Armor: none
Weapons: dagger, dart, light crossbow, quarterstaff, sling
Tools: one type of gaming kit
Saving Throws: Constitution, Charisma
Skills: Deception, History, Intimidation, Persuasion
Languages: Common, Dwarvish, Gnomish
Basic Attack. One target per Attack action.
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft. Hit: 1d6+-1 bludgeoning damage. (If used two-handed in melee, does 1d8+-1 damage.)
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+1 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Ray Of Frost Cantrip. Ranged Spell Attack: +6 to hit, targets one creature or object within 60 ft. range. Hit: 2d8 cold damage and target's speed reduced by 10 feet for one round.
Alignment: Chaotic Good. I follow my conscience regardless of others' expectations. Freedom and compassion matter more than rules.
Rock Gnome Traits [PHB p. 35]
• Age: 108-years-old
• Medium Size (3' 6", 42 lbs.)
• Darkvision (60 feet)
• Gnome Cunning (adv. on Intelligence, Wisdom, Charisma saving throws vs. magic)
• Artificer's Lore (History bonus)
• Tinker (craft devices)
Class Features [PHB p. 99]
• Wild Magic Surge (after casting spell, 1 in 20 chance of rolling on the effects table found on PHB p. 104)
• Tides Of Chaos (gain adv. on attack, ability or save roll once betw. long rests)
• Font Of Magic (use up to 5 sorcery points betw. long rests)
• Flexible Casting (use 2 sorcery points for one 1st level spell slot, 3 pts. for 2nd level slot, 5 pts. 3rd level)
Metamagic [PHB p. 101]
• Careful Spell (for 1 sorcery point, exclude targets from spell)
• Distant Spell (for 1 sorcery point, double range of spell)
Spellcasting [PHB p. 201]
Cantrips Known: Blade Ward, Friends, Minor Illusion, Ray of Frost, True Strike
Prepared Spells
1st Level (4 slots): Burning Hands, Mage Armor
2nd Level (3 slots): Enhance Ability, Crown of Madness
3rd Level (2 slots): Fireball, Fly
Background Features [PHB p. 135]
• Position of Privilege