Fast Character
 Brene Laka
CLASS & LEVEL
Cleric 8 (Domain of Life)
EXPERIENCE POINTS
36,040
PLAYER NAME
RACE
Wood Elf
BACKGROUND
Acolyte
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+1
13
DEX
+0
10
CON
+2
14
INT
+0
10
WIS
+5
20
CHA
+1
12
+3
PROFICIENCY
BONUS
+1 Strength Saves 
+0 Dexterity Saves 
+2 Constitution Saves 
+0 Intelligence Saves 
+8 Wisdom Saves *
+4 Charisma Saves *
* Prof. bonus added
+0  Acrobatics (Dex)
+5  Animal Handling (Wis)
+0  Arcana (Int)
+1  Athletics (Str)
+1  Deception (Cha)
+0  History (Int)
+8  Insight (Wis) *
+1  Intimidation (Cha)
+0  Investigation (Int)
+8  Medicine (Wis) *
+0  Nature (Int)
+8  Perception (Wis) *
+1  Performance (Cha)
+4  Persuasion (Cha) *
+3  Religion (Int) *
+0  Sleight of Hand (Dex)
+0  Stealth (Dex) (Disadv.)
+5  Survival (Wis)

* Prof. bonus added
18

Armor: light armor, medium armor, heavy armor, shields

Weapons: simple weapons, longbow, longsword, shortbow, shortsword

Tools: none

Saving Throws: Wisdom, Charisma

Skills: Insight, Medicine, Perception, Persuasion, Religion

Languages: Common, Elvish, Giant, Celestial

ENCUMBRANCE
Lifting & Carrying: 195 lbs. max. carrying capacity; 390 lbs. pushing or dragging (speed -5 ft.); 390 lbs. max. lift.
ARMOR
CLASS
(AC)
16
Armor Worn: scale mail, shield
INITIATIVE
+0
SPEED
35 ft.
HIT POINTS
59
HIT DICE
8d8
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d8+1 slashing damage. (If used two-handed in melee, does 1d10+1 damage.)

Light Crossbow. Ranged Weapon Attack: +3 to hit. Hit: 1d8+0 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)

MAGIC, FEATS & SPECIAL ATTACKS

Sacred Flame Cantrip. Ranged Spell Attack: Targets creature within 60 feet that you can see. That creature makes a DC 16 Dexterity saving throw or takes 2d8 radiant damage. (No damage if made save.)

EQUIPMENT & TREASURE
Carried Gear (PHB, p. 143): scale mail (AC 14), shield (AC +2), longsword, mace, set of common clothes, holy symbol: amulet, prayer book, 5 sticks of incense, vestments. (This load is about 113 lbs.; add 1 lb. per 50 coins carried.)

Coins & Gems: 564 gold pieces (gp); 79 silver pieces (sp); 54 copper pieces (cp); 3 gems (worth 50 gp each)
FEATURES, TRAITS & MORE

Alignment: Neutral. I will help others, but avoid serious personal risks or loyalties that don't benefit me.


Acolyte Background [PHB p. 127]

• Feature: Shelter of the Faithful.

• Traits: Practices ritual scarification. Suffers ophidiophobia, fear of snakes.

• Ideal: Seeking the chosen one.

• Bond: Renown foe of faith's enemies.

• Flaw: Judges only by faith's laws.


Wood Elf Traits [PHB p. 23]

• Age: 164 years old

• Medium Size (5' 9", 175 lbs.)

• Darkvision (60 feet)

• Elf Weapon Training (swords, bows)

• Fey Ancestry (vs. charm, no sleep)

• Keen Senses (Perception)

• Mask of the Wild (hide outdoors)

• Trance (4 hrs. as 8 hrs. sleep)


Cleric Class Features [PHB p. 57]

• Ritual Casting

• Discipline of Life (healing bonus)

• Channel Divinity (2 uses betw. short or long rests)

• Channel Divinity: Turn Undead (within 30 ft., Wisdom save or turned 1 min. or until damaged)

• Destroy Undead (CR 1 or lower)

• Channel Divinity: Preserve Life (heal 40 hp)

• Blessed Healer (healing bonus)

• Divine Strike (+1d8 radiant weapon)


Spellcasting [PHB p. 201]

Spell Attack Modifier +8
Spell Save DC 16

Cantrips Known: Guidance, Light, Resistance, Sacred Flame, Spare the Dying


Prepared Spells

1st Level (4 slots): Bless*, Cure Wounds*, Bane, Command, Detect Magic

2nd Level (3 slots): Lesser Restoration*, Spiritual Weapon*, Enhance Ability, Augury

3rd Level (3 slots): Beacon Of Hope*, Revivify*, Dispel Magic, Clairvoyance, Remove Curse, Magic Circle

4th Level (2 slots): Death Ward*, Guardian Of Faith*, Divination, Banishment, Control Water, Freedom of Movement