Fast Character
 Esah  
CLASS & LEVEL
Cleric 9 (Domain of Trickery)
EXPERIENCE POINTS
50,400
PLAYER NAME
RACE
Tortle
BACKGROUND
Charlatan
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+0
10
DEX
+1
13
CON
+2
15
INT
+0
10
WIS
+4
19
CHA
+1
12
+4
PROFICIENCY
BONUS
+0 Strength Saves 
+1 Dexterity Saves 
+2 Constitution Saves 
+0 Intelligence Saves 
+8 Wisdom Saves *
+5 Charisma Saves *
* Prof. bonus added
+1  Acrobatics (Dex)
+4  Animal Handling (Wis)
+0  Arcana (Int)
+0  Athletics (Str)
+5  Deception (Cha) *
+0  History (Int)
+4  Insight (Wis)
+1  Intimidation (Cha)
+0  Investigation (Int)
+4  Medicine (Wis)
+0  Nature (Int)
+4  Perception (Wis)
+1  Performance (Cha)
+5  Persuasion (Cha) *
+4  Religion (Int) *
+5  Sleight of Hand (Dex) *
+1  Stealth (Dex)
+8  Survival (Wis) *

* Prof. bonus added
14

Armor: light armor, medium armor, shields

Weapons: simple weapons

Tools: disguise kit, forgery kit

Saving Throws: Wisdom, Charisma

Skills: Deception, Persuasion, Religion, Sleight of Hand, Survival

Languages: Common, Aquan

ENCUMBRANCE
Lifting & Carrying: 150 lbs. max. carrying capacity; 300 lbs. pushing or dragging (speed -5 ft.); 300 lbs. max. lift.
ARMOR
CLASS
(AC)
19
Armor Worn: none (natural armor), shield
INITIATIVE
+1
SPEED
30 ft.
HIT POINTS
66
HIT DICE
9d8
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+0 bludgeoning damage.

Light Crossbow. Ranged Weapon Attack: +5 to hit. Hit: 1d8+1 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)

Tortle Claws. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d4+0 bludgeoning damage.

MAGIC, FEATS & SPECIAL ATTACKS
No special notes.
EQUIPMENT & TREASURE
Carried Gear (PHB, p. 143): leather armor (AC 11), shield (AC +2), mace, disguise kit (cosmetics, hair dye, props, etc.), belt pouch, set of fine clothes, tools of the con (various small convincing fakes). (This load is about 45 lbs.; add 1 lb. per 50 coins carried.)

Coins & Gems: 591 gold pieces (gp); 69 silver pieces (sp); 8 copper pieces (cp); 2 gems (worth 100 gp each)
FEATURES, TRAITS & MORE

Alignment: Chaotic Neutral. I follow my shifting whims with little concern about rules or later consequences.


Charlatan Background [PHB p. 128]

• Feature: False Identity.

• Traits: Only survivor of a wildfire Gregarious with everyone.

• Ideal: Owes a life debt to a childhood friend.

• Bond: Vowed to free imprisoned mentor.

• Flaw: Believes own lies.


Tortle Traits [TP, p. 4]

• Age: 31 years old

• Medium Size (5' 8", 476 lbs.)

• Hold Breath (up to 1 hour)

• Shell Defense (speed 0 and prone, no reactions, disadv. on Dex. saves, AC +4, adv. on Str. and Con. saves)

• Natural Armor (AC 17, no Dex. bonus, cannot wear armor)


Cleric Class Features [PHB p. 57]

• Ritual Casting

• Blessing of the Trickster (grant Stealth advantage to another with touch, lasting 1 hour or other use)

• Channel Divinity (2 uses betw. short or long rests)

• Channel Divinity: Turn Undead (within 30 ft., Wisdom save or turned 1 min. or until damaged)

• Channel Divinity: Invoke Duplicity (illusionary copy within 30 ft., bonus action to move up to 120 ft.)

• Destroy Undead (CR 1 or lower)

• Channel Divinity: Cloak of Shadows (invisibility until end of next turn)

• Divine Strike (+1d8 poison damage once per turn)


Spellcasting [PHB p. 201]

Spell Attack Modifier +8
Spell Save DC 16

Cantrips Known: Guidance, Light, Resistance, Thaumaturgy


Prepared Spells

1st Level (4 slots): Charm Person*, Disguise Self*, Bless, Cure Wounds, Bane

2nd Level (3 slots): Mirror Image*, Pass Without Trace*, Enhance Ability, Hold Person

3rd Level (3 slots): Blink*, Dispel Magic*, Clairvoyance, Remove Curse

4th Level (3 slots): Dimension Door*, Polymorph*, Divination, Banishment, Control Water

5th Level (1 slot): Dominate Person*, Modify Memory*, Flame Strike, Raise Dead, Commune