Fast Character
Janku Yhammos
CLASS & LEVEL
Wizard 10 (Conjurer)
EXPERIENCE POINTS
69,760
PLAYER NAME
RACE
Forest Gnome
BACKGROUND
Noble
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
-1
8
DEX
+2
14
CON
+2
15
INT
+5
20
WIS
+1
12
CHA
+0
10
+4
PROFICIENCY
BONUS
-1 Strength Saves 
+2 Dexterity Saves 
+2 Constitution Saves 
+9 Intelligence Saves *
+5 Wisdom Saves *
+0 Charisma Saves 
* Prof. bonus added
+2  Acrobatics (Dex)
+1  Animal Handling (Wis)
+9  Arcana (Int) *
-1  Athletics (Str)
+0  Deception (Cha)
+9  History (Int) *
+1  Insight (Wis)
+0  Intimidation (Cha)
+5  Investigation (Int)
+5  Medicine (Wis) *
+5  Nature (Int)
+1  Perception (Wis)
+0  Performance (Cha)
+4  Persuasion (Cha) *
+5  Religion (Int)
+2  Sleight of Hand (Dex)
+2  Stealth (Dex)
+1  Survival (Wis)

* Prof. bonus added
11

Armor: none

Weapons: dagger, dart, light crossbow, quarterstaff, sling

Tools: one type of gaming kit

Saving Throws: Intelligence, Wisdom

Skills: Arcana, History, Medicine, Persuasion

Languages: Common, Gnomish, Orc

ARMOR
CLASS
(AC)
12
Armor Worn: None
INITIATIVE
+2
SPEED
25 ft.
HIT POINTS
62
HIT DICE
10d6
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d6+-1 bludgeoning damage. (If used two-handed in melee, does 1d8+-1 damage.)

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

MAGIC & SPECIAL ATTACKS

Ray Of Frost Cantrip. Ranged Spell Attack: +9 to hit, targets one creature or object within 60 ft. range. Hit: 2d8 cold damage and target's speed reduced by 10 feet for one round.

EQUIPMENT & TREASURE
Carried Gear: dagger, quarterstaff, set of fine clothes, a signet ring, a scroll of pedigree, a purse

Lifting and Carrying: 120 lbs. max. carrying capacity; 240 lbs. pushing or dragging (speed -5 ft.); 240 lbs. max. lift.

Coins & Gems: 765 gold pieces (gp); 69 silver pieces (sp); 6 copper pieces (cp); 4 gems (worth 50 gp each)
FEATURES, TRAITS & MORE

Alignment: Lawful Neutral. I obey laws, traditions or my own strict code to promote order and society above all else.


Forest Gnome Traits [PHB p. 35]

• Age: 90-years-old

• Medium Size (3' 2", 38 lbs.)

• Darkvision (60 feet)

• Gnome Cunning (adv. on Intelligence, Wisdom, Charisma saving throws vs. magic)

• Natural Illusionist (Minor Illusion cantrip)

• Speak With Small Beasts


Class Features [PHB p. 112]

• Ritual Casting

• Arcane Recovery (regain spell slots totalling 5 levels after short rest once per day)

• Conjuration Savant (copy such spells in half the time)

• Minor Conjuration (create an object that lasts one hour)

• Benign Transposition (teleport 30 feet or swap places with another within 30 feet)

• Focused Conjuration (damage cannot disrupt concentration on conjurations)


Spellcasting [PHB p. 201]

Spell Attack Modifier +9
Spell Save DC 17

Cantrips Known: Light, Mage Hand, Mending, Ray of Frost, True Strike


Prepared Spells

1st Level (4 slots): Mage Armor, Find Familiar, Grease, Detect Magic

2nd Level (3 slots): Cloud of Daggers, Invisibility, Misty Step, Phantasmal Force

3rd Level (3 slots): Sleet Storm, Fireball, Fly

4th Level (3 slots): Conjure Minor Elementals, Evard's Black Tentacles

5th Level (2 slots): Conjure Elemental, Cloudkill


Background Features [PHB p. 135]

• Position of Privilege