Armor: light armor
Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword
Tools: disguise kit, any one musical instrument, flute, lute, lyre (musical instruments)
Saving Throws: Dexterity, Charisma
Skills: Acrobatics, Deception, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand
Languages: Common, Gnomish
Basic Attack. One target per Attack action.
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d8+2 piercing damage.
Shortsword (offhand, two-weapon fighting). Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6 piercing damage.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Vicious Mockery Cantrip. Ranged Spell Attack: Target within 60 feet that can hear you must make a DC 12 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on next attack made before the end of its next turn. (No damage if made save.)
Alignment: Neutral Good. I help others according to their needs and promote compassion above all else.
Rock Gnome Traits [PHB p. 35]
• Age: 123-years-old
• Medium Size (3' 6", 42 lbs.)
• Darkvision (60 feet)
• Gnome Cunning (adv. on Intelligence, Wisdom, Charisma saving throws vs. magic)
• Artificer's Lore (History bonus)
• Tinker (craft devices)
Class Features [PHB p. 41]
• Ritual Casting
• Bardic Inspiration (d6) (2 uses per day)
• Jack of All Trades (non-prof. bonus)
• Song of Rest (+1d6 hp/rest)
• Expertise (prof. noted with **)
• Cutting Words (insp. vs. enemies)
Spellcasting [PHB p. 201]
Cantrips Known: Friends, Vicious Mockery
Prepared Spells
1st Level (4 slots): Detect Magic, Cure Wounds, Faerie Fire
2nd Level (2 slots): Hold Person, Enhance Ability, Phantasmal Force
Background Features [PHB p. 130]
• By Popular Demand