Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, longbow, longsword, shortbow, shortsword
Tools: none
Saving Throws: Wisdom, Charisma
Skills: Insight, Medicine, Nature, Perception, Persuasion, Religion
Languages: Common, Dwarvish, Elvish, Giant, Goblin, Orc
Basic Attack. One target per Attack action.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d8+2 slashing damage. (If used two-handed in melee, does 1d10+2 damage.)
Light Crossbow. Ranged Weapon Attack: +6 to hit. Hit: 1d8+1 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)
Inspiring Leader Feat [PHB p. 167]: Once betw. rests, 10 minute speech gives up to 6 allies within 30 feet 17 temp. h.p.
Linguist Feat [PHB p. 167]: Know additional languages, create written ciphers.
Observant Feat [PHB p. 168]: Able to read lips, add +5 to passive Perception and Investigation checks.
Sacred Flame Cantrip. Ranged Spell Attack: Targets creature within 60 feet that you can see. That creature makes a DC 17 Dexterity saving throw or takes 3d8 radiant damage. (No damage if made save.)
Alignment: Neutral Evil. I lack compassion and do whatever I want, promoting control over others above all else.
Hermit Background [PHB p. 134]
• Feature: Discovery (great secret).
• Traits: Brave Quick tempered
• Ideal: Prey or hunter
• Bond: The law is what is enforced
• Flaw: Reckless
Wood Elf Traits [PHB p. 23]
• Age: 364 years old
• Medium Size (5' 3", 154 lbs.)
• Darkvision (60 feet)
• Elf Weapon Training (swords, bows)
• Fey Ancestry (vs. charm, no sleep)
• Keen Senses (Perception)
• Mask of the Wild (hide outdoors)
• Trance (4 hrs. as 8 hrs. sleep)
Cleric Class Features [PHB p. 57]
• Ritual Casting
• Acolyte of Nature (druid cantrip, proficiency)
• Channel Divinity (2 uses betw. short or long rests)
• Channel Divinity: Charm Animals and Plants (up to 30 ft., Wisdom save)
• Channel Divinity: Turn Undead (within 30 ft., Wisdom save or turned 1 min. or until damaged)
• Destroy Undead (CR 3 or lower)
• Dampen Elements (as reaction, give another in 30 ft. acid, cold, fire, lightning, thunder resistance)
• Divine Strike (+2d8 cold, fire or lightning damage)
• Divine Intervention (15% chance)
Spellcasting [PHB p. 201]
Cantrips Known: Druidcraft, Light, Mending, Sacred Flame, Spare the Dying, Thaumaturgy
Prepared Spells
1st Level (4 slots): Animal Friendship*, Speak With Animals*, Bless, Cure Wounds, Bane
2nd Level (3 slots): Barkskin*, Spike Growth*, Hold Person, Enhance Ability, Spiritual Weapon
3rd Level (3 slots): Plant Growth*, Wind Wall*, Dispel Magic, Clairvoyance, Remove Curse
4th Level (3 slots): Dominate Beast*, Grasping Vine*, Control Water, Death Ward
5th Level (2 slots): Insect Plague*, Tree Stride*, Flame Strike, Raise Dead, Commune
6th Level (1 slot): Heal, Harm
7th Level (1 slot): Resurrection, Symbol
8th Level (1 slot): Holy Aura