
a Rune of Paralyzation: DC 15 to find, DC 10 to disable; affects all targets within 10 ft., DC 10 save or become paralyzed for 1d4 rounds
c Poisoned Net Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 4d10 poison damage and become restrained, half damage on a successful save
e A grinding noise fills the corridor
i An iron chandelier hangs from the ceiling here
m A narrow shaft descends from the corridor into a plundered tomb below
n Part of the ceiling has collapsed into the corridor
Wandering
Monsters
1 Troll (cr 5, mm 291) and 2 x Ogre (cr 2, mm 237), wandering senselessly
2 Orc Hand of Yurtrus (cr 2, vgm 184) and 5 x Orc (cr 1/2, mm 246), scavenging for food and treasure
3 Kobold Scale Sorcerer (cr 1, vgm 167) and 12 x Kobold (cr 1/8, mm 195), bloodied and fleeing a more powerful enemy
4 1 x Frost Giant (cr 8, mm 155), wandering senselessly
5 Orc War Chief (cr 4, mm 246) and 2 x Orc (cr 1/2, mm 246), wandering senselessly
6 Kobold Scale Sorcerer (cr 1, vgm 167) and 13 x Kobold (cr 1/8, mm 195), bloodied and fleeing a more powerful enemy
Room #1
North Entry #1 Unlocked Strong Wooden Door (20 hp)

→   Leads to room #22

North Entry #2 Trapped and Stuck Iron Door (DC 25 to break; 60 hp)

Ⓣ   Magic Missle Trap: DC 15 to find, DC 10 to disable; one target, 2d10 force damage

→   Leads to room #12, inhabited by Kobold Dragonshield and 13 x Kobold

West Entry Unlocked Strong Wooden Door (20 hp)

→   Leads to room #7, inhabited by 4 x Polar Bear

East Entry Archway

Room Features A carved stone statue stands in the north side of the room, and someone has scrawled "The Sword of Honor shall be lost until song becomes silence" on the south wall
Monster Kobold Scale Sorcerer (cr 1, vgm 167) and 13 x Kobold (cr 1/8, mm 195); 525 xp
Room #2
West Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
South Entry #1 Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides down)
South Entry #2 Locked Stone Door (DC 10 to open, DC 25 to break; 60 hp)

Monster Tanarukk (cr 5, vgm 186) and 10 x Orc (cr 1/2, mm 246); 2800 xp
Room #3
West Entry Trapped and Locked Good Wooden Door (DC 20 to open, DC 15 to break; 15 hp)

Ⓣ   Falling Block: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or take 2d10 damage

East Entry Trapped and Stuck Iron Door (DC 25 to break; 60 hp)

Ⓣ   Thunderstone Mine: DC 15 to find, DC 20 to disable; affects all targets within 20 ft., DC 11 save or take 2d10 thunder damage and become deafened for 1d4 rounds

South Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)

→   Leads to room #19

South Entry #2 Locked Strong Wooden Door (DC 20 to open, DC 20 to break; 20 hp)

→   Leads to room #5

South Entry #3 Stuck Strong Wooden Door (DC 15 to break; 20 hp)

Monster Orc War Chief (cr 4, mm 246) and 7 x Orc (cr 1/2, mm 246); 1800 xp
Room #4
North Entry Trapped and Unlocked Stone Door (60 hp)

Ⓣ   Contact Poison: DC 10 to find, DC 15 to disable; affects each creature which touches the trigger, DC 15 save or take 4d10 damage

West Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
East Entry Secret (DC 15 to find) Locked Good Wooden Door (DC 10 to open, DC 15 to break; 15 hp)

Ⓢ   A bookcase and concealed door pivots smoothly

South Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)

→   Leads to room #21, inhabited by Orc Claw of Luthic and 4 x Orc


Monster 6 x Polar Bear (cr 2, mm 334); 2700 xp
Trap Barbed Net Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 11 save or take 2d10 damage and become restrained
Room #5
North Entry Locked Strong Wooden Door (DC 20 to open, DC 20 to break; 20 hp)

→   Leads to room #3, inhabited by Orc War Chief and 7 x Orc

West Entry Archway
South Entry Stuck Iron Door (DC 25 to break; 60 hp)

Room Features A magical statue in the north-west corner of the room answers simple questions about the dungeon (points directions), and a ladder ascends to a balcony hanging from the west wall
Room #6
West Entry #1 Locked Stone Door (DC 20 to open, DC 25 to break; 60 hp)

→   Leads to room #12, inhabited by Kobold Dragonshield and 13 x Kobold

West Entry #2 Secret (DC 15 to find) Unlocked Good Wooden Door (15 hp)

Ⓢ   The door is located several feet above the floor and concealed behind a pile of skulls

East Entry #1 Unlocked Strong Wooden Door (20 hp)

→   Leads to room #21, inhabited by Orc Claw of Luthic and 4 x Orc

East Entry #2 Archway

Empty  
Room #7
North Entry Secret (DC 15 to find) Stuck Strong Wooden Door (DC 15 to break; 20 hp)

Ⓢ   A bookcase and concealed door pivots smoothly

East Entry #1 Unlocked Strong Wooden Door (20 hp)

→   Leads to room #1, inhabited by Kobold Scale Sorcerer and 13 x Kobold

East Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #18


Room Features A chute descends from the room into a natural cavern below, and a sundered axe lies in the north-east corner of the room
Monster 4 x Polar Bear (cr 2, mm 334); 1800 xp
Room #8
North Entry Locked Good Wooden Door (DC 25 to open, DC 15 to break; 15 hp)

→   Leads to room #13, inhabited by Young White Dragon and 4 x Kobold

South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

Room Features Someone has scrawled "Praise the Lich Prince" on the east wall, and several torches are scattered throughout the room
Monster Orc Blade of Ilneval (cr 4, vgm 183) and 11 x Orc (cr 1/2, mm 246); 2200 xp
Room #9
North Entry #1 Locked Strong Wooden Door (DC 10 to open, DC 20 to break; 20 hp)

→   Leads to room #23

North Entry #2 Unlocked Stone Door (60 hp)
East Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
South Entry #1 Unlocked Simple Wooden Door (10 hp)
South Entry #2 Stuck Iron Door (DC 25 to break; 60 hp)

Monster 4 x Polar Bear (cr 2, mm 334); 1800 xp
Room #10
North Entry #1 Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)
North Entry #2 Unlocked Simple Wooden Door (10 hp)
East Entry #1 Locked Good Wooden Door (DC 10 to open, DC 15 to break; 15 hp)

→   Leads to room #17

East Entry #2 Unlocked Good Wooden Door (15 hp)

Monster 4 x Yeti (cr 3, mm 305); 2800 xp
Room #11
North Entry #1 Unlocked Good Wooden Door (15 hp)

→   Leads to room #19

North Entry #2 Unlocked Good Wooden Door (15 hp)

Room Features A magical shrine in the south-west corner of the room heals all wounds of whomever sacrifices a gemstone upon it (but only once), and someone has scrawled "Symes fell here, the best among us" on the east wall
Room #12
East Entry Locked Stone Door (DC 20 to open, DC 25 to break; 60 hp)

→   Leads to room #6

South Entry #1 Trapped and Stuck Iron Door (DC 25 to break; 60 hp)

Ⓣ   Magic Missle Trap: DC 15 to find, DC 10 to disable; one target, 2d10 force damage

→   Leads to room #1, inhabited by Kobold Scale Sorcerer and 13 x Kobold

South Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)

Room Features The floor is covered with cracks, and a pile of rotten bread lies in the north side of the room
Monster Kobold Dragonshield (cr 1, vgm 165) and 13 x Kobold (cr 1/8, mm 195); 525 xp
Room #13
East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
South Entry #1 Locked Good Wooden Door (DC 25 to open, DC 15 to break; 15 hp)

→   Leads to room #8, inhabited by Orc Blade of Ilneval and 11 x Orc

South Entry #2 Trapped and Unlocked Simple Wooden Door (10 hp)

Ⓣ   Contact Poison: DC 15 to find, DC 10 to disable; affects each creature which touches the trigger, DC 13 save or take 4d10 damage

→   Leads to room #22


Monster Young White Dragon (cr 6, mm 101) and 4 x Kobold (cr 1/8, mm 195); 2400 xp
Room #14
North Entry Unlocked Strong Wooden Door (20 hp)
West Entry Locked Stone Door (DC 10 to open, DC 25 to break; 60 hp)

Empty  
Room #15
East Entry #1 Stuck Strong Wooden Door (DC 15 to break; 20 hp) (magically reinforced, disadvantage to break)
East Entry #2 Unlocked Stone Door (60 hp)

→   Leads to room #20

East Entry #3 Locked Simple Wooden Door (DC 10 to open, DC 15 to break; 10 hp) (slides to one side)

Room Features A magical pool in the north-east corner of the room grants beauty to whomever drinks from it (but only once), and someone has scrawled "If being drunk all the time were easy, everyone would do it" in dwarvish runes on the south wall
Monster Kobold Dragonshield (cr 1, vgm 165) and 11 x Kobold (cr 1/8, mm 195); 475 xp
Room #16
South Entry #1 Stuck Strong Wooden Door (DC 15 to break; 20 hp)
South Entry #2 Trapped and Locked Iron Door (DC 20 to open, DC 30 to break; 60 hp)

Ⓣ   Teleporter Crystal: DC 10 to find, DC 10 to disable; affects each creature which touches the crystal, DC 10 save or be teleported to another location


Trap Scythe Blade: DC 15 to find, DC 10 to disable; +6 to hit against all targets within a 5 ft. arc, 4d10 slashing damage
Hidden Treasure Hidden (DC 20 to find) Unlocked Simple Wooden Chest (10 hp)

500 cp, 4000 sp, 2300 gp, 120 pp, Bloodstone (50 gp), Carnelian (50 gp), 2 x Chrysoprase (50 gp), Citrine (50 gp), 3 x Jasper (50 gp), Star rose quartz (50 gp), +1 Rod of the Pact Keeper (uncommon, dmg 197), +1 Shield (uncommon, dmg 200), Brooch of Shielding (uncommon, dmg 156), Gem of Brightness (uncommon, dmg 171)

Room #17
West Entry Locked Good Wooden Door (DC 10 to open, DC 15 to break; 15 hp)

→   Leads to room #10, inhabited by 4 x Yeti


Empty  
Room #18
West Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #7, inhabited by 4 x Polar Bear

West Entry #2 Stuck Strong Wooden Door (DC 15 to break; 20 hp)

Empty  
Room #19
North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

→   Leads to room #3, inhabited by Orc War Chief and 7 x Orc

South Entry Unlocked Good Wooden Door (15 hp)

→   Leads to room #11


Room Features The south and east walls have been engraved with geometric patterns, and a fountain of water sits against the west wall
Room #20
West Entry Unlocked Stone Door (60 hp)

→   Leads to room #15, inhabited by Kobold Dragonshield and 11 x Kobold

East Entry Unlocked Simple Wooden Door (10 hp)
South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp) (slides down)

Empty  
Room #21
North Entry #1 Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)

→   Leads to room #4, inhabited by 6 x Polar Bear

North Entry #2 Locked Strong Wooden Door (DC 15 to open, DC 20 to break; 20 hp)
West Entry Unlocked Strong Wooden Door (20 hp)

→   Leads to room #6


Monster Orc Claw of Luthic (cr 2, vgm 183) and 4 x Orc (cr 1/2, mm 246); 850 xp
Room #22
North Entry #1 Trapped and Unlocked Simple Wooden Door (10 hp)

Ⓣ   Contact Poison: DC 15 to find, DC 10 to disable; affects each creature which touches the trigger, DC 13 save or take 4d10 damage

→   Leads to room #13, inhabited by Young White Dragon and 4 x Kobold

North Entry #2 Locked Simple Wooden Door (DC 15 to open, DC 15 to break; 10 hp)
South Entry Unlocked Strong Wooden Door (20 hp)

→   Leads to room #1, inhabited by Kobold Scale Sorcerer and 13 x Kobold


Empty  
Room #23
North Entry Locked Good Wooden Door (DC 15 to open, DC 15 to break; 15 hp)
South Entry #1 Locked Strong Wooden Door (DC 10 to open, DC 20 to break; 20 hp)

→   Leads to room #9, inhabited by 4 x Polar Bear

South Entry #2 Stuck Good Wooden Door (DC 15 to break; 15 hp)

Room Features A narrow pit covered by iron bars lies in the east side of the room, and the north and east walls are covered with cracks
Hidden Treasure Hidden (DC 25 to find) Locked Strong Wooden Chest (DC 20 to unlock, DC 25 to break; 20 hp)

900 cp, 9000 sp, 2200 gp, 120 pp, Carved Wooden Staff (25 gp), Feathered Ribbon (25 gp), Carved Wooden Ring (25 gp), Fine Cloth Vest trimmed with Leopard Fur (25 gp), Leather Belt with Silver Buckle (25 gp), Pewter Idol (of a God of Evil) (25 gp), Iron Rod (25 gp), Adamantine Armor (chain shirt) (uncommon, dmg 150), Javelin of Lightning (uncommon, dmg 178), Ring of Warmth (uncommon, dmg 193), Weapon of Warning (dart) (uncommon, dmg 213)

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