Fast Character
Horan Tessar
CLASS & LEVEL
Ranger 11 (Beast Master)
EXPERIENCE POINTS
90,100
PLAYER NAME
RACE
Human
BACKGROUND
Outlander
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+1
13
DEX
+5
20
CON
+2
14
INT
-1
9
WIS
+2
15
CHA
+0
11
+4
PROFICIENCY
BONUS
+1 Strength Saves 
+9 Dexterity Saves *
+2 Constitution Saves 
-1 Intelligence Saves 
+6 Wisdom Saves *
+0 Charisma Saves 
* Prof. bonus added
+5  Acrobatics (Dex)
+6  Animal Handling (Wis) *
-1  Arcana (Int)
+5  Athletics (Str) *
+0  Deception (Cha)
-1  History (Int)
+2  Insight (Wis)
+0  Intimidation (Cha)
+3  Investigation (Int)
+2  Medicine (Wis)
-1  Nature (Int)
+6  Perception (Wis) *
+0  Performance (Cha)
+0  Persuasion (Cha)
-1  Religion (Int)
+5  Sleight of Hand (Dex)
+5  Stealth (Dex)
+6  Survival (Wis) *

* Prof. bonus added
16

Armor: light armor, medium armor, shields

Weapons: simple weapons, martial weapons

Tools: one type of musical instrument

Saving Throws: Dexterity, Wisdom

Skills: Animal Handling, Athletics, Investigation, Perception, Survival

Languages: Common, Dwarvish, Giant, Orc

ARMOR
CLASS
(AC)
16
Armor Worn: Leather Armor
INITIATIVE
+5
SPEED
30 ft.
HIT POINTS
92
HIT DICE
11d10
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Extra Attack. When making an Attack action, you may make two attacks rather than one.

Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d8+5 piercing damage.

Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 slashing damage.

Hand Crossbow Ranged Weapon Attack: +9 to hit. Hit: 1d6+5 piercing damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft. Reloading limits to only one attack per round regardless of extra attacks.)

MAGIC & SPECIAL ATTACKS

Fighting Style: Two-Weapon Fighting. Add ability modifier to damage of second weapon's hits.

EQUIPMENT & TREASURE
Carried Gear: leather armor (AC 11), rapier, scimitar, two (2) shortswords, hand crossbow and 20 bolts, longbow and 20 arrows, belt pouch, set of traveler's clothes, hunting trap, a staff, a trophy from an animal you killed

Lifting and Carrying: 195 lbs. max. carrying capacity; 390 lbs. pushing or dragging (speed -5 ft.); 390 lbs. max. lift.

Coins & Gems: 7,267 gold pieces (gp); 45 silver pieces (sp); 41 copper pieces (cp); 4 gems (worth 50 gp each)
FEATURES, TRAITS & MORE

Alignment: Neutral. I will help others, but avoid serious personal risks or loyalties that don't benefit me.


Human Traits [PHB p. 29]

• Age: 29-years-old

• Medium Size (5' 7", 154 lbs.)


Class Features [PHB p. 90]

• Favored Enemy: Giants and Monstrosities (adv. on Survival checks to track, Intelligence to recall lore)

• Natural Explorer: Mountains, Arctic and Forests (double proficiency bonus on Wisdom and Intelligence on favored terrain)

• Primeval Awareness (spell slots to sense creatures in 1 mile, or 6 miles in favored terrain)

• Ranger's Companion (beast sidekick)

• Extra Attack (2/attack)

• Exceptional Training (bonus actions when beast companion doesn't attack)

• Land's Stride (not slowed by terrain, adv. vs. entangling plants)

• Hide In Plain Sight (+10 to Stealth)

• Bestial Fury (beast companion makes two attacks)


Spellcasting [PHB p. 201]

Spell Attack Modifier +6
Spell Save DC 14

Cantrips Known:


Prepared Spells

1st Level (4 slots): Cure Wounds, Hunter's Mark, Animal Friendship

2nd Level (3 slots): Cordon of Arrows, Pass without Trace, Animal Messenger

3rd Level (3 slots): Conjure Animals


Background Features [PHB p. 136]

• Wanderer