Fast Character
Gomeena Urdo
CLASS & LEVEL
Wizard 10 (Enchanter)
EXPERIENCE POINTS
67,200
PLAYER NAME
RACE
Rock Gnome
BACKGROUND
Noble
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+0
10
DEX
+1
13
CON
+3
16
INT
+5
20
WIS
+1
12
CHA
-1
8
+4
PROFICIENCY
BONUS
+0 Strength Saves 
+1 Dexterity Saves 
+3 Constitution Saves 
+9 Intelligence Saves *
+5 Wisdom Saves *
-1 Charisma Saves 
* Prof. bonus added
+1  Acrobatics (Dex)
+1  Animal Handling (Wis)
+9  Arcana (Int) *
+0  Athletics (Str)
-1  Deception (Cha)
+9  History (Int) *
+1  Insight (Wis)
-1  Intimidation (Cha)
+5  Investigation (Int)
+5  Medicine (Wis) *
+5  Nature (Int)
+1  Perception (Wis)
-1  Performance (Cha)
+3  Persuasion (Cha) *
+5  Religion (Int)
+1  Sleight of Hand (Dex)
+1  Stealth (Dex)
+1  Survival (Wis)

* Prof. bonus added
11

Armor: none

Weapons: dagger, dart, light crossbow, quarterstaff, sling

Tools: one type of gaming kit

Saving Throws: Intelligence, Wisdom

Skills: Arcana, History, Medicine, Persuasion

Languages: Common, Dwarvish, Gnomish

ARMOR
CLASS
(AC)
11
Armor Worn: None
INITIATIVE
+1
SPEED
25 ft.
HIT POINTS
72
HIT DICE
10d6
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+0 bludgeoning damage. (If used two-handed in melee, does 1d8+0 damage.)

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. 1d4+1 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

MAGIC & SPECIAL ATTACKS

Ray Of Frost Cantrip. Ranged Spell Attack: +9 to hit, targets one creature or object within 60 ft. range. Hit: 2d8 cold damage and target's speed reduced by 10 feet for one round.

EQUIPMENT & TREASURE
Carried Gear: dagger, quarterstaff, set of fine clothes, a signet ring, a scroll of pedigree, a purse

Lifting and Carrying: 150 lbs. max. carrying capacity; 300 lbs. pushing or dragging (speed -5 ft.); 300 lbs. max. lift.

Coins & Gems: 738 gold pieces (gp); 52 silver pieces (sp); 28 copper pieces (cp); 3 gems (worth 50 gp each)
FEATURES, TRAITS & MORE

Alignment: Neutral Good. I help others according to their needs and promote compassion above all else.


Rock Gnome Traits [PHB p. 35]

• Age: 128-years-old

• Medium Size (3' 7", 43 lbs.)

• Darkvision (60 feet)

• Gnome Cunning (adv. on Intelligence, Wisdom, Charisma saving throws vs. magic)

• Artificer's Lore (History bonus)

• Tinker (craft devices)


Class Features [PHB p. 112]

• Ritual Casting

• Arcane Recovery (regain spell slots totalling 5 levels after short rest once per day)

• Enchantment Savant (copy such spells in half the time)

• Hypnotic Gaze (enthrall another within 5 feet, Wisdom save applies)

• Instinctive Charm (reaction to divert an attack once betw. long rests)

• Split Enchantment (enchantment spells can target 2 instead of 1)


Spellcasting [PHB p. 201]

Spell Attack Modifier +9
Spell Save DC 17

Cantrips Known: Blade Ward, Friends, Minor Illusion, Ray of Frost, True Strike


Prepared Spells

1st Level (4 slots): Mage Armor, Charm Person, Sleep, Detect Magic

2nd Level (3 slots): Suggestion, Crown of Madness, Phantasmal Force

3rd Level (3 slots): Tongues, Fireball, Hypnotic Pattern

4th Level (3 slots): Confusion, Conjure Minor Elementals

5th Level (2 slots): Dominate Person, Hold Monster, Cone of Cold


Background Features [PHB p. 135]

• Position of Privilege