Fast Character
 Ileni Birnott
CLASS & LEVEL
Rogue 10 (Arcane Trickster)
EXPERIENCE POINTS
66,560
PLAYER NAME
RACE
Human
BACKGROUND
Charlatan
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
-1
9
DEX
+5
20
CON
+2
14
INT
+2
15
WIS
+0
11
CHA
+1
13
+4
PROFICIENCY
BONUS
-1 Strength Saves 
+9 Dexterity Saves *
+2 Constitution Saves 
+6 Intelligence Saves *
+0 Wisdom Saves 
+1 Charisma Saves 
* Prof. bonus added
+9  Acrobatics (Dex) *
+0  Animal Handling (Wis)
+2  Arcana (Int)
-1  Athletics (Str)
+5  Deception (Cha) *
+2  History (Int)
+0  Insight (Wis)
+1  Intimidation (Cha)
+6  Investigation (Int)
+0  Medicine (Wis)
+2  Nature (Int)
+4  Perception (Wis) *
+1  Performance (Cha)
+5  Persuasion (Cha) *
+2  Religion (Int)
+13  Sleight of Hand (Dex) **
+13  Stealth (Dex) **
+0  Survival (Wis)

* Prof. bonus added
14

Armor: light armor

Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword

Tools: disguise kit, forgery kit, thieves tools

Saving Throws: Dexterity, Intelligence

Skills: Acrobatics, Deception, Investigation, Perception, Persuasion, Sleight of Hand, Stealth

Languages: Common, Thieves' Cant, Infernal

ARMOR
CLASS
(AC)
16
Armor Worn: Leather armor
INITIATIVE
+5
SPEED
30 ft.
HIT POINTS
73
HIT DICE
10d8
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d8+5 piercing damage.

Shortbow. Ranged Weapon Attack: +9 to hit. Hit: 1d6+5 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed.)

Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. 1d4+5 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

MAGIC & SPECIAL ATTACKS
Sneak Attack: Once per turn, you can deal an extra damage to one creature hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
EQUIPMENT & TREASURE
Carried Gear: leather armor (AC 11), rapier, two (2) daggers, shortbow and 20 arrows, disguise kit (cosmetics, hair dye, props, etc.), belt pouch, set of fine clothes, tools of the con of your choice (10 stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke)

Lifting and Carrying: 135 lbs. max. carrying capacity; 270 lbs. pushing or dragging (speed -5 ft.); 270 lbs. max. lift.

Coins & Gems: 583 gold pieces (gp); 5 silver pieces (sp); 70 copper pieces (cp); 2 gems (worth 50 gp each)
FEATURES, TRAITS & MORE

Alignment: Neutral. I will help others, but avoid serious personal risks or loyalties that don't benefit me.


Human Traits [PHB p. 29]

• Age: 42-years-old

• Medium Size (4' 10", 122 lbs.)


Class Features [PHB p. 94]

• Expertise (prof. noted with **)

• Sneak Attack (+5d6)

• Thieves' Cant (slang speak in code)

• Cunning Action (Dash, Disengage or Hide)

• Cantrips, Spellcasting

Mage Hand Legerdemain

• Uncanny Dodge (reax. for half damage)

• Evasion (area effect half or no damage)

• Magical Ambush (target disadv. saves if caster hidden)


Spellcasting [PHB p. 201]

Spell Attack Modifier +6
Spell Save DC 14

Cantrips Known: Friends, Mage Hand, Minor Illusion, True Strike


Prepared Spells

1st Level (4 slots): Mage Armor, Magic Missile, Charm Person, Detect Magic

2nd Level (3 slots): Phantasmal Force, Invisibility, Misty Step


Background Features [PHB p. 128]

• False Identity