Armor: light armor, medium armor, shields (nonmetal only)
Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
Tools: one set of artisan's tools, vehicles (land), herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Animal Handling, Insight, Nature, Survival
Languages: Common, Halfling
Basic Attack. One target per Attack action.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Sling. Ranged Weapon Attack: +5 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
Poison Spray Cantrip. Ranged Spell Attack: Target a creature within 10 ft. that you can see, it must succeed on a DC 14 Constitution saving throw or take 2d12 poison damage. (No damage if made save.)
Alignment: Neutral Good. I help others according to their needs and promote compassion above all else.
Stout Halfling Traits [PHB p. 26]
• Age: 50-years-old
• Small Size (3' 0", 45 lbs.)
• Brave (adv. fear saves)
• Halfling Nimbleness (through occupied spaces)
• Lucky (reroll 1s on d20s)
• Stout Resilience (versus poison)
Class Features [PHB p. 65]
• Ritual Casting
• Wild Shape (max. CR 1/2, no flying, twice betw. long rests)
• Natural Recovery (regain spell slots in short rest)
• Land's Stride (move through plants, adv. on saves)
Spellcasting [PHB p. 201]
Cantrips Known: Guidance, Poison Spray, Resistance
Prepared Spells
1st Level (4 slots): Faerie Fire, Charm Person, Cure Wounds, Detect Magic
2nd Level (3 slots): Invisibility*, Pass Without Trace*, Barkskin, Lesser Restoration, Beast Sense
3rd Level (3 slots): Daylight*, Haste*, Dispel Magic, Call Lightning
Background Features [PHB p. 131]
• Rustic Hospitality