Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Tools: one set of artisan's tools, vehicles (land)
Saving Throws: Dexterity, Wisdom
Skills: Animal Handling, Insight, Investigation, Stealth, Survival
Languages: Common, Halfling, Draconic
Basic Attack. One target per Attack action.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 piercing damage.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+4 slashing damage.
Hand Crossbow Ranged Weapon Attack: +6 to hit. Hit: 1d6+4 piercing damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft. Reloading limits to only one attack per round regardless of extra attacks.)
Fighting Style: Two-Weapon Fighting. Add ability modifier to damage of second weapon's hits.
Alignment: Neutral Good. I help others according to their needs and promote compassion above all else.
Stout Halfling Traits [PHB p. 26]
• Age: 32-years-old
• Small Size (3' 2", 47 lbs.)
• Brave (adv. fear saves)
• Halfling Nimbleness (through occupied spaces)
• Lucky (reroll 1s on d20s)
• Stout Resilience (versus poison)
Class Features [PHB p. 90]
• Favored Enemy: Dragons (adv. on Survival checks to track, Intelligence to recall lore)
• Natural Explorer: Mountains (double proficiency bonus on Wisdom and Intelligence on favored terrain)
• Primeval Awareness (spell slots to sense creatures in 1 mile, or 6 miles in favored terrain)
• Hunter's Prey: Giant Killer (free attack when Large or larger foe misses within 5 feet)
Spellcasting [PHB p. 201]
Cantrips Known:
Prepared Spells
1st Level (3 slots): Animal Friendship, Ensnaring Strike, Cure Wounds
Background Features [PHB p. 131]
• Rustic Hospitality