Fast Character
 Kimeli  
CLASS & LEVEL
Druid 10 (Circle of the Moon)
EXPERIENCE POINTS
67,200
PLAYER NAME
RACE
Tiefling
BACKGROUND
Folk Hero
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
-1
8
DEX
+1
13
CON
+2
14
INT
+0
11
WIS
+4
19
CHA
+2
14
+4
PROFICIENCY
BONUS
-1 Strength Saves 
+1 Dexterity Saves 
+2 Constitution Saves 
+4 Intelligence Saves *
+8 Wisdom Saves *
+2 Charisma Saves 
* Prof. bonus added
+1  Acrobatics (Dex)
+8  Animal Handling (Wis) *
+0  Arcana (Int)
-1  Athletics (Str)
+2  Deception (Cha)
+0  History (Int)
+4  Insight (Wis)
+2  Intimidation (Cha)
+0  Investigation (Int)
+4  Medicine (Wis)
+4  Nature (Int) *
+8  Perception (Wis) *
+2  Performance (Cha)
+2  Persuasion (Cha)
+0  Religion (Int)
+1  Sleight of Hand (Dex)
+1  Stealth (Dex)
+8  Survival (Wis) *

* Prof. bonus added
18

Armor: light armor, medium armor, shields (nonmetal only)

Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear

Tools: one set of artisan's tools, vehicles (land), herbalism kit

Saving Throws: Intelligence, Wisdom

Skills: Animal Handling, Nature, Perception, Survival

Languages: Common, Infernal

ARMOR
CLASS
(AC)
14
Armor Worn: Leather armor, wooden shield
INITIATIVE
+1
SPEED
30 ft.
HIT POINTS
73
HIT DICE
10d8
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+1 slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. 1d4+1 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

Sling. Ranged Weapon Attack: +5 to hit. Hit: 1d4+1 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)

MAGIC & SPECIAL ATTACKS
Shillelagh Club. Melee Spell/Weapon Attack: +8 to hit, reach 5 ft. Hit: 1d8+8 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
EQUIPMENT & TREASURE
Carried Gear: leather armor (AC 11), shield (AC +2), scimitar, club, dagger, sling and 20 stones, glassblower's tools (tweezers, shaping tools, etc.), belt pouch, set of common clothes, iron pot, shovel

Lifting and Carrying: 120 lbs. max. carrying capacity; 240 lbs. pushing or dragging (speed -5 ft.); 240 lbs. max. lift.

Coins & Gems: 679 gold pieces (gp); 23 silver pieces (sp); 6 copper pieces (cp); 2 gems (worth 50 gp each)
FEATURES, TRAITS & MORE

Alignment: Neutral. I will help others, but avoid serious personal risks or loyalties that don't benefit me.


Tiefling Traits [PHB p. 42]

• Age: 45-years-old

• Medium Size (6' 1", 222 lbs.)

• Darkvision (60 feet)

• Hellish Resistance (vs. fire)

• Infernal Legacy (Charisma-based; Thaumaturgy cantrip, Hellish Rebuke [as 2nd level] and Darkness spells each once per day)


Class Features [PHB p. 65]

• Ritual Casting

• Wild Shape (max. CR 3, twice betw. long rests)

• Combat Wild Shape (change as bonus action, trade spell slots to heal)

• Primal Strike (beast attack magical)

• Elemental Wild Shape (spend 2 uses to be air, water, earth or fire elemental)


Spellcasting [PHB p. 201]

Spell Attack Modifier +8
Spell Save DC 16

Cantrips Known: Guidance, Mending, Poison Spray, Shillelagh


Prepared Spells

1st Level (4 slots): Faerie Fire, Charm Person, Cure Wounds, Animal Friendship

2nd Level (3 slots): Barkskin, Hold Person

3rd Level (3 slots): Dispel Magic, Call Lightning, Conjure Animals

4th Level (3 slots): Blight, Dominate Beast

5th Level (2 slots): Awaken, Mass Cure Wounds, Reincarnate


Background Features [PHB p. 131]

• Rustic Hospitality