Fast Character
Rogar Thorsar
CLASS & LEVEL
Rogue 5 (Thief)
EXPERIENCE POINTS
6,760
PLAYER NAME
RACE
Half-Orc
BACKGROUND
Criminal
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+1
12
DEX
+3
17
CON
+2
15
INT
+1
13
WIS
-1
8
CHA
+1
12
+3
PROFICIENCY
BONUS
+1 Strength Saves 
+6 Dexterity Saves *
+2 Constitution Saves 
+4 Intelligence Saves *
-1 Wisdom Saves 
+1 Charisma Saves 
* Prof. bonus added
+6  Acrobatics (Dex) *
-1  Animal Handling (Wis)
+1  Arcana (Int)
+1  Athletics (Str)
+4  Deception (Cha) *
+1  History (Int)
-1  Insight (Wis)
+4  Intimidation (Cha) *
+4  Investigation (Int)
-1  Medicine (Wis)
+1  Nature (Int)
+2  Perception (Wis) *
+1  Performance (Cha)
+4  Persuasion (Cha) *
+1  Religion (Int)
+9  Sleight of Hand (Dex) **
+9  Stealth (Dex) **
-1  Survival (Wis)

* Prof. bonus added
12

Armor: light armor

Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword

Tools: gambling dice, thieves tools

Saving Throws: Dexterity, Intelligence

Skills: Acrobatics, Deception, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, Stealth

Languages: Common, Thieves' Cant, Orc

ARMOR
CLASS
(AC)
14
Armor Worn: Leather armor
INITIATIVE
+3
SPEED
30 ft.
HIT POINTS
38
HIT DICE
5d8
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+3 piercing damage.

Shortbow. Ranged Weapon Attack: +6 to hit. Hit: 1d6+3 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed.)

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. 1d4+3 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

MAGIC & SPECIAL ATTACKS
Sneak Attack: Once per turn, you can deal an extra damage to one creature hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
EQUIPMENT & TREASURE
Carried Gear: leather armor (AC 11), rapier, two (2) daggers, shortbow and 20 arrows, belt pouch, crowbar, set of dark common clothes including a hood

Lifting and Carrying: 180 lbs. max. carrying capacity; 360 lbs. pushing or dragging (speed -5 ft.); 360 lbs. max. lift.

Coins & Gems: 584 gold pieces (gp); 59 silver pieces (sp); 15 copper pieces (cp); 2 gems (worth 50 gp each)
FEATURES, TRAITS & MORE

Alignment: Neutral Evil. I lack compassion and do whatever I want, promoting control over others above all else.


Half-Orc Traits [PHB p. 40]

• Age: 29-years-old

• Medium Size (5' 5", 138 lbs.)

• Darkvision (60 feet)

• Menacing (Intimidation)

• Relentless Endurance (0 h.p. to 1 h.p.)

• Savage Attacks (extra damage on crit)


Class Features [PHB p. 94]

• Expertise (prof. noted with **)

• Sneak Attack (+3d6)

• Thieves' Cant (slang speak in code)

• Cunning Action (Dash, Disengage or Hide)

• Fast Hands (Cunning Action Sleight Of Hand, thieve's tools, use object)

• Second-Story Work (fast climb, double jump distance)

• Uncanny Dodge (use reaction for half damage vs. attack you can see)


Background Features [PHB p. 129]

• Criminal Contact