Fast Character
Cora Dhostar
CLASS & LEVEL
Ranger 4 (Hunter)
EXPERIENCE POINTS
2,835
PLAYER NAME
RACE
Stout Halfling
BACKGROUND
Folk Hero
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+1
12
DEX
+4
19
CON
+2
14
INT
-1
8
WIS
+2
14
CHA
+0
10
+2
PROFICIENCY
BONUS
+1 Strength Saves 
+6 Dexterity Saves *
+2 Constitution Saves 
-1 Intelligence Saves 
+4 Wisdom Saves *
+0 Charisma Saves 
* Prof. bonus added
+4  Acrobatics (Dex)
+4  Animal Handling (Wis) *
-1  Arcana (Int)
+1  Athletics (Str)
+0  Deception (Cha)
-1  History (Int)
+4  Insight (Wis) *
+0  Intimidation (Cha)
+1  Investigation (Int)
+2  Medicine (Wis)
-1  Nature (Int)
+2  Perception (Wis)
+0  Performance (Cha)
+0  Persuasion (Cha)
-1  Religion (Int)
+4  Sleight of Hand (Dex)
+6  Stealth (Dex) *
+4  Survival (Wis) *

* Prof. bonus added
12

Armor: light armor, medium armor, shields

Weapons: simple weapons, martial weapons

Tools: one set of artisan's tools, vehicles (land)

Saving Throws: Dexterity, Wisdom

Skills: Animal Handling, Insight, Investigation, Stealth, Survival

Languages: Common, Halfling, Draconic

ARMOR
CLASS
(AC)
15
Armor Worn: Leather Armor
INITIATIVE
+4
SPEED
25 ft.
HIT POINTS
36
HIT DICE
4d10
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 piercing damage.

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+4 slashing damage.

Hand Crossbow Ranged Weapon Attack: +6 to hit. Hit: 1d6+4 piercing damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft. Reloading limits to only one attack per round regardless of extra attacks.)

MAGIC & SPECIAL ATTACKS

Fighting Style: Two-Weapon Fighting. Add ability modifier to damage of second weapon's hits.

EQUIPMENT & TREASURE
Carried Gear: leather armor (AC 11), rapier, scimitar, two (2) shortswords, hand crossbow and 20 bolts, longbow and 20 arrows, potter's tools (clay cutters, kiln molds, glazes, etc.), belt pouch, set of common clothes, iron pot, shovel

Lifting and Carrying: 180 lbs. max. carrying capacity; 360 lbs. pushing or dragging (speed -5 ft.); 360 lbs. max. lift.

Coins & Gems: 17 gold pieces (gp); 80 silver pieces (sp); 60 copper pieces (cp); 4 gems (worth 10 gp each)
FEATURES, TRAITS & MORE

Alignment: Neutral Good. I help others according to their needs and promote compassion above all else.


Stout Halfling Traits [PHB p. 26]

• Age: 32-years-old

• Small Size (3' 2", 47 lbs.)

• Brave (adv. fear saves)

• Halfling Nimbleness (through occupied spaces)

• Lucky (reroll 1s on d20s)

• Stout Resilience (versus poison)


Class Features [PHB p. 90]

• Favored Enemy: Dragons (adv. on Survival checks to track, Intelligence to recall lore)

• Natural Explorer: Mountains (double proficiency bonus on Wisdom and Intelligence on favored terrain)

• Primeval Awareness (spell slots to sense creatures in 1 mile, or 6 miles in favored terrain)

• Hunter's Prey: Giant Killer (free attack when Large or larger foe misses within 5 feet)


Spellcasting [PHB p. 201]

Spell Attack Modifier +4
Spell Save DC 12

Cantrips Known:


Prepared Spells

1st Level (3 slots): Animal Friendship, Ensnaring Strike, Cure Wounds


Background Features [PHB p. 131]

• Rustic Hospitality