Armor: light armor, medium armor, shields (nonmetal only)
Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
Tools: one set of artisan's tools, vehicles (land), herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Animal Handling, Nature, Perception, Survival
Languages: Common, Infernal
Basic Attack. One target per Attack action.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+1 slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. 1d4+1 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Sling. Ranged Weapon Attack: +5 to hit. Hit: 1d4+1 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
Alignment: Neutral. I will help others, but avoid serious personal risks or loyalties that don't benefit me.
Tiefling Traits [PHB p. 42]
• Age: 45-years-old
• Medium Size (6' 1", 222 lbs.)
• Darkvision (60 feet)
• Hellish Resistance (vs. fire)
• Infernal Legacy (Charisma-based; Thaumaturgy cantrip, Hellish Rebuke [as 2nd level] and Darkness spells each once per day)
Class Features [PHB p. 65]
• Ritual Casting
• Wild Shape (max. CR 3, twice betw. long rests)
• Combat Wild Shape (change as bonus action, trade spell slots to heal)
• Primal Strike (beast attack magical)
• Elemental Wild Shape (spend 2 uses to be air, water, earth or fire elemental)
Spellcasting [PHB p. 201]
Cantrips Known: Guidance, Mending, Poison Spray, Shillelagh
Prepared Spells
1st Level (4 slots): Faerie Fire, Charm Person, Cure Wounds, Animal Friendship
2nd Level (3 slots): Barkskin, Hold Person
3rd Level (3 slots): Dispel Magic, Call Lightning, Conjure Animals
4th Level (3 slots): Blight, Dominate Beast
5th Level (2 slots): Awaken, Mass Cure Wounds, Reincarnate
Background Features [PHB p. 131]
• Rustic Hospitality