Gaugo Rhostar
CLASS & LEVEL
Druid 6 (Circle of the Grassland)
EXPERIENCE POINTS
15,120
PLAYER NAME
RACE
Stout Halfling
BACKGROUND
Folk Hero
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
-1
8
DEX
+2
15
CON
+2
15
INT
+0
10
WIS
+3
17
CHA
+1
12
+3
PROFICIENCY
BONUS
-1 Strength Saves 
+2 Dexterity Saves 
+2 Constitution Saves 
+3 Intelligence Saves *
+6 Wisdom Saves *
+1 Charisma Saves 
* Prof. bonus added
+2  Acrobatics (Dex)
+6  Animal Handling (Wis) *
+0  Arcana (Int)
-1  Athletics (Str)
+1  Deception (Cha)
+0  History (Int)
+6  Insight (Wis) *
+1  Intimidation (Cha)
+0  Investigation (Int)
+3  Medicine (Wis)
+3  Nature (Int) *
+3  Perception (Wis)
+1  Performance (Cha)
+1  Persuasion (Cha)
+0  Religion (Int)
+2  Sleight of Hand (Dex)
+2  Stealth (Dex)
+6  Survival (Wis) *

* Prof. bonus added
13

Armor: light armor, medium armor, shields (nonmetal only)

Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear

Tools: one set of artisan's tools, vehicles (land), herbalism kit

Saving Throws: Intelligence, Wisdom

Skills: Animal Handling, Insight, Nature, Survival

Languages: Common, Halfling

ARMOR
CLASS
(AC)
15
Armor Worn: Leather armor, wooden shield
INITIATIVE
+2
SPEED
25 ft.
HIT POINTS
45
HIT DICE
6d8
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

Sling. Ranged Weapon Attack: +5 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)

MAGIC & SPECIAL ATTACKS

Poison Spray Cantrip. Ranged Spell Attack: Target a creature within 10 ft. that you can see, it must succeed on a DC 14 Constitution saving throw or take 2d12 poison damage. (No damage if made save.)

EQUIPMENT & TREASURE
Carried Gear: leather armor (AC 11), shield (AC +2), scimitar, dagger, sling and 20 stones, calligrapher's supplies (pens, papers, special inks), belt pouch, set of common clothes, iron pot, shovel

Lifting and Carrying: 120 lbs. max. carrying capacity; 240 lbs. pushing or dragging (speed -5 ft.); 240 lbs. max. lift.

Coins & Gems: 629 gold pieces (gp); 10 silver pieces (sp); 39 copper pieces (cp); 4 gems (worth 50 gp each)
FEATURES, TRAITS & MORE

Alignment: Neutral Good. I help others according to their needs and promote compassion above all else.


Stout Halfling Traits [PHB p. 26]

• Age: 50-years-old

• Small Size (3' 0", 45 lbs.)

• Brave (adv. fear saves)

• Halfling Nimbleness (through occupied spaces)

• Lucky (reroll 1s on d20s)

• Stout Resilience (versus poison)


Class Features [PHB p. 65]

• Ritual Casting

• Wild Shape (max. CR 1/2, no flying, twice betw. long rests)

• Natural Recovery (regain spell slots in short rest)

• Land's Stride (move through plants, adv. on saves)


Spellcasting [PHB p. 201]

Spell Attack Modifier +6
Spell Save DC 14

Cantrips Known: Guidance, Poison Spray, Resistance


Prepared Spells

1st Level (4 slots): Faerie Fire, Charm Person, Cure Wounds, Detect Magic

2nd Level (3 slots): Invisibility*, Pass Without Trace*, Barkskin, Lesser Restoration, Beast Sense

3rd Level (3 slots): Daylight*, Haste*, Dispel Magic, Call Lightning


Background Features [PHB p. 131]

• Rustic Hospitality