Armor: light armor, medium armor, shields
Weapons: simple weapons
Tools: disguise kit, forgery kit
Saving Throws: Wisdom, Charisma
Skills: Deception, Persuasion, Religion, Sleight of Hand, Survival
Languages: Common, Aquan
Basic Attack. One target per Attack action.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+0 bludgeoning damage.
Light Crossbow. Ranged Weapon Attack: +5 to hit. Hit: 1d8+1 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)
Tortle Claws. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d4+0 bludgeoning damage.
Alignment: Chaotic Neutral. I follow my shifting whims with little concern about rules or later consequences.
Charlatan Background [PHB p. 128]
Feature: False Identity.
Traits: Only survivor of a wildfire Gregarious with everyone.
Ideal: Owes a life debt to a childhood friend.
Bond: Vowed to free imprisoned mentor.
Flaw: Believes own lies.
Tortle Traits [TP, p. 4]
Age: 31 years old
Medium Size (5' 8", 476 lbs.)
Hold Breath (up to 1 hour)
Shell Defense (speed 0 and prone, no reactions, disadv. on Dex. saves, AC +4, adv. on Str. and Con. saves)
Natural Armor (AC 17, no Dex. bonus, cannot wear armor)
Cleric Class Features [PHB p. 57]
Ritual Casting
Blessing of the Trickster (grant Stealth advantage to another with touch, lasting 1 hour or other use)
Channel Divinity (2 uses betw. short or long rests)
Channel Divinity: Turn Undead (within 30 ft., Wisdom save or turned 1 min. or until damaged)
Channel Divinity: Invoke Duplicity (illusionary copy within 30 ft., bonus action to move up to 120 ft.)
Destroy Undead (CR 1 or lower)
Channel Divinity: Cloak of Shadows (invisibility until end of next turn)
Divine Strike (+1d8 poison damage once per turn)
Spellcasting [PHB p. 201]
Cantrips Known: Guidance, Light, Resistance, Thaumaturgy
Prepared Spells
1st Level (4 slots): Charm Person*, Disguise Self*, Bless, Cure Wounds, Bane
2nd Level (3 slots): Mirror Image*, Pass Without Trace*, Enhance Ability, Hold Person
3rd Level (3 slots): Blink*, Dispel Magic*, Clairvoyance, Remove Curse
4th Level (3 slots): Dimension Door*, Polymorph*, Divination, Banishment, Control Water
5th Level (1 slot): Dominate Person*, Modify Memory*, Flame Strike, Raise Dead, Commune