Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons, battleaxe, handaxe, throwing hammer, warhammer
Tools: one type of gaming set, vehicles (land), brewer's supplies
Saving Throws: Strength, Constitution
Skills: Animal Handling, Athletics, Intimidation, Survival
Languages: Common, Dwarvish
Extra Attack. When making an Attack action, you may make two attacks rather than one.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d8+4 slashing damage. (If used two-handed in melee, does 1d10+4 damage.)
Javelin. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d6+4 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
Fighting Style: Protection. Use reaction with shield to cause disadvantage on attack against target in 5 feet.
Alignment: Neutral Good. I help others according to their needs and promote compassion above all else.
• Age: 96-years-old
• Medium Size (4' 1", 130 lbs.)
• Speed not reduced by heavy armor
• Darkvision (60 feet)
• Dwarven Resilience (versus poison)
• Dwarven Combat Training (var. weapons)
• Tool Proficiency (brewer's supplies)
• Dwarven Toughness (extra hit points)
• Stonecunning (stonework lore)
Class Features [PHB p. 70]
• Fighting Style (Protection)
• Second Wind (regain 1d10+7 h.p.)
• Action Surge (extra action in turn once betw. short rests)
• Extra Attack (2/attack)
• Remarkable Athlete (boost jumping and non-prof. Str, Dex, Con skills)
• Know Your Emeny (rate studied foe)
Combat Superiority
• five 1d8 Superiority dice per short or long rest
• Maneuver Save DC 15
Maneuvers Known [PHB p. 74]
• Feinting Attack (bonus action to gain adv. on attack)
• Precision Attack (add die to attack)
• Riposte (reaction attack when foe misses)
• Commander's Strike (ally uses your action to attack)
• Sweeping Attack (hit and attack another)
Background Features [PHB p. 140]
• Military Rank