Fast Character
Quartermaster Jesauh  
CLASS & LEVEL
Barbarian 8 (Berserker)
EXPERIENCE POINTS
35,020
PLAYER NAME
RACE
Human
BACKGROUND
Sailor
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+5
20
DEX
+2
14
CON
+2
15
INT
+0
11
WIS
+1
13
CHA
-1
9
+3
PROFICIENCY
BONUS
+8 Strength Saves *
+2 Dexterity Saves 
+5 Constitution Saves *
+0 Intelligence Saves 
+1 Wisdom Saves 
-1 Charisma Saves 
* Prof. bonus added
+2  Acrobatics (Dex)
+1  Animal Handling (Wis)
+0  Arcana (Int)
+8  Athletics (Str) *
-1  Deception (Cha)
+0  History (Int)
+1  Insight (Wis)
+2  Intimidation (Cha) *
+0  Investigation (Int)
+1  Medicine (Wis)
+0  Nature (Int)
+4  Perception (Wis) *
-1  Performance (Cha)
-1  Persuasion (Cha)
+0  Religion (Int)
+2  Sleight of Hand (Dex)
+2  Stealth (Dex)
+4  Survival (Wis) *

* Prof. bonus added
14

Armor: light armor, medium armor, shields

Weapons: simple weapons, martial weapons

Tools: navigator's tools, vehicles (water)

Saving Throws: Strength, Constitution

Skills: Athletics, Intimidation, Perception, Survival

Languages: Common, Dwarvish

ARMOR
CLASS
(AC)
14
Armor Worn: None (Unarmored Defense Feature)
INITIATIVE
+2
SPEED
40 ft.
HIT POINTS
77
HIT DICE
8d12
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Extra Attack. When making an Attack action, you may make two attacks rather than one.

Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 1d12+5 slashing damage. (Must be used two-handed.)

Handaxe. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 1d6+5 slashing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

Javelin. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 1d6+5 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)

MAGIC & SPECIAL ATTACKS

Rage. Lasts 1 minute (10 rounds), or until unconscious, haven't attacked or been hit.

EQUIPMENT & TREASURE
Carried Gear: greataxe, two (2) handaxes, five (5) javelins, explorer's pack (includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it), belt pouch, set of common clothes, rope (silk, 50 feet), belaying pin (club), a lucky charm (rabbit foot or small stone)

Lifting and Carrying: 300 lbs. max. carrying capacity; 600 lbs. pushing or dragging (speed -5 ft.); 600 lbs. max. lift.

Coins & Gems: 727 gold pieces (gp); 53 silver pieces (sp); 18 copper pieces (cp); 2 gems (worth 50 gp each)
FEATURES, TRAITS & MORE

Alignment: Chaotic Neutral. I follow my shifting whims with little concern about rules or later consequences.


Human Traits [PHB p. 29]

• Age: 39-years-old

• Medium Size (5' 8", 194 lbs.)


Class Features [PHB p. 46]

• Rage (4/day)

• Unarmored Defense (AC)

• Reckless Attack (adv attacks)

• Danger Sense (adv Dex vs. traps)

• Frenzy (bonus attack, exhst.)

• Extra Attack (2/attack)

• Fast Movement (increased speed)

• Feral Instinct (initiative advantage)


Rage Effects [PHB p. 48]

• Advantage on STR checks and saves

• +2 bonus on STR-based melee damage

• Resistence (half damage) from bludgeoning, piercing and slashing damage.

• Mindless Rage (no charm, fear in rage)


Background Features [PHB p. 139]

• Ship's Passage