Armor: light armor, medium armor, shields
Weapons: simple weapons
Tools: disguise kit, forgery kit
Saving Throws: Wisdom, Charisma
Skills: Deception, Persuasion, Religion, Sleight of Hand
Languages: Common, Infernal
Basic Attack. One target per Attack action.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+0 bludgeoning damage.
Light Crossbow. Ranged Weapon Attack: +5 to hit. Hit: 1d8+1 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)
Sacred Flame Cantrip. Ranged Spell Attack: Targets creature within 60 feet that you can see. That creature makes a DC 17 Dexterity saving throw or takes 3d8 radiant damage. (No damage if made save.)
Alignment: Chaotic Neutral. I follow my shifting whims with little concern about rules or later consequences.
Tiefling Traits [PHB p. 42]
• Age: 41-years-old
• Medium Size (5' 2", 130 lbs.)
• Darkvision (60 feet)
• Hellish Resistance (vs. fire)
• Infernal Legacy (Charisma-based; Thaumaturgy cantrip, Hellish Rebuke [as 2nd level] and Darkness spells each once per day)
Class Features [PHB p. 57]
• Ritual Casting
• Blessing of the Trickster (grant Stealth advantage to another with touch, lasting 1 hour or other use)
• Channel Divinity (2 uses betw. short or long rests)
• Channel Divinity: Turn Undead (within 30 ft., Wisdom save or turned 1 min. or until damaged)
• Channel Divinity: Invoke Duplicity (illusionary copy within 30 ft., bonus action to move up to 120 ft.)
• Destroy Undead (CR 2 or lower)
• Channel Divinity: Cloak of Shadows (invisibility until end of next turn)
• Divine Strike (+1d8 poison damage once per turn)
• Divine Intervention (12% chance)
Spellcasting [PHB p. 201]
Cantrips Known: Guidance, Mending, Resistance, Sacred Flame, Spare the Dying
Prepared Spells
1st Level (4 slots): Charm Person*, Disguise Self*, Cure Wounds, Command, Bless
2nd Level (3 slots): Mirror Image*, Pass Without Trace*, Enhance Ability, Lesser Restoration, Spiritual Weapon, Augury
3rd Level (3 slots): Blink*, Dispel Magic*, Clairvoyance, Remove Curse, Daylight
4th Level (3 slots): Dimension Door*, Polymorph*, Divination, Death Ward
5th Level (2 slots): Dominate Person*, Modify Memory*, Raise Dead, Flame Strike, Contagion
6th Level (1 slot): Harm, Heal
Background Features [PHB p. 128]
• False Identity