Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Tools: one type of musical instrument
Saving Throws: Dexterity, Wisdom
Skills: Animal Handling, Athletics, Investigation, Perception, Survival
Languages: Common, Dwarvish, Giant, Orc
Extra Attack. When making an Attack action, you may make two attacks rather than one.
Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d8+5 piercing damage.
Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 slashing damage.
Hand Crossbow Ranged Weapon Attack: +9 to hit. Hit: 1d6+5 piercing damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft. Reloading limits to only one attack per round regardless of extra attacks.)
Fighting Style: Two-Weapon Fighting. Add ability modifier to damage of second weapon's hits.
Alignment: Neutral. I will help others, but avoid serious personal risks or loyalties that don't benefit me.
Human Traits [PHB p. 29]
• Age: 29-years-old
• Medium Size (5' 7", 154 lbs.)
Class Features [PHB p. 90]
• Favored Enemy: Giants and Monstrosities (adv. on Survival checks to track, Intelligence to recall lore)
• Natural Explorer: Mountains, Arctic and Forests (double proficiency bonus on Wisdom and Intelligence on favored terrain)
• Primeval Awareness (spell slots to sense creatures in 1 mile, or 6 miles in favored terrain)
• Ranger's Companion (beast sidekick)
• Extra Attack (2/attack)
• Exceptional Training (bonus actions when beast companion doesn't attack)
• Land's Stride (not slowed by terrain, adv. vs. entangling plants)
• Hide In Plain Sight (+10 to Stealth)
• Bestial Fury (beast companion makes two attacks)
Spellcasting [PHB p. 201]
Cantrips Known:
Prepared Spells
1st Level (4 slots): Cure Wounds, Hunter's Mark, Animal Friendship
2nd Level (3 slots): Cordon of Arrows, Pass without Trace, Animal Messenger
3rd Level (3 slots): Conjure Animals
Background Features [PHB p. 136]
• Wanderer