Domains |
Knowledge 2 Languages @ 1st level Pick 2 skills from Arcana, History, Nature, or Religion Proficiency bonus is X2 for checks using those skills. @ 2nd level Channel Divinity choose a skill to be proficient in for 10 min. @6th level Channel Divinity to read thoughts & command it. @8th Level add Wis. Mod. to cantrip spell damage @17th see Visions of the Past that shows recent events @17th Object Reading reveals info when an item is held @17th Area Reading shows visions of the past in an area Domain Spells 1st command, identify 3rd augury, suggestion 5th nondetection, speak with dead 7th arcane eye, confusion |
Life Bonus proficiency of Heavy Armor Disciple of life - add 2+spell level to heal spells @2nd Preserve Life heal 5Xclerics level to any in 30' @4th Blessed Healer 2+Caster level healing to caster when healing others @6th Divine Strike Do extra 1d8 Dam to all hits @14th Imp. Divine Strike do extra 2d8 dam to all hits 17th always to max healing 1st bless, cure wounds 3rd lesser restoration, spiritual weapon 5th beacon o f hope, revivify 7th death ward, guardian o f faith 9th mass cure wounds, raise dead |
Light Light Cantrip Warding Flare - Disadvantage first attack against you @2nd - Channel Divinity - Dispel darkness and do 2d10+Level damage @ 6th-Improved Flare-As above for another player @8th Potent SpellCasting Add Wis. Mod to cantrip damage @17th Corona of light 60' radient sunlight 1st burning hands, faerie fire 3rd flaming sphere, scorching ray 5th daylight, fireball 7th guardian of faith, wall of fire 9th flame strike, scrying |
Nature Choose any druid cantrip Pick a skill: Animal Handling, Nature, or Survival Proficient with heavy armor @2nd Charm Plants and animals @6th Use reaction to grant resistance to acid, cold, fire, lightning, sound @8th +1d8 of cold fire or lightning damage @17th Command Plants and Animals 1st animal friendship, speak with animals 3rd barkskin, spike growth 5th plant growth, wind wall 7th dominate beast, grasping vine 9th insect plague, tree stride |
Tempest Proficent with martial weapons and heavy armor Thunder rebuke-when hit react force ST VS Dex or take 2d8 damage @2nd do max damage for thunder&Lightning spells @6th push opponents 10' away with lightning spells @8th 1d8 additional thunder damage on a weapon hit @17th fly @ walking speed all the time 1st fog cloud, thunderwave 3rd gust of wind, shatter 5th call lightning, sleet storm 7th control water, ice storm 9th destructive wave, insect plague |
Trickery Touched person get advantage on dex checks for 1 hr 1st charm person, disguise self 3rd mirror image, pass without trace 5th blink, dispel magic 7th dimension door, polymorph 9th dominate person, modify memory |
War
1st divine favor, shield of faith |