Fast Character
Naket Dhostar
CLASS & LEVEL
Sorcerer 1
EXPERIENCE POINTS
0
PLAYER NAME
RACE
Lightfoot Halfling
BACKGROUND
Hermit
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
-1
8
DEX
+2
15
CON
+2
14
INT
+0
10
WIS
+1
12
CHA
+3
16
+2
PROFICIENCY
BONUS
-1 Strength Saves 
+2 Dexterity Saves 
+4 Constitution Saves *
+0 Intelligence Saves 
+1 Wisdom Saves 
+5 Charisma Saves *
* Prof. bonus added
+2  Acrobatics (Dex)
+1  Animal Handling (Wis)
+0  Arcana (Int)
-1  Athletics (Str)
+3  Deception (Cha)
+0  History (Int)
+3  Insight (Wis) *
+5  Intimidation (Cha) *
+0  Investigation (Int)
+3  Medicine (Wis) *
+0  Nature (Int)
+1  Perception (Wis)
+3  Performance (Cha)
+3  Persuasion (Cha)
+2  Religion (Int) *
+2  Sleight of Hand (Dex)
+2  Stealth (Dex)
+1  Survival (Wis)

* Prof. bonus added
11

Armor: none

Weapons: dagger, dart, light crossbow, quarterstaff, sling

Tools: herbalism kit

Saving Throws: Constitution, Charisma

Skills: Insight, Intimidation, Medicine, Religion

Languages: Common, Halfling, Primodial

ARMOR
CLASS
(AC)
12
Armor Worn: None
INITIATIVE
+2
SPEED
25 ft.
HIT POINTS
8
HIT DICE
1d6
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft. Hit: 1d6+-1 bludgeoning damage. (If used two-handed in melee, does 1d8+-1 damage.)

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

MAGIC & SPECIAL ATTACKS

Shocking Grasp Cantrip. Melee Spell Attack: +5 to hit. Hit: 1d8 lightning damage and target can't take reactions until its next turn.

EQUIPMENT & TREASURE
Carried Gear: two (2) daggers, quarterstaff, herbalism kit (clippers, mortar and pestle, pouches and vials of herbs), set of common clothes, a scroll case stuffed full of notes from your studies or prayers, a winter blanket

Lifting and Carrying: 120 lbs. max. carrying capacity; 240 lbs. pushing or dragging (speed -5 ft.); 240 lbs. max. lift.

Coins & Gems: 4 gold pieces (gp); 49 silver pieces (sp); 69 copper pieces (cp); 3 gems (worth 10 gp each)
FEATURES, TRAITS & MORE

Alignment: Neutral. I will help others, but avoid serious personal risks or loyalties that don't benefit me.


Lightfoot Halfling Traits [PHB p. 26]

• Age: 26-years-old

• Small Size (3' 3", 43 lbs.)

• Brave (adv. fear saves)

• Halfling Nimbleness (through occupied spaces)

• Lucky (reroll 1s on d20s)

• Naturally Stealthy (hide behind others)


Class Features [PHB p. 99]

• Wild Magic Surge (after casting spell, 1 in 20 chance of rolling on the effects table found on PHB p. 104)

• Tides Of Chaos (gain adv. on attack, ability or save roll once betw. long rests)


Spellcasting [PHB p. 201]

Spell Attack Modifier +5
Spell Save DC 13

Cantrips Known: Dancing Lights, Light, Mage Hand, Shocking Grasp


Prepared Spells

1st Level (2 slots): Magic Missile, Mage Armor


Background Features [PHB p. 134]

• Discovery (great secret)