Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons
Tools: none
Saving Throws: Wisdom, Charisma
Skills: History, Insight, Medicine, Nature, Religion
Languages: Common, Giant, Halfling, Celestial
Basic Attack. One target per Attack action.
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+1 bludgeoning damage.
Light Crossbow. Ranged Weapon Attack: +4 to hit. Hit: 1d8+0 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)
Sacred Flame Cantrip. Ranged Spell Attack: Targets creature within 60 feet that you can see. That creature makes a DC 16 Dexterity saving throw or takes 3d8 radiant damage. (No damage if made save.)
Alignment: Lawful Neutral. I obey laws, traditions or my own strict code to promote order and society above all else.
Lightfoot Halfling Traits [PHB p. 26]
• Age: 40-years-old
• Small Size (2' 11", 39 lbs.)
• Brave (adv. fear saves)
• Halfling Nimbleness (through occupied spaces)
• Lucky (reroll 1s on d20s)
• Naturally Stealthy (hide behind others)
Class Features [PHB p. 57]
• Ritual Casting
• Acolyte of Nature (druid cantrip, proficiency)
• Channel Divinity (2 uses betw. short or long rests)
• Channel Divinity: Charm Animals and Plants (up to 30 ft., Wisdom save)
• Channel Divinity: Turn Undead (within 30 ft., Wisdom save or turned 1 min. or until damaged)
• Destroy Undead (CR 2 or lower)
• Dampen Elements (as reaction, give another in 30 ft. acid, cold, fire, lightning, thunder resistance)
• Divine Strike (+1d8 cold, fire or lightning damage)
• Divine Intervention (11% chance)
Spellcasting [PHB p. 201]
Cantrips Known: Druidcraft, Guidance, Light, Mending, Sacred Flame, Spare the Dying
Prepared Spells
1st Level (4 slots): Animal Friendship*, Speak With Animals*, Bane, Detect Magic, Bless, Cure Wounds
2nd Level (3 slots): Barkskin*, Spike Growth*, Hold Person, Enhance Ability
3rd Level (3 slots): Plant Growth*, Wind Wall*, Clairvoyance, Dispel Magic, Remove Curse
4th Level (3 slots): Dominate Beast*, Grasping Vine*, Banishment, Divination, Control Water
5th Level (2 slots): Insect Plague*, Tree Stride*, Flame Strike, Commune
6th Level (1 slot): Heal
Background Features [PHB p. 127]
• Shelter of the Faithful