Fast Character
 Macha  
CLASS & LEVEL
Rogue 5 (Thief)
EXPERIENCE POINTS
6,955
PLAYER NAME
RACE
Tabaxi
BACKGROUND
Criminal
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
-1
8
DEX
+4
19
CON
+2
14
INT
+1
13
WIS
+0
10
CHA
+1
13
+3
PROFICIENCY
BONUS
-1 Strength Saves 
+7 Dexterity Saves *
+2 Constitution Saves 
+4 Intelligence Saves *
+0 Wisdom Saves 
+1 Charisma Saves 
* Prof. bonus added
+7  Acrobatics (Dex) *
+0  Animal Handling (Wis)
+1  Arcana (Int)
+2  Athletics (Str) *
+4  Deception (Cha) *
+1  History (Int)
+3  Insight (Wis) *
+1  Intimidation (Cha)
+1  Investigation (Int)
+0  Medicine (Wis)
+1  Nature (Int)
+3  Perception (Wis) *
+1  Performance (Cha)
+1  Persuasion (Cha)
+1  Religion (Int)
+10  Sleight of Hand (Dex) **
+10  Stealth (Dex) **
+0  Survival (Wis)

* Prof. bonus added
13

Armor: light armor

Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword

Tools: gambling dice, thieves tools

Saving Throws: Dexterity, Intelligence

Skills: Acrobatics, Athletics, Deception, Insight, Perception, Sleight of Hand, Stealth

Languages: Common, Thieves' Cant, Giant

ARMOR
CLASS
(AC)
15
Armor Worn: Leather armor
INITIATIVE
+4
SPEED
30 ft.
HIT POINTS
38
HIT DICE
5d8
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d8+4 piercing damage.

Shortbow. Ranged Weapon Attack: +7 to hit. Hit: 1d6+4 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed.)

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. 1d4+4 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

MAGIC & SPECIAL ATTACKS
Sneak Attack: Once per turn, you can deal an extra damage to one creature hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
EQUIPMENT & TREASURE
Carried Gear: leather armor (AC 11), rapier, two (2) daggers, shortbow and 20 arrows, belt pouch, crowbar, set of dark common clothes including a hood

Lifting and Carrying: 120 lbs. max. carrying capacity; 240 lbs. pushing or dragging (speed -5 ft.); 240 lbs. max. lift.

Coins & Gems: 687 gold pieces (gp); 12 silver pieces (sp); 30 copper pieces (cp); 3 gems (worth 50 gp each)
FEATURES, TRAITS & MORE

Alignment: Neutral Evil. I lack compassion and do whatever I want, promoting control over others above all else.


Tabaxi Traits [VGtM p. 113]

• Age: 39-years-old

• Medium Size (5' 7", 144 lbs.)

• Darkvision (60 feet)

• Feline Agility (move double speed on turn once, able to use again after spending one turn moving at 0 speed)

• Cat's Claws (climbing speed 20 ft., natural attack does 1d4+-1 slashing damage on hit)


Class Features [PHB p. 94]

• Expertise (prof. noted with **)

• Sneak Attack (+3d6)

• Thieves' Cant (slang speak in code)

• Cunning Action (Dash, Disengage or Hide)

• Fast Hands (Cunning Action Sleight Of Hand, thieve's tools, use object)

• Second-Story Work (fast climb, double jump distance)

• Uncanny Dodge (use reaction for half damage vs. attack you can see)


Background Features [PHB p. 129]

• Criminal Contact