Armor: none
Weapons: dagger, dart, light crossbow, quarterstaff, sling
Tools: one type of gaming kit
Saving Throws: Intelligence, Wisdom
Skills: Arcana, History, Medicine, Persuasion
Languages: Common, Gnomish, Orc
Basic Attack. One target per Attack action.
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d6+-1 bludgeoning damage. (If used two-handed in melee, does 1d8+-1 damage.)
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Ray Of Frost Cantrip. Ranged Spell Attack: +9 to hit, targets one creature or object within 60 ft. range. Hit: 2d8 cold damage and target's speed reduced by 10 feet for one round.
Alignment: Lawful Neutral. I obey laws, traditions or my own strict code to promote order and society above all else.
Forest Gnome Traits [PHB p. 35]
• Age: 90-years-old
• Medium Size (3' 2", 38 lbs.)
• Darkvision (60 feet)
• Gnome Cunning (adv. on Intelligence, Wisdom, Charisma saving throws vs. magic)
• Natural Illusionist (Minor Illusion cantrip)
• Speak With Small Beasts
Class Features [PHB p. 112]
• Ritual Casting
• Arcane Recovery (regain spell slots totalling 5 levels after short rest once per day)
• Conjuration Savant (copy such spells in half the time)
• Minor Conjuration (create an object that lasts one hour)
• Benign Transposition (teleport 30 feet or swap places with another within 30 feet)
• Focused Conjuration (damage cannot disrupt concentration on conjurations)
Spellcasting [PHB p. 201]
Cantrips Known: Light, Mage Hand, Mending, Ray of Frost, True Strike
Prepared Spells
1st Level (4 slots): Mage Armor, Find Familiar, Grease, Detect Magic
2nd Level (3 slots): Cloud of Daggers, Invisibility, Misty Step, Phantasmal Force
3rd Level (3 slots): Sleet Storm, Fireball, Fly
4th Level (3 slots): Conjure Minor Elementals, Evard's Black Tentacles
5th Level (2 slots): Conjure Elemental, Cloudkill
Background Features [PHB p. 135]
• Position of Privilege