Armor: none
Weapons: dagger, dart, light crossbow, quarterstaff, sling
Tools: one type of gaming kit
Saving Throws: Intelligence, Wisdom
Skills: Arcana, History, Medicine, Persuasion
Languages: Common, Dwarvish, Gnomish
Basic Attack. One target per Attack action.
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+0 bludgeoning damage. (If used two-handed in melee, does 1d8+0 damage.)
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. 1d4+1 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Ray Of Frost Cantrip. Ranged Spell Attack: +9 to hit, targets one creature or object within 60 ft. range. Hit: 2d8 cold damage and target's speed reduced by 10 feet for one round.
Alignment: Neutral Good. I help others according to their needs and promote compassion above all else.
Rock Gnome Traits [PHB p. 35]
• Age: 128-years-old
• Medium Size (3' 7", 43 lbs.)
• Darkvision (60 feet)
• Gnome Cunning (adv. on Intelligence, Wisdom, Charisma saving throws vs. magic)
• Artificer's Lore (History bonus)
• Tinker (craft devices)
Class Features [PHB p. 112]
• Ritual Casting
• Arcane Recovery (regain spell slots totalling 5 levels after short rest once per day)
• Enchantment Savant (copy such spells in half the time)
• Hypnotic Gaze (enthrall another within 5 feet, Wisdom save applies)
• Instinctive Charm (reaction to divert an attack once betw. long rests)
• Split Enchantment (enchantment spells can target 2 instead of 1)
Spellcasting [PHB p. 201]
Cantrips Known: Blade Ward, Friends, Minor Illusion, Ray of Frost, True Strike
Prepared Spells
1st Level (4 slots): Mage Armor, Charm Person, Sleep, Detect Magic
2nd Level (3 slots): Suggestion, Crown of Madness, Phantasmal Force
3rd Level (3 slots): Tongues, Fireball, Hypnotic Pattern
4th Level (3 slots): Confusion, Conjure Minor Elementals
5th Level (2 slots): Dominate Person, Hold Monster, Cone of Cold
Background Features [PHB p. 135]
• Position of Privilege