Armor: light armor
Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword
Tools: one type of gaming kit, drum, bagpipes, lute (musical instruments)
Saving Throws: Dexterity, Charisma
Skills: Acrobatics, History, Performance, Persuasion, Sleight of Hand, Stealth
Languages: Common, Dwarvish, Gnomish
Basic Attack. One target per Attack action.
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d8+1 slashing damage. (If used two-handed in melee, does 1d10+1 damage.)
Handaxe (offhand, two-weapon fighting). Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d6 slashing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Vicious Mockery Cantrip. Ranged Spell Attack: Target within 60 feet that can hear you must make a DC 12 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on next attack made before the end of its next turn. (No damage if made save.)
Alignment: Chaotic Good. I follow my conscience regardless of others' expectations. Freedom and compassion matter more than rules.
Rock Gnome Traits [PHB p. 35]
• Age: 113-years-old
• Medium Size (3' 2", 38 lbs.)
• Darkvision (60 feet)
• Gnome Cunning (adv. on Intelligence, Wisdom, Charisma saving throws vs. magic)
• Artificer's Lore (History bonus)
• Tinker (craft devices)
Class Features [PHB p. 41]
• Ritual Casting
• Bardic Inspiration (d6) (2 uses per day)
• Jack of All Trades (non-prof. bonus)
• Song of Rest (+1d6 hp/rest)
Spellcasting [PHB p. 201]
Cantrips Known: Blade Ward, Vicious Mockery
Prepared Spells
1st Level (3 slots): Detect Magic, Cure Wounds, Charm Person, Identify, Sleep
Background Features [PHB p. 135]
• Position of Privilege