5th Edition Dungeon Ideas
The new campaign will be taking place in the 4th civilization. The
old gods have raised some of their most faithful followers to create
new gods whose number is now over 20!
The new dungeon lies in a mountain dell that is beside a water
fall whose waters run into a lake so close by that the water still
froths from its airy tumble . Here a boom town has risen since
the discovery of ruins from the second Civilization. The mines,
dwellings and tunnels whos purpose is unknown waited for those with
strength and guts enough to plumb their depths. Here there is a snow
covered mountain, a river, a waterfall, a boom town, a boot hill, a
temple, forest, a valley that contains a lake, a fairy glade, a
large magical meddow, a group of stone ruis above ground and a druid
grove on the opposite side of the mountain from the valley.
New Dungeons Location
It is located in what is now an area uninhabited for millennia. The
land is remote from other human habitations. It was abandoned after
the great battle that was fought and lost by the forces of good. The
land there about is now infested with the worst kind of evil
humanoids who are the remains of the armies responsible for the
destruction of the city that lie here in days gone by.
The city of old was built on the top of a mountain. Over 450 years
the success of the mountaintop mines had extended both the
habitations and the excavatons down the sides of the mountain almost
to the foothills at its base that ringed the peaceful lake that was
fed by the snowy heights. It had covered it with a combination
of buildings, terisced orchards and gardens, mines that run deep
into the mountain, Water and magic had carved caves that were eaten
deep in tho the rock and earth of the mountain itself. These had
over time been given over to occupation of the evil spirits the
occupiers of the city had left behind. Some of the holes in the rock
led to animal lairs, some led to burial crypts, others led to civic
storage areas from the Old City. Many tunnels
connected to the mines that were the original reason for the city to
be built here.
Over time the society that lived underground heard of the fortunes
that the evil forces had won. Their driving away the original owners
made it possible for them to connect tunnels from their realms to
the mountain fastness. This was very lucrative and sufficed to
fund several families to become noble within the peoples of the
Downbelow.
The idea here is to:
Create a situation where there are a selection of adventurers that
are both large small, one shot and long form, outdoor and dungeon
all in the same area.
Key points
The scenarios will be fairly small and of different Encounter
levels. They will be designed to highlight a specific set of
proficiencies and class abilities to give all the players a chance
to sign. Where in past campaigns the emphasis was to create a single
naritive, this adventure should be about short stories.
Also, having the players know that there are places to go where they
can find an adventure that is suited to tbe level composition of a
reduced number of players will make it easier to organize a game on
the fly.
In many ways this concept is similar to Cheesy Hill in that there is
a lot of stuff that could be hiding within the tumbled rocks that
cover the slopes of the mountain.
The maps of this place will be problematical in some areas. Since
the mountain is conical (for the most part), it is important to
describe the location of the adventurers in terms of a conical
section and not just a NS/EW kind of way.
I think a map laid out as concentric circles where the center of the
circles is the top of the mountain and the other consecutively
larger concentric circles are lower in elevation.
Although this won't be sufficient for mapping purposes for all the
adventures it will be illustrative enough to clearly locate the
entrance points and the area occupied.