Fast Character
Dosvex Yhammos
CLASS & LEVEL
Bard 2
EXPERIENCE POINTS
312
PLAYER NAME
RACE
Rock Gnome
BACKGROUND
Noble
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+1
12
DEX
+2
14
CON
+2
14
INT
+0
10
WIS
+0
10
CHA
+2
15
+2
PROFICIENCY
BONUS
+1 Strength Saves 
+4 Dexterity Saves *
+2 Constitution Saves 
+0 Intelligence Saves 
+0 Wisdom Saves 
+4 Charisma Saves *
* Prof. bonus added
+4  Acrobatics (Dex) *
+1  Animal Handling (Wis)
+1  Arcana (Int)
+2  Athletics (Str)
+3  Deception (Cha)
+2  History (Int) *
+1  Insight (Wis)
+3  Intimidation (Cha)
+1  Investigation (Int)
+1  Medicine (Wis)
+1  Nature (Int)
+1  Perception (Wis)
+4  Performance (Cha) *
+4  Persuasion (Cha) *
+1  Religion (Int)
+4  Sleight of Hand (Dex) *
+4  Stealth (Dex) *
+1  Survival (Wis)

* Prof. bonus added
11

Armor: light armor

Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword

Tools: one type of gaming kit, drum, bagpipes, lute (musical instruments)

Saving Throws: Dexterity, Charisma

Skills: Acrobatics, History, Performance, Persuasion, Sleight of Hand, Stealth

Languages: Common, Dwarvish, Gnomish

ARMOR
CLASS
(AC)
13
Armor Worn: Leather armor
INITIATIVE
+3
SPEED
25 ft.
HIT POINTS
17
HIT DICE
2d8
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d8+1 slashing damage. (If used two-handed in melee, does 1d10+1 damage.)

Handaxe (offhand, two-weapon fighting). Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d6 slashing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

MAGIC & SPECIAL ATTACKS

Vicious Mockery Cantrip. Ranged Spell Attack: Target within 60 feet that can hear you must make a DC 12 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on next attack made before the end of its next turn. (No damage if made save.)

EQUIPMENT & TREASURE
Carried Gear: leather armor (AC 11), longsword, dagger, handaxe, diplomat's pack (includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap), set of fine clothes, a signet ring, a scroll of pedigree, a purse

Lifting and Carrying: 180 lbs. max. carrying capacity; 360 lbs. pushing or dragging (speed -5 ft.); 360 lbs. max. lift.

Coins & Gems: 21 gold pieces (gp); 52 silver pieces (sp); 53 copper pieces (cp); 3 gems (worth 10 gp each)
FEATURES, TRAITS & MORE

Alignment: Chaotic Good. I follow my conscience regardless of others' expectations. Freedom and compassion matter more than rules.


Rock Gnome Traits [PHB p. 35]

• Age: 113-years-old

• Medium Size (3' 2", 38 lbs.)

• Darkvision (60 feet)

• Gnome Cunning (adv. on Intelligence, Wisdom, Charisma saving throws vs. magic)

• Artificer's Lore (History bonus)

• Tinker (craft devices)


Class Features [PHB p. 41]

• Ritual Casting

• Bardic Inspiration (d6) (2 uses per day)

• Jack of All Trades (non-prof. bonus)

• Song of Rest (+1d6 hp/rest)


Spellcasting [PHB p. 201]

Spell Attack Modifier +4
Spell Save DC 12

Cantrips Known: Blade Ward, Vicious Mockery


Prepared Spells

1st Level (3 slots): Detect Magic, Cure Wounds, Charm Person, Identify, Sleep


Background Features [PHB p. 135]

• Position of Privilege