Fast Character
Quert Cartis
CLASS & LEVEL
Cleric 15 (Domain of Nature)
EXPERIENCE POINTS
173,250
PLAYER NAME
Priest of Malar
RACE
Wood Elf
BACKGROUND
Hermit
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+2
14
DEX
+1
13
CON
+2
14
INT
+2
14
WIS
+4
18
CHA
+2
14
+5
PROFICIENCY
BONUS
+2 Strength Saves 
+1 Dexterity Saves 
+2 Constitution Saves 
+2 Intelligence Saves 
+9 Wisdom Saves *
+7 Charisma Saves *
* Prof. bonus added
+1  Acrobatics (Dex)
+4  Animal Handling (Wis)
+2  Arcana (Int)
+2  Athletics (Str)
+2  Deception (Cha)
+2  History (Int)
+9  Insight (Wis) *
+2  Intimidation (Cha)
+2  Investigation (Int)
+9  Medicine (Wis) *
+7  Nature (Int) *
+9  Perception (Wis) *
+2  Performance (Cha)
+11  Persuasion (Cha) *
+7  Religion (Int) *
+1  Sleight of Hand (Dex)
+1  Stealth (Dex) (Disadv.)
+4  Survival (Wis)

* Prof. bonus added
24

Armor: light armor, medium armor, heavy armor, shields

Weapons: simple weapons, longbow, longsword, shortbow, shortsword

Tools: none

Saving Throws: Wisdom, Charisma

Skills: Insight, Medicine, Nature, Perception, Persuasion, Religion

Languages: Common, Dwarvish, Elvish, Giant, Goblin, Orc

ENCUMBRANCE
Lifting & Carrying: 210 lbs. max. carrying capacity; 420 lbs. pushing or dragging (speed -5 ft.); 420 lbs. max. lift.
ARMOR
CLASS
(AC)
18
Armor Worn: scale mail, +1 shield
INITIATIVE
+1
SPEED
35 ft.
HIT POINTS
108
HIT DICE
15d8
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d8+2 slashing damage. (If used two-handed in melee, does 1d10+2 damage.)

Light Crossbow. Ranged Weapon Attack: +6 to hit. Hit: 1d8+1 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)

MAGIC, FEATS & SPECIAL ATTACKS

Inspiring Leader Feat [PHB p. 167]: Once betw. rests, 10 minute speech gives up to 6 allies within 30 feet 17 temp. h.p.

Linguist Feat [PHB p. 167]: Know additional languages, create written ciphers.

Observant Feat [PHB p. 168]: Able to read lips, add +5 to passive Perception and Investigation checks.

Sacred Flame Cantrip. Ranged Spell Attack: Targets creature within 60 feet that you can see. That creature makes a DC 17 Dexterity saving throw or takes 3d8 radiant damage. (No damage if made save.)

EQUIPMENT & TREASURE
Carried Gear (PHB, p. 143): scale mail (AC 14), longsword, mace, herbalism kit (clippers, mortar and pestle, pouches and vials of herbs), set of common clothes, a scroll case stuffed full of personal notes, a winter blanket. (This load is about 109 lbs.; add 1 lb. per 50 coins carried.)

Magic Items (DMG p. 135)
+1 shield (AC bonus)
spell scrolls (Blindness/Deafness)
potion of healing (2d4+2 hp)

(a) Item attuned to character.

Coins & Gems: 6,760 gold pieces (gp); 74 silver pieces (sp); 11 copper pieces (cp); 4 gems (worth 500 gp each)
FEATURES, TRAITS & MORE

Alignment: Neutral Evil. I lack compassion and do whatever I want, promoting control over others above all else.


Hermit Background [PHB p. 134]

• Feature: Discovery (great secret).

• Traits: Brave Quick tempered

• Ideal: Prey or hunter

• Bond: The law is what is enforced

• Flaw: Reckless


Wood Elf Traits [PHB p. 23]

• Age: 364 years old

• Medium Size (5' 3", 154 lbs.)

• Darkvision (60 feet)

• Elf Weapon Training (swords, bows)

• Fey Ancestry (vs. charm, no sleep)

• Keen Senses (Perception)

• Mask of the Wild (hide outdoors)

• Trance (4 hrs. as 8 hrs. sleep)


Cleric Class Features [PHB p. 57]

• Ritual Casting

• Acolyte of Nature (druid cantrip, proficiency)

• Channel Divinity (2 uses betw. short or long rests)

• Channel Divinity: Charm Animals and Plants (up to 30 ft., Wisdom save)

• Channel Divinity: Turn Undead (within 30 ft., Wisdom save or turned 1 min. or until damaged)

• Destroy Undead (CR 3 or lower)

• Dampen Elements (as reaction, give another in 30 ft. acid, cold, fire, lightning, thunder resistance)

• Divine Strike (+2d8 cold, fire or lightning damage)

• Divine Intervention (15% chance)


Spellcasting [PHB p. 201]

Spell Attack Modifier +9
Spell Save DC 17

Cantrips Known: Druidcraft, Light, Mending, Sacred Flame, Spare the Dying, Thaumaturgy


Prepared Spells

1st Level (4 slots): Animal Friendship*, Speak With Animals*, Bless, Cure Wounds, Bane

2nd Level (3 slots): Barkskin*, Spike Growth*, Hold Person, Enhance Ability, Spiritual Weapon

3rd Level (3 slots): Plant Growth*, Wind Wall*, Dispel Magic, Clairvoyance, Remove Curse

4th Level (3 slots): Dominate Beast*, Grasping Vine*, Control Water, Death Ward

5th Level (2 slots): Insect Plague*, Tree Stride*, Flame Strike, Raise Dead, Commune

6th Level (1 slot): Heal, Harm

7th Level (1 slot): Resurrection, Symbol

8th Level (1 slot): Holy Aura