Rogar Thorsar
CLASS & LEVEL
Rogue 5 (Thief)
EXPERIENCE POINTS
6,760
PLAYER NAME
RACE
Half-Orc
BACKGROUND
Criminal
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+1
12
DEX
+3
17
CON
+2
15
INT
+1
13
WIS
-1
8
CHA
+1
12
+3
PROFICIENCY
BONUS
+1 Strength Saves
+6 Dexterity Saves *
+2 Constitution Saves
+4 Intelligence Saves *
-1 Wisdom Saves
+1 Charisma Saves
* Prof. bonus added
+6 Acrobatics (Dex) *
-1 Animal Handling (Wis)
+1 Arcana (Int)
+1 Athletics (Str)
+4 Deception (Cha) *
+1 History (Int)
-1 Insight (Wis)
+4 Intimidation (Cha) *
+4 Investigation (Int)
-1 Medicine (Wis)
+1 Nature (Int)
+2 Perception (Wis) *
+1 Performance (Cha)
+4 Persuasion (Cha) *
+1 Religion (Int)
+9 Sleight of Hand (Dex) **
+9 Stealth (Dex) **
-1 Survival (Wis)
* Prof. bonus added
12
Armor: light armor
Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword
Tools: gambling dice, thieves tools
Saving Throws: Dexterity, Intelligence
Skills: Acrobatics, Deception, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, Stealth
Languages: Common, Thieves' Cant, Orc
ARMOR
CLASS
(AC)
14
Armor Worn: Leather armor
INITIATIVE
+3
SPEED
30 ft.
HIT POINTS
38
HIT DICE
5d8
DEATH SAVES: Success O O O Fail O O O
WEAPON & UNARMED ATTACKS
Basic Attack. One target per Attack action.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+3 piercing damage.
Shortbow. Ranged Weapon Attack: +6 to hit. Hit: 1d6+3 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed.)
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. 1d4+3 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
MAGIC & SPECIAL ATTACKS
Sneak Attack: Once per turn, you can deal an extra
damage to one creature hit with an attack if you have advantage on the
attack roll. The attack must use a finesse or a ranged weapon. You don't
need advantage on the attack roll if another enemy of the target is
within 5 feet of it, that enemy isn't incapacitated, and you don't have
disadvantage on the attack roll.
EQUIPMENT & TREASURE
Carried Gear: leather armor
(AC 11), rapier, two (2) daggers, shortbow and 20 arrows, belt pouch,
crowbar, set of dark common clothes including a hood
Lifting and Carrying: 180 lbs. max. carrying capacity;
360 lbs. pushing or dragging (speed -5 ft.); 360 lbs. max. lift.
Coins & Gems:
584 gold pieces (gp);
59 silver pieces (sp);
15 copper pieces (cp);
2 gems (worth 50 gp each)
FEATURES, TRAITS & MORE
Alignment: Neutral Evil. I lack compassion and do whatever I want, promoting control over others above all else.
Half-Orc Traits [PHB p. 40]
• Age: 29-years-old
• Medium Size (5' 5", 138 lbs.)
• Darkvision (60 feet)
• Menacing (Intimidation)
• Relentless Endurance (0 h.p. to 1 h.p.)
• Savage Attacks (extra damage on crit)
Class Features [PHB p. 94]
• Expertise (prof. noted with **)
• Sneak Attack (+3d6)
• Thieves' Cant (slang speak in code)
• Cunning Action (Dash, Disengage or Hide)
• Fast Hands (Cunning Action Sleight Of Hand, thieve's tools, use object)
• Second-Story Work (fast climb, double jump distance)
• Uncanny Dodge (use reaction for half damage vs. attack you can see)
Background Features [PHB p. 129]
• Criminal Contact