Armor: none
Weapons: dagger, dart, light crossbow, quarterstaff, sling
Tools: herbalism kit
Saving Throws: Constitution, Charisma
Skills: Insight, Intimidation, Medicine, Religion
Languages: Common, Halfling, Primodial
Basic Attack. One target per Attack action.
Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft. Hit: 1d6+-1 bludgeoning damage. (If used two-handed in melee, does 1d8+-1 damage.)
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Shocking Grasp Cantrip. Melee Spell Attack: +5 to hit. Hit: 1d8 lightning damage and target can't take reactions until its next turn.
Alignment: Neutral. I will help others, but avoid serious personal risks or loyalties that don't benefit me.
Lightfoot Halfling Traits [PHB p. 26]
• Age: 26-years-old
• Small Size (3' 3", 43 lbs.)
• Brave (adv. fear saves)
• Halfling Nimbleness (through occupied spaces)
• Lucky (reroll 1s on d20s)
• Naturally Stealthy (hide behind others)
Class Features [PHB p. 99]
• Wild Magic Surge (after casting spell, 1 in 20 chance of rolling on the effects table found on PHB p. 104)
• Tides Of Chaos (gain adv. on attack, ability or save roll once betw. long rests)
Spellcasting [PHB p. 201]
Cantrips Known: Dancing Lights, Light, Mage Hand, Shocking Grasp
Prepared Spells
1st Level (2 slots): Magic Missile, Mage Armor
Background Features [PHB p. 134]
• Discovery (great secret)