Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Tools: one type of gaming kit
Saving Throws: Strength, Constitution
Skills: Acrobatics, History, Persuasion, Survival
Languages: Common, Infernal, Sylvan
Extra Attack. When making an Attack action, you may make two attacks rather than one.
Longbow. Ranged Weapon Attack: +8 to hit. Hit: 1d8+3 piercing damage. (Normal range to 150 ft.; disadvantage long range 151 to 600 ft. Must be used two-handed.)
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+3 piercing damage.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+3 slashing damage.
Fighting Style: Archery. Add +2 to hit for any ranged weapon attack.
Alignment: Chaotic Good. I follow my conscience regardless of others' expectations. Freedom and compassion matter more than rules.
Tiefling Traits [PHB p. 42]
• Age: 25-years-old
• Medium Size (6' 0", 185 lbs.)
• Darkvision (60 feet)
• Hellish Resistance (vs. fire)
• Infernal Legacy (Charisma-based; Thaumaturgy cantrip, Hellish Rebuke [as 2nd level] and Darkness spells each once per day)
Class Features [PHB p. 70]
• Fighting Style (Archery)
• Second Wind (regain 1d10+5 h.p.)
• Action Surge (extra action in turn once betw. short rests)
• Improved Critical (crit on 19 or 20)
• Extra Attack (2/attack)
Background Features [PHB p. 135]
• Position of Privilege