Fast Character
 Cumalu Muleno
CLASS & LEVEL
Cleric 11 (Domain of Nature) Gerduna
EXPERIENCE POINTS
88,400
PLAYER NAME
RACE
Lightfoot Halfling
BACKGROUND
Acolyte
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+1
13
DEX
+0
10
CON
+2
14
INT
+0
10
WIS
+4
19
CHA
+1
13
+4
PROFICIENCY
BONUS
+1 Strength Saves 
+0 Dexterity Saves 
+2 Constitution Saves 
+0 Intelligence Saves 
+8 Wisdom Saves *
+5 Charisma Saves *
* Prof. bonus added
+0  Acrobatics (Dex)
+4  Animal Handling (Wis)
+0  Arcana (Int)
+1  Athletics (Str)
+1  Deception (Cha)
+4  History (Int) *
+8  Insight (Wis) *
+1  Intimidation (Cha)
+0  Investigation (Int)
+8  Medicine (Wis) *
+4  Nature (Int) *
+4  Perception (Wis)
+1  Performance (Cha)
+1  Persuasion (Cha)
+4  Religion (Int) *
+0  Sleight of Hand (Dex)
+0  Stealth (Dex) (Disadv.)
+4  Survival (Wis)

* Prof. bonus added
14

Armor: light armor, medium armor, heavy armor, shields

Weapons: simple weapons

Tools: none

Saving Throws: Wisdom, Charisma

Skills: History, Insight, Medicine, Nature, Religion

Languages: Common, Giant, Halfling, Celestial

ARMOR
CLASS
(AC)
16
Armor Worn: Scale mail and shield
INITIATIVE
+0
SPEED
25 ft.
HIT POINTS
80
HIT DICE
11d8
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Mace. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+1 bludgeoning damage.

Light Crossbow. Ranged Weapon Attack: +4 to hit. Hit: 1d8+0 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)

MAGIC & SPECIAL ATTACKS

Sacred Flame Cantrip. Ranged Spell Attack: Targets creature within 60 feet that you can see. That creature makes a DC 16 Dexterity saving throw or takes 3d8 radiant damage. (No damage if made save.)

EQUIPMENT & TREASURE
Carried Gear: scale mail (AC 14), shield (AC +2), mace, set of common clothes, holy symbol: amulet, prayer book, 5 sticks of incense, vestments

Lifting and Carrying: 195 lbs. max. carrying capacity; 390 lbs. pushing or dragging (speed -5 ft.); 390 lbs. max. lift.

Coins & Gems: 7,511 gold pieces (gp); 72 silver pieces (sp); 75 copper pieces (cp); 2 gems (worth 50 gp each)
FEATURES, TRAITS & MORE

Alignment: Lawful Neutral. I obey laws, traditions or my own strict code to promote order and society above all else.


Lightfoot Halfling Traits [PHB p. 26]

• Age: 40-years-old

• Small Size (2' 11", 39 lbs.)

• Brave (adv. fear saves)

• Halfling Nimbleness (through occupied spaces)

• Lucky (reroll 1s on d20s)

• Naturally Stealthy (hide behind others)


Class Features [PHB p. 57]

• Ritual Casting

• Acolyte of Nature (druid cantrip, proficiency)

• Channel Divinity (2 uses betw. short or long rests)

• Channel Divinity: Charm Animals and Plants (up to 30 ft., Wisdom save)

• Channel Divinity: Turn Undead (within 30 ft., Wisdom save or turned 1 min. or until damaged)

• Destroy Undead (CR 2 or lower)

• Dampen Elements (as reaction, give another in 30 ft. acid, cold, fire, lightning, thunder resistance)

• Divine Strike (+1d8 cold, fire or lightning damage)

• Divine Intervention (11% chance)


Spellcasting [PHB p. 201]

Spell Attack Modifier +8
Spell Save DC 16

Cantrips Known: Druidcraft, Guidance, Light, Mending, Sacred Flame, Spare the Dying


Prepared Spells

1st Level (4 slots): Animal Friendship*, Speak With Animals*, Bane, Detect Magic, Bless, Cure Wounds

2nd Level (3 slots): Barkskin*, Spike Growth*, Hold Person, Enhance Ability

3rd Level (3 slots): Plant Growth*, Wind Wall*, Clairvoyance, Dispel Magic, Remove Curse

4th Level (3 slots): Dominate Beast*, Grasping Vine*, Banishment, Divination, Control Water

5th Level (2 slots): Insect Plague*, Tree Stride*, Flame Strike, Commune

6th Level (1 slot): Heal


Background Features [PHB p. 127]

• Shelter of the Faithful