Spiderhaunt Monsters and People
Ettercap
Medium monstrosity, neutral evil
Armor Class 13 (natural armor)
Hit Points 44 (8d8 + 8)
Speed 30 ft., climb 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
14 (+2) |
15 (+2) |
13 (+1) |
7 (−2) |
12 (+1) |
8 (−1) |
Skills Perception +3, Stealth +4, Survival +3
Senses darkvision 60 ft., passive Perception 13
Languages --
Challenge 2 (450 XP)
Spider Climb. The ettercap can climb difficult
surfaces, including upside down on ceilings, without needing to make
an ability check. Web Sense. While in contact with a web, the
ettercap knows the exact location of any other creature in contact
with the same web.
Web Walker. The ettercap ignores movement
restrictions caused by webbing.
Multiattack. The ettercap makes two attacks: one
with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit,
reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing
damage plus 4 (1d8) poison damage. The target must succeed on a DC
11 Constitution saving throw or be poisoned for 1 minute. The
creature can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success.
Claws. Melee Weapon Attack: +4 to hit,
reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Web (Recharge 5–6). Ranged Weapon Attack:
+4 to hit, range 30/60 ft., one Large or smaller creature. Hit:
The creature is restrained by webbing. As an action, the restrained
creature can make a DC 11 Strength check, escaping from the webbing
on a success. The effect also ends if the webbing is destroyed. The
webbing has AC 10, 5 hit points, vulnerability to fire damage, and
immunity to bludgeoning, poison, and psychic damage.
Ettercaps are humanoid spiders that tend, feed, and watch over
spiders the way a shepherd oversees a flock of sheep. They lair
deep in remote forests. Fine strands of silk stream from glands in
an ettercap's abdomen, letting it shoot sticky strands of webbing
to bind, entrap, or strangle its victims. It can also use its
webbing to fashion elaborate snares and nets, which often festoon
its lair.
Quiet Killers. When travelers and explorers venture into an
ettercap's territory, the ettercap stalks them. Some meet their
end wandering blindly into traps or sections of forest enclosed by
webs. Others, the ettercap garrotes with strands of web or
envenoms with its poisonous bite. Sylvan Despoilers. Though they
dwell in the wilds, ettercaps have no desire to live in harmony
with nature. A forest infested with ettercaps transforms into a
gloomy place, choked with webs and infested with giant spiders,
giant insects, and other sinister predators.
Creatures that wander too far into such a wood are soon lost in a
maze of webs that dangle with the bones and lost treasures of the
ettercaps' victims. Enemies of the Fey. Ettercaps are natural
enemies of fey creatures. The foul creatures set web snares to
catch sprites and pixies, which they hungrily devour, and will
encase a dryad's tree in webbing in a vain attempt to trap the
dryad. Otherwise timid fey will sometimes approach outsiders for
help in dealing with an ettercap infestation, being ill-equipped
to deal with the malevolent, .c reatures themselves.
Ogre
Large giant, chaotic evil
Armor Class 11 (hide armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
19 (+4) |
8 (−1) |
16 (+3) |
5 (−3) |
7 (−2) |
7 (−2) |
Senses darkvision 60 ft., passive Perception 8
Languages Common, Giant
Challenge 2 (450 XP)
Greatclub. Melee Weapon Attack: +6 to
hit, reach 5 ft., one target. Hit: 13 (2d8 + 4)
bludgeoning damage.
Javelin. Melee or _Ranged Weapon Attack:__ +6
to hit, reach 5 ft. or range 30/120 ft., one target. _Hit: 11
(2d6 + 4) piercing damage.
Spider
Tiny beast, unaligned
Armor Class 12
Hit Points 1 (1d4 − 1)
Speed 20 ft., climb 20 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
2 (−4) |
14 (+2) |
8 (−1) |
1 (−5) |
10 (+0) |
2 (−4) |
Skills Stealth +4
Senses darkvision 30 ft., passive Perception 10
Languages --
Challenge 0 (10 XP)
Spider Climb. The spider can climb difficult
surfaces, including upside down on ceilings, without needing to make
an ability check.
Web Sense. While in contact with a web, the spider
knows the exact location of any other creature in contact with the
same web.
Web Walker. The spider ignores movement
restrictions caused by webbing.
Bite. Melee Weapon Attack: +4 to hit,
reach 5 ft., one creature. Hit: 1 piercing damage, and the
target must succeed on a DC 9 Constitution saving throw or take 2
(1d4) poison damage.
Giant Spider
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 26 (4d10 + 4)
Speed 30 ft., climb 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
14 (+2) |
16 (+3) |
12 (+1) |
2 (−4) |
11 (+0) |
4 (−3) |
Skills Stealth +7
Senses blindsight 10 ft., darkvision 60 ft.,
passive Perception 10
Languages --
Challenge 1 (200 XP)
Spider Climb. The spider can climb difficult
surfaces, including upside down on ceilings, without needing to make
an ability check.
Web Sense. While in contact with a web, the spider
knows the exact location of any other creature in contact with the
same web.
Web Walker. The spider ignores movement
restrictions caused by webbing.
Bite. Melee Weapon Attack: +5 to hit,
reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing
damage, and the target must make a DC 11 Constitution saving throw,
taking 9 (2d8) poison damage on a failed save, or half as much
damage on a successful one. If the poison damage reduces the target
to 0 hit points, the target is stable but poisoned for 1 hour, even
after regaining hit points, and is paralyzed while poisoned in this
way.
Web (Recharge 5–6). Ranged Weapon Attack:
+5 to hit, range 30/60 ft., one creature. Hit: The target
is restrained by webbing. As an action, the restrained target can
make a DC 12 Strength check, bursting the webbing on a success. The
webbing can also be attacked and destroyed (AC 10; hp 5;
vulnerability to fire damage; immunity to bludgeoning, poison, and
psychic damage).
To snare its prey, a giant spider spins elaborate webs or shoots
sticky strands of webbing from its abdomen. Giant spiders are most
commonly found underground, making their lairs on ceilings or in
dark, web-filled crevices. Such lairs are often festooned with web
cocoons holding past victims.
Giant Wolf Spider
Medium beast, unaligned
Armor Class 13
Hit Points 11 (2d8 + 2)
Speed 40 ft., climb 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
12 (+1) |
16 (+3) |
13 (+1) |
3 (−4) |
12 (+1) |
4 (−3) |
Skills Perception +3, Stealth +7
Senses blindsight 10 ft., darkvision 60 ft.,
passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Spider Climb. The spider can climb difficult
surfaces, including upside down on ceilings, without needing to make
an ability check. Web Sense. While in contact with a web, the spider
knows the exact location of any other creature in contact with the
same web.
Web Walker. The spider ignores movement
restrictions caused by webbing.
Bite. Melee Weapon Attack: +3 to hit,
reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing
damage, and the target must make a DC 11 Constitution saving throw,
taking 7 (2d6) poison damage on a failed save, or half as much
damage on a successful one. If the poison damage reduces the target
to 0 hit points, the target is stable but poisoned for 1 hour, even
after regaining hit points, and is paralyzed while poisoned in this
way.
Smaller than a giant spider, a giant wolf spider hunts prey across
open ground or hides in a burrow or crevice, or in a hidden cavity
beneath debris.
Swarm of Spiders
Medium swarm of tiny beasts, Unaligned
Armor Class 12 (Natural Armor) Hit Points 22 (5d8) Speed 20 ft.,
climb 20 ft.
STR 3 (-4) DEX 13 (+1) CON 10 (+0) INT 1 (-5) WIS 7 (-2) CHA 1 (-5)
Damage Resistance Bludgeoning, Piercing, Slashing
Condition Immunities Charmed, Frightened, Paralyzed,
Petrified, Prone, Restrained, Stunned
Senses Blindsight 10 Ft., passive Perception 8
Challenge 1/2 (100 XP)
Swarm. The swarm can occupy another creature's space and
vice versa, and the swarm can move through any opening large enough
for a Tiny insect. The swarm can't regain hit points or gain
temporary hit points. Spider Climb. The swarm can climb difficult
surfaces, including upside down on ceilings, without needing to make
an ability check.
Web Sense. While in contact with a web, the swarm knows the
exact location of any other creature in contact with the same web.
Web Walker. The swarm ignores movement restrictions caused by
webbing.
Bites (swarm has more than half HP). Melee Weapon Attack: +3
to hit, reach 0 ft., one target in the swarm's space.
Hit: (4d4) piercing damage.
Bites (swarm has half HP or less). Melee Weapon Attack: +3
to hit, reach 0 ft., one target in the swarm's space. Hit: (2d4)
piercing damage.
Chitine
Small monstrosity, chaotic evil
Armor Class 14 (hide armor)
Hit Points 18 (4d6+4)
Speed 30 ft., climb 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
10 (0) |
14 (+2) |
12 (+1) |
10 (0) |
10 (0) |
7 (-2) |
Skills Athletics +4, Stealth +4
Senses darkvision 60 ft.
Languages Undercommon
Challenge 1/2 (100 XP)
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Fey
Ancestry. The chitine has advantage on saving throws
against being charmed, and magic can't put the chitine to sleep.
Sunlight Sensitivity. While in
sunlight, the chitine has disadvantage on attack rolls, as well
as on Wisdom (Perception) checks that rely on sight.
Web
Sense. While in contact with a web, the chitine
knows the exact location of any other creature in contact with
the same web.
Web Walker. The chitine ignores
movement restrictions caused by webbing.
Multiattack.
The chitine makes three attacks with its daggers.
Dagger.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range
20/60 ft., one target. Hit: 4 (1d4+2) piercing damage.
Giant Jumping Spiders
Medium beast, unaligned
Armor Class 13
Hit Points 11 (2d8 + 2)
Speed 40 ft., climb 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
12 (+1) |
16 (+3) |
13 (+1) |
3 (−4) |
12 (+1) |
4 (−3) |
Skills Perception +3, Stealth +7
Senses blindsight 10 ft., darkvision 60 ft.,
passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Spider Climb. The spider can climb difficult
surfaces, including upside down on ceilings, without needing to make
an ability check. Web Sense. While in contact with a web, the spider
knows the exact location of any other creature in contact with the
same web.
Web Walker. The spider ignores movement
restrictions caused by webbing.
Bite. Melee Weapon Attack: +3 to hit,
reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing
damage, and the target must make a DC 11 Constitution saving throw,
taking 7 (2d6) poison damage on a failed save, or half as much
damage on a successful one. If the poison damage reduces the target
to 0 hit points, the target is stable but poisoned for 1 hour, even
after regaining hit points, and is paralyzed while poisoned in this
way.
Smaller than a giant spider, a giant jumping spider hunts prey
across open ground or hides in a burrow or crevice, or in a hidden
cavity beneath debris.
Jumping: It is particularly
feared as it has the ability to jump 20' twice in a round to its 40'
max.