Fast Character
Sevanic Urdo
CLASS & LEVEL
Sorcerer 5 (Wild Magic)
EXPERIENCE POINTS
7,020
PLAYER NAME
RACE
Rock Gnome
BACKGROUND
Noble
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
-1
8
DEX
+1
13
CON
+2
15
INT
+1
12
WIS
+1
12
CHA
+3
17
+3
PROFICIENCY
BONUS
-1 Strength Saves 
+1 Dexterity Saves 
+5 Constitution Saves *
+1 Intelligence Saves 
+1 Wisdom Saves 
+6 Charisma Saves *
* Prof. bonus added
+1  Acrobatics (Dex)
+1  Animal Handling (Wis)
+1  Arcana (Int)
-1  Athletics (Str)
+6  Deception (Cha) *
+4  History (Int) *
+1  Insight (Wis)
+6  Intimidation (Cha) *
+1  Investigation (Int)
+1  Medicine (Wis)
+1  Nature (Int)
+1  Perception (Wis)
+3  Performance (Cha)
+6  Persuasion (Cha) *
+1  Religion (Int)
+1  Sleight of Hand (Dex)
+1  Stealth (Dex)
+1  Survival (Wis)

* Prof. bonus added
11

Armor: none

Weapons: dagger, dart, light crossbow, quarterstaff, sling

Tools: one type of gaming kit

Saving Throws: Constitution, Charisma

Skills: Deception, History, Intimidation, Persuasion

Languages: Common, Dwarvish, Gnomish

ARMOR
CLASS
(AC)
11
Armor Worn: None
INITIATIVE
+1
SPEED
25 ft.
HIT POINTS
32
HIT DICE
5d6
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft. Hit: 1d6+-1 bludgeoning damage. (If used two-handed in melee, does 1d8+-1 damage.)

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+1 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

MAGIC & SPECIAL ATTACKS

Ray Of Frost Cantrip. Ranged Spell Attack: +6 to hit, targets one creature or object within 60 ft. range. Hit: 2d8 cold damage and target's speed reduced by 10 feet for one round.

EQUIPMENT & TREASURE
Carried Gear: two (2) daggers, quarterstaff, set of fine clothes, a signet ring, a scroll of pedigree, a purse

Lifting and Carrying: 120 lbs. max. carrying capacity; 240 lbs. pushing or dragging (speed -5 ft.); 240 lbs. max. lift.

Coins & Gems: 713 gold pieces (gp); 68 silver pieces (sp); 46 copper pieces (cp); 4 gems (worth 50 gp each)
FEATURES, TRAITS & MORE

Alignment: Chaotic Good. I follow my conscience regardless of others' expectations. Freedom and compassion matter more than rules.


Rock Gnome Traits [PHB p. 35]

• Age: 108-years-old

• Medium Size (3' 6", 42 lbs.)

• Darkvision (60 feet)

• Gnome Cunning (adv. on Intelligence, Wisdom, Charisma saving throws vs. magic)

• Artificer's Lore (History bonus)

• Tinker (craft devices)


Class Features [PHB p. 99]

• Wild Magic Surge (after casting spell, 1 in 20 chance of rolling on the effects table found on PHB p. 104)

• Tides Of Chaos (gain adv. on attack, ability or save roll once betw. long rests)

• Font Of Magic (use up to 5 sorcery points betw. long rests)

• Flexible Casting (use 2 sorcery points for one 1st level spell slot, 3 pts. for 2nd level slot, 5 pts. 3rd level)


Metamagic [PHB p. 101]

• Careful Spell (for 1 sorcery point, exclude targets from spell)

• Distant Spell (for 1 sorcery point, double range of spell)


Spellcasting [PHB p. 201]

Spell Attack Modifier +6
Spell Save DC 14

Cantrips Known: Blade Ward, Friends, Minor Illusion, Ray of Frost, True Strike


Prepared Spells

1st Level (4 slots): Burning Hands, Mage Armor

2nd Level (3 slots): Enhance Ability, Crown of Madness

3rd Level (2 slots): Fireball, Fly


Background Features [PHB p. 135]

• Position of Privilege