Fast Character
 Rhara Rattek
CLASS & LEVEL
Cleric 9 (Domain of Light)-Maclewar
EXPERIENCE POINTS
52,320
PLAYER NAME
RACE
Wood Elf
BACKGROUND
Acolyte
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+1
13
DEX
+0
10
CON
+2
14
INT
+0
10
WIS
+5
20
CHA
+1
12
+4
PROFICIENCY
BONUS
+1 Strength Saves 
+0 Dexterity Saves 
+2 Constitution Saves 
+0 Intelligence Saves 
+9 Wisdom Saves *
+5 Charisma Saves *
* Prof. bonus added
+0  Acrobatics (Dex)
+5  Animal Handling (Wis)
+0  Arcana (Int)
+1  Athletics (Str)
+1  Deception (Cha)
+0  History (Int)
+9  Insight (Wis) *
+1  Intimidation (Cha)
+0  Investigation (Int)
+9  Medicine (Wis) *
+0  Nature (Int)
+9  Perception (Wis) *
+1  Performance (Cha)
+5  Persuasion (Cha) *
+4  Religion (Int) *
+0  Sleight of Hand (Dex)
+0  Stealth (Dex) (Disadv.)
+5  Survival (Wis)

* Prof. bonus added
19

Armor: light armor, medium armor, shields

Weapons: simple weapons, longbow, longsword, shortbow, shortsword

Tools: none

Saving Throws: Wisdom, Charisma

Skills: Insight, Medicine, Perception, Persuasion, Religion

Languages: Common, Dwarvish, Elvish, Celestial

ARMOR
CLASS
(AC)
16
Armor Worn: Scale mail and shield
INITIATIVE
+0
SPEED
35 ft.
HIT POINTS
66
HIT DICE
9d8
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d8+1 slashing damage. (If used two-handed in melee, does 1d10+1 damage.)

Light Crossbow. Ranged Weapon Attack: +4 to hit. Hit: 1d8+0 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)

MAGIC & SPECIAL ATTACKS

Sacred Flame Cantrip. Ranged Spell Attack: Targets creature within 60 feet that you can see. That creature makes a DC 17 Dexterity saving throw or takes 2d8 radiant damage. (No damage if made save.)

EQUIPMENT & TREASURE
Carried Gear: scale mail (AC 14), shield (AC +2), longsword, mace, set of common clothes, holy symbol: amulet, prayer book, 5 sticks of incense, vestments

Lifting and Carrying: 195 lbs. max. carrying capacity; 390 lbs. pushing or dragging (speed -5 ft.); 390 lbs. max. lift.

Coins & Gems: 538 gold pieces (gp); 9 silver pieces (sp); 27 copper pieces (cp); 4 gems (worth 50 gp each)
FEATURES, TRAITS & MORE

Alignment: Neutral Good.


Wood Elf Traits [PHB p. 23]

• Age: 228-years-old

• Medium Size (5' 11", 236 lbs.)

• Darkvision (60 feet)

• Elf Weapon Training (swords, bows)

• Fey Ancestry (vs. charm, no sleep)

• Keen Senses (Perception)

• Mask of the Wild (hide outdoors)

• Trance (4 hrs. as 8 hrs. sleep)


Class Features [PHB p. 57]

• Ritual Casting

• Improved Warding Flare (5 uses betw. long rests)

• Channel Divinity (2 uses betw. short or long rests)

• Channel Divinity: Radiance of the Dawn (radiant blast ends magical darkness in 30 ft.; hostile creatures take 2d10+9 radiant damage, CON save for half)

• Channel Divinity: Turn Undead (within 30 ft., Wisdom save or turned 1 min. or until damaged)

• Destroy Undead (CR 1 or lower)

• Potent Spellcasting (+5 damage on cantrips)


Spellcasting [PHB p. 201]

Spell Attack Modifier +9
Spell Save DC 17

Cantrips Known: Light, Resistance, Sacred Flame, Thaumaturgy


Prepared Spells

1st Level (4 slots): Burning Hands*, Faerie Fire*, Bless, Cure Wounds, Bane, Command

2nd Level (3 slots): Flaming Sphere*, Scorching Ray*, Lesser Restoration, Enhance Ability, Hold Person

3rd Level (3 slots): Daylight*, Fireball*, Dispel Magic, Clairvoyance, Remove Curse

4th Level (3 slots): Guardian Of Faith*, Wall Of Fire*, Banishment, Divination, Control Water

5th Level (1 slot): Flame Strike*, Scrying*, Commune


Background Features [PHB p. 127]

• Shelter of the Faithful