Armor: light armor
Weapons: simple weapons, battleaxe, handaxe, hand crossbow, longsword, rapier, shortsword, throwing hammer, warhammer
Tools: disguise kit, any one musical instrument, flute, lute, lyre (musical instruments), mason's tools
Saving Throws: Dexterity, Charisma
Skills: Acrobatics, Arcana, Insight, Perception, Performance, Persuasion, Sleight of Hand, Stealth
Languages: Common, Dwarvish
Basic Attack. One target per Attack action.
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d8+2 piercing damage.
Shortsword (offhand, two-weapon fighting). Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6 piercing damage.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Vicious Mockery Cantrip. Ranged Spell Attack: Target within 60 feet that can hear you must make a DC 13 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on next attack made before the end of its next turn. (No damage if made save.)
Alignment: Chaotic Good. I follow my conscience regardless of others' expectations. Freedom and compassion matter more than rules.
• Age: 92-years-old
• Medium Size (4' 0", 139 lbs.)
• Speed not reduced by heavy armor
• Darkvision (60 feet)
• Dwarven Resilience (versus poison)
• Dwarven Combat Training (var. weapons)
• Tool Proficiency (mason's tools)
• Dwarven Toughness (extra hit points)
• Stonecunning (stonework lore)
Class Features [PHB p. 41]
• Ritual Casting
• Bardic Inspiration (d6) (3 uses per day)
• Jack of All Trades (non-prof. bonus)
• Song of Rest (+1d6 hp/rest)
• Expertise (prof. noted with **)
Spellcasting [PHB p. 201]
Cantrips Known: Blade Ward, Prestidigitation, Vicious Mockery
Prepared Spells
1st Level (4 slots): Charm Person, Detect Magic, Faerie Fire
2nd Level (3 slots): Enhance Ability, Hold Person, Phantasmal Force
Background Features [PHB p. 130]
• By Popular Demand