Ileni Birnott
CLASS & LEVEL
Rogue 10 (Arcane Trickster)
EXPERIENCE POINTS
66,560
PLAYER NAME
RACE
Human
BACKGROUND
Charlatan
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
-1
9
DEX
+5
20
CON
+2
14
INT
+2
15
WIS
+0
11
CHA
+1
13
+4
PROFICIENCY
BONUS
-1 Strength Saves
+9 Dexterity Saves *
+2 Constitution Saves
+6 Intelligence Saves *
+0 Wisdom Saves
+1 Charisma Saves
* Prof. bonus added
+9 Acrobatics (Dex) *
+0 Animal Handling (Wis)
+2 Arcana (Int)
-1 Athletics (Str)
+5 Deception (Cha) *
+2 History (Int)
+0 Insight (Wis)
+1 Intimidation (Cha)
+6 Investigation (Int)
+0 Medicine (Wis)
+2 Nature (Int)
+4 Perception (Wis) *
+1 Performance (Cha)
+5 Persuasion (Cha) *
+2 Religion (Int)
+13 Sleight of Hand (Dex) **
+13 Stealth (Dex) **
+0 Survival (Wis)
* Prof. bonus added
14
Armor: light armor
Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword
Tools: disguise kit, forgery kit, thieves tools
Saving Throws: Dexterity, Intelligence
Skills: Acrobatics, Deception, Investigation, Perception, Persuasion, Sleight of Hand, Stealth
Languages: Common, Thieves' Cant, Infernal
ARMOR
CLASS
(AC)
16
Armor Worn: Leather armor
INITIATIVE
+5
SPEED
30 ft.
HIT POINTS
73
HIT DICE
10d8
DEATH SAVES: Success O O O Fail O O O
WEAPON & UNARMED ATTACKS
Basic Attack. One target per Attack action.
Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d8+5 piercing damage.
Shortbow. Ranged Weapon Attack: +9 to hit. Hit: 1d6+5 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed.)
Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. 1d4+5 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
MAGIC & SPECIAL ATTACKS
Sneak Attack: Once per turn, you can deal an extra
damage to one creature hit with an attack if you have advantage on the
attack roll. The attack must use a finesse or a ranged weapon. You don't
need advantage on the attack roll if another enemy of the target is
within 5 feet of it, that enemy isn't incapacitated, and you don't have
disadvantage on the attack roll.
EQUIPMENT & TREASURE
Carried Gear: leather armor
(AC 11), rapier, two (2) daggers, shortbow and 20 arrows, disguise kit
(cosmetics, hair dye, props, etc.), belt pouch, set of fine clothes,
tools of the con of your choice (10 stoppered bottles filled with
colored liquid, a set of weighted dice, a deck of marked cards, or a
signet ring of an imaginary duke)
Lifting and Carrying: 135 lbs. max. carrying capacity;
270 lbs. pushing or dragging (speed -5 ft.); 270 lbs. max. lift.
Coins & Gems:
583 gold pieces (gp);
5 silver pieces (sp);
70 copper pieces (cp);
2 gems (worth 50 gp each)
FEATURES, TRAITS & MORE
Alignment: Neutral. I will help others, but avoid serious personal risks or loyalties that don't benefit me.
Human Traits [PHB p. 29]
• Age: 42-years-old
• Medium Size (4' 10", 122 lbs.)
Class Features [PHB p. 94]
• Expertise (prof. noted with **)
• Sneak Attack (+5d6)
• Thieves' Cant (slang speak in code)
• Cunning Action (Dash, Disengage or Hide)
• Cantrips, Spellcasting
• Mage Hand Legerdemain
• Uncanny Dodge (reax. for half damage)
• Evasion (area effect half or no damage)
• Magical Ambush (target disadv. saves if caster hidden)
Spellcasting [PHB p. 201]
Spell Attack Modifier +6
Spell Save DC 14
Cantrips Known: Friends, Mage Hand, Minor Illusion, True Strike
Prepared Spells
1st Level (4 slots): Mage Armor, Magic Missile, Charm Person, Detect Magic
2nd Level (3 slots): Phantasmal Force, Invisibility, Misty Step
Background Features [PHB p. 128]
• False Identity